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praqtos.9035

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Posts posted by praqtos.9035

  1. > @"Crab Fear.1624" said:

    > > @"praqtos.9035" said:

    > > > @"Crab Fear.1624" said:

    > > > > @"praqtos.9035" said:

    > > > > > @"Crab Fear.1624" said:

    > > > > > If was 7 years or weeks, it is a mechanic that needs to go. Replace it with something good not broken.

    > > > > Then dont be a hypocrite and stop defending broken OP mechanic of your own class then ? (dont think its not obvious you want to ping all nerf threads as you did with holo thread so its get on top).

    > > > > You cant even tell what is "broken". But on side note it would be nice to have another rework on mesmer gs/traitlines. Everyone would be so jealous :D

    > > >

    > > > I defended a broke mechanic? Quote me.

    > > "Give me back my damage and I'll take executioner and basilisk."

    > > Context is pretty clear: you are not willing to give up on broken DS improv combo. I replied to you on that thread, play DE if you want damage, top3 on EU is a DE btw :)

    >

    > No, i just want my damage back.

    >

    > There is no defense.

    Then how your comment was relevant to "DS/rampage thread"? I clearly see exact this meaning what I wrote but if you insist that your comment is meaningless and irrelevant, like most of your posts, ok.

    Part of it contains in my answer to you in other thread but I'll quote Sind himself:

    >I mean rifle 4 acts almost the same so wouldnt differ, dash daredevil has almost same mobility too so in order to get thief away from decap/+1 you need to nerf essentially any source of mobility of thief.

    >Surely if the goal is to make thief into a brawler/rev foster thief needs a massive overhaul. Doesnt matter if thief has weaker damage when you dictate the whole map due to the mobility.

    Now stop with derailing

  2. > @"Menyus.4610" said:

    > > @"praqtos.9035" said:

    > > > @"DoomNexus.5324" said:

    > > > > @"Azure The Heartless.3261" said:

    > > > > > @"praqtos.9035" said:

    > > > > > > @"Azure The Heartless.3261" said:

    > > > > > > > @"Bazooka.3590" said:

    > > > > > > > Rampage, Dagger Storm, Dagger Storm, Rampage, Rampage, Rampage, Dagger Storm, Rampage, Dagger Storm, Dagger Storm, Rampage, Dagger Storm, Dagger Storm, Dagger Storm

    > > > > > > > Sooo kitten booooooooring.

    > > > > > > > Nerf them to the ground.

    > > > > > >

    > > > > > > Rampage, yes. Warrior has enough sustain, mightgen and hard cc to take the hit to rampage.

    > > > > > >

    > > > > > > Dagger Storm, no. It is being used as a stopgap to keep thief from being completely useless in the current meta.

    > > > > > . Its not a card game, you shouldnt kill/win people because of LUCK/rng and get 2-3 daggerstorms in a row with heal/breakstun recharge.

    > > > > > That bs not does like 12k + damage but also contest the point.

    > > > > > Busted DS+improv must stay busted because ... thief would be useless otherwise? People logic...I have no words.

    > > > > > A small example: scepter 3 on mesmer made chrono somewhat competitive(only 1 team had it on mAT and no one else and they didnt make it to finals or semis anyway) and it was gutted.

    > > > > I'm also fine with it not contesting the point. You shouldnt be able to contest a point while autoreflecting and evading anyway.

    > > >

    > > > Yes you should actually because it's only an evade (not a block or invul) and daggerstorm is by far not the only autoreflecting skill in the game.

    > > > If thief was invulnerable during the time I would say ofc remove the point contest. But listen:

    > > > 1) Dagger Storm can be interrupted by quite a few CCs and will stop immediately

    > > Not true, you have to play meme builds like DH AND land your spear to be able to stop it. Hammer meme guardian AND thief must be DUMB to walk into hammer5.

    > > SPB must land burst AND break the distance to make it pull the thief but its unrealistically as he has no problems to follow you with boosted movespeed and throwing crippling daggers all over the place. Meme shield offhand holo. Mainhand dagger elementalist.

