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Dawdler.8521

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Everything posted by Dawdler.8521

  1. It would be hilarious if Ryland is actually the set up for GW3 in a post-apokalyptic Tyria. Think about it... _Ryland Steelcatcher: They're not dead. One day, long after you've lived and died, they'll thaw. And I'll be there to lead them. Ryland Steelcatcher: Until then, their sacrifice will help unchain Jormag. Welcome to the new world._
  2. You can easily use a controller as an emulated keyboard so it's already support on all games in existance. That includes GW2.
  3. > @"draxynnic.3719" said: > > @"Randulf.7614" said: > > https://wiki.guildwars2.com/wiki/Baraz_Sharifi > > > > The zephyrites didn’t make a weapon. Elonian Engineers sought out and traded with them and used the sun crystals to develop the photon forge > > > > This should work well for you as it is a case of engineers seeking out new materials and using their own research skills to develop new technology. > > > > One of the early themes in GW2 was the development of new tech by races for combating Dragons and it helped create a unique fantasy Industrial Age. This fits in with that, especially as Asura have used laser style tech and other sci fi styles long before. What we are seeing are the Elonians breaking out into the wider world and embracing new tech with their cultural beliefs > > Pretty much this. > > Some additional context is that solid-light hologram technology showed up in the original Zhaitan storyline, and then played a significant role in Season 1 (which is unfortunately still mostly unplayable) and shows up in Season 2, and can now be mostly seen during Dragon Bash events (or possibly the Super Adventure Box). Force fields are a staple in Asuran technology, and while the engineer is _mostly_ based in charr tech, there were examples of force field tech being used by engineers before ([Defence Field](https://wiki.guildwars2.com/wiki/Defense_Field) is probably the best known, but there are also the barriers created by [Experimental Turrets](https://wiki.guildwars2.com/wiki/Experimental_Turrets)). > > The holograms in the earlier content are probably, essentially, force fields in the shape of monsters or soldiers. Holosmith technology is, basically, weaponised, short-term force fields. How it is that the Elonian engineers picked it up - maybe the Order of Whispers brought in some asura tech, or maybe it was developed locally in a parallel path - but if anything, the tech that Scarlet stole from Lion's Arch was more advanced than anything the holosmith does. Holosmiths mostly just used it to create weapons, after all. > > Possibly that's where the Zephyrite crystals came in - the Elonians didn't have access to asura power sources, so they used a power source that was available. > > So, the precedent exists for force field technology to exist. Holosmith turns it up from being a simple barrier to shaping it into blades, hammers, and projectiles for offensive use. They still don't take it to the level seen in Dragon Bash of creating holographic monsters capable of replicating all the attacks that monster was capable of. > > When it comes to the Zephyrites... they're fairly pacifistic when it comes to mortals, but they are fully on board with helping with fighting dragon minions or Elder Dragons themselves when called for by Glint's plan. They helped make the dragonblood spears, including the final one that killed Kralkatorrik, and I think lore-wise they made all of the dragonblood weapons used by NPCs (such as Logan) as well. So they're not above helping in weapons manufacture as long as the weapons are being used in what they consider to be a good cause. > > As for the anachronicity you observe: Fluffwise, a large part of the explanation might well be availability. Charr generally avoid using magic in their technology (although given how much magic soaks into the environment of Tyria, sometimes it sneaks in to the materials they use, and they seem to be growing more comfortable with it now), but when they find something that works, they run up a full assembly line production and distribute the plans widely unless there's a reason _not_ to. Charr tech also gets tested fairly thoroughly, so by the time it gets mass-produced, it's generally fairly reliable. So, regardless of whether the engineer makes their own tech or acquires it off someone else, charr tech and plans to work from are fairly readily available. > > Asura tech, on the other hand, is often made by spellcasters, making it impractical to be made by someone who doesn't have that capability. It's also often made as custom jobs by the krewe who invented it, which jealously guard the plans. There are exceptions (particularly in the Inquest and the sub-organisations of the Pact, which disseminate blueprints internally for the good of the organisation), but even then, it's often not practical to mass-produce because their creation requires one or more spellcasters to enchant the item, and those spellcasters might be in short supply (and engineers are generally engineers because they are _not_ experts in wielding magic directly). TL;DR GW2 vanilla had Charr tech, HoT made use of advanced engineer tech from the Asura to improve Charr tech (such as gyros, Charr couldnt get their helos working until Asura fixed them, and force fields on turrets etc), PoF further advanced the Asura tech to make it both more offensive and defensive. Engineer is the literal example that Asura are the master race.
