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Psycoprophet.8107

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Posts posted by Psycoprophet.8107

  1. > @"Leonidrex.5649" said:

    > > @"Chris.2183" said:

    > > i mean cmon...

    > > 8 ini is just to much, just the fact that many, many points of ini disappear into nothing, because of "no vaild path", before u kinda had a chance of getting away, u would steal, dodge and could inf shot again. I have been playing thief in platin for years now, so i now a thing or two, i do realize that i have a major handycap in playing with action cam compared to the avarage player, so "nvp" is much more of a problem for me, but still if u are in a fight just putting a reflex inf shot to the side as a last way of getting out and nothing happens "nvp", your ini is gone and u are dead.... its just a great feeling and now you are telling me those events are going to multiply and be even more finite.

    > >

    > > The problem here is that this fix is aimed at the meta dodge devil, but now it will be the only thing that can cope with the cost, because he does not depend as much on the sb as others.

    > >

    > > DONT NERF THE WEAPONS, NERF THE TRAITS !!!

    > >

    > > Because now u are even further forced to play meta, which i dont and never will, meaning now im playing something that is even more inferior to meta than it was before, which is great for diversity and even greater for gameplay.... not...

    > >

    > > BTW: easy fix for the problem, take away the energie on signet of agility, because now u have to think and can not go full kitten in fights knowing u always have a extra dodge when u need it, changes the whole gameplay.

    >

    > the fact that thief could kitten up their get away tool and still get away is the reason this nerf is in place, if I kitten up my blink I die as it should be, and hopefully thief will die on kitten ups one day

     

    After all this time ur still hating on thief lol too funny.

  2. > @"noiwk.2760" said:

    > > @"Psycoprophet.8107" said:

    > > > @"noiwk.2760" said:

    > > > > @"Psycoprophet.8107" said:

    > > > > > @"Quadox.7834" said:

    > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > @"lare.5129" said:

    > > > > > > > > @"Anomaly.7612" said:

    > > > > > > > > Omg it makes me so happy you posted a Savix video. Best WoW PvP content creator out there. For real though, if Thief was anything like a sub rogue that has multiple HARD CC's like back to back basi venoms (cheap shot from stealth), a 5 second stun (kidney shot), a LONG incapacitate (blind), and if Shadow shot had the damage and spammability of Shadowstrike you'd have people coming to the forums with pages of signatures and petitions to get the class completely removed from the game lol.

    > > > > > > > more funnest was when I take here first time thief and try find where "perma stealth" ... where I can press one button and be all time in stealth as in other normal games..

    > > > > > > > after few weeks search I found that "perma stealth" they call non stop some skill/blast rotation with specific trait selection that cut other things .. I say "WUT????"

    > > > > > > > "perma stealth" sound like mockery..

    > > > > > > >

    > > > > > >

    > > > > > > Yeah for some reason thief haters act like they'd prefer permastealth at Press of a button like I'm most mmo's where ur revealed in combat and can't re-stealth till out of combat. I'm sure a lot of thief players would consider that a upgrade considering u can move around as u wish under no time constraints, dont have to use ur global resource to up keep stealth and can position for ganks and travel to any cap or location in wvw undetected lol, all for the price of having to teleport to disengage instead of stealthing to do so. I say bring it on and watch all the players that hate on thief ask for it to be reverted as atleast the current way thief has to use its global resource to keep stealth up. As I've said before gw2 pvp community has no clue what they actually want.

    > > > > >

    > > > > > give 3 citations of where gw2 community says "it" wants permastealth out of combat?

    > > > >

    > > > > Ahhh so u want stealth just removed? I mean what real use is few secs of stealth out of combat? Any other iterations would be useless which is why eso, WoW etc have perma stealth outa combat but also usually have a means to stealth in combat like shedding dots and vanishing of ur rogue in WoW or in eso.

    > > > > U say thiefs want stealth to be op but u many clearly want it to be removed or useless, that's a better mentality because....

    > > >

    > > > the thing is.. you guys abuse stealth and you dont even realize how bad stealth is for the game.. there isnt even 1 game left aside from gw2 with a 100% stealth

    > > > on all games right now.. stalth doesnt work with nearby enemies.. even LoL realized how kitten stealth system is.. and stealth works from a certain distance from enemy and doesnt let you do whatever you want..

    > > >

    > > > as stealth is right now.. yes its better be removed from the game beause it doesnt function in a healthy way ..

    > > > its wayyyyyyyy too frustrating to play against.. and that goes aswell for kitten deadeye in WvW.. that shoot from range disppaer in steal shoot again stealth again.. useless class that has no real room in orgnized groups and yet is abble to make the roaming very toxic .. so it isnt healthy nor good..

    > > > and that goes for pvp aswell with stupid daredevil.. no class should ever be able to stealth and stealth and stealth..

    > > > same as we dont have 2 seconds cd stuns/break stuns..

    > > > stealth is the most broken op effect in the game and for some idiotic reason it is completely spamable by daredevil..

    > > > there are very little useful/availkable reveal skills in the game and there is very little ways to deal with stealth.. thief can heal in stealth and do what ever he want in stealth.

    > > > its very hard regardless to stun a thief and and often even if you do cc him its not before he clicked on his stealth and he will be in stealth..

    > > > you guys can claim whatever you want and say there are no thieves in ranked pvp.. but i done 3 games yesterday and in 3 of them there were like 3 thieves in each team ..

    > > > this should end

    > >

    > > I play warrior not thief if I log on, mostly to remind myself why I dont log on much :)

    >

    > idk how you can compare warrior with thief .. only "good" warrior build atm is a support.. while im not going to say there are not good warriors cause there are some dedicated warriors who somehow manage to still play warriors.. you cant compare them with the dedicated thieves... i mean ill say again we all have different opinions you say warrior is strong and thief is weak i say oppsite warrior is weak and need buffing thieve is too strong and need nerfing

    >

     

    I dont compare them, why would I as their 2 completely different classes. I mained thief for 5 years but ended up enjoying warrior more over last couple yrs atleast until feb patch completely gutted warrior. Now log on here and there and do couple matches on warrior for kicks and log off for some GoT or WoW.

    That all said even on war I still dont find thieves much of a issue to fight compared to most of the roster

  3. > @"noiwk.2760" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Quadox.7834" said:

    > > > > @"Psycoprophet.8107" said:

    > > > > > @"lare.5129" said:

    > > > > > > @"Anomaly.7612" said:

    > > > > > > Omg it makes me so happy you posted a Savix video. Best WoW PvP content creator out there. For real though, if Thief was anything like a sub rogue that has multiple HARD CC's like back to back basi venoms (cheap shot from stealth), a 5 second stun (kidney shot), a LONG incapacitate (blind), and if Shadow shot had the damage and spammability of Shadowstrike you'd have people coming to the forums with pages of signatures and petitions to get the class completely removed from the game lol.

