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Eddbopkins.2630

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Posts posted by Eddbopkins.2630

  1. Everyone has there own reasons for hating mesmers. From the kind of skills they have to there play style they use. But the most common defense mesmers players have is l2p....why is that? You dont usually see people say l2p as much as they do about mesmer.

    Maybe just maybe, how the class was designed is alittle op compaired to alot of other classes.....now im not saying they can use all these at any given time but they have access to, stealth, invuln, detargeting, teleports, skills that evade, and blocks.

    Why should any class have the ability to have a counter for everything. I say take away there teleports completely. No one should have that kind of mobility.

  2. > @"Trevor Boyer.6524" said:

    > > @"Multicolorhipster.9751" said:

    > > It's because the legendary, and even P3 population together make up waylessthanawholenumber% of the total population. When you allow these players to queue together, the odds of them actually being put into a match with other Legendaries/P3s is very very low, even lower would be matching them against a similarly-ranked DuoQ.

    > >

    > > With little to no Legends/P3s to fill the other 8 slots in the match, and with a single DuoQ being among the very-highest rated players in the game, way way lower ranks from P1 all the way Silver3 are put in to compensate for the huge rank disparity the Legendary DuoQ creates.

    > >

    > > If the matchmaker didn't do this, those legends would be waiting in queue for a very long time.

    > >

    > > These same reasons are why it was restricted to begin with back in Season 9. Absolutely nothing changed about it when they brought it back in Season 13, and as the population declines, the worse the issue gets. Arenanet has already made their stance rather clear on it though, and DuoQ is unfortunately here to stay and abuse.

    >

    > What makes it worse is that those players actually go out of their way to not que against other players in those divisions, for several reasons. So not only do they represent .5% of the community population as huge outliers within the match making, but they also actively avoid each other while queueing.

    >

    > Wish they wouldn't do that, but I guess I can't blame them when it's so easy to do.

    >

     

    This right here is the main problem i have. They actively go out of there way to avoid playing against each other.....if that's the case then anyone over 1700 should not be able to duo que at all.....

    If they avoid playing each other at all cost then there rating will only ever go up and there will not be a proper platue for then to fight over. This ruins the idea of a ranked ladder doesn't it?

  3. > @"Mbelch.9028" said:

    > GW1 had this. How did GW2 PvP take such a massive step backwards compared to a game from more than a decade ago.

     

    Carelessness......all it takes is programing time and dedication. No one in the history of gw2 development staff ever cared about pvp ENOUGH to push that agenda. And if they did im sure they were fired by now.

    Hense 3-4 month balances + a slew of bugged out skills for all classes and the same 5v5 conquest broken ladder system since day one 7 years ago.

  4. > @"Megametzler.5729" said:

    > > Someone who stands true to their words in an online forum. Sir, you have my respect!

    > >

    >

     

     

    Lmfao....if we cant he honest om something so pointless as this....the why be honest on the meaning dull stuff in life as well....it all starts with bread crumbs.

     

     

  5. > @"Eddbopkins.2630" said:

    > > @"mortrialus.3062" said:

    > > > @"Eddbopkins.2630" said:

    > > > > @"mortrialus.3062" said:

    > > > > > @"Eddbopkins.2630" said:

    > > > > > > @"mortrialus.3062" said:

    > > > > > > If it didn't happen today it's happening [next week](https://www.thatshaman.com/tools/countdown/ "next week") for sure.

    > > > > > >

    > > > > > >

    > > > > >

    > > > > > I bet u 50g no balance patch next week. Balance patch not content update. But balance patch.

    > > > >

    > > > > Hey.

    > > > >

    > > > > Remember.

    > > > >

    > > > > When you bet 50g that a balance patch wasn't scheduled to happen on the 16th?

    > > > >

    > > > > Well it is.

    > > > >

    > > > > I want my money.

    > > > >

    > > > > I will report you for real money scamming you if you try to duck out.