    > > 4 seconds of evasion+reflects and DPS mode in the same time its beyond dumb, then recharge it with a steal and its 8 seconds and all the time you contest the node.

    > > Just to counter 1 skill I have to play special class and have special circumstances for it, thats alone a reason to smiter's boon it to hell.

    > > > 2) Thief still gets damage from retaliation and is susceptible to condi damage

    > > Your 1k hp loss incomparable how much damage you do to them. Thief cleanses are instant and can be used in DS,what the problem with it?

    > > > 3) Thief still gets affected by wells and other AoE fields

    > > what...

    > > > 4) Dagger Storm only deals a decent amount of damage if you stand right next to the thief, if you are only at a slight distance you will only get like 1 or 2k damage.

    > > Damage done by daggers is not reduced with the range, the damage is always the same, even if it bounce up to 1200 range.

    > > > It's not a godmode skill a lot of people are claiming it to be, it's just there. Maybe annoying but not really an issue in my opinion.

    > > 4s evade-reflect, 8-12k damage, can be rng'd twice-three times - thats a huge issue for me .

    > > Its not a god mode because rampage took the crown.

    > > Somewhere in my universe this skill would be balanced if it had:same damage per dagger, no reflect, 3s evade, cant be recharged by anything, 60-75s cd. (if reflect is kept then damage from daggers reduced by ~33%)

    >

    > You clearly never played with thief.

    > Atleast one time im gonna be interrupted in every match or a support player will completely negate my DS by a projectile blocking field, im playing a core d/p build with 3k power yet i do 8-12k in ever 5th match, if like 4 out of 5 enemy players presented on mid, what @"DoomNexus.5324" said is compeltely legit, if you stand like 300 distance away from the thief, you gonna get like max 4k cos of the rng projectile throwing.

    > You are quite biassed against thief, are u playing a zerker staff ele or what m8? :)

    And that you main the thief doesnt make you not biased, more like makes you even more biased. You even pissed off sind in your thread? Wew.

    What I have said is not legit ?

  3. > @"Bazooka.3590" said:

    > [https://imgur.com/a/5P9OTSa](https://imgur.com/a/5P9OTSa "https://imgur.com/a/5P9OTSa")

    > Got this kitten splash screen in my kitten face during a whole kitten ranked match. Of course we lost. Nice anet. thanks

    Holy $*it! And more and more ppl complain about unable to que. The game is literally dying and layoffs completely killed the game :joy:

    Current devs who left cant handle anything... seems like they fired wrong people ...

  4. > @"Crab Fear.1624" said:

    > > @"praqtos.9035" said:

    > > > @"Crab Fear.1624" said:

    > > > If was 7 years or weeks, it is a mechanic that needs to go. Replace it with something good not broken.

    > > Then dont be a hypocrite and stop defending broken OP mechanic of your own class then ? (dont think its not obvious you want to ping all nerf threads as you did with holo thread so its get on top).

    > > You cant even tell what is "broken". But on side note it would be nice to have another rework on mesmer gs/traitlines. Everyone would be so jealous :D

    >

    > I defended a broke mechanic? Quote me.

    "Give me back my damage and I'll take executioner and basilisk."

    Context is pretty clear: you are not willing to give up on broken DS improv combo. The other thief main agree with me, while you are not.Why you arent with me to fix this busted combo?

    I replied to you on that thread, play DE if you want damage, top3 on EU is a DE btw.

    > I am pinging nerf threads so holo get on top? That may be true but someone bumped it and I replied.

    >

    > You replied enough on it to think that it would matter.

    Most of the thread is not even focused on the subject so it hard to believe it would matter.

    > I don't know what is broken?

    You didnt say what exactly is broken, at all. "yeah its just broken" what is broken... who knows...

    > If we are talking about threads I started I list the reason, and in the case of this one Shadow pass has thoroughly explained them.

    > His explanations have been my own experience so I am confirming my agreement on the topic.

