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Dawdler.8521

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Everything posted by Dawdler.8521

  1. > @"Blood Red Arachnid.2493" said: > A large amount of the moderation on the forums comes from reports. In the thief forum there was a thread about thieves crying they dont have a WvW zerg role. I replied they didnt deserve any pity. Reported and infracted within an hour I think, lol. If you dont see much moderation on the WvW forums, I would like to think that's more because of us than because of the mods. But I would probably be disappointed.
  2. > @"Threather.9354" said: > It is time to increase SM upgrade time by 300%. Which is **not** a solution. That's kicking the can down the road. You will still have T3 SM everywhere... it'll just take longer. The solution to this lie in the supply system and would affect **all** objectives, not just a narrowminded spotlight only on SM. We really should stop considering the tiers a permanent thing and adapt a more dynamic solution where you can actually siege objectives and downgrade them as they run out of supplies and is starved of dollys - or "worst" case scenario, get the fight outside the objectives accomplish that. Combine this with *far less exponential PPT* from increasing tiers and you could fix the scoring system at the same time and you could even INCREASE the speed of upgrades (and thus downgrades) to make it more intense gameplay where players can make a difference without spending 5+ hours to do something. But Anet obviously hasnt considered this a problem since they implemenent the new skirmish and upgrade system, so there you go. Nothing gonna happen.
  3. > @"Strider Pj.2193" said: > That exists currently: megaservered WvW. And it was a fail. The failure is that its not WvW. EoTM is nothing more than a glorified lobby. So no, even if you combine the two words it doesnt actually exist.
  4. Did OP just come out as a duelist or accidentally forgot what roaming involves?
  5. > @"JusticeRetroHunter.7684" said: > Right now in game, I believe it is this very RPS structure, where there is a supposed to be a Block/Parry/CounterBlow for every attack that one could spam and vice versa that puts into question when a player is supposed to think about their skills, is the very structure keeping this game together. Ha! Perhaps this was the case once but the constantly increasing cds, nerfs to impactfull skills and terrible handling of the passive boon heavy meta has pretty much gutted this aspect of the game over the years.
  6. > @"DoctorOverlord.8620" said: > I think we're talking about different things. You're talking about gameplay while I'm talking more about essential foundations for the game that should be shared among the community. But thats *exactly* what I mean! We can do a simple sanity check on it: If I say that WvW and sPvP is not optional, would you take me seriously? If you say no, then dont expect me to take you seriously when you say PvE is not optional. If you say yes, well then we are in agreement that WvW and sPvP are essential foundations for the game. But then again in practice, isnt those parts still... optional?
  7. > @"Naxos.2503" said: >As far as I'm concerned, this is the -only- thing I require Alliance to fix. Yet the -only- thing alliances was supposed to fix was the population differences between matched worlds by cutting up the chunks in smaller numbers rather than trying to match monolithic worlds. Regardless, what irks me as well is that we havent even seen the soft version of alliances without the actual matchup link - just another layer on top of guilds but below the world, with allied guilds and a new chat channel/MoTD/management system for that. We already began that long ago by brute forcing it - we created community guilds. This would replace how you change your guild and instead show your alliance at the same time as your own guild, as well as showing alliance for objectives claimed by member guilds, etc. Could easily imagine them remaking the guild logo/flag/banner system to a combine the alliance logo+guild as well. It would have been a great stepping stone at least and bring more depth to WvW rather than "basic" guilds.
  8. > @"The Greyhawk.9107" said: > > @"Dawdler.8521" said: > > > @"draxynnic.3719" said: > > >I'd beware of saying that it's hardly humans. Humans are specifically noted to have had a role in airships, and it has been noted that there are some areas in which humans are still ahead of either, including harnessing the wind for power or propulsion (something that charr and asura kinda just bypassed). It's entirely possible that humans have had some contributions in the areas of aerodynamics and how to set up control surfaces that neither charr nor asura would have considered. > > > > >That said, I believe it HAS been explicitly stated that part of what the scrappers were scavenging was asura magitech from the crashed Pact fleet, so there is some asura in there. In the form of charr scavenging and repurposing asura technology, to be sure, but it is in there. > > > > But we are are talking about the technology specific to the scrapper, not an entire helicopter or airship - the gyros or for example the hammer being able to harness lightning. And as you say... *that* part is Asuran magitech. So my point still stands. > > > > Whether Charr built the frame of an airship, Norn made the wooden deck and Humans attached little flags to it because they where "helping" is irrelevant. > > "Attached little flags"? Are you being deliberately obtuse or...something else? The Krytan Humans developed the most important part of the airships: the dirigible balloon. > > You do know that asura are fictional, right? I think you and a few others here have been forgetting that fact. Well bookahs are experts at being full of hot air so that actually makes sense.
  9. No one cares about Dan. The real question is where is Susan?
  10. > @"mzmz.6289" said: > for healers can only heal for their team Agreed, healers should be able to heal the enemy as well.
  11. And yet here we are, having 3-way fights on a daily basis without any major issues. GW2 remains shrödingers game, its both playable and not playable until observed by a forum poster.
