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praqtos.9035

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Posts posted by praqtos.9035

  1. > @"DigiQWill.6378" said:

    > > @"sephiroth.4217" said:

    > > > @"praqtos.9035" said:

    > > > > @"sephiroth.4217" said:

    > > > > > @"praqtos.9035" said:

    > > > > > > @"sephiroth.4217" said:

    > > > > > > > @"praqtos.9035" said:

    > > > > > > > > @"sephiroth.4217" said:

    > > > > > > > > > @"praqtos.9035" said:

    > > > > > > > > > > @"sephiroth.4217" said:

    > > > > > > > > > > > @"praqtos.9035" said:

    > > > > > > > > > > > > @"sephiroth.4217" said:

    > > > > > > > > > > > > > @"praqtos.9035" said:

    > > > > > > > > > > > > > > @"sephiroth.4217" said:

    > > > > > > > > > > > > > > > @"praqtos.9035" said:

    > > > > > > > > > > > > > > > > @"sephiroth.4217" said:

    > > > > > > > > > > > > > > > > > @"Vagrant.7206" said:

    > > > > > > > > > > > > > > > > > They already are interruptable. Only certain CC skills can interrupt them: launches and floats.

    > > > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > > > Dazes work too.. I quite often use daze to stop a Guards knockback while stomping.

    > > > > > > > > > > > > > > > Sounds like bull*ht tbh. Pretty sure nothing except launch stop it (not sure about float because how exclusive this CC is)

    > > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > > > @"bravan.3876" said:

    > > > > > > > > > > > > > > > > Downstate skills were not interruptable (except for cc that moves the downed body like guardian hammer knockback), only show the interrupt symbol and proc interrupt traits but lately i even got a 15 secs powerblock cd on one of my downstate skills (not autoattack). Maybe there is something bugging atm?

    > > > > > > > > > > > > > > > As it was written before, you get "interrupted" but nothing really happen, powerblock is triggered because you CAN be interrupted but .... not really interrpted....so its proc'd 15s cd...if this makes sense to you

    > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > Best way to see it for yourself is to be a Mesmer and use F3 on a downed Guard..

    > > > > > > > > > > > > > > It will stop the guards down 2 skill and secure a stomp.

    > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > Have been doing this since game release.

    > > > > > > > > > > > > > Then you are hella delusional if you really do it since release, it did not interrupt dowend skill, neither guardian,neither warrior, doesnt do kitten to anyone or anything.

    > > > > > > > > > > > >

    > > > > > > > > > > > > It works fine for me.

    > > > > > > > > > > > >

    > > > > > > > > > > > > I dont appreciate your slander either as a head up, Im just sharing what I know to be true from experience.

    > > > > > > > > > > > >

    > > > > > > > > > > > > I could go in to more detail and explain that Daze shatters work on downs but not mantra dazes, but my point was centered around F3.

    > > > > > > > > > > > As I said before, before making ridiculous wrong claim = test it yourself as you are wrong.

    > > > > > > > > > > > Before making MY post I did test it with guardian F3 and warrior hammer toss, your "experience" doesnt match neither MY own experience or my tests

    > > > > > > > > > >

    > > > > > > > > > > Well im sorry that's the case for you but for me it has worked just fine for 6 years.

    > > > > > > > > > It never did work on downedstate skills, you never could interrupt it with anything but launch. Want me to post a screenshot where I used f3 into his knock and I still got pushed back? xD

    > > > > > > > >

    > > > > > > > > I dont need a screenshot. Ive got 6 years of seeing it happen.

    > > > > > > > >

    > > > > > > > > I already hinted in a previous post that not all dazes work too. For all we know there could be a weird interaction with traits such as powerblock or lost time, same issue Berserker currently has with a certain trait set up boosting rampage toughness by over 1k.

    > > > > > > > The only CC that interrupt dowendskills is a launch.

    > > > > > > > I did additional test with power block, it does stop skills midway because it does put ICD instant so you cant use a skill that has 15s cd. I never thought about this trait as worth using as mental anguish had more value to oneshotting targets rather than trying to interrupt something through stability spam(in the past). I'm not sure if its really interrupted downedstate targets years ago as complain about it came recently and became more obvious with sword ambush on mirage.

    > > > > > > > Mantra daze and F3 are equal if you are interested.

    > > > > > >

    > > > > > > Ive always been a power block player on Mes which is why Ive been seeing it and you haven't.

    > > > > > Doesnt mean daze magically work on downed skills for every class, power block case is an exception.

    > > > > > Soooooooooooo, for @"bravan.3876" you can confirm that since release it worked and its not a bug caused by latest power block nerf?

    > > > > > And more over any player that aware his CC is useless against downedstate skills wont waste crucial CC, especially when you could secure stomp with any shatter.

    > > > >

    > > > > It's not the only exception but okay, I'm just glad you were able to see an example for yourself as to why daze works. :smile:

    > > > Its work because power block made an exception. Not as you said its work all the time or at least implied, your initial post never included information how its supposed to work, so I had to run multiple tests to figure the only case.

    > > > Try to prove me wrong

    > > > >I could go in to more detail and explain that Daze shatters work on downs but not mantra dazes, but my point was centered around F3.

    > > > From your post, go ahead, I'm all ears

    > >

    > > apparently you aren't all ears or you would see why your entire comment just now was useless.

    > >

    > > Ive made my point, you've called it out as bs and since found out its actually true. You have found 1 example where daze works but doesnt mean its the only one.

    > >

    > > To conclude, daze works on downed targets.

    > > I know you'll argue again but this is just a moment where you learn something new everyday.

    >

    > That passive aggressivity though...

    >

    > Dazes do not work like they would on "not downed" bodies since you'll see the "interrupt" text-effect whilst the skill is still fully cast afterwards. F3 do not work either... at least from my experiences. As stated, you'll see the interrupt text, but the skill is still casted fully, without alterations, afterwards. Seen it done on both the receiving and giving side.

    I did it say it many times but oh well :joy:

  2. > @"Zexanima.7851" said:

    >I show my deep lack of understanding of the problem

    It is completely fine to ray down about 30k damage from 1900 range and being killed by this like its FPS game.

    Open field? How about we actually do play on conquest map where the points are your win condition and you have a lot of open space between points? Damage is stupid high that you have no time to find a EL O ES and the only thing is left is "just dodge" as it comes with unblockable effect. Unblockable DJ as an example, everyone couldnt just dodge so it was made blockable again :)

    I'd rather die to any class,even DEADEYE with a rifle but not 2000 range bs that snipe you from another part of the map. Effortless braindead gameplay without zero risk involved into it.

    I dont need any more stupid "just block,just los,just dodge" posts

  3. > @"Zexanima.7851" said:

    > > @"Twilight Tempest.7584" said:

    > > > @"Zexanima.7851" said:

    > > > > @"Psycoprophet.8107" said:

    > > > > > @"Master Ketsu.4569" said:

    > > > > > There's really only two issues I have seen with soulbeast and one is similar to the issue with holosmith.

    > > > > >

    > > > > > 1. SBeast and Holo have way too much on demand stability. This allows them to enact the mindless playstyle of "pop stab, spam rotation without fear of being interrupted".