    > > >

    > > > Lmao sure.....i wont be on for like 12 hours....gots the work

    > >

    > > ![](https://i.imgur.com/Qx01s8d.gif "")

    > >

    >

    > Its not Tuesday yet...i dont believe it till i see.

     

    Gold sent, and i dont ever get a thankyou.

  6. > @"mortrialus.3062" said:

    > > @"Eddbopkins.2630" said:

    > > > @"mortrialus.3062" said:

    > > > > @"Eddbopkins.2630" said:

    > > > > > @"mortrialus.3062" said:

    > > > > > If it didn't happen today it's happening [next week](https://www.thatshaman.com/tools/countdown/ "next week") for sure.

    > > > > >

    > > > > >

    > > > >

    > > > > I bet u 50g no balance patch next week. Balance patch not content update. But balance patch.

    > > >

    > > > Hey.

    > > >

    > > > Remember.

    > > >

    > > > When you bet 50g that a balance patch wasn't scheduled to happen on the 16th?

    > > >

    > > > Well it is.

    > > >

    > > > I want my money.

    > > >

    > > > I will report you for real money scamming you if you try to duck out.

    > >

    > > Lmao sure.....i wont be on for like 12 hours....gots the work

    >

    > ![](https://i.imgur.com/Qx01s8d.gif "")

    >

     

    Its not Tuesday yet...i dont believe it till i see.

  7. > @"mortrialus.3062" said:

    > > @"Eddbopkins.2630" said:

    > > > @"mortrialus.3062" said:

    > > > If it didn't happen today it's happening [next week](https://www.thatshaman.com/tools/countdown/ "next week") for sure.

    > > >

    > > >

    > >

    > > I bet u 50g no balance patch next week. Balance patch not content update. But balance patch.

    >

    > Hey.

    >

    > Remember.

    >

    > When you bet 50g that a balance patch wasn't scheduled to happen on the 16th?

    >

    > Well it is.

    >

    > I want my money.

    >

    > I will report you for real money scamming you if you try to duck out.

     

    Lmao sure.....i wont be on for like 12 hours....gots the work

  8. Its been a solid 3 months since the last BP? I know i dont do my job very effectively/efficiently but i dont work for a multimillion dollar company. How about some pvp delevopment this side of the decade.

     

    The way pvp is handled in gw2 compaired to gw1, i dout gw3 will have any pvp at all. If there really will be a gw3 i dout ill purchase it based of of gw2 pvp handling/development.

  9. > @"Moradorin.6217" said:

    > > @"Eddbopkins.2630" said:

    > >

    > > It doesn't matter if it got nerfed in the past. Theres still no other skill that, clears condis, does damage, applies condis, has two charges telepoets you and is a leap combo. It is the most useful elite skill in the game. Not only can u use it to escape u can use it for massive pressure with other skills and burst and survivability. Its very strong at its core compaired to other teleport skills. And mesmer has a few.

    >

    > Honestly, you should look at the skill again. You are miss informed as to what it does. It doesnt do all of those things. Also its not that great of an elite, however, mesmer has few elite skill options. Signet of Humility was nerfed too, what are we supposed to bring? Seriously!

    > The idea that Jaunt has damage AND mobility is almost a fallacy really. Here is why. Like everything else its always a trade off.

    >

    > 1) Its 2 uses before a 30 sec cooldown and a 450 range. That is a max of 900 range movement every 30 seconds max.

    > 2) If you are using it to move AWAY from the opponent it DOESNT Do Damage. You have to literally move within mele range of the opponent for Jaunt to damage. Therefore, in practice jaunt will EITHER move you away for damage avoidance OR move you to the opponent to do damage, never really both and as stated in (1) the mobility it provides is a max of 900 per 30 seconds which is NOT more than other classes get. Basic weapon skills for ranger, war, thief, and guard can all outpace jaunt.

