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mortrialus.3062

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Posts posted by mortrialus.3062

  1. There is definitely a snappiness to GW2's combat without downstate that you can see and feel when you get the opportunity to play WvW on a No Downstate Weekend.

     

    Removing downstate, having players fully die once they reach 0 hit points and changing kills like Signet of Mercy to revive fully dead allies after a limited window (Like you get a 5 second window after an ally dies before they go from a body into a skeleton where it can't be rezed anymore) is definitely one of GW2's big "What ifs" in terms of shaping the long term health, popularity and design of the game.

  2. I'm pretty sure for Engineer and Elementalist it'll operate like Utility Skills and Traits. Before the match officially starts you can freely swap but once the match count down properly begins they are locked in whether you are in combat or not.

     

    I just can't imagine they'll give elementalist something like using DaggerDagger to rotate quickly to a point and then swap to Sword+Focus and fight with that. It'd be an extreme boost in the capabilities of both Engineer and Elementalist just to get that out of combat utility and mobility.

  3. > @"Jagdtiger.2517" said:

    > Honestly I feel firebrand is a poorly designed specialization. Mirage is annoying to fight but I don't think there's anything wrong with it design wise.

     

    I'd agree with this.

     

    Just going to copy and paste what I've already said about the spec.

     

    > @"mortrialus.3062" said:

    > Honestly I think a lot of the problem can be solved just from designing the elite specializations more carefully as a whole. You don't even need to brute force in trade offs to certain specializations, especially ones that aren't meta and don't have a place in the game.

    >

    > Take Druid and Scrapper before their initial reworks and the introductions of trade offs. The thing with Druid in PvP is that by taking Druid, you are so tunnel visioned into nothing but additional healing that you will and can never do as much damage as a core ranger, let alone a soulbeast. That right there is a legitimate trade off, built into the very foundation of the specialization through it's utilities, traits, and even weapon. Scrapper before it's rework was much the same, taking Scrapper without any additional trade off defines you as having noticeably sacrificed your damage for more active mitigation and you could never do as much damage as a core engineer. Are they perfect trades off that don't power creep? Well, not necessarily but that could be solved with targeting individual traits, weapon skills, and utilities just like any other over performing specialization.

    >

    > Now let's compare pre-rework scrapper to something like Holosmith. Holosmith was announced as a very high damage elite specialization that is so risky to play it's in danger of blowing itself up. This wouldn't be inherently bad design or negatively power creeping the game if by going Holosmith you inherently had less defense and sustain of a core engineer and paled in comparison to a scrapper. But look at all the stuff that doesn't just increase your damage built into holosmith; Immensely Higher sustain than core with Heat Therapy. Condition Conversion through Prismatic Converter. Additional active mitigation with both Photon Wall and Spectrum Shield, easier and higher stability uptime than scrapper. Massive Protection uptime with Hard Light Arena. All of this on top of a kit that gives excellent damage beyond was a core engineer is going to be able to do, with double melee range so it's very easy to land, and great mobility beyond what a core Engineer can do as as well when synergized with other core engineer traits and utilities.

    >

    > Firebrand is basically in the Holosmith camp rather than the Druid or the Scrapper camp. I feel like the people who designed Firebrand initially looked at it like "Well Dragon Hunter really boosts your power damage in PvE. But they don't have an option for either Condition Damage or Healing Support or Party Quickness so let's have Firebrand do all of that." and here we are. Similar problem with Mirage. Yeah it's supposed to be an evasive condition skirmisher, and it does becomes that, but why does it also have all this -20% condition duration on it? And all this protection uptime?

    >

    > A lot of problems with builds right now can be solved by making them a lot more focused in what they are supposed to do. More similar in design to things such as Druid, DH, OG Scrapper, away from things such as Mirage, OG and pre-trade off Chrono, Firebrand, Holosmith, and Soulbeast that just sort of do a whole lot of everything.

  4. > @"Sarrs.4831" said:

    > > @"Zenix.6198" said:

    > > At best its a mobility boost while traveling between nodes.

    >

    > That's really the understatement that bothers me. Moving between nodes is a pretty big part of the game; it's a big enough part that some classes have carved out roles on the back of their ability to move between nodes.

     

    I doubt it works in the match itself, similar to how you can't swap utilities or traits even out of combat once the match is happening.

  5. > @"zoopop.5630" said:

    > > @"mortrialus.3062" said:

    > > > @"zoopop.5630" said:

    > > > no.

    > > >

    > > > Rifle holo after these up coming balance changes wont be as good anymore and people would stop crying about a spec that dies to anyone.

    > >

    > > The nerfs from the preview are a slap on the wrist for holo. More substantial than the literally year that passed with 0 nerfs or attempts to rein in the spec.

    >

    > deleting a spec from 1 of the 3 only viable weapons they have isn't going to solve a single thing. Rifle 4 is not over performing let alone "OP" in order for it to get nerf.

     

    Giving rifle 4 a Point Blank Shot style precast isn't going to make Holo or rifle unviable, that's nonsense.

  6. > @"zoopop.5630" said:

    > no.

    >

    > Rifle holo after these up coming balance changes wont be as good anymore and people would stop crying about a spec that dies to anyone.

     

    The nerfs from the preview are a slap on the wrist for holo. More substantial than the literally year that passed with 0 nerfs or attempts to rein in the spec.

  7. > @"SeikeNz.3526" said:

    > > @"DonkeyHaxor.4052" said:

    > > > @"shadowpass.4236" said:

    > > > > @"Stand The Wall.6987" said:

    > > > > it does have a travel time tho.

    > > >

    > > > In sPvP the majority of fights take place in melee range on a node.

