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ButcherofMalakir.4067

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Posts posted by ButcherofMalakir.4067

  1. > @"derd.6413" said:

    > > @"ButcherofMalakir.4067" said:

    > > > @"derd.6413" said:

    > > > > @"ButcherofMalakir.4067" said:

    > > > > > @"derd.6413" said:

    > > > > > > @"ButcherofMalakir.4067" said:

    > > > > > > I feel like core mesmer was designed with permanent phantasms in mind and now it has nothing

    > > > > > > What about rewerting this change for core only?

    > > > > >

    > > > > > no.

    > > > >

    > > > > Right now core mesmer doesnt work. Period. Please come with idea to give the core class some identity then

    > > >

    > > > mesmer has plenty of identity, i knew ppl can holda grudge but phantasm nerf QQ in this day and age.

    > >

    > > Dont get me wrong, i love that change. Jut now whatever you take from chrono is no tradeof.

    > >

    > > Right now chrono is a pirate that went to city to spend its treasure, guards take some treasure from him as a payment in harbor but he will gladly pay it so he can actualy spend the rest.

    > >

    > > Core mesmer is the same pirate that is on a deserted island. It still has the vhole treasure but there is no use for it

    >

    > i don't get the analogy

     

    Core mesmer has enourmous number of powerful skills but they have absolutely 0 synergy or aee extremly situational.

    Nothing justify taking core mesmer because it doesnt have damage to be a dps, doesnt have support to be dedicated support either. It cannot cover any boon alone and taking him for just those situational skills is not a good idea since other proffesions can usualy manage something similar.

     

    Not to mention you can take those same skills as a pure support build that works without them and even get shorter cooldowns on some or as an dedicated dps build.

    Mirage and chrono can actualy use those gems in mesmer kit while core mesmer has options to take them but still cannot use them since it has only those skills and nothing else. And that is not near enough

  2. > @"derd.6413" said:

    > > @"ButcherofMalakir.4067" said:

    > > > @"derd.6413" said:

    > > > > @"ButcherofMalakir.4067" said:

    > > > > I feel like core mesmer was designed with permanent phantasms in mind and now it has nothing

    > > > > What about rewerting this change for core only?

    > > >

    > > > no.

    > >

    > > Right now core mesmer doesnt work. Period. Please come with idea to give the core class some identity then

    >

    > mesmer has plenty of identity, i knew ppl can holda grudge but phantasm nerf QQ in this day and age.

     

    Dont get me wrong, i love that change. Jut now whatever you take from chrono is no tradeof.

     

    Right now chrono is a pirate that went to city to spend its treasure, guards take some treasure from him as a payment in harbor but he will gladly pay it so he can actualy spend the rest.

     

    Core mesmer is the same pirate that is on a deserted island. It still has the vhole treasure but there is no use for it

  3. > @"derd.6413" said:

    > > @"ButcherofMalakir.4067" said:

    > > I feel like core mesmer was designed with permanent phantasms in mind and now it has nothing

    > > What about rewerting this change for core only?

    >

    > no.

     

    Right now core mesmer doesnt work. Period. Please come with idea to give the core class some identity then

  4. > @"Quadox.7834" said:

    > > @"derd.6413" said:

    > > > @"ButcherofMalakir.4067" said:

    > > > > @"derd.6413" said:

    > > > > > @"ButcherofMalakir.4067" said:

    > > > > > > @"derd.6413" said:

    > > > > > > > @"ButcherofMalakir.4067" said:

    > > > > > > > > @"Xaylin.1860" said:

    > > > > > > > > > @"Takashiro.8701" said:

    > > > > > > > > > If we're talking about replacing a shatter, why Diversion/Distortion and not Cry of Frustration? Since thats the condi shatter and Chrono is the power spec anyway with Mirage being the condi one? Both Diversion and Distortion are a vital part of all Mesmer Specs, having their respective use on all of them but F2 on Chrono is a bit more "just a bonus shatter" if F1 is on CD. If we're wanting to replace any shatters that should be the one imo.

    > > > > > > > >

    > > > > > > > > You are right that this point in time F2 is less useful for Chronomancers than F4. But that's not the point. Continuum Split is very powerful and has a high CD. Also when thinking about traits, effects on F4 are more suited for working with CS. Due to this F4 a more reasonable trade-off than F4.

    > > > > > > > >

    > > > > > > > > In the end there is no point in implementing a trade off when said trade off is meaningless to begin with.

    > > > > > > >

    > > > > > > > Yes but replacing f4 is meaningless tradeof since its only nerf to chrono. *Core will still be useless*

    > > > > > >

    > > > > > > but that's not the point of these trade-off changes

    > > > > >

    > > > > > Its no tradof if you dont lose something meaningful. So what if you dont have distortion. Replacing F1 is more of a tradeof since you actualy want to use f1 as a chrono

    > > > >

    > > > > now you just lost me.