     

    What you just mentioned is alot of utility for a elite skill to do. I say its fair but it shouldnt be a leap combo.

  10. > @"mortrialus.3062" said:

    > > @"Eddbopkins.2630" said:

    > > > @"Moradorin.6217" said:

    > > > > @"Eddbopkins.2630" said:

    > > > > > @"Moradorin.6217" said:

    > > > > > > @"Eddbopkins.2630" said:

    > > > > > > > @"Moradorin.6217" said:

    > > > > > > > > @"Eddbopkins.2630" said:

    > > > > > > > > Heres a question for the mesmer players....why is it that every play style requires endless spam of clones.....name one build one play style that mesmer doesn't use clones? You cant cuz its a baaaaaaaaaaadly designed class that has very strong abilities compaired to other classes. Id love to see a build for mesmer that doeant require endless clone spamage. Out of 2 specializations and 7 years the only play style for mesmer is clone creation and useage. Idk do something else maybe?

    > > > > > > >

    > > > > > > >

    > > > > > >

    > > > > > > Theres nothing to address....the classes uses only clones and there is no other play style.

    > > > > >

    > > > > > TBH You should just try playing one a while if you have a hard time opposing them. You can then learn a few things. Like, for instance, that mesmer isnt as unstoppable as you seem to imagine and also you would learn enough about them to have an easier time opposing them in matches. I realize many people have this issue.

    > > > > >

    > > > > > I realize many assume if they get killed or lose a match to a Mesmer it must be cause it was one of those "insanely OP mesmers that everyone is always talking about." As Daishi pointed out, its easy to make false generalizations in the forum and put blame on Mesmers. In fact, its become a very popular forum activity. However, I DID address this topic in general in my response to the OP and you still have yet to bring any facts, numbers, or even reference to WHICH SKILLS you think are giving mesmer its OP mobility. Please explain so we all can learn.

    > > > >

    > > > > I did my very 1st post......i absolutly named a skill i felt was overperforming in comparision to other akills like it. So u need to chill out ur baised attitude.

    > > > > I did try mesmer out and i felt it was easy to spam clone easy to do damage easy to shut ppl down easy to run away and survive. I was always able to stay on the outside of a fight spam my clones and stay safe while fighting in any team fight.

    > > >

    > > > I referenced jaunt in my original response, but here lets look at it in more detail:

    > > > https://wiki.guildwars2.com/wiki/Jaunt

    > > > September 22, 2017 - Jaunt was added to the game.

    > > >

    > > > November 07, 2017 - Fixed a bug that prevented this skill from being recognized as an elite skill for the purposes of some rune effects.

    > > >

    > > > February 06, 2018 - Condition duration from this skill has been split. In PvE, the confusion duration has been increased from 4 seconds to 6 seconds. **In PvP and WvW**, the **confusion duration** has been **reduced** from **4 seconds to 2 seconds**. (50% duration nerf)

    > > >

    > > > March 27, 2018 - **Reduced damage by 50% in PvP and WvW.**

    > > > July 10, 2018 - The **ammunition recharge time of this skill** has now been split and **will use a 30-second cooldown in PvP and WvW** while maintaining a 20-second cooldown in PvE.

    > > > December 11, 2018 - The **number of charges this skill can hold** has been split between game modes and r**educed from 3 charges to 2 charges in PvP and WvW**.

    > > >

    > > > **Now lets consider other changes during that same time period that might have also been mobility nerfs OR buffs.**

    > > > During the Feb 2018 patch in addition to reducing confusion on jaunt it was also removed and replaced with torrment on Imaginary Axes and also Axes of Symmetry, staff also saw a nerf to bleeding duration in this patch and might was reduced** from 15 stacks** to 8 for Bountiful Disillusionment, which **now provides only 3 stacks** at present in pvp. Additionally Bountiful Disillusionment has had its stability duration reduced to 1 second per shatter if traited. This patch had more nerfs for mes and no real buffs. (This in total was a rather significant change in the long run when combined with other changes) (This directly impacted core mesmer also)(no mobility buffs)

