Jump to content
  • Sign Up

praqtos.9035

Members
  • Posts

    1,067
  • Joined

  • Last visited

Posts posted by praqtos.9035

  1. > @"sephiroth.4217" said:

    > > @"Vagrant.7206" said:

    > > They already are interruptable. Only certain CC skills can interrupt them: launches and floats.

    >

    > Dazes work too.. I quite often use daze to stop a Guards knockback while stomping.

    Sounds like bull*ht tbh. Pretty sure nothing except launch stop it (not sure about float because how exclusive this CC is)

     

    > @"bravan.3876" said:

    > Downstate skills were not interruptable (except for cc that moves the downed body like guardian hammer knockback), only show the interrupt symbol and proc interrupt traits but lately i even got a 15 secs powerblock cd on one of my downstate skills (not autoattack). Maybe there is something bugging atm?

    As it was written before, you get "interrupted" but nothing really happen, powerblock is triggered because you CAN be interrupted but .... not really interrpted....so its proc'd 15s cd...if this makes sense to you

  2. > @"Regon Phoenix.8215" said:

    > > @"Yannir.4132" said:

    > > At what? There's no one stronger than a necro when it comes to damage carry builds.

    >

    > 2H berserker does more damage than any necro.

    > Soulbeast does more damage than any necro.

    > Core guardian (my main) does more damage than any necro.

    > Power dragonhunter does more damage than any necro.

    > Holosmith does more damage than any necro.

    > Any mesmer does more damage than any necro.

    > Power revenant does more damage than any necro.

    > Deadeye does more single target damage than any necro.

    > Majority of classes does more damage than necro in pvp.

    > Who have told you that necro deals at least decent damage?

    >

    > Also, during team fights necro can't even do anything as it have no blocks and no evasion, so it is instantly focused and instantly killed.

    Dude, what are you smoking?

  3. > @"Arkantos.7460" said:

    > Always when sseing ppl playing charr+teef its an automatic loose

    > I think some races put together with some classes garante you an automatic loose in tpvp.

    I wonder if you are referring to last mAT. I know what you did :smirk:

  4. > @"EnderzShadow.2506" said:

    > > @"praqtos.9035" said:

    > > > @"EnderzShadow.2506" said:

    > > > And Praqtos, from that paragraph, I see this, "it's not fair that a Ranger Pet retargets me after stealth."

    > > > Mesmers clones do the same thing.

    > > Clones yada yada. Clones with 0 damage scares you that much? Or how does this affect any other class other than mesmer, its the only mesmer survivability depends how fast you find the real one.

    > > While I dont want to take unnecessary hits from pocket rev or even worse, oneshotting Bambi. Exposing mesmer to the ranger player that must locate real one himself,thats his job,not the AI should do it for him.

    > > > the rest you mention about the range of a Ranger pet and the range of Mesmers clones, apples and oranges.

    > > > It's class differences.

    > > Its not class differences, its how poorly thought and made clones/phantasms/shatters and their behaviour when someone goes stealth. But thats you started to compare clones and pets.

    > > > I kindly suggest both of you start a thread in the Ranger forum, asking Rangers what they think about their pets.

    > > You want me to ask rangers what they think about pets? Ask mesmers what they think about phantasms, lets laugh together !

    >

    > /cheers

    > This is pointless.

    I agree, a lost cause.

    > Everyone thinks their class is fine when it's overpowered.

    You have the point here, I would put so many people under this category!

    > And as soon as a class isn't meta they think it's underpowered.

    Except this is true for the most classes/builds

  5. > @"EnderzShadow.2506" said:

    > And Praqtos, from that paragraph, I see this, "it's not fair that a Ranger Pet retargets me after stealth."

    > Mesmers clones do the same thing.

    Clones yada yada. Clones with 0 damage scares you that much? Or how does this affect any other class other than mesmer, its the only mesmer survivability depends how fast you find the real one.

    While I dont want to take unnecessary hits from pocket rev or even worse, oneshotting Bambi. Exposing mesmer to the ranger player that must locate real one himself,thats his job,not the AI should do it for him.

    > the rest you mention about the range of a Ranger pet and the range of Mesmers clones, apples and oranges.

    > It's class differences.

