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praqtos.9035

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Posts posted by praqtos.9035

  1. > @"mortrialus.3062" said:

    > > @"praqtos.9035" said:

    > > > @"viquing.8254" said:

    > > > Can mesmers have 30 sec vigor uptime like holo and thieves please, or little less like SlB, thanks.

    > > Ironically.... all three classes you mentioned have traits that boost their endurance gain even further and stacks with vigor. But they still scream : mesma perma evades !111

    >

    > It's pretty wild.

    >

    > Just look at tools: Optimized Activation: Toolbelt Skills grant 2s of vigor. Excessive Energy, 10% increased damage while under the effects of vigor (Jawgeous was flipping his kitten about 150 bonus condition damage under vigor for mirages and everyone on the forums were nodding their heads in agreement) Adrenal Implant, just flat 50% higher endurance regeneration. Stacks with vigor.

    >

    > And of course Alchemy: When you gain swiftness, you also gain vigor. 5s duration. 5 second internal cooldown so potentially 100% uptime. Holo Leap is literally capable of providing permanent vigor up time on it's own.

    >

    > And heck Spellbreaker might be the most ridiculous dodger outside of thief itself. Just check out [Jawgeous's Spellbreaker showcase featuring Tramadex](

    "Jawgeous's Spellbreaker showcase featuring Tramadex"). If you watch when Trama first engages in sustained combat he does 12 dodge rolls (Not counting bull's rushes or whirlwind blades. Pure dodge rolls) in 50 seconds. That's a dodge roll every 4 seconds. And he's not even spamming dodge when his endurance fills up when his endurance fills up. That's him showing restraint and deliberately timing. If he really wanted to he could have done even more.

    >

    > And that's just Building Momentum (15 Endurance on Burst Skill), Might Makes Right (Health and 2 Endurance when you Gain Might), Magebane Tether, and Signet of Stamina. That's nearly double the freaking evade frames up time than Mirage had back when it had 1s Mirage Cloak for crying out loud. And no one bats an eye.

    I think this deserves a separate thread about perma vigor/evade spam. Thieves get 8s vigor on 1s icd and its boosted by another trait,how about that ?:D

  2. > @"viquing.8254" said:

    > Can mesmers have 30 sec vigor uptime like holo and thieves please, or little less like SlB, thanks.

    Ironically.... all three classes you mentioned have traits that boost their endurance gain even further and stacks with vigor. But they still scream : mesma perma evades !111

  3. > @"Hylo.1968" said:

    > > @"LolLookAtMyAP.8394" said:

    > > > @"ZhouX.8742" said:

    > > > > @"Mikkel.8427" said:

    > > > > > @"KrHome.1920" said:

    > > > >

    > > > > "**It's a stronger version of cripple that on top adds a cooldown debuff**"

    > > > > Exactly...

    > > > >

    > > > > "**it used to be very rare condition in the game**"

    > > > > Fixed that for you. The only conditions I would consider 'rare' these days are Slow and maybe Immobilize. Chill has had its access increased substantially over the years on top of the job with the most access being a permanent and meta-defining feature of the competitive modes.

    > > > >

    > > > > "**Reworking chill to your suggested functionality would have to result in a complete rework of the reaper spec**"

    > > > > There is nothing stopping them from adding a "Chilling a foe also applies cripple" trait OR adding a movement impairment element to chill applied by reapers OR Increasing reaper's access to chill after its power is reduced OR removing the cooldown debuff instead of the movement impairment, etc. A 'complete rework' would be wholly unnecessary.

    > > > >

    > > > > Also, what's wrong with reworks? I LOVE when anet is bold enough to rework something. Keeps the game alive for me.

    > > > >

    > > > > I believe chill should be simplified to do ONE thing (I don't care which). Especially when both of the things it does are individually powerful enough to justify using the condition. Of course, that's just one small part of my issue with the way conditions in general function in this game.

    > > > >

    > > > > Small thought experiment/tangent since we're on the subject of chill:

    > > > > IF cripple/chill/immobilize are intended to be part of a progression of movement impairment, why allow them to all exist on a target simultaneously? Why not have the more powerful condition overwrite the weaker version? So, Immobilize would overwrite chill/cripple. Chill would overwrite cripple. Chill and cripple wouldn't be able to be applied to a target already immobilized (they cant move any slower....).