    > > > > > more funnest was when I take here first time thief and try find where "perma stealth" ... where I can press one button and be all time in stealth as in other normal games..

    > > > > > after few weeks search I found that "perma stealth" they call non stop some skill/blast rotation with specific trait selection that cut other things .. I say "WUT????"

    > > > > > "perma stealth" sound like mockery..

    > > > > >

    > > > >

    > > > > Yeah for some reason thief haters act like they'd prefer permastealth at Press of a button like I'm most mmo's where ur revealed in combat and can't re-stealth till out of combat. I'm sure a lot of thief players would consider that a upgrade considering u can move around as u wish under no time constraints, dont have to use ur global resource to up keep stealth and can position for ganks and travel to any cap or location in wvw undetected lol, all for the price of having to teleport to disengage instead of stealthing to do so. I say bring it on and watch all the players that hate on thief ask for it to be reverted as atleast the current way thief has to use its global resource to keep stealth up. As I've said before gw2 pvp community has no clue what they actually want.

    > > >

    > > > give 3 citations of where gw2 community says "it" wants permastealth out of combat?

    > >

    > > Ahhh so u want stealth just removed? I mean what real use is few secs of stealth out of combat? Any other iterations would be useless which is why eso, WoW etc have perma stealth outa combat but also usually have a means to stealth in combat like shedding dots and vanishing of ur rogue in WoW or in eso.

    > > U say thiefs want stealth to be op but u many clearly want it to be removed or useless, that's a better mentality because....

    >

    > the thing is.. you guys abuse stealth and you dont even realize how bad stealth is for the game.. there isnt even 1 game left aside from gw2 with a 100% stealth

    > on all games right now.. stalth doesnt work with nearby enemies.. even LoL realized how kitten stealth system is.. and stealth works from a certain distance from enemy and doesnt let you do whatever you want..

    >

    > as stealth is right now.. yes its better be removed from the game beause it doesnt function in a healthy way ..

    > its wayyyyyyyy too frustrating to play against.. and that goes aswell for kitten deadeye in WvW.. that shoot from range disppaer in steal shoot again stealth again.. useless class that has no real room in orgnized groups and yet is abble to make the roaming very toxic .. so it isnt healthy nor good..

    > and that goes for pvp aswell with stupid daredevil.. no class should ever be able to stealth and stealth and stealth..

    > same as we dont have 2 seconds cd stuns/break stuns..

    > stealth is the most broken op effect in the game and for some idiotic reason it is completely spamable by daredevil..

    > there are very little useful/availkable reveal skills in the game and there is very little ways to deal with stealth.. thief can heal in stealth and do what ever he want in stealth.

    > its very hard regardless to stun a thief and and often even if you do cc him its not before he clicked on his stealth and he will be in stealth..

    > you guys can claim whatever you want and say there are no thieves in ranked pvp.. but i done 3 games yesterday and in 3 of them there were like 3 thieves in each team ..

    > this should end

     

    I play warrior not thief if I log on, mostly to remind myself why I dont log on much :)

  4. > @"SuchosCZ.2167" said:

    > > @"Psycoprophet.8107" said:

    > > > @"SuchosCZ.2167" said:

    > > > > @"Psycoprophet.8107" said:

    > > > > > @"SuchosCZ.2167" said:

    > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > @"SuchosCZ.2167" said:

    > > > > > > > > @"SteepledHat.1345" said:

    > > > > > > > >This "community" hates when thieves dodge to survive. They hate when they stealth to survive. They hate when they teleport to survive.

    > > > > > > >

    > > > > > > > Thats not true. People dont hate these mechanics. People hate, that thief has all of them...

    > > > > > > >

    > > > > > >

    > > > > > > Name one rogue in any mmo that doesn't. Wow-check, eso-check,bdo,check,ff14-check lol rogue archetype always use stealth, high evades and teleports in pretty much every mmo, it's what its thing is. Other classes have reveals, higher hp, higher armor, barriers, more access to blocks/shields, invulnerability skills and other defensive skills and in gw2 even other classes have access to teleports( rangers,guards,mesmer,ele,necro, rev etc) and also stealth( ranger,mesmer,guards with trappers etc) the real issue is rogue's are just generally disliked by the players who dont play them due to their universal playstyle, which is why the rogue complaining is the same on every mmo forum. Anet needs to learn to ignore the whining if they want to have a rogue like in their game.

    > > > > >

    > > > > > Never played most of the MMOs you mentioned. But i did play WoW like 10 years ago. From what i remember, you could go to stealth only out of combat or with Vanish, that had like 2 minutes cooldown. Also ANY DAMAGE would reveal you and i dont remember having any teleport at all, but there might be one. And are you really telling me, that there are skills for reveal ? really? which one ele have? LOL

    > > > > > There is like 9 skills that have reveal in the entire game (https://wiki.guildwars2.com/wiki/Revealed) and half of them are total garbage

    > > > >

    > > > > Yeah stealth and group stealth can only be used outa combat but are perma, except group stealth lol but imagine thief in gw2 stealthing a whole zerg for 10 secs on a 5 min cd lol. Vanish is ur in combat stealth which is also perma if u dont take dots and is unusable if u currently have dots so u have to cleanse first and hope u can clear em all. Rogue has a teleport to target and can be have 2 charges if ur sub, most bind kick to it to interrupt immediately after tele lol. I will say damage should definitely reveal stealth'd target's in gw2.

    > > >

    > > > The point is, that stealth for thief in GW2 should be enough deffence. No reason, to make it most evasive and most mobile class as well.

    > > >

    > >

    > > But there is, u literally described what makes a rogue a rogue lol add in high burst hit and run and that is a rogue like archetype.

    >

    > So, thief should have highest burst dmg, highest mobility, highest evasion and stealth.All that + medium armor. Oh ok then. Cool "archetype"

     

    I can match and out burst a thief on my ranger, guard, reaper, halo and so on, thief does not have the highest burst in the game, especially not now but yes generally because rogue's can not sustain a long time in a fight usually the archetype has its damage front loaded as a high burst and run playstyle, high mobility = the run part, force it to stay in fight and it's dead or play it against its strengths like thief in a team fight and it's bad. Thief can team fight with s/d but it's far from the optimal class to do so. It just so happens where the classes strengths are also what make it annoying to fight. Thing is most thief players while learning learn fast due to its squishyness what situations are strong for thief and what gets u destroyed so most times a player is getting destroyed by thief it's because the situation favors the thief ie +1 etc. Take a good look at the mobility across the rosters with all the tele's, charges, leaps etc across the board and I'll think ull find yes teef is most mobile but not to the degree that their always impossible to catch

  5. > @"alchemyst.2165" said:

    > > @"KrHome.1920" said:

    > > > @"NorthernRedStar.3054" said:

    > > > Sb is a very expensive weapon but still 1 of the best utility weapon out there.

