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Psycoprophet.8107

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Posts posted by Psycoprophet.8107

  1. > @"ixora.3569" said:

    > You get these brain dead players literally not capturing objectives and going into a team fight alone and getting destroyed. This game has been out for a while now you would expect people to at least know the basics. After a 10 game losing streak its clear as day matchmaking isnt working. Anyone who says ranked pvp in this game is great must be blind. Arenanet needs to fix this but its clear to see they wont ever since this game has been out since 2012 and the pvp scene is dead. They only care about pumping out some stupid skins for people to buy with real money. GG cant wait for this game to die.

     

    Cuz gw2 isnt game that needs brain cells, look at the classes everyone spams in pvp.

    Players look on forums etc and all gravitate to the fotm braindead spam classes and that's all u see in pvp now, examples like trap dh's/burn guards, necro specs, renegade and ele's and the rest of the classes scattered in here and there. If u did a pole of mist popular or played classes I bet necro, guard and ele are all at or near the top meaning there's far more players being vocal defending them then asking for nerfs unlike the rest of the roster. Games not improving anytime soon as the devs just listen to the most vocal community which obviously are the more played classes so...

    U wont have to wait long games pretty much dead right now, most long term pvp players have already left due to the current devs bad balance and even on these forums the activity in pvp forums is basically dead except for the few stubborn long time players, the other few posters joined in 2020 lol.

  2. > @"Mauti.3520" said:

    > > @"Psycoprophet.8107" said:

    > > It's funny everyone defending guards yet in last month or so for some reason every single match in gold 3/plat 1 has one or 2 trap dh's or burn guard per team hmmmm guess everyone just figured out trap dh or burn guards are just a fun specs right? Their as common as reaper, renegades and ele's now. Basically those 4 classes make up 90% of the players in pvp these days, guess its cuz their all the most fun classes right lol.

    >

    > Please show us evidence of Burn Guards and Fire Weavers dominating Platinum.

     

    I was in plat 1 for 2 days now in gold 3 three for last 3 and have not had one match without a dh and reaper on both teams and at least a renegade and ele on one of the teams, there's a reason for such but keep pretending lol matters little since the games population has plummeted and is only getting worse due to such and many other reasons.

  3. It's funny everyone defending guards yet in last month or so for some reason every single match in gold 3/plat 1 has one or 2 trap dh's or burn guard per team hmmmm guess everyone just figured out trap dh or burn guards are just a fun specs right? Their as common as reaper, renegades and ele's now. Basically those 4 classes make up 90% of the players in pvp these days, guess its cuz their all the most fun classes right lol.

  4. > @"Lan Deathrider.5910" said:

    > > @"Psycoprophet.8107" said:

    > > All of warrior needs fixed not just core, these devs have seriously screwed warrior up something special like, they should actually be kinda proud, honestly think these devs should win a award for least competant in the balance dept. Never seen devs like anets before lol its something to behold that's for sure.

    >

    > To be fair, since Spellbreaker and Berserker have to take 2 core traitlines then fixing Core would also 'fix' them. I put quotes there because Berserker needs a rework to the rework.

     

    True, good point.

  5. > @"Moradorin.6217" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Moradorin.6217" said:

    > > > > @"Sobx.1758" said:

    > > > > > @"Moradorin.6217" said:

    > > > > > > @"Sobx.1758" said:

    > > > > > > > @"Moradorin.6217" said:

    > > > > > > > > @"Sobx.1758" said:

    > > > > > > > > > @"Moradorin.6217" said:

    > > > > > > > > > > @"Sobx.1758" said:

    > > > > > > > > > > > @"Moradorin.6217" said:

    > > > > > > > > > > > > @"Sobx.1758" said:

    > > > > > > > > > > > > > @"Moradorin.6217" said:

    > > > > > > > > > > > > > > @"lightstalker.1498" said:

    > > > > > > > > > > > > > > I would like to see YOU, the one complaining about thief, show casing how thief is OP, and can we see last 10 games played on thief screenshot with at or above 50% win rate? It is a sad state of affairs when devs balance the game around streamers. Some really do nothing else, and I would hope that means they are good at the game, if you get my drift.

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > Sure here is a video I made recently. exactly 10 minutes into the video I ambushed by an high rank d/p thief. Although I did defeat the thief in both fights, I think its pretty clear that the thief lost almost by choice. What I mean is, the thief is able to reset over and over trying to get a burst. At the same time, on Mirage my clones run around and almost never actually make contact. The actual kill on the thief is very short using confusion, which is NOT easy. Most of the time these fights go to the thief.

    > > > > > > > > > > > > >

    > > > > > > > > > > > > >

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > Exactly 10 minutes into the video my fight with a d/p DD starts. The clip right after is the DDs 2nd attempt which also fails.

    > > > > > > > > > > > >

    > > > > > > > > > > > > "I can consistently win against thieves if they decide to fight me, but if they decide to fight me then it's automatically losing *by choice*. Class broken because it can run away".

    > > > > > > > > > > > >

    > > > > > > > > > > > > Isn't this what you've just said?

    > > > > > > > > > > >

    > > > > > > > > > > > Obviously not. Your statement smells like troll bait. =)

    > > > > > > > > > >

    > > > > > > > > > > In what way what you said doesn't mean what I said? Explain what you meant then. You were supposed to show thief being op [while playing it], but all you did was link to a vid [from a different mode btw] where you win against thief twice and then claimed "thief lost by choice". Apparently that "choice" being "actually fighting".

    > > > > > > > > >

    > > > > > > > > > The thief for SURE lost by choice. My post talking about that is VERY clear. You are obviously looking for an agument and hoping to miss represent facts to do it.

    > > > > > > > > >

    > > > > > > > > > **The thief lost by choice because in the video you can literally see the thief stealth and reset out of range many many times. Each time the thief has the option to leave the fight** if it ever felt it might lose or was in a losing match-up. Therefore, as I said before the thief was arguably being lazy and assuming it would get the kill because its probably used to face-rolling over Mesmer and others. In other words, the thief CHOSE to ambush me and had multiple chances to leave the fight and live if it ever thought it was in a losing fight. So obviously it thought it was in a winning fight and was wrong. That means it was 100% the thief's choice/mistake all the way from start to finish. Its extremely clear and not even really debatable.