    > > >

    > > > Next March 2018 is when they added exhuastion which was a rather large mobility nerf if the mesmer used a certain GM trait which is now a dead trait. **Elusive Mind: This trait now applies 3 seconds of exhaustion when breaking a stun** This is clearly a mobility nerf and and also a change to how mirage was handling stuns. This was a pretty popular change and not too many people objected to it. (no mobility buffs)

    > > >

    > > > July 2018 - during this patch Axe torrment duration was reduced and torch skills had fire damage cut and duration extended which made it less bursty. This patch too had a long long list of nerfs for mesmer, mostly staff, torch and axe. (no mobility buffs)

    > > >

    > > > December 2018: This is when axe physical damage was nerfed by 30% and signets got changed to remove the boon share from Signet of Inspiration and also Bountiful Disillusionment was nerfed so that it too no longer shared boons, but only cast them on the Mesmer itself. ALSO Portal was nerfed to 30 sec from 60 sec for its use window which was a very significant mobility Nerf that occurred at the same time that Jaunts charge was reduced.

    > > >

    > > > Since then other nerfs have occurred, mesmer has not had any buffs to mobility, vigor, etc.

    > > >

    > > > In effect, the way I see it youre assertion about Jaunt seems 100% baseless. Learn to Play!

    > > >

    > > >

    > > >

    > > >

    > >

    > > It doesn't matter if it got nerfed in the past. Theres still no other skill that, clears condis, does damage, applies condis, has two charges telepoets you and is a leap combo. It is the most useful elite skill in the game. Not only can u use it to escape u can use it for massive pressure with other skills and burst and survivability. Its very strong at its core compaired to other teleport skills. And mesmer has a few.

    >

    > Jaunt is a mediocre bandaid that's there to cover the lack of ability to properly position yourself with a dodge as mirage.

     

    Lmao two side of the spectrum you and me. Mesmer is fine. Doesnt need more power.

  11. > @"Moradorin.6217" said:

    > > @"Eddbopkins.2630" said:

    > > > @"Moradorin.6217" said:

    > > > > @"Eddbopkins.2630" said:

    > > > > > @"Moradorin.6217" said:

    > > > > > > @"Eddbopkins.2630" said:

    > > > > > > Heres a question for the mesmer players....why is it that every play style requires endless spam of clones.....name one build one play style that mesmer doesn't use clones? You cant cuz its a baaaaaaaaaaadly designed class that has very strong abilities compaired to other classes. Id love to see a build for mesmer that doeant require endless clone spamage. Out of 2 specializations and 7 years the only play style for mesmer is clone creation and useage. Idk do something else maybe?

    > > > > >

    > > > > >

    > > > >

    > > > > Theres nothing to address....the classes uses only clones and there is no other play style.

    > > >

    > > > TBH You should just try playing one a while if you have a hard time opposing them. You can then learn a few things. Like, for instance, that mesmer isnt as unstoppable as you seem to imagine and also you would learn enough about them to have an easier time opposing them in matches. I realize many people have this issue.

    > > >

    > > > I realize many assume if they get killed or lose a match to a Mesmer it must be cause it was one of those "insanely OP mesmers that everyone is always talking about." As Daishi pointed out, its easy to make false generalizations in the forum and put blame on Mesmers. In fact, its become a very popular forum activity. However, I DID address this topic in general in my response to the OP and you still have yet to bring any facts, numbers, or even reference to WHICH SKILLS you think are giving mesmer its OP mobility. Please explain so we all can learn.

    > >

    > > I did my very 1st post......i absolutly named a skill i felt was overperforming in comparision to other akills like it. So u need to chill out ur baised attitude.

    > > I did try mesmer out and i felt it was easy to spam clone easy to do damage easy to shut ppl down easy to run away and survive. I was always able to stay on the outside of a fight spam my clones and stay safe while fighting in any team fight.

