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praqtos.9035

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Posts posted by praqtos.9035

  1. > @"Vlad Morbius.1759" said:

    > LOL! so this is what we can choose from now for master traits...MASTER;

    > Soul Eater Damage.png Damage Increase: 10%. Miscellaneous effect.png Range Threshold: 300

    > Chilling Victory Might.png Might (8s): 30 Power, 30 Condition Damage. Miscellaneous effect.png Life Force: 1%

    > Decimate Defenses Striking a foe with vulnerability increases your critical hit chance. Critical Chance.png Critical Chance 2% per Stack

    >

    > Anet....you somehow can justify this??? It's laughable lol totally laughable. Master trait LOLOLOLOL!

     

    Mesmer master dueling traits are way worse than that tbh, they killed all master traits in the same patch...

  2. > @"Solori.6025" said:

    > > @"Irenio CalmonHuang.2048" said:

    > >the defense-focused Elusive Mind.

    > >

    >

    > Proving once again that you either are clueless as to the state of this trait, or you know how useless it is now and just want to rub salt on the wound.

    > Either way.

    > Not cool, and I'm glad this game is no longer on my radar for pvp

     

    Pretty much.

    Anet team just traveled back to 2012 to return old core mesmer but with tons of nerfs applied later.

    Improvisation still recharge DAGGERSTORM ... Rampage still insane busted and its somehow got buffed...? No nerfs on classes that beg to be nerfed.

    May be they trying to make everyone quit at this point ?

  3. > @"Pyroatheist.9031" said:

    > > @"NICENIKESHOE.7128" said:

    > > > @"viquing.8254" said:

    > > > > @"praqtos.9035" said:

    > > > > I dont know what to think about chrono changes ,no clones no shatters while they are thin as paper.... Scary...

    > > > > And no nerfs on chaos interrupt which means mesmer going to have more and more hate day after day

    > > >

    > > > Chaos interrupt will fall in the unused builds like it always be once people start playing with condiclear and more defense again.

    > > > BTW about the note :

    > > > * What did they mean by the illusion counter ? it may be my bad english but I don't get it.

    > > > * Speed of Sand = no superspeed reset when using master of manipulation.

    > > > * Chrono shatter : it's a shatter mecanics like without IP and we lose F4 invul. Need to see the numbers.

    > > > * Dune cloak : can be pretty good with boon removal.

    > > > * Auspicious anguish : hudge survival nerf for all chaos builds. (Hopefully I switched to no chaos builds.)

    > > >

    > > > Will see how did it perform with other changes.

    > > >

    > > > BTW WHERE IS THE GLAMOUR TRAIT : https://en-forum.guildwars2.com/discussion/72428/when-will-the-glamour-trait-come-back

    > > > Come on please...

    > > >

    > >

    > > the three purple/pink dots next to shatters now reflect on non-shattered clones only rather than included ones running towards enemy for shatter.

    >

    > To clarify further, it's a cosmetic change only and has no gameplay implications.

    >

    > The changes to chrono being unable to self-shatter, on the other hand, is pretty devastating for any hope of mesmer being usable in WvW groups. It's also just generally a miserable change from a QoL perspective. There's a good reason why almost every single build in vanilla took illusionary persona until it became baseline.

    They did travel back to 2012 and returned back to 2019 with it.... thats... horrible

  4. I dont know what to think about chrono changes ,no clones no shatters while they are thin as paper.... Scary...

    And no nerfs on chaos interrupt which means mesmer going to have more and more hate day after day

  5. Add more powercreep... amazing.... IMPROVISATION DIDNT NERFED?!?!?!?!?!!??!?!? Double and triple DS in a row is ok???????? In which world it is?! No nerfs on rampage damage and they removed toughness that never existed (only was bugged for berserk). Fkin great

  6. > @"Nezekan.2671" said:

    > > @"praqtos.9035" said:

    > > > @"Nezekan.2671" said:

    > > > Yes its been 7 years of complaints.

    > > >

    > > > I can't listen to them anymore, same complaints even after the class is overnerfed to the ground. Its starting to feel like noise.