    > > > > > > > >

    > > > > > > > > ...so you think he "lost by choice because he didn't run away". Not sure why you've tried calling me a troll and then repeated what I said (and what you said before).

    > > > > > > > >

    > > > > > > > > You try to say "the thief thought he was in a winning fight" based on what exactly? Based on the fact that he didn't "run away for good," despite needing to disengage multiple times to not die earlier? That's hilarious. Absolutely make sure to tell me where that conclusion came from.

    > > > > > > > > And the fact that whenever he disengaged and re-engaged, you also had the time to heal up is somehow irrelvant here? It's almost as if he taking his time also give you time to do whatever you want to do and helped you stand your ground.

    > > > > > > > > You say that "he's used to face-rolling over mesmer and others", but somehow he didn't faceroll you? Why exactly? Why is the thief using stealth or running unfair, but you utilizing your mechanic and standing between your clones is perfectly fine? Running isn't winning, not even close. Even moreso in pvp gamemode btw.

    > > > > > > >

    > > > > > > > You really make no sense.

    > > > > > >

    > > > > > > At which part exactly? (inb4 "all of it" which is not a valid answer, but just an effort to escape facts you don't like :( )

    > > > > > >

    > > > > > > > I was standing still typing in chat, thief stealth attacks me and stealth again so quick that clones cannot reach thief. the thief keeps stealthing and attacking a mostly stationary target (me) who didn't instigate the attack or chase the thief. Repeatedly the clones cannot even hit the thief because it can restealth so fast after attacks that Mirage (me) almost cannot hit the thief. The thief does significant damage to my Trailblazer Mirage. The thief can reset over and over.

    > > > > > >

    > > > > > > "stealths and attack a mostly stationary target who didn't instigate the attack"? "repeatedly the clones cannot even hit the thief?" "significant dmg"? You were at 16k+ hp for vast majority of that fight.

    > > > > > > It's pretty funny because your description here is just a plain lie, maybe you should rewatch your own video before trying to talk back?

    > > > > > >

    > > > > > > 10:02 -start of the fight, thief deals 7k of free dmg because -just like you said- you stand in the middle of wvw and type (not sure how that's supposed to play into you trying to show thief is op, but ok :lol: )

    > > > > > > 10:22 -you're already at about the same hp %. Thief stealths, but still takes some condi dmg, now he's at lower hp % (and just flat lower hp, but that was true since the start of the fight, so w/e) than you are. Good job achieving that while claiming the thief is impossible to hit I guess?

    > > > > > > Now you're just standing behind the clones, waiting for the thief to appear/re-engage. Which he does and so he takes more dmg going from 60%+ hp to 20%. All that not exactly by you somehow outplaying him or presenting some hightened gamesense with *exceptional mouse-skill-clicking reflexes*, but mostly by standing near your clones (which, as you claim, can't even hit the thief -must be magic).

    > > > > > > Thief burns heal and stealths, because he already almost died, while you're still at >16k hp. The fight resets for both of you and at this point... so much for your "he thought he'll easly win theory, when he pretty much already lost once and had to run away.

    > > > > > >

    > > > > > > Then he re-engages again, tries to burst you, he can't, you stand by the clones, yaddayaddayadda, same story as before, goes down to **11%** hp, while you're still at **13k**. At this point he disengages again, but you actually even get out of combat first to heal back to full hp when he's still at below 40%. Now YOU engage him, he barely touches you and dies because you're clearly some kind of skill-clicking condi mirage god or something xd

    > > > > > >

    > > > > > > >What kinda stuff are you smoking? I might like some too! Blather on all u like though about thief.

    > > > > > >

    > > > > > > Aww buddy -pretty clearly if anyone's "smoking something" here, it's not me. Keep making your own reality despite the video you've posted by yourself.

    > > > > > >

    > > > > > >

    > > > > > > As you said, I pointed out and then *you confirmed again*: the thief *"lost by choice"*, because he *chose* to participate in a fight while in wvw instead of running away and pveing camps I guess.

    > > > > >

    > > > > > So when I go from like 24k to 16k each attack, thats not significant damage? smoke some more crack. BTW I could really give a kitten about this thief if your problem. I just posted a video as an example of thieves high reset potential.

    > > > > >

    > > > > > You are just a bitter player looking to attack someone to make yourself feel better. As I said before. Keep it up you may just find you bring yet, MORE unwanted attention from Anet about thief balance and get yet more nerfs. (none of which I asked for or suggested)

    > > > > >

    > > > > > Go smoke a little more crack.

    > > > >

    > > > > Buddy, stop spamming with "woah you smoke crack!" when you don't have anything of value to respond with.

    > > > > Take a few deeper breaths, re-read what I wrote (while you're at it, maybe even re-read your own post I was answering to, just to make sure I am actually responding to what you said, which I do) and answer with something relevant. If you want to randomize insults, look somewhere else.

    > > > >

    > > > > You're the one person in this thread that keeps constantly insulting others instead of answering to the contents of their msgs in at least last few of your posts -so much for being "*a bitter player looking to attack someone to make yourself feel better*". For real, re-read last few posts and take a good look at yourself in light of what you just wrote.

    > > >

    > > > Here is a list of the reasons you are wrong in list form to make it simple.

    > > >

    > > > 1) thief is MUCH higher rank

    > > > 2) thief keeps resetting out of my combat range.

    > > > 2a if I chase I use up my only mobility which is also one of 2 stun breaks.

    > > > 2b At this point the thief is free to find a new target or wait for another attack opportunity.

    > > > 3) the thief does enough damage to kill me given the chance which is why its attacking.

    > > > 4) the thief instigated the fight from stealth ambush on a trailblazer Mirage which the thief's mistake if anyone's.

    > > > 5) My entire damage burst on the thief was from confusion which means when the thief goes down its actually from them choosing to activate skills which leads to them taking bust level damage.

    > > > 6) the point of my post was to respond to another post about thief having high reset potential in wvw to the point that people complain about it.