    > > > > > 2. Unstoppable union is busted. It's like a turbocharged version of Revs trait that gives them 2 unblockable skills except it affects ALL your skills for 4s as many as you can spam, is on half the CD ( 10s instead of 20s ) and breaks stuns because why not? So now you have "pop stab spam unblockable skills without being interrupted" and the only counterplay left is to evade.

    > > > > >

    > > > > > Notice how I didn't mention Sicem? Sicem gives a good damage boost but it's honestly carried by the above two problems. If you could just CC the ranger or block as soon as you see/hear sicem it would be a l2p problem rather than a balance problem.

    > > > >

    > > > > I disagree, the burst is to high especially for the range and relative safety it can be accomplished at. Theres too many instances like I've explained above that even without UU it would be constant one shots which are almost unavoidable and shouldn't exist in pvp modes. If ur engaged and get +1 by ranger at 1800+ range u prob arnt noticing ranger let alone saving a block or dodge incase one shows and if u dont UU means nothing as the burst is still so high and fast-dead.

    > > >

    > > > If you get +1 and didn't save any tools to disengage (blocks, evades, blinks), then you will and should die no matter the profession that does it. Idk why people treat this one gimmick build (Sic 'em Sniper) like it's the be-all end-all of a broken build when it's really not all that strong and doesn't contribute much.

    > > >

    > > > * You can get one shot from stealth by mesmer

    > > > * A warrior can dash in from over 2000 range and activate berserk and delete you with Arc Divider (happened a few times to me lately)

    > > > * Rev can Phase Traversal from behind a wall and pop you with shackling wave + 25 might stacks + impossible odds

    > > > * Ele can delete you with scepter

    > > > * Deadeye can delete you with malicious backstab

    > > > * Guard can blink to you and absolutely eradicate you

    > > > * Holosmith Photon Forge

    > > >

    > > > Sic 'em sniper is no more effective than these combos and in some cases less so. This really isn't a soubeast specific issue, it's a power creep issue.

    > >

    > > One key difference though: Sic 'Em Sniper does it from 1800+ range without ever having to get close to their target. That is inherently low risk, high reward.

    >

    > How is mesmer one shot from stealth high risk? How is warrior popping defiant stance, endure pain + arc divider high risk? How is deadeye rifle stealth attack from 1500 range high risk?

    You have no clue about risk and reward, are you? Just as putting himself in melee range, waste entire utility bar while running full glass? If they dont get the kill most likely they will die themselves (not deadeye, he dont need to get melee and waste his life-saving utilities into "all in" combo,always safe with dodge-stealth)

    This dude... sigh

  4. > @"Nimon.7840" said:

    You also want to compare traits that are nothing alike? That you pretend its bugged in GH arena is irrelevant, even tho there is no evidence except cropped screenshots. Its never happens in pvp, otherwise I would see this at least once and other players too.

    In fact before necro recieved no crit treatment they almost killed you with autoprocs when your health drop below 50% and how many times reaper damage got boosted? Not compensated/buffed this poor reapers... /s

  5. > @"sephiroth.4217" said:

    > > @"praqtos.9035" said:

    > > > @"sephiroth.4217" said:

    > > > > @"praqtos.9035" said:

    > > > > > @"sephiroth.4217" said:

    > > > > > > @"praqtos.9035" said:

    > > > > > > > @"sephiroth.4217" said:

    > > > > > > > > @"praqtos.9035" said:

    > > > > > > > > > @"sephiroth.4217" said:

    > > > > > > > > > > @"praqtos.9035" said:

    > > > > > > > > > > > @"sephiroth.4217" said:

    > > > > > > > > > > > > @"praqtos.9035" said:

    > > > > > > > > > > > > > @"sephiroth.4217" said:

    > > > > > > > > > > > > > > @"praqtos.9035" said:

    > > > > > > > > > > > > > > > @"sephiroth.4217" said:

    > > > > > > > > > > > > > > > > @"Vagrant.7206" said:

    > > > > > > > > > > > > > > > > They already are interruptable. Only certain CC skills can interrupt them: launches and floats.

    > > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > > Dazes work too.. I quite often use daze to stop a Guards knockback while stomping.

    > > > > > > > > > > > > > > Sounds like bull*ht tbh. Pretty sure nothing except launch stop it (not sure about float because how exclusive this CC is)

    > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > > @"bravan.3876" said:

    > > > > > > > > > > > > > > > Downstate skills were not interruptable (except for cc that moves the downed body like guardian hammer knockback), only show the interrupt symbol and proc interrupt traits but lately i even got a 15 secs powerblock cd on one of my downstate skills (not autoattack). Maybe there is something bugging atm?

    > > > > > > > > > > > > > > As it was written before, you get "interrupted" but nothing really happen, powerblock is triggered because you CAN be interrupted but .... not really interrpted....so its proc'd 15s cd...if this makes sense to you

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > Best way to see it for yourself is to be a Mesmer and use F3 on a downed Guard..

    > > > > > > > > > > > > > It will stop the guards down 2 skill and secure a stomp.

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > Have been doing this since game release.

    > > > > > > > > > > > > Then you are hella delusional if you really do it since release, it did not interrupt dowend skill, neither guardian,neither warrior, doesnt do kitten to anyone or anything.

    > > > > > > > > > > >

    > > > > > > > > > > > It works fine for me.

    > > > > > > > > > > >

    > > > > > > > > > > > I dont appreciate your slander either as a head up, Im just sharing what I know to be true from experience.

    > > > > > > > > > > >

    > > > > > > > > > > > I could go in to more detail and explain that Daze shatters work on downs but not mantra dazes, but my point was centered around F3.

    > > > > > > > > > > As I said before, before making ridiculous wrong claim = test it yourself as you are wrong.

    > > > > > > > > > > Before making MY post I did test it with guardian F3 and warrior hammer toss, your "experience" doesnt match neither MY own experience or my tests

    > > > > > > > > >

    > > > > > > > > > Well im sorry that's the case for you but for me it has worked just fine for 6 years.

    > > > > > > > > It never did work on downedstate skills, you never could interrupt it with anything but launch. Want me to post a screenshot where I used f3 into his knock and I still got pushed back? xD

    > > > > > > >

    > > > > > > > I dont need a screenshot. Ive got 6 years of seeing it happen.

    > > > > > > >

    > > > > > > > I already hinted in a previous post that not all dazes work too. For all we know there could be a weird interaction with traits such as powerblock or lost time, same issue Berserker currently has with a certain trait set up boosting rampage toughness by over 1k.

    > > > > > > The only CC that interrupt dowendskills is a launch.

    > > > > > > I did additional test with power block, it does stop skills midway because it does put ICD instant so you cant use a skill that has 15s cd. I never thought about this trait as worth using as mental anguish had more value to oneshotting targets rather than trying to interrupt something through stability spam(in the past). I'm not sure if its really interrupted downedstate targets years ago as complain about it came recently and became more obvious with sword ambush on mirage.

    > > > > > > Mantra daze and F3 are equal if you are interested.

    > > > > >

    > > > > > Ive always been a power block player on Mes which is why Ive been seeing it and you haven't.

    > > > > Doesnt mean daze magically work on downed skills for every class, power block case is an exception.

    > > > > Soooooooooooo, for @"bravan.3876" you can confirm that since release it worked and its not a bug caused by latest power block nerf?

    > > > > And more over any player that aware his CC is useless against downedstate skills wont waste crucial CC, especially when you could secure stomp with any shatter.