    >

    > I referenced jaunt in my original response, but here lets look at it in more detail:

    > https://wiki.guildwars2.com/wiki/Jaunt

    > September 22, 2017 - Jaunt was added to the game.

    >

    > November 07, 2017 - Fixed a bug that prevented this skill from being recognized as an elite skill for the purposes of some rune effects.

    >

    > February 06, 2018 - Condition duration from this skill has been split. In PvE, the confusion duration has been increased from 4 seconds to 6 seconds. **In PvP and WvW**, the **confusion duration** has been **reduced** from **4 seconds to 2 seconds**. (50% duration nerf)

    >

    > March 27, 2018 - **Reduced damage by 50% in PvP and WvW.**

    > July 10, 2018 - The **ammunition recharge time of this skill** has now been split and **will use a 30-second cooldown in PvP and WvW** while maintaining a 20-second cooldown in PvE.

    > December 11, 2018 - The **number of charges this skill can hold** has been split between game modes and r**educed from 3 charges to 2 charges in PvP and WvW**.

    >

    > **Now lets consider other changes during that same time period that might have also been mobility nerfs OR buffs.**

    > During the Feb 2018 patch in addition to reducing confusion on jaunt it was also removed and replaced with torrment on Imaginary Axes and also Axes of Symmetry, staff also saw a nerf to bleeding duration in this patch and might was reduced** from 15 stacks** to 8 for Bountiful Disillusionment, which **now provides only 3 stacks** at present in pvp. Additionally Bountiful Disillusionment has had its stability duration reduced to 1 second per shatter if traited. This patch had more nerfs for mes and no real buffs. (This in total was a rather significant change in the long run when combined with other changes) (This directly impacted core mesmer also)(no mobility buffs)

    >

    > Next March 2018 is when they added exhuastion which was a rather large mobility nerf if the mesmer used a certain GM trait which is now a dead trait. **Elusive Mind: This trait now applies 3 seconds of exhaustion when breaking a stun** This is clearly a mobility nerf and and also a change to how mirage was handling stuns. This was a pretty popular change and not too many people objected to it. (no mobility buffs)

    >

    > July 2018 - during this patch Axe torrment duration was reduced and torch skills had fire damage cut and duration extended which made it less bursty. This patch too had a long long list of nerfs for mesmer, mostly staff, torch and axe. (no mobility buffs)

    >

    > December 2018: This is when axe physical damage was nerfed by 30% and signets got changed to remove the boon share from Signet of Inspiration and also Bountiful Disillusionment was nerfed so that it too no longer shared boons, but only cast them on the Mesmer itself. ALSO Portal was nerfed to 30 sec from 60 sec for its use window which was a very significant mobility Nerf that occurred at the same time that Jaunts charge was reduced.

    >

    > Since then other nerfs have occurred, mesmer has not had any buffs to mobility, vigor, etc.

    >

    > In effect, the way I see it youre assertion about Jaunt seems 100% baseless. Learn to Play!

    >

    >

    >

    >

     

    It doesn't matter if it got nerfed in the past. Theres still no other skill that, clears condis, does damage, applies condis, has two charges telepoets you and is a leap combo. It is the most useful elite skill in the game. Not only can u use it to escape u can use it for massive pressure with other skills and burst and survivability. Its very strong at its core compaired to other teleport skills. And mesmer has a few.

  12. > @"mortrialus.3062" said:

    > > @"Eddbopkins.2630" said:

    > > > @"mortrialus.3062" said:

    > > > > @"Eddbopkins.2630" said:

    > > > > > @"mortrialus.3062" said:

    > > > > > > @"Eddbopkins.2630" said:

    > > > > > > Heres a question for the mesmer players....why is it that every play style requires endless spam of clones.....name one build one play style that mesmer doesn't use clones? You cant cuz its a baaaaaaaaaaadly designed class that has very strong abilities compaired to other classes. Id love to see a build for mesmer that doeant require endless clone spamage. Out of 2 specializations and 7 years the only play style for mesmer is clone creation and useage. Idk do something else maybe?