    > > >

    > > > Holo, a melee-oriented bruiser, will usually be very close to their targets. In other words, rifle 4 is effectively an instant cast, very powerful hard cc that can only be reactively dodged at longer ranges.

    > >

    > > In sPvP the majority of fights take place in melee range on a node.

    > >

    > > Ranger, a mid-close ranged bruiser, will usually be very close to their targets. In other words, longbow 4 is effectively an instant cast, very powerful hard cc that can only be reactively dodged at longer ranges.

    > >

    > >

    > In sPvP the majority of fights take place in melee range on a node.

    >

    > Warriors, a mid-close leaper bruiser, will usually be very close to their targets. In other words, bull's charge is effectively an instant cast, very powerful hard cc that can only be reactively dodged at longer ranges.

    >

     

    Bull's Charge isn't anywhere near as fast as Overcharged Shot. For starters the warrior does a very noticeable spin before they rush you. Massively more fair than Overcharge Shot.

  8. > @"DonkeyHaxor.4052" said:

    > > @"mortrialus.3062" said:

    > > > @"DonkeyHaxor.4052" said:

    > > > > @"shadowpass.4236" said:

    > > > > > @"Stand The Wall.6987" said:

    > > > > > it does have a travel time tho.

    > > > >

    > > > > In sPvP the majority of fights take place in melee range on a node.

    > > > >

    > > > > Holo, a melee-oriented bruiser, will usually be very close to their targets. In other words, rifle 4 is effectively an instant cast, very powerful hard cc that can only be reactively dodged at longer ranges.

    > > >

    > > > In sPvP the majority of fights take place in melee range on a node.

    > > >

    > > > Ranger, a mid-close ranged bruiser, will usually be very close to their targets. In other words, longbow 4 is effectively an instant cast, very powerful hard cc that can only be reactively dodged at longer ranges.

    > > >

    > > >

    > >

    > > You're trying to be sarcastic to make a point, but Point Blank Shot is easier to avoid in melee range and eons more fair than Overcharged Shot because of the fact that it actually has a cast time, and said cast time is very noticeable. An engineer in melee range with stability i basically running a mantrta blow out in effectiveness.

    >

    > Both of them are easy to dodge, neither of them should be changed.

     

    If the engineer has stability and gets in melee range Overcharged shot is literally instant cast blow out.

  9. > @"DonkeyHaxor.4052" said:

    > > @"shadowpass.4236" said:

    > > > @"Stand The Wall.6987" said:

    > > > it does have a travel time tho.

    > >

    > > In sPvP the majority of fights take place in melee range on a node.

    > >

    > > Holo, a melee-oriented bruiser, will usually be very close to their targets. In other words, rifle 4 is effectively an instant cast, very powerful hard cc that can only be reactively dodged at longer ranges.

    >

    > In sPvP the majority of fights take place in melee range on a node.

    >

    > Ranger, a mid-close ranged bruiser, will usually be very close to their targets. In other words, longbow 4 is effectively an instant cast, very powerful hard cc that can only be reactively dodged at longer ranges.

    >

    >

     

    You're trying to be sarcastic to make a point, but Point Blank Shot is easier to avoid in melee range and eons more fair than Overcharged Shot because of the fact that it actually has a cast time, and said cast time is very noticeable. An engineer in melee range with stability i basically running a mantrta blow out in effectiveness.

  10. > @"Mogwai.4015" said:

    > What do people want changed on Rev? It has been toned down considerably to the point where I fear that too many more nerfs will neuter the class too hard. If I had to target one thing, it'd be for Shackling Wave to have its block restored and to have the damage reduced for the actual damaging flipover effect (the current skill), but with a 0.5s immob duration increase. If the flipover skill could only be accessed after blocking X amount of attacks, it would help reduce its surprise insta-port burst damage while helping make the weapon more well-rounded.

     

    Double Power Herald was on both finalist teams on both the EU and NA tournament so something is clearly askew with the profession.

  11. > @"ZDragon.3046" said:

    > > @"mortrialus.3062" said:

    > > > @"ZDragon.3046" said:

    > > > > @"mortrialus.3062" said:

    > > > >

    > > > > **LOOK. AT. THE. SCREENS.**

    > > > >

    > > > > **They DO NOT SAY "NO VALID PATH".**

    > > > >

    > > > > I'm done with you.

    > > >

    > > > Go redo these in first person and see if you can select those areas and send me new examples. Otherwise be done with your non blinking self and deal with not being able to blink to spots your character literally cannot see.

    > >

    > > Someone attached rocket boots to the goal post once they got proven wrong:

    > >

    > > > @"ZDragon.3046" said:

    > > > > @"mortrialus.3062" said:

    > > > > > @"Zexanima.7851" said:

    > > > > > > @"SeikeNz.3526" said:

    > > > > > > what kind of balance is that?

    > > > > > > like mesmers skills get interrupted if someone goes behind you or from your sides making you waste the skill and get killed, then you have other classes that can teleport behind walls and auto turn to atk?

    > > > > >

    > > > > > Just going to use thief as an example because it's what I know best and fits the bill. If you removed their ability to teleport/shadowstep you would have to compensate them for it or else they would just become..well...completely useless. If you buffed their damage they would just start nuking people from stealth which would be even more frustrating. If you buffed their raw defense they would be just be a low damage kitten warrior. Teleports are strong no doubt but I don't think they are placed on any profession which doesn't need them. If I **had** to argue against teleports the only one I personally have a grudge against in guardian but again, if they didn't have it, they would be so slow it would be a joke.

    > > > >

    > > > > It's not a question of "why do some classes need teleports". But rather "Why do targeted teleports get to ignore line of sight while ground targeted ones have to obey line of sight."