    Its not class differences, its how poorly thought and made clones/phantasms/shatters and their behaviour when someone goes stealth. But thats you started to compare clones and pets.

    > I kindly suggest both of you start a thread in the Ranger forum, asking Rangers what they think about their pets.

    You want me to ask rangers what they think about pets? Ask mesmers what they think about phantasms, lets laugh together !

  6. > @"mortrialus.3062" said:

    > To put this into perspective, in the two years since Path of Fire and the 2k+ ranked and unranked matches I have played with holos represented in nearly 100% of them I have never, not even once, ever seen a holosmith over heat in a conquest match. This incudes the couple dozen unranked matches where I have played holosmith and avoided overheating despite literally no experience with the specialization.

    >

    > Heat is not even remotely a punishing mechanic.

    Havent you noticed how Vargrant trying to sell it as being super dangerous for holo?

    >As I mentioned before, it has greater risk with overheating

    In reality they have minimal risk to overheat with perma vigor/enchanced endurance gain/heat drop(and heal) on evade = makes it too trivial to maintain even for an unexperienced user.Invul elixir can forcefully stop your forge, even if you cant deactivate it.

    Cooldown on the forge/exiting forge is too low. Its one of the reasons why holo literally pooping boons out of nowhere, its 5s conversion of 1-2 condis into boons. Alchemy minor trait is even better than utlity slot on 10s less cooldown, who else get tons of boons because he lost health on ridiculously low cd?

  7. > @"Solori.6025" said:

    > > @"praqtos.9035" said:

    > > > @"Vagrant.7206" said:

    >

    > > > As I said, core mesmer is the inferior choice to chrono and mirage, because you lose nothing for picking those e-specs and gain some substantial buffs. That does not mean core mesmer is in the gutter -- it's just an obviously inferior choice to its e-specs.

    > >

    > > > Core engineer, in competitive game modes, is definitely in the gutter. You have to play way harder than everyone else to even perform at the button-mashing level of everyone else. Kits are slow and unwieldy, and our other skills don't make up for it.

    > > I disagree but that doesnt really matter.

    >

    > So in the UGO core tournament. The final round was completely devoid of core mes. So in a competition of core v core, Engi is was a pick. So it can't be that far in the gutter.

    Yea, it's just a class main trying his hardest to downplay the viability of his main to avoid the nerf.

    Cause everyone knows how bad the nerfs for mes are and they are trying REALLY hard to avoid getting eviscerated like we did.

    Trevor is doing it for SLB too

  8. > @"bOTEB.1573" said:

    > > @"Twilight Tempest.7584" said:

    > > If the gimmick SLB build is not viable in high tiers, then those players won't miss it (like Shadowpass).

    >

    > You know you can't tell who will miss it or who won't. Maybe there are higher tier players who are trying to play soulbeast but they find it difficult because it is not viable there.

    All you do is ignore posts and keep being delusional how anet balance, thinking its based on "hard data" which is complete bs. As an example was power mesmer builds,DEADEYE, none of these were over the top but got their punishment despite not being present at high tiers ever(I dont really count faeleth as he is the only one). Core guardian is a good example too.

    Just as the only team in gw(NA, where soulbeasts are pretty common it seems) as they can replace their mesmer with renegade and still win regardless.

    You are nothing but biased and want soulbeast to be even more powerful than it is. You are one of these people who people who never should be heard/taking into consideration.

    I wont read rest of your post and wont bother to respond, waste of time.

  9. > @"EnderzShadow.2506" said:

    > @"praqtos.9035"

    > You didn't understand what I was saying, but you replied to me anyways...ok.

    I did. You wanted to compare clones and pets as they go after re-stealthed target?

    Why wont I mention it doesnt beak your class as it does for the mesmer? Unleash pet range is like 1900 range when clones and phantasms die on 1200 ?

    Its easy to understand mesmer player frustration because how unfair it is that ranger dont have to do anything to find real one, that is the most important part what player must do.

    >Clones attack after stealth

    >Ranger pet attacks after stealth.

    >But mesmers deserve special coding because of Lore....

    Mesmer mechanics that being screwed because of stealth deserve a special coding for sure.

