Jump to content
  • Sign Up

Burnfall.9573

Members
  • Posts

    2,152
  • Joined

  • Last visited

Posts posted by Burnfall.9573

  1. > @"SehferViega.8725" said:

    > > @"MarkBecks.6453" said:

    > > so playing Mesmer against regular thief and 3 of us cant catch or kill him, he went underwater and sat their with zero damage from my Mesmer, (please check, that's either an exploit or a bug which he fully knows about), then 1 minute later he hits me for 5k crit, heartseeker. Please Anet if you going to tone down all the power, you need to relook at thief, I cant kill him, but he can critically hit me for that much damage. Not only that, takes down a camp while we fighting him, something stinks here

    >

    > my 4'000 power Reaper still hits for 13k Death's Charge (tested against a war, not a paper full berserker ele).

    > A skill that before patch was able to hit for 20k crit, after a 30% damage reduction it still be able to hit for 13-14k crit..

    > What are you talking about? Mesmer can still oneshot a thief in WvW. You should learn how to play your class before come on forum crying.

     

    And i am both a Necromancer and Mesmer Profession main. Shame on you to tell a Mesmer player that, knowing well enough Thief Profession continually remaining the prime Toxic Profession to the health of the game. As Anet continually refuses to no address their Toxicity by not redesigning them.

     

    Mesmer Professions do not tell Necromancer Profession 'to learn how to play or come one the forum crying', in fact, we standby Necromancer Profession when it comes to our common Toxic Enemy Profession-Thief Profession. Once again, Thief Profession is the reason why all the professions behave Toxic because why not? Instead of fighting Healthy Competition against Unhealthy Toxicity, Fight Toxicity against Toxicity, .Fight fire with Fire= Balance

     

    We expect you to be be courteous in return

     

     

  2. > @"Trevor Boyer.6524" said:

    > > @"KrHome.1920" said:

    > >

    > > **Let me just say one thing: you posted a oneshot video of soulbeast a few months ago. I suggest you do a core necro farming video with a similar build (maul and worldy impact and all that stuff are still crazy esp against a target that has to facetank all that kitten).**

    > >

    >

    > I took you up on that challenge after reading this.

    >

    > Can't wait to see what everyone has to say about it after this is posted, especially the Necro Mains.

    >

    > This is that build that I had noticed pre-patch btw, and boy did it turn out to be really strong post-patch.

    >

    > I wouldn't normally go out of my way like this for a class I do not main, but this is crazy. I do not take damage for 10 minutes in the video. It needs to be discussed & reviewed boys. When people start honing in more on builds like this, we're gonna have a problem with game functionality.

    >

    > @"Leonidrex.5649" @"Sigmoid.7082" @"Happy Yes.1453" @"apharma.3741" @"Multicolorhipster.9751" @"Tayga.3192" @"Dantheman.3589" @"Azure The Heartless.3261" @"Levijeh.9643" @"Spellhunter.9675" @"EremiteAngel.9765" @"Axl.8924" @"ZDragon.3046" @"reikken.4961" @"lighter.2708" @"Dadnir.5038" @"Burnfall.9573" @"Crab Fear.1624" @"James.1065" @"Bossun.2046" @"ZeftheWicked.3076" @"Infect.2738" @"Stand The Wall.6987" @"SPESHAL.9106" @"zoopop.5630" @"witcher.3197" @"Dahkeus.8243" @"NecroSummonsMors.7816" @"OddFinrir.6801"

    >

    > https://www.youtube.com/watch?v=BHq1o6i36_s

    >

    >

    >

     

    Trevor, i offer you a better challenge. Take a look and share your thoughts

    (build included)

     

  3. > @"SeikeNz.3526" said:

    > zerks are hitting 15k/8k where is the dmg nerf here? they can kill people in 5s

    > fb was not even nerfed

    > core necro is out of control they can tank 3 people and sustain forever

    >

    > pvp is more fun now but they are breaking the game

     

    You want 'out of control', than give us Necromancer Profession what is rightfully ours-full unrestricted unlimited access to all conditions, disease, death magic, curse magic, blood magic, soul-reaping and to all of our remaining skills

