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Psycoprophet.8107

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Posts posted by Psycoprophet.8107

  1. I agree 100% every class has some cheesey build that everyone uses to either get extreme burst or extreme sustain that either 2 shots everyone or out sustains a ridiculous amount of dps. There's no build diversity as everyone basically just runs the same cheese builds. Fun times!

  2. > @"Twilight Tempest.7584" said:

    > > @"bOTEB.1573" said:

    > > How can you guys suggest nerfs of SLB in plat 2+??

    > > This spec is absolutely hilarious and easy to avoid its super obvious telegraphed skills. Once avoided the SLB is as good as dead.

    > > Look the meta comps, where is SLB?

    >

    > I hear a SLB just won in the last AT. So I guess there goes that argument.

    >

    > > @"melandru.3876" said:

    > > > @"bOTEB.1573" said:

    > > > > @"melandru.3876" said:

    > > > > > @"bOTEB.1573" said:

    > > > > > > @"DanAlcedo.3281" said:

    > > > > > > > @"bOTEB.1573" said:

    > > > > > > > How can you guys suggest nerfs of SLB in plat 2+??

    > > > > > > > This spec is absolutely hilarious and easy to avoid its super obvious telegraphed skills. Once avoided the SLB is as good as dead.

    > > > > > > > Look the meta comps, where is SLB?

    > > > > > >

    > > > > > > Its in WvW, dealing 10-12k unblockable auto hits from 1800+ range while having stealth and very good mobility.

    > > > > > >

    > > > > > > Getting Slb nerfed in pvp is one step closer to nerfs in WvW.

    > > > > >

    > > > > > Do you play the mode (WvW)? Do you realize that no reasonable and good commander will take a SLB in his squad? I hope you don't need the reasons why they don't take it? Really, why do we have to talk about this when everyone knows that SLB is not preferred choice for WvW?

    > > > > >

    > > > > > EDIT: ROFL ahahahah "**10-12k Unblockable Autohits** from **1800+** range"!!!! When you show me 1800+ range autohit of 10-12k in WvW I will give you 1000 gold.

    > > > >

    > > > >

    > > > >

    > > > > when can i expect the mail?

    > > > >

    > > > > since you probably won't watch anyway. highest autoattack (longbow) was 19127 damage, as can be seen in second video at 4.10 min

    > > > >

    > > > > yea, you are right it was not 10-12k unblockable!

    > > > >

    > > > > is ut hard to do? no

    > > > >

    > > > > strenght of the pack to build might (can use warhorn, use skill 5,then switch out for greatsword)

    > > > > sic'em +40%

    > > > > precast maul for another +50%

    > > > > switch longbow, and enjoy all the damage modifiers

    > > >

    > > > Where is the 1800+ range, my friend? Or you admit that you exaggerate? If it was a bet it would be extremely easy to take your gold. But meh... no more respect to your posts, I respect only the hard truth not cheap exaggerations. And even so it can land great damage it can be avoided super easy.

    > >

    > > i don't know if you are trolling, or just confusing accountnames.

    > > check this very thread yourself, this is my first, and i hoped only reply to yours

    > >

    > > you tried to ridicule the other guy, but me who plays wvw for 6 hours a day on eu (and have faced this soulbeast myself) know for a fact what damage, and what range they are capable off.

    > >

    > > the burden on proof was on him, i did the job for him and provided the obvious

    > >

    > >

    > >

    > > now you runaway, tail between legs

    > >

    > > either you talk big, or stay silent. i'm all game now

    > >

    > >

    > > it can be avoided supereasy lol , you didn't watch the videos as you otherwise would not have said so.

    > >

    > > he stacked stealth (12 seconds of it) by using every leap and blast in the smokefield. tell me how, or when, will you anticipate a stealthed 27k (axe 3) for example?

    > >

    > >

    > >

    > > you took your bet, now face it or accept being called out for it

    >

    > For context, this guy literally thinks Sic 'Em needs a buff:

    >

    > https://en-forum.guildwars2.com/discussion/76290/i-see-big-sic-em-problem/p1

     

    Yeah I will admit slb is one of my faves specs but with that said sic em should be a 25% dps modifier for player and 40% for pet, not 40 for both. That's too high a modifier imo,especially since others can stack with it.

  3. > @"Twilight Tempest.7584" said:

    > > @"bOTEB.1573" said:

    > > How can you guys suggest nerfs of SLB in plat 2+??

    > > This spec is absolutely hilarious and easy to avoid its super obvious telegraphed skills. Once avoided the SLB is as good as dead.

    > > Look the meta comps, where is SLB?

    >

    > I hear a SLB just won in the last AT. So I guess there goes that argument.

    >

    > > @"melandru.3876" said:

    > > > @"bOTEB.1573" said:

    > > > > @"melandru.3876" said:

    > > > > > @"bOTEB.1573" said:

    > > > > > > @"DanAlcedo.3281" said:

    > > > > > > > @"bOTEB.1573" said:

    > > > > > > > How can you guys suggest nerfs of SLB in plat 2+??