    > > Shortbow is not a utility weapon. Create a CS, Tr, X marauder thief and look at the shortbow damage numbers! You will be surprised.

    > >

    > > > Yeah, 'cept now when the guy other guy blinks after you (assuming they have a port / blink), you're dead 9 out of 10 times. No initiative left.

    > > You are using shortbow wrong. Your deception skills fulfill the purpose you are looking for.

    > >

    > > When I read such comments I think this nerf is a good opportunity for some thieves to start to learn their class and stop relying on absurd mobility to gain unlimited disengages.

    >

    > Yeah god forbid a thief rely on their class survival mechanic to survive right

    >

    > Don't get me wrong I've used plenty of builds without a shortbow and they can still perform, but this change basically forces thief to be in-combat most of the time which we don't really have the tools for in a lot of cases. Although I am excited to see what new builds come of this change, I don't think it was necessary.

     

    Exactly lol. Necros can pop their shroud when close to death to survive but a thief using their class mechanics to servive is blasphemy.

  6. > @"Jilora.9524" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Jilora.9524" said:

    > > > > @"Psycoprophet.8107" said:

    > > > > > @"Jilora.9524" said:

    > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > @"SuchosCZ.2167" said:

    > > > > > > > > @"SteepledHat.1345" said:

    > > > > > > > >This "community" hates when thieves dodge to survive. They hate when they stealth to survive. They hate when they teleport to survive.

    > > > > > > >

    > > > > > > > Thats not true. People dont hate these mechanics. People hate, that thief has all of them...

    > > > > > > >

    > > > > > >

    > > > > > > Name one rogue in any mmo that doesn't. Wow-check, eso-check,bdo,check,ff14-check lol rogue archetype always use stealth, high evades and teleports in pretty much every mmo, it's what its thing is. Other classes have reveals, higher hp, higher armor, barriers, more access to blocks/shields, invulnerability skills and other defensive skills and in gw2 even other classes have access to teleports( rangers,guards,mesmer,ele,necro, rev etc) and also stealth( ranger,mesmer,guards with trappers etc) the real issue is rogue's are just generally disliked by the players who dont play them due to their universal playstyle, which is why the rogue complaining is the same on every mmo forum. Anet needs to learn to ignore the whining if they want to have a rogue like in their game.

    > > > > >

    > > > > > I think most non rogue complain because there is no skill being invisible and fighting invisible things are no fun. Now most games you mention have some deterrent being in stealth usually a 50 percent speed reduction while stealthed. Gw2 this nonsense is just magnified. No speed reduction lots of stealth and if a rogue fails he can lose over and over and come back stealthed again until he wins so players will complain. Rogue always attract the same type player. The griefer who doesn't like to die and likes to spawn camp and in most games camp much lower levels to one shot. Players who get one shot or spawn camped or attacked from stealth always complain because for the most part there's nothing to counter not being able to see your opponent. Do you really think it's fun to get jumped out of nowhere die before you can react but if you don't die and start fighting and god forbid start to win then you get denied the kill because you run. Then multiple that in gw2 by 1000 times. Yeah players will complain.

    > > > > > Stealth is just a bad mechanic but like you said you can't make a mmo w/o one but I have yet to play one where stealth was fairly balanced and able to counter.

    > > > >

    > > > > I hear ya. But in those other mmo's the rogue's also dont have to continually use up their global skill resources to keep stealth uptime. I definitely agree stealth is a annoying mechanic to fight against and frustrating especially if one shots outa stealth are happening but managing ur global resources while using them to maintain stealth as well as using the smoke fields and such I wouldnt say stealth is skill less. I honestly think stealth in any form that is effective against a opponent will be qq'd about often and repeatedly, with that in mind I guess my point is I dont think anything other than a full removal will help the situation much and I dont believe that will happen.

    > > >

    > > > It's not skilless in gw2 but it does reward bad thief's with easy kills and the really good thief's can take on 5 6 players and never get killed and even down/kill in those situations which yeah that's not normal and why even bother chasing/fighting unless you bored. Stealth is just a qq factory and has probably made more new players quit mmos then anything else. Yeah unless there's no stealth there will always be issues but I doubt any mmo would have the balls to make one w/o a thief type class.

    > > > Oh and the topic yeah if you can't avoid sentry's and the 1 watchtower per map I can't help you. We all get marked cept by the time someone responds you can stealth and run off and most of us can't.

    > >

    > > 1 thief taking on 5 players? I've seen things like this posted before lol in 7 yrs I've never seen this, who are u playing with? Lol. I've never 2v1 a thief and not either killed the thief or forced it to run and especially not a 3vthief lol. On occasion I've faced thieves especially s/d in wvw where they out skilled me hard with positioning on infiltrator strike and evades they seemed untouchable but that's on me for not catching them in cc's at the right time and cuz most my skills are neutered (I'm usual on warrior small amount I play these days) not really that they were OP just simply better than me.

    >

    > No hes engaging 5 players and they all chasing him and can't kill him not he wins and kills all 5. I see it all the time near smc then if he really wants to troll you get the perma keep tapper with 8 or 9 chasing.

     

    Ahh ok that makes sense lol well I'd say the fact it can do so and avoid imminent death through disengagement is a legit strength of a class that isn't a great dueler or team fighter and that's ok. That said on ranger and warrior I've managed to at times run a fleeing thief down depending on their ini situation preceding their flee attempt lol.

  7. > @"SuchosCZ.2167" said:

    > > @"Psycoprophet.8107" said:

    > > > @"SuchosCZ.2167" said:

    > > > > @"Psycoprophet.8107" said:

    > > > > > @"SuchosCZ.2167" said:

    > > > > > > @"SteepledHat.1345" said:

    > > > > > >This "community" hates when thieves dodge to survive. They hate when they stealth to survive. They hate when they teleport to survive.

    > > > > >

    > > > > > Thats not true. People dont hate these mechanics. People hate, that thief has all of them...

    > > > > >

    > > > >

    > > > > Name one rogue in any mmo that doesn't. Wow-check, eso-check,bdo,check,ff14-check lol rogue archetype always use stealth, high evades and teleports in pretty much every mmo, it's what its thing is. Other classes have reveals, higher hp, higher armor, barriers, more access to blocks/shields, invulnerability skills and other defensive skills and in gw2 even other classes have access to teleports( rangers,guards,mesmer,ele,necro, rev etc) and also stealth( ranger,mesmer,guards with trappers etc) the real issue is rogue's are just generally disliked by the players who dont play them due to their universal playstyle, which is why the rogue complaining is the same on every mmo forum. Anet needs to learn to ignore the whining if they want to have a rogue like in their game.