    > > >

    > > > It's not the only exception but okay, I'm just glad you were able to see an example for yourself as to why daze works. :smile:

    > > Its work because power block made an exception. Not as you said its work all the time or at least implied, your initial post never included information how its supposed to work, so I had to run multiple tests to figure the only case.

    > > Try to prove me wrong

    > > >I could go in to more detail and explain that Daze shatters work on downs but not mantra dazes, but my point was centered around F3.

    > > From your post, go ahead, I'm all ears

    >

    > apparently you aren't all ears or you would see why your entire comment just now was useless.

    >

    > Ive made my point, you've called it out as bs and since found out its actually true. You have found 1 example where daze works but doesnt mean its the only one.

    >

    > To conclude, daze works on downed targets.

    > I know you'll argue again but this is just a moment where you learn something new everyday.

    Its worked out recently because they probably broke something with recent change on PB, its worked only in 1 case... thats you insist its more than 1 unique case with special trait. Whatever, you wont accept the fact that you are wrong, I'll drop it ;)

  6. > @"sephiroth.4217" said:

    > > @"praqtos.9035" said:

    > > > @"sephiroth.4217" said:

    > > > > @"praqtos.9035" said:

    > > > > > @"sephiroth.4217" said:

    > > > > > > @"praqtos.9035" said:

    > > > > > > > @"sephiroth.4217" said:

    > > > > > > > > @"praqtos.9035" said:

    > > > > > > > > > @"sephiroth.4217" said:

    > > > > > > > > > > @"praqtos.9035" said:

    > > > > > > > > > > > @"sephiroth.4217" said:

    > > > > > > > > > > > > @"praqtos.9035" said:

    > > > > > > > > > > > > > @"sephiroth.4217" said:

    > > > > > > > > > > > > > > @"Vagrant.7206" said:

    > > > > > > > > > > > > > > They already are interruptable. Only certain CC skills can interrupt them: launches and floats.

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > Dazes work too.. I quite often use daze to stop a Guards knockback while stomping.

    > > > > > > > > > > > > Sounds like bull*ht tbh. Pretty sure nothing except launch stop it (not sure about float because how exclusive this CC is)

    > > > > > > > > > > > >

    > > > > > > > > > > > > > @"bravan.3876" said:

    > > > > > > > > > > > > > Downstate skills were not interruptable (except for cc that moves the downed body like guardian hammer knockback), only show the interrupt symbol and proc interrupt traits but lately i even got a 15 secs powerblock cd on one of my downstate skills (not autoattack). Maybe there is something bugging atm?

    > > > > > > > > > > > > As it was written before, you get "interrupted" but nothing really happen, powerblock is triggered because you CAN be interrupted but .... not really interrpted....so its proc'd 15s cd...if this makes sense to you

    > > > > > > > > > > >

    > > > > > > > > > > > Best way to see it for yourself is to be a Mesmer and use F3 on a downed Guard..

    > > > > > > > > > > > It will stop the guards down 2 skill and secure a stomp.

    > > > > > > > > > > >

    > > > > > > > > > > > Have been doing this since game release.

    > > > > > > > > > > Then you are hella delusional if you really do it since release, it did not interrupt dowend skill, neither guardian,neither warrior, doesnt do kitten to anyone or anything.

    > > > > > > > > >

    > > > > > > > > > It works fine for me.

    > > > > > > > > >

    > > > > > > > > > I dont appreciate your slander either as a head up, Im just sharing what I know to be true from experience.

    > > > > > > > > >

    > > > > > > > > > I could go in to more detail and explain that Daze shatters work on downs but not mantra dazes, but my point was centered around F3.

    > > > > > > > > As I said before, before making ridiculous wrong claim = test it yourself as you are wrong.

    > > > > > > > > Before making MY post I did test it with guardian F3 and warrior hammer toss, your "experience" doesnt match neither MY own experience or my tests

    > > > > > > >

    > > > > > > > Well im sorry that's the case for you but for me it has worked just fine for 6 years.

    > > > > > > It never did work on downedstate skills, you never could interrupt it with anything but launch. Want me to post a screenshot where I used f3 into his knock and I still got pushed back? xD

    > > > > >

    > > > > > I dont need a screenshot. Ive got 6 years of seeing it happen.

    > > > > >

    > > > > > I already hinted in a previous post that not all dazes work too. For all we know there could be a weird interaction with traits such as powerblock or lost time, same issue Berserker currently has with a certain trait set up boosting rampage toughness by over 1k.

    > > > > The only CC that interrupt dowendskills is a launch.

    > > > > I did additional test with power block, it does stop skills midway because it does put ICD instant so you cant use a skill that has 15s cd. I never thought about this trait as worth using as mental anguish had more value to oneshotting targets rather than trying to interrupt something through stability spam(in the past). I'm not sure if its really interrupted downedstate targets years ago as complain about it came recently and became more obvious with sword ambush on mirage.

    > > > > Mantra daze and F3 are equal if you are interested.

    > > >

    > > > Ive always been a power block player on Mes which is why Ive been seeing it and you haven't.

    > > Doesnt mean daze magically work on downed skills for every class, power block case is an exception.

    > > Soooooooooooo, for @"bravan.3876" you can confirm that since release it worked and its not a bug caused by latest power block nerf?

    > > And more over any player that aware his CC is useless against downedstate skills wont waste crucial CC, especially when you could secure stomp with any shatter.

    >

    > It's not the only exception but okay, I'm just glad you were able to see an example for yourself as to why daze works. :smile:

    Its work because power block made an exception. Not as you said its work all the time or at least implied, your initial post never included information how its supposed to work, so I had to run multiple tests to figure the only case.

    Try to prove me wrong

    >I could go in to more detail and explain that Daze shatters work on downs but not mantra dazes, but my point was centered around F3.

    From your post, go ahead, I'm all ears

  7. > @"Roquen.5406" said:

    > > @"praqtos.9035" said:

    > > Then you suddenly complain about LT which is part of noobkiller chrono oneshot build, its not baseless assumption,pretty logical that you being famed by chronomancers with LT. With all your evades/stability you somehow manage to die? Thats not even funny now

    >

    > Well this degraded pretty quickly, I cut out the rest of your comments but my point still stands. Go play the two classes and you will see the difference.

    >

    > My original post had nothing to do with Ele.

    Ye,its randomly appeared in your thread, right ?

    >>The most recent example I can think of is when you nerfed the range on lightning whip in a patch where you stated you took a pass at the daggers for Elementalist to give it an identiy and buff some weaker skills. Like, what? In a patch designed to buff a class you nerf it? And who the hell complained about lightning whip anyways, that was such a random nerf. "We noticed an Elementalist was able to hit a player with lightning whip, this has been fixed, enjoy getting nerfed every patch." Other classes get complete reworks and yet you slap some random kitten changes like +100 more base healing on a few water skills so now instead of dying in one hit, you die in....wait for it, you guessed it, one hit! It's baffling to me.

    Nothing to do with ele. Indeed /s

     

    >It was comparing a Guardian trait to a Mesmer trait. For some reason you brought up Ele because I guess they bother you?