    > > > >

    > > > >

    > > >

    > > > Replacing f4 doesnt impact the gameplay at all. There is no tradeof since you dpnt give up anything that you actualy use. In pve there is only one place where you actualy use f4 and that is distorting sloths shake. Removing that would again take interesting mechanic from chrono but that is it.

    > > >

    > > > Tgis change doesnt do anything else then removing one skill from the bar. Its not a tradeof but simply taking away a skill.

    > > > Increasing cds of shatters on chrono is a tradeof since then you are giving sonething up.

    > > >

    > > > New f5 can be a tradeof if it is not situational like distortion is.

    > > > It needs to be something that you woukd use frequently in my oppinion

    > >

    > > now we're on the same page however i still have to disagree. that F4 wouldn't be a good trade-off would be because of balancing issues while the trade-offs are more about solving a design issue ( besides it's still very likely that this new core F5 wouldn't be a good trade-off either because of balancing issues.). and even ignoring that it'd still be better to remove something core mesmer already has rather then introduce new mechanics since core mesmer doesn't need new mechanics (like core rev did) and and core still has other potential trade-offs besides taking away a shatter skills.

    >

    > Why did rev need new mechanics but not core mes?

     

    Exactly this, core mesmer is in my oppinion in worse shape then core rev

  5. > @"derd.6413" said:

    > > @"ButcherofMalakir.4067" said:

    > > > @"derd.6413" said:

    > > > > @"ButcherofMalakir.4067" said:

    > > > > > @"Xaylin.1860" said:

    > > > > > > @"Takashiro.8701" said:

    > > > > > > If we're talking about replacing a shatter, why Diversion/Distortion and not Cry of Frustration? Since thats the condi shatter and Chrono is the power spec anyway with Mirage being the condi one? Both Diversion and Distortion are a vital part of all Mesmer Specs, having their respective use on all of them but F2 on Chrono is a bit more "just a bonus shatter" if F1 is on CD. If we're wanting to replace any shatters that should be the one imo.

    > > > > >

    > > > > > You are right that this point in time F2 is less useful for Chronomancers than F4. But that's not the point. Continuum Split is very powerful and has a high CD. Also when thinking about traits, effects on F4 are more suited for working with CS. Due to this F4 a more reasonable trade-off than F4.

    > > > > >

    > > > > > In the end there is no point in implementing a trade off when said trade off is meaningless to begin with.

    > > > >

    > > > > Yes but replacing f4 is meaningless tradeof since its only nerf to chrono. *Core will still be useless*

    > > >

    > > > but that's not the point of these trade-off changes

    > >

    > > Its no tradof if you dont lose something meaningful. So what if you dont have distortion. Replacing F1 is more of a tradeof since you actualy want to use f1 as a chrono

    >

    > now you just lost me.

    >

    >

     

    Replacing f4 doesnt impact the gameplay at all. There is no tradeof since you dpnt give up anything that you actualy use. In pve there is only one place where you actualy use f4 and that is distorting sloths shake. Removing that would again take interesting mechanic from chrono but that is it.

     

    Tgis change doesnt do anything else then removing one skill from the bar. Its not a tradeof but simply taking away a skill.

    Increasing cds of shatters on chrono is a tradeof since then you are giving sonething up.

     

    New f5 can be a tradeof if it is not situational like distortion is.

    It needs to be something that you woukd use frequently in my oppinion

  6. > @"derd.6413" said:

    > > @"ButcherofMalakir.4067" said:

    > > > @"Xaylin.1860" said:

    > > > > @"Takashiro.8701" said:

    > > > > If we're talking about replacing a shatter, why Diversion/Distortion and not Cry of Frustration? Since thats the condi shatter and Chrono is the power spec anyway with Mirage being the condi one? Both Diversion and Distortion are a vital part of all Mesmer Specs, having their respective use on all of them but F2 on Chrono is a bit more "just a bonus shatter" if F1 is on CD. If we're wanting to replace any shatters that should be the one imo.

    > > >

    > > > You are right that this point in time F2 is less useful for Chronomancers than F4. But that's not the point. Continuum Split is very powerful and has a high CD. Also when thinking about traits, effects on F4 are more suited for working with CS. Due to this F4 a more reasonable trade-off than F4.

    > > >

    > > > In the end there is no point in implementing a trade off when said trade off is meaningless to begin with.