    > > >

    > > > Im not even sure this is a question even though the answer should be fairly obvious.

    > > >

    > > > Because its physically impossible via the laws of physics for you to select the ground behind an object as we live in a 3d world you can only ever see 2 or 3 planes at a time.

    > >

    > > You've gone from "It's impossible to even ground target behind line of sight" to "these are just normal ports you can never do these ports with any class or skill. No Line of Sight doesn't exist that's why all these screen shots say No Valid Path." to "Third person doesn't count."

    > >

    > > There's no justifiable reason for enemy targeted ports to ignore line of sight rules and teleport through walls and floors onto enemies they cannot see if ground targeted skills cannot do the same, they are just arbitrary rules . Either enemy targeted ports should be forced to have a Line of Sight requirement, or Ground Targeted port skills should lose their Line of Sight requirement. Because right now you have the same fundamental mechanic with an arbitrary split in the rules and requirements for no reason that heavily favors two professions that abuse their lessened requirements for advantages they should not have.

    >

    > Well clearly there are some differences yes both cases move a character from A to B the differince being is that one gives the player the option of where B is while the other B is determined by having or requiring a target to even get to that position. That alone makes them different at the end result even if the fundamental concept is the same. Lastly you assume that the later favors those professions in all situations which is not the case. As their mobility tools cannot be used at all without a target while ground targets can. Yet another difference that makes them not completely fundamentally the same at the end result. Even more so when it comes to the versatility of them being used for going all in or escaping a situation.

    >

    > Some would probably say ground targeted ports are better depending on the situation in which you would use them for and how you play vs a port that needs a target to function.

    >

    > >

    > > Arenanet also clearly didn't expect teleporting through walls to be such a huge mechanic when they were designing the game because unless you either: A. Have a target called by another player you can take or B. Can see them through your 3rd party camera you can't tab target or click a target to use an enemy targeted no port anyway. So we're already looking at something semi-exploitative that people are getting around using the game's 3rd party camera. It's just the grounded targeted ones that can't do the same.

    >

    > Or they did they could have removed it from thief back when shadow return was instant and used to go back and forth through walls and other obstructions even while cced and they chose not to change it. On top of this they have added rev and given it a utility which allows them to teleport to a target and even mirage axe has this feature apparently to a lesser range. So to say they didnt expect these things is not likely the case. Even guardian has had the power to blink to a target but only a target for a long time and it was never an issue before.

    >

    > Overall all this frustration and complaining about a 7 year old mechanic that was never a massive issue till this post was made (to my knowledge, or at least i never saw it as one) is not worth all the finger pointing for what most people see as common gameplay with nothing wrong. It would be far better used trying to figure out how to balance out the few odd balls so that some risk is associated with blinks that do allow people to blink through obstructions or only allowing ground targeted blinks to go through obstructions if you can cover a target within the ground marker of the blink. Guardian has supportive skill similar to what I'm talking about where it will only blink you to the spot you mark on the ground if there is an friendly within its radius when you attempt to use the skill.

    >

    > EVEN if we do change how blinks work overall there are still going to likely be some spots where some things will work and others wont because the game is not perfect.

    >

    >

     

    This isn't something that's "never a massive issue till this post was made". People have always had issues found the ability to Steal and Infiltrator's Strike through walls preventing opponents from any capacity of knowing the enemy was coming all the way back since 2012. It's a topic now because in the current place for balance Condition Daredevil and Glint Shiro Herald are currently two of the most dominant builds and everyone is frequently on the receiving end of that.

  12. > @"Aeolus.3615" said:

    > > @"Zexanima.7851" said:

    > > I would say it's fairly well balanced. Movement speed across profession might(maybe?) need a few tweaks here and there but I never really feel "too slow" or "too fast" on a profession as long as I'm not playing a weird build.

    >

    >

    >

    > To many classes can run away from combat...it’s idiotic.

     

    Literally everything can if they build for it except guardians at this point.

  13. > @"ZDragon.3046" said:

    > > @"mortrialus.3062" said:

    > >

    > > **LOOK. AT. THE. SCREENS.**

    > >

    > > **They DO NOT SAY "NO VALID PATH".**

    > >

    > > I'm done with you.

    >

    > Go redo these in first person and see if you can select those areas and send me new examples. Otherwise be done with your non blinking self and deal with not being able to blink to spots your character literally cannot see.

     

    Someone attached rocket boots to the goal post once they got proven wrong:

     

    > @"ZDragon.3046" said:

    > > @"mortrialus.3062" said:

    > > > @"Zexanima.7851" said:

    > > > > @"SeikeNz.3526" said:

    > > > > what kind of balance is that?

    > > > > like mesmers skills get interrupted if someone goes behind you or from your sides making you waste the skill and get killed, then you have other classes that can teleport behind walls and auto turn to atk?

    > > >

    > > > Just going to use thief as an example because it's what I know best and fits the bill. If you removed their ability to teleport/shadowstep you would have to compensate them for it or else they would just become..well...completely useless. If you buffed their damage they would just start nuking people from stealth which would be even more frustrating. If you buffed their raw defense they would be just be a low damage kitten warrior. Teleports are strong no doubt but I don't think they are placed on any profession which doesn't need them. If I **had** to argue against teleports the only one I personally have a grudge against in guardian but again, if they didn't have it, they would be so slow it would be a joke.

    > >

    > > It's not a question of "why do some classes need teleports". But rather "Why do targeted teleports get to ignore line of sight while ground targeted ones have to obey line of sight."

    >

    > Im not even sure this is a question even though the answer should be fairly obvious.

    >

    > Because its physically impossible via the laws of physics for you to select the ground behind an object as we live in a 3d world you can only ever see 2 or 3 planes at a time.