     

    https://wiki.guildwars.com/wiki/Disease

    https://wiki.guildwars.com/wiki/Death_Magic

    https://wiki.guildwars.com/wiki/Curses

    https://wiki.guildwars.com/wiki/Blood_Magic

    https://wiki.guildwars.com/wiki/Soul_Reaping

    https://wiki.guildwars.com/wiki/List_of_necromancer_skills

     

     

     

  4. > @"Dzheen.5291" said:

    > > @"Burnfall.9573" said:

    > > > @"DemonSeed.3528" said:

    > > > > @"Burnfall.9573" said:

    > > > >

    > > > Those people in the clips... they even ignore the de and mine nodes lel, whilst others actually see it approaching and still ignore it. The de is just bottom feeding on the lower ranks and easy kills, nothing really to see here, you could kill those guys easily on any other class really tbh. I'm actually shocked at some of those players - the de even runs up close before even bothering to stealth on some of them. These are just bad players and pretty much why they are used in the clip.

    > > >

    > > >

    > >

    > > they are always 'bad players' the usual

    > >

    > > (what i find interesting, Thief Profession players even uses the word Toxicity as a meme' in their game play and even attach it to their name to describe how Broken and Toxic Thief Profession is and yet you say otherwise)

    > >

    > > -i encourage you to ask these Thief Profession players in the videos of how 'bad' those players are....dying to Toxic Bad Design- i can even provide additional Thief Profession players if needed.....as many as you want. They also know Thief Profession mechanics inside-out without any B.S

    > >

    > > actually here is one as a start- soon to be the next meta in line

    > >

    > >

    >

    > And again you mislead people by showing them only what is beneficial to you. You say that the Arena does nothing to thieves and allows this style of play to exist with impunity from the beginning of the centuries. This video is from September 3, 2019. But the Anet reacted and this build was badly nerfed after 1 month with hotfixes and new patch. Like the rest of the condi builds due to changes in the Deadly Arts. Which by the standards of Anet is pretty fast. And with the new patch will be nerfed even more.

    > And in this video there are no one-shots, no permastealth. It's just rifle 2 skill spam.

    > But of course you do not want to tell about this. Since this is contrary to your statements.

    > All classes in the game have toxic braindead builds.

     

    You say contrary? you did not bother to read my post and why i even posted that video to begin with. It is quite understandable why you are quick to defend Thief Profession without giving yourself a chance to see what the other person have to say.

     

    -Anet has a business to maintain and are given choices to promote healthy competition to players who are ready to defend it-

     

    I have nothing more to say to you

     

     

  5. > @"DemonSeed.3528" said:

    > > @"Burnfall.9573" said:

    > >

    > Those people in the clips... they even ignore the de and mine nodes lel, whilst others actually see it approaching and still ignore it. The de is just bottom feeding on the lower ranks and easy kills, nothing really to see here, you could kill those guys easily on any other class really tbh. I'm actually shocked at some of those players - the de even runs up close before even bothering to stealth on some of them. These are just bad players and pretty much why they are used in the clip.

    >

    >

     

    they are always 'bad players' the usual

     

    (what i find interesting, Thief Profession players even uses the word Toxicity as a meme' in their game play and even attach it to their name to describe how Broken and Toxic Thief Profession is and yet you say otherwise)

     

    -i encourage you to ask these Thief Profession players in the videos of how 'bad' those players are....dying to Toxic Bad Design- i can even provide additional Thief Profession players if needed.....as many as you want. They also know Thief Profession mechanics inside-out without any B.S

     

    actually here is one as a start- soon to be the next meta in line

     

  6. > @"jgeezz.7832" said:

    > People are just dumb thief's can only travel between A and B. A being the place where they transport to get to target at B. 1 guy at A 1 at B and you got a dead thief, because the only other thing he can do is run. You use AOE and DOTs and the thief is a dead thief.

     

    sure, people are 'just dumb' right? A Thief Profession players sent me this video. I encourage you to say that. Guild Wars 2 Thief Profession design is by far the worst design in gaming at the moment. Broken Bad Design and Excuses are written all over this Profession and because of it, it is a laughing stock to other gaming rogue stealth classes/professions/jobs. Anet refusal to redesign them is clear sign that they do not care to promote a healthy competitive game experience in Guild Wars 2 and will continue to find other temporary alternative solutions for them just to 'hush up the community' and to minimize their true potential 'to the teeth'.