  4. You can avoid the bug by pressing F on the downed. Few people seem to be aware of this.
  5. > @"KrHome.1920" said: > If you say griffon is useless you can't handle it. That thing is crazy good if you know how it has to be controlled. It's fast and it can rise and sink endless times as long as you don't drive it into the ground, which is your fault then. > > Yes you need some elevation to get started, but to get there is what the springer is for. This takes 10 seconds. A Koenigsegg Agera RS is also crazy good, but I prefer a Volvo XC60 as a daily driver. Nobody has said the griffon is useless, its just that the skyscale is so much more flexible for general world traversal it become an extension of your characters movements, rather than being used for specific travel it replaces all the mounts. Most of the time you're not doing long sprints.
  6. TL;DR you had a preconcieved notion of what the longbow would play like (*of course* it will be great on the class you like in the game mode you like with the high dps you want!) and it turns out its like every other weapon in GW2, just another tool for your build. Fixing that rear tire wont do much if you dont want to pump it.
  7. It's been 3000+ days since we started playing WvW. Waiting 10 days isnt going to kill you. If you hadnt transfered, this wouldnt have happened. New players dont normally transfer the first thing they do.
  8. > @"Strider Pj.2193" said: > > @"TallBarr.2184" said: > > > @"Stand The Wall.6987" said: > > > a couple of people with dozens of multi boxed accounts could q a map and do nothing, not only preventing real players from playing but preventing any progress for the server. > > > > If you had read the post one of the policy changes i suggested was not allowing multiboxing on queued maps > > That sounds great. But then again it doesn’t. > - How does the system know that you have a ‘multi boxed’ account open when the map queues? > - Would you have to register your accounts as ‘linked’ to prevent them from being involved in the same matchup? > - Or the same map? > - Where are the preventative measures to prevent the potential abuse? > Dont question it. Obviously there is a **huge** difference berween *responsible abusers* and *regular abusers*.
  9. Guess who this will hurt the most? Hint: its not the zerg.
  10. > @"Just a flesh wound.3589" said: > > @"Mortifera.6138" said: > > > @"Just a flesh wound.3589" said: > > > > @"Mortifera.6138" said: > > > > @"Just a flesh wound.3589" said: > > > > > While the responses from ANet are old they were definite that race changes were not on the table and would not be offered. > > > > > > > > They also said things changes like coloring capes wouldn't happen, but they did. So, you never know... > > > > > > It appears they made some sort of technical breakthrough on backpieces which allowed new backpieces to be dyed. It appears the new method does not and may never apply to old backpieces. > > > > > > This is similar to changing races. There are necessary technical breakthroughs needed to overcome problems with race specific personal stories, race specific home instance (which have changes applied due to race specific stories) and characters buying racial armor for one race then switching to another race, as well as other interactions with the coding that players aren’t aware of that could break a players game. I’m sure they know of the interest in this feature but the problems are likely to be too interconnected to fix at this date, so many years after the game initial coding. > > > > So there could be technical breakthroughs, so don’t discount it yet. > > It took them a year to fix one bug where people got rewards they weren’t supposed to get and the fix for that bug will periodically bug out and send people messages, which sends people to the forum to ask/complain about the bugged message for the bug fix. And they’ve yet to fix the bug for the bug. A change to races of this magnitude to code so basic that it touches on so many core features, if they’re even working on it, is likely to have multiple game breaking bugs spring up. So, yes, it’s possible but it’s unlikely they’re working on something that will be a bug fest to implement and a further bug fest to debug. They havent fixed the invisible T3 DBL garri NW/NE wall section for **5 years** and devs refuse to respond to it, despite fixing the invisible walls introduced to WvW in a matter of days, with dev response. But I'm not concerned, its getting fixed any day now. Aaaaaaaaaany day.
  11. This is one of the silliest arguments I've ever seen. I would use another word than silliest but I would probably get infracted.
  12. Well, cant you just create a free account on EU amd check it out? Spikes are spikes and they happen regardless. I dont have much issues for EU servers though, IMO the load reduction tweaks has helped with the worst.
  13. > @"Huskyboy.1053" said: > To be clear, **this should only apply to the top-rated player on each team**. So together with the enemy, others on the team can deliberately stack kills in order to get a specific player banned for 24h? Cant we just have a vote per match to ban players? It skips the unecessarily complex extra steps.
  14. > @"Filip.7463" said: > Like, can u write > “Im renegade, how to deal with burn / dh?” Would end threads too fast. *The same way your enemies deal with torment.* *Oh they dont?* *HA!* Better to spend pages upon pages of class A mains complaining about class B.