    > > >

    > > > Mom, why can't I execute my regular combo that works on every other class? Clones OP. PLZ nerf

    > > >

    > > > Its baffling to see more threads and complaints about Memsers when the meta is completely controlled by Firebrand, Scourge, Herald and Spellbreaker. In fact a Firebrand hugging a scourge will make this Mesmer build completely useless in teamfights. Spellbreaker can slot in utilities to completely counter this build. Reaver can mass cleave your clones instantly and jump you.

    > > >

    > > > Don't even get me started on Scrapper.

    > > >

    > > > I can see how other classes would struggle against this, but given how they are not meta, its not really hurting the state of the game. As I said, I have no sympathy for people who play the specs I mentioned and complain about this Mirage build. They are a much bigger problem to the state of the game.

    > > I love how you completely missed out holosmith that is a huge part of the meta and can handle chaos mirage himself . Boyce confirmed that holo can do that as well.

    > > This all clueless masses (in the lead of another clueless biased rangermain thinking his assumptions are right xd) complain about it and cry for the nerf in wrong places which led only to be from massive build diversity to only 1 build from the meme category of the past and all builds died out as class was basically destroyed with nerfs.

    > > And spellbreaker doesnt slot this skills because meta battle is everything to them and they dont want to lose out this evade spam that does unbloclab;e damage, ez sustain through generating tons of might and two-shot other people with absolutely braindead "rampage".

    > > Lets talk about scrapper... do you remember as everyone say JUST BRING YOUR RAMPAGE WAR HE WILL 1x1 SCRAPPER ? The only one class that being able to kill it after a while and its fine, the only one.... otherwise you have to bring a warrior + revenant or better two revenants to take him down. But when you can use the same scrapper or specially slotted resistance/stability warrior ITS UNACCEPTABLE !111 it must die rom any class from any fart he does ! Hypocrisy in all its beauty

    >

    > Holo is a special case. Because its an answer to the meta of Firebrand Scourge winning middle node with ease, so you get strong sidenoders. But that's the only thing you can expect from a Holo. One corruption tick, just like any boon class, will completely screw over Holo and make their existence a pain. So what Holo should be doing is completely focusing on sidenodes, but then they problem is Holo can't outrotate thief.

    >

    > But you can't really expect that level of teamwork in solo que. Which is why Holo is strong. Its jack of all trades. It has decent sustain, good damage and nice CC and mobility. But it doesn't have the best of anything. A Firebrand has more stability and Aegis than Holo has cc, Thief has more mobility, Reaver has more damage and so on. And more importantly CI Mesmer can easily counter Holo in its tracks. Its very easy to interrupt holo because their animations are very obvious.

    >

    > So no. I didn't mention Holo because the classes I mentioned not only fully counter CI Mesmer, but they are also at the top of meta. Holo is countered by CI mesmer and doesn't have the impact the other 4 classes have (Firebrand, Scourge, Spellbreaker and Reaver)

    Ye, invasion of holosmiths in monthly AT was just a coincidence and nothing but bad players.

    Hardcountered by ci...? with their amount of stability that can proc perma off clones ye, super hardcountered, good one. Also who is Boyce right? A random noname.

    Reaver... is it a scourge? Anyway I'm tired asf and cba to argue. In short - someone make CI burn, thanks.

  7. > @"Nezekan.2671" said:

    > Yes its been 7 years of complaints.

    >

    > I can't listen to them anymore, same complaints even after the class is overnerfed to the ground. Its starting to feel like noise.

    >

    > Mom, why can't I execute my regular combo that works on every other class? Clones OP. PLZ nerf

    >

    > Its baffling to see more threads and complaints about Memsers when the meta is completely controlled by Firebrand, Scourge, Herald and Spellbreaker. In fact a Firebrand hugging a scourge will make this Mesmer build completely useless in teamfights. Spellbreaker can slot in utilities to completely counter this build. Reaver can mass cleave your clones instantly and jump you.

    >

    > Don't even get me started on Scrapper.

    >

    > I can see how other classes would struggle against this, but given how they are not meta, its not really hurting the state of the game. As I said, I have no sympathy for people who play the specs I mentioned and complain about this Mirage build. They are a much bigger problem to the state of the game.

    I love how you completely missed out holosmith that is a huge part of the meta and can handle chaos mirage himself . Boyce confirmed that holo can do that as well.

    This all clueless masses (in the lead of another clueless biased rangermain thinking his assumptions are right xd) complain about it and cry for the nerf in wrong places which led only to be from massive build diversity to only 1 build from the meme category of the past and all builds died out as class was basically destroyed with nerfs.

