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ButcherofMalakir.4067

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Posts posted by ButcherofMalakir.4067

  1. > @"Blood Red Arachnid.2493" said:

    > The logic seems pretty simple here.

    >

    > In a PUG: You'll want as much toughness as possible. So, minstrel or knight gear.

    > In a static or premade: You can coordinate with your teammates, so you'll only need the bare minimum of extra toughness.

     

    I use minimum toughness everywhere. You can block/evade everything anyway so toughness isnt needed.

  2. > @"Safandula.8723" said:

    > > @"melandru.3876" said:

    > > > @"Cyninja.2954" said:

    > > > > @"melandru.3876" said:

    > > > >

    > > > > > @"Cyninja.2954" said:

    > > > > > > @"melandru.3876" said:

    > > > > > > > @"Cyninja.2954" said:

    > > > > > > > > @"melandru.3876" said:

    > > > > > > > > > @"Cyninja.2954" said:

    > > > > > > > > > > @"ButcherofMalakir.4067" said:

    > > > > > > > > > > > @"Cyninja.2954" said:

    > > > > > > > > > > > > @"melandru.3876" said:

    > > > > > > > > > > > > everyone asks for fb healer because they are clueless (they copy what someone else once asked)

    > > > > > > > > > > > >

    > > > > > > > > > > > > power quickbrand is the superior choice over healbrand

    > > > > > > > > > > > >

    > > > > > > > > > > > > power quickbrand is essentially a 4th dps (2 pdps+bs) that you bring, while still having the classic fb utilities (if needed)

    > > > > > > > > > > > >

    > > > > > > > > > > > > divineren has laughable dmg, better to make that the healer as kalla elite (soulcleave) scale crazy good with healing power. 657 heal per attack????? why yes pls

    > > > > > > > > > > >

    > > > > > > > > > > > what about the time when Kalla elite is not available? Do you have some magic which allows you to channel Kalla the entire time? Please share.

    > > > > > > > > > > >

    > > > > > > > > > > > > @"melandru.3876" said:

    > > > > > > > > > > > > i mean... you give up so much offense by going healbrand compared to quickbrand.

    > > > > > > > > > > > > quickbrand has good burst, which is crucial for fractals/phases and good sustained dps

    > > > > > > > > > > >

    > > > > > > > > > > > I mean... you give up so much utility by going heal renegade compared to support renegade.

    > > > > > > > > > > > Support Renegeade has access to boon removal, stability, a weaker Kalla and great cc for all those times where you want a smooth run.

    > > > > > > > > > > >

    > > > > > > > > > > > See what I did there?

    > > > > > > > > > >

    > > > > > > > > > > If you play heal renegade then you can use kalla heal before swaping for heals. Also ventari heals are not that bad either. And warrior can boonstrip like it used to do before.

    > > > > > > > > >

    > > > > > > > > > If you are running ventari you are not running:

    > > > > > > > > > - dwarv for stability

    > > > > > > > > > - mallyx for boon removal

    > > > > > > > > >

    > > > > > > > > > If you are not running ventari, you have gaps in your healing coverage.

    > > > > > > > > >

    > > > > > > > > > As mentioned earlier, Healfirebrand gives up damage for more utility (and only damage). Heal renegade gives up utility for healing.

    > > > > > > > > >

    > > > > > > > > > If warrior boonstrips, he does way less damage.

    > > > > > > > >

    > > > > > > > > warrior can boonstrip without losing damage tho lol

    > > > > > > > >

    > > > > > > > > put a superior sigil of absorbtion on a mace, and there you go you can now boonstrip as core/zerker war

    > > > > > > > > you give up literally nothing

    > > > > > > >

    > > > > > > > Why would I ever use mace on my Berserker warrior?

    > > > > > >

    > > > > > > since you only use it at start (when no pain no gain triggers) and then camp axe like every other capable zerker?

    > > > > >

    > > > > > No Pain, No gain triggers every 20 seconds. If I'm phasing things faster than 20 seconds, why am I bringing a healer?

    > > > >

    > > > > > @"Cyninja.2954" said:

    > > > >

    > > > >

    > > > > > This is not about no healer compositions. This is about healer compositions and which is most convenient.

    > > > >

    > > > >

    > > > > because i have to follow your rules.

    > > > >

    > > > > is it about healer comps, or not.

    > > >

    > > > Yes, this thread is about healer comps and which is the most friendly for people who rely on a healer.