    > > > > > > > This spec is absolutely hilarious and easy to avoid its super obvious telegraphed skills. Once avoided the SLB is as good as dead.

    > > > > > > > Look the meta comps, where is SLB?

    > > > > > >

    > > > > > > Its in WvW, dealing 10-12k unblockable auto hits from 1800+ range while having stealth and very good mobility.

    > > > > > >

    > > > > > > Getting Slb nerfed in pvp is one step closer to nerfs in WvW.

    > > > > >

    > > > > > Do you play the mode (WvW)? Do you realize that no reasonable and good commander will take a SLB in his squad? I hope you don't need the reasons why they don't take it? Really, why do we have to talk about this when everyone knows that SLB is not preferred choice for WvW?

    > > > > >

    > > > > > EDIT: ROFL ahahahah "**10-12k Unblockable Autohits** from **1800+** range"!!!! When you show me 1800+ range autohit of 10-12k in WvW I will give you 1000 gold.

    > > > >

    > > > >

    > > > >

    > > > > when can i expect the mail?

    > > > >

    > > > > since you probably won't watch anyway. highest autoattack (longbow) was 19127 damage, as can be seen in second video at 4.10 min

    > > > >

    > > > > yea, you are right it was not 10-12k unblockable!

    > > > >

    > > > > is ut hard to do? no

    > > > >

    > > > > strenght of the pack to build might (can use warhorn, use skill 5,then switch out for greatsword)

    > > > > sic'em +40%

    > > > > precast maul for another +50%

    > > > > switch longbow, and enjoy all the damage modifiers

    > > >

    > > > Where is the 1800+ range, my friend? Or you admit that you exaggerate? If it was a bet it would be extremely easy to take your gold. But meh... no more respect to your posts, I respect only the hard truth not cheap exaggerations. And even so it can land great damage it can be avoided super easy.

    > >

    > > i don't know if you are trolling, or just confusing accountnames.

    > > check this very thread yourself, this is my first, and i hoped only reply to yours

    > >

    > > you tried to ridicule the other guy, but me who plays wvw for 6 hours a day on eu (and have faced this soulbeast myself) know for a fact what damage, and what range they are capable off.

    > >

    > > the burden on proof was on him, i did the job for him and provided the obvious

    > >

    > >

    > >

    > > now you runaway, tail between legs

    > >

    > > either you talk big, or stay silent. i'm all game now

    > >

    > >

    > > it can be avoided supereasy lol , you didn't watch the videos as you otherwise would not have said so.

    > >

    > > he stacked stealth (12 seconds of it) by using every leap and blast in the smokefield. tell me how, or when, will you anticipate a stealthed 27k (axe 3) for example?

    > >

    > >

    > >

    > > you took your bet, now face it or accept being called out for it

    >

    > For context, this guy literally thinks Sic 'Em needs a buff:

    >

    > https://en-forum.guildwars2.com/discussion/76290/i-see-big-sic-em-problem/p1

     

    Yeah I will admit slb is one of my faves specs but with that said sic em should be a 25% dps modifier for player and 40% for pet, not 40 for both. That's too high a modifier imo,especially since others can stack with it.

  4. > @"DuckDuckBOOM.4097" said:

    > > @"Eurantien.4632" said:

    > > But like... Isn't just the raw power just better anyway over the precision? With those stats?

    >

    > It's not just the raw power but also the modifiers for PvE and capping crit chance. In general, after the recent balance patch:

    > Raids: Force/Impact+Thief runes (10% flanking bonus)

    > Fotm: Force/Accuracy+Scholar runes.

    >

    > Both builds mix in assassin's gear to hit 100% crit chance with fury and banner (maybe spotter depending on team comp). So you are shooting for around 70-75% crit chance now. So precision and modifiers drive the sigil/rune changes and are more important than power up to a point.

    >

    > > @"Psycoprophet.8107" said:

    > > > @"voltaicbore.8012" said:

    > > > > @"Psycoprophet.8107" said:

    > > > > How do eagle ruins compare to scholar in overall dps regarding soulbeast builds? Scholars are expensive and wondering if I'd be worth the change?

    > > >

    > > > This is a spvp discussion, which means whatever set of runes you slot into your character's armor doesn't matter. The rune in spvp is entirely controlled by the rune set you select in your pvp equipment screen (accessed by clicking on the helmet icon at the top-center of your screen when you enter the pvp lobby).

    > > >

    > > > As to your actual question, I haven't tested it myself, but Eagle runes should outperform Scholar if you have trouble remaining above the 90% threshold for the Scholar buff. It would of course depend on how good you are at recovering/resetting fights.