     

    You've gone from "It's impossible to even ground target behind line of sight" to "these are just normal ports you can never do these ports with any class or skill. No Line of Sight doesn't exist that's why all these screen shots say No Valid Path." to "Third person doesn't count."

     

    There's no justifiable reason for enemy targeted ports to ignore line of sight rules and teleport through walls and floors onto enemies they cannot see if ground targeted skills cannot do the same, they are just arbitrary rules . Either enemy targeted ports should be forced to have a Line of Sight requirement, or Ground Targeted port skills should lose their Line of Sight requirement. Because right now you have the same fundamental mechanic with an arbitrary split in the rules and requirements for no reason that heavily favors two professions that abuse their lessened requirements for advantages they should not have.

     

    Arenanet also clearly didn't expect teleporting through walls to be such a huge mechanic when they were designing the game because unless you either: A. Have a target called by another player you can take or B. Can see them through your 3rd party camera you can't tab target or click a target to use an enemy targeted no port anyway. So we're already looking at something semi-exploitative that people are getting around using the game's 3rd party camera. It's just the grounded targeted ones that can't do the same.

  14. > @"lare.5129" said:

    > > @"mortrialus.3062" said:

    > > > @"lare.5129" said:

    > > > I was try revenant liek all others on pvp and don't see any OverPowered things ... May be players was more skilled and gotted impression exist for someone.

    > > > To break it - try play revenant yourself.

    > > > If someone get luck with another class ? it is great, if not - no OP exist.

    > > >

    > > > If we have 100% real rev domination - we anyway will see 5 vs 5 revenants. Now I see mostly 0 revenants on ranked.

    > >

    > > Double Revenant just won both the EU and NA Monthly Automated Tournaments. That's pretty dominant.

    > But how can we be sure that person who win with revenant will get lose wiht any other character ? I can say that ok, we can panic if all 5 rev reg on tournaments, and win.. And after some time all party is a revenants. Now I don't see that.

     

    For both EU and NA the winners both ran Double Revenant and were up against Double Revenant in the enemy comp in the finals. For the finals of both MATs there was 40% representation of the exact same build; Glint Shiro Herald.

  15. > @"ZDragon.3046" said:

    > > @"mortrialus.3062" said:

    > > > @"ZDragon.3046" said:

    > > > > @"mortrialus.3062" said:

    > > > > > @"ZDragon.3046" said:

    > > > > > > @"mortrialus.3062" said:

    > > > > > > > @"Zexanima.7851" said:

    > > > > > > > > @"SeikeNz.3526" said:

    > > > > > > > > what kind of balance is that?

    > > > > > > > > like mesmers skills get interrupted if someone goes behind you or from your sides making you waste the skill and get killed, then you have other classes that can teleport behind walls and auto turn to atk?

    > > > > > > >

    > > > > > > > Just going to use thief as an example because it's what I know best and fits the bill. If you removed their ability to teleport/shadowstep you would have to compensate them for it or else they would just become..well...completely useless. If you buffed their damage they would just start nuking people from stealth which would be even more frustrating. If you buffed their raw defense they would be just be a low damage kitten warrior. Teleports are strong no doubt but I don't think they are placed on any profession which doesn't need them. If I **had** to argue against teleports the only one I personally have a grudge against in guardian but again, if they didn't have it, they would be so slow it would be a joke.

    > > > > > >

    > > > > > > It's not a question of "why do some classes need teleports". But rather "Why do targeted teleports get to ignore line of sight while ground targeted ones have to obey line of sight."

    > > > > >

    > > > > > Im not even sure this is a question even though the answer should be fairly obvious.

    > > > > >

    > > > > > Because its physically impossible via the laws of physics for you to select the ground behind an object as we live in a 3d world you can only ever see 2 or 3 planes at a time. The game is also designed around this, so its not possible for you to slip your mouse behind something if you are on the opposite end of it and select the ground in that spot. At best you can slip beside it as physics would allow which most games are designed around even if they are in a fantasy setting you cant break the real world laws of physics lol unless they specifically design the game to allow you to do that and gw2 does not with ground targeted teleports.

    > > > > >

    > > > > > I still dont see how targeted teleports are suddenly getting so much flack we now know that 4 of the professions of the 9 at least have this optionally available via weapon skill or utility skill thats almost half the professions in the game. Ive already pointed out the only one that breaks the standard in terms of targeted tp's beyond line of sight if that one gets a minor adjustment (which im not sure its needed) all of them will have the same risk in terms of reward.

    > > > > >

    > > > >

    > > > > This post is legit nonsense, I've seen blink fail at a spot I had ground targeted plenty of times. Have you never heard of angling your camera downwards? This is like one of the most "I have never played thief, or mesmer, or ele with lightning flash" post I have ever seen.

    > > > >

    > > > > ![](https://i.imgur.com/wT3LIbQ.jpg "")

    > > > >

    > > > > "Not possible" lol

    > > >

    > > > Thats technically not a wall but ok you know what i mean im talking legit walls. Thats just an odd pathing issue which is a totally different situation because people hide beind an open space where they can still be shot by projectiles and seen clearly...

    > > >

    > > > Dont call me out for nonsense and then use unrealistic nonsense to try and justify crazy.

    > > > Im sorry you cant understand the concept of being limited to 3 dimensional space

    > > >

    > > > Even if you point your camera down technically speaking your character in a lot of situations (not the one you showed) would not be able to see over to the other side of the obstruction. and if its a legit structure that people actually use to hide themselves as part of a strat in pvp it wouldnt be an example like this.

    > > >

    > > > hiding behind a wall or being on the other side of an object is no the same thing as standing on a "no port spot"

    > > > No port spots are just spots you cant tp through regardless not even targeted teleports can blink you to these spots some times. Those are a thing.