    > > > 7) You seem to wana nit pick my input methods for skill activation rather than talk about the actual subject.

    > > >

    > > > Im not going to explain everything to someone who I think is just looking for some kind of soft target. You no valid counter argument.

    > > >

    > > > You seem to want to counter the fact that thief has massive reset potential by saying, in effect, _No your wrong thief is so badly under powered it couldn't possibly kill a Mirage because the thief lost._ That isn't a counter argument to the fact that thieves high reset potential or that ultimately means the thief chose to fight and stay in the fight to the loss and had other options that would have let the thief escape the fight it started if it didnt wana be in that fight. PARTICULARLY, when you take into account Im running a built that is using CONFUSION for its burst meaning they had to activate skills to get hurt like they did.....

    > > >

    > > > *eye roll*

    > > >

    > >

    > > So in the vid a higher ranking thief loses to u, the class it hard counters the most while also preforming resets and ur point of it all is not that thief is OP but its ability to reset or disengage is if I understood correctly.

    > > So couldnt this vid also be taken as a way to explain why the thief class has the disengage potential that it has in its current form? Cuz kinda seems like the vids showing how much of a free bag thief would be without its disengage or reset potential no? Kinda points out the reasoning for thief's hit and run design, so thanks for that.

    >

    > I think perhaps due to the other 2 seemingly obsessed posters, you are misinterpreting what I said. At no point did I say I think thief is OP. Which in part is the point of my responses and why I think the other 2 who keep responding are just angry thieves looking for a place to vent about themselves having trouble with the class they play.

    >

    > If a thief seeks out and ambushes a class that is a counter to it, that is what I would call sloppy. A non-sloppy experienced thief wouldnt even engage unless they felt they could deal enough damage to drop the Mesmer. Anyone experienced in WvW knows thief can and does do exactly that. So again, the thief lost because they played sloppy/made critical mistakes in game play. What ever u wana call it the thief made the choices that lead to the thief's loss. I call that losing by choice. Call it what you wish.

     

    Well ur kinda right cuz the teef coulda just disengaged as soon as he knew u were gonna kill him and as long as he didn't use his resources u probably couldn't have chased him down solo. That said it also shows why the thief's disengage potentiol is what it is considering how at least I'd guess by anets balancing the class isn't intended to be very good in 1v1's but I dont think we can fault the thief for trying as it's no fun running away and avoiding fights as the majority of players play for the fights and the challenge lol. Good job on killin the thief tho, a lot of mesmers have a hard time doing so if I'm reading the forums right. If anet buffed thief's ability to 1v1 they would 100% have to adjust its disengage potential to compensate or it would definitely be a problem.

  6. > @"Moradorin.6217" said:

    > > @"Sobx.1758" said:

    > > > @"Moradorin.6217" said:

    > > > > @"Sobx.1758" said:

    > > > > > @"Moradorin.6217" said:

    > > > > > > @"Sobx.1758" said:

    > > > > > > > @"Moradorin.6217" said:

    > > > > > > > > @"Sobx.1758" said:

    > > > > > > > > > @"Moradorin.6217" said:

    > > > > > > > > > > @"Sobx.1758" said:

    > > > > > > > > > > > @"Moradorin.6217" said:

    > > > > > > > > > > > > @"lightstalker.1498" said:

    > > > > > > > > > > > > I would like to see YOU, the one complaining about thief, show casing how thief is OP, and can we see last 10 games played on thief screenshot with at or above 50% win rate? It is a sad state of affairs when devs balance the game around streamers. Some really do nothing else, and I would hope that means they are good at the game, if you get my drift.

    > > > > > > > > > > >

    > > > > > > > > > > > Sure here is a video I made recently. exactly 10 minutes into the video I ambushed by an high rank d/p thief. Although I did defeat the thief in both fights, I think its pretty clear that the thief lost almost by choice. What I mean is, the thief is able to reset over and over trying to get a burst. At the same time, on Mirage my clones run around and almost never actually make contact. The actual kill on the thief is very short using confusion, which is NOT easy. Most of the time these fights go to the thief.

    > > > > > > > > > > >

    > > > > > > > > > > >

    > > > > > > > > > > >

    > > > > > > > > > > > Exactly 10 minutes into the video my fight with a d/p DD starts. The clip right after is the DDs 2nd attempt which also fails.

    > > > > > > > > > >

    > > > > > > > > > > "I can consistently win against thieves if they decide to fight me, but if they decide to fight me then it's automatically losing *by choice*. Class broken because it can run away".

    > > > > > > > > > >

    > > > > > > > > > > Isn't this what you've just said?

    > > > > > > > > >

    > > > > > > > > > Obviously not. Your statement smells like troll bait. =)

    > > > > > > > >

    > > > > > > > > In what way what you said doesn't mean what I said? Explain what you meant then. You were supposed to show thief being op [while playing it], but all you did was link to a vid [from a different mode btw] where you win against thief twice and then claimed "thief lost by choice". Apparently that "choice" being "actually fighting".

    > > > > > > >

    > > > > > > > The thief for SURE lost by choice. My post talking about that is VERY clear. You are obviously looking for an agument and hoping to miss represent facts to do it.

    > > > > > > >

    > > > > > > > **The thief lost by choice because in the video you can literally see the thief stealth and reset out of range many many times. Each time the thief has the option to leave the fight** if it ever felt it might lose or was in a losing match-up. Therefore, as I said before the thief was arguably being lazy and assuming it would get the kill because its probably used to face-rolling over Mesmer and others. In other words, the thief CHOSE to ambush me and had multiple chances to leave the fight and live if it ever thought it was in a losing fight. So obviously it thought it was in a winning fight and was wrong. That means it was 100% the thief's choice/mistake all the way from start to finish. Its extremely clear and not even really debatable.

    > > > > > >

    > > > > > > ...so you think he "lost by choice because he didn't run away". Not sure why you've tried calling me a troll and then repeated what I said (and what you said before).

    > > > > > >

    > > > > > > You try to say "the thief thought he was in a winning fight" based on what exactly? Based on the fact that he didn't "run away for good," despite needing to disengage multiple times to not die earlier? That's hilarious. Absolutely make sure to tell me where that conclusion came from.