    You comparing apples and oranges. Then your thread is meaningless as you compare two different mechanics and how they work. Since after ALL my posts you STILL unable to understand simpliest and the most obvious reason: I brought LROD up because its exactly two traits that are similar to each other and happen to apply condition/damage on ANY landed CC. As I said if anything need a nerf, thats LROD to do the same damage on crit and close to no damage when crit doesnt happen.

    >I don't know why to be honest. I stated nothing about the class itself being op vs. another until you talked about a single ability that almost no one uses (except for off/gimmick builds because that's all it is). At that point I addressed your "concerns" with a comparison between the two classes.

    This "gimmick" build is way more viable than any GS/ s/x builds you brought up and was used in latest monthly tournament by a good player with pretty serious reward, thats your baseless assumptions now that it is a bad/gimmick build.

     

    >It has NOTHING to do with what does and does not kill me or anyone else. Why you still harp on something that isn't true, is beyond me.

    Its so not true, that is your "my post not about ele" but still fits a paragraph about them

    >Looking at your last comment, which once again is irrelevant to the question at hand, you are just looking to pick a fight, and so I am done here.

    Your thread is irrelevant because you tried to compare completely different traits/mechanics instead of comparing truly similar traits.

    Your thread is basically about: they nerfed only guardian, they did nothing to mesmer,goddamn they even buffed them! And random complaints about ele.


    Power block.

    December 11, 2018

    The damage of this skill has been increased by 20% so that it now matches its tooltip. This trait can no longer critically hit foes.


    Shattered aegis.

    December 11, 2018

    The damage of this trait has been increased by 20% in PvE only. This trait can no longer critically hit.

     

    Why didnt you mention this? You can see only how they made a positive change from a dead trait? Unacceptable ! HOW THEY DARE TO GIVE MESMER GOOD TRAITS?!

  8. > @"Roquen.5406" said:

    > > @"praqtos.9035" said:

    > > Important information? LT on its own doesnt do anything but damage/slow. It doesnt provide any alacrity or weakness on its own. Later you say "its better in vacuum" when you literally take LT and put it into "vaccum" conditions where all starts and all weapon sets/utilities and split align with maximum clone count.

    >

    > What? I picked what would be a common build that happens to have a ton of synergy if playing power shatter. You are using a stationary light golem to talk about how much more broken LROD is when compared to LT. Talk about use case in pvp not what something does on a golem. Once again, go play the two classes and you will see the difference.

    > > > @"steki.1478" said:

    > > > You forgot the part where mesmer CC is instant, it has skills that do more damage from higher range and on lower cooldown than anything in LROD builds.

    > > As his main complaint as he being killed too quick by full zerk chrono build, full zerk ele build evaporate you just as fast as mesmer. Lrod build is not an exception

    >

    > First of all, you brought up the LROD thing. That wasn't even a point in my post. Second, I never complained about being killed too quickly by a full zerk chrono build. I was talking about the difference in traits between two classes and asking why one is okay and not another as well as the rationale behind the changes.

    You complain about LT and the other trait that has exact functionality is LROD trait. To begin with LROD is way stronger than LT, if anything LROD deserve a nerf, not LT.

    LROD ele was at monthly AT and did pretty good. While where your OPE OPE chronomancers?

    > You keep making baseless assumptions here...but I am not sure why.

    Pretty logical that you were farmed too much by chronomancers so you decided to complain about LT(that has x2 less damage than lrod)

    >The large majority of these traits have had their base damage increased while removing their ability to critically hit in order to improve pacing and reduce time-to-kill in competitive game modes

    With all your evades/stability you somehow manage to die? Thats not even funny now

  9. > @"sephiroth.4217" said:

    > > @"praqtos.9035" said:

    > > > @"sephiroth.4217" said:

    > > > > @"praqtos.9035" said:

    > > > > > @"sephiroth.4217" said:

    > > > > > > @"praqtos.9035" said:

    > > > > > > > @"sephiroth.4217" said:

    > > > > > > > > @"praqtos.9035" said:

    > > > > > > > > > @"sephiroth.4217" said:

    > > > > > > > > > > @"praqtos.9035" said:

    > > > > > > > > > > > @"sephiroth.4217" said:

    > > > > > > > > > > > > @"Vagrant.7206" said:

    > > > > > > > > > > > > They already are interruptable. Only certain CC skills can interrupt them: launches and floats.

    > > > > > > > > > > >

    > > > > > > > > > > > Dazes work too.. I quite often use daze to stop a Guards knockback while stomping.

    > > > > > > > > > > Sounds like bull*ht tbh. Pretty sure nothing except launch stop it (not sure about float because how exclusive this CC is)

    > > > > > > > > > >

    > > > > > > > > > > > @"bravan.3876" said:

    > > > > > > > > > > > Downstate skills were not interruptable (except for cc that moves the downed body like guardian hammer knockback), only show the interrupt symbol and proc interrupt traits but lately i even got a 15 secs powerblock cd on one of my downstate skills (not autoattack). Maybe there is something bugging atm?

    > > > > > > > > > > As it was written before, you get "interrupted" but nothing really happen, powerblock is triggered because you CAN be interrupted but .... not really interrpted....so its proc'd 15s cd...if this makes sense to you

    > > > > > > > > >

    > > > > > > > > > Best way to see it for yourself is to be a Mesmer and use F3 on a downed Guard..

    > > > > > > > > > It will stop the guards down 2 skill and secure a stomp.

    > > > > > > > > >

    > > > > > > > > > Have been doing this since game release.

    > > > > > > > > Then you are hella delusional if you really do it since release, it did not interrupt dowend skill, neither guardian,neither warrior, doesnt do kitten to anyone or anything.

    > > > > > > >

    > > > > > > > It works fine for me.

    > > > > > > >

    > > > > > > > I dont appreciate your slander either as a head up, Im just sharing what I know to be true from experience.

    > > > > > > >

    > > > > > > > I could go in to more detail and explain that Daze shatters work on downs but not mantra dazes, but my point was centered around F3.

    > > > > > > As I said before, before making ridiculous wrong claim = test it yourself as you are wrong.

    > > > > > > Before making MY post I did test it with guardian F3 and warrior hammer toss, your "experience" doesnt match neither MY own experience or my tests

    > > > > >

    > > > > > Well im sorry that's the case for you but for me it has worked just fine for 6 years.

    > > > > It never did work on downedstate skills, you never could interrupt it with anything but launch. Want me to post a screenshot where I used f3 into his knock and I still got pushed back? xD

    > > >

    > > > I dont need a screenshot. Ive got 6 years of seeing it happen.

    > > >

    > > > I already hinted in a previous post that not all dazes work too. For all we know there could be a weird interaction with traits such as powerblock or lost time, same issue Berserker currently has with a certain trait set up boosting rampage toughness by over 1k.

    > > The only CC that interrupt dowendskills is a launch.

    > > I did additional test with power block, it does stop skills midway because it does put ICD instant so you cant use a skill that has 15s cd. I never thought about this trait as worth using as mental anguish had more value to oneshotting targets rather than trying to interrupt something through stability spam(in the past). I'm not sure if its really interrupted downedstate targets years ago as complain about it came recently and became more obvious with sword ambush on mirage.

    > > Mantra daze and F3 are equal if you are interested.

    >

    > Ive always been a power block player on Mes which is why Ive been seeing it and you haven't.

    Doesnt mean daze magically work on downed skills for every class, power block case is an exception.