    > >

    > > I get that just figured I was here and would still get a solid answer from long time rangers lol just always see scholars on power builds but figured in most scenarios eagle would be solid as well and way cheaper. Thanks for taking the time to reply ,I think ur right and gonna save my 30 gold lol.

    >

    > If you only have 1 armor set and also casually play open world, don't get thief even though it's meta in raids. The flanking bonus won't work without a tank holding constant aggro. However, I don't think eagle is worth it for open world PvE since you will be able to 1 hit KO a lot of mobs. Even if you don't 1 hit KO mobs, a single Maul will bring most enemies down to 25% health. This means the lower than 50% health bonus damage rarely kicks in. While the 90% health threshold is annoying, you are playing power SB already so you have loud whistle and oppressive superiority for those health thresholds. Get used to avoiding damage.

    >

    > If you want a cheap alternative, I think rune of the spellbreaker might serve you better in PvE. 7% vs enemies with no boons with power and precision.

     

    Ok thanks I'll check those out I may just night the bullet and pick up scholars.

  5. > @"Burnfall.9573" said:

    > > @"TheShyGuyTheory.2849" said:

    > > For fun, I'm writing up a detailed "report" on problems I have with Thief and how I personally would address them. My current problem however is that because of my ping I have little recent experience with PvP and WvW gameplay and would like outsider opinions on what they would change, improve or remove.

    > >

    > > examples;

    > > * Do weapons not feel like they should when you think of how a thief would play?

    > > * Are play-styles you associate with Thief not being addressed?

    > > * Not enough variety?

    > >

    > > This kind of stuff. Thanks in advanced.

    >

    > The community problems with Thief is that their designs are toxic for the well being of the game and are continuously being promoted, embraced and justified of toxiciating the game . The solution; redesign them from the ground up with healthy competitive fair design mindset.

    >

    > Nothing will ever be addressed until Thief toxic design are addressed

    >

    > (by the way, what impacts of 8 years of 'nerfs' has done to transform this profession into a healthy competitive skill-play profession to the community? **Absolutely-None!!**)

    >

    > (Mesmer being Thief scapegoat need to be seriously addressed as well- Thief being by far the most dangerous toxic offender in the entire game history. Thief must be severely punished for their toxic behaviours than be completely thrown out of the professions roster-with-no exceptions. Lastly, after, will be carefully redesigned in a later time)

    >

     

    I think ur confused. Thief that plays fair etc isn't a thief. Yeah YOU dont like the thief archetype,we get it already. Only way ull be happy is if they basically redesigned thief to not be a thief class. Than ull find somthing else to petition about that annoys u about the game lol

    One could argue the large aoe spam,invulnerability,pulls, crazy high sustain and powercrept dps burst by high sustain classes etc are toxic cheese designs as well but guess they don't bother u. It's all thief just thief and mesmer at the start of it all lmao.

  6. > @"Twilight Tempest.7584" said:

    > > @"Deax.1572" said:

    > > > @"Faux Play.6104" said:

    > > > The soulbeast hate is amazing. This can't be from spvp. I have no issue fighting them with reaper or scoruge. Play warrior and you eat them for lunch. The maps have plenty of spots to los and they don't have good defense at all. I die way more to builds that can teleport burst like rev. That is much more dangerous if done well than pew pew. Watch Rom's stream. He isn't laying waste to people with it

    > > >

    > > > I'd much rather have glass cannon builds in the game than sustain builds. The bunker meta killed GW2 pvp.

    > >

    > > *Whispers* Shhh! This is not the place for reason, this is the land of emotionally fueled absurdity, blend in. *Clears throat* Ah yes! SB so OP, too much everything, perma stealth, 3 weapon sets, can swap in beast mode and out of beast mode with 4 pets to utilize every invuln/stealth, 30k auto attacks, Shroud even 360 no scoped a warrior through endure pain! The mad lad! Pliz nerf. */sarcasm*

    >

    > Right?! Why should SLB be the first and only spec ever to get targeted by a lot of the community and "balanced" accordingly? :wink:

     

    It's funny when the popular classes are the OP offenders lol oh how the people change.

  7. Far too many useless filler traits. The filler traits all should have been changed by now considering how many years the life of the game has had. Some traits are literally useless. This applies to all classes. Their are a lot of skills as well that are obviously underperforming as well as overperforming

    That go untouched for far to long. Imho the balance team and team that works on skill design etc needs expanded to allow for more pre testing of changes as well as more frequent changes as needed.

  8. > @"EpicTurtle.8571" said:

    > > @"Kylden Ar.3724" said:

    > > > @"Burnfall.9573" said:

    > > > 'Mesmers treated poorly'?

    > > > I do not think so

    > > >

    > > > [snip biased videos]

    > >

    > > Yes, because the amount of skill and practice that takes (and the number of edits where they don't show you where it didn't work) is totally inline with Hammer Rev pressing 2 on cooldown or Longbow Soulbeast pressing 4 and then 2 on cooldown.