    > > > > > > And the fact that whenever he disengaged and re-engaged, you also had the time to heal up is somehow irrelvant here? It's almost as if he taking his time also give you time to do whatever you want to do and helped you stand your ground.

    > > > > > > You say that "he's used to face-rolling over mesmer and others", but somehow he didn't faceroll you? Why exactly? Why is the thief using stealth or running unfair, but you utilizing your mechanic and standing between your clones is perfectly fine? Running isn't winning, not even close. Even moreso in pvp gamemode btw.

    > > > > >

    > > > > > You really make no sense.

    > > > >

    > > > > At which part exactly? (inb4 "all of it" which is not a valid answer, but just an effort to escape facts you don't like :( )

    > > > >

    > > > > > I was standing still typing in chat, thief stealth attacks me and stealth again so quick that clones cannot reach thief. the thief keeps stealthing and attacking a mostly stationary target (me) who didn't instigate the attack or chase the thief. Repeatedly the clones cannot even hit the thief because it can restealth so fast after attacks that Mirage (me) almost cannot hit the thief. The thief does significant damage to my Trailblazer Mirage. The thief can reset over and over.

    > > > >

    > > > > "stealths and attack a mostly stationary target who didn't instigate the attack"? "repeatedly the clones cannot even hit the thief?" "significant dmg"? You were at 16k+ hp for vast majority of that fight.

    > > > > It's pretty funny because your description here is just a plain lie, maybe you should rewatch your own video before trying to talk back?

    > > > >

    > > > > 10:02 -start of the fight, thief deals 7k of free dmg because -just like you said- you stand in the middle of wvw and type (not sure how that's supposed to play into you trying to show thief is op, but ok :lol: )

    > > > > 10:22 -you're already at about the same hp %. Thief stealths, but still takes some condi dmg, now he's at lower hp % (and just flat lower hp, but that was true since the start of the fight, so w/e) than you are. Good job achieving that while claiming the thief is impossible to hit I guess?

    > > > > Now you're just standing behind the clones, waiting for the thief to appear/re-engage. Which he does and so he takes more dmg going from 60%+ hp to 20%. All that not exactly by you somehow outplaying him or presenting some hightened gamesense with *exceptional mouse-skill-clicking reflexes*, but mostly by standing near your clones (which, as you claim, can't even hit the thief -must be magic).

    > > > > Thief burns heal and stealths, because he already almost died, while you're still at >16k hp. The fight resets for both of you and at this point... so much for your "he thought he'll easly win theory, when he pretty much already lost once and had to run away.

    > > > >

    > > > > Then he re-engages again, tries to burst you, he can't, you stand by the clones, yaddayaddayadda, same story as before, goes down to **11%** hp, while you're still at **13k**. At this point he disengages again, but you actually even get out of combat first to heal back to full hp when he's still at below 40%. Now YOU engage him, he barely touches you and dies because you're clearly some kind of skill-clicking condi mirage god or something xd

    > > > >

    > > > > >What kinda stuff are you smoking? I might like some too! Blather on all u like though about thief.

    > > > >

    > > > > Aww buddy -pretty clearly if anyone's "smoking something" here, it's not me. Keep making your own reality despite the video you've posted by yourself.

    > > > >

    > > > >

    > > > > As you said, I pointed out and then *you confirmed again*: the thief *"lost by choice"*, because he *chose* to participate in a fight while in wvw instead of running away and pveing camps I guess.

    > > >

    > > > So when I go from like 24k to 16k each attack, thats not significant damage? smoke some more crack. BTW I could really give a kitten about this thief if your problem. I just posted a video as an example of thieves high reset potential.

    > > >

    > > > You are just a bitter player looking to attack someone to make yourself feel better. As I said before. Keep it up you may just find you bring yet, MORE unwanted attention from Anet about thief balance and get yet more nerfs. (none of which I asked for or suggested)

    > > >

    > > > Go smoke a little more crack.

    > >

    > > Buddy, stop spamming with "woah you smoke crack!" when you don't have anything of value to respond with.

    > > Take a few deeper breaths, re-read what I wrote (while you're at it, maybe even re-read your own post I was answering to, just to make sure I am actually responding to what you said, which I do) and answer with something relevant. If you want to randomize insults, look somewhere else.

    > >

    > > You're the one person in this thread that keeps constantly insulting others instead of answering to the contents of their msgs in at least last few of your posts -so much for being "*a bitter player looking to attack someone to make yourself feel better*". For real, re-read last few posts and take a good look at yourself in light of what you just wrote.

    >

    > Here is a list of the reasons you are wrong in list form to make it simple.

    >

    > 1) thief is MUCH higher rank

    > 2) thief keeps resetting out of my combat range.

    > 2a if I chase I use up my only mobility which is also one of 2 stun breaks.

    > 2b At this point the thief is free to find a new target or wait for another attack opportunity.

    > 3) the thief does enough damage to kill me given the chance which is why its attacking.

    > 4) the thief instigated the fight from stealth ambush on a trailblazer Mirage which the thief's mistake if anyone's.

    > 5) My entire damage burst on the thief was from confusion which means when the thief goes down its actually from them choosing to activate skills which leads to them taking bust level damage.

    > 6) the point of my post was to respond to another post about thief having high reset potential in wvw to the point that people complain about it.

    > 7) You seem to wana nit pick my input methods for skill activation rather than talk about the actual subject.

    >

    > Im not going to explain everything to someone who I think is just looking for some kind of soft target. You no valid counter argument.

    >

    > You seem to want to counter the fact that thief has massive reset potential by saying, in effect, _No your wrong thief is so badly under powered it couldn't possibly kill a Mirage because the thief lost._ That isn't a counter argument to the fact that thieves high reset potential or that ultimately means the thief chose to fight and stay in the fight to the loss and had other options that would have let the thief escape the fight it started if it didnt wana be in that fight. PARTICULARLY, when you take into account Im running a built that is using CONFUSION for its burst meaning they had to activate skills to get hurt like they did.....