    > > > > Which would:

    > > > > -Reduce UI clutter

    > > > > -Reduce the maximum number of 'cover conditions' that can be applied to a target at one time (the REAL issue with condition damage)

    > > > > -Make application timing actually skillful

    > > > >

    > > > > Of course, implementing something like that WOULD require a 'complete rework' that would extend far beyond just Reaper. It also will never happen...

    > > > >

    > > > > To answer my own question- "why allow them to all exist on a target simultaneously?"

    > > > > Primarily, because every condition seems to be intended to have a unique effect. This is where (I believe) the overlap between chill and cripple exists... having the same exact function (but stronger) is not unique. Which is why the recast portion of chill is tacked on.

    > > > >

    > > > >

    > > >

    > > > Chill is fine , stop complaining it in no way form is considered broken in current metas and has virtually no effect at countering them... This is a null discussion that will get no where except just nerfing something and not really change anything... There are much bigger balance issues wrong with PvP than chill.

    > >

    > > Chill is NOT okay, it is a toxic condition that ruins PvP for me. Thanks a lot Reapers for being incredibly unfun to play against as a melee spec.

    >

    > Give necro block/evades and we can discuss

    Then reaper would lose all his aoe/heavy damage capabilities, like all. You should realize that

  4. > @"ZhouX.8742" said:

    > > @"Mikkel.8427" said:

    > > > @"KrHome.1920" said:

    > >

    > > "**It's a stronger version of cripple that on top adds a cooldown debuff**"

    > > Exactly...

    > >

    > > "**it used to be very rare condition in the game**"

    > > Fixed that for you. The only conditions I would consider 'rare' these days are Slow and maybe Immobilize. Chill has had its access increased substantially over the years on top of the job with the most access being a permanent and meta-defining feature of the competitive modes.

    > >

    > > "**Reworking chill to your suggested functionality would have to result in a complete rework of the reaper spec**"

    > > There is nothing stopping them from adding a "Chilling a foe also applies cripple" trait OR adding a movement impairment element to chill applied by reapers OR Increasing reaper's access to chill after its power is reduced OR removing the cooldown debuff instead of the movement impairment, etc. A 'complete rework' would be wholly unnecessary.

    > >

    > > Also, what's wrong with reworks? I LOVE when anet is bold enough to rework something. Keeps the game alive for me.

    > >

    > > I believe chill should be simplified to do ONE thing (I don't care which). Especially when both of the things it does are individually powerful enough to justify using the condition. Of course, that's just one small part of my issue with the way conditions in general function in this game.

    > >

    > > Small thought experiment/tangent since we're on the subject of chill:

    > > IF cripple/chill/immobilize are intended to be part of a progression of movement impairment, why allow them to all exist on a target simultaneously? Why not have the more powerful condition overwrite the weaker version? So, Immobilize would overwrite chill/cripple. Chill would overwrite cripple. Chill and cripple wouldn't be able to be applied to a target already immobilized (they cant move any slower....).

    > > Which would:

    > > -Reduce UI clutter

    > > -Reduce the maximum number of 'cover conditions' that can be applied to a target at one time (the REAL issue with condition damage)

    > > -Make application timing actually skillful

    > >

    > > Of course, implementing something like that WOULD require a 'complete rework' that would extend far beyond just Reaper. It also will never happen...

    > >

    > > To answer my own question- "why allow them to all exist on a target simultaneously?"

    > > Primarily, because every condition seems to be intended to have a unique effect. This is where (I believe) the overlap between chill and cripple exists... having the same exact function (but stronger) is not unique. Which is why the recast portion of chill is tacked on.

    > >

    > >

    >

    > Chill is fine , stop complaining it in no way form is considered broken in current metas and has virtually no effect at countering them... This is a null discussion that will get no where except just nerfing something and not really change anything... There are much bigger balance issues wrong with PvP than chill.

    A condition that stop your cooldowns from recharging and almost stop your from moving way harder than cripple is fine? Its not even on same level of alacrity,even improved with trait its only 50% with cost of its duration.