    > >

    >

    > Don't waste your time. He's just gonna throw a quote at you and say something vaguely irritating about how Mesmer is 'toxic' then never explain what he means.

     

    Or post a vid from 2015 or early, he has a long time vendetta against mesmers and thieves.

  9. > @"voltaicbore.8012" said:

    > > @"Psycoprophet.8107" said:

    > > How do eagle ruins compare to scholar in overall dps regarding soulbeast builds? Scholars are expensive and wondering if I'd be worth the change?

    >

    > This is a spvp discussion, which means whatever set of runes you slot into your character's armor doesn't matter. The rune in spvp is entirely controlled by the rune set you select in your pvp equipment screen (accessed by clicking on the helmet icon at the top-center of your screen when you enter the pvp lobby).

    >

    > As to your actual question, I haven't tested it myself, but Eagle runes should outperform Scholar if you have trouble remaining above the 90% threshold for the Scholar buff. It would of course depend on how good you are at recovering/resetting fights.

     

    I get that just figured I was here and would still get a solid answer from long time rangers lol just always see scholars on power builds but figured in most scenarios eagle would be solid as well and way cheaper. Thanks for taking the time to reply ,I think ur right and gonna save my 30 gold lol.

  10. > @"Lan Deathrider.5910" said:

    >

    > .> @"Psycoprophet.8107" said:

    > > > @"Lan Deathrider.5910" said:

    > > > > @"Psycoprophet.8107" said:

    > > > > > @"Lan Deathrider.5910" said:

    > > > > > > @"Zexanima.7851" said:

    > > > > > > > @"Westenev.5289" said:

    > > > > > > > Berserker feels more glassy than an elementalist. :s Even so, I disagree with the premice of this thread - Necromancers are nine times more likely to try facetanking hoards of enemies (and blame their team for not fighting alongside them).

    > > > > > >

    > > > > > > This checks out, I've done this multiple times on necromancer

    > > > > >

    > > > > > Can confirm. I leap into zerg, lay down soul spiral, and gtfo of the there when I play my reaper. I get lots of kills that way.

    > > > >

    > > > > I as well, most enjoyable thing reaper can do in zergs lol. Is awesome standing on a wall then spec walk off than shroud up, pop armor,chill field than spin to win to immediately tele back on wall to wait out CD before repeating lol.

    > > >

    > > > Sometimes I wish warrior had abilities like that...

    > >

    > > Somtimes I pop in invulnerability elite and do same idea just u have to have gs or stampede to gtfo fast. But yeah reapers definitely better at doing that lol only thing that sucks with reaper is if u miss ur tele window u might as well just stand there and eat what's coming and respawn cuz dont really have any blocks or invulnerability skills lol

    >

    >

    > Death's Charge will get you back out if Infusing Terror is still up.

     

    For sure, I just always pop outa shroud to tele back to safety and sometimes it bugs out or I screw up and take too long and the tele window closed. Sometimes I remember to place a preemptive wurm off to side of zerg and no one notices me lol

  11. > @"Lan Deathrider.5910" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Lan Deathrider.5910" said:

    > > > > @"Zexanima.7851" said:

    > > > > > @"Westenev.5289" said:

    > > > > > Berserker feels more glassy than an elementalist. :s Even so, I disagree with the premice of this thread - Necromancers are nine times more likely to try facetanking hoards of enemies (and blame their team for not fighting alongside them).

    > > > >

    > > > > This checks out, I've done this multiple times on necromancer

    > > >

    > > > Can confirm. I leap into zerg, lay down soul spiral, and gtfo of the there when I play my reaper. I get lots of kills that way.

    > >

    > > I as well, most enjoyable thing reaper can do in zergs lol. Is awesome standing on a wall then spec walk off than shroud up, pop armor,chill field than spin to win to immediately tele back on wall to wait out CD before repeating lol.

    >

    > Sometimes I wish warrior had abilities like that...

     

    Somtimes I pop in invulnerability elite and do same idea just u have to have gs or stampede to gtfo fast. But yeah reapers definitely better at doing that lol only thing that sucks with reaper is if u miss ur tele window u might as well just stand there and eat what's coming and respawn cuz dont really have any blocks or invulnerability skills lol

  12. > @"Lan Deathrider.5910" said:

    > > @"Zexanima.7851" said:

    > > > @"Westenev.5289" said:

    > > > Berserker feels more glassy than an elementalist. :s Even so, I disagree with the premice of this thread - Necromancers are nine times more likely to try facetanking hoards of enemies (and blame their team for not fighting alongside them).

    > >

    > > This checks out, I've done this multiple times on necromancer

    >

    > Can confirm. I leap into zerg, lay down soul spiral, and gtfo of the there when I play my reaper. I get lots of kills that way.