     

    **Thief Profession will find a way out the upcoming 'nerf patch' and will once again, laugh at it.....just like the others**

     

     

  7. > @"cobbah.3102" said:

    > Hmmm will wait till the 25th and possibly have a new game on the 27th, eternal optimist maybe just maybe it will fix this utter garbage that WvW has become. but then again maybe time to move on.

     

    I am actually looking forward to Amazon-New World, It has a system called War Territory, similar to guild wars 2 wvw

    (no subscription fee)

     

  8. > @"DragonSlayer.1087" said:

    > If you play a zerky light armor build then you will get one shot... not just by DE... but by pretty much everyone else.

    >

    > I play with and against DE. Rifle DE is easy to spot and dodge. Rifle is so clunky and slow even in Kneel... its actually frustrating. The Devs have completely gutted this spec since PoF, its so weak. You rely on unsuspecting targets because thats the ONLY way for you kill someone who isnt a complete noob. The initiative cost on rifle skills limits you so much, that if you miss (which is a good 80%) of the time, you’re screwed. You have no other choice but to run and hide.

    >

    > **Permastealth is weak against heavy armor classes** even against Engis and Rangers. Why because these classes have insane passives that protects them. Like what someone here already mentioned, DE relies on active defense which is stealth because they don’t have a lot of options for passives unless you pick Acro... which is niche to sword/pistol or core thief.

    >

    > Try fighting weavers who can tank a group.

     

  9. > @"Hadi.6025" said:

    > And for the love of God can you remove the Superior War Claw instant finish skill. Why was that ever added to the game that just does not make any sense to the game mode...

     

    Anet, 'you really fell for it lol, we are going to make exceptions to Toxic +1 shot'

     

    'once again, we will continue to promote Toxicity by making exceptions

     

    So be it.....we're ready to uninstall on the 25th

  10. To be honest; i would recommend removing all power, condition, speed, stealth runes and sigils from the entire game; it make it so much easier to focus on balance

     

    Runes, sigils and food/ingredients contribution to Toxicity

     

    -Guild Wars 1 never tolerated that Toxicity....why incorporate them here to begin with?

     

     

    (Necromancer Profession need speed increase in their own design; not to be forced to hold hand and hand with Toxicity for increase in mobility)

     

  11. > @"Swagger.1459" said:

    > > @"Burnfall.9573" said:

    > > > @"Swagger.1459" said:

    > > > > @"Burnfall.9573" said:

    > > > > > @"Swagger.1459" said:

    > > > > > > @"Burnfall.9573" said:

    > > > > > > > @"Swagger.1459" said:

    > > > > > > > > @"Burnfall.9573" said:

    > > > > > > > > > @"Swagger.1459" said:

    > > > > > > > > > We get it, you’re bothered by the state of the game. Lot of us are. But the devs have to start somewhere, and this is where they have chosen. Be grateful something is starting to happen, as opposed to being ignored.

    > > > > > > > >

    > > > > > > > > what to be grateful will be from the results from the patch and we will all be given the chance to chose to or not to

    > > > > > > > >

    > > > > > > > > (we've put up with years of being ignored, we owe nothing in return)

    > > > > > > > >

    > > > > > > > >

    > > > > > > >

    > > > > > > > Listen, I get it, and the devs get it. Bashing them won’t make things better or changes go faster. If you are going to criticize, at least take the time to educate yourself on what the devs have recently communicated. It was already stated that things will be messy, and this isn’t a one and done balance patch, it’s to set in motion the changes that are coming. This patch is to start off a new “paradigm”. For real, watch and absorb bc the bashing and memes aren’t helpful...

    > > > > > > >

    > > > > > > > @Swagger.1459 said:

    > > > > > > > Juicy news starting at 57 minutes! Enjoy!

    > > > > > > >

    > > > > > > >

    > > > > > > >

    > > > > > >

    > > > > > > it's not bashing them, it's speaking truth. I said nothing offensive against Anet and had previously stated that i am willing to give Anet the benefit of the doubt to get the game back on track or leave if they continue to make exceptions to Toxicity. In fact; in few previous posts, i responded to posters who had evidence that in fact, exceptions will be made with Toxicity even after the patch releases.