    Changing that chill wont slow movement speed is so hard to implement...will take ages... /s

  5. > @"Delofasht.4231" said:

    > Self Deception is actually fine though, not always a pick, but an interrupt build with sword can greatly utilize it. Dueling/Dom/Mirage where picking up the interrupt traits and using sword and Greatsword for their interrupts and knockbacks with burst and lots of vulnerability and crit can work fairly well in many situations (but weak against some enemies). The play is the thing with using Self Deception, it requires a little fore planning on laying down some kind of clone first, which feels great to me. It is a well designed trait, not overpowered, but fully useable, just not free power. It is a trait that has some real power in a build that does not need regeneration all the time, or wants to grab something other than Deceptive Evasion.

    Its so wrong :)

    To make a clone you must have a clone that exist and wasnt isntakilled by random auto attack AND use a DECEPTION skill to create it. They are not just bad but their cooldowns are insane long to use it "just for a clone", this trait not just "not overtuned" its just useless in 95% of cases.You dont need to be genius to understand that trait is not worth taking, ever, unless other options are vastly worse. This trait would be good only if they give it cooldown reduction to deception skills,this would make a lot of sense since with all this nerfs on deceptions and jaunt wouldnt look as bad as now.As an example of similar trait would be

    https://wiki.guildwars2.com/wiki/Brawler%27s_Tenacity

    >My focus is on whatever is needed to keep things mostly balanced and not end up with a build that ends up being overtuned, because ANet tends to overnerf Mesmer when it gets strong in any way.

    Not like its breaking news to me

  6. > @"Lincolnbeard.1735" said:

    > > @"praqtos.9035" said:

    > > > @"Lincolnbeard.1735" said:

    > > > Although I would like a redesign, preferably one that gets rid of clones and phantasms so baddies can't qq about clutter, it's not going to happen, from here on its all downhill.

    > > > And just imagine all qq if mesmer was redesign "it's que second redesign mesmer gets and profession X got none, ANet's favourite child yadda yadda"

    > > More over this will nullify their past rework. Also this would be a complete class rework. Many people would be displeased or whatnot because they bought the game with a class with a clones and butterflies, meanwhile anet made it that way where 90% of playerbase suck against it competitive modes,so mesmer players are highly displeased too with all complaints around

    >

    > Can only speak for myself. Would prefer mesmer without clones and phantasms, a mechanic that only cripples mesmers themselves. Need 3 clones alive to hit as much as other professions pressing a button.

    Of course we would have less noobs complaining but I'm not saying they shouldnt do this, they simply wont do it, ever.

  7. > @"Lincolnbeard.1735" said:

    > Although I would like a redesign, preferably one that gets rid of clones and phantasms so baddies can't qq about clutter, it's not going to happen, from here on its all downhill.

    > And just imagine all qq if mesmer was redesign "it's que second redesign mesmer gets and profession X got none, ANet's favourite child yadda yadda"

    More over this will nullify their past rework. Also this would be a complete class rework. Many people would be displeased or whatnot because they bought the game with a class with a clones and butterflies, meanwhile anet made it that way where 90% of playerbase suck against it competitive modes,so mesmer players are highly displeased too with all complaints around

  8. I dont know even... Should I report this as a thread that need to be adressed to proper WVW section?

    Ye, also people struggle with clones in 2019, passed 7 years they are still getting lost in 1 clone and cant find real

    Soulbeast is omitted?

    Good rev will wipe the floor with you as well as it like 2-3 times stronger in wvw

  9. > @"rwolf.9571" said:

    > Like to add, that botting is so bad in silver, I constantly run into 2-4+ bots per match. Often the same ones over and over again. Especially during the dead/twilight hours. Only time I don't run into is bots, is when matchmaking puts me with a group of plats. Which is equally just as bad game wise. I guess that is how pvp will end in a few years, full of bots in the lower tiers. XD

    You know, actually its takes time to investigate hackers/botters? Like its so hard to see inhuman amount of the games... check tier online uptime... And this might affect content-shop ! :D

  10. > @"Trevor Boyer.6524" said:

    Dw, he is nothing but a bad rev.

    In fact all meta/successful builds dont rely on long cooldowns, have high sustained paired with high burst damage and packed with good sustain.