     

    I as well, most enjoyable thing reaper can do in zergs lol. Is awesome standing on a wall then spec walk off than shroud up, pop armor,chill field than spin to win to immediately tele back on wall to wait out CD before repeating lol.

  13. > @"Turkeyspit.3965" said:

    > > @"spectrito.8513" said:

    > > > @"Voltekka.2375" said:

    > > > Roaming? It died long before mounts, with people either relying on broken permastealth/powercreep/disengage and retry builds, or they stick in packs of 5-10. Roaming.

    > >

    > > You can say the same for people blobling too.

    > > People using broken support builds to allow broken classes to spam broken AoE skills in packs of 30-50

    > >

    > > People will use what they have at their disposal to win, to difference is on roaming i used to see more than just FB's, Scourges and Revenants playing the same build

    > >

    >

    > Only a Sith believe in extremes. Not every zerg is 50 players running around with 20 Scourges, 20 FBs, and 10 Revenants y'know. I recognize that hyperbolic stances like that support your narrative, but it's factually incorrect.

    >

    > FBs, Scourges and Revenants are staples of zergs, that is true.

    > But so are Staff Eles

    > So are Healing Tempests

    > So are Medi Scrappers

    > So are various Mesmer builds

    > So are Spellbreakers

    >

    > It's easy to kitten on a style of gameplay by accusing it of only using 3 professions and running only in 50 person blobs, but the truth is many a time a zerg is running 20-30 players, with 7 of the 9 professions regularly represented, and sometimes they even let LB Rangers and Staff DD join the fun.

     

    Ur misconstruing classes or builds being used in zergs that are the most viable for their prefered class/spec with classes that have actual impact in zergs ie fb,scourge,herald and to a lesser extent staff ele and splb.

    The rest are used by people not caring about being the most impactful but wanting to use their preferred class and choosing a build that at least allows them to add something to the zerg. Not to say that some people dont enjoy fb or scourge themselves.

  14. > @"Kageseigi.2150" said:

    > > @"JonnyForgotten.4276" said:

    > > We are supposed to be DEADLY as well as fragile.

    > > ...

    > > Tweak weapon skills to be just a little bit faster and smoother ... Shortening the precast on most of our weapon skills and utilities (again, ID pops to mind) would be great and let us be a bit more reactive.

    >

    > This is the main issue that I believe is plaguing the Thief. Anet says the Thief is supposed to be one thing, but they change it to be completely different.

    >

    > If they would just choose a simple theme for the Thief, and stick to it, it would go a long way to giving the Thief a solid identity. The initiative system is an absolutely amazing start! But even it comprises only half of the Thief's skills. The utilities are still based on cooldowns... and many traits are based on completely invisible countdowns... and even Stealth Attacks have cooldowns!

    >

    > Some possible "themes" for Thieves would be...

    >

    > * Make all skills instant-cast

    > * Make all utilities initiative-based

    > * Make all traits passive with no cooldown

    > * Make all weapon-specific traits apply to all weapons

    > * Make all of a weapon set's skills fluid with each other (flowing gracefully from one to another with no after-cast delays) or even make every weapon skill into a chain that flows fluidly through the chain (if there's an after-cast delay, it comes at the end of the chain)

    > * Give the Thief as a whole a general identity, with only extremes of that identity being made by trait choice. That is, all Thieves should be evasive, elusive, and sneaky regardless of traits and weapon sets.

    >

    > Thieves are supposed to be played actively, so timing attacks and defenses is important. But there isn't enough active defense capability to survive in a fight against other professions... and definitely not enough offensive capability to punch through passive defenses.

    >

    > Thieves are supposed to adapt and improvise according to any given situation. If an opponent has so much defense that a Thief can't power through, every Thief should be able to take on a "control" strategy where it can knockdown/back or stun the opponent. If the opponent is fast, every Thief should be able to hide. If the opponent has lots of deadly AoE, every Thief should be able to effectively engage either at range or be able to survive in melee.

    >

    > That is... Thieves are not supposed to be locked into a certain playstyle before a match even begins... especially when you have no idea what builds the opponents are using. Thieves are supposed to be prepared for anything. That's what makes rogues so versatile and dangerous. They don't just choose their gear for one particular situation or enemy. Their ability to adapt isn't just a choice between fight, hide, or run away. They are able to engage anything effectively to a certain extent.

    >

    > I would love for Thieves to be given stances/postures as F-keys. An Evasive stance that boosts evade and deflection capability, but lessons attack power. An Assassin stance that heavily increases attack power and ability. A Control stance that adds a lot of dazes and knockdowns. A Deception stance that grants more access to Stealth, Blinds, and misdirections (teleports). Perhaps make these stances change the utility skills like an Engineer's tool belt.

