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Strider Pj.2193

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Everything posted by Strider Pj.2193

  1. ***Let the transfers begin*** I wonder how much different the world pops will be in 4 days lol
  2. > @"Astralporing.1957" said: > > @"Danikat.8537" said: > **highly problematic.** > For who? Them, or the people around them. I guess why should we say it’s problematic?
  3. > @"DaFishBob.6518" said: > > @"Inculpatus cedo.9234" said: > > I'm not sure threatening (or attempting to threaten) ArenaNet is the best approach to a desired outcome. > > Maybe not but I don't see the current approach getting us closer to getting this kind of feature so I feel like that just leaves escalating communications or dropping out of the game. Ahh. So you’ve tried out sPvP and WvW..,
  4. > @"kharmin.7683" said: > > @"Dawdler.8521" said: > > As a WvWer I would be happy with a yearly chat. > > Which year? I think at this point the word ***ANY*** comes to mind
  5. For the purposes of your poll question ‘No’ and ‘Don’t Care’ are the same answer. If you ‘don’t care’ you won’t give an ultimatum.
  6. > @"Hannelore.8153" said: > For April Fools maybe we'll finally get WvW Alliances. No. They’ll turn it on on March 31st.... then shut it off on April 1.
  7. > @"kamikharzeeh.8016" said: > btw @"Strider Pj.2193" did / how did your view change about this? you been here at page 1, about three years ago, from a seemingly roamery perspective? > > __ Actually, my guild Havocs. But my position evolved over the course of the thread. If you read some of the answers and clarifications some of the Devs gave along the way, my perception of the potential changes, changed.
  8. > @"kharmin.7683" said: > > @"Strider Pj.2193" said: > > > @"kharmin.7683" said: > > > Alt+1 Build Template A > > > Alt+2 Equipment Template A > > > Alt+3 Build Template B > > > Alt+4 Equipment Template B > > > Alt+5 Build Template C > > > Alt+6 Equipment Template C > > > > > > Shift+1 Raptor > > > Shift+2 Springer > > > Shift+3 Skimmer > > > Shift+4 Jackal > > > Shift+5 Griffon > > > Shift+6 Skyscale > > > Shift+7 Roller Beetle > > > Shift+8 Warclaw > > > > > > > > > Not a one-button solution, but I've found it easy enough for me. /shrug > > > > I like those build and equipment template shortcuts. I’ll have to use those. > Whatever works, right? Oh exactly. That’s why I am going to ~~steal~~ use your idea on the templates. I honestly didn’t realize I could use short cuts for the build load outs. I am quite excited actually. Not that I really am ever in a spot that I need to change it ‘that fast’, but it’s one easier step.
  9. > @"kharmin.7683" said: > Alt+1 Build Template A > Alt+2 Equipment Template A > Alt+3 Build Template B > Alt+4 Equipment Template B > Alt+5 Build Template C > Alt+6 Equipment Template C > > Shift+1 Raptor > Shift+2 Springer > Shift+3 Skimmer > Shift+4 Jackal > Shift+5 Griffon > Shift+6 Skyscale > Shift+7 Roller Beetle > Shift+8 Warclaw > > > Not a one-button solution, but I've found it easy enough for me. /shrug I like those build and equipment template shortcuts. I’ll have to use those. I use the number pad on my keyboard as the mount shortcuts, instead of the number keys across the top. They evidently are different (which I didn’t know before)
  10. > @"PrinceValentine.9320" said: > > @"QuickRain.4735" said: > > > @"PrinceValentine.9320" said: > > > > > > > > > > > > That ele guy is great to fight with too.. hard to keep up with sometimes heh > > > > > > > > > > I think it's a she. She's really good in commanding pugs. i haven't seen her lose her cool, very patient towards her pugs. if a fight is lost, she makes sure her pugs don't lose morale and gives pointers on how to do better next time, very good on strategizing the movement of the squad from one map to another. well respected on the server. i love playing my firebrand when i am on her squad. Tbh, i prefer to be in her