    And spellbreaker doesnt slot this skills because meta battle is everything to them and they dont want to lose out this evade spam that does unbloclab;e damage, ez sustain through generating tons of might and two-shot other people with absolutely braindead "rampage".

    Lets talk about scrapper... do you remember as everyone say JUST BRING YOUR RAMPAGE WAR HE WILL 1x1 SCRAPPER ? The only one class that being able to kill it after a while and its fine, the only one.... otherwise you have to bring a warrior + revenant or better two revenants to take him down. But when you can use the same scrapper or specially slotted resistance/stability warrior ITS UNACCEPTABLE !111 it must die rom any class from any fart he does ! Hypocrisy in all its beauty

  8. > @"Nezekan.2671" said:

    > > @"praqtos.9035" said:

    > > > @"mortrialus.3062" said:

    > > > > @"praqtos.9035" said:

    > > > > > @"mortrialus.3062" said:

    > > > > > > @"praqtos.9035" said:

    > > > > > > > @"mortrialus.3062" said:

    > > > > > > >Like the ammo recharge should go down to 15 seconds on recharge and the full mantra cooldown should be 40 seconds on recharge.

    > > > > > > 40 seconds ?!?!?!?! To save ths aids immob proc? Are you okay there?

    > > > > > > > Mantra of Daze and Mantra of Pain should probably be turned into Projectiles with travel time as well, just to add some counterplay to the abilities.

    > > > > > > Yes, sure, why bother interrupting close to instant skills, lets just make it slow moving projectile and make it 3 time worse than distracting daggers that has inbuild power block, 3 charges recharging automatically, you are genius ! /s

    > > > > >

    > > > > > I get plenty of interrupts with Magic Bullet and it's a projectile. Right now Mantra of Daze is being run at nearly 100% usage rate on both Power and Condi mesmers. And on NA at least in plat 2 Mesmers are making up 2-4 most games. Heck, I have had extremely close games where the enemy team was literally three Chaotic Interruption mesmers.

    > > > > It being ran 100% because CI on condi mirage with maximum condi duration makes it 3 seconds, you have to stay stationary and take this phantasmal duelist with over ~16 bleeds from 1 skill that delete 50% of your health alone, just as other damage sources.

    > > >

    > > > On a Deadshot or Wanderer amulet Phantasmal Duelist is only 1k more damage as a guardian's Ray of Judgement Focus 4 on a Maruader's amulet. And it has a far bigger tell and the bleed stacks take an entire 2+ seconds of pistol unload animation where you are free to dodge or block as soon as you hear pistol shots coming your way. And you can cleanse it. Phantasmal Duelist is fine.

    > > Okay... Well... its becomes not fine with 3s immob from chaos interrupt,assuming you are running condi duration amulets,the thing is that you stack a lot of bleeds for kind of very short duration which make it look like a burst damage from conditions (which certain people are complaining about). Well its still not that bad as scourge that put torments,bleeds and burn that tick for like 6k damage per second but still.

    > > Then what about power phantasms, can they have have some love without need perma 25 mights with a trait to do respectable damage, wasnt phantasms supposed to be nearly main source of our damage (at least in the past)? ~4k damage from phantasmal berserker on 20s cd thats kinda sad(and struggle to hit consistently)... then we have 30s cd torch phantasm with a huge windup which you can evade just by walking away from it or phantasmal swordsman that cant hit moving targets, like ever. I know thats happened because anet dont wanted to remove/nerf CP at first to nerf it later but still I think its dumb.

    >

    > Actually without the might boon from Chaotic Interruption, this build is a low damage stun bot. That might is everything.

    >

    > Which comes to the point I'm trying to make. This build is currently the only viable mesmer build in higher ranks. Chrono is pretty much a dead spec and needs a buff. Mirage is doing fine, but condition damage is very lacking in current meta. So its not just a Mirage problem, unless you are a scourge, you will struggle as any condi class, including mirage.

    I'm well aware that chrono is kind of dead without this chaos interrupt that gives might and immob your targets. I dont think any power mesmer build is "alive" (that is not a chronobunker with chaos rupt, I find that pretty stupid combo,thus with death of ci it will vanish as well). Funny or not you can get for 5 seconds 25 might on power gs ambush but what the point of burning 2 evades and still to do low damage?:D

    I'm well aware that scourge is the only condi/corrupt spam bot that doesnt care how much condi cleanses you have.