  10. > @"EnderzShadow.2506" said:

    >Lots of words that make no sense and are irrelevant

    So clones are so dangerous? Or you mean shatter or phantasms? If you are stealthed shatters self explode on the spot, phantasm either self destruct or attack anything that nearby and dont wait until the main target come out of stealth and thats been forever. Is ranger pet suddenly dies to heart attack if mesmer goes stealth? I dont think so

     

  11. > @"Kylden Ar.3724" said:

    > > @"Twilight Tempest.7584" said:

    > > Well it's Metabattle-official: all Conquest mesmer builds have been downgraded to third tier "good", dropping below even the likes of Fire Weaver. I know Metabattle isn't the be-all, end-all, but the recently revised Conquest lineup seems fairly accurate.

    > >

    > > https://metabattle.com/wiki/Conquest

    > >

    > > Thanks to the person who brought this to my attention. :)

    >

    > And yet everyone will STILL scream for more Mesmer nerfs to make up for how bad they are at the game.

    Also in holo-nerf thread not biased holo mains tell you that core mesmer is still great and how terrible is core engi, except in core tournament I havent seen any mesmer but can find an engineers xD

  12. > @"shadowpass.4236" said:

    > > @"Solori.6025" said:

    > > > @"shadowpass.4236" said:

    > > > > @"praqtos.9035" said:

    > > > > > @"shadowpass.4236" said:

    > > > > > > @"praqtos.9035" said:

    > > > > > > > @"shadowpass.4236" said:

    > > > > > > > > @"praqtos.9035" said:

    > > > > > > > > I did test myself. Pet rushes towards un-stealthed target as soon as it lost stealth. If control bothers you, why dont you use f3, even if you take damage or pet, this wont do anything. If you play at avoid combat, doesnt mean other rangers too OR that pet behaviour doesnt happen at all.

    > > > > > > > > About breaking target... Its not a bug,thats anet giving away mesmer unique things to every class. Even more description says "conceal yourself". Jaunt still has "3 charges" for example. Before insult anyone you could test it as I did (I knew it before but double checked)

    > > > > > > >

    > > > > > > > Yeah I tell any rangers I teach to keep their pet on avoid combat instead of guard. Guard is a horrible setting. Any sort of damage from the player/enemy will trigger the pet to run back into all of the AoEs on a node. This will end up killing your pet very frequently and cause the ranger to spam f3 so the pet doesn't keep running into damage. But yeah, when I tested it again the pet runs back to me when the enemy stealths and only attacks if it/I get attacked again, I order it to attack, or I attack the enemy.

    > > > > > > I dont get it, on what option did you test it, avoid combat? I had guard and it did attack the guy who was unstealthed(same with mesmer)

    > > > > > > When I play ranger for memes "spam f3" is not a problem for me. Also a lot of times pet like scripted interrupt key abilities on enemies or mine, like heal, when evade ends I get perfectly stunned by pet, coincidence or not i'm not sure but pretty annoying. Another ranger main friend said the same.

    > > > > >

    > > > > > No. I tested the pet on guard. My pet runs back to me without any input if the target stealths. It only resumes attacking if any damage is dealt from either party.

    > > > > >

    > > > > > Also, pets follow a relatively predictable skill order. As such, a ranger who has spent a long period of time learning how to control their pet properly will be able to stow cc abilities in order to save them for key interrupts. However, against the majority of rangers who do not do this, those interrupts are "random."

    > > > > I can tell these rangers arent intentionally made their pets interrupt you xD .

    > > > > I have no idea how u test it. I just brought a friend-thief. I press on pet F1 on him, he goes stealth, pet comes to me, he lose stealth,pet runs to hit him again, nobody hit me or I order pet to attack him again. How does it work for me and doesnt for you?

    > > > > I just tested with avoid combat, LOL, pet still goes to attack thief after he lost stealth. How it doesnt work for you LOL

    > > >

    > > > Yeah idk

    > > >

    > > > I f1 and f3 a lot depending on what's happening because I don't want my pet to take unnecessary damage and so I don't have to deal with my pet running back in and proccing things like Full Counter or counterattacks. Maybe the tooltips are wrong and the ways the pets work were changed at some point.

    > >

    > > Pets have always behaved this way. I noticed this way back when they fixed some of the pathing issues (2012?)

    > > You can also test this in the FFA area if you message a thief or mes sitting there usually you find a kind enough person willing to help.

