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Psycoprophet.8107

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Posts posted by Psycoprophet.8107

  1. > @"Bazsi.2734" said:

    > > @"CutesySylveon.8290" said:

    > > If you spec your build for a specific purpose, it should be able to do it to some extent, regardless of how similar it is to other classes. Nobody cares about class themes, those went out the window long ago with elite specs that are supposed to change how a class plays.

    >

    > None of the elite specs break the core restrictions on classes that give them their flavour. There is no mobility king necro without rune of speed, there is no stealthy boi DH without rune of the trapper. It's these runes which completely eliminate weaknesses a class absolutely should have. However if these runes can acutally stay the way they are... then you are actually right, however only relating to necro and guardian. The rest of the classes do not get runesets which completely negate one of their core weakness.

    > Try speccing your thief into a team healer, try making a stealth elementalist etc... if these things are impossible, why is stealth guardian and zoom-zoom necro a thing? Either all or none of them should exist. I'd prefere the latter.

     

    This^ rework trapper & speed runes.

    Good thing necro staff skills which function similar to traps aren't effected by trap runes as well, we'd have teleporting stealth necro's abound lol.

  2. > @"anduriell.6280" said:

    > I have come to the conclusion burns are fine, burning is very strong true but burning is something very damaging in real life too so it makes sense burning is a burst condition.

    > Spamming blind is annoying but in real life when you are blind you are blind for some seconds not just your first action. So some blind spam seems fine to me.

    > Nerfing how this conditions work may need to rework full classes and i don't know it even in that case it would make much of a difference.

    >

    >

     

    U can't bring in real life and make any balance decisions based on such lol cmon so warrior hammering u on the head with a giant war hammer would only knockin down without injury/damage take, or reapers shroud 5?

    Imagine stabbing someone in the back or eating multiple arrows at once(rapid fire) lol those used to be extreme almost one shot from full hp damages ie more realistic bit was deemed unbalanced and hard nerfed so..

  3. > @"UNOwen.7132" said:

    > > @"reikken.4961" said:

    > > > @"Psycoprophet.8107" said:

    > > > > I can't tell if you're being facetious or not

    > > > > in case you're not, shadow shot usually does about 5k to non-heavies

    > > > > heartseeker about 7k if it downs the guy. have gotten some 9ks, but those are rare, and always overkill

    > > >

    > > > These numbers as usual complete kitten lmao 7k heartseeker? If all three damage lines are taken which makes the build useless and stars align maybe but far from the usual. Man u guys and ur inflated numbers are halarious, grow up omg it's a mmo.

    > >

    > > one and a half damage lines

    > > critical strikes (damage)

    > > trickery (half damage)

    > > daredevil (with dash. defensive)

    > >

    >

    > Daredevil is a damage traitline. Also good luck actually maintaining critical strikes multipliers in a realistic scenario rather than all of them turning off as soon as the fight starts. And even then you dont do 7k, you might do 6k if you push it.

     

    No point arguing man dont fall onto the same trap I did lol the fact they said 7k as a normal number off a heart seeker shows theres no point in discussing further. It's like they dont think thief players of 7 yrs dont know the average damages of skill within their builds. Crit/trick/DD nets u 1.5-2.5k heart seekers on average and anywhere from 3.8-4.5k on decent crits which dont always happen. Yeah if ur targets near death u can get 6-7k if u have might, they have vuln and are less than 25% hp'ish.

    These players that clearly dont play the class nor like it take thee highest numbers theyve seen skills do and post em on the forum. Funny it's always the same players and as can be expected not only do they not play the class but in their post history its evident they have a bias against the class, hey leonendrix:)

  4. Wow good ol gw2 forum members lol these reasonings being posted defending guards access to stealth is humourous lol.

    Regardless of hp does guards have stealth in their innate kit, do any of guards specs have stealth in their kits? Where any of the specs designed to use stealth in or out of combat judging by their kits? Do u think the dh spec was designed with the use of trapper rune? If one random run (trapper was removed would any guard specs have on demand access to stealth? Is trapper rune innate part of guard or its specs kits?

    Was guard and its specs designed to engage in combat without the use of stealth and thus given defensive skills to do so thus was balanced around sustaining itself in combat without stealth?

    Sry but only the last question is a yes.

    Anyone saying they cant understand why players are saying guard and its specs wernt designed to have on demand access to stealth are 1- being disingenuous and just arguing against the fact cuz the like the broken combination or 2- shouldn't be on forums making any discussions as they clearly are not knowledgeable nor do they have the level of understanding of the game to be making claims within a thread.

    Just saying.

    Good example for u all.

    Let's add a ruin that gives a spec aegis on reveal or at the end of a teleport, would the community rally for its removal due to the fact it would be broken on thief? I think it would and their totally reasonable arguement would be thst thief wasn't designed to have access to a on demand block like aegis right :). The community would be in a uproar but not surprisingly this community are hypocrites when it serve them and their chosen class bias.

  5. > @"Hannelore.8153" said:

    > Some classes literally have the same health as Thief, though?

    >

    > In case of Ele you even have less armor, yet are fully visible all the time, and without all the access to teleports and such since both Guard and Ele only have one utility port, and MAYBE one on weapon, depending on what's equipped. So to say you're super squishy and always playing on the edge when you can just disappear, even porting 5k range, is just silly.

    >

    > My Daredevil runs a full evasion build with no stealth and still dies more than my stealthy Deadeye. But players who haven't played a 100% fully visible class in competitive modes can't understand how awful it is to be *targettable* at 1.5k+ range.