    You know, I could propose nerfs that I think are needed, I can propose buffs I think are needed as well but in the end of the day 0 buff suggestions would be taken, all nerf suggestions are might be applied

  9. > @"Amaranthe.3578" said:

    > Unbalancer is the espec of the sPvP devs.

    This XDDDDDDDDDDDDDDDDDDD

    (I just came to this thread to witness exact this one comment and I wasnt dissapoint.ed, dont mind me)

    @"derd.6413"

    Why mirage would need one more trade off when they took away normal evade and replaced it with immobile one?

    Also there is nothing to argue about, elite offer way better choice compared for what it took away than core spec curently (druid clearly got hit in the balls, revenant have no trade-off at all, drd players are crying)

  10. > @"Mbelch.9028" said:

    > I do like the idea of max games per season as a way to combat the bots. But I also think algorithms could be implemented to combat them.

    As IF they would care... How is on the earth a person with 3.000 (I swaer I have seen 5000 games but I dont have a screenshot, so i'm not sure) per SEASON is a real HUMAN?! Damn thats just impossible, all of these bots are were in range of 2000-2500 AP. ALL OF THEM. And these who were offline,I couldnt check. I had an idea to contact Ben in discord but after I seen the same bot names I have lost faith in Anet completely.

  11. > @"XECOR.2814" said:

    > > @"Mikkel.8427" said:

    > > You're not going to find any support here.

    > >

    > > 1) Necro is an extremely popular profession. There is no end to the number of people that will defend Necro when its overperforming.

    > > 2) Long-time Necro mains have PTSD from not getting invited to dungeons 4+ years ago. So, even a whisper of a nerf sends them into panic.

    > > 3) Most people judge a class by its dueling potential. Since Necromancers almost never build for dueling, most people are left with the impression that Necro is a "free lunch".

    > > 4) Necro is (and has almost always been) a meta-defining asset in PvP and WvW. The natural response is to endlessly nerf the professions that counter it (obviously).

    >

    > 1. Build a necro for dueling and i will fight you on any class you tell me to play.

    Are you EU? If yes would you want to duel not me but another necromancer player? ;)

    (Even if you win some, lose some, what that would prove? That necromancer can 1x1? Regardless of he could or not, thats not what he should be doing)

    > 2. Try solo queue scourge before crying nerfs.

    How its relevant to..anything? Ranked is allowed to duoq, AT/mAT are 5man q. Your chances to win soloq on all classes way lower than in duo q, high rated duoq most likely going to win becuause they can communicate and you have 4 randoms. Soloq performance is never been a reason to nerf/buff any class.

    3,4 - wtf?

    Actually you didnt adress any of his points ... Anyway I dont understand your "solo q" argument

  12. > @"Sigmoid.7082" said:

    > > @"ZeroTheCat.2684" said:

    > > Interesting to see that many that are defending necro are the same that are crying for nerfs on mesmer.

    >

    > You won't get a lot of respect for your opinion if you try and put necro in the same boat as mesmer. The only class that would benefit from being "brougt up to necromancers level" is probably elementalist. Every other class by bringing them up to necro level would actually be a nerf and most would lose some of their carry potential. By and large most classes are a better pick than necro in solo queue, which is the facet of this game mode that a majority of people play.

    You cant say mesmer is meta defining in all competitive modes as necromancer. They are indeed not in the same boat.

    Are you trying to put a necromancer in 1x1 scenarion and compare it to other duelist which its never meant to be? And truly believe that would cause a nerf on all other classes that barely affect all competitive game modes? You are pretty humorous person, I give you that.

    Solo q... soloq... in the pvp where you have best chances in duoq ? Like Wing q with sindrener(thief, not firebrand even) and top1 for two or three seasons in a row? How many times he have got god of pvp ? Overall it was 3 or 4 times? What about real 5x5's where its a must have (with firebrand of course because without support you cant survive and your team either cant survive scourge pressure on their own as well)

    >You won't get a lot of respect for your opinion

    Neither you are

    >! As you would want to assume I complain about seeing 2 necromancers per game, I'm not, I just pointed out how terribly wrong you are

  13. > @"mortrialus.3062" said:

    > > @"praqtos.9035" said:

    > > > @"mortrialus.3062" said:

    > > > > @"praqtos.9035" said:

    > > > > > @"mortrialus.3062" said:

    > > > > >Like the ammo recharge should go down to 15 seconds on recharge and the full mantra cooldown should be 40 seconds on recharge.