    > > > > > >

    > > > > > > https://en-forum.guildwars2.com/discussion/98064/nerfing-damage-but-not-touching-evades-this-is-going-to-be-catastrophic#latest

    > > > > > >

    > > > > > > 'Refusing to consider multiple other factors (such as burst avoidance) while toning down damage is just going to make the game unfun.'

    > > > > > >

    > > > > > > 'in other words, making exceptions by not dealing with the whole problem?'

    > > > > > >

    > > > > > > sure as it seems, there will no longer be instant kills, power creep, others....is that it? will this big patch will do its best to prevent Toxicity from resurfacing again by elimination all its Toxic elements? completely preventing all unhealthy, non-competitive factors from resurfacing again?

    > > > > > >

    > > > > > > Swagger, this is the exact root cause problem i believe the community have with Anet when making any changes and you know it very well, 'they chose what matters as it seems and always leave room for other serious matters being left undone'

    > > > > > >

    > > > > > > In other words, they are not being completely honest to us by giving us the complete changes that we truly need. In the real world, that is called Deception and yet again, we find ourselves being continually being deceived all over again.

    > > > > > >

    > > > > > > It never ends and that is the problem....there's always something else left undone, incomplete and the cycle continues. What is so wrong about this is, there should not be any room left undone or incomplete because it is always the same problems, same ongoing issues that is always at fault to begin with and it clearly evident to everyone to see them.

    > > > > > >

    > > > > > > In close, we will be back on the forum having to deal with the same repetitive unresolved problems all over again. Yeah, it's the typical and will always be

    > > > > > >

    > > > > > > in the end, as always -all we are continually are asking for is Transparency- that's all

    > > > > > >

    > > > > > > --we are just tired and have had it--

    > > > > >

    > > > > > Did you even bother to watch the video? Tell me what the devs said in there?

    > > > >

    > > > > yes i did bother to watch the video and Anet once assured us that actions, not words are what we will see and that, they will give us what we want. Once again Swagger, as i said before, i am willing to give Anet the benefit of doubt to get the game back on track. All the community cares about

    > > > > is for Anet 'putting words into action and being transparent ' and if they can do that, than its a go.

    > > > >

    > > > > ![](https://i.imgur.com/J9eCsIk.jpg "")

    > > > >

    > > > >

    > > >

    > > > This is the issue you are not getting...

    > > >

    > > > You acting like everything hinges on this one patch... “ what to be grateful will be from the results from the patch”... When most of us paid attention and are aware that it’s just the beginning and the devs acknowledge things will be messy. Thing will take time, but here you are setting unrealistic expectations about this singular patch... Again, your words “ what to be grateful will be from the results from the patch”...

    > > >

    > > > You will be disappointed if you think this patch is the holy grail fix to the game. It’s not, so maybe cut back with the memes, and maybe post something more constructive that possibly helps to resolve issues. And remember that certain attitudes are why the devs are very reserved, and have their own communication rules, about posting.

    > > >

    > >

    > > that was already done 8 years ago and continuing. You act like i have not contributed anything 'constructive; which i have since than and nothing has resulted in it. You also act as if our actions affects the attitudes of devs and why they 'are reserved and have their own communication rules about posting'

    > >

    > > You got it all wrong, customers do not set rules or cultures for a company to do their job. A business is a business than customers follows. If a business is so concern about how their customers concerns will impact their attitudes, being reserved or setting their communications on their own terms, than they shouldn't be in business.

    > >

    > > Kitten we are not even the worse Toxic community compare to other far worse Toxic gaming community and you are telling me that, it is my fault (mind as well blame all of us) for the reason why Anet are the way they are....what a joke.

    > >

    > > I don't know why suddenly you are being a white knight when you've been in the game long enough as myself and others.

    > >

    > > -i can pull thousands of constructive posts and hundred of constructive pages of players pouring all their hearts to Anet to turn the game around into a healthy competitive game. Kitten, in the beginning the community wasn't even this Toxic and Anet continue to chose to ignore our concerns and allowed unresolved problems to return endlessly without having any care whatsoever to finally put an end to them; which is what we wanted all along.