    Soooooooooooo, for @"bravan.3876" you can confirm that since release it worked and its not a bug caused by latest power block nerf?

    And more over any player that aware his CC is useless against downedstate skills wont waste crucial CC, especially when you could secure stomp with any shatter.

  10. > @"Roquen.5406" said:

    > > @"praqtos.9035" said:

    > > LT doesnt have weakness on its own. Powerblock is domination trait with icd of 3 seconds on damage/weakness part. May be you want LROD to do 900 noncrit damage and apply weakness once per 3 seconds too?

    > > Domi/dueling/chrono every single trait for damage - marauder scholar 1.600(300 noncrit) damage on LT **VS** mara/scholar,arcane/air/weaver 2900(1200 noncrit) on lrod light golem. Do you need my help to figure out what is better?

    >

    > You are leaving out important information. When traited as you mentioned, every LT gives slow, alacrity, and then weakness every 3 seconds. You can also spam it a hell of a lot more than you can with LR. If you can do 1,600 damage 10 times, while also applying weakness and slow and giving yourself shorter CD. Are you really going to tell me that is worse off than being able to do 2,900 damage two or three times in that same time frame?

    Important information? LT on its own doesnt do anything but damage/slow. It doesnt provide any alacrity or weakness on its own. Later you say "its better in vacuum" when you literally take LT and put it into "vaccum" conditions where all starts and all weapon sets/utilities and split align with maximum clone count.

     

    > @"steki.1478" said:

    > You forgot the part where mesmer CC is instant, it has skills that do more damage from higher range and on lower cooldown than anything in LROD builds.

    As his main complaint as he being killed too quick by full zerk chrono build, full zerk ele build evaporate you just as fast as mesmer. Lrod build is not an exception

  11. > @"bravan.3876" said:

    > > @"praqtos.9035" said:

    > > > @"sephiroth.4217" said:

    > > > > @"praqtos.9035" said:

    > > > > > @"sephiroth.4217" said:

    > > > > > > @"praqtos.9035" said:

    > > > > > > > @"sephiroth.4217" said:

    > > > > > > > > @"praqtos.9035" said:

    > > > > > > > > > @"sephiroth.4217" said:

    > > > > > > > > > > @"praqtos.9035" said:

    > > > > > > > > > > > @"sephiroth.4217" said:

    > > > > > > > > > > > > @"Vagrant.7206" said:

    > > > > > > > > > > > > They already are interruptable. Only certain CC skills can interrupt them: launches and floats.

    > > > > > > > > > > >

    > > > > > > > > > > > Dazes work too.. I quite often use daze to stop a Guards knockback while stomping.

    > > > > > > > > > > Sounds like bull*ht tbh. Pretty sure nothing except launch stop it (not sure about float because how exclusive this CC is)

    > > > > > > > > > >

    > > > > > > > > > > > @"bravan.3876" said:

    > > > > > > > > > > > Downstate skills were not interruptable (except for cc that moves the downed body like guardian hammer knockback), only show the interrupt symbol and proc interrupt traits but lately i even got a 15 secs powerblock cd on one of my downstate skills (not autoattack). Maybe there is something bugging atm?

    > > > > > > > > > > As it was written before, you get "interrupted" but nothing really happen, powerblock is triggered because you CAN be interrupted but .... not really interrpted....so its proc'd 15s cd...if this makes sense to you

    > > > > > > > > >

    > > > > > > > > > Best way to see it for yourself is to be a Mesmer and use F3 on a downed Guard..

    > > > > > > > > > It will stop the guards down 2 skill and secure a stomp.

    > > > > > > > > >

    > > > > > > > > > Have been doing this since game release.

    > > > > > > > > Then you are hella delusional if you really do it since release, it did not interrupt dowend skill, neither guardian,neither warrior, doesnt do kitten to anyone or anything.

    > > > > > > >

    > > > > > > > It works fine for me.

    > > > > > > >

    > > > > > > > I dont appreciate your slander either as a head up, Im just sharing what I know to be true from experience.

    > > > > > > >

    > > > > > > > I could go in to more detail and explain that Daze shatters work on downs but not mantra dazes, but my point was centered around F3.

    > > > > > > As I said before, before making ridiculous wrong claim = test it yourself as you are wrong.

    > > > > > > Before making MY post I did test it with guardian F3 and warrior hammer toss, your "experience" doesnt match neither MY own experience or my tests

    > > > > >

    > > > > > Well im sorry that's the case for you but for me it has worked just fine for 6 years.

    > > > > It never did work on downedstate skills, you never could interrupt it with anything but launch. Want me to post a screenshot where I used f3 into his knock and I still got pushed back? xD

    > > >

    > > > I dont need a screenshot. Ive got 6 years of seeing it happen.

    > > >

    > > > I already hinted in a previous post that not all dazes work too. For all we know there could be a weird interaction with traits such as powerblock or lost time, same issue Berserker currently has with a certain trait set up boosting rampage toughness by over 1k.

    > > The only CC that interrupt dowendskills is a launch.

    > > I did additional test with power block, it does stop skills midway because it does put ICD instant so you cant use a skill that has 15s cd. I never thought about this trait as worth using as mental anguish had more value to oneshotting targets rather than trying to interrupt something through stability spam(in the past). I'm not sure if its really interrupted downedstate targets years ago as complain about it came recently and became more obvious with sword ambush on mirage.

    > > Mantra daze and F3 are equal if you are interested.

    >

    > So i was right then. But still not sure if the interaction with powerblock is intended (i never had a 15 secs powerblock cd or an interrupted downstate skill from mesmer daze/stun before). I know that weakness and vulnerability get applied from interrupt traits but never had it with the powrblock cd what even interrupt my downstate skill so it doesnt work at all.

    I dont remember that either, may be because people didnt actually:

    Play power mesmer, play power block(mental anguish was way better as it provided more reliable damage) and became obvious when mirage could make his clones leap on u and proc it. I dont know if it was like that back then or intended

  12. > @"Roquen.5406" said:

    > > @"praqtos.9035" said:

    > > > @"Roquen.5406" said:

    > > > > @"praqtos.9035" said:

    > > > > Complains about mesmer lost time but not even a single word about LROD: applies weakness and does way more damage than mesmer LT. If anything then you will call a nerf upon LROD to get on the LT level - noncrit 200 base damage,crit 2k.

    > > > > Also on interrupt trait for mesmer power block was made a noncrit on 3s cd (bug but they dont seems to want to fix it)

    > > > > If they nerf LROD, that would be your fault. I will be petty happy to never see lrod weavers again ^^

    > > >

    > > > Are you really complaining about Elementalist? It's literally bottom of the barrel. The only players that play it are loyalists to the class. If you want Anet to keep gutting it, then sure why not. It's not like they weren't going to do that anyways.

    > > I dont care elementalist or not, I dont care that you pretend its in horrible state or not. I know a top10 guy who is playing an ele and literally laugh at this forum complains coming from "ele mains".

    > > You complain about LT which is way weaker than LROD doesnt matter how you look at it.

    > > Slow is annoying condition but weakness render all power builds useless while slow doesnt affect your damage.

    > > Sorry I wont read your QQ post.

    > > Static discharge got equal treatment as Lost Time did and only LROD did not, if anything LROD should be nerfed and brought down to their level.