    > > > > 40 seconds ?!?!?!?! To save ths aids immob proc? Are you okay there?

    > > > > > Mantra of Daze and Mantra of Pain should probably be turned into Projectiles with travel time as well, just to add some counterplay to the abilities.

    > > > > Yes, sure, why bother interrupting close to instant skills, lets just make it slow moving projectile and make it 3 time worse than distracting daggers that has inbuild power block, 3 charges recharging automatically, you are genius ! /s

    > > >

    > > > I get plenty of interrupts with Magic Bullet and it's a projectile. Right now Mantra of Daze is being run at nearly 100% usage rate on both Power and Condi mesmers. And on NA at least in plat 2 Mesmers are making up 2-4 most games. Heck, I have had extremely close games where the enemy team was literally three Chaotic Interruption mesmers.

    > > It being ran 100% because CI on condi mirage with maximum condi duration makes it 3 seconds, you have to stay stationary and take this phantasmal duelist with over ~16 bleeds from 1 skill that delete 50% of your health alone, just as other damage sources.

    >

    > On a Deadshot or Wanderer amulet Phantasmal Duelist is only 1k more damage as a guardian's Ray of Judgement Focus 4 on a Maruader's amulet. And it has a far bigger tell and the bleed stacks take an entire 2+ seconds of pistol unload animation where you are free to dodge or block as soon as you hear pistol shots coming your way. And you can cleanse it. Phantasmal Duelist is fine.

    Okay... Well... its becomes not fine with 3s immob from chaos interrupt,assuming you are running condi duration amulets,the thing is that you stack a lot of bleeds for kind of very short duration which make it look like a burst damage from conditions (which certain people are complaining about). Well its still not that bad as scourge that put torments,bleeds and burn that tick for like 6k damage per second but still.

    Then what about power phantasms, can they have have some love without need perma 25 mights with a trait to do respectable damage, wasnt phantasms supposed to be nearly main source of our damage (at least in the past)? ~4k damage from phantasmal berserker on 20s cd thats kinda sad(and struggle to hit consistently)... then we have 30s cd torch phantasm with a huge windup which you can evade just by walking away from it or phantasmal swordsman that cant hit moving targets, like ever. I know thats happened because anet dont wanted to remove/nerf CP at first to nerf it later but still I think its dumb.

  14. > @"Stand The Wall.6987" said:

    > fb has to be op since everything else is op.

    There is no support spec that come close to firebrand

    > @"Crab Fear.1624" said:

    > We have a game not designed for a trinity, yet one of the deities has been present since PoF release.

    Imagine what would happen without firebrand massive support against thing like scourge, even with firebrand people still have billion conditions.. Do you think firebrand is the issue when scourge put so much pressure to entire team that firebrand barely can hold against it but eventually run out of cd's?

  15. > @"XECOR.2814" said:

    > > @"praqtos.9035" said:

    > > > @"XECOR.2814" said:

    > > > L2p issue.

    > > Relentless condi/corrupt spam straight 2 years meta defining in every competitive game mode since PoF release.

    > > And then the same people come to complain about mesmer clones :joy:

    >

    > Relentless boon spam and meta defining portal plays since beginning of gw2. Stop your qq. If i get 2 scg in opponent team i change to deadeye and farm them both in spawn and type ez after the game ends. Honestly scg loses to every class in game 1v1 its a meme. mesmer clones generation and cc spam with boon rip on the other hand are a problem when paired with invulns, blocks, stealth, teleport, evade frames. Not to mention extremely unfun chaotic interruption builds.

    Keep complain about the clones m8. I could answer on your whataboutism but i'm lazy

    > I will say again l2p issue. Now its your choice, you can stay in your bubble or you can ask people at highest of the ranks who actually know whats the situation.

    I should l2p from scourge that being top1 for two or three seasons in a row?