    And been disproved by many people and buried himself with his own words.

    How come Shorts dies to 1400 rated holo(that had UTILITY GOGGLES,RIFLE TURRET,photon wall) with such "broken OP" build? Do you want me to link you a streamer(he is good btw) and you will see how many glaring weaknesses it has? You will also find there sic em ranger that deleted him through downedstate, the rev who survive 1x4 while mesmer was evaporated by thief/rev.

    If they would nerf power mesmer again, then that would mean only 1 thing: no class should be ever be able to "one-shot" regardless how much effort it takes or that you take full offensive builds and have to use either 1-2 skills to kill or 7-10 skills to do the same. Every single class can oneshot and all of them would need to be nerfed, especially these who posses the stealth - thief/ranger/engi.

    I'm pretty much waiting for the patch just as others, depends on the changes I will leave or stay for a while. People will continue to quit the game with terrible balance.

  5. > @"choovanski.5462" said:

    > fun fact: i’ve been banned multiple times from this forum for posting video footage of anet devs dying to the beasts on forest map

    Platinum core warrior btw :joy: :joy: :joy:

    I had the same when I said PoF made people more toxic than ever... and its their fault...

  6. > @"DoomNexus.5324" said:

    > > @"Azure The Heartless.3261" said:

    > > > @"praqtos.9035" said:

    > > > > @"Azure The Heartless.3261" said:

    > > > > > @"Bazooka.3590" said:

    > > > > > Rampage, Dagger Storm, Dagger Storm, Rampage, Rampage, Rampage, Dagger Storm, Rampage, Dagger Storm, Dagger Storm, Rampage, Dagger Storm, Dagger Storm, Dagger Storm

    > > > > > Sooo kitten booooooooring.

    > > > > > Nerf them to the ground.

    > > > >

    > > > > Rampage, yes. Warrior has enough sustain, mightgen and hard cc to take the hit to rampage.

    > > > >

    > > > > Dagger Storm, no. It is being used as a stopgap to keep thief from being completely useless in the current meta.

    > > > . Its not a card game, you shouldnt kill/win people because of LUCK/rng and get 2-3 daggerstorms in a row with heal/breakstun recharge.

    > > > That bs not does like 12k + damage but also contest the point.

    > > > Busted DS+improv must stay busted because ... thief would be useless otherwise? People logic...I have no words.

    > > > A small example: scepter 3 on mesmer made chrono somewhat competitive(only 1 team had it on mAT and no one else and they didnt make it to finals or semis anyway) and it was gutted.

    > > I'm also fine with it not contesting the point. You shouldnt be able to contest a point while autoreflecting and evading anyway.

    >

    > Yes you should actually because it's only an evade (not a block or invul) and daggerstorm is by far not the only autoreflecting skill in the game.

    > If thief was invulnerable during the time I would say ofc remove the point contest. But listen:

    > 1) Dagger Storm can be interrupted by quite a few CCs and will stop immediately

    Not true, you have to play meme builds like DH AND land your spear to be able to stop it. Hammer meme guardian AND thief must be DUMB to walk into hammer5.

    SPB must land burst AND break the distance to make it pull the thief but its unrealistically as he has no problems to follow you with boosted movespeed and throwing crippling daggers all over the place. Meme shield offhand holo. Mainhand dagger elementalist.

    4 seconds of evasion+reflects and DPS mode in the same time its beyond dumb, then recharge it with a steal and its 8 seconds and all the time you contest the node.

    Just to counter 1 skill I have to play special class and have special circumstances for it, thats alone a reason to smiter's boon it to hell.

    > 2) Thief still gets damage from retaliation and is susceptible to condi damage

    Your 1k hp loss incomparable how much damage you do to them. Thief cleanses are instant and can be used in DS,what the problem with it?

    > 3) Thief still gets affected by wells and other AoE fields

    what...

    > 4) Dagger Storm only deals a decent amount of damage if you stand right next to the thief, if you are only at a slight distance you will only get like 1 or 2k damage.