    >

    > That top 10 player can get top 10 with any class, they are just good. If they did it with literally any other class they would have had a much easier time. My post isn't a QQ post it was addressing your complaints. It also points out that LT through Power Block has weakness too...which seems to be your biggest complaint.

    >

    > It's a shame you blindly defend things without thinking about them. It's very telling that you can't take a few min to read someone's reply to you.

    This guy do play AT/mAT as elementalist.

    LT doesnt have weakness on its own. Powerblock is domination trait with icd of 3 seconds on damage/weakness part. May be you want LROD to do 900 noncrit damage and apply weakness once per 3 seconds too?

    Domi/dueling/chrono every single trait for damage - marauder scholar 1.600(300 noncrit) damage on LT **VS** mara/scholar,arcane/air/weaver 2900(1200 noncrit) on lrod light golem. Do you need my help to figure out what is better?

  13. > @"Roquen.5406" said:

    > > @"praqtos.9035" said:

    > > Complains about mesmer lost time but not even a single word about LROD: applies weakness and does way more damage than mesmer LT. If anything then you will call a nerf upon LROD to get on the LT level - noncrit 200 base damage,crit 2k.

    > > Also on interrupt trait for mesmer power block was made a noncrit on 3s cd (bug but they dont seems to want to fix it)

    > > If they nerf LROD, that would be your fault. I will be petty happy to never see lrod weavers again ^^

    >

    > Are you really complaining about Elementalist? It's literally bottom of the barrel. The only players that play it are loyalists to the class. If you want Anet to keep gutting it, then sure why not. It's not like they weren't going to do that anyways.

    I dont care elementalist or not, I dont care that you pretend its in horrible state or not. I know a top10 guy who is playing an ele and literally laugh at this forum complains coming from "ele mains".(He is playing LROD with dagger/focus and doing great with it)

    You complain about LT which is way weaker than LROD doesnt matter how you look at it.

    Slow is annoying condition but weakness render all power builds useless while slow doesnt affect your damage.

    Sorry I wont read your QQ post.

    Static discharge got equal treatment as Lost Time did and only LROD did not, if anything LROD should be nerfed and brought down to their level.

  14. > @"sephiroth.4217" said:

    > > @"praqtos.9035" said:

    > > > @"sephiroth.4217" said:

    > > > > @"praqtos.9035" said:

    > > > > > @"sephiroth.4217" said:

    > > > > > > @"praqtos.9035" said:

    > > > > > > > @"sephiroth.4217" said:

    > > > > > > > > @"praqtos.9035" said:

    > > > > > > > > > @"sephiroth.4217" said:

    > > > > > > > > > > @"Vagrant.7206" said:

    > > > > > > > > > > They already are interruptable. Only certain CC skills can interrupt them: launches and floats.

    > > > > > > > > >

    > > > > > > > > > Dazes work too.. I quite often use daze to stop a Guards knockback while stomping.

    > > > > > > > > Sounds like bull*ht tbh. Pretty sure nothing except launch stop it (not sure about float because how exclusive this CC is)

    > > > > > > > >

    > > > > > > > > > @"bravan.3876" said:

    > > > > > > > > > Downstate skills were not interruptable (except for cc that moves the downed body like guardian hammer knockback), only show the interrupt symbol and proc interrupt traits but lately i even got a 15 secs powerblock cd on one of my downstate skills (not autoattack). Maybe there is something bugging atm?

    > > > > > > > > As it was written before, you get "interrupted" but nothing really happen, powerblock is triggered because you CAN be interrupted but .... not really interrpted....so its proc'd 15s cd...if this makes sense to you

    > > > > > > >

    > > > > > > > Best way to see it for yourself is to be a Mesmer and use F3 on a downed Guard..

    > > > > > > > It will stop the guards down 2 skill and secure a stomp.

    > > > > > > >

    > > > > > > > Have been doing this since game release.

    > > > > > > Then you are hella delusional if you really do it since release, it did not interrupt dowend skill, neither guardian,neither warrior, doesnt do kitten to anyone or anything.

    > > > > >

    > > > > > It works fine for me.

    > > > > >

    > > > > > I dont appreciate your slander either as a head up, Im just sharing what I know to be true from experience.

    > > > > >

    > > > > > I could go in to more detail and explain that Daze shatters work on downs but not mantra dazes, but my point was centered around F3.

    > > > > As I said before, before making ridiculous wrong claim = test it yourself as you are wrong.

    > > > > Before making MY post I did test it with guardian F3 and warrior hammer toss, your "experience" doesnt match neither MY own experience or my tests

    > > >

    > > > Well im sorry that's the case for you but for me it has worked just fine for 6 years.

    > > It never did work on downedstate skills, you never could interrupt it with anything but launch. Want me to post a screenshot where I used f3 into his knock and I still got pushed back? xD

    >

    > I dont need a screenshot. Ive got 6 years of seeing it happen.

    >

    > I already hinted in a previous post that not all dazes work too. For all we know there could be a weird interaction with traits such as powerblock or lost time, same issue Berserker currently has with a certain trait set up boosting rampage toughness by over 1k.

    The only CC that interrupt dowendskills is a launch.

    I did additional test with power block, it does stop skills midway because it does put ICD instant so you cant use a skill that has 15s cd. I never thought about this trait as worth using as mental anguish had more value to oneshotting targets rather than trying to interrupt something through stability spam(in the past). I'm not sure if its really interrupted downedstate targets years ago as complain about it came recently and became more obvious with sword ambush on mirage.

    Mantra daze and F3 are equal if you are interested.

  15. > @"sephiroth.4217" said:

    > > @"praqtos.9035" said:

    > > > @"sephiroth.4217" said:

    > > > > @"praqtos.9035" said:

    > > > > > @"sephiroth.4217" said:

    > > > > > > @"praqtos.9035" said:

    > > > > > > > @"sephiroth.4217" said:

    > > > > > > > > @"Vagrant.7206" said:

    > > > > > > > > They already are interruptable. Only certain CC skills can interrupt them: launches and floats.

    > > > > > > >

    > > > > > > > Dazes work too.. I quite often use daze to stop a Guards knockback while stomping.

    > > > > > > Sounds like bull*ht tbh. Pretty sure nothing except launch stop it (not sure about float because how exclusive this CC is)

    > > > > > >

    > > > > > > > @"bravan.3876" said:

    > > > > > > > Downstate skills were not interruptable (except for cc that moves the downed body like guardian hammer knockback), only show the interrupt symbol and proc interrupt traits but lately i even got a 15 secs powerblock cd on one of my downstate skills (not autoattack). Maybe there is something bugging atm?

    > > > > > > As it was written before, you get "interrupted" but nothing really happen, powerblock is triggered because you CAN be interrupted but .... not really interrpted....so its proc'd 15s cd...if this makes sense to you

    > > > > >

    > > > > > Best way to see it for yourself is to be a Mesmer and use F3 on a downed Guard..

    > > > > > It will stop the guards down 2 skill and secure a stomp.

    > > > > >

    > > > > > Have been doing this since game release.

    > > > > Then you are hella delusional if you really do it since release, it did not interrupt dowend skill, neither guardian,neither warrior, doesnt do kitten to anyone or anything.

    > > >

    > > > It works fine for me.

    > > >

    > > > I dont appreciate your slander either as a head up, Im just sharing what I know to be true from experience.