    > > >

    > > > If you want to talk no healer comps, do so in your own thread. The moment you do not phase things in 20 seconds (which is very likely if people rely on a healer) warriors loses a lot of dps if he has to switch to maces mid fight. That is on top of all the other drawbacks to renegade heal versus fb heal.

    > >

    > > so you force the fb into heal whon ormally has dps equal, or above bs to have a diviner renegade who can't even push 10k most of the times

    > >

    > > glad i'm in charge of my groups then

    > >

    > >

    > > fb alone can stack 1.20 min quickness, there is noit even a reason to play fb just swap dh

    > > the group was slowed down because of the kitten dps renegade has (nearly half of warrior) sadly, the alacrity is needed. if not for alacrity, renegade has no spot in such comps

    > > good groups know the value of prestacking, and precasting.

    > > precasting banners, removing banners taking more useful utilities yes pls

    > > if you take 20+ seconds to phase, then something is badly wrong

    > >

    >

    > Sorry man but if u think, alacren has low dps, and it has no place cuz of this it clearly means u have some sort of rotten potato in place of brain.

    > U'v heard word META and got to excited about this, but u got no idea what is going on there

     

    It has low dps. As he said without alacrity noone would use him. Also if the player is bad than the dps is even worse

  3. If you like close combat spellcaster with aoe then I guess condition firebrand might be good pick for you. Unlike normal guardian it is more like a battlemage. Warrior type which can open f1 book to turn the battlefield into ashes. It has acces to support options but they will be last resort since you will have nothing to augment them.

  4. > @"Cyninja.2954" said:

    > > @"ButcherofMalakir.4067" said:

    > > > @"Cyninja.2954" said:

    > > > > @"melandru.3876" said:

    > > > > everyone asks for fb healer because they are clueless (they copy what someone else once asked)

    > > > >

    > > > > power quickbrand is the superior choice over healbrand

    > > > >

    > > > > power quickbrand is essentially a 4th dps (2 pdps+bs) that you bring, while still having the classic fb utilities (if needed)

    > > > >

    > > > > divineren has laughable dmg, better to make that the healer as kalla elite (soulcleave) scale crazy good with healing power. 657 heal per attack????? why yes pls

    > > >

    > > > what about the time when Kalla elite is not available? Do you have some magic which allows you to channel Kalla the entire time? Please share.

    > > >

    > > > > @"melandru.3876" said:

    > > > > i mean... you give up so much offense by going healbrand compared to quickbrand.

    > > > > quickbrand has good burst, which is crucial for fractals/phases and good sustained dps

    > > >

    > > > I mean... you give up so much utility by going heal renegade compared to support renegade.

    > > > Support Renegeade has access to boon removal, stability, a weaker Kalla and great cc for all those times where you want a smooth run.

    > > >

    > > > See what I did there?

    > >

    > > If you play heal renegade then you can use kalla heal before swaping for heals. Also ventari heals are not that bad either. And warrior can boonstrip like it used to do before.

    >

    > If you are running ventari you are not running:

    > - dwarv for stability

    > - mallyx for boon removal

    >

    > If you are not running ventari, you have gaps in your healing coverage.

    >

    > As mentioned earlier, Healfirebrand gives up damage for more utility (and only damage). Heal renegade gives up utility for healing.

    >

    > If warrior boonstrips, he does way less damage.

     

    And as I said earlier boon removal can be done by warrior. It depends. With quickbrand burst ut might be higer or lower overall damage.

    And stability can be provides by quickbrand.

     

    I know for a fact that on some bossss in fastest groups warrior dont have time to swap from maces. Not much damage lost there then

  5. > @"Cyninja.2954" said:

    > > @"melandru.3876" said:

    > > everyone asks for fb healer because they are clueless (they copy what someone else once asked)

    > >

    > > power quickbrand is the superior choice over healbrand

    > >

    > > power quickbrand is essentially a 4th dps (2 pdps+bs) that you bring, while still having the classic fb utilities (if needed)

    > >

    > > divineren has laughable dmg, better to make that the healer as kalla elite (soulcleave) scale crazy good with healing power. 657 heal per attack????? why yes pls

    >

    > what about the time when Kalla elite is not available? Do you have some magic which allows you to channel Kalla the entire time? Please share.

    >

    > > @"melandru.3876" said:

    > > i mean... you give up so much offense by going healbrand compared to quickbrand.

    > > quickbrand has good burst, which is crucial for fractals/phases and good sustained dps

    >

    > I mean... you give up so much utility by going heal renegade compared to support renegade.

    > Support Renegeade has access to boon removal, stability, a weaker Kalla and great cc for all those times where you want a smooth run.

    >

    > See what I did there?