    Damage done by daggers is not reduced with the range, the damage is always the same, even if it bounce up to 1200 range.

    > It's not a godmode skill a lot of people are claiming it to be, it's just there. Maybe annoying but not really an issue in my opinion.

    4s evade-reflect, 8-12k damage, can be rng'd twice-three times - thats a huge issue for me .

    Its not a god mode because rampage took the crown.

    Somewhere in my universe this skill would be balanced if it had:same damage per dagger, no reflect, 3s evade, cant be recharged by anything, 60-75s cd. (if reflect is kept then damage from daggers reduced by ~33%)

  7. > @"James.9071" said:

    > > @"Cyric.7813" said:

    > > Lol guy walks nonstop ret, actually do nothing to me and i literally killed by myself, and it s normal.. Okay just okay

    >

    > what do you play? you should be able to incorporate some kind of boonstrip into your build.

    Not every is a necromancer and core guardian have no problems to keep permanent retal uptime even if you strip it once.

    For an example blurred frenzy is 8 hits, use BF on 3 people who had retal granted by allies and its alrdy 24 hits.

    Core guardian is least of the problems to nerf it...

  8. > @"Crab Fear.1624" said:

    > If was 7 years or weeks, it is a mechanic that needs to go. Replace it with something good not broken.

    Then dont be a hypocrite and stop defending broken OP mechanic of your own class then ? (dont think its not obvious you want to ping all nerf threads as you did with holo thread so its get on top).

    You cant even tell what is "broken". But on side note it would be nice to have another rework on mesmer gs/traitlines. Everyone would be so jealous :D

  9. > @"Sobx.1758" said:

    > > @"Obtena.7952" said:

    > > It's a little surprising to see the NO votes ... and here we always see complaints about no new content, yet people jsut want new weapons and skills handed to them for nothing.

    >

    > That's because it wasn't the answer to the question you're suggesting here. Now you're playing surprised that people "don't want some new epic quest for weapon mastery", while that wasn't really what OP asked for in this thread.

    > Also complaints about no new content? Really? <.<

    What they have done for PvP players in this 7 years? Added skyhammer and capricorn in 7 years?!

    About new weapons - ofc no, thats would be "stupidclaw pvp version"

  10. > @"Crab Fear.1624" said:

    > > @"praqtos.9035" said:

    > > > @"Azure The Heartless.3261" said:

    > > > > @"Bazooka.3590" said:

    > > > > Rampage, Dagger Storm, Dagger Storm, Rampage, Rampage, Rampage, Dagger Storm, Rampage, Dagger Storm, Dagger Storm, Rampage, Dagger Storm, Dagger Storm, Dagger Storm

    > > > > Sooo kitten booooooooring.

    > > > > Nerf them to the ground.

    > > >

    > > > Rampage, yes. Warrior has enough sustain, mightgen and hard cc to take the hit to rampage.

    > > >

    > > > Dagger Storm, no. It is being used as a stopgap to keep thief from being completely useless in the current meta.

    > > . Its not a card game, you shouldnt kill/win people because of LUCK/rng and get 2-3 daggerstorms in a row with heal/breakstun recharge.

    > > That bs not does like 12k + damage but also contest the point.

    > > Busted DS+improv must stay busted because ... thief would be useless otherwise? People logic...I have no words.

    > > A small example: scepter 3 on mesmer made chrono somewhat competitive(only 1 team had it on mAT and no one else and they didnt make it to finals or semis anyway) and it was gutted.

    > >

    >

    > Give me back my damage and I'll take executioner and basilisk.

    When thief lose all his mobility and get actual cooldowns instead of skill spam like monkeys, only then would be reasonable to give them more damage. If you want to do "DaMaGe" there is DE.

    @"Azure The Heartless.3261" Thief wouldnt lose his role even if DS would be removed entirely because of his unmatched mobility. I'm glad you agree with me. Its very simple to do - do not allow it to recharge elite skill or remove "trick" category from DS(so no recharge anymore).