    > > > > >

    > > > > > Name one build play style for warriors that doesn't use Adrenaline.

    > > > > >

    > > > > > Or one build play style for elementalists that never swaps attunements.

    > > > > >

    > > > > > It's literally the class mechanic. You can't not use clones.

    > > > > >

    > > > >

    > > > > ahhh lets talk aboit this.

    > > > > War has beserker completely changes how f1 works.

    > > > > Ele has tempest completely changes how attunments work. U stay in them u get overload.

    > > > > Lets talk mesmer. What specialization uses the clone spamage? All of them!. There really is no different play style between specs.

    > > >

    > > > Berserker still uses adrenaline and bursts. Berserker just gives them a super mode as they do it. That doesn't change the fundamental principal of the class mechanic.

    > > >

    > > > Tempest Attunements still change your weapon skills and Glyph utility effects. You just get a bonus skill on top of attunement swapping if you stay in it for a few seconds. It doesn't change the fundamental principal for the class mechanic.

    > > >

    > > > Your post is the sort of nonsense that justifies a lot of mesmers correctly assuming most players don't want them balanced but destroyed.

    > >

    > > The only thing i ever said that needed changing was there ability to teleport around. There damage is fine and not op....confusion is the culprit and if it had a icd or behaved like anyother condi with set tick intervals it be fine.

    > >

    > > U started sayong l2p and mechanic this skill that....u seem to be able to escalate things in ur favor every nicely but qt a very biased point of view

    > >

    > >

    >

    > I never said anything about L2P. I even have some proposed nerfs to CI Mirage in the first page. All I said was that your criticism of mesmers only using clones is ridiculous.

     

    Rediculous mmm....but very true..why should there be a clutter of garbage all the time when a meamer show up? You have to admit if theres 2 things a mesmer does, one of them is creat a visual clutter garbage mess.

     

    Maybe u didnt say l2p but plaunty of other people did. I cant keep track of all the fanboys for mesmer people.. Look at this game as a whole and not just at one class u got to compaire all abilities to each other an not just what one class can do.

  13. > @"mortrialus.3062" said:

    > > @"Eddbopkins.2630" said:

    > > > @"mortrialus.3062" said:

    > > > > @"Eddbopkins.2630" said:

    > > > > Heres a question for the mesmer players....why is it that every play style requires endless spam of clones.....name one build one play style that mesmer doesn't use clones? You cant cuz its a baaaaaaaaaaadly designed class that has very strong abilities compaired to other classes. Id love to see a build for mesmer that doeant require endless clone spamage. Out of 2 specializations and 7 years the only play style for mesmer is clone creation and useage. Idk do something else maybe?

    > > >

    > > > Name one build play style for warriors that doesn't use Adrenaline.

    > > >

    > > > Or one build play style for elementalists that never swaps attunements.

    > > >

    > > > It's literally the class mechanic. You can't not use clones.

    > > >

    > >

    > > ahhh lets talk aboit this.

    > > War has beserker completely changes how f1 works.

    > > Ele has tempest completely changes how attunments work. U stay in them u get overload.

    > > Lets talk mesmer. What specialization uses the clone spamage? All of them!. There really is no different play style between specs.

    >

    > Berserker still uses adrenaline and bursts. Berserker just gives them a super mode as they do it. That doesn't change the fundamental principal of the class mechanic.

    >

    > Tempest Attunements still change your weapon skills and Glyph utility effects. You just get a bonus skill on top of attunement swapping if you stay in it for a few seconds. It doesn't change the fundamental principal for the class mechanic.

    >

    > Your post is the sort of nonsense that justifies a lot of mesmers correctly assuming most players don't want them balanced but destroyed.