    > > >

    > > > I could go in to more detail and explain that Daze shatters work on downs but not mantra dazes, but my point was centered around F3.

    > > As I said before, before making ridiculous wrong claim = test it yourself as you are wrong.

    > > Before making MY post I did test it with guardian F3 and warrior hammer toss, your "experience" doesnt match neither MY own experience or my tests

    >

    > Well im sorry that's the case for you but for me it has worked just fine for 6 years.

    It never did work on downedstate skills, you never could interrupt it with anything but launch. Want me to post a screenshot where I used f3 into his knock and I still got pushed back? xD

    I have feeling like you had an old blind shatter trait, when any shatter blinded,so you might think its actually did work :joy:

  16. > @"sephiroth.4217" said:

    > > @"praqtos.9035" said:

    > > > @"sephiroth.4217" said:

    > > > > @"praqtos.9035" said:

    > > > > > @"sephiroth.4217" said:

    > > > > > > @"Vagrant.7206" said:

    > > > > > > They already are interruptable. Only certain CC skills can interrupt them: launches and floats.

    > > > > >

    > > > > > Dazes work too.. I quite often use daze to stop a Guards knockback while stomping.

    > > > > Sounds like bull*ht tbh. Pretty sure nothing except launch stop it (not sure about float because how exclusive this CC is)

    > > > >

    > > > > > @"bravan.3876" said:

    > > > > > Downstate skills were not interruptable (except for cc that moves the downed body like guardian hammer knockback), only show the interrupt symbol and proc interrupt traits but lately i even got a 15 secs powerblock cd on one of my downstate skills (not autoattack). Maybe there is something bugging atm?

    > > > > As it was written before, you get "interrupted" but nothing really happen, powerblock is triggered because you CAN be interrupted but .... not really interrpted....so its proc'd 15s cd...if this makes sense to you

    > > >

    > > > Best way to see it for yourself is to be a Mesmer and use F3 on a downed Guard..

    > > > It will stop the guards down 2 skill and secure a stomp.

    > > >

    > > > Have been doing this since game release.

    > > Then you are hella delusional if you really do it since release, it did not interrupt dowend skill, neither guardian,neither warrior, doesnt do kitten to anyone or anything.

    >

    > It works fine for me.

    >

    > I dont appreciate your slander either as a head up, Im just sharing what I know to be true from experience.

    >

    > I could go in to more detail and explain that Daze shatters work on downs but not mantra dazes, but my point was centered around F3.

    As I said before, before making ridiculous wrong claim = test it yourself as you are wrong.

    Before making MY post I did test it with guardian F3 and warrior hammer toss, your "experience" doesnt match neither MY own experience or my tests

  17. > @"sephiroth.4217" said:

    > > @"praqtos.9035" said:

    > > > @"sephiroth.4217" said:

    > > > > @"Vagrant.7206" said:

    > > > > They already are interruptable. Only certain CC skills can interrupt them: launches and floats.

    > > >

    > > > Dazes work too.. I quite often use daze to stop a Guards knockback while stomping.

    > > Sounds like bull*ht tbh. Pretty sure nothing except launch stop it (not sure about float because how exclusive this CC is)

    > >

    > > > @"bravan.3876" said:

    > > > Downstate skills were not interruptable (except for cc that moves the downed body like guardian hammer knockback), only show the interrupt symbol and proc interrupt traits but lately i even got a 15 secs powerblock cd on one of my downstate skills (not autoattack). Maybe there is something bugging atm?

    > > As it was written before, you get "interrupted" but nothing really happen, powerblock is triggered because you CAN be interrupted but .... not really interrpted....so its proc'd 15s cd...if this makes sense to you

    >

    > Best way to see it for yourself is to be a Mesmer and use F3 on a downed Guard..

    > It will stop the guards down 2 skill and secure a stomp.

    >

    > Have been doing this since game release.

    Then you are hella delusional if you really do it since release, it did not interrupt dowend skill, neither guardian,neither warrior, doesnt do sht to anyone or anything.

    Dazes,stuns,knockdowns never interrupted downed skills,they could say "INTERRUPTED" but never have any effect,except triggring "on interrurpt" traits.

    You know, before making X wrong claim and state it does work since release,just waste 1 minute to test it

  18. > @"Twilight Tempest.7584" said:

    > > @"EnderzShadow.2506" said:

    > > > @"Twilight Tempest.7584" said:

    > > > > @"EnderzShadow.2506" said:

    > > > > What do you want twilight? You said a Ranger pet handily counters all of Mes's stealth and detargeting. So what do you want for Mes?

    > > > > If you want it changed so that a Rangers pet doesn't attack Mesmers after stealth, then that is asking for something special for your class only.

    > > >

    > > > I'm not asking for this change. Just pointing out that AI auto-retargeting affects Mesmers more than others because it directly counters their unique "hide among clones" profession concept.

    > >

    > > Good, counters are good for the game.

    > >

    > > /Cheers

    >

    > Counters are part of combat. But I think you're still missing what Praqtos and I are saying about this AI retargeting thing. There are two different but related points here:

    >

    > 1. Among AIs, Ranger pets are absolutely superior. They're not made of paper and their damage isn't trivial like Mesmer clones. They don't instantly die the way clones prematurely shatter if their target stealths. They don't permanently move onto another target the way Phantasms do when they lose their target (before becoming a paper clone themselves). And Mesmers have no control over their AIs (other than commanding shatters and a couple shuffling skills), unlike Rangers with their pets. Pets also have more range than clones and phantasms, which simply vaporize or freeze if they reach their max range. Apart from these things, all AIs suffer the same pathing issues.

    > 2. Multiple classes have access to stealth and/or detargets. But none is more dependent on detarget than Mesmer, because a major part of Mesmer's defensive repertoire and survivability is its ability to throw opponents off with clones and hide among them. **This is completely circumvented by AIs being able to automatically retarget and refocus the real mesmer player with no action on either player's part.** Whether this is intended behavior or an oversight, it is an extremely powerful ability that disproportionately affects the Mesmer playstyle more than any other spec with access to stealth/detarget. It pretty much shuts down the "can't find the real mesmer" complaints, at least among AI owners.

    >

    > To put this in perspective, imagine if AIs in this game had the magical ability to automatically kick SLBs out of Beast Mode, with no action on any player's part. Yes this is extreme, but it's to illustrate a point. The point is that the behavior unfairly singles out and defeats one spec's basic design concept. It's far more impactful than simply auto-retargeting opponents after they come out of stealth.

    >

    > Still, as I said above, I'm not asking for this to be changed at this time. I think there are higher priorities.

    Congrats, you get it.

    His claim thats is a counter just as stupid as if I would say: stupid AI pathing was intentionally implemented by Anet, its a counter to pet/AI,counters are good for the game.

     

  19. > @"Arheundel.6451" said:

    > > @"praqtos.9035" said:

    > > >meanwhile the full zerk staff ele hits for 3k dmg if lucky...

    > > *gets noncrit 3100 from an ele*

    > > Ok buddy.

    > > I was roaming once and zerg rolled over me with rev oneshotting me for 16k literally when I had full health(i was zerk mesmer no toughness), do you imply toughness doesnt really matter at this point?