     

    If you play heal renegade then you can use kalla heal before swaping for heals. Also ventari heals are not that bad either. And warrior can boonstrip like it used to do before.

  6. > @"Xstein.2187" said:

    > > @"Kuulpb.5412" said:

    > > I may be wrong as i play necromancer and we’re all arguing amongst ourselves about the changes - but didn’t F5 and F4 get merged? So yes there’s no “distortion” but at the same time it effectively changes how continuum split works from a “second health bar for x seconds or until depleted” to “cannot be damaged and cool downs get reset”. I am aware that distortion on continuum is not as beneficial as separate as you don't need to distort AND shift together, i do feel the change is... strange, however as an outsider I see the change as a way to make continuum used as a damage effect instead of a cooldown effect, while focusing more on cooldowns (not sure how to word it), like now you have to time when to shift timelines to get the biggest benefit from both invulnerability and cooldown reduction. Chronomancer was (and most likely still is) extremely strong in PvE, such as raids, I cannot speak for pvp or wvw however. If i am missing any information please tell me.

    >

    > All damage you take after continuum split gets reverted back after continuum shift. Therefore, the actual 'distortion' aspect of distortion in continuum split is absolutely worthless. Have distortion in continuum split, take no damage. Don't have distortion in continuum split, still take no damage. The only reason why they added distortion to continuum split is because some of the current baseline mesmer traits like Inspiring Distortion play off of distortion 'activating'. They at least were an important aspect of PvE and such traits would be near completely useless if CS didn't apply distortion, even if the actual 'distortion' aspect doesn't matter.

     

    You still can be cced

  7. > @"Zero.6082" said:

    > > @"maddoctor.2738" said:

    > > > @"Zero.6082" said:

    > > > Also totally out of the blue but how is a DPS meter on other players not an invasion of privacy?

    > >

    > > That's something those that have no clue what privacy is would say.

    >

    > The reason I think it’s an invasion of privacy is because your taking game data from my character and computer with out my permission. If guild wars 2 won’t let other people look at my gear because toxic invasion of privacy. Then why can some one get those number produced by my actions and set up. Example if I am hitting 22k on rotation of a holosmith and the meta is 26k then it is simple math to realize I don’t have perfect gear. Thus you now know everything about me with out me telling you. But your statement puzzles me..... this is the new normal style of argument which is if you can’t answer the question you insult the asker. My question is why can’t you answer the question. If it was so simple then you could have answered. This is the entire point of the thread... toxicity and by insulting me instead of answering the question reinforces the reason why we need to remove the meters, because of statements like this where it could be used for education and instead are used for power and points. If you can’t use the tool in a civil and productive manner and it is really an invasion of privacy. Then we should take away the tools which bullies use to gain power. It’s a video game. I pose another question to a forum if you build exactly as what a website tells you and then do the rotation it tells you..... are you playing the game or is the website? At that point I can argue no one who does raids or fractals are no more then a person who memorized a dance dance revolution set. You didn’t play the game, someone else forced you to play.....

     

    It doesnt take data from your computer. It takes data from anet servers. They dont belong to you. We can see your actions. We can see how much percent your actions do. We know how much hp does the boss have -> we know your dps. Nothing that violated your privacy. It is like going into a restaurant dressed as a nun and take it as violation of your orivacy that customers know you are christian.

     

    If you are doing 22k either you are not having best gear or you are not playing on top level. But 22k will not be a problem. We are using arcdps to see if someone is doing 7k instead of 26k.

     

     

  8. > @"lightinthedark.2596" said:

    > > @"Krzysztof.5973" said:

    > > > @"lightinthedark.2596" said:

    > > > How do we know this?

    > >

    > > SC is moving to FF14, other guilds are dying, skill cap in pugs is falling, last 2 wings were to easy and people are leaving, tpot quitting along with other streamers? Do I need to name more? It's not hard to notice if you are actually raiding.

    >

    > Ok, so you have zero proof then. You need actual data..you know, hard evidence? This is just what you think and anecdotal experience lol. Tpot quitting? Wow, how will we EVER cope???

     

    Ok. We dont know how the numbers will change. What wedo know is that the hardcore top is leaving after ERP. When hardcore players leave there will be no benchmarks from them so it will be harder for new raiders to start. Many static parties will lose few members and some of those players will quittoo because they will not find goid enough replecements.

    Without metabuilds overall skill will drop down and so raids will be harder. Many newcomers will leave because increse in dificulty. Some of the top players will also leave because they are used to certain standards.