    Rampage however need like 150/180s cd and 50% damage nerfs - HP boost(20.000 lol), low cd mobility (immob break), damage reduction(certain condis reduced as well), two-shot level damage paired with hard CC on 72/90s cd... Thats ridiculous that this wasnt nerfed after first month.

  11. > @"Azure The Heartless.3261" said:

    > > @"Bazooka.3590" said:

    > > Rampage, Dagger Storm, Dagger Storm, Rampage, Rampage, Rampage, Dagger Storm, Rampage, Dagger Storm, Dagger Storm, Rampage, Dagger Storm, Dagger Storm, Dagger Storm

    > > Sooo kitten booooooooring.

    > > Nerf them to the ground.

    >

    > Rampage, yes. Warrior has enough sustain, mightgen and hard cc to take the hit to rampage.

    >

    > Dagger Storm, no. It is being used as a stopgap to keep thief from being completely useless in the current meta.

    . Its not a card game, you shouldnt kill/win people because of LUCK/rng and get 2-3 daggerstorms in a row with heal/breakstun recharge.

    That bs not does like 12k + damage but also contest the point.

    Busted DS+improv must stay busted because ... thief would be useless otherwise? People logic...I have no words.

    A small example: scepter 3 on mesmer made chrono somewhat competitive(only 1 team had it on mAT and no one else and they didnt make it to finals or semis anyway) and it was gutted.

     

  12. > @"Koen.1327" said:

    > > @"praqtos.9035" said:

    > > > @"Koen.1327" said:

    > > > > @"Crab Fear.1624" said:

    > > > > > @"Koen.1327" said:

    > > > > > > @"praqtos.9035" said:

    > > > > > > > @"Koen.1327" said:

    > > > > > > > > @"JusticeRetroHunter.7684" said:

    > > > > > > > > > @"Koen.1327" said:

    > > > > > > > > > rune of sanctuary doesnt work with everything

    > > > > > > > > > rune of earth was nerfed because it was hands down best rune of personal sustain, now rune choice is more divers so i'd keep it like this

    > > > > > > > >

    > > > > > > > > Actually it does work with nearly everything. Every source of healing I know of...even lifesteal, will give you 20% of it in barrier.

    > > > > > > > >

    > > > > > > > > One can argue that healing is better than barriers... but not by a significant margin...10 or 15% seems okay to me but 5% is just too darn low.

    > > > > > > >

    > > > > > > > works with direct healing, but not with passive healing like healing signet or rugged growth, therefor it was never a choice for spellbreaker or soulbeast for example.

    > > > > > > A comment of someone who never played before rune was nerfed :joy:

    > > > > >

    > > > > > could you elaborate? i never played before what was nerfed?

    > > > > > not sure if you quoted the right part or even person but what you quoted is 100% correct

    > > > > >

    > > > >

    > > > > you got magnetic aura and protection for 4 secs after being struck on 60 sec cd

    > > > >

    > > >

    > > > ye but i was all i was saying is that rune of sanctuary doesn't work with healing signet or rugged growth passive healing

    > > Exactly what I quoted, every soulboon/spellbreaker did play rune of earth,even mirage did. Magnetic aura was stupid and sometimes saved ppl who supposed to 100% die and protection duration increase.

    >

    > right, i know - i said earth was indeed the best for sustain for sidenoders and it shouldn't be buffed

    > i play this game longer than 6 months not sure why you said i didnt

     

    Did I miss read or something? Isnt you said its never been a choice for slb/spb? Because it was

  13. > @"Koen.1327" said:

    > > @"Crab Fear.1624" said:

    > > > @"Koen.1327" said:

    > > > > @"praqtos.9035" said:

    > > > > > @"Koen.1327" said:

    > > > > > > @"JusticeRetroHunter.7684" said:

    > > > > > > > @"Koen.1327" said:

    > > > > > > > rune of sanctuary doesnt work with everything

    > > > > > > > rune of earth was nerfed because it was hands down best rune of personal sustain, now rune choice is more divers so i'd keep it like this

    > > > > > >

    > > > > > > Actually it does work with nearly everything. Every source of healing I know of...even lifesteal, will give you 20% of it in barrier.