    >

    > *eye roll*

    >

     

    So in the vid a higher ranking thief loses to u, the class it hard counters the most while also preforming resets and ur point of it all is not that thief is OP but its ability to reset or disengage is if I understood correctly.

    So couldnt this vid also be taken as a way to explain why the thief class has the disengage potential that it has in its current form? Cuz kinda seems like the vids showing how much of a free bag thief would be without its disengage or reset potential no? Kinda points out the reasoning for thief's hit and run design, so thanks for that.

  7. > @"Leonidrex.5649" said:

    > > @"Tycura.1982" said:

    > > > @"Leonidrex.5649" said:

    > > > > @"CutesySylveon.8290" said:

    > > > > > @"McPero.3287" said:

    > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > @"McPero.3287" said:

    > > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > > @"McPero.3287" said:

    > > > > > > > > > > @"KrHome.1920" said:

    > > > > > > > > > > Seeing a dev on a certain class. Reasoning that this might be the reason one specific build of that class overperforms (which it doesn't btw.).

    > > > > > > > > > >

    > > > > > > > > > > Oh dear...

    > > > > > > > > >

    > > > > > > > > > Yeah DH in ratings where majority of people play isn't overperforming at all, good one. DH is just stupid design and needs to be changed or if that is not possible currently, nerfed. It is very unfun to play against and bad for new/learning players.

    > > > > > > > >

    > > > > > > > > Lol un fun to play against, I love reading players writing this. Thief is also unfun to play against, mirage,a power splbr when it could actually do damage, holo, necro and its spec, revs(especially condi), renegade, druid and so on so on, the games gotten to a point thru bad balancing that not only are most classes unfun to fight but thier unfun to play as well. Players helped anet get it to this point as well with their incessant constant biased crys.

    > > > > > > >

    > > > > > > > In PoF release game wasn't fun yes because of insane power creep but right now Warrior (damage one), Holo, Necro, Mirage, Thief (apart from Deadeye) are all fairly balanced and fun to play against. The most toxic rev build is shiro builds not condi, condi rev actually dies now and plays damage traits in corruption instead of full resistance spam, but I guess here comes low elo mentality that anything that is condi is not skillful even though it has more counter play than power builds. You know rev is overtuned when bad players do well on it which seems to be the case at the moment. Saying balancing has been bad is also just wrong game has been getting progressively better after PoF launch disaster and CMC has more braincells than to listen to unreasonable mains crying on forums why their class is weak and how other class is OP.

    > > > > > >

    > > > > > > Power warrior is fun to play against for all the wrong reasons and unfun to play for the same reasons. Power Warrior has been kitten so hard of course their fun to fight in a way, u get cc'd who cares u took 0 damage even though u made a mistake and didn't avoid a easy tell and predictable skill and u have forever to stunbreak before the second hit of 100 blades goes off OR u simply avoid the warrior's eviscerate and warrior becomes a easy target. Ever since the feb patch warrior has become a melee class that is of little threat in most situations and a bubble bot in wvw. Fun....

    > > > > >

    > > > > > Strength spellbreaker mains were spoiled because their class was so easy to do well on. Everything did damage great sustain, perma 25 might for more damage, great defensive capability. Now Warrior actually takes great skill to play. You don't have insane damage from might and sustain from signet and you cant just chain cc kill because cc doesn't do damage. Strength Warrior is not bad atm, if you feel like its bad its probably you.

    > > > >

    > > > > I can't help but lol at this horrible take from someone that couldn't handle the most telegraphed class in the game. Warriors damage was absolutely gutted and still has the requirements of always outplaying your opponent to even hope to build any momentum, let alone actually close a kill, and you think it's alright? Warrior has no way of actually doing anything to someone with even average reaction timing to its super obvious burst setups and is relegated to only punishing the most obvious of mistakes that you're not even guaranteed to be presented with. Take a competent player on any class vs warrior and you're going to have an extremely rough time finding openings to actually start your offense when you're at the mercy of their mistakes, not the warriors actual skill. You still have to chain CC people to kill them because you won't land anything otherwise, what are you on about? If you're struggling vs strength spb, then it's probably you.

    > > >

    > > > warrior had to outplay ONLY the builds that were equally broken as warrior was, if you even thought of trying something without protection or toughness warrior just ran you the kitten down

    > > > ( I used to kitten around with wizard cmirage pre feb )

    > > > and my oh my its not about being telegraphed its about everything dealing damage, legit been hit for 5200 by a dodge or 11k from gs3 ( 8s cd evade skill btw )

    > > > add in constant passive healing, rampage, and access to quickness and it kitten on anything that was as busted as it was.

    > >

    > > Warrior has to have hard hitting skills because it can't hit consistently unless you're CC'd or standing around in melee range. Even now it's really no different. Everything deals damage except for CC and we've been forced into zerker amulet with fighter instead of demo/strength. Inconsistent damage, telegraphing, and being more or less melee only are warrior's weaknesses. A majority of my attacks won't land on a running aboutfaced opponent because of the range gap.

    >

    > what warrior is now and what was pre-feb are different things. Its fine to have strong hitting skills, its not fine where the weakest skill you have can deal over 4k dmg, and kitten like this was a reason why everyone ran kitten ton of toughness and protection, as I said, my no-prot, no toughness mesmer was REGURARELY hit for 4k dmg by dodge alone, and this is not counting stupid kitten like getting hit by a rock for 15k+ dmg, I simply said that warrior was equally broken to other meta specs and equally a problem to the games balance

     

    4k on dodge was silly as was the damage all skills did while in rampage. I also agree with anets take on the to traits in defense line as they were to strong to be passive but what anet did was lazy and should have been handled far better regarding those traits. Simply nerfing damage on roll and rampage's damage to be in line with the current post feb patch damage woulda been enough along with less of a nerf to healing and might so the mmr trait and healing sig were still worth taking.That all said warrior did not need its healing and damage potential gutted as far as it received via might, healing reductions over multiple avenues throughout the class nor did all the damage need to be removed from cc. Having a skill like bullscharge doing 2k without chance to crit would have sufficed, same for all of warriors cc. Warrior now is the least threatening class in melee range due to these changes and it's the games supposed melee specialist hence the new warrior meta is a dealbreaker build. I'm sry but any player that thinks warrior is in a good spot given the class type really shouldn't be weighing in on balance, The reason the games in such a mess and is close to dead is because anet for some reason listens to these so called expert balance forum'ers when making changes to their game. It's really worked well for them eh.