    >

    > Would those changes be similar to a Warrior, Engineer, or Elementalist? Perhaps so. But it makes a LOT of thematic sense for the Thief to have them... perhaps even more so than the others. Thieves are all about fast, active, adaptable playstyles. In order for that to happen, they have to have the capability to change their playstyle on the fly. Unfortunately, they don't have that right now... not nearly as much as they need.

     

    The multiple stance providing multiple skills idea woulda been an amazing idea for DD and would have fit the theme. With a defense,cc and offensive stance to choose from it could have actually filled the brawler role they were going for. Unfortunately that would probably be to much effort from the devs as they usually choose the laziest direction when it comes to their changes.

  15. > @"Lighter.5631" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Hitman.5829" said:

    > > > > @"Psycoprophet.8107" said:

    > > > > > @"Hitman.5829" said:

    > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > @"Hitman.5829" said:

    > > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > Spellbreaker is one of the legit powercrept classes and needs toned down. Arc devider was broken and needed toned down. Berserker needs work in other areas so as to not depend on one broken skill(or two if u consider rampage op) also hitman if u think thief these days is OP next to spellbreaker than theirs really not going to be any point in arguing with u cuz u clearly are a warrior player who will not see their class for what it is pick a thief and fight a warrior spec,see how it goes.

    > > > > > > >

    > > > > > > > It depends on the player skill level and the opponents that you face. For most of the time, I encounter thieves wannabes that don't know how to play their class, but when I face a master thief that knows each and every single skill and trait of their profession, then that's when the warrior stands no chance. It does not matter if you are #1 warrior in Guild wars 2, warrior is just not build to deal with thieves.

    > > > > > > >

    > > > > > > > As a starter, thieves can disengage anytime they want, so just by doing that, the fight is a tie.

    > > > > > > > The more skillful players will use stealth and stuns to wear down the warrior defenses.

    > > > > > > > The even more skillful players will use stealth, stuns, blinds, poison and weakness to render the warrior completely useless. Yes, COMPLETELY USELESS!

    > > > > > > >

    > > > > > > > Now, for those master thieves out there that know what I am talking about, you know that thieves are by far more overpower than the warrior and you well know that warrior stands no chance against your BS skills. It takes honesty and courage to accept this fact.

    > > > > > >

    > > > > > > U are very wrong. A good warrior stomps a good theif pretty easily in a 1v1. A good thief knows this and avoids the fight altogether or unless it's a +1 or lastly they kno the warrior is a noob. I've played thief over 4 yrs almost exclusively,not saying I'm great by any means but I kno the class pretty well. I boosted a warrior almost month ago and have wrecked face far easier in wvw with warrior and spellbreaker it's not even close. Thiefs reward for high skill these days is low, I was winning 1v1 and doing ok out numbered on warrior by the next day lol.

    > > > > >

    > > > > > lol people trying to convince that warriors wreck thieves like nothing. YES it is true if the thief is a noob, but if the thief is not a noob, then there is no way to beat him as a warrior.

    > > > >

    > > > > Warrior is a top 1v1 and thief one of if not the worse 1v1 and ur saying a good thief beats a good warrior lmao are u new? Wow

    > > >

    > > > Warrior is top 1 vs 1? lol you clearly are the new here.

    > > > Warrior is mid tier in 1 vs 1.

    > > > Warrior is strong in X vs X

    > > >

    > > > Thief worse in 1 vs 1? HAHAHAHAHAH you are obviously new.

    > > > Thief is top tier in 1 vs 1.

    > > > Thief is trash in X vs X.

    > > >

    > > > You need to play more GW2

    > > Thief is a +1 decapper class because it is literally the worst class to 1v1 on lmao it's been this way for years and common knowledge. U literally are a noob trying to come of as somthing else lmao quit trolling or learn the game before posting arguements. And yeah warriors/spell breakers are the meta side noders due to their great 1v1 potential. Seriously u start playing this game few weeks ago or somthing lmao thief has never been even close to top tier 1v1. I'm done arguing with a warrior main that will literally argue the opposite of reality to defend its powercrept class. I cant even imagine someone thinking thief is a better 1v1 than a spellbreaker,I donnowhat to tell u but ur way off on what classes u think are good at what roles. I understand u probably got beat by a great thief while ur using warrior due to u not being that great yet but in time as u get better ull notice that warriors stomp thieves hard in 1v1 of equal skill,if the thief is stupid enough to try 1v1 a warrior in first place.

    >

    > > @"Psycoprophet.8107" said:

    > > > @"Hitman.5829" said:

    > > > > @"Psycoprophet.8107" said:

    > > > > > @"Hitman.5829" said:

    > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > @"Hitman.5829" said:

    > > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > Spellbreaker is one of the legit powercrept classes and needs toned down. Arc devider was broken and needed toned down. Berserker needs work in other areas so as to not depend on one broken skill(or two if u consider rampage op) also hitman if u think thief these days is OP next to spellbreaker than theirs really not going to be any point in arguing with u cuz u clearly are a warrior player who will not see their class for what it is pick a thief and fight a warrior spec,see how it goes.