    > > >

    > > > Never played most of the MMOs you mentioned. But i did play WoW like 10 years ago. From what i remember, you could go to stealth only out of combat or with Vanish, that had like 2 minutes cooldown. Also ANY DAMAGE would reveal you and i dont remember having any teleport at all, but there might be one. And are you really telling me, that there are skills for reveal ? really? which one ele have? LOL

    > > > There is like 9 skills that have reveal in the entire game (https://wiki.guildwars2.com/wiki/Revealed) and half of them are total garbage

    > >

    > > Yeah stealth and group stealth can only be used outa combat but are perma, except group stealth lol but imagine thief in gw2 stealthing a whole zerg for 10 secs on a 5 min cd lol. Vanish is ur in combat stealth which is also perma if u dont take dots and is unusable if u currently have dots so u have to cleanse first and hope u can clear em all. Rogue has a teleport to target and can be have 2 charges if ur sub, most bind kick to it to interrupt immediately after tele lol. I will say damage should definitely reveal stealth'd target's in gw2.

    >

    > The point is, that stealth for thief in GW2 should be enough deffence. No reason, to make it most evasive and most mobile class as well.

    >

     

    But there is, u literally described what makes a rogue a rogue lol add in high burst hit and run and that is a rogue like archetype.

  8. > @"SuchosCZ.2167" said:

    > > @"Psycoprophet.8107" said:

    > > > @"SuchosCZ.2167" said:

    > > > > @"SteepledHat.1345" said:

    > > > >This "community" hates when thieves dodge to survive. They hate when they stealth to survive. They hate when they teleport to survive.

    > > >

    > > > Thats not true. People dont hate these mechanics. People hate, that thief has all of them...

    > > >

    > >

    > > Name one rogue in any mmo that doesn't. Wow-check, eso-check,bdo,check,ff14-check lol rogue archetype always use stealth, high evades and teleports in pretty much every mmo, it's what its thing is. Other classes have reveals, higher hp, higher armor, barriers, more access to blocks/shields, invulnerability skills and other defensive skills and in gw2 even other classes have access to teleports( rangers,guards,mesmer,ele,necro, rev etc) and also stealth( ranger,mesmer,guards with trappers etc) the real issue is rogue's are just generally disliked by the players who dont play them due to their universal playstyle, which is why the rogue complaining is the same on every mmo forum. Anet needs to learn to ignore the whining if they want to have a rogue like in their game.

    >

    > Never played most of the MMOs you mentioned. But i did play WoW like 10 years ago. From what i remember, you could go to stealth only out of combat or with Vanish, that had like 2 minutes cooldown. Also ANY DAMAGE would reveal you and i dont remember having any teleport at all, but there might be one. And are you really telling me, that there are skills for reveal ? really? which one ele have? LOL

    > There is like 9 skills that have reveal in the entire game (https://wiki.guildwars2.com/wiki/Revealed) and half of them are total garbage

     

    Yeah stealth and group stealth can only be used outa combat but are perma, except group stealth lol but imagine thief in gw2 stealthing a whole zerg for 10 secs on a 5 min cd lol. Vanish is ur in combat stealth which is also perma if u dont take dots and is unusable if u currently have dots so u have to cleanse first and hope u can clear em all. Rogue has a teleport to target and can be have 2 charges if ur sub, most bind kick to it to interrupt immediately after tele lol. I will say damage should definitely reveal stealth'd target's in gw2.

  9. > @"Lan Deathrider.5910" said:

    > > @"Psycoprophet.8107" said:

    > > This may be a dumb idea but if anet in general wants cc to be 0 damage and seeing as warrior was clearly designed around it providing damage in its rotation why not simply change one of the useless 300 sec traits in defense line to to a trait that now warriors now damage enemies for 5% of their total hp on cc. Seems like a easy change that doesn't effect cc on other classes and 5% is in no way op but is definitely significant if combined with the total damage of the warriors burst rotations.

    > > Like I said could be a dumb idea haha.

    >

    > I'd prefer to adjust Body Blow to be Power Damage and be 1k-2k on a crit depending on stats. We already have a trait that does something on CC, but it bleeds... Just convert that total bleed damage as it would be on a condi build to power damage levels on a power build.

     

    I just think that for warriors to feel like a warrior melee powerhouse again cc's like rampage and other cc's that are used alongside or proceeding a warriors melee burst need to have at least some damage returned to them, especially since the warrior dps melee skills were toned down but not adjusted for the loss of the damage that always proceeded or was part of the bursts. I don't think they could have made such adjustments tho cuz the community would look at the dps melee skills individual damage and complain that the numbers are to high even if they were adjusted slightly higher to compensate for the lack of damage warrior burst now does due to the no damage on cc change.

    Lastly it's crazy that 100 blades hasn't been adjusted especially its cast time being way to long nowadays.

  10. > @"Jilora.9524" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Jilora.9524" said:

    > > > > @"Psycoprophet.8107" said:

    > > > > > @"SuchosCZ.2167" said:

    > > > > > > @"SteepledHat.1345" said:

    > > > > > >This "community" hates when thieves dodge to survive. They hate when they stealth to survive. They hate when they teleport to survive.

    > > > > >

    > > > > > Thats not true. People dont hate these mechanics. People hate, that thief has all of them...

    > > > > >

    > > > >

    > > > > Name one rogue in any mmo that doesn't. Wow-check, eso-check,bdo,check,ff14-check lol rogue archetype always use stealth, high evades and teleports in pretty much every mmo, it's what its thing is. Other classes have reveals, higher hp, higher armor, barriers, more access to blocks/shields, invulnerability skills and other defensive skills and in gw2 even other classes have access to teleports( rangers,guards,mesmer,ele,necro, rev etc) and also stealth( ranger,mesmer,guards with trappers etc) the real issue is rogue's are just generally disliked by the players who dont play them due to their universal playstyle, which is why the rogue complaining is the same on every mmo forum. Anet needs to learn to ignore the whining if they want to have a rogue like in their game.

    > > >

    > > > I think most non rogue complain because there is no skill being invisible and fighting invisible things are no fun. Now most games you mention have some deterrent being in stealth usually a 50 percent speed reduction while stealthed. Gw2 this nonsense is just magnified. No speed reduction lots of stealth and if a rogue fails he can lose over and over and come back stealthed again until he wins so players will complain. Rogue always attract the same type player. The griefer who doesn't like to die and likes to spawn camp and in most games camp much lower levels to one shot. Players who get one shot or spawn camped or attacked from stealth always complain because for the most part there's nothing to counter not being able to see your opponent. Do you really think it's fun to get jumped out of nowhere die before you can react but if you don't die and start fighting and god forbid start to win then you get denied the kill because you run. Then multiple that in gw2 by 1000 times. Yeah players will complain.

    > > > Stealth is just a bad mechanic but like you said you can't make a mmo w/o one but I have yet to play one where stealth was fairly balanced and able to counter.

    > >

    > > I hear ya. But in those other mmo's the rogue's also dont have to continually use up their global skill resources to keep stealth uptime. I definitely agree stealth is a annoying mechanic to fight against and frustrating especially if one shots outa stealth are happening but managing ur global resources while using them to maintain stealth as well as using the smoke fields and such I wouldnt say stealth is skill less. I honestly think stealth in any form that is effective against a opponent will be qq'd about often and repeatedly, with that in mind I guess my point is I dont think anything other than a full removal will help the situation much and I dont believe that will happen.