  12. > @"DoctorOverlord.8620" said: > I would argue the story not optional if you look at it from the point of building a strong community around a game. An MMO can have a wide range of players from hardcore raiders to light casuals to RPGers. The one element that can unite all these players and bring them together as a community is the setting and the lore. Any GW2 fan should be able to talk to another GW2 fan about Tyria. That means understanding the history, races and regions, it means knowing the differences between the Legions of the char or why you never make a Snaff joke around an asura. You can argue that **but it is still optional**. Of course I would also say that you *should* do it if you like playing GW2, its a given. But no one is forcing the LS on people. Dont people start the LS to... kind of complete it? Whether it contain a DRM, a dungeon, or whatever is irrelevant. This argument that its not optional would be the same as saying raids arent optional. Dont they do exactly what you say? > The story is what accomplishes this. The story allows a diverse range of players with widely different play-styles to find common ground so they can share and connect with each other. And that means the story should be accessible to everyone from Legendary harpoon gun-owning, basement-dwelling tryhards to the most casual of gems-to-gold buying, filthy casuals. Exactly. Like it is now.
  13. If 2 links work today, would 4 links work any different? And there you go. Alliances.
  14. > @"draxynnic.3719" said: >I'd beware of saying that it's hardly humans. Humans are specifically noted to have had a role in airships, and it has been noted that there are some areas in which humans are still ahead of either, including harnessing the wind for power or propulsion (something that charr and asura kinda just bypassed). It's entirely possible that humans have had some contributions in the areas of aerodynamics and how to set up control surfaces that neither charr nor asura would have considered. >That said, I believe it HAS been explicitly stated that part of what the scrappers were scavenging was asura magitech from the crashed Pact fleet, so there is some asura in there. In the form of charr scavenging and repurposing asura technology, to be sure, but it is in there. But we are are talking about the technology specific to the scrapper, not an entire helicopter or airship - the gyros or for example the hammer being able to harness lightning. And as you say... *that* part is Asuran magitech. So my point still stands. Whether Charr built the frame of an airship, Norn made the wooden deck and Humans attached little flags to it because they where "helping" is irrelevant.
  15. > @"Konig Des Todes.2086" said: > > @"Dawdler.8521" said: > > TL;DR GW2 vanilla had Charr tech, HoT made use of advanced engineer tech from the Asura to improve Charr tech (such as gyros, Charr couldnt get their helos working until Asura fixed them, and force fields on turrets etc), PoF further advanced the Asura tech to make it both more offensive and defensive. > > > > Engineer is the literal example that Asura are the master race. > > Not really. While asura and humans assisted with developing airships, I don't think this is ever said for choppers - as far as we know, choppers are either pure charr, or "charr + generic other races". Scrappers, and by extention gyros, don't utilize asura magitech as far as we know, as the term comes straight from charr society and the little lore we have on scrappers is literally that they took their scavenger behavior and knowledge and brought it to the battlefield. Scrappers, for all intents and purposes, are 100% charr. > > Similarly, while the Holosmith utilizes hexegonal patterns which frequently appear in asura magitech, there is no indication in the lore that asura were at all involved with the Holosmith development (though I would argue this would have made more sense to me, if it was the asura's take on engineers amplified by Zephyrite sun crystals, instead of the Elonian take on engineers). > > In other words: > * Engineers - generic cross-species beginners > * Scrappers - charr-specific engineers > * Holosmiths - Elonian-specific engineers > > So far, we've not seen our asura specific engineers in specializations, just through NPCs like golemancers and the like. I **highly** disagree. It's heavily implied that the Charr did not get the helos to work, it was the union of the species and in that union only the Asura would be able to do it, hardly Norn or Humans: *The original prototype was designed by Kailani the Foolhardy, though the prototype never managed to maintain flight. When the Pact was formed, they obtained the plans for Kailani's chopper and improved upon it, making it a working flying vessel* The Charr is clever enough to figure out how to make an engine to drive a rotor, but that's not *flight*. They needed Asuran magitech for gyros, which made the Charr helicopter practical. In terms of associated tech, for example the Technomancy Blueprint for Astralaria contain Charr gearboxes, Aetherblade gearboxes, steam cogs and stabilizing gyros. In addition, we see the appearance of a whirling gyroscope in Rata Novus archeotech collection, which IMO would again heavily imply the gyroscope is Asuran magitech. As far as I know, there is no reference to gyros for the Charr, but if you can find evidence for it go ahead. The ONLY way one can imply that that scrappers are "100% Charr" is by going by the scrapper description: *...engineers that discover the wreckage of the Pact fleet can choose to learn the ways of the resourceful scrappers.* The Charr engineers rummaged through wrecked garbage and stole Asuran magitech to make the scrapper weaponry and equipment. Typical Charr to say it's 100% Charr after that, I guess.
  16. > @"Oxstar.7643" said: > You can't say optional about the storyline in the same way that you can say optional about dungeons that doesn't in any way interfere with the story. Yet the entire storyline *is* still optional no matter how much you want to compare dungeons to DRMs.