squad rather than to be on other organized squads on discord with their commanders yelling and cursing like it's everyone's fault but him when a fight is lost. > > > > > > > > > > PS. I don't get it why people are still commanding on Chronos and demand this and that and when they get focused, they scream like a madman not expecting to get downed on such a class that has very poor cleansing and stability. > > > > > > > > Nah, that ele gets farmed and gives the enemy UD. The only bags that ele commander can get are the champ bags hahaha. > > > > > > Jealous much? You can't get people to follow your tag? You have to make your guild respectable enough for people to follow you. ;) > > > > SMH doesnt even know who hunk is > > Why do people need to know? Lol. Your sense of self-importance is amazing. But wait.. you obviously know? > @"PrinceValentine.9320" said: > > > > > > > > That ele guy is great to fight with too.. hard to keep up with sometimes heh > > > > > > I think it's a she. She's really good in commanding pugs. i haven't seen her lose her cool, very patient towards her pugs. if a fight is lost, she makes sure her pugs don't lose morale and gives pointers on how to do better next time, very good on strategizing the movement of the squad from one map to another. well respected on the server. i love playing my firebrand when i am on her squad. Tbh, i prefer to be in her squad rather than to be on other organized squads on discord with their commanders yelling and cursing like it's everyone's fault but him when a fight is lost. > > > > > > PS. I don't get it why people are still commanding on Chronos and demand this and that and when they get focused, they scream like a madman not expecting to get downed on such a class that has very poor cleansing and stability. > > > > Nah, that ele gets farmed and gives the enemy UD. The only bags that ele commander can get are the champ bags hahaha. > > Jealous much? You can't get people to follow your tag? You have to make your guild respectable enough for people to follow you. ;) So.. you know speak like you know @"hunkamania.7561" yet you also state you don’t? I guess I would ask which is it?
  11. > @"Nightcore.5621" said: > https://ibb.co/jgrgbd5 so where is the last 2? it says i have done them all in the log ? Out of curiosity, your sort tab says ‘by completion’. Mine normally has the incomplete ones at the top... You likely have scrolled down to look but.... Also, check the wiki on what the 19 achievements actually are, and check them line by line with all of yours.
  12. > @"Smoosh.2718" said: > This too is also a problem I can not stand seeing in the game... these FPS sponges. > > ![](https://i.imgur.com/Nb0B0vW.png "") > > > Once again... Give the players an option to disable other players infusions before you even think about adding another one to the game! I’ll never be able to do that, but dayum that is glorious...!!
  13. > @"Khisanth.2948" said: > > @"Strider Pj.2193" said: > > > @"Pacificterror.7805" said: > > > I've only played PvE, but I'm a returning new (and very casual) player. > > > > > >The one thing that makes me feel like I won't be a heavy participant in WvW is the timing element surrounding when rewards are issued....I play very casually, sometimes an hour or less at a time, so missing out on rewards for a session because I wasn't on for X minutes more when they're handed out would be a bummer. > > > > Look at how they are given. Skirmish tracks from the wiki are the ones where time is an issue. [skirmish Track Wiki](https://wiki.guildwars2.com/wiki/Skirmish_reward_track) > > > > The standard reward tracks can be progressed gradually. [Reward Track Wiki](https://wiki.guildwars2.com/wiki/WvW_Reward_Track) > > > > Reward track is still on the timer unless you are going to rely on doing only the WvW dailies to advance it. Yes, but it doesn’t reset at set times. It can be completed casually, without missing out on rewards in the track.