    >

    > It's not skilless in gw2 but it does reward bad thief's with easy kills and the really good thief's can take on 5 6 players and never get killed and even down/kill in those situations which yeah that's not normal and why even bother chasing/fighting unless you bored. Stealth is just a qq factory and has probably made more new players quit mmos then anything else. Yeah unless there's no stealth there will always be issues but I doubt any mmo would have the balls to make one w/o a thief type class.

    > Oh and the topic yeah if you can't avoid sentry's and the 1 watchtower per map I can't help you. We all get marked cept by the time someone responds you can stealth and run off and most of us can't.

     

    1 thief taking on 5 players? I've seen things like this posted before lol in 7 yrs I've never seen this, who are u playing with? Lol. I've never 2v1 a thief and not either killed the thief or forced it to run and especially not a 3vthief lol. On occasion I've faced thieves especially s/d in wvw where they out skilled me hard with positioning on infiltrator strike and evades they seemed untouchable but that's on me for not catching them in cc's at the right time and cuz most my skills are neutered (I'm usual on warrior small amount I play these days) not really that they were OP just simply better than me.

  11. > @"Mikhael.2391" said:

    > > @"Psycoprophet.8107" said:

    > > > @"kash.9213" said:

    > > > > @"Nugget.7203" said:

    > > > > > @"kash.9213" said:

    > > > > > The caps kind of hurt but I agree, it's a needless change. They could have even reduced the range on it some, or just left it alone and tuned something else. I used Death's Retreat for map travel mostly, Inf Strike was great for covering people with the blind and just being there for your team. As neglected as Shadow Savior was, it's pretty much dead now since Inf Strike with the blind was about the only reason to take that trait. Change the skill or put something else there, but they need to leave Initiative alone or hire devs who don't patch based on forum complaints who ignore traits and everything else.

    > > > > >

    > > > > > Everyone claims thieves have endless everything while at the same time claim they don't provide anything for the team except to decap in spvp so this change makes sense with these devs and this forum.

    > > > >

    > > > > Too many thieves flexing their incinerators and shadowstepping everywhere, jumping and running while attempting to hit you. pretty sure their escape route of using shortbow skill 5 spam will make them think twice, good on anet dealing with them!

    > > > >

    > > >

    > > > All of these posts complaining about thieves are about thieves running away. We need to nerf the builds that are making a class that everyone claims has endless everything run away.

    > >

    > > That's the thing, thiefs disengage because their gonna lose the figh, so players want the thiefs disengagrment potential cut so thief wont be able to disengage to avoid death. so if everyone is complaining about thiefs always leaving to reset during a fight think about it, is it ok if instead the thief dies all those times? I'm guessing the community would be ok with thief lost almost all fights lol. Everyone always wants thief not to run away yet they dont want thief to get any buffs to give it a chance at sticking around the fight and winning.

    >

    > Is it ok that a thief can pretty much denie a necro or reaper with pistol inturrupt plus corrupting stability first from all the boons stealling fear and if DE stealth shoot stealth shoot and so on with constant root amd damage?

     

    Um if their spamming interrupts then they are using a lot of their global skill resources, spamming any skill on thief ain't cheap, corrupting and boon stealing of fear is done by a one time main class mechanic on a CD. Necro has many strengths over thief.

  12. This may be a dumb idea but if anet in general wants cc to be 0 damage and seeing as warrior was clearly designed around it providing damage in its rotation why not simply change one of the useless 300 sec traits in defense line to to a trait that now warriors now damage enemies for 5% of their total hp on cc. Seems like a easy change that doesn't effect cc on other classes and 5% is in no way op but is definitely significant if combined with the total damage of the warriors burst rotations.

    Like I said could be a dumb idea haha.

  13. > @"Jilora.9524" said:

    > > @"Psycoprophet.8107" said:

    > > > @"SuchosCZ.2167" said:

    > > > > @"SteepledHat.1345" said:

    > > > >This "community" hates when thieves dodge to survive. They hate when they stealth to survive. They hate when they teleport to survive.

    > > >

    > > > Thats not true. People dont hate these mechanics. People hate, that thief has all of them...

    > > >

    > >

    > > Name one rogue in any mmo that doesn't. Wow-check, eso-check,bdo,check,ff14-check lol rogue archetype always use stealth, high evades and teleports in pretty much every mmo, it's what its thing is. Other classes have reveals, higher hp, higher armor, barriers, more access to blocks/shields, invulnerability skills and other defensive skills and in gw2 even other classes have access to teleports( rangers,guards,mesmer,ele,necro, rev etc) and also stealth( ranger,mesmer,guards with trappers etc) the real issue is rogue's are just generally disliked by the players who dont play them due to their universal playstyle, which is why the rogue complaining is the same on every mmo forum. Anet needs to learn to ignore the whining if they want to have a rogue like in their game.

    >

    > I think most non rogue complain because there is no skill being invisible and fighting invisible things are no fun. Now most games you mention have some deterrent being in stealth usually a 50 percent speed reduction while stealthed. Gw2 this nonsense is just magnified. No speed reduction lots of stealth and if a rogue fails he can lose over and over and come back stealthed again until he wins so players will complain. Rogue always attract the same type player. The griefer who doesn't like to die and likes to spawn camp and in most games camp much lower levels to one shot. Players who get one shot or spawn camped or attacked from stealth always complain because for the most part there's nothing to counter not being able to see your opponent. Do you really think it's fun to get jumped out of nowhere die before you can react but if you don't die and start fighting and god forbid start to win then you get denied the kill because you run. Then multiple that in gw2 by 1000 times. Yeah players will complain.

    > Stealth is just a bad mechanic but like you said you can't make a mmo w/o one but I have yet to play one where stealth was fairly balanced and able to counter.

     

    I hear ya. But in those other mmo's the rogue's also dont have to continually use up their global skill resources to keep stealth uptime. I definitely agree stealth is a annoying mechanic to fight against and frustrating especially if one shots outa stealth are happening but managing ur global resources while using them to maintain stealth as well as using the smoke fields and such I wouldnt say stealth is skill less. I honestly think stealth in any form that is effective against a opponent will be qq'd about often and repeatedly, with that in mind I guess my point is I dont think anything other than a full removal will help the situation much and I dont believe that will happen.

  14. > @"SuchosCZ.2167" said:

    > > @"SteepledHat.1345" said:

    > >This "community" hates when thieves dodge to survive. They hate when they stealth to survive. They hate when they teleport to survive.

    >

    > Thats not true. People dont hate these mechanics. People hate, that thief has all of them...