    > >

    > > Years go by and we are still dealing with those problems and they have gotten worse. And you blame 'attitude and not being constructive as the reasonings'? It's been done and continually being done everyday, every hour, every minute by all players including in this thread. Also our attitude including mine hasn't change either; We Want Serious Action, We Want Healthy Competition, We Want Positive Change!!

    > >

    > > That is all i have to say because this is not you at all. As for myself, i will continue to be only Loyal to the Truth and to Actions.... that will never change

    > >

    > > -bye-

    >

    > The game launched 8 years ago. That’s it. Now 8 years later they are reworking things, and this patch is only a start of a new path. Bashing the devs won’t make anything better, it will just make them communicate less, and it won’t make them work any faster.

    >

    > I have hundreds of threads about professions and combat, so I get how you feel, but why don’t you at least show some gratitude that they are finally doing something. Acting like this patch is a make or break of the game is misunderstood, and that’s precisely why I asked you to watch the video so you understand this is just a beginning. And remember, Anet didn’t have to go back into professions and combat like this, but they are... Right? Right.

    >

    >

     

    of course they didn't have to and they chose to. I congratulate them for doing so. All i am saying is, in order for us to move forward; we should use the past as a learning tool and Anet must be willing to listen to us and to work with us and most importantly, to not forget the past

  12. > @"Swagger.1459" said:

    > > @"Burnfall.9573" said:

    > > > @"Swagger.1459" said:

    > > > > @"Burnfall.9573" said:

    > > > > > @"Swagger.1459" said:

    > > > > > > @"Burnfall.9573" said:

    > > > > > > > @"Swagger.1459" said:

    > > > > > > > We get it, you’re bothered by the state of the game. Lot of us are. But the devs have to start somewhere, and this is where they have chosen. Be grateful something is starting to happen, as opposed to being ignored.

    > > > > > >

    > > > > > > what to be grateful will be from the results from the patch and we will all be given the chance to chose to or not to

    > > > > > >

    > > > > > > (we've put up with years of being ignored, we owe nothing in return)

    > > > > > >

    > > > > > >

    > > > > >

    > > > > > Listen, I get it, and the devs get it. Bashing them won’t make things better or changes go faster. If you are going to criticize, at least take the time to educate yourself on what the devs have recently communicated. It was already stated that things will be messy, and this isn’t a one and done balance patch, it’s to set in motion the changes that are coming. This patch is to start off a new “paradigm”. For real, watch and absorb bc the bashing and memes aren’t helpful...

    > > > > >

    > > > > > @Swagger.1459 said:

    > > > > > Juicy news starting at 57 minutes! Enjoy!

    > > > > >

    > > > > >

    > > > > >

    > > > >

    > > > > it's not bashing them, it's speaking truth. I said nothing offensive against Anet and had previously stated that i am willing to give Anet the benefit of the doubt to get the game back on track or leave if they continue to make exceptions to Toxicity. In fact; in few previous posts, i responded to posters who had evidence that in fact, exceptions will be made with Toxicity even after the patch releases.

    > > > >

    > > > > https://en-forum.guildwars2.com/discussion/98064/nerfing-damage-but-not-touching-evades-this-is-going-to-be-catastrophic#latest

    > > > >

    > > > > 'Refusing to consider multiple other factors (such as burst avoidance) while toning down damage is just going to make the game unfun.'

    > > > >

    > > > > 'in other words, making exceptions by not dealing with the whole problem?'

    > > > >

    > > > > sure as it seems, there will no longer be instant kills, power creep, others....is that it? will this big patch will do its best to prevent Toxicity from resurfacing again by elimination all its Toxic elements? completely preventing all unhealthy, non-competitive factors from resurfacing again?

    > > > >

    > > > > Swagger, this is the exact root cause problem i believe the community have with Anet when making any changes and you know it very well, 'they chose what matters as it seems and always leave room for other serious matters being left undone'

    > > > >

    > > > > In other words, they are not being completely honest to us by giving us the complete changes that we truly need. In the real world, that is called Deception and yet again, we find ourselves being continually being deceived all over again.

    > > > >

    > > > > It never ends and that is the problem....there's always something else left undone, incomplete and the cycle continues. What is so wrong about this is, there should not be any room left undone or incomplete because it is always the same problems, same ongoing issues that is always at fault to begin with and it clearly evident to everyone to see them.