    > > > > > > >

    > > > > > > > It depends on the player skill level and the opponents that you face. For most of the time, I encounter thieves wannabes that don't know how to play their class, but when I face a master thief that knows each and every single skill and trait of their profession, then that's when the warrior stands no chance. It does not matter if you are #1 warrior in Guild wars 2, warrior is just not build to deal with thieves.

    > > > > > > >

    > > > > > > > As a starter, thieves can disengage anytime they want, so just by doing that, the fight is a tie.

    > > > > > > > The more skillful players will use stealth and stuns to wear down the warrior defenses.

    > > > > > > > The even more skillful players will use stealth, stuns, blinds, poison and weakness to render the warrior completely useless. Yes, COMPLETELY USELESS!

    > > > > > > >

    > > > > > > > Now, for those master thieves out there that know what I am talking about, you know that thieves are by far more overpower than the warrior and you well know that warrior stands no chance against your BS skills. It takes honesty and courage to accept this fact.

    > > > > > >

    > > > > > > U are very wrong. A good warrior stomps a good theif pretty easily in a 1v1. A good thief knows this and avoids the fight altogether or unless it's a +1 or lastly they kno the warrior is a noob. I've played thief over 4 yrs almost exclusively,not saying I'm great by any means but I kno the class pretty well. I boosted a warrior almost month ago and have wrecked face far easier in wvw with warrior and spellbreaker it's not even close. Thiefs reward for high skill these days is low, I was winning 1v1 and doing ok out numbered on warrior by the next day lol.

    > > > > >

    > > > > > lol people trying to convince that warriors wreck thieves like nothing. YES it is true if the thief is a noob, but if the thief is not a noob, then there is no way to beat him as a warrior.

    > > > >

    > > > > Warrior is a top 1v1 and thief one of if not the worse 1v1 and ur saying a good thief beats a good warrior lmao are u new? Wow

    > > >

    > > > Warrior is top 1 vs 1? lol you clearly are the new here.

    > > > Warrior is mid tier in 1 vs 1.

    > > > Warrior is strong in X vs X

    > > >

    > > > Thief worse in 1 vs 1? HAHAHAHAHAH you are obviously new.

    > > > Thief is top tier in 1 vs 1.

    > > > Thief is trash in X vs X.

    > > >

    > > > You need to play more GW2

    > > Thief is a +1 decapper class because it is literally the worst class to 1v1 on lmao

    >

    > wrong, thief is a +1 decapper, because it is the best +1 decapper, not because it is the worst in other roles.

    > farther more, a 1v1 without node, thief are more tolerable with mistakes and can disengage till it wins

     

    U seriously have zero clue lmao, thief isn't a decapper solely because it's the best at it. Ur delusional if u think players would chose the most boring playstyle in a pvp mode sorely because it's best at it if they had other viable options with in the class. U can watch the streams of the best thief players purposely avoiding 1v1 almost every class because they'd be at a disadvantage and even if they knew they could outplay their opponent to a great enough extent to win the 1v1 it would have taken to long cuz thief on it's own doesn't have the quick kill time unless its +1 an opponent and even then revs better at it know. Literally how u say things are are the exact opposite of reality. I cant even conceive someone actually believing thief is a better 1v1 than warrior or splb it's crazy lol. Zerker needs more work to not be dependent on arc devider which is a strong skill after nerf. Warrior and splb are still very strong classes in need of 0 buffs

  16. Dont use sic em or other skills or traits that make u feel cheesey. Ranger is the better bow user of ur choices. Really rangers the only class which can be good using a bow. DH bow is ok but isn't that great,thief bow is all utility as a secondary weapon,warrior bow kinda sucks save a few skills and lastly renegade which has great animations but very niche uses in my experience.

  17. > @"Prinzsecond.4863" said:

    > > @"Psycoprophet.8107" said:

    > > Thief not being able win most 1v1 because it can disengage is a rediculous reason.

    >

    > Not it is not, being able to escape all fights and being able to catch up to most runners has to come with a drawback. Compare a slow class and a fast class and make them both equally strong in Terms of skills, the faster class clearly has the upper Hand.

    >

    > > Most classes have ways to disengage these days, maybe not quite as well as thief but great non the less. I can distance myself very far from a opponent on warrior using gs,stampede ranger with gs,bird mesmer dont have to explain,holo or scourge have invisibility and leaps list goes on.

    >

    > Not quite as well as thief is the Point here. The only way to escape a thief is via at least 5s stealth. Distance as far as you want with your warrior, thief can cover that distance in way less time. So it HAS to be weaker in direct contact-fights.

    >

    > > Theirs a good reason all rogue archetypes in all games have mobility,low hp/sustain and hit hard. No class should be at a disadvantage vs all or most classes in a fight just because it has mobility....

    >

    > Yes it should.