    >

    > Besides, as I posted about in another thread on this topic, there's multiple ways to refill Initiative.

     

    Yeah sry ele can sustain its self in a 1v3 and eat 10x more damage than thief can literally. If it wants it also can have a teleport and also a 10 sec pulsing hard cc skill while it simply floats around, lastly the barriers.......

    Let's look at other light armors

    Necro... lol dont need to even say anything here.

    Mesmer- class has been gutted so yeah.

    Medium classes?

    Ranger- umm yeah barriers, defensive boons and can take a lot more hits than thief, a half arsed sustain build on ranger puts the best sustain build on teef to shame, damage wise to.

    Engi- scrapper sustain can be godly and holo's pretty darn good, wanna compare holo sustain and damage to thief? Lol

     

    Sry but.

  6. > @"reikken.4961" said:

    > > @"Leonidrex.5649" said:

    > > REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

    > > you lie, backscratch deals 2k REEEE

    > > shadowshot even less, REEE

    > > if you think otherwise you are wrong, if you have proof its fabricated REEE

    >

    > I can't tell if you're being facetious or not

    > in case you're not, shadow shot usually does about 5k to non-heavies

    > heartseeker about 7k if it downs the guy. have gotten some 9ks, but those are rare, and always overkill

     

    These numbers as usual complete bullshit lmao 7k heartseeker? If all three damage lines are taken which makes the build useless and stars align maybe but far from the usual. Man u guys and ur inflated numbers are halarious, grow up omg it's a mmo.

  7. > @"Vancho.8750" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Vancho.8750" said:

    > > > > @"Psycoprophet.8107" said:

    > > > > > @"Vancho.8750" said:

    > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > @"Cynz.9437" said:

    > > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > > @"Cynz.9437" said:

    > > > > > > > > > > @"Styros.8931" said:

    > > > > > > > > > > > @"Bear.9568" said:

    > > > > > > > > > > > Buff thief, but what am I saying....

    > > > > > > > > > > only if its doesn't d/p trash build because its right now op. You need low iq to play d/p now , spam unblock blinds and blackpowder > heartseeker ,and someone after this say " thief is weak " :joy:

    > > > > > > > > > >

    > > > > > > > > >

    > > > > > > > > > Yeah, it is so OP that in the last 10 matches or so i have been the only thief in the match (which wasn't the case in previous seasons). But every match i have plethora of necros and guards, on both teams. I mean, i don't complain - most ppl can't rotate to save their life but yeah. I would really love to see class statistics this season.

    > > > > > > > >

    > > > > > > > > People are actually asking u to swap to a different class now. I actually had a team yelling at me cuz I was constantly decapping and when I'd +1 for a player they'd ask me to leave cuz players are starting to feel like a thief +1'ing for them is little help. I'm starting to see staff thieves again and more DE's cuz their the only specs that have any kind of damage. Wth is anets malfunction with balancing a rogue type class, it's a disaster.

    > > > > > > >

    > > > > > > > You should try to play core, you would just shake your head all day. It is sooooooo obvious that this game is P2W.

    > > > > > >

    > > > > > > In the sense that especs are almost always upgrades instead of side grades like was sopose to be the case said anet lol. I think the issue on top of anet not making balance a priority is they also rely on vocal qq'rs that are fueled by obvious bias to steer their infrequent balance decisions and now the games pvp is more of a mess than ever, sure ull get players that play the small handful of specs that are being spammed right now saying it's great but the population speaks for it self.

    > > > > > > Anet need to shut the community out and spend time on all classes and rework and balance each class to their vision of balance.

    > > > > > Nah that is how we got the PVE dps rotation spam POF specks.

    > > > > >

    > > > >

    > > > > And it's better now? The meta are all brainless spam builds on the few highly effective specs, yay.

    > > > Exactly because of Arenanets vision for the game with PoF most of the spammy kitten came with it and as reworks after. Arenanets vision is PVE content but not high end but the spam your skills get presents kind. After the BIG patch they at least have direction, before it was one patch they baseline how mechanics work the other for some reason they added the reverse of that on picked professions. Now at least we are getting to a point where there is power management some give and take. All the thief complaints are getting on my nerves really, some classes don't have viable builds and the thieves bich and moan about their mobility build not one shoting people , kindly kitten off.

    > > >

    > >

    > > What classes dont have viable builds?

    > > Guard- meta in pvp and wvw-check

    > > Necro-meta in pvp and wvw-check

    > > Rev/ren- meta in pvp and wvw-check

    > > Ele- not meta pick but very high player counts in pvp and wvw- check

    > > Ranger- not a meta per se but high player presentation in both pvp and wvw-check

    > > Warrior- healbreaker meta in pvp and bubble in wvw-check

    > > Engi- meta in both pvp and wvw- check

    > > Mirage-not meta and only one gimmick build that's usually seen in pvp and wvw and player representation has falling off.

    > > Thief- not really meta in pvp anymore as its dropped off and not meta in wvw and is used to roam cuz what else u gonna do, also player representation has fallen off.

    > > It is u that needs to look through ur own bias and kindly kitten off as thief's were long sick and tired of reading ur guys content whines about the class far before u even had a forethought of being sick of listening to thief players qq's.

    > > Thanks

    > Here is the victimhood again poor old thief, so poor so staple to pvp even after the sb nerfs. And still latching on the thief part, no grand vision for the whole game just poor old thief. There is still not a single profession that can substitute its slot, cause nothing can match it. And the whole check list proves my point several classes not meta and several barely have one build in there. There needs more work to be done, but they going in the general right direction, cause some stuff started etching in the playable category for example Berserker, it is still bad but it can have some impact these days.