  15. > @"mindcircus.1506" said: > > @"Fuchslein.8639" said: > > I have had the same experience. Needed a few bounties for collections to get simple ascended weapons, play on EU and a bounty, a djinn caused me big problems. People always came, but we could never kill him, because all People always died instant xx. > > In the end I gave up and will do it soon with some friends, without any LFG or Mentor-tagging. However, I can rely on people who have the skill to pull something like that, other don't. > > Pof maps are just annoyingly empty and in my experience, most of those running around are beginners. All the others have long since moved on to maps with better loot... > "People always came" > "Pof maps are just annoyingly empty" > Pick one. Both work at the same time. Its like on borders. There is no one around. You call for help, no one responds. You keep calling, still nothing. You are just alone wherever you go. Then you tag up, not saying a word. Complete silence. And yet minutes later... there is 10 friendlies around your tag. Where did they come from? No one knows. Did they even exist before you tagged up? Its a mystery. Ah PvE, you're more like WvW than you want to admit.
  16. Its there to show you how fucked up PvE dps balance is and how shit your group is. A good group will take a couple of seconds to burn down the boss to each invouln phase, a bad group... not so much. Probably half of them downed from the incredibly predictable attack anyway.
  17. > @"kamikharzeeh.8016" said: > ranger isn't a wvw class, u can at best roleplay as walking arrowcart Seems like the only WvW class then.
  18. A single enemy is probably trebbing the bottom of the stairs and people go **"WvW is shit, I cant get out of spawn what are we supposed to do?!?!??"** while 30 people are also running around in spawn going *"com?", *"any tag?"*, *"need com"*, *"wvw dead"*.
  19. > @"Yasai.3549" said: > > @"Dawdler.8521" said: > > > Scaling the map is not an option either. That's a new map because people arent exactly talking about adding a bush here and there, they are talking about entire redesigns. > > > > Anet has already changed it as far as it can stretch with DBL 2.0. > > But yu know what can be an option? > > Slightly altering the locations of the Keeps into a triangle shape and throwing EBG away. > Then, implement 3 Alpine Borderlands. > > #EBGSucks ... thats a new map.
  20. > @"Mortifera.6138" said: > Why do charr even have a wedding outfit? Marriage is under holy matrimony, and we all know how charr feel about gods. Where do you get holy matrimony from? It has nothing to do with gods. It's a Christian description of marriage. Are Charr Christians? Does it even exist in Tyria? Should we expect the Holy Inquisition to come out of an Asura gate and start preaching Christian values? Pretty sure the scenario would be as follows: Holy Inquisition: "HEATHEN SORCERY!!!" Elementalist: "Duh" **casts meteor shower**
  21. > @"Yasai.3549" said: > Decreasing map size could work. > The entire Ruins area takes up 30% of the map for no reason. Scaling the map is not an option either. That's a new map because people arent exactly talking about adding a bush here and there, they are talking about entire redesigns. Anet has already changed it as far as it can stretch with DBL 2.0.
  22. > @"Cyninja.2954" said: > FYI: the benchmark for semi useful performance of builds with all boons bottoms out at 25k absolute minimum, 30k dps average and 35k+ dps for good builds. Should you require ideas or inspirations for builds, do feel free to check at least metabattle and read through some of the descriptions of the high ranked builds there. Yeah that really depends on the purpose. A condi build which can do like 5k dps on a golem is absolute super OP cancer in WvW according to the forums.
  23. > @"Voltekka.2375" said: > > @"Dawdler.8521" said: > > > @"kamikharzeeh.8016" said: > > > for the mattering largescale builds, check the build section @ gw2mists site. has working zergbuilds for scrouge and herald. @"Dixa.6017" > > > > > > scrouge has a better direct sustain, if u mash your buttons fast enough, herald has faster and direct damage. scrouge does most dmg over corrupts of enemy boons with a lot big AoEs. > > > > > > if i want to carry a group, i bring scrouge. as rev u gotta rely on the rest more than scrouge has, since the personal and groupsustain of scrouge is just way stronger. > > > > > > too many people here comment on roaming, idk. roaming is ganking meta anyways. u build to fight 1v3 kappa > > Fun fact: > > > > The term **"I got scrouged by a scourge!"** is a correct description for getting killed by a minion master scourge. > > Aktchually, MM scourge with deathmagic (traited for minions) and blood magic (bloodbank GM trait), full trailblazer, kinda doesn't die easily... Which has absolutely nothing to do with my fact.
  24. > @"Svarty.8019" said: > I've edited your quote, so that an Arenanet employee could read it more clearly. If an Anet employee hasnt read it in 2 years, why would they want to read it more clearly now?
  25. That is negligable difference. Your average dps in test 3 is heavily skewed by the 1000 point difference in the first run, the other results are roughly equal (with 3 of 5 runs higher dps on the new build). If those first run numbers are repeatable (ie you didnt just fail with the new build), then it just looks like the simple matter of crit rate beating power in short runs when buffed to the sky. I'm not a pve raiding pro though. Edit got the power backwards
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