  14. > @"Pacificterror.7805" said: > > @"Strider Pj.2193" said: > > > @"Pacificterror.7805" said: > > > I've only played PvE, but I'm a returning new (and very casual) player. > > > > > >The one thing that makes me feel like I won't be a heavy participant in WvW is the timing element surrounding when rewards are issued....I play very casually, sometimes an hour or less at a time, so missing out on rewards for a session because I wasn't on for X minutes more when they're handed out would be a bummer. > > > > Look at how they are given. Skirmish tracks from the wiki are the ones where time is an issue. [skirmish Track Wiki](https://wiki.guildwars2.com/wiki/Skirmish_reward_track) > > > > The standard reward tracks can be progressed gradually. [Reward Track Wiki](https://wiki.guildwars2.com/wiki/WvW_Reward_Track) > > > > Thanks for the info, good to know. Even with how I previously thought it worked, I was intrigued enough by WvW to eventually give it a try but reading that has made me happier about it :) I enjoy it. Sure there are.... let’s say *challenging souls* that play, but that can actually add to the entertainment if you don’t take them seriously. ? Understand that dying in the mode is very normal, and a way to learn a little about the game. Basically, relax, don’t take it too seriously, find a good soul or two to play with and have fun. ?
  15. > @"LetoII.3782" said: > > @"Jski.6180" said: > > Its the quickness and macro the thfs / mez run when they can land 3 hits in less then 1 sec. > > Would you go buy a mouse with a thumbpad already? > Thank you lmao. I guess those reaper shouts that can all be triggered at once with fat fingers should be considered bannable for being Macro’s as well.. ??
  16. > @"Pacificterror.7805" said: > I've only played PvE, but I'm a returning new (and very casual) player. > >The one thing that makes me feel like I won't be a heavy participant in WvW is the timing element surrounding when rewards are issued....I play very casually, sometimes an hour or less at a time, so missing out on rewards for a session because I wasn't on for X minutes more when they're handed out would be a bummer. Look at how they are given. Skirmish tracks from the wiki are the ones where time is an issue. [skirmish Track Wiki](https://wiki.guildwars2.com/wiki/Skirmish_reward_track) The standard reward tracks can be progressed gradually. [Reward Track Wiki](https://wiki.guildwars2.com/wiki/WvW_Reward_Track)
  17. > @"kharmin.7683" said: > > @"Strider Pj.2193" said: > > To the OP: I think you used the right term at the start: **incentivize** > > > > That doesn’t necessarily mean ‘force’ as some others have pointed out. > I disagree. Please see my earlier posts on why. > > > Making rewards that require all modes would be great. > > > > **However** provide alternatives that may take longer and more effort in another mode. > > > > They kind of did that with legendary armor. Raid armor can take the shortest time if you play it regularly, but I at least have access to Legendary armor via WvW, it just takes me a lot longer. PvP also can obtain legendary armor. > > > > The problem I have is (and likely others) often there is no alternative way to obtain. > > > > For an example: make Gift of exploration available after rank 2000 in WvW once you have collected 5000 skirmish tickets. (Random numbers used, not actual time comparisons) > > > > Make GoB obtainable in an exchange for 4 Gifts of Exploration. Or more maybe I don’t know.. > > > > So the **incentive** is there, but not the **requirement** > Happy now? I've included the entirety of your post. I didn't have anything to add to these points, but since you continue to be vexed by my not including them, well, here they are. They aren't relevant to what I was pointing out, which I said in a previous post. Then maybe quote him next time. Just a thought. Likely would have avoided the whole back and forth. > > Yes, alternatives like this might be incentives and not requirements, but that was not what the OP was saying which is why I only responded to the very first point. Again, that wasn’t the ‘thought’ of my post. But by only pulling that point out, you completely ignored the point. Thus, quote the OP. >
