Psycoprophet.8107 Posted March 3, 2020 Share Posted March 3, 2020 I'd love to be able to mix match heavy,medium and light armor skins as this would completely open up fashion wars :) I'd love to put some heavy skins on my ranger or medium skins on my warrior. What's the downside or reasoning as to why we can't if only appearance changes and not stats are applied? Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted March 3, 2020 Share Posted March 3, 2020 Because the different Profession weights have different rigging. Thus, one cannot mix armor weights. Link to comment Share on other sites More sharing options...
Teratus.2859 Posted March 3, 2020 Share Posted March 3, 2020 Yeah Incalpatus cedo is right, this would be a rigging problem that would cause a massive amount of clipping issues I expect. Not to mention armour floating. Link to comment Share on other sites More sharing options...
kharmin.7683 Posted March 3, 2020 Share Posted March 3, 2020 ^ This. Also, there are many threads on this request. Please use the forums search feature in the future. :) Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted March 3, 2020 Author Share Posted March 3, 2020 Hmmm weird u can preview heavy on any class type or body type and I'm talking apearance only not stats as in skins only so not sure what weight and rigging has to do with anything lol Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted March 3, 2020 Author Share Posted March 3, 2020 > @"kharmin.7683" said: > ^ This. > > Also, there are many threads on this request. Please use the forums search feature in the future. :) There are many threads on almost all quarries if u look long enough but I'd rather not look thru archived posts lol faster to post and get few quick answers which I did so thanks for the replys:) Link to comment Share on other sites More sharing options...
sorudo.9054 Posted March 3, 2020 Share Posted March 3, 2020 actually the rigging isn't the problem because armor is based on weight class instead of profession's body like GW1, the problem is that we can't mix them without making everything clip like crazy. Link to comment Share on other sites More sharing options...
kharmin.7683 Posted March 3, 2020 Share Posted March 3, 2020 > @"Psycoprophet.8107" said: > > @"kharmin.7683" said: > > ^ This. > > > > Also, there are many threads on this request. Please use the forums search feature in the future. :) > > There are many threads on almost all quarries if u look long enough but I'd rather not look thru archived posts lol faster to post and get few quick answers which I did so thanks for the replys:) Actually, it would have been faster to type fewer words in the search bar than your post. But I get it. People are lazy. Link to comment Share on other sites More sharing options...
Healix.5819 Posted March 3, 2020 Share Posted March 3, 2020 The different weights were designed to fill different areas (medium is top heavy, light is bottom), which is why the raven armor for example has the medium chest include the legs. If they broke it where you could simply equip whatever, the chest and legs would overlap and appear to have a corrupted texture. The best they could do without a complete overhaul would be to lock the chest and legs to the same weight. They originally also wanted the silhouette to be identifiable, but that was thrown out with outfits and skins for all weights. Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted March 3, 2020 Author Share Posted March 3, 2020 > @"sorudo.9054" said: > actually the rigging isn't the problem because armor is based on weight class instead of profession's body like GW1, the problem is that we can't mix them without making everything clip like crazy. That's unfortunately the designed things this way. Alot of other vids I've played nioh for example allowed u to mix and match different armor pieces, even when weight was a factor lol. I realize that's a different game type just saying would have opened a lot of potential in fashion wars which is gw2 end game after all lol. Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted March 3, 2020 Author Share Posted March 3, 2020 > @"Healix.5819" said: > The different weights were designed to fill different areas (medium is top heavy, light is bottom), which is why the raven armor for example has the medium chest include the legs. If they broke it where you could simply equip whatever, the chest and legs would overlap and appear to have a corrupted texture. The best they could do without a complete overhaul would be to lock the chest and legs to the same weight. > > They originally also wanted the silhouette to be identifiable, but that was thrown out with outfits and skins for all weights. Even if they looked heavy chest to heavy leggings it still would open up fashion potential imo. But I understand what u guys mean now. Link to comment Share on other sites More sharing options...
sorudo.9054 Posted March 3, 2020 Share Posted March 3, 2020 it is still possible but they'll have to lock sets up, so even while a necro can wear heavy armor skins you are still limited within the heavy armor category.. there is one compromise they can make, allow all headgear for all weight classes. it isn't as much as all the other parts but it does allow for allot of customization without the issue of clipping. Link to comment Share on other sites More sharing options...