    Like guardian is heavily reliant on his cooldowns, sic em slb can be super dangerous for 10s every 28s? Power mesmer can try to "oneshot" something once per 30s and if he fail he is dead instant. I bet we would see more weavers but they cant compete with spamgods as holo/spb/rev/scourge

  11. > @"Delofasht.4231" said:

    > > @"praqtos.9035" said:

    > > > @"Lincolnbeard.1735" said:

    > > > > @"Jables.4659" said:

    > > > > > @"Delofasht.4231" said:

    > > > > > Infinite Horizon becoming the minor would make the remaining traits much more interesting for builds

    > > > >

    > > > > I firmly believe that Infinite Horizon is and has been the main reason for Mirage's perceived OPness since pof launch. It makes it much more difficult for players to track the real Mesmer while simultaneously encouraging passive play.

    > > >

    > > > IH wasn't used in pvp until EM got smiter's booned.

    > > With all damage nerfs mesmer recieved it became impossible to play without IH, even with IH power mirage is pretty bad, at least if you are playing EU. Na is a meme anyway

    >

    > That really reinforces what we are saying here, that IH does not provide the damage increase that many seem to think, it is chosen for it’s utility. It is taken to have some extra debilitating conditions like vulnerability for power builds or to sometimes save a clone from an AoE hit that would wipe them all out. It is why EM was the main choice until it simply became too bad, which is still fine for soloing champions and such in PvE.

    In case of scepter and staff - it does add more damage and the only way to somehow keep pressure on your enemies. **After all nerf on mesmer personal,ambush,confusion,weapons damage you simply cannot hope to kill anyone without IH.**

    Power builds barely benefit from IH in terms of damage. More like for daze spam,without producing lots of clones its pretty useless trait.

    Just like trait self-deception is goddamn bad, it doesnt help to make clones, deceptions are bad and require you to alrdy have a clone ...

    Mirage traits are just really bad, not only grandmaster traits

  12. > @"Mbelch.9028" said:

    > > @"Seteruss.4058" said:

    > > Well my bad then.

    > > Glad I'm too casual to bother with this mode.

    >

    > They're being goofy. Video it and report it. People hack games, devs patch it. Happens

    In our case its anet, they dont

  13. > @"Lincolnbeard.1735" said:

    > > @"Jables.4659" said:

    > > > @"Delofasht.4231" said:

    > > > Infinite Horizon becoming the minor would make the remaining traits much more interesting for builds

    > >

    > > I firmly believe that Infinite Horizon is and has been the main reason for Mirage's perceived OPness since pof launch. It makes it much more difficult for players to track the real Mesmer while simultaneously encouraging passive play.

    >

    > IH wasn't used in pvp until EM got smiter's booned.

    With all damage nerfs mesmer recieved it became impossible to play without IH, even with IH power mirage is pretty bad, at least if you are playing EU. Na is a meme anyway

  14. > @"otto.5684" said:

    > > @"praqtos.9035" said:

    > > > @"Tayga.3192" said:

    > > > Elusive Mind idea:

    > > >

    > > > "Mirage Mirrors grant an increased evade time (1 second in total, like before nerf), gaining mirage mirrors break stun and remove one condition. After breaking stun or removing immobilize in this manner, you are exhausted.

    > > > Stunbreak exhaustion: 4 seconds

    > > > Removing immobilize exhaustion: 1 second"

    > > >

    > > > As a hidden feature, it should always remove immobilize first.

    > > > Numbers can change but that's the main idea.

    > > >

    > > > Edit: This idea makes thief counter mesmer even more because if you dodge just after steal, you will break the daze and get 4 seconds debuff.

    > > Exhaust doesnt fit mesmer as its not a thief that can restore endurance even when he has exhaust debuff. Its simply doesnt fit the mesmer

    >

    > I agree. It was handicap band-aid Anet threw in there to ensure no one uses this trait.

    >

    > I have a suggestion that many would not agree with, but I think it is better overall balance and design.

    >

    > First, unnerf axe and Jaunt.

    >

    > Second, infinite horizon becomes baseline.

    >

    > Third, you know cannot dodge while CCed. Elusive Mind, now you can dodge while CCed + condi removal. No CC break and no exhaustion. Dune cloak remains the same. Condi mirage needs a slight buff in PvE anyway, so this should solve it. New major GM increases your power damage by 20% (10% PvP) for 5 sec after using an ambush skill.

    This

    But also I think mirage traits need full rework, almost every trait, except axe trait,IH.