    >

    > Absolutely! You can have as much toughness as you want..you still get oneshotted left and right, the problems are the multipliers same classes have access to...because I can go full zerk ele and people will just take a stroll under meteor storm..but forget about this.

    >

    > The title of the thread is **Double standards in balance** , they nerfed ele dmg at every turn in the name of balance....still other professions are free to do this much dmg, once I got oneshotted from a SBLb while having roughly the same levels of toughness as I was running back to my zerg as healer tempest...30k dmg from 1200 range it's fine for anet..so let's nerf the 10k beam burst of fresh weaver from 900 range...seems fair to me

    I can relate, the same was with mesmer scepter3. I dont like zerg fights and roaming is dead thanks to anet released mount that nobody asked for, except happy zergers

  20. > @"Vagrant.7206" said:

    > > @"praqtos.9035" said:

    > > > @"Solori.6025" said:

    > > > > @"praqtos.9035" said:

    > > > > > @"Vagrant.7206" said:

    > > >

    > > > > > As I said, core mesmer is the inferior choice to chrono and mirage, because you lose nothing for picking those e-specs and gain some substantial buffs. That does not mean core mesmer is in the gutter -- it's just an obviously inferior choice to its e-specs.

    > > > >

    > > > > > Core engineer, in competitive game modes, is definitely in the gutter. You have to play way harder than everyone else to even perform at the button-mashing level of everyone else. Kits are slow and unwieldy, and our other skills don't make up for it.

    > > > > I disagree but that doesnt really matter.

    > > >

    > > > So in the UGO core tournament. The final round was completely devoid of core mes. So in a competition of core v core, Engi is was a pick. So it can't be that far in the gutter.

    > > Yea, it's just a class main trying his hardest to downplay the viability of his main to avoid the nerf.

    > > Cause everyone knows how bad the nerfs for mes are and they are trying REALLY hard to avoid getting eviscerated like we did.

    > > Trevor is doing it for SLB too

    >

    > Nothing like a single data point as evidence. :smile:

    Thats you moan that engi is in gutter and mesmer is great,yet, not even single mesmer in the core tournament. What evidence ?

    What I need to prove? That you and other "mains" trying their best to defend their overperforming class from nerfs? The only one holomain who know how busted it is is a @"toxic.3648" ,probs because dont have too much time to play

    > > @"praqtos.9035" said:

    > > > @"mortrialus.3062" said:

    > > > To put this into perspective, in the two years since Path of Fire and the 2k+ ranked and unranked matches I have played with holos represented in nearly 100% of them I have never, not even once, ever seen a holosmith over heat in a conquest match. This incudes the couple dozen unranked matches where I have played holosmith and avoided overheating despite literally no experience with the specialization.

    > > >

    > > > Heat is not even remotely a punishing mechanic.

    > > Havent you noticed how Vargrant trying to sell it as being super dangerous for holo?

    >

    > Apparently you can't read, and just want to put words in my mouth.

    I quoted you from your own post, may be you cant read ?

    > > @"praqtos.9035" said:

    > > Alchemy minor trait is even better than utlity slot on 10s less cooldown, who else get tons of boons because he lost health on ridiculously low cd?

    >

    > I can't believe we've gotten to the point where 37 HP is seen as OP.

    Yes,you cant read. Obviously I was talking exactly about this trait! /s

    May be you want to learn your own class/traits better?

     

  21. > @"Regon Phoenix.8215" said:

    > > @"praqtos.9035" said:

    > > Dude, what are you smoking?

    >

    > Reality. It is quite strong, though. Do you want some?

    Smells like some high quality drugs, guardianmain with 1000 threads at necromancer subforum :joy:

    Apparently some people never satisfied even when their main define the meta

  22. > @"Anput.4620" said:

    > > @"praqtos.9035" said:

    > > > @"Anput.4620" said:

    > > > > @"Twilight Tempest.7584" said:

    > > > > > @"Anput.4620" said:

    > > > > > > @"Twilight Tempest.7584" said:

    > > > > > > > @"Faaris.8013" said:

    > > > > > > > > @"bOTEB.1573" said:

    > > > > > > > > Ofc he can if you are afk. He can't dismount and down me, if I am not afk, ever. Because I have 3 dodges, his ability is 2,5 sec channeling, he can't stun or knock me back while mounted. I can't even imagine how can a ranger land all 10 hits from rapid fire on me if I have 3 dodges on my mount and if I am not afk. I can probably press all 3 dodges for 0,2 sec if not faster ;) But hey it is just me... I assume some people may need 10 sec to press a button, which is OK, really, but should we balance the professions, because of super slow reactions?

    > > > > > > >

    > > > > > > > Do you have anything else to add to the discussion other then "there is no problem, just get gud!"?

    > > > > > >

    > > > > > > Don't take it personally. [it's what he does](https://en-forum.guildwars2.com/discussion/comment/944011/#Comment_944011 "It's what he does"). Blindly defend his main to the end and ignore inconvenient truths.

    > > > > > >

    > > > > > > In fact, he legit [wants Sic 'Em _buffed_](https://en-forum.guildwars2.com/discussion/76290/i-see-big-sic-em-problem/p1 "wants Sic 'Em _buffed_").

    > > > > >

    > > > > > I mean you have mesmer portrait, **anyone who plays condi mesmer can't complain**.

    > > > >

    > > > > Thanks for the meme! :joy:

    > > >

    > > > Not a meme, i got up from down the other day and immediately had 17 stacks of torment ticking on me for like 5k per tick. Along with chain invuls and evades, clones and mobility you literally have everything.

    > > Did u go kitten and when returned found out this 17 stacks?

    > > So 10k auto-attacks from 1900 range is better than this 17 stacks? May be its unblockable? May be auto attacks its not everything(braindead 4-2 to kill you through your health and nearly kill your downedstate)? May be because soulbeast can easly oneshot you ? Cleanse sigil remove 3 condis every 9s on swap? Can I have sigil that make me immune to ranged attacks for 3s? That also work on unblockable effects?

    > > Also you hate condis because your soulbeast on wvw can use passive/active signet and literally has 8 seconds invulnerability for power damage?

    >

    > Can i have teleports, clone clutter and 12 seconds of invulnerability/evadades on Ranger too, also i'd like to run wanderers gear and still do the same damage TY.

    >

    > > @"Sovereign.1093" said:

    > > > @"LetoII.3782" said:

    > > > > @"Sovereign.1093" said:

    > > > > they can literally kill a full minstrell in less than 2 seconds.

    > > >

    > > > Wait, you gave up on the all-celestial comp?

    > > >

    > >

    > > i'm still all cele. :) i just got back to playing again; so i don't really know what's the updated setup.

    > >

    > > https://ibb.co/dMYXD6z

    >

    > No way i get oneshot by any ranger ever on my ele when i have 7 evades.

     

    Why wont you say mesmer have 10 minutes of invulnerability? Since you cant prove any of these statements could use as fact ;)

  23. Complains about mesmer lost time but not even a single word about LROD: applies weakness and does way more damage than mesmer LT. If anything then you will call a nerf upon LROD to get on the LT level - noncrit 200 base damage,crit 2k.

    Also on interrupt trait for mesmer power block was made a noncrit on 3s cd (bug but they dont seems to want to fix it)

    If they nerf LROD, that would be your fault. I will be petty happy to never see lrod weavers again ^^

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