  8. > @"UNOwen.7132" said:

    > > @"Dantheman.3589" said:

    > > > @"UNOwen.7132" said:

    > > >You call it a cowards class, but more accurately, it a support class.

    > >

    > > I’ve seen it all ???

    > >

    > >

    >

    > What, do you disagree with that definition? Because the style of thief has been considered a support class for a very long time. Thief cannot do much of anything on their own. Their goal is to empower their team, both directly through +1ing and creating outnumbered situations, but also by applying pressure around the map through rotation and the ever-present threat of decapping. Thats a support playstyle.

     

    I get what ur saying here as I think ur equating +1'ing as a type of support type playstyle in which ur not wrong in a sense, I just think most players when considering a support type class they think of it as a class that heals,boosts(boons) and cleanses its teammates and less so a class that supports its teammates by turning their fights into outnumbered ones.

  9. > @"McPero.3287" said:

    > > @"Psycoprophet.8107" said:

    > > > @"McPero.3287" said:

    > > > > @"Psycoprophet.8107" said:

    > > > > > @"McPero.3287" said:

    > > > > > > @"KrHome.1920" said:

    > > > > > > Seeing a dev on a certain class. Reasoning that this might be the reason one specific build of that class overperforms (which it doesn't btw.).

    > > > > > >

    > > > > > > Oh dear...

    > > > > >

    > > > > > Yeah DH in ratings where majority of people play isn't overperforming at all, good one. DH is just stupid design and needs to be changed or if that is not possible currently, nerfed. It is very unfun to play against and bad for new/learning players.

    > > > >

    > > > > Lol un fun to play against, I love reading players writing this. Thief is also unfun to play against, mirage,a power splbr when it could actually do damage, holo, necro and its spec, revs(especially condi), renegade, druid and so on so on, the games gotten to a point thru bad balancing that not only are most classes unfun to fight but thier unfun to play as well. Players helped anet get it to this point as well with their incessant constant biased crys.

    > > >

    > > > In PoF release game wasn't fun yes because of insane power creep but right now Warrior (damage one), Holo, Necro, Mirage, Thief (apart from Deadeye) are all fairly balanced and fun to play against. The most toxic rev build is shiro builds not condi, condi rev actually dies now and plays damage traits in corruption instead of full resistance spam, but I guess here comes low elo mentality that anything that is condi is not skillful even though it has more counter play than power builds. You know rev is overtuned when bad players do well on it which seems to be the case at the moment. Saying balancing has been bad is also just wrong game has been getting progressively better after PoF launch disaster and CMC has more braincells than to listen to unreasonable mains crying on forums why their class is weak and how other class is OP.

    > >

    > > Power warrior is fun to play against for all the wrong reasons and unfun to play for the same reasons. Power Warrior has been kitten so hard of course their fun to fight in a way, u get cc'd who cares u took 0 damage even though u made a mistake and didn't avoid a easy tell and predictable skill and u have forever to stunbreak before the second hit of 100 blades goes off OR u simply avoid the warrior's eviscerate and warrior becomes a easy target. Ever since the feb patch warrior has become a melee class that is of little threat in most situations and a bubble bot in wvw. Fun....

    >

    > Strength spellbreaker mains were spoiled because their class was so easy to do well on. Everything did damage great sustain, perma 25 might for more damage, great defensive capability. Now Warrior actually takes great skill to play. You don't have insane damage from might and sustain from signet and you cant just chain cc kill because cc doesn't do damage. Strength Warrior is not bad atm, if you feel like its bad its probably you.

     

    A class with such a straitforward and predictable burst has to be easy to play somewhat as it's very easy to counter, before feb patch war mains still had to catch people with their highly predictable and easy tell cc skills to apply their burst, if u got caught by a warriors cc than u messed up and u were punished for it, not so much now which is why games going in the wrong direction. The games being dumbed down and dumpatered fast especially with the help of its community. Players wrongfully equate easy to face and beat with fun to play against all to often and call nerfs on any classes they face. Warrior had to out smart their opponent to land their cc's or catch them of guard due to the predictable nature of warriors bursts, especially any burst using gs and as a follow up u had 100 blades(easily avoided with stunbreak due to cast time) and or f1. Not a lot of variety in burst options on power gs which is why u had to try and catch ur opponent or ur burst is useless. Gw2 classes especially these days are pretty basic and dumbed down but warrior is as basic as it gets in rotations and predictability, it needs to punish those who get caught by its bursts and currently it does not. If a warrior baits out a mistake or is patient and uses his bullscharge just at the right time and knocks his opponent out it's far to simple for every class to simply stunbreak resulting in nothing but a loss of a stunbreak. If the player decides to not waste a stunbreak due to being able to simple walk out of 100 blades skill half way thru avoiding half the skills damage due to 10 blades cast time than they can do so lol. It's funny that a warrior has to cancel his 100 blades skill to have a chance to catch their opponent with a f1 due to 100 blades horrible cast time.

    Having 0 damage on cc doesn't work in a game like gw2 especially with all the available ways to not only avoid cc but ways to clear it, especially when classes like warrior are designed as they are and need to be reworked to fit this new rule if it's not planned to be adjusted. Now not only is warriors burst damage lost by loss of cc damage but the cc is easy to avoid being punished for when caught by it, remember most the roster does not require a hard cc set up like power gs war does.

    U definitely can't be surprised players that play this game solely for the pvp are leaving so fast and the as to why the population is so low as most the classes are being dumbed down and becoming zero fun to play all because players consider any class that challenges them as un fun to play and in need of balancing in way of nerfs. In this forum the number 1 way to tell if a class is underperforming is when players say it's fun to fight or balanced lol not all but definitely the majority.