    > > >

    > >

    > > **That's not an odd pathing issue.** That's "No Line Of Sight", not "No Valid Path". You can see the error message in the image. **I made sure you can see the error message is specifically No Line Of Sight in the screen shot.** If I moved a little bit around the platform where I got line of sight past the central part of the fountain I'd be able to blink.

    > >

    > > First you're arguing about realism in a fantasy game, and not just any part but which teleports are "realistic". Some how a thief "targeting you" from behind a wall which they can't see through. , which is not realistic and a game mechanic, instantly teleporting to you and also picking your pocket and taking an item that isn't even something you're carrying is "realistc" but Blinking up a hill that's just too steep or behind a fence is "unrealistic".

    > >

    > > ![](https://i.imgur.com/BdcyeUe.jpg "")

    > > ![](https://i.imgur.com/IynLS8N.jpg "")

    > > ![](https://i.imgur.com/E3kzX1E.jpg "")

    > > ![](https://i.imgur.com/RaRVvbB.jpg "")

    > > ![](https://i.imgur.com/MDm7tEj.jpg "")

    > > ![](https://i.imgur.com/MDm7tEj.jpg "")

    > > ![](https://i.imgur.com/jOrAkEM.jpg "")

    > >

    > > There's a lot of places where you absolutely have valid path and would otherwise be able to port but for the game demands line of sight on ground based teleports that aren't Shadow Return and Infiltrator's Return.

    > >

    > > So how is it fair that there's so many places I can mouse blink on top of and have 100% absolutely have valid path but can't port while thieves can port through these exact same trajectories and back again over and over?

    > >

    > > Either ground targeted ports should have their LoS restrictions removed, if you have valid path and can mouse over it you can blink to it, or the enemy targeted blinks should have LoS restrictions added.

    >

    > Some of these port spots from where you are standing are 100% things you cannot port to with a ground targeted blink even if you can see where you mouse its but that said some of these spots are just no port spots.

     

    **You. Are. Wrong. You do not know what you are talking about.**

     

    Not only do you not know what you are talking about you aren't actually looking at the screen shots of very clear examples with big clear red text saying "NO LINE OF SIGHT". And in every single one of them if you took the time to look you could see for yourself that I 100% can see where my mouse is on all of them.

     

    None of these are No Port. If you try to blink onto a no port it will not change the color of your ground target cursor to red, it remains green. It ONLY goes from green to reds that in specific regard to No Line of Sight or Out of Range. In fact I can make most of those ports by just adjusting my characters position to change the angle so they are line of sight.

     

    ![](https://i.imgur.com/IPjLcp7.jpg "")

    ![](https://i.imgur.com/blREbaM.jpg "")

    ![](https://i.imgur.com/lGSN4J0.jpg "")

     

    This is what an actual No Port Spot looks like.

     

    ![](https://i.imgur.com/0eQCME0.jpg "")

     

    Because the game cannot tell if it's a No Port until you've chosen a spot and tried a port, but it can detect if you've met the range or line of sight requirements for skills and thus it will change the color of the ground target indicator to inform you something has gone wrong.

     

    A good rule of thumb for finding legitimate no ports is to ask yourself a question "Can an NPC that cannot jump get there?" if the answer is "Yes" you can port to there. If the answer is no, it is a No Port.

     

    > The game will aways say no valid path

     

    **LOOK. AT. THE. SCREENS.**

     

    **They DO NOT SAY "NO VALID PATH".**

     

    I'm done with you.

  16. > @"ZDragon.3046" said:

    > > @"mortrialus.3062" said:

    > > > @"ZDragon.3046" said:

    > > > > @"mortrialus.3062" said:

    > > > > > @"Zexanima.7851" said:

    > > > > > > @"SeikeNz.3526" said:

    > > > > > > what kind of balance is that?

    > > > > > > like mesmers skills get interrupted if someone goes behind you or from your sides making you waste the skill and get killed, then you have other classes that can teleport behind walls and auto turn to atk?

    > > > > >

    > > > > > Just going to use thief as an example because it's what I know best and fits the bill. If you removed their ability to teleport/shadowstep you would have to compensate them for it or else they would just become..well...completely useless. If you buffed their damage they would just start nuking people from stealth which would be even more frustrating. If you buffed their raw defense they would be just be a low damage kitten warrior. Teleports are strong no doubt but I don't think they are placed on any profession which doesn't need them. If I **had** to argue against teleports the only one I personally have a grudge against in guardian but again, if they didn't have it, they would be so slow it would be a joke.

    > > > >

    > > > > It's not a question of "why do some classes need teleports". But rather "Why do targeted teleports get to ignore line of sight while ground targeted ones have to obey line of sight."

    > > >

    > > > Im not even sure this is a question even though the answer should be fairly obvious.

    > > >

    > > > Because its physically impossible via the laws of physics for you to select the ground behind an object as we live in a 3d world you can only ever see 2 or 3 planes at a time. The game is also designed around this, so its not possible for you to slip your mouse behind something if you are on the opposite end of it and select the ground in that spot. At best you can slip beside it as physics would allow which most games are designed around even if they are in a fantasy setting you cant break the real world laws of physics lol unless they specifically design the game to allow you to do that and gw2 does not with ground targeted teleports.

    > > >

    > > > I still dont see how targeted teleports are suddenly getting so much flack we now know that 4 of the professions of the 9 at least have this optionally available via weapon skill or utility skill thats almost half the professions in the game. Ive already pointed out the only one that breaks the standard in terms of targeted tp's beyond line of sight if that one gets a minor adjustment (which im not sure its needed) all of them will have the same risk in terms of reward.