    Wait I didnt read about dune cloak. Difuk. Its bad and need a rework

  15. > @"Tayga.3192" said:

    > Elusive Mind idea:

    >

    > "Mirage Mirrors grant an increased evade time (1 second in total, like before nerf), gaining mirage mirrors break stun and remove one condition. After breaking stun or removing immobilize in this manner, you are exhausted.

    > Stunbreak exhaustion: 4 seconds

    > Removing immobilize exhaustion: 1 second"

    >

    > As a hidden feature, it should always remove immobilize first.

    > Numbers can change but that's the main idea.

    >

    > Edit: This idea makes thief counter mesmer even more because if you dodge just after steal, you will break the daze and get 4 seconds debuff.

    Exhaust doesnt fit mesmer as its not a thief that can restore endurance even when he has exhaust debuff. Its simply doesnt fit the mesmer

  16. > @"otto.5684" said:

    > @"AngelLovesFredrik.6741" Post RI nerf I took core guardian radiance/zeal/valor to P2, 9 wins and 3 losses. But that is where it caps regardless of your skill level. It cannot compete higher than 1650.

    Players can duo and go beyond 1650 . Living example is Bullet, he is finished at top14 (I dont pretend core guardian is good at the moment :D)

    >Also, I am not sure what is this new trend of Anet moving threads to class forums.

    The same was done to mesmer thread, its kinda the least active subforum so far as I see... Pretty ded place

  17. > @"Solori.6025" said:

    > Punishments need to be as severe as Zeroing the account. Take away gold. Mats. Titles. Gear. Everything.

    Or this ! But I said in 1 of the threads - too late. They should have been vocal long time ago. Look how many seasons it got a free pass. Its just too late, damage is done, players quit and unlikely that they will come back

  18. > @"yusayu.3629" said:

    > What about this: Replaces Auspicious Anguish in Chaos or Medic's Feedback or Restorative Mantras in Inspiration. Some ideas:

    Glamours doesnt fit to chaos. Restorative mantras is meh trait but its the only mantra trait. Why remove medic feedback if they can merge some trait in there for glamours?(its also gives revive speed increase). Better to remove useless defender phantasm on 50s cd, makes way more sense, less passive auto procs and its not worth even for GM trait. Like this aeigs on phantasms is also bad trait, why its even exist. In illusions "escape artist" ... they should fire the guy who made this trait immediately. Just like this who made POWER WRENCH(obviously that was biased anet dev who main the engi) to class with perma vigor and enchanced endurance gain as adept trait, while EA is master.

    About your ideas idk, better than nothing I guess?

     

  19. > @"Azure The Heartless.3261" said:

    > > @"praqtos.9035" said:

    > > > @"Azure The Heartless.3261" said:

    > > > > @"praqtos.9035" said:

    > > > > Who runs .... such bs builds? NA... ?

    > > > Nobody runs bs builds. I'm just whispering a counter to that specific mesmer build into the wind.

    > > >

    > > > > Why even mal 7 over extra damage from quickness?

    > > >

    > > > Because you're not using rifle, you become free to use premeditation, which gives you 6% damage boost on top of the 300 power might gen if you hit 7 stacks.

    > > > Because your focus is backstab, the only telegraph presented to the opponent other than the mark is the full malice voice line/its visual.

    > > > Specifically for fighting that mesmer build mentioned, you don't want quickness since its invuln chain is only rarely vulnerable. you want your only strike to down the mesmer.

    > > >

    > > > It sure as hell isn't a meta build but it can break mesmers without even running Deadly arts. It's essentially old core thief with a telegraph.

    > > >

    > > > If you wanna hear more about BS builds I have this Mace/Shield Sage Mallyx Herald that can beat Holosmiths/scrappers / Those annoying scepter condi mirage builds that have started to surface.

    > > I have seen one renegade that running around with mallyx khalla and he is unkillable for condi builds, if you bomb him and being close when he swap legend,you are a toast and everyone who was around him xD

    > > Also I have no clue about who are you talking about, the guy or build some person used... Some bunker ?

    >

    > Kronos is a pretty well known, skilled mesmer, he runs a kind of bunkery build that peppers you with condis occasionally until you die

    >

    > As for that condi rev reflect build, yeahh it's super toxic to things like scourge. I've been polishing the [atrocity I put together here in a drunken stupor](https://en-forum.guildwars2.com/discussion/35313/i-i-think-condi-glint-mallyx-potato-counters-mesmer-1v1#latest "https://en-forum.guildwars2.com/discussion/35313/i-i-think-condi-glint-mallyx-potato-counters-mesmer-1v1#latest") for a few months

     

    Never heard about such well known mesmer :joy:

    Just as all NA mesmers I never knew about before someone link to their channel or something like that

  20. > @"Azure The Heartless.3261" said:

    > > @"praqtos.9035" said:

    > > Who runs .... such bs builds? NA... ?