  9. > @"Nephalem.8921" said:

    > > @"ButcherofMalakir.4067" said:

    > Renegade provides no burst and very bad dps.

    >

    > While fb has better dps and burst, ren doesn't have no burst. You can still get to 60-70k+ if you know what you are doing.

    > Heal ren doesn't provide regen which is quite a big hit to healing also. If you survive with a heal ren you will probably survive with a diviner ren because the diviner ren could offer dps or way better utility.

     

    Well, I would certainly love to see that.

    From my perspective renegade is limited by energy so If you go for very high burst you lose some damage modifiers for the party

  10. > @"Nephalem.8921" said:

    > > @"ButcherofMalakir.4067" said:

    > Renegade provides no burst and very bad dps.

    >

    > While fb has better dps and burst, ren doesn't have no burst. You can still get to 60-70k+ if you know what you are doing.

    > Heal ren doesn't provide regen which is quite a big hit to healing also. If you survive with a heal ren you will probably survive with a diviner ren because the diviner ren could offer dps or way better utility.

     

    when you use multihit spell in SS you are back to full. No regen needed :D

  11. If rest is cakewalk then they need to make it harder right?

     

    And you know that you dont need to waste those slots? You can just run 2 chronos, druid, handkiter, warrior and 5 dps.

    No need for black kiter or second healer. They are there to make it primitive for those 7 players afking in the middle. Maybe actualy learn something instead of complaining. If your tank is failing learn to tank and do it yourself. Same for both kiters. You decided that you will instead afk and let others carry you. Then too bad. You need to get lucky for right players.

  12. If one needs to be a healer, renegads is always better choice.reason is that quickbrand provide very high burst and ok dps. Renegade provides no burst and very bad dps.

    With heal renegade there is no reason to die (but you need to actualy atack and stack). Power quickbrand have same utility options as healing version.

     

    Thag beeing said healing firebrand is better to carry atrocious players because his heals doesnt require them to atack and burst doesnt matter since phases will take hour anyway.

     

    Depends on what you are looking for and what your enviroment is like

  13. > @"Noodle Ant.1605" said:

    > > @"ButcherofMalakir.4067" said:

    > > you get more slow uptime from your support chronos.

    >

    > Here, I’m concerned about ppl who will remain playing chrono in the future, especially as firebrigade is increasing in popularity and unique mes mechanics are becoming less and less unique.

    >

    > > If you run 7 power chronos then you lose alot of damage.

    >

    > I don’t entirely see where you’d lose much dmg? 100% slow is still maintained if coordinated correctly (12s slow/84s for each chrono in play + any Time Sink that happens to be used). With 100% slow uptime, practically *nothing* changes.

    >

    > > If you are solo power chrono then you lose burst but gain some dps from better danger time uptime.

    >

    > I don’t think solo power chrono (w/o slow) really deserves to exist anymore, my projected benchmark (cuz I can’t seem to do decent ones myself) for it is ~28k.

    >

    > Also using Time Sink off CD is throwing away your CC, why would anyone play a low tier dps spec with no CC?

    >

    > > But I was mistaken and this is truly a nerf

     

    I ment that compositions with only power chronos will lose alot of damage since all chronos cannot shatter in CS and this loss is multiplied by 7.

     

    I have to say that I never saw firebrigade comps. I see alot of hybrid comps but I havent seen firebrigade yet

  14. > @"Noodle Ant.1605" said:

    > > @"ButcherofMalakir.4067" said:

    > > Asside from that piwer chrono got buffed

    >

    > Unless this is /s, I fail to see how this is the case. Under perma slow, numbers should be unnoticeably lower (since you can’t 0 clone F2 anymore) whilst with no slow, the pathetic ‘low tier’ power chrono got randomly hit since their F1 is 100/50/33/25% weaker than its core/previous counterpart.

    >

    > Or unless your approaching this from some sort of utility point of view, like Time Sink does more total breakbar dmg for example (600 v 400 assuming non slow conditions, if not would instead be 300 v 400 - which would be a nerf).

     

    Well. Numbers are worse but you get more slow uptime from your support chronos. If you run 7 power chronos then you lose alot of damage. If you are solo power chrono then you lose burst but gain some dps from better danger time uptime.

     

    But I was mistaken and this is truly a nerf

  15. > @"phokus.8934" said:

    > Pve Chrono will remain largely unchanged. Except that they’re being pushed out in favor of Renegade and FB more and more.

    >

    > For wvw and pvp this is how you can come within inches of performing Smiters Boon to an elite.