    > Cause i like ya i'll give one hint why thief can't have the ye oldy op kitten, they removed the passive proc defenses and surprise attacks became less manageable, some classes had a ball for a while, till they got slapped for not being much interactive and being able to port instantly people back to

     

     

    Honestly if u dont want to read thieves voice their opinion about thier class as is their right to do so than why are u reading and posting in a thread that's doing just that? By the tittle u shoulda just ignored it if ur tired of hearing thieves voice their opinion. Doesnt get any simpler than that really.

  8. > @"Vancho.8750" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Vancho.8750" said:

    > > > > @"Psycoprophet.8107" said:

    > > > > > @"Cynz.9437" said:

    > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > @"Cynz.9437" said:

    > > > > > > > > @"Styros.8931" said:

    > > > > > > > > > @"Bear.9568" said:

    > > > > > > > > > Buff thief, but what am I saying....

    > > > > > > > > only if its doesn't d/p trash build because its right now op. You need low iq to play d/p now , spam unblock blinds and blackpowder > heartseeker ,and someone after this say " thief is weak " :joy:

    > > > > > > > >

    > > > > > > >

    > > > > > > > Yeah, it is so OP that in the last 10 matches or so i have been the only thief in the match (which wasn't the case in previous seasons). But every match i have plethora of necros and guards, on both teams. I mean, i don't complain - most ppl can't rotate to save their life but yeah. I would really love to see class statistics this season.

    > > > > > >

    > > > > > > People are actually asking u to swap to a different class now. I actually had a team yelling at me cuz I was constantly decapping and when I'd +1 for a player they'd ask me to leave cuz players are starting to feel like a thief +1'ing for them is little help. I'm starting to see staff thieves again and more DE's cuz their the only specs that have any kind of damage. Wth is anets malfunction with balancing a rogue type class, it's a disaster.

    > > > > >

    > > > > > You should try to play core, you would just shake your head all day. It is sooooooo obvious that this game is P2W.

    > > > >

    > > > > In the sense that especs are almost always upgrades instead of side grades like was sopose to be the case said anet lol. I think the issue on top of anet not making balance a priority is they also rely on vocal qq'rs that are fueled by obvious bias to steer their infrequent balance decisions and now the games pvp is more of a mess than ever, sure ull get players that play the small handful of specs that are being spammed right now saying it's great but the population speaks for it self.

    > > > > Anet need to shut the community out and spend time on all classes and rework and balance each class to their vision of balance.

    > > > Nah that is how we got the PVE dps rotation spam POF specks.

    > > >

    > >

    > > And it's better now? The meta are all brainless spam builds on the few highly effective specs, yay.

    > Exactly because of Arenanets vision for the game with PoF most of the spammy kitten came with it and as reworks after. Arenanets vision is PVE content but not high end but the spam your skills get presents kind. After the BIG patch they at least have direction, before it was one patch they baseline how mechanics work the other for some reason they added the reverse of that on picked professions. Now at least we are getting to a point where there is power management some give and take. All the thief complaints are getting on my nerves really, some classes don't have viable builds and the thieves bich and moan about their mobility build not one shoting people , kindly kitten off.

    >

     

    What classes dont have viable builds?

    Guard- meta in pvp and wvw-check

    Necro-meta in pvp and wvw-check

    Rev/ren- meta in pvp and wvw-check

    Ele- not meta pick but very high player counts in pvp and wvw- check

    Ranger- not a meta per se but high player presentation in both pvp and wvw-check

    Warrior- healbreaker meta in pvp and bubble in wvw-check

    Engi- meta in both pvp and wvw- check

    Mirage-not meta and only one gimmick build that's usually seen in pvp and wvw and player representation has falling off.

    Thief- not really meta in pvp anymore as its dropped off and not meta in wvw and is used to roam cuz what else u gonna do, also player representation has fallen off.

    It is u that needs to look through ur own bias and kindly kitten off as thief's were long sick and tired of reading ur guys content whines about the class far before u even had a forethought of being sick of listening to thief players qq's.

    Thanks

  9. > @"Vancho.8750" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Cynz.9437" said:

    > > > > @"Psycoprophet.8107" said:

    > > > > > @"Cynz.9437" said:

    > > > > > > @"Styros.8931" said:

    > > > > > > > @"Bear.9568" said:

    > > > > > > > Buff thief, but what am I saying....

    > > > > > > only if its doesn't d/p trash build because its right now op. You need low iq to play d/p now , spam unblock blinds and blackpowder > heartseeker ,and someone after this say " thief is weak " :joy:

    > > > > > >

    > > > > >

    > > > > > Yeah, it is so OP that in the last 10 matches or so i have been the only thief in the match (which wasn't the case in previous seasons). But every match i have plethora of necros and guards, on both teams. I mean, i don't complain - most ppl can't rotate to save their life but yeah. I would really love to see class statistics this season.

    > > > >

    > > > > People are actually asking u to swap to a different class now. I actually had a team yelling at me cuz I was constantly decapping and when I'd +1 for a player they'd ask me to leave cuz players are starting to feel like a thief +1'ing for them is little help. I'm starting to see staff thieves again and more DE's cuz their the only specs that have any kind of damage. Wth is anets malfunction with balancing a rogue type class, it's a disaster.

    > > >

    > > > You should try to play core, you would just shake your head all day. It is sooooooo obvious that this game is P2W.