    Doesnt matter what you think that wont change the fact I stated :)

  16. > @"Lincolnbeard.1735" said:

    > > @"Curunen.8729" said:

    > > Here's an alternative:

    > >

    > > What if stunbreak also removed immobilise? Just like how it breaks fear/taunt which are also conditions.

    > >

    > > I haven't considered all the consequences but off the top of my head think that could solve a lot of the problem, not just with CI but with building in general to counter condi and cc - homogenise stunbreak to remove fear, taunt and immobilise.

    > >

    > > As a related but off topic side note, this would also fix problems like Sand through Glass instantly breaking the mirror when immobilised rendering half the skill useless. Here the stunbreak would remove the immobilise and always move the player away from the mirror position.

    > >

    > > There must be other examples in this way, but am on mobile so can't think or type more stuff.

    > >

    > > Softer cc like chill/cripple are fine to be excluded and require condi cleanse.

    >

    > You mean nerf all professions instead of just mesmer?! Are you mad?!

    >

    > @"bravan.3876" Yes, rupts aren't op at all but I maintain my pov that interrupts in this game are kind of neglectful, they don't really impact the gameplay. Taking gw1 as an example again, dshoting word of healing for example could be a death sentence for the Monk and several team members. In gw2 if you interrupt something, well, no problem at all, plenty of safety nets out there.

    >

    > Also you're trying to argue with someone that is on an anti-mesmer crusade since pof came out.

    "Me and my knowledable community against the mesmers but dont you dare to touch my main"

  17. > @"Azure The Heartless.3261" said:

    > @"praqtos.9035" said:

    > >> @"praqtos.9035" said:

    > > > @"Azure The Heartless.3261" said:

    > > > > @"praqtos.9035" said:

    > > >

    > > > > You brought up s/d thief which doesnt have any addition traitlines-

    > > >

    > > > S/D Daredevil.

    > > Why you even POST if you dont follow the conversation? Why wouldnt you RE-read what he spoke about ? No, why bother,read latest without understanding the rest ?

    >

    > I was saying that S/D Daredevil has the highest active evade uptime. There's a severe damage loss but still. I wasn't arguing anything with that, just drawing your attention to it. Its higher than S/D Thief. even with the hit to improvisation.

    The person who did calculation did it on meta s/d core build as a viable example (I guess?)

    If I would speak about annoying things to me : plasma, improv DS combo, rampage, chaos rupt, any holo build and all meta stuff to lesser extent .

    What do you find annoying ? ;)

  18. > @"Azure The Heartless.3261" said:

    >I'm not arguing that certain people are wrong or not considering certain skills fun. Fun is subjective and I am sure every skill in this game has someone that considers it unfun. The only thing I think that matters is if the skill is unfun because it is unfair. If you plain don't like it, fine. That observation I made was for the people that think it is unfun for the former reason.

    >I have no reason to argue people not liking certain skills objectively, thats why we have 9 classes to choose from.

    Yeah pretty much.

  19. Whatever.

    @"bravan.3876" thanks

    Also making it projectile its not ALTERATION its a savage nerf. For a reasn daredevil "distracting daggers" which is a projectile - have inbuilt power block that need a trait from the mesmer, need no praying to Anet gods to give them ammo charges, had a trait and three charges and still never worked out, why would you expect it to work on the mesmer?

  20. > @"bravan.3876" said:

    > > @"praqtos.9035" said:

    > > > @"bravan.3876" said:

    > > > > @"praqtos.9035" said:

    > > > > @"bravan.3876"

    > > > > >The way he says he interrupted "something" already shows where the problem lies. Ppl use pistol 5 to stun lock for the pistol phantams and other skills to hit, not to interrupt specific skills on purpose. Main reason why you still get random interrupts without going for them on purpose is what i said about your opponent is not able to cover everyhting he does, in particular will not use cover skills to cover autoattacks. Means you often will get an interrupt on autoattacks or other skills wihtout even going for it

    > > > > Pistol 5 mean not to interrupt but stunlock .. hence why it has 2.5s STUN (I dont get why they gave it 0.5s more stun... unless they badly want to use it or to nerf it to hell with next patch )

    > > > > Interrupt problem lies only within chaos interruption as your opponent immobed for 2-3s.

