Paradoxoglanis.1904 Posted January 8, 2020 Share Posted January 8, 2020 Based on what people on the forums seem to want, here are my predictions for the big pvp 2.0 megapatch: Weaver: Stances are removed from the game. All evade durations reduced to 0.1 seconds. Necro: Movement speed reduced by 66% to account for how op speed runes are. Mesmer: Removed all stealth abilities from mesmer, added a 1s cast time to activating mantras. Holosmith: Reduced healing from healing turret by 50%, added a 10s cooldown to holo leap Ranger: Reduced pet damage by 90%. Pet cc skills have been removed. Pets can no longer follow targets more than 300 range from the ranger. Pets that are killed are dead permanently. Thief: Thief has been removed from the game. Thief has been replaced by the new "Purloiner" class. Firebrand: All boon generating abilities have their duration reduced by 80%. All skills have their range reduced to 120. Revenant: All damage reduced by 50%. All skills have an added 0.5s cast time to them. Warrior: All might generation has been removed. Reckless dodge has been removed and replaced by "meek tumbling" Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted January 8, 2020 Share Posted January 8, 2020 Seems accurate actually but one very important question. What does purlonier get as a espec? Link to comment Share on other sites More sharing options...
Laera Myrith.7605 Posted January 8, 2020 Share Posted January 8, 2020 > @"Psycoprophet.8107" said: > Seems accurate actually but one very important question. > What does purlonier get as a espec? nothing, pulonier is OP by extension, all we get is more nerfs and forum cry's. XD Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted January 8, 2020 Share Posted January 8, 2020 > @"Laera Myrith.7605" said: > > @"Psycoprophet.8107" said: > > Seems accurate actually but one very important question. > > What does purlonier get as a espec? > > nothing, pulonier is OP by extension, all we get is more nerfs and forum cry's. XD Forum cry's op pls nerf Link to comment Share on other sites More sharing options...
Laera Myrith.7605 Posted January 8, 2020 Share Posted January 8, 2020 > Forum cry's op pls nerf at the same time buff necro :P Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted January 8, 2020 Share Posted January 8, 2020 > @"Laera Myrith.7605" said: > > Forum cry's op pls nerf > at the same time buff necro :P (Please buff necro Im tired of getting proxy nerfs because they're exploitable) Link to comment Share on other sites More sharing options...
Laera Myrith.7605 Posted January 8, 2020 Share Posted January 8, 2020 > (Please buff necro Im tired of getting proxy nerfs because they're exploitable) let me be slightly more specific, buff necro mobility so its not a sitting duck, i dont even play the class but they are basically free points atm. (besides the reaper noob filter) Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted January 8, 2020 Share Posted January 8, 2020 Well some classes ioffer way to much overall wich has been and exponentional path to powercreeping. Removing some stuff and adding few improvement sounds like a good balance patch towards reward player by its real skill. If in game a class that has most effective combat mechanics stacked all together, some stuff needs to reduced in a way other. Link to comment Share on other sites More sharing options...
Funkystuff.1563 Posted January 8, 2020 Share Posted January 8, 2020 guys havent played for some months. i just saw that they are working on a big rebalance patch. any news about the date its gonna drop? Link to comment Share on other sites More sharing options...
Laera Myrith.7605 Posted January 8, 2020 Share Posted January 8, 2020 > @"Aeolus.3615" said: > Well some classes ioffer way to much overall wich has been and exponentional path to powercreeping. > > Removing some stuff and adding few improvement sounds like a good balance patch towards reward player by its real skill. > > If in game a class that has most effective combat mechanics stacked all together, some stuff needs to reduced in a way other. > > > Im still of the mindset we nerf everything to the ground, and rebuild from there, starting mainly with boon application. no one should be able to achieve above 50% boon uptime without help from teammates, talking pvp exclusively. Link to comment Share on other sites More sharing options...
Laera Myrith.7605 Posted January 8, 2020 Share Posted January 8, 2020 > @"Funkystuff.1563" said: > guys havent played for some months. i just saw that they are working on a big rebalance patch. any news about the date its gonna drop? "soon" which means "Anet soon" so could be a week could be 6 months :confused: Link to comment Share on other sites More sharing options...
OutOfOrder.3719 Posted January 8, 2020 Share Posted January 8, 2020 Troll post . We just got click - baited . Ignore. All of these are silly suggestions. Link to comment Share on other sites More sharing options...
Avatar.3568 Posted January 9, 2020 Share Posted January 9, 2020 > @"Laera Myrith.7605" said: > > @"Funkystuff.1563" said: > > guys havent played for some months. i just saw that they are working on a big rebalance patch. any news about the date its gonna drop? > > "soon" which means "Anet soon" so could be a week could be 6 months :confused: February > @"OutOfOrder.3719" said: > Troll post . We just got click - baited . Ignore. > > All of these are silly suggestions. No shit Sherlock Link to comment Share on other sites More sharing options...
Tycura.1982 Posted January 9, 2020 Share Posted January 9, 2020 meek tumbling cracked me up Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted January 9, 2020 Share Posted January 9, 2020 I actually think the mesmer changes are a good idea. Link to comment Share on other sites More sharing options...