    > > > >

    > > > > In close, we will be back on the forum having to deal with the same repetitive unresolved problems all over again. Yeah, it's the typical and will always be

    > > > >

    > > > > in the end, as always -all we are continually are asking for is Transparency- that's all

    > > > >

    > > > > --we are just tired and have had it--

    > > >

    > > > Did you even bother to watch the video? Tell me what the devs said in there?

    > >

    > > yes i did bother to watch the video and Anet once assured us that actions, not words are what we will see and that, they will give us what we want. Once again Swagger, as i said before, i am willing to give Anet the benefit of doubt to get the game back on track. All the community cares about

    > > is for Anet 'putting words into action and being transparent ' and if they can do that, than its a go.

    > >

    > > ![](https://i.imgur.com/J9eCsIk.jpg "")

    > >

    > >

    >

    > This is the issue you are not getting...

    >

    > You acting like everything hinges on this one patch... “ what to be grateful will be from the results from the patch”... When most of us paid attention and are aware that it’s just the beginning and the devs acknowledge things will be messy. Thing will take time, but here you are setting unrealistic expectations about this singular patch... Again, your words “ what to be grateful will be from the results from the patch”...

    >

    > You will be disappointed if you think this patch is the holy grail fix to the game. It’s not, so maybe cut back with the memes, and maybe post something more constructive that possibly helps to resolve issues. And remember that certain attitudes are why the devs are very reserved, and have their own communication rules, about posting.

    >

     

    that was already done 8 years ago and continuing. You act like i have not contributed anything 'constructive; which i have since than and nothing has resulted in it. You also act as if our actions affects the attitudes of devs and why they 'are reserved and have their own communication rules about posting'

     

    You got it all wrong, customers do not set rules or cultures for a company to do their job. A business is a business than customers follows. If a business is so concern about how their customers concerns will impact their attitudes, being reserved or setting their communications on their own terms, than they shouldn't be in business.

     

    Kitten we are not even the worse Toxic community compare to other far worse Toxic gaming community and you are telling me that, it is my fault (mind as well blame all of us) for the reason why Anet are the way they are....what a joke.

     

    I don't know why suddenly you are being a white knight when you've been in the game long enough as myself and others.

     

    -i can pull thousands of constructive posts and hundred of constructive pages of players pouring all their hearts to Anet to turn the game around into a healthy competitive game. Kitten, in the beginning the community wasn't even this Toxic and Anet continue to chose to ignore our concerns and allowed unresolved problems to return endlessly without having any care whatsoever to finally put an end to them; which is what we wanted all along.

     

    Years go by and we are still dealing with those problems and they have gotten worse. And you blame 'attitude and not being constructive as the reasonings'? It's been done and continually being done everyday, every hour, every minute by all players including in this thread. Also our attitude including mine hasn't change either; We Want Serious Action, We Want Healthy Competition, We Want Positive Change!!

     

    That is all i have to say because this is not you at all. As for myself, i will continue to be only Loyal to the Truth and to Actions.... that will never change

     

    -bye-

  13. > @"Swagger.1459" said:

    > > @"Burnfall.9573" said:

    > > > @"Swagger.1459" said:

    > > > > @"Burnfall.9573" said:

    > > > > > @"Swagger.1459" said:

    > > > > > We get it, you’re bothered by the state of the game. Lot of us are. But the devs have to start somewhere, and this is where they have chosen. Be grateful something is starting to happen, as opposed to being ignored.

    > > > >

    > > > > what to be grateful will be from the results from the patch and we will all be given the chance to chose to or not to

    > > > >

    > > > > (we've put up with years of being ignored, we owe nothing in return)

    > > > >

    > > > >

    > > >

    > > > Listen, I get it, and the devs get it. Bashing them won’t make things better or changes go faster. If you are going to criticize, at least take the time to educate yourself on what the devs have recently communicated. It was already stated that things will be messy, and this isn’t a one and done balance patch, it’s to set in motion the changes that are coming. This patch is to start off a new “paradigm”. For real, watch and absorb bc the bashing and memes aren’t helpful...

    > > >

    > > > @Swagger.1459 said:

    > > > Juicy news starting at 57 minutes! Enjoy!