    >

     

    Name one rogue in any mmo that doesn't. Wow-check, eso-check,bdo,check,ff14-check lol rogue archetype always use stealth, high evades and teleports in pretty much every mmo, it's what its thing is. Other classes have reveals, higher hp, higher armor, barriers, more access to blocks/shields, invulnerability skills and other defensive skills and in gw2 even other classes have access to teleports( rangers,guards,mesmer,ele,necro, rev etc) and also stealth( ranger,mesmer,guards with trappers etc) the real issue is rogue's are just generally disliked by the players who dont play them due to their universal playstyle, which is why the rogue complaining is the same on every mmo forum. Anet needs to learn to ignore the whining if they want to have a rogue like in their game.

  15. > @"Quadox.7834" said:

    > > @"Psycoprophet.8107" said:

    > > > @"UmbraNoctis.1907" said:

    > > > High impact skills with high cd/"cost" make timing and counterplay more important, which is a good thing. Low cd/impact just makes the game more "spammy".

    > >

    > > True! On paper seems great but in reality what would actually occur is it matters very little if a high impact skill has a high cd or cast time attached to it, if it's high impact it will get qq'd about by the community to have it nerfed to be less impactful and over time it will become a low impact skill with a high CD and long cast time lol as this is the way regarding gw2 :)

    > > I especially love how everyone complains over and over about a skill or mechanic on classes then when they get gutted not even within a day qq's pop up asking for another skill or mechanic of those classes to be nerfed, it's awesome.

    >

    > problem is we have stealth to conceal these high-impact skills, for ex mes shatter burst was never considered a problem until people got oneshot out of nowhere by pu mesmers

     

    True but mesmers are pigeonholed into this playstyle by this very mentality of nerf nerf we all get nerfs attitudes. All they have left as a option is to stealth one shot if they want to be effective and this is from someone who views mesmers and its specs thee most anoying class to fight but regardless of my personal view theyve been qq'd about so often and heavily nerfed that we've created this playstyle and put them in a position where this is their best option for playstyle ie stealth one shot and soon thief is gonna be worse for everyone than it is now cuz soon its gonna end up in same place. Wait and see :)

  16. > @"Quadox.7834" said:

    > > @"Psycoprophet.8107" said:

    > > > @"lare.5129" said:

    > > > > @"Anomaly.7612" said:

    > > > > Omg it makes me so happy you posted a Savix video. Best WoW PvP content creator out there. For real though, if Thief was anything like a sub rogue that has multiple HARD CC's like back to back basi venoms (cheap shot from stealth), a 5 second stun (kidney shot), a LONG incapacitate (blind), and if Shadow shot had the damage and spammability of Shadowstrike you'd have people coming to the forums with pages of signatures and petitions to get the class completely removed from the game lol.

    > > > more funnest was when I take here first time thief and try find where "perma stealth" ... where I can press one button and be all time in stealth as in other normal games..

    > > > after few weeks search I found that "perma stealth" they call non stop some skill/blast rotation with specific trait selection that cut other things .. I say "WUT????"

    > > > "perma stealth" sound like mockery..

    > > >

    > >

    > > Yeah for some reason thief haters act like they'd prefer permastealth at Press of a button like I'm most mmo's where ur revealed in combat and can't re-stealth till out of combat. I'm sure a lot of thief players would consider that a upgrade considering u can move around as u wish under no time constraints, dont have to use ur global resource to up keep stealth and can position for ganks and travel to any cap or location in wvw undetected lol, all for the price of having to teleport to disengage instead of stealthing to do so. I say bring it on and watch all the players that hate on thief ask for it to be reverted as atleast the current way thief has to use its global resource to keep stealth up. As I've said before gw2 pvp community has no clue what they actually want.

    >

    > give 3 citations of where gw2 community says "it" wants permastealth out of combat?

     

    Ahhh so u want stealth just removed? I mean what real use is few secs of stealth out of combat? Any other iterations would be useless which is why eso, WoW etc have perma stealth outa combat but also usually have a means to stealth in combat like shedding dots and vanishing of ur rogue in WoW or in eso.

    U say thiefs want stealth to be op but u many clearly want it to be removed or useless, that's a better mentality because....

  17. > @"UmbraNoctis.1907" said:

    > High impact skills with high cd/"cost" make timing and counterplay more important, which is a good thing. Low cd/impact just makes the game more "spammy".

     

    True! On paper seems great but in reality what would actually occur is it matters very little if a high impact skill has a high cd or cast time attached to it, if it's high impact it will get qq'd about by the community to have it nerfed to be less impactful and over time it will become a low impact skill with a high CD and long cast time lol as this is the way regarding gw2 :)

    I especially love how everyone complains over and over about a skill or mechanic on classes then when they get gutted not even within a day qq's pop up asking for another skill or mechanic of those classes to be nerfed, it's awesome.

  18. > @"UmbraNoctis.1907" said:

    > > @"Psycoprophet.8107" said:

    > > > @"UmbraNoctis.1907" said:

    > > > > @"UNOwen.7132" said:

    > > > > > @"UmbraNoctis.1907" said:

    > > > > > > @"RedShark.9548" said:

    > > > > > > > @"dani.5680" said:

    > > > > > > > > @"Exile.8160" said:

    > > > > > > > > > @"Megametzler.5729" said:

    > > > > > > > > > In my experience, build diversity went up quite a lot. Sure, there are still many guards and necros, but there were just as many before the patch. Now there are more variations on warriors, tempests are coming back, even seen more mesmers (though not yet statistically relevant).

    > > > > > > > > >

    > > > > > > > > > Put an ICD on Eternal Armory and guard is fine. Maaaybe change Rune of the Trapper. But I am having fun blasting them out of existance from range, they are horribly slow and once out of stealth can't really surprise you with anything. Only watch out for F1, that's about it.

    > > > > > > > > >

    > > > > > > > > >

    > > > > > > > >

    > > > > > > > > So basically kill of the last bit of dmg/build guards have? Theyve been over neef in everytbing else.

    > > > > > > > >

    > > > > > > > > So instead of trying to delete a class how about suguest buff on other parts before you call for nerfs

    > > > > > > >

    > > > > > > > see how things works? players start to cry about the dh, they nerf the dh into the ground, deleting one more viable class instead of buffing others!

    > > > > > > > so, why devs nerf things instead of buffing? isnt that crazy? i watched few weeks ago some patch notes of different games, guess what: 96% OF THE PATCH NOTES WAS ABOUT CLASSES/HEROES GETTING BUFFED, 4% OF SMALL NERFS!

    > > > > > > > I think the build diversity is lower than when the game started and you could see at a 5vs5 ranked game at least 6 different build, sorry but its the truth!

    > > > > > >

    > > > > > > Dude, you must be new to gw2.

    > > > > > > Buffing every class instead of nerfing 1 is what got us to what we got now. They used to just buff everything and the powercreep went out of controll, everybody just oneshotting each other. Thats the whole reason why they toned down everything and they sure as hell dont want to start the same thing over again.