Dante.1763 Posted March 3, 2020 Share Posted March 3, 2020 > @"sorudo.9054" said: > it is still possible but they'll have to lock sets up, so even while a necro can wear heavy armor skins you are still limited within the heavy armor category.. > > there is one compromise they can make, allow all headgear for all weight classes. > it isn't as much as all the other parts but it does allow for allot of customization without the issue of clipping. It is the rigging of the skeletons. each armor weight is rigged differently on each race. its the most obnoxious rigging system ever. Add to that you can pull skeletons of both models and armor out of the game and try and mix a medium and a heavy set together and the skeleton of the character literally breaks(there used to be videos of this on youtube i dont know if they are still around). So while the clipping is an issue its a much less problematic issue than the rigging of the skeletons. Outfits are a fourth armor weight as well, which is why you cannot mix outfit head pieces and regular ones. Link to comment Share on other sites More sharing options...
Konrad Curze.5130 Posted March 4, 2020 Share Posted March 4, 2020 I'd be happy if they settled for allowing all sets, but not mixing them. Like, the first piece you equip locks you into that category, if you equip a light armor skin, every other skin from then onwards that you equip will have to match the same weight category, and other options are greyed out Link to comment Share on other sites More sharing options...
Antycypator.9874 Posted March 4, 2020 Share Posted March 4, 2020 It would be much easier if we could make our own OUTFITS from regular skins and just save them as actual outfits — but creating them would cost us transmutation charges. Outfits don't have limitations "heavy/medium/light", so applying a medium set on a e.g. warrior would be possible. Link to comment Share on other sites More sharing options...
Trise.2865 Posted March 4, 2020 Share Posted March 4, 2020 Sure, just completely redesign how character rigging and modeling works. No biggie, right? Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted March 4, 2020 Author Share Posted March 4, 2020 > @"Konrad Curze.5130" said: > I'd be happy if they settled for allowing all sets, but not mixing them. Like, the first piece you equip locks you into that category, if you equip a light armor skin, every other skin from then onwards that you equip will have to match the same weight category, and other options are greyed out 100% agree Link to comment Share on other sites More sharing options...
Westenev.5289 Posted March 4, 2020 Share Posted March 4, 2020 > @"Trise.2865" said: > Sure, just completely redesign how character rigging and modeling works. No biggie, right? I'd take this over one or two living world chapters - fashion is a big deal in gw2, and to people like me, it's basically the endgame. I'd spend much more time in a redesigned wardrobe than I would in a new living world map. Link to comment Share on other sites More sharing options...
sorudo.9054 Posted March 5, 2020 Share Posted March 5, 2020 > @"Dante.1763" said: > > @"sorudo.9054" said: > > it is still possible but they'll have to lock sets up, so even while a necro can wear heavy armor skins you are still limited within the heavy armor category.. > > > > there is one compromise they can make, allow all headgear for all weight classes. > > it isn't as much as all the other parts but it does allow for allot of customization without the issue of clipping. > > It is the rigging of the skeletons. each armor weight is rigged differently on each race. its the most obnoxious rigging system ever. Add to that you can pull skeletons of both models and armor out of the game and try and mix a medium and a heavy set together and the skeleton of the character literally breaks(there used to be videos of this on youtube i dont know if they are still around). So while the clipping is an issue its a much less problematic issue than the rigging of the skeletons. > > Outfits are a fourth armor weight as well, which is why you cannot mix outfit head pieces and regular ones. you compare race with class, completely different from what i said. Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted March 5, 2020 Share Posted March 5, 2020 If this was possible then yes it would be a nice change. In the beginning I could see where being able to ID a weight class in PvP and WvW might be helpful, but this long on, not so mush. So +1 if it were changeable. Link to comment Share on other sites More sharing options...
PeerlessArch.6547 Posted March 5, 2020 Share Posted March 5, 2020 Too bad they just cant lift the light/med/heavy restrictions per profession. I get that it would not look good mixing different weights together but there's absoluteley no reason why an elementalist shouldn't be able to wear med. armor and a thief wear light armor. And please; before someone says they have different toughness stats -- the ~5% discrepency between all weights makes NO DIFFERENCE in the overall scheme of stats. You're not going to win or lose a fight based on the armor weight you have... Link to comment Share on other sites More sharing options...
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