     

    Pve chrono is totaly unchanged. Few things will be slightly harder and no clone CS can hurt. Also no distort on shakes. Asside from that piwer chrono got buffed and so did condi support chtono.

  16. Hello. Crafting can be very proffitable or you can lost a fortune leveling it. It is profitable if you find a hole in trading post which can take some research. For leveling i suggest checking some guide so you dont lose too much. Also leveling crafting levels your character too so doing it before lvl 80 has this benefit.

    Mounts come from pof expansion which is in second half of story but you can start the first mission at lvl 80 to get first mount (for all characters at the same time) and then return to normal story order.

    Story order is core -> season 1 (not playable but game will give you summary) -> season 2 -> hearth of thorns -> season 3 -> path of fire -> season 4

     

    If you dont have season unlocked then you can buy it for gems (gold or real money). If you dont care about story then

    Season 2 is good for mastery points

    Season 3 is good for ascended trinkets (especialy chapter 3, you definitly want this one at some point)

    Season 4 is good for cheap diviner trinkets (quite powerful stat combination for some clases) but overall outside of story and new maps it doesnt bring something that important in my opinion (since istan farm nerf). But the story is quite epic i have to say.

     

    Game uses specific "combo" mechanics

    Some spells have field type (like fire field) and some finisher type (like blast finisher)

    If you use a finisher in any player combo field you get special efect. Example: if you blast fire field you give might (buff to power and condition damage) to everyone standing in that field (5 player cap I think but I am not sure now). Or if you fire through fire field your arrows (projectile finisher) cause burning and so on.

     

    Some bosses have blue bar bellow their HP. Cc skils do nothing but damage this bar. Once the bar si broken the boss is stuned. CC skills do more damage based on duration and power of that CC.

     

    Dont know what type of player you are but I play mostly raids so now I will talk about group pve.

    It gw2 there is not the standard trinity but more of duality. Buffers and dps. Healers exist but they are buffers first and healers second. Same for tanks, buffer first and tank second.

    For a long time only tank was chronomancer (mesmer) and only healer druid (ranger). There is also dps/buffer hybrid warrior.

    Since half a year ago there are diferent possible combinations like using firebrands (guardian), tempests (elementalist), renegades (revenant), thiefs (normal thief) and scourges (necromancer) to fill buffer spots (and also healer/tank in some cases) but they are still not that common.

     

    Also this game have 9 clases but I take them as 27. Each class have 2 elite specs that changes how the class play. So what I used above are those elite specs. Here is a rundown:

     

    Warrior

    -berserker. More powerful burst skills but can use them only in specific window

    -spellbreaker. Can destroy buffs on targets

    Guardian

    -dragonhunter. Changes to virtues.

    -firebrand. Get acces to Tomes which provide options for every situations. Can be played as a healer or a buffer

    Revenant (since revenant was relesed with espec it is almost unplayable without one)

    -herald. Can pulse boons (buffs) to party

    -renegade. Can provide offensive buffs to party. Also great as condition damage.

    Renger

    -druid. Get acces to special celestial form which focuy on heals, buffs and cc.

    -soulbeast. Can merge with pet to get special pet-like abilities

    Eng.

    -scraper. Have to say I have no clue :D

    -holosmith. Get access to photon forge which increse its damage based on heat (i think :D )

    Thief

    -daredevil. Shorter range on steal but it does flashy efect with it. It has 3 dodges instead of 2.

    -deadeye. Can mark target to increase damage or something

    Elementalist

    -tempest. Can overload atunements. Do speciam efect but then that atunement has longer cd.

    -weaver. Can have 2 elements at one time (one in each hand) and middle skill is combination of those 2 elements

    Necromancer

    -reaper. Diferent shroud. More focused in melee combat.

    -scourge. Exchenge shroud for shades. Can support others and corrupt boons on enemies.

    Mesmer

    -chronomancer. Focused on time so slowing enemies, making teamates faster (both actions and recharge of skills). Gets special mechanic that let him create a checkpoint and return to it after few seconds.

    -mirage. Loses dodge but gain mirage cloak. Dodge doesnt move you but you are invurnable when you press dodge key

  17. > @"praqtos.9035" said:

    > > @"ButcherofMalakir.4067" said:

    > > Lol. This is nowhere near delete :D Actualy it might be a buff for some meta builds

    > I wonder how this is a buff for pvp/wvw to delete so much needed IP and distortion?

     

    Yea. In pvp/wvw it is a nerf. But chrono was bad in those modes for quite some time. Mesmer still have playable spec there.

    Its like scrapper and raids. It wasnt playable there for very long time. Yet there was a engi build that was meta there.

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