    > > > > >

    > > > > > This!

    > > > > >

    > > > > > Even builds that are currently bad are still way stronger than meta builds before pre-HoT trait rework. The powercreep in this game has been insane and it didn't do any good.

    > > > >

    > > > > Not even *close*. The best builds right now are actually weaker than the worst builds back then. Like, thief from back then would actually destroy everyone in a 1v1 right now, and it had losing matchups back then.

    > > >

    > > > No. You basically only had access to 2 (+ 1 adept trait) instead of 3 full traitlines and the vast majority of traits were much weaker. You also had lower base stats as well as less stats from gear. There is no way a few stronger skills can make up for this.

    > >

    > > Wierd though as half or more of the population has left since the de-powercreep phase :) I'm glad players with ur mind set are here to help anet with their ever growing pvp scene, ur guys nerf everything mentality had done wonders for this games pvp scene. Hopefully u they carry on further and u and like minded players can continue enjoying the pvp scene while it continues to steadily bleed players. Soon ull all be well acquainted as the small handful of players left in a yr or so will have the opportunity to get real close lol

    >

    > Questionable. There have been huge drops of player numbers in the past - to a large part related to the powercreep, resulting bad balance as well as the discontinuation of competitive events - and i doubt the remaining population would have survived another mass-exodus of similar extent. And yet there are still players playing somehow ...

     

    Lol keep tell urself that :). Mmo's suffer from declines and inclines of populations throughout their lifespans and that's normal but since this de-powercreep initiative the games basically suffered a de-population as well. Powercreep is real sure but it woulda been better to deal with the few outliers and tone them down at the level we were at than just gut everything which also dumbed the game down at the same time and resulted in the classes becoming way less enjoyable to play. Great if that's not the case for but the current population decline in pvp speaks volumes lol. Enjoy!

  19. Gw2 community idea of a balanced game is all classes being dumbed down and nerfed to the point that sure ur class is garbage and unfun to play now but so is the rest of the roster.... balanced

    This games community is actively helping anet tank its population and it's too funny.

  20. > @"UmbraNoctis.1907" said:

    > > @"UNOwen.7132" said:

    > > > @"UmbraNoctis.1907" said:

    > > > > @"RedShark.9548" said:

    > > > > > @"dani.5680" said:

    > > > > > > @"Exile.8160" said:

    > > > > > > > @"Megametzler.5729" said:

    > > > > > > > In my experience, build diversity went up quite a lot. Sure, there are still many guards and necros, but there were just as many before the patch. Now there are more variations on warriors, tempests are coming back, even seen more mesmers (though not yet statistically relevant).

    > > > > > > >

    > > > > > > > Put an ICD on Eternal Armory and guard is fine. Maaaybe change Rune of the Trapper. But I am having fun blasting them out of existance from range, they are horribly slow and once out of stealth can't really surprise you with anything. Only watch out for F1, that's about it.

    > > > > > > >

    > > > > > > >

    > > > > > >

    > > > > > > So basically kill of the last bit of dmg/build guards have? Theyve been over neef in everytbing else.

    > > > > > >

    > > > > > > So instead of trying to delete a class how about suguest buff on other parts before you call for nerfs

    > > > > >

    > > > > > see how things works? players start to cry about the dh, they nerf the dh into the ground, deleting one more viable class instead of buffing others!

    > > > > > so, why devs nerf things instead of buffing? isnt that crazy? i watched few weeks ago some patch notes of different games, guess what: 96% OF THE PATCH NOTES WAS ABOUT CLASSES/HEROES GETTING BUFFED, 4% OF SMALL NERFS!

    > > > > > I think the build diversity is lower than when the game started and you could see at a 5vs5 ranked game at least 6 different build, sorry but its the truth!

    > > > >

    > > > > Dude, you must be new to gw2.

    > > > > Buffing every class instead of nerfing 1 is what got us to what we got now. They used to just buff everything and the powercreep went out of controll, everybody just oneshotting each other. Thats the whole reason why they toned down everything and they sure as hell dont want to start the same thing over again.

    > > >

    > > > This!

    > > >

    > > > Even builds that are currently bad are still way stronger than meta builds before pre-HoT trait rework. The powercreep in this game has been insane and it didn't do any good.

    > >

    > > Not even *close*. The best builds right now are actually weaker than the worst builds back then. Like, thief from back then would actually destroy everyone in a 1v1 right now, and it had losing matchups back then.

    >

    > No. You basically only had access to 2 (+ 1 adept trait) instead of 3 full traitlines and the vast majority of traits were much weaker. You also had lower base stats as well as less stats from gear. There is no way a few stronger skills can make up for this.

     

    Wierd though as half or more of the population has left since the de-powercreep phase :) I'm glad players with ur mind set are here to help anet with their ever growing pvp scene, ur guys nerf everything mentality had done wonders for this games pvp scene. Hopefully u they carry on further and u and like minded players can continue enjoying the pvp scene while it continues to steadily bleed players. Soon ull all be well acquainted as the small handful of players left in a yr or so will have the opportunity to get real close lol

  21. > @"lare.5129" said:

    > > @"Anomaly.7612" said:

    > > Omg it makes me so happy you posted a Savix video. Best WoW PvP content creator out there. For real though, if Thief was anything like a sub rogue that has multiple HARD CC's like back to back basi venoms (cheap shot from stealth), a 5 second stun (kidney shot), a LONG incapacitate (blind), and if Shadow shot had the damage and spammability of Shadowstrike you'd have people coming to the forums with pages of signatures and petitions to get the class completely removed from the game lol.

    > more funnest was when I take here first time thief and try find where "perma stealth" ... where I can press one button and be all time in stealth as in other normal games..

    > after few weeks search I found that "perma stealth" they call non stop some skill/blast rotation with specific trait selection that cut other things .. I say "WUT????"

    > "perma stealth" sound like mockery..

    >

     

    Yeah for some reason thief haters act like they'd prefer permastealth at Press of a button like I'm most mmo's where ur revealed in combat and can't re-stealth till out of combat. I'm sure a lot of thief players would consider that a upgrade considering u can move around as u wish under no time constraints, dont have to use ur global resource to up keep stealth and can position for ganks and travel to any cap or location in wvw undetected lol, all for the price of having to teleport to disengage instead of stealthing to do so. I say bring it on and watch all the players that hate on thief ask for it to be reverted as atleast the current way thief has to use its global resource to keep stealth up. As I've said before gw2 pvp community has no clue what they actually want.

  22. > @"kash.9213" said:

    > > @"Nugget.7203" said:

    > > > @"kash.9213" said:

    > > > The caps kind of hurt but I agree, it's a needless change. They could have even reduced the range on it some, or just left it alone and tuned something else. I used Death's Retreat for map travel mostly, Inf Strike was great for covering people with the blind and just being there for your team. As neglected as Shadow Savior was, it's pretty much dead now since Inf Strike with the blind was about the only reason to take that trait. Change the skill or put something else there, but they need to leave Initiative alone or hire devs who don't patch based on forum complaints who ignore traits and everything else.