    > > >

    > > >

    > > >

    > >

    > > it's not bashing them, it's speaking truth. I said nothing offensive against Anet and had previously stated that i am willing to give Anet the benefit of the doubt to get the game back on track or leave if they continue to make exceptions to Toxicity. In fact; in few previous posts, i responded to posters who had evidence that in fact, exceptions will be made with Toxicity even after the patch releases.

    > >

    > > https://en-forum.guildwars2.com/discussion/98064/nerfing-damage-but-not-touching-evades-this-is-going-to-be-catastrophic#latest

    > >

    > > 'Refusing to consider multiple other factors (such as burst avoidance) while toning down damage is just going to make the game unfun.'

    > >

    > > 'in other words, making exceptions by not dealing with the whole problem?'

    > >

    > > sure as it seems, there will no longer be instant kills, power creep, others....is that it? will this big patch will do its best to prevent Toxicity from resurfacing again by elimination all its Toxic elements? completely preventing all unhealthy, non-competitive factors from resurfacing again?

    > >

    > > Swagger, this is the exact root cause problem i believe the community have with Anet when making any changes and you know it very well, 'they chose what matters as it seems and always leave room for other serious matters being left undone'

    > >

    > > In other words, they are not being completely honest to us by giving us the complete changes that we truly need. In the real world, that is called Deception and yet again, we find ourselves being continually being deceived all over again.

    > >

    > > It never ends and that is the problem....there's always something else left undone, incomplete and the cycle continues. What is so wrong about this is, there should not be any room left undone or incomplete because it is always the same problems, same ongoing issues that is always at fault to begin with and it clearly evident to everyone to see them.

    > >

    > > In close, we will be back on the forum having to deal with the same repetitive unresolved problems all over again. Yeah, it's the typical and will always be

    > >

    > > in the end, as always -all we are continually are asking for is Transparency- that's all

    > >

    > > --we are just tired and have had it--

    >

    > Did you even bother to watch the video? Tell me what the devs said in there?

     

    yes i did bother to watch the video and Anet once assured us that actions, not words are what we will see and that, they will give us what we want. Once again Swagger, as i said before, i am willing to give Anet the benefit of doubt to get the game back on track. All the community cares about

    is for Anet 'putting words into action and being transparent ' and if they can do that, than its a go.

     

    ![](https://i.imgur.com/J9eCsIk.jpg "")

     

     

  14. > @"Swagger.1459" said:

    > > @"Burnfall.9573" said:

    > > > @"Swagger.1459" said:

    > > > We get it, you’re bothered by the state of the game. Lot of us are. But the devs have to start somewhere, and this is where they have chosen. Be grateful something is starting to happen, as opposed to being ignored.

    > >

    > > what to be grateful will be from the results from the patch and we will all be given the chance to chose to or not to

    > >

    > > (we've put up with years of being ignored, we owe nothing in return)

    > >

    > >

    >

    > Listen, I get it, and the devs get it. Bashing them won’t make things better or changes go faster. If you are going to criticize, at least take the time to educate yourself on what the devs have recently communicated. It was already stated that things will be messy, and this isn’t a one and done balance patch, it’s to set in motion the changes that are coming. This patch is to start off a new “paradigm”. For real, watch and absorb bc the bashing and memes aren’t helpful...

    >

    > @Swagger.1459 said:

    > Juicy news starting at 57 minutes! Enjoy!

    >

    >

    >

     

    it's not bashing them, it's speaking truth. I said nothing offensive against Anet and had previously stated that i am willing to give Anet the benefit of the doubt to get the game back on track or leave if they continue to make exceptions to Toxicity. In fact; in few previous posts, i responded to posters who had evidence that in fact, exceptions will be made with Toxicity even after the patch releases.

     

    https://en-forum.guildwars2.com/discussion/98064/nerfing-damage-but-not-touching-evades-this-is-going-to-be-catastrophic#latest

     

    'Refusing to consider multiple other factors (such as burst avoidance) while toning down damage is just going to make the game unfun.'

     

    'in other words, making exceptions by not dealing with the whole problem?'

