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Eddbopkins.2630

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Posts posted by Eddbopkins.2630

  1. There may be enough reworks and changes that the next balance patch 6 month from now is acceptable time frame???

    I mean there's alot if changed imo. They put some work into this balance/rework patch. I'm very excited to play these changes. And scourge seems it will be something very different yet very similar to it old self. Warrior getting a new support roll in the meta maybe? That be great to see possibly? If ele changes work out because of the other changes that be great to. Seeing ele as a threat in PvP would excited me aloot.

    Looks like the devs want to change things and that is a good thing imo.

  2. O man....I hope the charr don't align them self's with dark powers like the searing days and slaughter the humans again.

     

    If they do maybe the Norn will help us this time instead if being traitors and allowing charr free rain to walk there territory.

     

    The charr need to leave the lands they invaded/stole and return them to human control. They need to stop slaughtering the ansestral ghost of the ascalonian people and further destroying the once beautiful lands they ruined. There can be NO PEACE otherwise.

     

  3. > @"sephiroth.4217" said:

    > Just allow team queue before platinum.

    >

    > Let us pugs play the game with friends at our own discretion and grind out that loot again in a semi-competitive and fun environment... Currently I load into the mists and see several yellow guild dots on the map, all of whom are doing it solo queue because we don't want to offend the odd number who misses out.

    >

    > Mid population in my opinion is the area you want to grow the most.

    >

    > it also comes down to numbers too, 5 is higher than 2. Those 5 will also network out for more players out of fear of getting some raging afk player on the team while the duo is the same 2 players most times. 5 mans allow the mode to grow.

    >

    > Problem is, if the game mode grew attraction again, that would require more effort in PvP on the devs behalf and more focus and I don't think they can afford that man power with this Ice saga thingo which would result in more unhappy customers.

    >

    > it's a lose - lose for us.

     

    This guy right here has been on the forums and giving sound advice since day one. And this is no exception.

     

    5 man team q g3 and below at least needs to happen.

  4. 3> @"Crozame.4098" said:

    > Less and less people cares about PvP after the wonderful and full of content announcement. All the people in my small pvp community went to other games. And I have not start my placement yet. You know the pvp is dead when after more than one month into the season, plat 1 is top 250 in the EU server.

     

    NA top 250 starts at gold 3....we got u beat

  5. I'm on the fence...

    One hand the match maker uses what class you are to set up the match and by switching it messes that up.

    On the other hand counter picking your class against the enemys is a fair strategy to use.

     

    I'm leaning more towards not allowing class switching soly on the fact the the match maker uses the class you are in to set up the match

  6. Buying an expansion or not having one, is not pay to win. It's what every game that has quality is required.

     

    F2p accounts already have to much going for them....it's my God honest opinion that they should NOT be allowed to play ranked PvP as well.

     

    Let them play all they want in unranked. Ranked is supposed to be competitive and alot of core classes just don't offer as much as pof or hot classes do in PvP. Also its a nice incentive for free to buy the game.

  7. I did once kill a Dev in wvw on my ele. He/she was a Necro I kinda chased her alot, and by the time I saw the enemy Zerg I killed him/her. This was a long time ago on ebg. But in my defense the enemy Zerg that he/she was apart of was hitting our closest keep in ebg to our spawn.

    #noregrets!

  8. I vote for all of it.........if they build it people will come.

    Everyone talks about splitting the population...but at this point there is no population imo. If they dedicate them self's to a bunch of new game modes they will have such an influx of activity that there servers might have a problem. But this is my hope anyway.

     

    But making new code is difficult to do.....much more difficult then gem store reskin after one another.

  9. There should be an escort PvP kind of game where it's like a foot ball field and the npc is the actually controllpoint. It moves from one end of the map to the other. And can be taken from each team if a team mate stands long enough in it's radius. It can be 3v3. Everytime the npc is taken it will switch directions and walk towards the friendly teams end giving it a big point gain when reached. Every time someone takes the npc it gives the team some points.

     

    It's like a tug of war kind of game but with a single objective npc to control the game with an added element. Instead of straight up 3v3 tdm.

  10. It's a dumb/bad concept to have some pve boss in a PvP game mode. Stronghold is in no way a competitive mode that utilises team coordination and strategy to achieve a beat down of the enemy team. Witch is what PvP playerVSplayer should be.

     

    Not 7 years of 3 node circle jerk. Witch is what we got...../sad

     

    Long live gw1 pvp scene!

  11. > @"Randulf.7614" said:

    > > @"Eddbopkins.2630" said:

    > > > @"Randulf.7614" said:

    > > > > @"Eddbopkins.2630" said:

    > > > > > @"Randulf.7614" said:

    > > > > > > @"Eddbopkins.2630" said:

    > > > > > > > @"Ashantara.8731" said:

    > > > > > > > > @"Eddbopkins.2630" said:

    > > > > > > > > O man I hate the charr....they destroyed old Ascalon back in that day. And they set up there home on there graves and repeatedly kill human Ascalonian ghosts. All charr from child to grown up needs to be exterminated, and there lands returned to there rightful owners of the Ascalonian decendants ...humans otherwise...if I could help jormag kill every charr and invade there home land like they did in the searing days. Things might be right again in tyria.

    > > > > > > > >

    > > > > > > > > Long live Ascalon!

    > > > > > > >

    > > > > > > > Uhm... someone needs to brush up on their history lessons. ;) The Ascalonian territory originally belonged to the Charr. Then Humans invaded the place, and the Charr took it back. If anything, it _rightfully_ belongs to the Charr, not the Humans, who set up _their_ new home on the graves of Charr Ascalonian citizens (although one might argue that we don't know who was there before the Charr - claiming land is always a debateable action).

    > > > > > > >

    > > > > > > > I miss old Ascalon, too, and hated the Charr for what they did, but after seven years of GW2 I have long gotten over that. ;)

    > > > > > >

    > > > > > > You sure old Ascalon was originally charr? I read it was always human dominate and they build the wall to protect themself

    > > > > >

    > > > > > Humans took it from Charr who took it from the race(s) that lived there before

    > > > >

    > > > > The race that was there before mmm....I'd bet a lot of gold those before were humonz.

    > > >

    > > > You'd lose a lot of gold ;)

    > >

    > > Guess I did...but in the wake of the charr civilization I say the land has become ungly and uncivilized. They need to leave and return it to human control....old Ascalon was so beautiful before the charr invasion. All the charr did to the land is uglify the landscape.

    > > And massacure the inhabitants.

    >

    > And they broke Gwen's flute.

    >

    > Some things can never be forgiven..

     

    Ha yes that to...as well as destroy 2 civilizations the forgotten and the humans and leave the land a waistland. Only way to make peace with the charr is for them to leave Ascalon. It was never there home.

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