    > >

    > > Yes but replacing f4 is meaningless tradeof since its only nerf to chrono. *Core will still be useless*

    >

    > but that's not the point of these trade-off changes

     

    Its no tradof if you dont lose something meaningful. So what if you dont have distortion. Replacing F1 is more of a tradeof since you actualy want to use f1 as a chrono

  7. > @"Xaylin.1860" said:

    > > @"Takashiro.8701" said:

    > > If we're talking about replacing a shatter, why Diversion/Distortion and not Cry of Frustration? Since thats the condi shatter and Chrono is the power spec anyway with Mirage being the condi one? Both Diversion and Distortion are a vital part of all Mesmer Specs, having their respective use on all of them but F2 on Chrono is a bit more "just a bonus shatter" if F1 is on CD. If we're wanting to replace any shatters that should be the one imo.

    >

    > You are right that this point in time F2 is less useful for Chronomancers than F4. But that's not the point. Continuum Split is very powerful and has a high CD. Also when thinking about traits, effects on F4 are more suited for working with CS. Due to this F4 a more reasonable trade-off than F4.

    >

    > In the end there is no point in implementing a trade off when said trade off is meaningless to begin with.

     

    Yes but replacing f4 is meaningless tradeof since its only nerf to chrono. Core will etill be useless

  8. > @"sarkysek.1085" said:

    > > @"Vinceman.4572" said:

    > > You are against raids & dungeons but don't speak up against fractals & open world where I personally encountered the most toxic behavior ingame. And here predominantly in the open world.

    > > I'm sure I'll win a lot in a bet that you've never tried raiding in a serious manner be it with your guild or pugs. But yeah, let's keep that picture about the toxic Moloch a.k.a. raids.

    > > Your posts are ridiculous.

    >

    > Ridiculous, but valid. I'm not against dungeons and fractals, because that's the way to go with PvE "endgame" in my opinion. In fact, I think adding raids was a major mistake from the devs. Were it bunch of new cool 5-man dungeons tied to the Living Story, there would be not anywhere near as much toxicity in the game as currently is. And before you start "oh but dungeons back in the day were toxic too and fractals the same" - back in the golden days of dungeons, I used to run daily dungeon clears every day for months, and I saw little to no toxicity or elitism at all, because back then the mindset of players was completely different. Nowadays, I run Fractals every single day as well, and again I see very little toxicity. And the little there is comes from the raiding community behavior making its way to other parts of the game which brings us back to my original point = raids are not healthy for the game.

     

    I run raids 4 times each week and i never ever saw any toxicity. I used to do fractals but i stopped because combination of ignorance, poor play and toxicity was too much for me.

     

    I cannot see why raids were bad for the game if i know players that play only because of raids but i know noone that ever left because raids were added (amd if someone did why didnt he/she just not play them? )

  9. First thing ww need to decide is what role should core mesmer have.

    Right now its a spec that is not good at anything (in pve at least). Especialy after phantasm changes.

    I think mirage is supposed to be condition dps focused on evasion. Chrono is supposed to be support so i think core should be burtsty power dps?

    If so maybe increse number of clones to 5?

    And/or add f5 that transform all your clones to phantasms?

    Or shatter f5 that shatter all your clones, reset your shatters based on number of clones used (0-f1, 1-f1+f2....) and for some time all your other shatters count as having used that number of clones f5 shattered.

    Also i would buff phantasm damage

  10. > @"8235E844-3CC1-4724-8B86-45063AFE57F3.6259" said:

    > > @"sarkysek.1085" said:

    > > Raids have no place in GW2, they only brought elitism, toxicity and pretended professionalism to the game. But the worst thing is that this ill mentality also spreads to other places within the game, other gamemodes that dont need it and its damaging to them. Raids and those who deem themselves higher human beings just because they play them will never be good for the game. Solution to this is simple: dont add any new raids and stop supporting the existing ones, so that they slowly die just like dungeons did so many years ago. And the toxic elitist mentality will die with them as raiders slowly quit the game.

    >

    > Can confirm, As a raider I started gw2 4 months ago. I quit the game 3.5 months ago after spending about $900 (saves time/enables me to help guild/friends more/have a job ;) ) on quality of life things and completing 1 set of legendary armor/getting griffon/beetle. There isn't enough high end content in game and what is there is only fun for 'raiders' if you have a static (its not fun watching people drop buffs and not strafe out of damage/do less then 25k deeps). Whilst the raids are unique and very satisfying it simply isn't fun to be a high operating member of this community. You get little positive feedback/thanks like you would in other games for assisting with world events and the like (despite the fact you can do most of them with 3 raid groups...….) I found that my very existence outside of raid guilds was offending people as I did want to clear hard content. My last month of playing was purely leading/assisting raid training runs and logging in for statics before realising I was having much more fun with other MMORPG games :( . It wasn't a massive shock, Whilst gw1 was my favourite game ever I had put off gw2 for years as to 1. finish gwamm first and 2. wait for the "casuals" to die off; it never happened and this is their MMO now. That's fine :(

     

    I play like that for more then 1 year now (only playing raids and never leaving aerodrome) and I still enjoy it.