    >

    > Yeah I only used Guard during the first days after release when I started playing ranger. I prefer to have more control over my pet during combat, which I achieve though keeping them on Avoid Combat.

    >

    > I'm not one to fire and forget with my pet so I guess I could be wrong about them tracking through stealth. Out of all of the years I've played (7000+ hours alone on my main) I haven't noticed it because of my playstyle.

    Or because you never played mesmer/thief. Worth the insults tho? ;)

  13. > @"shadowpass.4236" said:

    > > @"praqtos.9035" said:

    > > > @"shadowpass.4236" said:

    > > > > @"praqtos.9035" said:

    > > > > I did test myself. Pet rushes towards un-stealthed target as soon as it lost stealth. If control bothers you, why dont you use f3, even if you take damage or pet, this wont do anything. If you play at avoid combat, doesnt mean other rangers too OR that pet behaviour doesnt happen at all.

    > > > > About breaking target... Its not a bug,thats anet giving away mesmer unique things to every class. Even more description says "conceal yourself". Jaunt still has "3 charges" for example. Before insult anyone you could test it as I did (I knew it before but double checked)

    > > >

    > > > Yeah I tell any rangers I teach to keep their pet on avoid combat instead of guard. Guard is a horrible setting. Any sort of damage from the player/enemy will trigger the pet to run back into all of the AoEs on a node. This will end up killing your pet very frequently and cause the ranger to spam f3 so the pet doesn't keep running into damage. But yeah, when I tested it again the pet runs back to me when the enemy stealths and only attacks if it/I get attacked again, I order it to attack, or I attack the enemy.

    > > I dont get it, on what option did you test it, avoid combat? I had guard and it did attack the guy who was unstealthed(same with mesmer)

    > > When I play ranger for memes "spam f3" is not a problem for me. Also a lot of times pet like scripted interrupt key abilities on enemies or mine, like heal, when evade ends I get perfectly stunned by pet, coincidence or not i'm not sure but pretty annoying. Another ranger main friend said the same.

    >

    > No. I tested the pet on guard. My pet runs back to me without any input if the target stealths. It only resumes attacking if any damage is dealt from either party.

    >

    > Also, pets follow a relatively predictable skill order. As such, a ranger who has spent a long period of time learning how to control their pet properly will be able to stow cc abilities in order to save them for key interrupts. However, against the majority of rangers who do not do this, those interrupts are "random."

    I can tell these rangers arent intentionally made their pets interrupt you xD .

    I have no idea how u test it. I just brought a friend-thief. I press on pet F1 on him, he goes stealth, pet comes to me, he lose stealth,pet runs to hit him again, nobody hit me or I order pet to attack him again. How does it work for me and doesnt for you?

    I just tested with avoid combat, LOL, pet still goes to attack thief after he lost stealth. How it doesnt work for you LOL

  14. > @"Lincolnbeard.1735" said:

    > Talking about wvw, just when I am 1vX and need to mirror blade into mind wrack combo in order to conserve the skills for other opponent or double gravity well.

    ^This

    They added stupid aftercasts for skills and mesmer players realized afer years how to use it in their favor, anet ofc nerfed it to hell xD

  15. > @"shadowpass.4236" said:

    > > @"praqtos.9035" said:

    > > I did test myself. Pet rushes towards un-stealthed target as soon as it lost stealth. If control bothers you, why dont you use f3, even if you take damage or pet, this wont do anything. If you play at avoid combat, doesnt mean other rangers too OR that pet behaviour doesnt happen at all.

    > > About breaking target... Its not a bug,thats anet giving away mesmer unique things to every class. Even more description says "conceal yourself". Jaunt still has "3 charges" for example. Before insult anyone you could test it as I did (I knew it before but double checked)

    >

    > Yeah I tell any rangers I teach to keep their pet on avoid combat instead of guard. Guard is a horrible setting. Any sort of damage from the player/enemy will trigger the pet to run back into all of the AoEs on a node. This will end up killing your pet very frequently and cause the ranger to spam f3 so the pet doesn't keep running into damage. But yeah, when I tested it again the pet runs back to me when the enemy stealths and only attacks if it/I get attacked again, I order it to attack, or I attack the enemy.