    > >

    > > In the sense that especs are almost always upgrades instead of side grades like was sopose to be the case said anet lol. I think the issue on top of anet not making balance a priority is they also rely on vocal qq'rs that are fueled by obvious bias to steer their infrequent balance decisions and now the games pvp is more of a mess than ever, sure ull get players that play the small handful of specs that are being spammed right now saying it's great but the population speaks for it self.

    > > Anet need to shut the community out and spend time on all classes and rework and balance each class to their vision of balance.

    > Nah that is how we got the PVE dps rotation spam POF specks.

    >

     

    And it's better now? The meta are all brainless spam builds on the few highly effective specs, yay.

    The more anet listens to the vocal qq'rs the more spammy and dumbed down the game gets not to mention the more builds that get deleted decreasing build variety.

  10. > @"Ragnar.4257" said:

    > > @"Trevor Boyer.6524" said:

    > > > @"Ragnar.4257" said:

    > > > I mean, I don' t disagree that trapper rune needs to go.

    > > >

    > > > But this clip, shows you able to 1-shot a guy from ranged, and then able to face-tank a full unload of a burn-DH's burst and walk out of it just fine while the DH barely escapes with 10% HP.

    > >

    > > 1. I didn't "Face Tank" anything, I used a block skill. In fact, I had to burn every resource I had to not die, and even then I only walked away from his stealth gank with a sliver of my health pool.

    > > 2. I didn't "walk out of it fine" I was at like 3% health after it happened.

    > >

    > > Might want to reassess your evaluation of what happened there.

    > >

    > >

    > >

    > >

    >

    > Oh, so if you use block skills, it doesn't count as face-tanking. Nice, I'll remember that for next QQ thread about Aegis.

    >

    > And yet, by the end of the engagement (before OOC reset) you're basically back at full HP while the DH is still down at 10%.

    >

    > Again, I don't disagree with removing trapper rune, I just think it's a strange clip to try and show how OP it is.

     

    No blocking does not qualify as face tanking, someone NOT blocking or useing any of their defensive skills and just eating the damage constitutes as face tanking. Yes pls remember such in future qq's. Oh and regarding aegis as u mentione is a mechanic that periodically passively protects the guard from face tanking damage, helps newer or unskilled players that arnt good enough yet to time their defensive skills from face tanking damage, although I guess if were talking about a passive occurring block requiring no input than it could be considered a face tanking aid :).

  11. > @"Alabastrum.9361" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Alabastrum.9361" said:

    > > > > @"Psycoprophet.8107" said:

    > > > > Well reapers deadlier than warrior in melee range so why wouldn't it have a deadlier transform as well, anets balance....what a wonderful thing.

    > > >

    > > > Rampage actually outtrades Lich because of the dmg reduction and extra vitality. If you land dash its even better. Lich doesnt get any dmg reduction after all.

    > > > Same thing with Tornado btw. there you have too much stab.

    > > > Rampage is the best transformation elite in a head to head with other transformation elites. It also last longer enabling to cc the Necro after his Lich form has ended.

    > >

    > > Naw I disagree, loch 100% is more effective in team fights and as a oh kitten button, rampage is extremely easy to kite and wait out.

    >

    > Which is Why I said in a head to head.

    > In teamfights both Lich and nado are seen as more usefull by popular belive.

    >

    > Still rampage wont be useless as it will be able to pressure the person using the elite and also bodyblock Lich projectiles. Lich from non power necros are extra puny ofc.

    > Again in a 1v1 its not even close.

     

    As long as it's not agains a condi build than yes rampage can be decent in 1v1.

  12. > @"Lonami.2987" said:

    > How about keeping it simple:

    >

    > * Buff [stealth attacks](https://wiki.guildwars2.com/wiki/Stealth_Attack), but now any kind of direct damage removes stealth.

    > * Buff stealth duration, but now the stealth effect is transparent instead of complete invisibility, letting enemies notice your movements when they pay attention.

    >

    > These two simple changes would fix the cheese problems, while rewarding good players for their performance.

     

    I've advocated this for yrs but won't ever happen. My idea was at 3 secs or less stealth is full invisibility so backstabs remain possible but once stacks go beyond 3 secs ur just transparent and once 3 secs are remaining u go from transparent to full invisibility until the 3 secs end or until more than 3 secs are stacked again in which u turn transparent again.

  13. > @"Alabastrum.9361" said:

    > > @"Psycoprophet.8107" said:

    > > Well reapers deadlier than warrior in melee range so why wouldn't it have a deadlier transform as well, anets balance....what a wonderful thing.

    >

    > Rampage actually outtrades Lich because of the dmg reduction and extra vitality. If you land dash its even better. Lich doesnt get any dmg reduction after all.

    > Same thing with Tornado btw. there you have too much stab.

    > Rampage is the best transformation elite in a head to head with other transformation elites. It also last longer enabling to cc the Necro after his Lich form has ended.

     

    Naw I disagree, loch 100% is more effective in team fights and as a oh shit button, rampage is extremely easy to kite and wait out.

  14. > @"Cynz.9437" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Cynz.9437" said:

    > > > > @"Styros.8931" said:

    > > > > > @"Bear.9568" said:

    > > > > > Buff thief, but what am I saying....

    > > > > only if its doesn't d/p trash build because its right now op. You need low iq to play d/p now , spam unblock blinds and blackpowder > heartseeker ,and someone after this say " thief is weak " :joy:

    > > > >

    > > >

    > > > Yeah, it is so OP that in the last 10 matches or so i have been the only thief in the match (which wasn't the case in previous seasons). But every match i have plethora of necros and guards, on both teams. I mean, i don't complain - most ppl can't rotate to save their life but yeah. I would really love to see class statistics this season.