    > > > > > >

    > > > > > > One can argue that healing is better than barriers... but not by a significant margin...10 or 15% seems okay to me but 5% is just too darn low.

    > > > > >

    > > > > > works with direct healing, but not with passive healing like healing signet or rugged growth, therefor it was never a choice for spellbreaker or soulbeast for example.

    > > > > A comment of someone who never played before rune was nerfed :joy:

    > > >

    > > > could you elaborate? i never played before what was nerfed?

    > > > not sure if you quoted the right part or even person but what you quoted is 100% correct

    > > >

    > >

    > > you got magnetic aura and protection for 4 secs after being struck on 60 sec cd

    > >

    >

    > ye but i was all i was saying is that rune of sanctuary doesn't work with healing signet or rugged growth passive healing

    Exactly what I quoted, every soulboon/spellbreaker did play rune of earth,even mirage did. Magnetic aura was stupid and sometimes saved ppl who supposed to 100% die and protection duration increase.

  14. > @"Koen.1327" said:

    > > @"JusticeRetroHunter.7684" said:

    > > > @"Koen.1327" said:

    > > > rune of sanctuary doesnt work with everything

    > > > rune of earth was nerfed because it was hands down best rune of personal sustain, now rune choice is more divers so i'd keep it like this

    > >

    > > Actually it does work with nearly everything. Every source of healing I know of...even lifesteal, will give you 20% of it in barrier.

    > >

    > > One can argue that healing is better than barriers... but not by a significant margin...10 or 15% seems okay to me but 5% is just too darn low.

    >

    > works with direct healing, but not with passive healing like healing signet or rugged growth, therefor it was never a choice for spellbreaker or soulbeast for example.

    A comment of someone who never played before rune was nerfed :joy:

  15. > @"NecroSummonsMors.7816" said:

    > To me it seems a fair request. I wouldn't just ask for any devs, but those that specifically work on PvP. Getting a view from the players side could really help them with their work.

    > Nice idea!

    You cant force not existing people to play something....

  16. > @"Megametzler.5729" said:

    > > @"praqtos.9035" said:

    > > > @"Megametzler.5729" said:

    > > > > @"Crab Fear.1624" said:

    > > > > > @"otto.5684" said:

    > > > > > > @"ZeroTheCat.2684" said:

    > > > > > > > @"otto.5684" said:

    > > > > > > > > @"Eurantien.4632" said:

    > > > > > > > > Condi mirage is also S tier.

    > > > > > > >

    > > > > > > > Like a year ago. Now it is barely a C.

    > > > > > > >

    > > > > > > > > @"Mason.2685" said:

    > > > > > > > > Hi everyone!

    > > > > > > > > Just I am wondering what is the best profession in PVP you think in the moment.

    > > > > > > > > I haven't played GW2 in a wile so I would like to get a research with your opinions.

    > > > > > > > > I know this is hard to figure out because people have different play styles and thoughts. As my play style, I have played many professions in PVP, however, I still prefer to play condition Mesmer even though the profession has got many nerfs recently.

    > > > > > > > > I hope you to give me your list of profession rankings in your opinion and 'PLEASE' let's not make an argument.

    > > > > > > >

    > > > > > > > Generally:

    > > > > > > >

    > > > > > > > S Tier: Fire Brand Support, Holo and Spell Breaker

    > > > > > > > A Tier: Soul Beast, scourge, scrapper, herald

    > > > > > > > B Tier: core thief, reaper, weaver

    > > > > > > >

    > > > > > > > If your aim is to rank high in ranked (beyond 1650 rating) or play Arranged Teams, you definitely should stick to on of the above. If not, play what you like as long as it is not renegade or any condi build not mirage, scourge or Fire Brand.