    I dont get it, on what option did you test it, avoid combat? I had guard and it did attack the guy who was unstealthed(same with mesmer)

    When I play ranger for memes "spam f3" is not a problem for me. Also a lot of times pet like scripted interrupt key abilities on enemies or mine, like heal, when evade ends I get perfectly stunned by pet, coincidence or not i'm not sure but pretty annoying. Another ranger main friend said the same.

  16. > @"shadowpass.4236" said:

    > > @"Solori.6025" said:

    > > > @"shadowpass.4236" said:

    > > > > @"praqtos.9035" said:

    > > > > > @"Twilight Tempest.7584" said:

    > > > > > > >2. Not true. Pet automatically retarget on real mesmer as soon you he lose stealth and ignore clones, pet always know who is real mesmer.

    > > > > > > It is true. I highly doubt every ranger is instasighted me among all clones and gave it an order to attack me,especially behind I'm behind a pillar

    > > > > >

    > > > > > Maybe something that can be tested?

    > > > > Found random theif, ordered pet to attack him, he goes stealth,pet attack random ppl, thief lose stealth, pet goes to attack thief without me doing anything. The same happened with a memser: he spawned 3 clones,I told pet to attack mesmer,after he lost stealth pet rushed to attack real one. Is this dude really play ranger as main ? I noticed this behaviour loooooooooooooooooooooong ago

    > > >

    > > > That's because you have your pet set to Guard. This means your pet will attack anyone you attack or foes that attack you. However, this does not mean the pet tracks through stealth. Instead, it means you hit the pet before your clones did after stealthing.

    > > >

    > > > This setting is bad because it will keep running towards AoEs even after being called back by the player. Good rangers keep their pets on Avoid Combat for better pet control.

    > > >

    > > > You're misinformed and ignorant. Yes, I am a ranger main.

    > >

    > > So me and a guildie just tested this.

    > >

    > > 1. When you set your pet to attack. No matter if you stealth OR detarget the pet will retarget you instantly. I wasn't sure if that had changed since last this was mentioned as I thought this was just a feature rangers enjoyed. The ability for a pet to track a target after they stealth OR drop target is still present. The pet is basically a permanent target beacon. This was tested in both the guild hall and Spvp arena.

    > >

    > > 2. Smoke Assault does in fact drop target. ( this was tested exclusively in the GH arena) I never honestly noticed this because the skill drops you in melee range. But yea. It is an undocumented detarget and probably a bug.

    > >

    > >

    >

    > Okay. So I could be wrong about the first point, but I really don't believe that's the case. The wiki states "Pets set to guard will attack enemies that its owner attacks, and will defend its owner if it's attacked by an enemy by attacking that enemy." I just tested it myself and my pet runs back to me after the enemy stealths. It resumes attacking if the enemy deals any damage after leaving stealth. Also, it will continue attacking if the ranger attacks/changes target back onto them.

    >

    > As for Smoke Assault dropping target, I just tested it myself and rewatched some old vod footage. I never realized it before, but yes, you're correct. This is not listed on the wiki nor the tooltip so I never would've assumed it functioned like that. It's probably a bug.

    >

    > I fight outnumbered in every single match I play. This means I'm usually 1v2+ for a good portion of my games. As such, I'm used to tab targetting really quickly between multiple players and AI and it's just muscle memory to retarget someone nearly instantly if I lose that target. Because of this and the lack of information on the tooltip, I didn't know there was detargetting on this skill.

    >

    > @"praqtos.9035" You're right about the detarget, but I'm not sure about Guard yet. My pet runs back to me unless some sort of damage is dealt by the opponent after exiting stealth.

    I did test myself. Pet rushes towards un-stealthed target as soon as it lost stealth. If control bothers you, why dont you use f3, even if you take damage or pet, this wont do anything. If you play at avoid combat, doesnt mean other rangers too OR that pet behaviour doesnt happen at all.