    > >

    > > People are actually asking u to swap to a different class now. I actually had a team yelling at me cuz I was constantly decapping and when I'd +1 for a player they'd ask me to leave cuz players are starting to feel like a thief +1'ing for them is little help. I'm starting to see staff thieves again and more DE's cuz their the only specs that have any kind of damage. Wth is anets malfunction with balancing a rogue type class, it's a disaster.

    >

    > You should try to play core, you would just shake your head all day. It is sooooooo obvious that this game is P2W.

     

    In the sense that especs are almost always upgrades instead of side grades like was sopose to be the case said anet lol. I think the issue on top of anet not making balance a priority is they also rely on vocal qq'rs that are fueled by obvious bias to steer their infrequent balance decisions and now the games pvp is more of a mess than ever, sure ull get players that play the small handful of specs that are being spammed right now saying it's great but the population speaks for it self.

    Anet need to shut the community out and spend time on all classes and rework and balance each class to their vision of balance.

  15. > @"Cynz.9437" said:

    > > @"Styros.8931" said:

    > > > @"Bear.9568" said:

    > > > Buff thief, but what am I saying....

    > > only if its doesn't d/p trash build because its right now op. You need low iq to play d/p now , spam unblock blinds and blackpowder > heartseeker ,and someone after this say " thief is weak " :joy:

    > >

    >

    > Yeah, it is so OP that in the last 10 matches or so i have been the only thief in the match (which wasn't the case in previous seasons). But every match i have plethora of necros and guards, on both teams. I mean, i don't complain - most ppl can't rotate to save their life but yeah. I would really love to see class statistics this season.

     

    People are actually asking u to swap to a different class now. I actually had a team yelling at me cuz I was constantly decapping and when I'd +1 for a player they'd ask me to leave cuz players are starting to feel like a thief +1'ing for them is little help. I'm starting to see staff thieves again and more DE's cuz their the only specs that have any kind of damage. Wth is anets malfunction with balancing a rogue type class, it's a disaster.

  16. > @"Styros.8931" said:

    > > @"Bear.9568" said:

    > > Buff thief, but what am I saying....

    > only if its doesn't d/p trash build because its right now op. You need low iq to play d/p now , spam unblock blinds and blackpowder > heartseeker ,and someone after this say " thief is weak " :joy:

    >

     

    Man are u ok? Dp has fallen off hard no matter how much u hate the kit. Use zerk/divinity rune with da/trick/dd built for damage and steal backst6the war or guard npc in the midst for ur 2.8k- 3.4k backstab is u get a good crit or go to the heavy golem and ur most common backstab will be 2k somthing and just over 3k lmao. Ur dag autos do 300- 600 and add time last hit will net 800. I can do so much more burst on my soulbeast,necro, rev, ele and even on my splbr. U can spot how OP dp is but its obvious ur statements are driven for ur dislike of the kit not actually on its performance. Players like u are part of the reason why this games pvp are gbage due to the fact that anet actually listens to players who's qq's are driven by bias not actual useful constructive information.

  17. > @"Jugglemonkey.8741" said:

    > > @"Yasai.3549" said:

    > > > @"Jugglemonkey.8741" said:

    > >

    > > > So unless you're going to suggest a mechanic that bypasses the mount health and strikes a player's health directly, or that simply does enough damage to overpower the opponent in one shot, it will achieve nothing. And even if it did, frankly, the way DE burst before the Feb patch was plain unhealthy for the game, I don't really want to see a return to that. I'd rather see a more useful set of rifle 2 and 3 skills so that spamming standing rifle 2 for malice isn't always the best choice, and so the 3 skills aren't damage dealers, but so they do something else that sets up the opponent for the spike. That would make DE gameplay far less spammy while not overpowering or breaking it in the process.

    > >

    > > I blame Ini mechanic and Malice mechanic combined for creating a "spammy" identity for DE.

    > > Malice is essential for a DE to deal their "sniper's shot" with DJ, and Ini is basically a cooldown bypass which facilitates Malice generation.

    > >

    > > All of this just creates a "Sniper" with a bottomless clip which shoots really fast and deals high damage.

    > >

    > > Also, I think that DEs in general need to be forced into Kneel for high damage.

    > > It's a mechanic provided, but it endangers the DE often.

    > >

    > > I actually kinda miss the risk back when DE has to kneel in order to use DJ.

    > > The idea is to run around without Kneel and build malice, flank the opponent with a Kneel and open a DJ on them.

    >

    > Thing is, I actually like that the high damage skill is gated behind malice generation. It means the other guy is well aware of your presence before the high damage shot comes, which is healthy given how much damage that thing can do. There are still plenty of skills that can burst hard on thief, but I'm actually glad the old malicious backstab build isn't a thing anymore. I'm not saying there isn't room for improvement; spamming one skill because nothing else builds malice sufficiently is not great and I agree that kneel should be a high risk high reward kind of thing. They could start just by reworking the 3 skill on both standing and kneeling; it's not useful in PvP or WvW in any way shape or form.