    > Nobody runs bs builds. I'm just whispering a counter to that specific mesmer build into the wind.

    >

    > > Why even mal 7 over extra damage from quickness?

    >

    > Because you're not using rifle, you become free to use premeditation, which gives you 6% damage boost on top of the 300 power might gen if you hit 7 stacks.

    > Because your focus is backstab, the only telegraph presented to the opponent other than the mark is the full malice voice line/its visual.

    > Specifically for fighting that mesmer build mentioned, you don't want quickness since its invuln chain is only rarely vulnerable. you want your only strike to down the mesmer.

    >

    > It sure as hell isn't a meta build but it can break mesmers without even running Deadly arts. It's essentially old core thief with a telegraph.

    >

    > If you wanna hear more about BS builds I have this Mace/Shield Sage Mallyx Herald that can beat Holosmiths/scrappers / Those annoying scepter condi mirage builds that have started to surface.

    I have seen one renegade that running around with mallyx khalla and he is unkillable for condi builds, if you bomb him and being close when he swap legend,you are a toast and everyone who was around him xD

    Also I have no clue about who are you talking about, the guy or build some person used... Some bunker ?

  21. > @"Azure The Heartless.3261" said:

    > > @"Sampson.2403" said:

    > > One shot builds like mantra mes are balanced by the fact that they're not remotely viable in any competitive environment. Take away the ability to make all in builds like this then you're just removing build flexibility from the game.

    > >

    > > Who here has actually played one shot mantra mes lately? I have. You literally get farmed by so many classes (especially a thief or condi mes) once they know that ur running a one shot build. And that's how it should be. Farm me or I'll farm your necros etc. - plenty of counterplay there, just dont let the mantra mes free cast. Have map awareness or get punished for not having it.

    > >

    > > Case in point - MLGKorno farmed me yesterday so badly while i was playing mantra mes. I've never been farmed that hard b4 in a game. He just ignored my teammates and waited for me to spawn and cut me off from doing anything the entire game. He kept tabs on me like i was a Tijuana hooker. It was pretty awful and glorious at the same time. It also made me realize how much i suck. Oof.

    >

    > Psst.

    >

    > That build he runs is allergic to D/P Deadeyes running mal 7. He can't put pressure on you and one backstab puts his hp to panic mode if it doesn't outright kill him. If you don't mind taking a hit to your decap potential you can disable Krono in a match w/it.

    >

    > You didn't hear that from me though.

    Who runs .... such bs builds? NA... ? Why even mal 7 over extra damage from quickness?

  22. > @"Sampson.2403" said:

    >As long as there is counter play to builds that go full glass or full tank, then I don't see the problem.

    Huge amount of builds counter full oneshot mesmer. Especially thief, it does counter any kind of the mesmer (people just reroll from the mesmer to another class or the game would be 4x5)

  23. > @"Regon Phoenix.8215" said:

    > > @"Solori.6025" said:

    > > It can 1shot when playing full glass vs a full glass low health target.

    >

    > Since when +20 HP War/Herald/Necro/Ranger counts as glass?

    >

    > > @"Solori.6025" said:

    > > It's condition build has already been severely nerfed. If you still have issues with this, this is also a L2P issue.

    >

    > Nah. Mesmer is brokenly OP. If you can't perform, then it is L2P issue. If you can't 1v3 and kill all 3 of them, then you should L2P. If anyhting, then mesmer should be nerfed heavily. If you disagree, then you should L2P mesmer, because it is obviously over-tuned if you know how to play it.

    >

    > > @"Solori.6025" said:

    > > It cant bunker forever vs any other class. Spellbreaker, Holo, scrapper, and FB can sustain points much longer. Herald and good Sw/D thieves have advantage.

    >

    > Nah, you can't bunker forever. You should L2P how to bunker with mesmer forever.

     

    This dude is such a comedy :joy:

    How arent you embarrassed to post anything like this with all seriousness?

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