    > > > > > >

    > > > > > > You haven’t played PvP in a while, have you? Condi Mirage is S tier for sure. Spell Breaker however, isn’t. At most A tier but hardly even that. Just watch some ATs and you will get a clear picture of what classes are strong at the moment.

    > > > > >

    > > > > > I was like something does not look right. Then I realized you main warrior. And now SB is underperforming and Mesmer is S tier. Ya buddy. There is not a single Mesmer over 1700 rating. Also, there was a discussion regarding AT in the last 3-4 weeks. And they mentioned that there was Mesmer had the least presentation since Feb and no team won had a Mesmer.

    > > > > >

    > > > >

    > > > > did Incisorr stop playing mes? I see he is 1725 atm.

    > > >

    > > > There were at least 2 in top20 on EU last season. Mesmer is not dominant currently and lacking compared to the meta builds, but it is still A-Tier.

    > > What does it prove?

    > > More over its interrupt cmirage + chaos interrupt/LT bunker, both builds are noobcarry builds. Do you see something common on both builds?

    > > Other than that...where is any other viable builds?

    > > If we would look at class representation FB/scourge/rev/holo should have been destroyed with nerfs loooooooooong ago.

    >

    > Totally agree. I just wanted to add something to support your point. There are some here believing mesmer wqould be trash tier like thief and ele. :smile:

    >

    > The latter wasn't present in and mAT finals (?) for almost 2 years now and didn't get any real buffs lol.

    I think you can see some mAT with a Sind there ? And Flandre was (trolling?) at latest mAT with weaver....

    I think if you delete chaos interruption mesmer probably will vanish from AT and in ranked you still would see people that cant play anything but cmirage(Guess who I'm talking about?). If not count this 2 c@ncer builds,I think mesmer in pretty bad, alot of unjustified nerfs hurts a lot.

    Also mesmer will never be viable as long thief(Sindrener? xD) is there. Boosted plasma 2OP

  17. > @"Megametzler.5729" said:

    > > @"Crab Fear.1624" said:

    > > > @"otto.5684" said:

    > > > > @"ZeroTheCat.2684" said:

    > > > > > @"otto.5684" said:

    > > > > > > @"Eurantien.4632" said:

    > > > > > > Condi mirage is also S tier.

    > > > > >

    > > > > > Like a year ago. Now it is barely a C.

    > > > > >

    > > > > > > @"Mason.2685" said:

    > > > > > > Hi everyone!

    > > > > > > Just I am wondering what is the best profession in PVP you think in the moment.

    > > > > > > I haven't played GW2 in a wile so I would like to get a research with your opinions.

    > > > > > > I know this is hard to figure out because people have different play styles and thoughts. As my play style, I have played many professions in PVP, however, I still prefer to play condition Mesmer even though the profession has got many nerfs recently.

    > > > > > > I hope you to give me your list of profession rankings in your opinion and 'PLEASE' let's not make an argument.

    > > > > >

    > > > > > Generally:

    > > > > >

    > > > > > S Tier: Fire Brand Support, Holo and Spell Breaker

    > > > > > A Tier: Soul Beast, scourge, scrapper, herald

    > > > > > B Tier: core thief, reaper, weaver

    > > > > >

    > > > > > If your aim is to rank high in ranked (beyond 1650 rating) or play Arranged Teams, you definitely should stick to on of the above. If not, play what you like as long as it is not renegade or any condi build not mirage, scourge or Fire Brand.

    > > > >

    > > > > You haven’t played PvP in a while, have you? Condi Mirage is S tier for sure. Spell Breaker however, isn’t. At most A tier but hardly even that. Just watch some ATs and you will get a clear picture of what classes are strong at the moment.

    > > >

    > > > I was like something does not look right. Then I realized you main warrior. And now SB is underperforming and Mesmer is S tier. Ya buddy. There is not a single Mesmer over 1700 rating. Also, there was a discussion regarding AT in the last 3-4 weeks. And they mentioned that there was Mesmer had the least presentation since Feb and no team won had a Mesmer.