    >

    > > @"Psycoprophet.8107" said:

    > > > @"Jugglemonkey.8741" said:

    > > > > @"Yasai.3549" said:

    > > > > > @"Jugglemonkey.8741" said:

    > > > >

    > > > > > No offence, but that would make malicious backstab insanely OP if sleight of hand, bountiful theft and mug all went off when it hit. There would also be virtually no reason to use mark if the damage on the non-mark boosted sneak attacks was sufficient, and if you needed to mark in order to do enough damage to kill something it just forces people to run more one trick pony builds. This is unless mark still applied steal traited effects of course, which again would be a straight up buff if the sneak attack applies them too.

    > > > >

    > > > > The idea is to turn their "Steal" into a manual function, applied through an extremely strong Stealth Attack.

    > > > >

    > > > > Deadeye Mark will become more like "Loading a Bullet"

    > > > >

    > > > > It will turn the next Stealth Attack into Malicious Stealth Attack and apply Steal effects **IF IT HITS**

    > > > >

    > > > > If anything, this is more of a function nerf and it doesn't let Deadeyes have an "ez" button that applies like 7 effects without even putting them into danger melee range.

    > > > >

    > > > > The "mark" will no longer mark at all, and Malice will only consume when used on a primed Stealth Attack.

    > > > >

    > > > > So if they missed their Malicious Stealth Attack, boo hoo hoo.

    > > > >

    > > > > Will it make DEs try to go for 1 shot cheese builds again?

    > > > >

    > > > > Yes. I'm counting on it.

    > > > > Snipers should be aiming to deal a bulk of their damage in a single important shot anyway, and not spamming Spotters and 2k damage autos.

    > > > >

    > > > > And if they missed their important shot?

    > > > > They are punished by not having access to it for awhile and need to reposition to avoid retaliation.

    > > > >

    > > >

    > > > Honestly, all of this would make next to no difference, and require substantial reworks in the process. The thing that killed malicious backstab as a build was the introduction of mounts combined with the damage nerf in the Feb 2020 patch; you can't one shot a guy who's mounted because excessive damage to the mount does not overflow into the player's health (it's rather like throwing your 25K backstab into 5k of necro shroud, it ain't gonna work), and if the player is dismounted you no longer have the damage to one shot the majority of builds whether you build malice or not.

    > > >

    > > > So unless you're going to suggest a mechanic that bypasses the mount health and strikes a player's health directly, or that simply does enough damage to overpower the opponent in one shot, it will achieve nothing. And even if it did, frankly, the way DE burst before the Feb patch was plain unhealthy for the game, I don't really want to see a return to that. I'd rather see a more useful set of rifle 2 and 3 skills so that spamming standing rifle 2 for malice isn't always the best choice, and so the 3 skills aren't damage dealers, but so they do something else that sets up the opponent for the spike. That would make DE gameplay far less spammy while not overpowering or breaking it in the process.

    > >

    > > This^ regarding DE especially. That said thief needs a buff in spike damage on its kits considering its hit and run design. A class like thier needs to hit hard and fast so if it needs to run if pressured than atleast the hits it got off were significant. Unless it gets sustain buffs it needs its active defences and disengage potential intact or it's a free bag.

    > > I dont understanding why gw2 pvp community had such a issue understanding the concept of a hit and run class, it's what all rogue likes are in mmo. Look at eso for example and ull notice nightblade is top burst class, wow subtlety is top burst class, shadow dancer in archeage or ninja in bdo on and on yet gw2 thief doesn't burst any higher than tanks or jack of all trades builds lmao seriously. Anet seemed like they new what the rogue like class design is about and that it's a class that in every mmo gets hated on by their design but all mmos have them yet over last couple yes they have listened far to much to thief hating and has allowed it to dictate them destroying the class.

    >

    > I don't know, I feel like thief has plenty of damage already, at least in WvW. I hit a reaper for 15k using vault the other night, I had assassin signet on the bar but not popped and no bloodlust stacks. My power P/D DE can get 8-12k sneak attacks off pistol into 7-9k shadow strikes without needing to build malice, and I've been hit with a 17k malicious backstab in the last couple of months (he was D/D, he marked then opened with cloak and dagger followed by a 17k three malice backstab, I've been trying to replicate that damage but I find D/D quite fiddly to play). What we don't have now is that kind of damage on more defensive gear sets/specs or while using dura runes etc, which is actually good IMO as if you want to do that kind of damage for an opener you ought to be glassy yourself.

    >

    > What really needs a change IMO is the level of sustain needs to be brought down for all classes, it's stupid that you can build full glass and still have things shrug off your damage. Do that then change leaps in smoke fields to blind on hit (or even better, make smoke fields no longer stealth anything) so permastealth engages aren't a thing, and then we can talk about buffs.

     

    U may be right, maybe if the sustain lvs were brought down thief's damage would be fine and not just shrugged off but at this point it's either sustain goes down or damage does up but either way somthing needs to happen. Yes in wvw a staff build or DE can do very good dps for sure but a dp and s/d have to build so glassy and have so many things align for its spike to be high and these are stipulations that higher sustain classes dont need yet a rogue like does lol that's backwards. In the mists on the war or guard noc a DA/TRICK/DD running zerk and divinity does 2.6-2.8k backstabs and mid 3k's if a good crit goes off. U can get 4k sometimes on golem with the help of executioner when golems low hp, that's sad compared to the damage of my ranger,rev,necro,ele, even warrior lmao and thief's sopose to be high spike rogue like lol.

  18. > @"reikken.4961" said:

    > meanwhile I think thief is pretty good. I'm getting solid results

    >

    > before the skill coefficient overhaul, bursting wasn't much more dps than just autoattacking. but now, all coefficients got cut, but thief's initiative skills didn't. so relatively they got way stronger. so you can actually burst when you have initiative.