     

    sure as it seems, there will no longer be instant kills, power creep, others....is that it? will this big patch will do its best to prevent Toxicity from resurfacing again by elimination all its Toxic elements? completely preventing all unhealthy, non-competitive factors from resurfacing again?

     

    Swagger, this is the exact root cause problem i believe the community have with Anet when making any changes and you know it very well, 'they chose what matters as it seems and always leave room for other serious matters being left undone'

     

    In other words, they are not being completely honest to us by giving us the complete changes that we truly need. In the real world, that is called Deception and yet again, we find ourselves being continually being deceived all over again.

     

    It never ends and that is the problem....there's always something else left undone, incomplete and the cycle continues. What is so wrong about this is, there should not be any room left undone or incomplete because it is always the same problems, same ongoing issues that is always at fault to begin with and it clearly evident to everyone to see them.

     

    In close, we will be back on the forum having to deal with the same repetitive unresolved problems all over again. Yeah, it's the typical and will always be

     

    in the end, as always -all we are continually are asking for is Transparency- that's all

     

    --we are just tired and have had it--

  15. > @"tunococman.7324" said:

    > The CD nerf on some evade skills isn't even enough to whoever said evades did get touched. Blurred Frenzy not having cd increase, Guardian + it's elite specs such as Firebrand still probably able to block spam without any burst to stop block spam, Shiro Revenant can still dodge spam probably, on top of high casting time CCs getting it's damage nerfed? SERIOUSLY? So what if Mirage got nerfed, there will simply be another evade spam build taking it's place.

    >

    > Watch chrono bunker or something similar to it come back (Evade thief, Shouts Warrior, Some stupid AI build, I don't know what it is but it's going to be just as bad if not worse), even with nerfed sustain. With less damage but not enough touching on evades, we could go back to 30 minute pvp where whoever falls asleep first dies.

    >

    > It's great to try and make the game like the launch again, but it would be better if they touched evade spam/blind spam/block spam further and make it less obnoxious and spammy.

    >

    > Patch is going to be garbage, legit with the way they are doing it. **Refusing to consider multiple other factors** (such as burst avoidance) while toning down damage is just going to make the game unfun. The game NEEDED high damage because there were too many stupid teleports to ledges and evade/blind/block spam, taking it away without considering this isn't balance, it's just shifting into something just as (possible more) evil.

     

    in other words, **making exceptions** by not dealing with the whole problem?

     

     

  16. > @"Swagger.1459" said:

    > We get it, you’re bothered by the state of the game. Lot of us are. But the devs have to start somewhere, and this is where they have chosen. Be grateful something is starting to happen, as opposed to being ignored.

     

    what to be grateful will be from the results from the patch and we will all be given the chance to chose to or not to

     

    (we've put up with years of being ignored, we owe nothing in return)

     

     

  17. > @"Hawkz.1260" said:

    > So many good commanders have passed through Yaks. Legendary DK, miss you !!! 36 hours of fighting, good times.

    > I think the absurd amount of guilds ended Yaks, I don't know how it is on other servers. This leads to disunity, fights etc. Sad to see the server as it is. Better to turn Link.

     

    **+1**

     

    more to this, there are 6 large guilds waiting to either stay or 'disband' from the game entirely; if the patch 'doesn't measure up to 8 years of Anet ignoring the game' and their players

     

    How does losing 1800+ players sound like?

     

    How does losing 16 guild leaders sound like?

     

    -The patch is Anet last chance to prove to us if Toxicity stays and we leave for good (i'm included) or thrown to the trash where it always belonged-

     

    We've lost way to many good players who only wanted to see good positive changes and gave up sooner than later

     

    (these players who are waiting for the results from the patch are all good people as well and being good doesn't positively affect the game direction either)

     

    ![](https://i.imgur.com/90Bp0lk.jpg "")

     

  18. 'Guild Wars 2 has outlined its upcoming competitive update to hit on February 25'

    https://www.mmorpg.com/guild-wars-2/news/guild-wars-2-competitive-update-touches-on-balance-and-more-2000117269

     

    -Sonic The Hedgehog Movie proves when main concerns are resolved; progress are made, healthy changes are rewarded in return-

    ---they listened, fans shows their appreciation--

     

    (by the way, Sonic already being fast (Thief Profession) doesn't need stealth or teleport to perform)

×
×
  • Create New...