    > > >

    > >

    > > This post is legit nonsense, I've seen blink fail at a spot I had ground targeted plenty of times. Have you never heard of angling your camera downwards? This is like one of the most "I have never played thief, or mesmer, or ele with lightning flash" post I have ever seen.

    > >

    > > ![](https://i.imgur.com/wT3LIbQ.jpg "")

    > >

    > > "Not possible" lol

    >

    > Thats technically not a wall but ok you know what i mean im talking legit walls. Thats just an odd pathing issue which is a totally different situation because people hide beind an open space where they can still be shot by projectiles and seen clearly...

    >

    > Dont call me out for nonsense and then use unrealistic nonsense to try and justify crazy.

    > Im sorry you cant understand the concept of being limited to 3 dimensional space

    >

    > Even if you point your camera down technically speaking your character in a lot of situations (not the one you showed) would not be able to see over to the other side of the obstruction. and if its a legit structure that people actually use to hide themselves as part of a strat in pvp it wouldnt be an example like this.

    >

    > hiding behind a wall or being on the other side of an object is no the same thing as standing on a "no port spot"

    > No port spots are just spots you cant tp through regardless not even targeted teleports can blink you to these spots some times. Those are a thing.

    >

     

    **That's not an odd pathing issue.** That's "No Line Of Sight", not "No Valid Path". You can see the error message in the image. **I made sure you can see the error message is specifically No Line Of Sight in the screen shot.** If I moved a little bit around the platform where I got line of sight past the central part of the fountain I'd be able to blink.

     

    First you're arguing about realism in a fantasy game, and not just any part but which teleports are "realistic". Some how a thief "targeting you" from behind a wall which they can't see through. , which is not realistic and a game mechanic, instantly teleporting to you and also picking your pocket and taking an item that isn't even something you're carrying is "realistc" but Blinking up a hill that's just too steep or behind a fence is "unrealistic".

     

    ![](https://i.imgur.com/BdcyeUe.jpg "")

    ![](https://i.imgur.com/IynLS8N.jpg "")

    ![](https://i.imgur.com/E3kzX1E.jpg "")

    ![](https://i.imgur.com/RaRVvbB.jpg "")

    ![](https://i.imgur.com/MDm7tEj.jpg "")

    ![](https://i.imgur.com/MDm7tEj.jpg "")

    ![](https://i.imgur.com/jOrAkEM.jpg "")

     

    There's a lot of places where you absolutely have valid path and would otherwise be able to port but for the game demands line of sight on ground based teleports that aren't Shadow Return and Infiltrator's Return.

     

    So how is it fair that there's so many places I can mouse blink on top of and have 100% absolutely have valid path but can't port while thieves can port through these exact same trajectories and back again over and over?

     

    Either ground targeted ports should have their LoS restrictions removed, if you have valid path and can mouse over it you can blink to it, or the enemy targeted blinks should have LoS restrictions added.

  17. > @"ZDragon.3046" said:

    > > @"mortrialus.3062" said:

    > > > @"Zexanima.7851" said:

    > > > > @"SeikeNz.3526" said:

    > > > > what kind of balance is that?

    > > > > like mesmers skills get interrupted if someone goes behind you or from your sides making you waste the skill and get killed, then you have other classes that can teleport behind walls and auto turn to atk?

    > > >

    > > > Just going to use thief as an example because it's what I know best and fits the bill. If you removed their ability to teleport/shadowstep you would have to compensate them for it or else they would just become..well...completely useless. If you buffed their damage they would just start nuking people from stealth which would be even more frustrating. If you buffed their raw defense they would be just be a low damage kitten warrior. Teleports are strong no doubt but I don't think they are placed on any profession which doesn't need them. If I **had** to argue against teleports the only one I personally have a grudge against in guardian but again, if they didn't have it, they would be so slow it would be a joke.

    > >

    > > It's not a question of "why do some classes need teleports". But rather "Why do targeted teleports get to ignore line of sight while ground targeted ones have to obey line of sight."

    >

    > Im not even sure this is a question even though the answer should be fairly obvious.

    >

    > Because its physically impossible via the laws of physics for you to select the ground behind an object as we live in a 3d world you can only ever see 2 or 3 planes at a time. The game is also designed around this, so its not possible for you to slip your mouse behind something if you are on the opposite end of it and select the ground in that spot. At best you can slip beside it as physics would allow which most games are designed around even if they are in a fantasy setting you cant break the real world laws of physics lol unless they specifically design the game to allow you to do that and gw2 does not with ground targeted teleports.

    >

    > I still dont see how targeted teleports are suddenly getting so much flack we now know that 4 of the professions of the 9 at least have this optionally available via weapon skill or utility skill thats almost half the professions in the game. Ive already pointed out the only one that breaks the standard in terms of targeted tp's beyond line of sight if that one gets a minor adjustment (which im not sure its needed) all of them will have the same risk in terms of reward.

    >

     

    This post is legit nonsense, I've seen blink fail at a spot I had ground targeted plenty of times. Have you never heard of angling your camera downwards? This is like one of the most "I have never played thief, or mesmer, or ele with lightning flash" post I have ever seen.

     

    ![](https://i.imgur.com/wT3LIbQ.jpg "")

     

    "Not possible" "Physics wouldn't allow it" lol. Targeting things the way we do in game is also literally impossible. I mean heck TELEPORTING AT ALL is impossible.

     

    The reason its a talking point is because of Condition SD thief is really popular. It can port in with the sword, and port back out to hit and run and both ignore line of sight. I mean heck Infiltrator's Return is a "ground targeted" teleport that works through walls.