    > > > > Also interrupt something for CI is a legit thing as you want this boons badly and want your grandmaster trait to give you something and not to be a dead weight, its just shouldnt have immobilize so they can... just dodge 4head :joy:

    > > >

    > > > Yes give them boons but onyl defensive boons. The mighstacking is another op thing doesn't fit with that defensive traitline. I think chill instead immob would still be too strong. Imagine being perma chilled...

    > > I imagine reapers, I imagine chill nerf threads and all of them gave an answer - chill is fine l2p. Chill is exist as random option anyway, mesmer can apply various conditions depends on the other traits and weapon, chill would fit as one of control conditions to manipulate cooldowns - thematically.

    > > Why only defensive boons? Its flavor of the chaos to apply random boons and conditions and to make this one work you have to interrupt otherwise you get nothing + stability counter completely any CC. Yet it wouldnt prevent anyone from evading or using a cleanse.

    >

    > Aight im ok with trying it and see how it goes with the chill. But i stay with no mightstacks in defensive traitlines. When you pick defense you need to have opportunity costs in dmg.

    Chaos itself offer no damage... You didnt read my edited comment let me ...

    >During core/HoT days it was a meme, taking chaos meant huge damage loss, all classes were kinda fat and very hard to kill for mesmer, everyone had tons of stab so it was so hard to interrupt something. Now we have condi mirage which damage output depends on the dueling traitline and bunker chrono that get the damage from lost time and might stacks(which is problem for every class who solely can maintain high might stacks)

  21. > @"bravan.3876" said:

    > > @"praqtos.9035" said:

    > > @"bravan.3876"

    > > >The way he says he interrupted "something" already shows where the problem lies. Ppl use pistol 5 to stun lock for the pistol phantams and other skills to hit, not to interrupt specific skills on purpose. Main reason why you still get random interrupts without going for them on purpose is what i said about your opponent is not able to cover everyhting he does, in particular will not use cover skills to cover autoattacks. Means you often will get an interrupt on autoattacks or other skills wihtout even going for it

    > > Pistol 5 mean not to interrupt but stunlock .. hence why it has 2.5s STUN (I dont get why they gave it 0.5s more stun... unless they badly want to use it or to nerf it to hell with next patch )

    > > Interrupt problem lies only within chaos interruption as your opponent immobed for 2-3s.

    > > Also interrupt something for CI is a legit thing as you want this boons badly and want your grandmaster trait to give you something and not to be a dead weight, its just shouldnt have immobilize so they can... just dodge 4head :joy:

    >

    > Yes give them boons but onyl defensive boons. The mighstacking is another op thing doesn't fit with that defensive traitline. I think chill instead immob would still be too strong. Imagine being perma chilled...

    I imagine reapers, I imagine chill nerf threads and all of them gave an answer - chill is fine l2p. Chill is exist as random option anyway, mesmer can apply various conditions depends on the other traits and weapon, chill would fit as one of control conditions to manipulate cooldowns - thematically.

    Why only defensive boons? Its flavor of the chaos to apply random boons and conditions and to make this one work you have to interrupt otherwise you get nothing + stability counter completely any CC. Yet it wouldnt prevent anyone from evading or using a cleanse.

  22. @"bravan.3876"

    >The way he says he interrupted "something" already shows where the problem lies. Ppl use pistol 5 to stun lock for the pistol phantams and other skills to hit, not to interrupt specific skills on purpose. Main reason why you still get random interrupts without going for them on purpose is what i said about your opponent is not able to cover everyhting he does, in particular will not use cover skills to cover autoattacks. Means you often will get an interrupt on autoattacks or other skills wihtout even going for it

    Pistol 5 mean not to interrupt but stunlock .. hence why it has 2.5s STUN (I dont get why they gave it 0.5s more stun,its felt long enough anyway, unless they badly want mesmers to use it or to nerf it to hell with next patch).

    Interrupt problem lies only within chaos interruption as your opponent immobed for 2-3s.

    During core/HoT days it was a meme, taking chaos meant huge damage loss, all classes were kinda fat and very hard to kill for mesmer, everyone had tons of stab. Now we have condi mirage which damage output depends on the dueling traitline and bunker chrono that get the damage from lost time and might stacks(which is problem for every class who solely can maintain high might stacks)

    Also interrupt something for CI is a legit thing as you want this boons badly and want your grandmaster trait to give you something and not to be a dead weight, its just shouldnt have immobilize so they can... just dodge 4head :joy:

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