    About breaking target... Its not a bug,thats anet giving away mesmer unique things to every class. Even more description says "conceal yourself". Jaunt still has "3 charges" for example. Before insult anyone you could test it as I did (I knew it before but double checked)

  17. > @"Vancho.8750" said:

    > > @"mortrialus.3062" said:

    > > > @"Vancho.8750" said:

    > > > > @"mortrialus.3062" said:

    > > > > > @"Flandre.2870" said:

    > > > > > > @"Twilight Tempest.7584" said:

    > > > > > > Well it's Metabattle-official: all Conquest mesmer builds have been downgraded to third tier "good", dropping below even the likes of Fire Weaver. I know Metabattle isn't the be-all, end-all, but the recently revised Conquest lineup seems fairly accurate.

    > > > > > >

    > > > > > > https://metabattle.com/wiki/Conquest

    > > > > > >

    > > > > > > Thanks to the person who brought this to my attention. :)

    > > > > >

    > > > > > Good. I actually enjoy condi mirage for once after these last couple nerfs.

    > > > > > Now they need to bring down kitten like holo,warr and rev and game will be good.

    > > > >

    > > > > Dunno how seriously I can take your "I like a challenge" when you jumped ship to Boonbeast back when it was the best 1v1 spec by a considerable margin.

    > > > >

    > > > > Even when Condi Mirage was at it's most lethal (February to July 2018 after the phantasm work) at the high end of play there were plenty of builds that just stalled it out and contested the nodes in perpetuity; Spellbreaker, Prot Holo, Scrapper both before and after the gyro rework, SD Weaver, Boonbeast. All competitive. All going toe to toe with Condition Mirage at it's absolute peak.

    > > > >

    > > > > You'd figured if they were going to gut condi mirage's damage by 50-70% across the board for both it's shatters and all of it's weapon skills that builds that were going toe to toe with Condi Mirage would also have gotten some nerfs as well. And aside from Boonbeast getting serious nerfs along side Mirage everything was either ridiculously buffed like Spellbreakers with Rampage and Shake it Off or left untouched.

    > > > >

    > > > >

    > > > Spellbreaker got nerfed multiple times and the most obvious was when they nerfed Fullcounter by 80%, which is also the time when you had 4 condi mirages every game. You are right about Rampage it needs cd nerf and some changes to the magic homing rock and Shake it Off got buff for POF cause anything that is condition speck trows at least 6 conditions on the slightest graze also it came at the same time they buff/nerfed Berserker stance.

    > >

    > > Full Counter's damage got nerfed, which is a change I personally don't agree with.

    > >

    > > But the tools that allowed Spellbreakers to stall out a condition mirage's damage out put were _never_ nerfed. Heck, they only got buffed. Shake It Off was power crept back in July 2018. Berserker Stance was changed in November 2017 and it was a horizontal change that reduced it's duration and it's cooldown. And with the Last Stand trait you came out tiny bit ahead.

    > >

    > > It's just the fact of the matter that Spellbreaker always had the tools to completely stall out condition mirage. Don't believe me? Go watch the Mist Challenger's tournament. All of the game's best players coming together to compete over a $2000 prize pool including Rank 55 Dragons and Team USA facing off in the finals.

    > >

    > > This tournament happened after the phantasm rework super charged a lot of mesmer capabilities. Every time one of the condition mesmers went up against one of the spellbreakers it resulted in a perpetual stall out. Are you really going to call Misha and Zeromis trash mesmers who don't know how to think about playing and weren't putting in effort?

    > >

    > > What changed was that Arenanet power crept the hell out of Physical Skills. Bull's Rush, Rampage in particular and the Peak Performance trait. Suddenly every Spellbreaker found out with Magebane Tether they could casually toss out 10k Arcing Slices and Whirlind Blades, 6k Damage Bull's Rushes. And it turns out being able to thoughtlessly two shot most builds after ramping up some might even before you go into Rampage is more effective against everything that isn't a condition mirage enough to make the worse match up against that particular build, especially when that build is largely dead now.

    > >

    > > I really don't want to hear a Rampage Main of all classes talk about effort and skill when your build is objectively the spammiest, braindead, easiest to play, and most boosted thing in the meta right now after Holo and Scrapper, and they're also Rampage Mains.

    >Some text that makes no sense

    "Looks thread creating tab" 100% of warrior ones. I think this guy 100% mains tempest ! /s

    Your post is like... pure nonsense, especially about "raid rotation", any warrior with a half of a brain cell will smack you for your inability to play well agaisnt him.