    >

    > > People are so biased towards the claseed they play and the ones they dont like fighting lol gets embarressing reading people's reasoning for such lmao

    >

    > I am not biased at all, I like fighting against each of the 9 classes similarly, you are the only one giving biased "thief is soooo bad" complaints.

    >

     

    The fact u wrote it is fine that thief should lose every solo engagement when it can disengage led me to not read the rest. Mist if not all the other classes that are great at 1v1 can also disengage easily these days,if u cant with them that's your l2p issue. A class designed on just disengaging but being disadvantaged in almost every fight is a ridiculous notion. Does that sound fun to u? I kno ur prob not a thief fan but I'm sure u would agree playing a class that cant Stanton toe to toe with almost anything because it could run away is boring and makes zero sense.why not just delete the class, especially since revs etc are now better for the +1 role than thief is.

    Playing a class in a mmo that's based around combat that is only meant to disengage is stupid.

  18. > @"Prinzsecond.4863" said:

    > > @"Psycoprophet.8107" said:

    > > Thief not being able win most 1v1 because it can disengage is a rediculous reason.

    >

    > Not it is not, being able to escape all fights and being able to catch up to most runners has to come with a drawback. Compare a slow class and a fast class and make them both equally strong in Terms of skills, the faster class clearly has the upper Hand.

    >

    > > Most classes have ways to disengage these days, maybe not quite as well as thief but great non the less. I can distance myself very far from a opponent on warrior using gs,stampede ranger with gs,bird mesmer dont have to explain,holo or scourge have invisibility and leaps list goes on.

    >

    > Not quite as well as thief is the Point here. The only way to escape a thief is via at least 5s stealth. Distance as far as you want with your warrior, thief can cover that distance in way less time. So it HAS to be weaker in direct contact-fights.

    >

    > > Theirs a good reason all rogue archetypes in all games have mobility,low hp/sustain and hit hard. No class should be at a disadvantage vs all or most classes in a fight just because it has mobility....

    >

    > Yes it should.

    >

    > > People are so biased towards the claseed they play and the ones they dont like fighting lol gets embarressing reading people's reasoning for such lmao

    >

    > I am not biased at all, I like fighting against each of the 9 classes similarly, you are the only one giving biased "thief is soooo bad" complaints.

    >

     

    The fact u wrote it is fine that thief should lose every solo engagement when it can disengage led me to not read the rest. Mist if not all the other classes that are great at 1v1 can also disengage easily these days,if u cant with them that's your l2p issue. A class designed on just disengaging but being disadvantaged in almost every fight is a ridiculous notion. Does that sound fun to u? I kno ur prob not a thief fan but I'm sure u would agree playing a class that cant Stanton toe to toe with almost anything because it could run away is boring and makes zero sense.why not just delete the class, especially since revs etc are now better for the +1 role than thief is.

    Playing a class in a mmo that's based around combat that is only meant to disengage is stupid.

  19. > @"Alatar.7364" said:

    > > @"Psycoprophet.8107" said:

    > > No disrespect to anyone here but arenanet should be and should have already been listening to players like bluri and other players that have been maining thief in high level play for years. They would have the best idea how **to incorporate thief changes to make them more competitive against the other classes** especially if thief specs were to be changed to fill different roles like 1v1 instead of being a decapper slave.

    >

    > While I know exactly what you mean by the highlighted sentence, I think _(definitely not alone in that)_ that one of the biggest factors in Thief balance is the actual balance of other professions among themselves.

    > For Thief to be something else than just +1 all professions need to be de-powercrept and/or slightly redesigned, trimmed even. While I'd absolutely love for Thief to be able to 1v1 reliably _(or for DD)_, it most likely can't be achieved by changing only Thief, however I came to believe that such changes to all will most likely never happen, hence my lasting skepticism, to me it just looks like that it's easier for Thieves to make Anet change thief rather than change everything which inevitably results in not so much great changes at all. While this sounds as if I thought that Thief is a center of a galaxy it is not the point, I just think the game would be better of when all else would be close to Thief balance rather than equipping Thief to survive in current balance environment of other professions, it just happens to be Thief that I genuinely think is closest.

     

    I agree that it's not so much that thief is weak as it is the powercreep of other classes that are the bigger issue unfortunately arenanet are not in the habit of decrease powercreep in classes in any meaningful way, as the past has shown many times often just adding more powercreep to the game as a bandaid fix seems to be their prefered method. So if powercreep is never decreased enough among the classes to put thief in a good spot and or thief isn't powercrept itself than it stays in the position it's in.

    Even updating and bug fixing traps,venoms and other thief utilities might bring them up to a better position,add to that some qol things like cast time reductions etc but they dont even do that as thief traps are still a tiny strip that does little or a bugged mess. Think maybe we just gotta accept what the devs do and if cant just switch classes or games. Maybe they'll learn on their next project :)

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