    > > >

    > > > Everyone claims thieves have endless everything while at the same time claim they don't provide anything for the team except to decap in spvp so this change makes sense with these devs and this forum.

    > >

    > > Too many thieves flexing their incinerators and shadowstepping everywhere, jumping and running while attempting to hit you. pretty sure their escape route of using shortbow skill 5 spam will make them think twice, good on anet dealing with them!

    > >

    >

    > All of these posts complaining about thieves are about thieves running away. We need to nerf the builds that are making a class that everyone claims has endless everything run away.

     

    That's the thing, thiefs disengage because their gonna lose the figh, so players want the thiefs disengagrment potential cut so thief wont be able to disengage to avoid death. so if everyone is complaining about thiefs always leaving to reset during a fight think about it, is it ok if instead the thief dies all those times? I'm guessing the community would be ok with thief lost almost all fights lol. Everyone always wants thief not to run away yet they dont want thief to get any buffs to give it a chance at sticking around the fight and winning.

  23. > @"Anomaly.7612" said:

    > > @"Psycoprophet.8107" said:

    > > > @"dani.5680" said:

    > > > > @"Exile.8160" said:

    > > > > > @"Megametzler.5729" said:

    > > > > > In my experience, build diversity went up quite a lot. Sure, there are still many guards and necros, but there were just as many before the patch. Now there are more variations on warriors, tempests are coming back, even seen more mesmers (though not yet statistically relevant).

    > > > > >

    > > > > > Put an ICD on Eternal Armory and guard is fine. Maaaybe change Rune of the Trapper. But I am having fun blasting them out of existance from range, they are horribly slow and once out of stealth can't really surprise you with anything. Only watch out for F1, that's about it.

    > > > > >

    > > > > >

    > > > >

    > > > > So basically kill of the last bit of dmg/build guards have? Theyve been over neef in everytbing else.

    > > > >

    > > > > So instead of trying to delete a class how about suguest buff on other parts before you call for nerfs

    > > >

    > > > see how things works? players start to cry about the dh, they nerf the dh into the ground, deleting one more viable class instead of buffing others!

    > > > so, why devs nerf things instead of buffing? isnt that crazy? i watched few weeks ago some patch notes of different games, guess what: 96% OF THE PATCH NOTES WAS ABOUT CLASSES/HEROES GETTING BUFFED, 4% OF SMALL NERFS!

    > > > I think the build diversity is lower than when the game started and you could see at a 5vs5 ranked game at least 6 different build, sorry but its the truth!

    > >

    > > Players went on and on about powercreep when really only a few outliers needed toned down. Finally after listening to players complain for yrs they did the badly implemented de-powercreep patch which now in every poll comparing pre vs post feb patch more players preferred pre patch.

    > > I get wanting things toned down but u will eventually reach a point where further nerfs across the board will result in removing the fun aspect of classes and build deversity aswell, there's a reason gw2 pvp population is in such a dire state compared to yrs before. If a games better balanced but un fun or a blast to play but less balanced what game are u gonna play?

    >

    > For real though. People play the kitten out of LoL that has a MUCH lower TTK currently. Or WoW with a lower TTK. Even FFXIV PvP (which most people who play XIV don't do it for the PvP) in its current state is lower and they have dedicated healers. Gw2 has boomercapable PvP at least. Maybe that's their target market? xD

     

    Well gw2 players dont really know what they want and are never happy. Ttk is to low people complain burstvis to high, ttk is to high people complain about a yank meta, as far as I'm concerned as long as counter play are available and no one shots are happening frequently I'd way rather a lower ttk ratio between 2 evenly skilled players then going back and forth for ever especially when half the reason why ttk gets increased in gw2 is because everything gets nerfed so hard that no one gets badly punished for mistakes anymore. I think half the qq's regarding ttk being to low were from players that had bad map awareness, were out skilled or punished for mistakes they made in a fight but we gw2 players have a mentality that its always the other classes issue of being OP not that the player happen to beat them in the fight.

    Pvp may not have been perfect in 2017-2018 but it was a blast compared to this garbage.

  24. > @"Killthehealersffs.8940" said:

    > > @"Psycoprophet.8107" said:

    > > > @"UNOwen.7132" said:

    > > > > @"Psycoprophet.8107" said:

    > > > > > @"UNOwen.7132" said:

    > > > > > > @"Lighter.5631" said:

    > > > > > > because ecto is busted makes me able to solo good mesmer with brain turned off, so is sap that's hitting 4k+ to 5k

    > > > > > > signet is too good in the current meta, there's barely anything that give that many endurance, the other is healbreaker heal, which also get halved.

    > > > > > >

    > > > > > > sb5 has been carrying so much, not just mobility, but the fact that you get on demand port, to get out of jail free card. specially on maps like kyhlo and temple, also legacy. thief camping on sb basically unkillable and will out speed you and decap you. which is what carries the game, not by being stuck in 1v1 against some one else for mins on a node, but by who gets plused first, or who decapped first. also having a thief shut down far point carry.

    > > > > > >

    > > > > > > all nerfs justified

    > > > > >

    > > > > > Here is the thing though: Thats not going to change. Thief is still going to outspeed and decap you, and +1 all over the map. Theyre not going to nerf thief so that it cant do that anymore, because if they did, thief would be a class so unplayable, picking it is report-worthy. The only way that kind of nerf would work is if in exchange thief got major buffs elsewhere. Hopefully that is their plan, since them nerfing SB5 is already a sign, but who knows.

    > > > >

    > > > > I know ur hoping mobility nerfs will give way to buffs in thiefs fighting ability but do u really think a dev team unable to make thee melee class (warrior) proficient in melee is going to successfully make teef a better fighter? Not gonna happen man, all that's happening realistically right now is thief is simply getting its mobility hit no other plans for compensation are probable.

    > > >

    > > > Oh sure, it aint likely. But then again, I also thought them hitting SB5 was unlikely, and yet here we are. I have to be optimistic at least somewhere, after they killed core engineer through their stupid changes. Else Id have to admit that this games PvP has become unplayable, and that no MMO PvP exists that is at all worth playing. And that would suck.

    > >

    > > Never think any skill is safe from anet, especially ones frequently qq'd about, even if they've been the same for 8 yrs.

    >

    > When people , where rightfully qq for the stealth , UNOwen was the one saying the that problem was the Inflitrator Arrow in WvWvW:)

    >

    > kitten 2x schools (nurse+pc programmer) and Coursera mini-videos , not enought time :(

    > Maybe in a month

     

    Well stealth is the main culprit as to why thief is a salt mine for other players for sure but sb5 was probably the skill that enable thief to do its role to the degree it has been being a decapper +1 role I'd guess.

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