     

    Also Revenant is also a hugely important build right now competatively and while they aren't going to hit and run line of sighting you as they blink through a wall over and over, jumping you from behind walls is a big part of what makes them strong in general.

  18. > @"Sindust.7059" said:

    > > @"mortrialus.3062" said:

    > > Guardian or mesmer fit the bill better than anything else right now by a huge margin. I can explain in more detail when I'm off work but those are hands down the options that fit best.

    > >

    > > Guardians have better DPS in most situations, tank and buff allies great, can do high ranged and melee damage.

    > >

    > > Mesmers can do that as well, have stealth but really in GW2 Stealth isn't really used much to completely avoid combat so much as it's used in the midst of combat do something like heal or shake agro. Short duration but very potent. Mounts are more than enough to skip unwanted encounters.

    >

    > Thanks for the reply.

    >

    > I would really like to understand the relevant mechanics behind it, because [the builds I find online](https://metabattle.com/wiki/Build:Chronomancer_-_Utility_Boon_Support "the builds I find online") rarely show defensive gear for tanks, which is on one hand good for being a hybrid, but on the other hand my power engineer with an otherwise fairly defensive build (alchemy, inventions, explosives) sometimes dies in 2 shots, and often struggles to stay alive between the big heals, despite a constant supply of heals from [bunker Down](https://wiki.guildwars2.com/wiki/Bunker_Down "Bunker Down"), so it makes me skeptical about the whole tanking in DPS gear thing.

    >

    > Also I read that [Guardians have low base HP](https://wiki.guildwars2.com/wiki/Health "Guardians have low base HP"), so that takes away from the tankiness too?

    >

    > Or are stats completely irrelevant in GW2, at least for tanking, and it's all about the toolkit and how well one uses it?

     

    Properly tanking is mostly a matter of switching from Diviner's which is an offensive stat set but gives you all the team buffing a tank will do, to something like Minstrels gear and stats.

     

    For the most part directly tanking damage for your party isn't that much of a thing in GW2 and it's more about your toolkit around it.

  19. Guardian or mesmer fit the bill better than anything else right now by a huge margin. I can explain in more detail when I'm off work but those are hands down the options that fit best.

     

    Guardians have better DPS in most situations, tank and buff allies great, can do high ranged and melee damage.

     

    Mesmers can do that as well, have stealth but really in GW2 Stealth isn't really used much to completely avoid combat so much as it's used in the midst of combat do something like heal or shake agro. Short duration but very potent. Mounts are more than enough to skip unwanted encounters.

  20. > @"Zexanima.7851" said:

    > > @"SeikeNz.3526" said:

    > > what kind of balance is that?

    > > like mesmers skills get interrupted if someone goes behind you or from your sides making you waste the skill and get killed, then you have other classes that can teleport behind walls and auto turn to atk?

    >

    > Just going to use thief as an example because it's what I know best and fits the bill. If you removed their ability to teleport/shadowstep you would have to compensate them for it or else they would just become..well...completely useless. If you buffed their damage they would just start nuking people from stealth which would be even more frustrating. If you buffed their raw defense they would be just be a low damage kitten warrior. Teleports are strong no doubt but I don't think they are placed on any profession which doesn't need them. If I **had** to argue against teleports the only one I personally have a grudge against in guardian but again, if they didn't have it, they would be so slow it would be a joke.

     

    It's not a question of "why do some classes need teleports". But rather "Why do targeted teleports get to ignore line of sight while ground targeted ones have to obey line of sight."

  21. > @"lare.5129" said:

    > I was try revenant liek all others on pvp and don't see any OverPowered things ... May be players was more skilled and gotted impression exist for someone.

    > To break it - try play revenant yourself.

    > If someone get luck with another class ? it is great, if not - no OP exist.

    >

    > If we have 100% real rev domination - we anyway will see 5 vs 5 revenants. Now I see mostly 0 revenants on ranked.

     

    Double Revenant just won both the EU and NA Monthly Automated Tournaments. That's pretty dominant.

  22. > @"Burnfall.9573" said:

    > > @"apharma.3741" said:

    > > > @"Arheundel.6451" said:

    > > > > @"apharma.3741" said:

    > > > > > @"Arheundel.6451" said:

    > > > > > > @"mortrialus.3062" said:

    > > > > > > > @"Arheundel.6451" said:

    > > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > I donno I kinda feel like anet needs to do something big to shake up and increase the pvp population cuz if not its gonna be to far gone. Population feels so low as it is on the pvp side. I'm guessing theres still newbies playing pve on the regular tho.

    > > > > > > >

    > > > > > > > Little balance there and there is more than welcome..in the end I want to still play a MMO and if I want a Pvp focused game..I go play a MOBA as there dozen F2p moba pvp focused out there and to the people who do nothing but talk about skill skill skill..maybe they should go and join a chess Club in Real life.

    > > > > > > >

    > > > > > > > This "remove this and that, nerf that one and the other there" BS is now utterly ridiculous.

    > > > > > > >

    > > > > > > > Yes add a few secs there and there , reduce dmg here and there but this "remove everything that I don't like" crusade is pathetic to say the least...I mean people should just go and make their own game at this point or some single player RPG like skyrim.

    > > > > > > >

    > > > > > > > **I spent money and still doing that to play a MMO not a watered down version of a failed MOBA**

    > > > > > >

    > > > > > > Lol, because you've never called for "nerf x, delete that".

    > > > > >

    > > > > > I dare you to go and fish all the nerf threads I made...asking to lower dmg or sustain of a single trait/skill hardly modify the way the class is played : I may have asked to nerf IH on mirage...not delete all clones/stealth/evasion gameplay..I may have asked to nerf rampage and reduce access to might ( done so for all classes)......not the whole warrior class...I may have asked to nerf holo sustain or dmg...not to completely delete holosmith elite.