    Your explanation makes me think you were goddamn bad warrior, rip. The last time I actually did play cmirage I had not enough pressure to kill reaper , that wasnt silver reaper ofc (btw on EU top3 is a REAPER player).

    The part about mesmer... Even more damage than warrior from range...

    >With every sentence you write it shows you haven't done your homework on other professions.

     

  18. > @"Vithzerai.3291" said:

    > > @"Obtena.7952" said:

    > > > @"bOTEB.1573" said:

    > > > I am completely serious about the post.

    > > > My ranger feels super weak without "Sic 'Em!".

    > > > And when this skill has so big CD ranger profession is barely playable outside of PVE.

    > >

    > > It doesn't follow that Sic em needs a buff. If anything ... if Sic Em is so critical to making your performance ... indicates a nerf is necessary.

    >

    > As long as they compensate said nerf in other areas, which anet are none too fond of doing.

    They shouldnt compensate anything

  19. > @"shadowpass.4236" said:

    > > @"praqtos.9035" said:

    > > > @"shadowpass.4236" said:

    > > > > @"praqtos.9035" said:

    > > > > > If you aren't revealed by Sic Em, using a stealth cancels any channeled skills like Rapid Fire.

    > > > > L O L. I wont even read further... Since when stealth interrupt channelled skills,becase you want it ? After so many years...

    > > >

    > > > Oops I was thinking of Smoke Assault.

    > > They most likely use it with sic em to oneboop you or emergency evade like OFK button. More over...for some reason thats de-target that ranger has... another stolen mesmer mechanic :wink:

    > > You didnt forgot to inform someone when they use smoke assault they have infinite follow range?;)

    > > >2. Not true. Pet automatically retarget on real mesmer as soon you he lose stealth and ignore clones, pet always know who is real mesmer.

    > > It is true. I highly doubt every ranger is instasighted me among all clones and gave it an order to attack me,especially behind I'm behind a pillar

    > > ?You're wrong. 100-0 burst by mesmers require absolutely 0 skill whatsoever. Clip 1 and 2

    > > 0 Skill? What takes 0 skill is LB ranger :joy:

    > > Berserk chrono with 2 mantras oneshotting potato zerk ranger taht didnt bother to use neither elite to revive/signet? I dont feel sympathy for that girl, sorry :joy: (even tho she could secure stomp on the necro lol).

    > > kitten how mesmer team is losing ?!

    >

    > 1. Ranger doesn't have any de-target abilities aside from stealth.

    > 2. Rev sword 3 tracks through ports. However, since teleports are instant cast, it means that any player using SA must use it preemptively. If you blink while they are casting it, don't be surprised when they're still next to you afterwards.

    > 3. K

    You are wrong,yet again,what a surpise.... Ranger merged smoke assault is a detarget ability

    I know it, hence why I said you should tell that to this not so experienced mesmer to not burn blinks while this sht is casted on you.

  20. > @"Twilight Tempest.7584" said:

    > > >2. Not true. Pet automatically retarget on real mesmer as soon you he lose stealth and ignore clones, pet always know who is real mesmer.

    > > It is true. I highly doubt every ranger is instasighted me among all clones and gave it an order to attack me,especially behind I'm behind a pillar

    >

    > Maybe something that can be tested?

    Found random theif, ordered pet to attack him, he goes stealth,pet attack random ppl, thief lose stealth, pet goes to attack thief without me doing anything. The same happened with a memser: he spawned 3 clones,I told pet to attack mesmer,after he lost stealth pet rushed to attack real one. Is this dude really play ranger as main ? I noticed this behaviour loooooooooooooooooooooong ago

  21. > @"shadowpass.4236" said:

    > > @"praqtos.9035" said:

    > > > If you aren't revealed by Sic Em, using a stealth cancels any channeled skills like Rapid Fire.

    > > L O L. I wont even read further... Since when stealth interrupt channelled skills,becase you want it ? After so many years...

    >

    > Oops I was thinking of Smoke Assault.

    They most likely use it with sic em to oneboop you or emergency evade like OFK button. More over...for some reason thats de-target that ranger has... another stolen mesmer mechanic :wink:

    You didnt forgot to inform someone when they use smoke assault they have infinite follow range?;)

    >2. Not true. Pet automatically retarget on real mesmer as soon you he lose stealth and ignore clones, pet always know who is real mesmer.