    > > >

    > >

    > > did Incisorr stop playing mes? I see he is 1725 atm.

    >

    > There were at least 2 in top20 on EU last season. Mesmer is not dominant currently and lacking compared to the meta builds, but it is still A-Tier.

    What does it prove?

    More over its interrupt cmirage + chaos interrupt/LT bunker, both builds are noobcarry builds. Do you see something common on both builds?

    Other than that...where is any other viable builds?

    If we would look at class representation FB/scourge/rev/holo should have been destroyed with nerfs loooooooooong ago.

  18. > @"Rakath.4579" said:

    > I agree.

    > It feels like if you run glass cannon, you can only kill other glass cannon builds.

    > If you run conditions, you might be able to surprise and overwhelm someone with insufficient condition removal.

    > But if they run bunker, OR if You run bunker, you're unlikely to win a duel..

    >

    > But as somebody mentioned to me once, complain less, offer ideas more:

    >

    > 1. I think stuns and dazes should last longer baseline from Mesmer skills. Specifically Magic bullet should apply all the conditions/stun to the first target, conditions w/o stun to the next, less conditions to the third, etc. Tides of time should stun for extra long if they get hit by the returning wave.

    >

    > 2. I think we need an ability like GW1's "Blackout." I am thinking this could replace Diversion possibly in the form of a Major grandmaster trait? My idea is that you shatter all your illusions to hard stun both the mesmer and the target and temporarily remove all active effects from both players (boons, buffs, condis, reset adrenaline, strip initiative, everything purged except for the stun itself- It would be a major thrill to watch!)

    >

    > 3. Give Domination tree a Grandmaster that makes Confusion scale from POWER and Condition damage. (you didn't have to spec illusions in GW1 to use Backfire - think about it!)

    >

    > 4. Infinite Horizon should be baseline for Mirage. Use some skill from GW1 earth prayers to devise some interesting grandmaster's. Maybe apply adjacent foes some confusion when mirage cloak ends. (remember above confusion scales with power suggestion too!)

    >

    > 5. Deceptive evasion is great for spawning clones. However so many builds rely on it for sufficient clone generation. I think some places could be tweaked to lower the reliance on DE, for instance chronophantasma should spawn clones both times the phantasms are destroyed. Greatsword4 should spawn 4 clones over its duration when traited with Imagined Burden. Let the poor chronos have easier access to clones. Now that phantasms don't persist anymore, I don't see why not.

    About your suggestions:

    1. They are kinda long enough, they are even boosted offhand sword daze/pistol 5 which is was unnecessary.

    2. n/c but someone alrdy suggested to remove F2/f3 and replace it with GW1 themed abilities in another thread, was it @"Xstein.2187" ?

    3. It doest help to be honestly, power mesmer access to confusion is limited, as itself its very very short and hardly making any difference, even more, you are forced to take same traits for domination,pretty much no choice.

    4. Was told by players a long time ago

    5. It would create even more clutter, tho, unnerfing IR definitely wouldnt hurt

  19. > @"Stand The Wall.6987" said:

    > its funny that so many ppl equate duo's with match manipulation, I mean sure it happens, but I bet most of the time some one on the opposing side just gives up and afks. what would fix pvp the most is everyones attitude going from toxic to relaxed. there are problems, we should bring them up, but you don't gotta go all ballistic and cry bloody murder every minute of every day.

    Wintrading would be eradicated long ago if they permaban people who was caught but look at it now, absolutely dont care (NA top1 rofl)

    If you remember HoT expansion people were way less toxic, even when matches been like 500-100 people wrote GG in mapchat.

    What happened after PoF release? Legit worst balance gw2 ever had, matchmaking manipulation (they just dont care about it anymore), lack of any support of the game mode, bots(0 pips for losing and u have no bots anymore) . Most of people left and still leaving, I'm not surprised at all that people who is left are super mad about it.

    > I blame rewards. everyone is on a constant dopamine high and our brain cells are turning to mush at an alarming rate.

    Anet and lack of care, not rewards

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