    > > > > >

    > > > > > **I put myself in other people shoes** I may not do a great job at that..but at least I realize that everybody has rights here and everybody must have fun....not only the class I play

    > > > > >

    > > > > > But don't take my word for granted..just read the pages here : " delete this, remove that, curb stomp that again"...why don't we just delete the whole game and close down the servers? There! Nobody dies and nobody get kitten

    > > > >

    > > > > Didn't have to look too hard tbh.

    > > > >

    > > > > > @"Arheundel.6451" said:

    > > > > > > @"NorthernRedStar.3054" said:

    > > > > > > Think the most obvious way they'll go about weaver (if they do) is increasing the cooldown of some of the evade skills by a few seconds. Maybe increasing the Twist of Fate count recharge by 5-10 seconds.

    > > > > > >

    > > > > > > Doubt the damage is going to get touched. And it doesn't have to.

    > > > > >

    > > > > > Just delete the class...it's basically worthless outside the fire weaver build that kills some silver hero.....

    > > > >

    > > > >

    > > >

    > > > Is it supposed to be a joke? There is zero correlation between the two posts...I mean saying "you may as well delete the class at this point" is completely different from "delete the class", taking comments out of contest from another thread..it's more like "the last efforts of a strawman"

    > >

    > > It's about the same faulty thinking behind the statements of "delete this class" whether used in the first or second context where you take a change and either do something extreme (delete the class pls!!1) or say it will do something extreme (you might as well delete the class :joy: ) when in reality it won't do either to the entire class.

    > >

    > > People need to stop taking things to extremes.

    >

    > ![](https://i.imgur.com/JsavCxA.jpg "")

    >

    >

     

    Is your day job a high school guidance counselor?

  23. > @"Zexanima.7851" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Zexanima.7851" said:

    > > > > @"bluri.2653" said:

    > > > > > @"Dantheman.3589" said:

    > > > > > > @"bluri.2653" said:

    > > > > > > staff one of the best builds against fb? is this a joke? staff good in general? i mean when u play in dumpster tier i understand

    > > > > > > S/D "non viable because it doesn't do against firebrand" i mean are you playing the game at all? S/D is the one build that actually made thief playable in high tiers BECAUSE of S/D lmao

    > > > > >

    > > > > > > @"Zexanima.7851" said:

    > > > > > > > @"bluri.2653" said:

    > > > > > > > staff one of the best builds against fb? is this a joke? staff good in general? i mean when u play in dumpster tier i understand

    > > > > > > > S/D "non viable because it doesn't do against firebrand" i mean are you playing the game at all? S/D is the one build that actually made thief playable in high tiers BECAUSE of S/D lmao

    > > > > > >

    > > > > > > You have to consider the majority of players don't play at your level. You're the proverbial "1%" and the majority of players are in that "dumpster tier" as I assume player skill is spread in a normal distribution. I play staff DrD and I do pretty well. Not the greatest 100% awesome, but well enough that I win more often than I lose. The damage is good enough for me to brawl even against a tanky fb because I have the knowledge of when to dodge and when to strip his boons with steal. If I fought a fb on the top of the leader boards? I'd get pounded but then at that point it wouldn't matter what build I played would it.

    > > > > > >

    > > > > > > EDIT:

    > > > > > > My point is, its a statistical fallacy to say something is or isn't good because it is or isn't played by your small group of peers.

    > > > > >

    > > > > > Meh he’s a good thief but from what I remember when I claimed S/D was meta he mocked me on stream then 1 week later he had to play S/D to win the mat and in ranked.

    > > > > > But hey I’m not saying S/D is totally unviable it works not bad against 1 FB but against 2 and a necro id much rather play staff and certainly wouldnt dream of playing dp or sp if I wanted to win.

    > > > > > Edit: Core necro has lots of tools for countering thief plus with firebrands now with block and blind sword thief cannot hit much besides sword 3 which damage is pretty sub par you are way more likely to down a firebrand immediately with staff 2 plus unblockable swipe, also since sword 3 is only thing that works you don’t have much at all for cleaving and most likely they will be rezzed also with the rework to acro u probably won’t get a second steal immediately to stun whoever’s rezzing and even if you do get it they can very likely block it. Also as far as playing in dumpster tier- I don’t believe it because I’ve played this at plat3 lvl mostly solo and against some of the best teams NA in ATs and much of the time I severely out carry players who are considered some of the better revs and thief’s in game so I’m pretty sure it’s not just garbage tier.

    > > > >

    > > > > L m a o i got no words, staff is utter trash against anyone with two braincells

    > > >

    > > > You might not able to play staff well against anyone with two brain cells but plenty of people seem to get fair enough results. See my original response as to why it's not as bad as you imagine it is. The pool of people who are good at countering it is much smaller than the total pool of people who you might fight with it. This is basic highschool statistics my dude. Sure, if you're always playing ranked PvP against the same handful of top tier players then it might not be useable, for you. It's not the case for the majority. Your opinions on things seem to be bias by your minority view, which is unfortunate because you're a pretty good player. ¯\\_(ツ)_/¯

    > >

    > > I face alot of staff DD in gold and kill most with cluster bombs lmao takes 3 of em to down most zerk staff evade monkey builds:) ita a linear low skill floor and ceiling build that is garbage 90% of the time against anyone who attempts to learn to fight it lol.

    > >

    >

    > Just because you face poor players who use staff that does not mean staff is a poor weapon. That's like watching a toddler try to eat with a spoon and spilling food everywhere then being like "Dang, spoons sure suck."

     

    Spoons do suck though. Real pros use sporks.

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