    It is true. I highly doubt every ranger is instasighted me among all clones and gave it an order to attack me,especially when I'm behind a pillar

    >You're wrong. 100-0 burst by mesmers require absolutely 0 skill whatsoever. Clip 1 and 2

    0 Skill? What takes 0 skill is LB ranger :joy:

    Berserk chrono with 2 mantras oneshotting potato zerk ranger taht didnt bother to use neither elite to revive/signet? I dont feel sympathy for that girl, sorry :joy: (even tho she could secure stomp on the necro lol).

    Damn how mesmer team is losing ?! 0 skill oneshot must be free winning,dem,such unfortunate

  22. > @"DeadlySynz.3471" said:

    > > @"praqtos.9035" said:

    > > > @"Anput.4620" said:

    > > > > @"Twilight Tempest.7584" said:

    > > > > > @"Anput.4620" said:

    > > > > > > @"Twilight Tempest.7584" said:

    > > > > > > > @"Faaris.8013" said:

    > > > > > > > > @"bOTEB.1573" said:

    > > > > > > > > Ofc he can if you are afk. He can't dismount and down me, if I am not afk, ever. Because I have 3 dodges, his ability is 2,5 sec channeling, he can't stun or knock me back while mounted. I can't even imagine how can a ranger land all 10 hits from rapid fire on me if I have 3 dodges on my mount and if I am not afk. I can probably press all 3 dodges for 0,2 sec if not faster ;) But hey it is just me... I assume some people may need 10 sec to press a button, which is OK, really, but should we balance the professions, because of super slow reactions?

    > > > > > > >

    > > > > > > > Do you have anything else to add to the discussion other then "there is no problem, just get gud!"?

    > > > > > >

    > > > > > > Don't take it personally. [it's what he does](https://en-forum.guildwars2.com/discussion/comment/944011/#Comment_944011 "It's what he does"). Blindly defend his main to the end and ignore inconvenient truths.

    > > > > > >

    > > > > > > In fact, he legit [wants Sic 'Em _buffed_](https://en-forum.guildwars2.com/discussion/76290/i-see-big-sic-em-problem/p1 "wants Sic 'Em _buffed_").

    > > > > >

    > > > > > I mean you have mesmer portrait, **anyone who plays condi mesmer can't complain**.

    > > > >

    > > > > Thanks for the meme! :joy:

    > > >

    > > > Not a meme, i got up from down the other day and immediately had 17 stacks of torment ticking on me for like 5k per tick. Along with chain invuls and evades, clones and mobility you literally have everything.

    > > Did u go kitten and when returned found out this 17 stacks?

    > > So 10k auto-attacks from 1900 range is better than this 17 stacks? May be its unblockable? May be auto attacks its not everything? May be because soulbeast can easly oneshot you ? Cleanse sigil remove 3 condis every 9s on swap? Can I have sigil that make me immune to ranged attacks for 3s? That also work on unblockable effects?

    >

    > What exactly are you running to get hit from a 10K auto attack? I'm full glass and the auto attacks from Soulbeasts never crack 5-6k. Are you not wearing armor?

    >

    > Ever see what a long range auto-attack does to a typical target in WvW that runs a typical amount of toughness? 600-1000 damage. Try it. You'll see, and probably think to yourself "well this is pretty uneventful" "How exactly do they maintain any type of effectiveness in WvW?" You'd be right and that'd be an excellent question.. One that's truthfully hard to answer, except with, "they can't".

    >

    > So what exactly is this issue with a random stray shot hitting for 10K on someone? Are we to base Soulbeast's damage on the idea that all their targets are either running glass or no armor at all? You could get on a Soulbeast yourself and make an *unedited* video using long range attacks on people in WvW and you'd be hard pressed to ever find someone it'll ever crack 5K on. Mostly you'll be faced with hits less that 1000. So what exactly is the problem with the long range shot?

    Since thats clearly WvW forum that fits here. Do you need my help to find time stamps when he use lb auto ?;)

    If in pvp I can get 5-7k crits in wvw thats not a problem at all

    Also you hate condis because your soulbeast on wvw can use passive/active signet and literally have 8 seconds invulnerability for power damage?

×
×
  • Create New...