    >

    > if you still don't feel like you have enough damage, maybe you aren't building for it. Critical Strikes is big damage if you haven't tried it

     

    Yet all ur post history is on warrior, I bet u think it's good lmao

  19. > @"Chris.2183" said:

    > First off, i get that the average bob highly dislikes to be outplayed and iced by a thief (when i say thief, im talking power and melee), i also get that average bob makes up the majority of the player base and we need to keep em happy with flashy lights and big bangs followed by the success experience of a kill, while having to put in mininal brain power, so they keep playing.

    >

    > So i get why thief keeps getting nerfed and nerfed and is now limited to 2 braindead meta builds which could be played by a bot.

    >

    > But i cant be the only one that loves to play fragile AF tricky builds which can be super effectiv but one small misstep and u are toast, thats my whole incentive to play, right on the edge always having one foot in the crave.

    >

    > Been playing since gw1 and going to uninstall gw2 now,

    > its just super no fun, the last nail in the coffin are the 8 ini for Inf Shot, so u as a thief have 1 single 900 range port, which nowadays pretty much every single class has and more and after u use it u are pretty much out, because your total ini is to low to get in the fight and do anything and even have a chance of getting back out, being hammered by random target seeking aoe condi stuff, that just dont give a kitten about stealth.

    >

    > To me its kind of a bad joke but have fun ppls,

    > over n out,

    > see u in gw 3...

    >

    > P.S. Zeus, u can keep the 150g, dont give a kitten ;)

     

    No ur not the only one who liked to play fragile slippery type classes where one major misstep and ur dead but u chose the wrong game with the wrong playerbase to do so. The gw2 pvp community are a different type of animal than other mmos. If thief out plays their opponent and makes no mistakes and clearly should win the engagement most gw2 players will still cry OP cuz the design of the rogue class and the methods involved with ur win. It doesnt matter u perfectly timed ur evades or ur ports, the problem is u have access to such skills and they'll totally disregard how squishy u are. They cant grasp the idea that someone used active defenses and beat them on a squishy character as it hurts their pride, its cuz stealth is OP right?

    They delude themselves into the oh if their mobile they cant deal damage bs when the mobility is there to make up for low hp and the need to use well tuned active defenses and further high burst is needed to make up for the archetypes design to not sopose to be in a fight long hence the low hp and high mobility, what's the use of a class meant to burst and run if its burst equates to little more than a annoyance. Anet listens to the community which ruined the class.

  20. > @"Megametzler.5729" said:

    > > @"Zephoid.4263" said:

    > > (...)

    > > Without the rune, DH is straight garbage teir again. It was on par with core engy and chrono for lack of viable builds. Lack of swiftness anywhere relevant in guard skillset makes Lynx necessary, which completely kills build diversity.

    > > (...)

    >

    > I am always confused by people arguing like this.

    >

    > **If this is true, then DH can never get buffed without making it OP, because of the rune.**

    >

    > Change/delete the rune, then buff the rest of DH - slightly, noone likes passive trap bots, but the pushing/pulling playstyle was fun and challenging. This also enables more build diversity, because the rune is less of a straight up addon to some few burst builds.

     

    I agree 100%. If dh is viable because of trapper rune and gbage without it that clearly indicates not only are their sever problems with the dh spec but also with trapper runes.

    Trapper ruins 6th bonus needs a rework or hard nerf and if needed dh some buffs in area to make it viable, hopefully in a manner that doesn't promote a skill less playstyle as is trap dh currently.

  21. > @"Brokensunday.4098" said:

    > Dh is not the problem is true, trappers and permeating wrath trait are, guardian in general need buff all across the board it got its power nearly gutted but that trait and runes set needs a nerf.

     

    This^ trapper rune and permeating wrath trait are what is promoting the brain dead spam builds on guard, rework or hard nerf both than buff guards in other area to promote a more skill full less spammy playstyle.

  22. > @"Vombs.5917" said:

    > **Balance:**

    > -Eliminate decap builds by granting _prevent capture-point contribution_ debuff for **2** seconds upon knocking back & launching.

    >

    > -Reduce non-targeted mobility of thief fixing unhealthy decap interaction with Conquest.

    > [infiltrator’s Arrow](https://wiki.guildwars2.com/wiki/Infiltrator%27s_Arrow)- Requires target. Grants stealth **(3s)** on successful hit. Range increased to **1200**.

    >

    > -Convert all resurrection skills into healing abilities that only affect allies.

    > ([signet of Mercy](https://wiki.guildwars2.com/wiki/Signet_of_Mercy), [battle Standard](https://wiki.guildwars2.com/wiki/Battle_Standard), [illusion of Life](https://wiki.guildwars2.com/wiki/Illusion_of_Life), [signet of Undeath](https://wiki.guildwars2.com/wiki/Signet_of_Undeath), [Glyph of Renewal](https://wiki.guildwars2.com/wiki/Glyph_of_Renewal))

    > (["Search and Rescue!"](https://wiki.guildwars2.com/wiki/%22Search_and_Rescue!%22), [Glyph of the Stars](https://wiki.guildwars2.com/wiki/Glyph_of_the_Stars), [Function Gyro](https://wiki.guildwars2.com/wiki/Function_Gyro), [Toss Elixir R](https://wiki.guildwars2.com/wiki/Toss_Elixir_R), [Transfusion](https://wiki.guildwars2.com/wiki/Transfusion))

    > ([Arcane Resurrection](https://wiki.guildwars2.com/wiki/Arcane_Resurrection), [Ritual of Life](https://wiki.guildwars2.com/wiki/Ritual_of_Life), [Medic’s Feedback](https://wiki.guildwars2.com/wiki/Medic%27s_Feedback))

    >

    > -Rework instant cast damage & **CC** abilities that _immediately_ hit the target.