     

  11. > @"Astralporing.1957" said:

    > > @"ButcherofMalakir.4067" said:

    > > Story instances must be extremly hard here when i completed first instance of hot story with starting lvl 1 gear without getting downed.

    > Considering that you don't need to fight in that instance, that's hardly surprising.

    >

     

    You dont need to fight in any story instance since i would hardly call that fighting

  12. > @"steki.1478" said:

    > > @"Asum.4960" said:

    > > > @"ButcherofMalakir.4067" said:

    > > > Answer is mesmerand nothing else. You can play 2 minstrel support chronomancers and 8 power chronos. With signet of inspiration and traits chronos can keep perma 25 might and quickness on themselves. Those 2 support chronos can provide alacrity and top of fury and quickness .

    > > >

    > > > No other class can provide all relevant boons (fury, might, quickness, alacrity) so there is no competition

    > >

    > > I can see 10 Guardians working decently as well. Alacrity is great, but you can do okay without.

    > > Quickness, Might, Fury and Vuln you really need though.

    > >

    > > So if I understand the topic right and it's about viability of stacking the same profession, I would say

    > >

    > > **Mesmer** (Sup Chrono + Power Chrono/Condi Mirage) > **Guardian** (sup FB + pDH/cFB) > **Necro** (sup Scourge + pReaper/cScourge) stacked could all clears Raids okay ish, although the Necros might run into mechanical issues like reflects for Matthias.

    >

    >

    > Corrosive poison cloud should work.

    >

    > Nevermind..it's not a reflect lol

    >

    >

     

    You can reflect with daredevil staff aa chain :D

  13. Answer is mesmerand nothing else. You can play 2 minstrel support chronomancers and 8 power chronos. With signet of inspiration and traits chronos can keep perma 25 might and quickness on themselves. Those 2 support chronos can provide alacrity and top of fury and quickness .

     

    No other class can provide all relevant boons (fury, might, quickness, alacrity) so there is no competition

  14. Just remember that some strategies that are commonly used work with druid as a healer. I would say that 1 druid is a must (at least for might if not spirits) but second healer can be anything.

     

    That beeing said my guild started using heal tempest for mathias 2 weeks ago and i would say kills since then are more smooth (this boss used to be problematic since its very punishing for new people and we have some beginers with us each week)

    This week we ran tempest druid and diviner ren + boon thief instead of chronos and we had cleanest kill in a long time.

     

    Reason i amtelling this is that each healer is better then "standard" composition in certain scenarios but worse then in others. Pugs will always ask for druid because it is good for everything but other healers excel at diferent things but are bad at others.

  15. I think that if you change raids to 5-man very jigh percentahe of raiders would quit. I hope you relise that there are players that play raids and not fractals because they enjoy 10 man squads more.

     

    In my guild there is 500 players, some are inactive for more then 2 months (we clear those whenever space for new players is needed)

    Out of these 500 players 20 raid with our guild and another 15 raid oitside of the guild and those are the onse I know of. Thaf is 7 percent of players in our guild. There are some raiders there that doesnt do anything else in gw2 then raids, there are players that fullclears multiple times per week but there are also players that just started. I will ask in my guild how many out of these players would quit and how many of new players would join and post the results here but i know at least one would stop playing.

  16. > @"SidewayS.3789" said:

    > > @"TamX.1870" said:

    > > > @"SidewayS.3789" said:

    > > > Anet truly needs to implement a tutorial zone for CC. Can't believe how many ppls aren't using CC skills in fractals. So before gearcheck and dps meters, ppls need to learn to do CC.

    > >

    > > ANet could implement "training grounds". For example, a "tunnel" with few different obstacles: First one would require you to evade to pass. Second one would be a door with defiance bar, and breaking it would break the door. Third one would be a door with regen so you'd need some DPS to break it. Fourth door could be door with regen like previous one, but with some sort of "poison cloud", so you would need some DPS to pass the door as well as some sustain against the damaging floor. Then you'd be in a chamber to loot your reward. Maybe it would then continue to another path, similar to first but bit harder. There could be like four "tiers" in this tunnel, and then the final chest to loot.

    > >

    > > EDIT: Make the entrance to "training tunnel" appealing at beginner areas just like those chests you catch with evade, to lure people in :)

    >

    > Well you're idea its great. Because at the end of the day, imo, we should teach ppls that Blue Bar its not something cosmetic below Red Bar, its something that needs to be removed with CC skills. One thing i can point on Anet : To put how much your CC skill does to the blue bar. Exemple #5 Staff on Revenant gives = x Blue Dmg. As we speak, we don't know how much our CC skills or metal rods/planks/boulders are doing it. Imo its a QoL that needs to be addressed.

    >

     

    We do know. Its on wiki + also its usualy duration*koeficient besed on type of cc

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