Odik.4587 Posted January 9, 2020 Share Posted January 9, 2020 Holosmith: PF cooldown now is 105 seconds to match Chronomancer's Continuum Split Weaver: Twist of Fate now has only 1 charge. Primordial stance has only 1 charge. Stability granted by weaver stances is now 1 second Necro: Axe2 damage is nerfed by 69%. Mesmer: PU is renamed into Punishment Understanding - self-reveal on attempt to stealth. Mantras have only 1 charge. MoP no longer gives might. Ranger: GS4 cd is 25s, maul is 6s cd - pet bonus damage is 25%. Gazelle damage is reduced by 50%. Thief: Pistol whip no longer stuns. Infiltrator strike: LoS check or immobilize removed. DE stealth evade is deleted. Firebrand: mantras have only 1 charge. Renewing focus reduce tome cd's by 50% for FB only. Revenant: Shiro evade no longer gives energy. Legend swap cooldown - 15 seconds. Warrior: Reckless dodge is still unblockable but damage is reduced by 69%. Arcing slice needs to be changed so power of the skill scales with adrenaline spent, not always be "do the same damage no matter how much adrenaline spent", so the current state would be 3rd adrenaline bar. Very few are meme changes ;) Link to comment Share on other sites More sharing options...
JETWING.2759 Posted January 9, 2020 Share Posted January 9, 2020 > @"Avatar.3568" said: > > February > And lost the April 1st? N... I think that ll be on april. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted January 9, 2020 Share Posted January 9, 2020 when the patch hits someone should do a patch reaction video Link to comment Share on other sites More sharing options...
ZDragon.3046 Posted January 9, 2020 Share Posted January 9, 2020 CC damage nerfs across the board if its a CC and does damage it wont anymore Less boons Less 1 shot potential for everyone but specifically for the biggest offenders, thief, mesmer, rev Great reduction in skills that do damage and evade at the same time. Any invuln skill nerfing outgoing damage Self might nerfs across the board Guardian/Firebrand gets nerfed but gets compensated like it almost always does Ranger nerfs because realistically needs them but also complaints Rev nerfs because damage complaints Mirage nerfs because complaints Thief nerfs because spam complaints Minor holo nerfs Warrior nerfs because realistically needs them but also complaints Weaver nerfs in damage or sustain Necro nerfs because thats thematic must be slower and weaker than other professions by game launch day values 2020 predictions by the new black lion copper fed Balance Crystal Ball. Get yours today for 200 gems. Link to comment Share on other sites More sharing options...
bravan.3876 Posted January 9, 2020 Share Posted January 9, 2020 > @"Odik.4587" said: > Holosmith: PF cooldown now is 105 seconds to match Chronomancer's Continuum Split Made my day xD But you forgot Holomode should consume one other f-skill (why Holo still has f5?), i suggest it always consumes the strongest defensive ability, for example the elixir s toolskill. Maybe also add a mechanic the Holo needs to pre-collect before being able to use any f-skill, you know a fair trade off ala chronomancer. > @"Stand The Wall.6987" said: > when the patch hits someone should do a patch reaction video You mean a 10 mins cry in pain video? I might can do that! On a serious note, im all for nerfing powercreep all over the board and reworking some passive parts of class mechanics, i am just worried about HOW Anet might do it after seeing the trade offs already happened. Link to comment Share on other sites More sharing options...
Odik.4587 Posted January 9, 2020 Share Posted January 9, 2020 > @"bravan.3876" said: > > @"Odik.4587" said: > > Holosmith: PF cooldown now is 105 seconds to match Chronomancer's Continuum Split > > Made my day xD But you forgot Holomode should consume one other f-skill (why Holo still has f5?), i suggest it always consumes the strongest defensive ability, for example the elixir s toolskill. Maybe also add a mechanic the Holo needs to pre-collect before being able to use any f-skill, you know a fair trade off ala chronomancer. I thought about making chrono-treatment :D Link to comment Share on other sites More sharing options...
bravan.3876 Posted January 9, 2020 Share Posted January 9, 2020 > @"Odik.4587" said: > > @"bravan.3876" said: > > > @"Odik.4587" said: > > > Holosmith: PF cooldown now is 105 seconds to match Chronomancer's Continuum Split > > > > Made my day xD But you forgot Holomode should consume one other f-skill (why Holo still has f5?), i suggest it always consumes the strongest defensive ability, for example the elixir s toolskill. Maybe also add a mechanic the Holo needs to pre-collect before being able to use any f-skill, you know a fair trade off ala chronomancer. > I thought about making chrono-treatment :D All specs should get chrono treatment, in particular core specs, and then we get a new expansion with new not unfun, not unplayable, not clunky and for that with some gameplayflow and skill ceiling/floor specs. So we all will buy them! That would be a deal :trollface: Link to comment Share on other sites More sharing options...
Paradoxoglanis.1904 Posted January 9, 2020 Author Share Posted January 9, 2020 > @"DanAlcedo.3281" said: > I actually think the mesmer changes are a good idea. > > I think you're right, I let mesmer get by to easy. Mirage cloak should inflict a self stun for the duration of the evade. Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted January 9, 2020 Share Posted January 9, 2020 > @"Paradoxoglanis.1904" said: > > @"DanAlcedo.3281" said: > > I actually think the mesmer changes are a good idea. > > > > > > I think you're right, I let mesmer get by to easy. Mirage cloak should inflict a self stun for the duration of the evade. One step closer to deleting Mesmer. We are getting there . Link to comment Share on other sites More sharing options...
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