    > [Lightning Strike](https://wiki.guildwars2.com/wiki/Lightning_Strike) - Next attack inflicts a lightning strike with **1** second delay.

    > [bewildering Ambush](https://wiki.guildwars2.com/wiki/Bewildering_Ambush) - Now procs off _interrupt_ instead of steal. **[10sICD]**

    > [Mantra of Pain](https://wiki.guildwars2.com/wiki/Mantra_of_Pain) & [Arcane Wave](https://wiki.guildwars2.com/wiki/Arcane_Wave) - Damage removed. Now inflicts blind **(3s)**.

    > [Mantra of Distraction](https://wiki.guildwars2.com/wiki/Mantra_of_Distraction), [sleight of Hand](https://wiki.guildwars2.com/wiki/Sleight_of_Hand) & [Primal Echoes](https://wiki.guildwars2.com/wiki/Primal_Echoes) - Daze removed. Now _breaks enemy targeting_.

    >

    > -Convert all damage & weakness/immobilize application on **CC** traits to on _interrupt_.

    > ([Lightning Rod](https://wiki.guildwars2.com/wiki/Lightning_Rod), [body Blow](https://wiki.guildwars2.com/wiki/Body_Blow), [Dwarven Battle Training](https://wiki.guildwars2.com/wiki/Dwarven_Battle_Training), [No Escape](https://wiki.guildwars2.com/wiki/No_Escape), [Expert Examination](https://wiki.guildwars2.com/wiki/Expert_Examination))

    >

    > -Applying transform ability to yourself or foe will _prevent capture-point contribution_ for their duration.

    > ([Lich Form](https://wiki.guildwars2.com/wiki/Lich_Form), [Tornado](https://wiki.guildwars2.com/wiki/Tornado), [Rampage](https://wiki.guildwars2.com/wiki/Rampage), [signet of Humility](https://wiki.guildwars2.com/wiki/Signet_of_Humility), [Toss Elixir X](https://wiki.guildwars2.com/wiki/Toss_Elixir_X))

    >

    >

    > **QoL:**

    > -Convert all line abilities into **rings/circles/domes**.

    > **Rings:** ([unsteady Ground](https://wiki.guildwars2.com/wiki/Unsteady_Ground)**[180]**, [Line of Warding](https://wiki.guildwars2.com/wiki/Line_of_Warding)**[180]**)

    > **Circles:** ([Flamewall](https://wiki.guildwars2.com/wiki/Flamewall)**[180]**, [Napalm](https://wiki.guildwars2.com/wiki/Napalm)**[180]**)

    > **Domes:** ([Wall of Reflection](https://wiki.guildwars2.com/wiki/Wall_of_Reflection)**[360]**, [sublime Conversion](https://wiki.guildwars2.com/wiki/Sublime_Conversion)**[360]**, [Temporal Curtain](https://wiki.guildwars2.com/wiki/Temporal_Curtain)**[360]**)

    >

    > -Make must have traits for warrior & thief _baseline_ to match other profession’s elite specs 2 trait line choice variety.

    > ([Fast Hands](https://wiki.guildwars2.com/wiki/Fast_Hands) & [Preparedness](https://wiki.guildwars2.com/wiki/Preparedness))

    >

    > -Rework all multi-projectile melee fanning abilities to work from range like [sevenshot](https://wiki.guildwars2.com/wiki/Sevenshot).

    > ([Dragon’s Claw](https://wiki.guildwars2.com/wiki/Dragon%27s_Claw), [Fan of Fire](https://wiki.guildwars2.com/wiki/Fan_of_Fire), [splitblade](https://wiki.guildwars2.com/wiki/Splitblade), [Poison Volley](https://wiki.guildwars2.com/wiki/Poison_Volley))

    >

    > -Improve combo finisher effects.

    > (**Whirl** produces 2x the bolts, **Projectile** effects & duration doubled, **Leap/Blast** aura duration & healing doubled)

    >

    > -Grant movement to immobile while casting abilities.

    > ([Meteor Shower](https://wiki.guildwars2.com/wiki/Meteor_Shower), [barrage](https://wiki.guildwars2.com/wiki/Barrage), [True Shot](https://wiki.guildwars2.com/wiki/True_Shot), [Kill Shot](https://wiki.guildwars2.com/wiki/Kill_Shot), [Pile Driver](https://wiki.guildwars2.com/wiki/Pile_Driver), [Holographic Shockwave](https://wiki.guildwars2.com/wiki/Holographic_Shockwave), [Ring of Warding](https://wiki.guildwars2.com/wiki/Ring_of_Warding), [static Field](https://wiki.guildwars2.com/wiki/Static_Field))

    > ([Crystal Hibernation](https://wiki.guildwars2.com/wiki/Crystal_Hibernation), [Whirling Defense](https://wiki.guildwars2.com/wiki/Whirling_Defense), [Empower](https://wiki.guildwars2.com/wiki/Empower), [Natural Convergence](https://wiki.guildwars2.com/wiki/Natural_Convergence), [Fortify](https://wiki.guildwars2.com/wiki/Fortify))

     

    So u severely nerf thiefs mobility and disengage potential with no significant buffs to it's in fight sustain or damage, so essentially deleting class, good balance suggestion lol.

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