  10. > @"McPero.3287" said:

    > > @"Psycoprophet.8107" said:

    > > > @"McPero.3287" said:

    > > > > @"KrHome.1920" said:

    > > > > Seeing a dev on a certain class. Reasoning that this might be the reason one specific build of that class overperforms (which it doesn't btw.).

    > > > >

    > > > > Oh dear...

    > > >

    > > > Yeah DH in ratings where majority of people play isn't overperforming at all, good one. DH is just stupid design and needs to be changed or if that is not possible currently, nerfed. It is very unfun to play against and bad for new/learning players.

    > >

    > > Lol un fun to play against, I love reading players writing this. Thief is also unfun to play against, mirage,a power splbr when it could actually do damage, holo, necro and its spec, revs(especially condi), renegade, druid and so on so on, the games gotten to a point thru bad balancing that not only are most classes unfun to fight but thier unfun to play as well. Players helped anet get it to this point as well with their incessant constant biased crys.

    >

    > In PoF release game wasn't fun yes because of insane power creep but right now Warrior (damage one), Holo, Necro, Mirage, Thief (apart from Deadeye) are all fairly balanced and fun to play against. The most toxic rev build is shiro builds not condi, condi rev actually dies now and plays damage traits in corruption instead of full resistance spam, but I guess here comes low elo mentality that anything that is condi is not skillful even though it has more counter play than power builds. You know rev is overtuned when bad players do well on it which seems to be the case at the moment. Saying balancing has been bad is also just wrong game has been getting progressively better after PoF launch disaster and CMC has more braincells than to listen to unreasonable mains crying on forums why their class is weak and how other class is OP.

     

    Power warrior is fun to play against for all the wrong reasons and unfun to play for the same reasons. Power Warrior has been gimped so hard of course their fun to fight in a way, u get cc'd who cares u took 0 damage even though u made a mistake and didn't avoid a easy tell and predictable skill and u have forever to stunbreak before the second hit of 100 blades goes off OR u simply avoid the warrior's eviscerate and warrior becomes a easy target. Ever since the feb patch warrior has become a melee class that is of little threat in most situations and a bubble bot in wvw. Fun....

  11. The games balance is trash and unfixable, even classes that are otherwise fine have at least 1 or 2 ridiculous skills, ele for example cant float around in a aoe knockdown cc for what feels like 90% of a pvp match lol, a dev who introduced a skill like that or similar shouldn't be near pvp balancing.

  12. > @"McPero.3287" said:

    > > @"KrHome.1920" said:

    > > Seeing a dev on a certain class. Reasoning that this might be the reason one specific build of that class overperforms (which it doesn't btw.).

    > >

    > > Oh dear...

    >

    > Yeah DH in ratings where majority of people play isn't overperforming at all, good one. DH is just stupid design and needs to be changed or if that is not possible currently, nerfed. It is very unfun to play against and bad for new/learning players.

     

    Lol un fun to play against, I love reading players writing this. Thief is also unfun to play against, mirage,a power splbr when it could actually do damage, holo, necro and its spec, revs(especially condi), renegade, druid and so on so on, the games gotten to a point thru bad balancing that not only are most classes unfun to fight but thier unfun to play as well. Players helped anet get it to this point as well with their incessant constant biased crys.

  13. > @"Styros.8931" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Styros.8931" said:

    > > > > @"Terrorhuz.4695" said:

    > > > > > @"Crab Fear.1624" said:

    > > > > > > @"Terrorhuz.4695" said:

    > > > > > > Tried thief a couple of times.

    > > > > > > Hated how everything was so incredibly easy, any mistake went unpunished (no matter how hard you kitten up, you can always just dodge away, or stealth away -and shadow rejuvenation will bring you back to 100%-, or teleport away, or steal+unblockable daze that bypasses stab at the last second, or blind at the last second).

    > > > > > > Didn't touch it again, I was disgusted. Not gonna touch it just to prove a point on the forum.

    > > > > > >

    > > > > > > Let's play a different game: you try another class and then you come back here to tell us how it feels to play a game where people can actually punish you when you make a mistake, instead of having a hundred thousand save-my-butt buttons. Deal?

    > > > > >

    > > > > > My experience is holo is good at resets.

    > > > > >

    > > > > > You can chain defenses to get away enough to single out a thief on a shiro.

    > > > > >

    > > > > > Weavers are good and dodging and running away.

    > > > > >

    > > > > > Mirages, well mesmers in general are pretty hard to pin down.

    > > > > >

    > > > > > I mean if we play full glass, zero defense on anything we probably cant run away.

    > > > > >

    > > > > > Thief has one initiative pool, so after any "good" skill use they have maybe one more, and everything else goes "on cooldown".

    > > > > >

    > > > > > The escape buttons lol.....

    > > > > >

    > > > > > Just curious, what are the full hundred thousand save-my-butt buttons? (for thief)

    > > > >

    > > > > Three dodges with a very long travelled distance+ half a dodge from the signet, teleport which acts as a double stunbreak and also a cleanse, some more evade on dagger storm, one more evade on the healing skill (that, or some 5-6s of stealth, your choice), then even more stealth if you're running d\p (I'm assuming you do) + unblockable blindness here and there 'cause why tf shouldn't we add some more defensive options to thief they don't have anything, + swipe being an unblockable instacast ranged CC that bypasses stab and with the traits has a fairly low recharge time as well.

    > > > >

    > > > > Forgot anything?

    > > > >

    > > > > INB4 you're talking about daredevil not core thief. Yes I am.

    > > >

    > > > as I said like 100 times before its problem of D/P weapon set, other weapon sets doesn't have that huge impact

    > >

    > > Man its obviously u dont like teef weapon kits that include pistols or I'm betting rifle, that's ok as everyone dislikes the playstyles of some kits.

    > Man , go play other weapon sets, then d/p then other again then d/p .After this manipulations look how bad you are and how op is d/p over other weapon sets. There no skill in spam blind from shadowshot and blackpowder , zero skill

    >

    >

     

    I play all weapon sets and do well on all but d/d builds so.......playing other weapon sets other than d/p doesn't make me feel like I'm bad, that may be just a u issue. Maybe practice a bit more on other builds.