     

    The only thing i ever said that needed changing was there ability to teleport around. There damage is fine and not op....confusion is the culprit and if it had a icd or behaved like anyother condi with set tick intervals it be fine.

     

    U started sayong l2p and mechanic this skill that....u seem to be able to escalate things in ur favor every nicely but qt a very biased point of view

     

     

  14. > @"mortrialus.3062" said:

    > > @"Eddbopkins.2630" said:

    > > Heres a question for the mesmer players....why is it that every play style requires endless spam of clones.....name one build one play style that mesmer doesn't use clones? You cant cuz its a baaaaaaaaaaadly designed class that has very strong abilities compaired to other classes. Id love to see a build for mesmer that doeant require endless clone spamage. Out of 2 specializations and 7 years the only play style for mesmer is clone creation and useage. Idk do something else maybe?

    >

    > Name one build play style for warriors that doesn't use Adrenaline.

    >

    > Or one build play style for elementalists that never swaps attunements.

    >

    > It's literally the class mechanic. You can't not use clones.

    >

     

    ahhh lets talk aboit this.

    War has beserker completely changes how f1 works.

    Ele has tempest completely changes how attunments work. U stay in them u get overload.

    Lets talk mesmer. What specialization uses the clone spamage? All of them!. There really is no different play style between specs.

  15. > @"Moradorin.6217" said:

    > > @"Eddbopkins.2630" said:

    > > > @"Moradorin.6217" said:

    > > > > @"Eddbopkins.2630" said:

    > > > > Heres a question for the mesmer players....why is it that every play style requires endless spam of clones.....name one build one play style that mesmer doesn't use clones? You cant cuz its a baaaaaaaaaaadly designed class that has very strong abilities compaired to other classes. Id love to see a build for mesmer that doeant require endless clone spamage. Out of 2 specializations and 7 years the only play style for mesmer is clone creation and useage. Idk do something else maybe?

    > > >

    > > >

    > >

    > > Theres nothing to address....the classes uses only clones and there is no other play style.

    >

    > TBH You should just try playing one a while if you have a hard time opposing them. You can then learn a few things. Like, for instance, that mesmer isnt as unstoppable as you seem to imagine and also you would learn enough about them to have an easier time opposing them in matches. I realize many people have this issue.

    >

    > I realize many assume if they get killed or lose a match to a Mesmer it must be cause it was one of those "insanely OP mesmers that everyone is always talking about." As Daishi pointed out, its easy to make false generalizations in the forum and put blame on Mesmers. In fact, its become a very popular forum activity. However, I DID address this topic in general in my response to the OP and you still have yet to bring any facts, numbers, or even reference to WHICH SKILLS you think are giving mesmer its OP mobility. Please explain so we all can learn.

     

    I did my very 1st post......i absolutly named a skill i felt was overperforming in comparision to other akills like it. So u need to chill out ur baised attitude.

    I did try mesmer out and i felt it was easy to spam clone easy to do damage easy to shut ppl down easy to run away and survive. I was always able to stay on the outside of a fight spam my clones and stay safe while fighting in any team fight.

  16. > @"Moradorin.6217" said:

    > > @"Eddbopkins.2630" said:

    > > Heres a question for the mesmer players....why is it that every play style requires endless spam of clones.....name one build one play style that mesmer doesn't use clones? You cant cuz its a baaaaaaaaaaadly designed class that has very strong abilities compaired to other classes. Id love to see a build for mesmer that doeant require endless clone spamage. Out of 2 specializations and 7 years the only play style for mesmer is clone creation and useage. Idk do something else maybe?

    >

    >

     

    Theres nothing to address....the classes uses only clones and there is no other play style.

    Also the mesmer portal was game braking....being able to teleport to and objective instantly after the enemy made there play there made thetoon to strong for point catpture and decaping....if u dont see that you are super biased towrds mesmer and any convo with u about it is like talking inan echo chamber.

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