  17. > @"mercury ranique.2170" said: > Turns out it is not as bad as it seemed earlier on. Even the very best of veterans can have garbage days.
  18. > @"Oxstar.7643" said: > > @"Dawdler.8521" said: > > Well dungeons, raids and fractals are basicly the same thing too. I also find them boring, but they are only tedious if there are people not bringing PvE builds. Or a brain for that matter. 2 people with good dps will breeze through a DRM... I've seen 5 people take 3x the time to kill things. > > Dungeons were optional story content, not mandatory. DST should have been the same, with time spent on expanding the story more. Well DRMs are optional too - you dont have to do the LS. But considering it takes like 10-20m to solo a DRM, its not like its time consuming. If you want even more optional, there is the strike missions. I havent done a single of them. Or raids for that matter. Or fractals. Its all optional.
  19. > @"SweetPotato.7456" said: > > @"tridanite.7641" said: > > > @"SweetPotato.7456" said: > > > Obviously, you do not know the desert map very well because you do not know how to "fast travel" on the Desert Map. > > > Fast travel on desert map is very well designed, you have to maintain the shrines to access the fast travel. If you do not know the map works, you got to learn it. not try to make changes to it because you don't know how to travel on it. > > > > > > > Careful to not make assumptions. The travel is localized to the keeps themselves. Not getting to them. > > That's why you need to keep the shrineS active to your side. Like I said you don't know the map. > > The only thing I see that need to change is if the enemy has all 3 of your shrine they can use the fast travel as well. This isnt really the issue of the size of DBL though. Its the distance between objectives, the locations of the objectives and the size of objectives that is the core issues. Fast travel over keeps on condition you hold shrines does little for that.
  20. > @"Linken.6345" said: > > @"Zaoda.1653" said: > > I've always wanted a race change contract, whether or not it's ever going to happen is another question. I remember Anet saying it would be difficult re: personal story. > > > > I think the main solution would be to just make it so that the personal story gets reset to the new race that the person has chosen. Problem solved! Now let's try solve something harder like world hunger. > > You are speaking as they never said that they cant reset personal story before. > They have said that. > > http://dulfy.net/2015/03/31/gw2-personal-story-restoration-update/ > > Edit > If you dont want to read the link here it is. > > >Q: Why can’t I reset my character’s Personal Story progress? > + A: The Personal Story was not designed to be replayable. Attempting to adjust a character’s story progress introduces a wide variety of bugs across various content and game systems. We investigated different solutions for partial and full story resets. In all cases, the changes led to unpredictable results in many different content types, including permanent blocking of story progress. Technically you would never reset a characters personal story though in an automated race change as the character would be a new character. Sigh we've been over this so many times... The ONLY thing that your character has that's unique to that character is two simple things - the name and gemstore unlocks. Soulbound items? Garbage, can be deleted. Account bound items? Dump them in the bank. The personal story? Well that's the old race, it wont exist. Doing a race change is restoring the name and gemstore unlocks. That's it. Nothing more. We can do this today on the name part, but not the gemstore unlocks. Which *of course* is how Anet like it, they want you to buy upgrades, not maintain that "main". Because a "race change" in GW2 is a **new character**. Voila, your personal story was reset! A "race change" isnt magic. Aint more complicated than that.
  21. > @"Samnang.1879" said: > Probably forgotten like WvW Alliance... Its not forgotten! Legendary armoury is coming together with the WvW alliance patch which also fix the missing wall section on DBL, I'm sure of it.
  22. Sure! Just a perfectly flat map with nothing on it except an open capping point in the middle defended by a lord constantly buffed for 200 players. Fight guilds are going to love it and still yell for roamers to cap that point because they cant be kittened to do it themselves as thats PPT.
  23. > @"XenoSpyro.1780" said: > > @"Dawdler.8521" said: > > You can avoid the bug by pressing F on the downed. > > Few people seem to be aware of this. > > Casting a banner is faster than doing a finisher. You seem to not be aware of this. But then the finisher must be horribly OP if you can do it 80 or so times within the cooldown of the banner?
  24. Are you implying that cheap ascended gear with freely selectable stats *isnt* "easily accessible"?
  25. > @"Super Fuzz.4980" said: > > @"kamikharzeeh.8016" said: > > if your web and PC are good, in EU u shouldn't have big deals. i have potatoe PC and web (laptop and wlan) and it really only spikes periodically. in big battles, if threesomes and stealthpushing goes on, then for sure. but rarely complete crashes, despite my bad setup. like, i manage to get over 1,2k kills each week with this ... it's not too bad therefore. > > > > my ping is around 70-90, in blobfights can get surely way higher. weekend prime tends to be more laggy, bc simply many players online. our server has lots of UK players afaik, with no bigger ping issues afaik. (lagspikes are also to an extent due to anets potatoservers) > > Ahh, 70-90 sounds good. My average ping when just roaming in WvW is 70-150 - which I guess is bad?. So it seems like maybe I would get lower ping on EU servers. Its not "bad", but higher ping is always higher ping. Most games you can do with ~200 before you start seeing constant lag. I average 40-50ish WvW to the EU servers.
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