  14. I dunno only thing on ranger as a hole that needs a major tune down is its immobilizing vines, not only should the significantly lower the vines hp but also the classes excess to them especially druid and its trait. Rest of the class doesn't really stand out from the rest of the roster, maybe slight adjustments here and there but definitely doesn't need giant nerfs.

  15. > @"Avatar.3568" said:

    > You can't win against a team with a Thief when you don't have one

     

    Naw a slb using gs/bird or warrior and others that play with decapping in mind have enough mobility given the small size of the map to make the thief's decapping way less effective. Problem is doing so is only done by players playing thief as decapping and these days less so +1'ing is all their good for where as players playing soulbeast, warrior and other classes that have great mobility options usually play these classes with another role in mind, even if a decapper is needed. There are classes other than teef that can get node to node in only a few seconds behind thief.

  16. > @"Styros.8931" said:

    > > @"Terrorhuz.4695" said:

    > > > @"Crab Fear.1624" said:

    > > > > @"Terrorhuz.4695" said:

    > > > > Tried thief a couple of times.

    > > > > Hated how everything was so incredibly easy, any mistake went unpunished (no matter how hard you kitten up, you can always just dodge away, or stealth away -and shadow rejuvenation will bring you back to 100%-, or teleport away, or steal+unblockable daze that bypasses stab at the last second, or blind at the last second).

    > > > > Didn't touch it again, I was disgusted. Not gonna touch it just to prove a point on the forum.

    > > > >

    > > > > Let's play a different game: you try another class and then you come back here to tell us how it feels to play a game where people can actually punish you when you make a mistake, instead of having a hundred thousand save-my-butt buttons. Deal?

    > > >

    > > > My experience is holo is good at resets.

    > > >

    > > > You can chain defenses to get away enough to single out a thief on a shiro.

    > > >

    > > > Weavers are good and dodging and running away.

    > > >

    > > > Mirages, well mesmers in general are pretty hard to pin down.

    > > >

    > > > I mean if we play full glass, zero defense on anything we probably cant run away.

    > > >

    > > > Thief has one initiative pool, so after any "good" skill use they have maybe one more, and everything else goes "on cooldown".

    > > >

    > > > The escape buttons lol.....

    > > >

    > > > Just curious, what are the full hundred thousand save-my-butt buttons? (for thief)

    > >

    > > Three dodges with a very long travelled distance+ half a dodge from the signet, teleport which acts as a double stunbreak and also a cleanse, some more evade on dagger storm, one more evade on the healing skill (that, or some 5-6s of stealth, your choice), then even more stealth if you're running d\p (I'm assuming you do) + unblockable blindness here and there 'cause why tf shouldn't we add some more defensive options to thief they don't have anything, + swipe being an unblockable instacast ranged CC that bypasses stab and with the traits has a fairly low recharge time as well.

    > >

    > > Forgot anything?

    > >

    > > INB4 you're talking about daredevil not core thief. Yes I am.

    >

    > as I said like 100 times before its problem of D/P weapon set, other weapon sets doesn't have that huge impact

     

    Man its obviously u dont like teef weapon kits that include pistols or I'm betting rifle, that's ok as everyone dislikes the playstyles of some kits. Uve mentioned u prefer d/d and s/d and that's cool, so do I but instead of calling players monkeys or braindead for liking those other kits why not simply ask for adjustments to d/d or s/d to bring the up slightly to a more viable place?

    U say u want d/p and p/d deleted but why ask for kits on ur class that other teef players enjoy simply cuz u dont, plus it decrease build deversity on teef. Asking for slight buffs to the kits u enjoy on teef seems the better option to me.

  17. Any skills that hits multiple people or aply's its damage over a area should have its dps cut a significant amount from what they are now and builds that rely on braindead aoe spam need to be compensated to stay relevant as we don't want to lose what little build diversity we have left in the game.

    These days a new player tries out conquest and are net with what can only be described as what u see in the zerg pirate ship meta in wvw but obviously on a much smaller scale as its 5v5. The fights on most occasions revolve around players just spamming aoe circles on the node while doing a few single target skills. Look at the most used classes other than thief which is being used for mobility not aoe and u see most popular classes are classes that are most effective at aoe spam due to how effective aoe's are in the game. Honestly if ur gonna go as far as removing damage from cc why wouldn't u also do the same on aoe skills that hit multiple targets and that cover a area and just have them aply conditions like weakness, boon corruption and other similar conditions?

    Return some of the damage on cc's where it makes sense, and cut the effectiveness of aoe's and game would be in a bit better state on that front.

  18. > @"Artyrim.1945" said:

    > I'm a noob and after playing pvp for few weeks all I can say is : AOE AOE AOE AOE AOE AOE for win . And if the class has aoe cond skills is even better

    > Skills? Aim? Tactics? Assist ? Who cares!

    > Just have a team with 2-3 Aoes like pala and ren and you don't need a brain to win.

    > Ofc I go alone vs 2-3 people but they don't target me just spam aoe/ aoe with cond and they can kill me.. Is really frustrating to loss just because this ,when you can own them in a 1 vs 2-3 without aoe ( as mesmer), my stealth is almost useless and my clones can't stay alive for 1 sec...

    >

    >

    > Is the organized high end pvp just a spam of aoe ??

     

    This is why player retention in gw2 pvp is bad, why players leave and why new players think its garbage. The game has amounted into 90%spam aoe condi's on the node bunker builds that require 0 brain cells to play. Very few people enjoy this type of gameplay hence the near death population.

  19. They run in easily identifiable set paths, always stand exactly in middle of node, sometimes their pathing leads them into objects in which they get stuck and run in place, always use same rotation in a fight regardless of difering situations. Pretty much anything ud expect from a pre programmed toon following a set script.

  20. > @"kash.9213" said:

    > What scale of fights are you trying to move around in? A broad question like that is just going to turn your thread into another nerf thief thread from the same sad crowd.

     

    This^ then again what else would u expect in these forums? Ask the difference between the classes and thread turns into who's worse off or OP compared to the other lol. Good ol gw2 crowd.

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