  18. > @"kharmin.7683" said: > > @"Strider Pj.2193" said: > > > @"Ashen.2907" said: > > > > @"kharmin.7683" said: > > > > > @"mindcircus.1506" said: > > > > > > @"kharmin.7683" said: > > > > > > > @"mindcircus.1506" said: > > > > > > > Reality is a spoiled "Open World PvE" playerbase will not accept any activity that has a fail condition and that they cannot be completely carried through. > > > > > > That's a bit cynical, no? You assume this statement holds for every player who enjoys OWPvE? Perhaps in your experience, but let's not paint an entire community with such a broad brush. > > > > > I could sit here and dispute you but... > > > > > >I disagree. If Anet were to add more incentives to particular content, then in order for players to achieve them, they would have to play the content; otherwise, they would not be able to achieve those incentives. That's why I felt it would be forcing. > > > > > You yourself play semantics over the word "forced" and just prove the entitled nature of the vast majority of OWPvE players better than I ever could. > > > > > > > > Entitled? How? Please explain, because I really don't get it. > > > > > > Nothing in what you said indicated a sense of entitlement. This is just another example of someone throwing around a catchphrase without really understanding it. > > > > Like the word ‘forced’. ? > > I don't know what else to call it when the OP wants Anet to add "incentives" for content with which players aren't engaging enough for the OP. If players want the additional "incentive", they would then be forced to do the content. > > I can't make this point any more clear. If some can't wrap their mind around it, then I can't do anything more. And yet, you quoted me but removed my part about actually providing incentives, vs requirements. It would appear that maybe others have a problem wrapping their head around things as well? The whole point of my post was to provide MULTIPLE ways to obtain the same things. But make it take longer in various modes where it isn’t currently offered. But yeah, I guess that would force you to do it. Smh.
  19. > @"Ashen.2907" said: > > @"kharmin.7683" said: > > > @"mindcircus.1506" said: > > > > @"kharmin.7683" said: > > > > > @"mindcircus.1506" said: > > > > > Reality is a spoiled "Open World PvE" playerbase will not accept any activity that has a fail condition and that they cannot be completely carried through. > > > > That's a bit cynical, no? You assume this statement holds for every player who enjoys OWPvE? Perhaps in your experience, but let's not paint an entire community with such a broad brush. > > > I could sit here and dispute you but... > > > >I disagree. If Anet were to add more incentives to particular content, then in order for players to achieve them, they would have to play the content; otherwise, they would not be able to achieve those incentives. That's why I felt it would be forcing. > > > You yourself play semantics over the word "forced" and just prove the entitled nature of the vast majority of OWPvE players better than I ever could. > > > > Entitled? How? Please explain, because I really don't get it. > > Nothing in what you said indicated a sense of entitlement. This is just another example of someone throwing around a catchphrase without really understanding it. Like the word ‘forced’. ?
  20. If your goal is do do open world, boss trains, Living World and personal story, then a level 80 boost can be a good thing. However, if you want to participate in end game content: raids, WvW, sPvP, Fractals, etc, I would recommend working your way through leveling by either doing map completion, or personal story activities. It teaches you actually how to play your class, you learn about your skills and some of the nuances. But that’s me. ??
  21. > @"kharmin.7683" said: > > @"Strider Pj.2193" said: > > > @"kharmin.7683" said: > > > > @"Strider Pj.2193" said: > > > > To the OP: I think you used the right term at the start: **incentivize** > > > > > > > > That doesn’t necessarily mean ‘force’ as some others have pointed out. > > > I disagree. If Anet were to add more incentives to particular content, then in order for players to achieve them, they would have to play the content; otherwise, they would not be able to achieve those incentives. That's why I felt it would be forcing. > > > > > > > Which is also why I expounded on the idea. Incentivizing would be making a mode easier for some things to be acquired, and harder in others. > > > > But still be able to be acquired in your preferred mode. > > > Right, but in the context of the original post, I felt the suggestion would force players into content which was my point. That's why I disagreed with your statement. /shrug Right, except you removed the whole point of my post in your disagreement. /shrug.
  22. > @"kharmin.7683" said: > > @"Strider Pj.2193" said: > > To the OP: I think you used the right term at the start: **incentivize** > > > > That doesn’t necessarily mean ‘force’ as some others have pointed out. > I disagree. If Anet were to add more incentives to particular content, then in order for players to achieve them, they would have to play the content; otherwise, they would not be able to achieve those incentives. That's why I felt it would be forcing. > Which is also why I expounded on the idea. Incentivizing would be making a mode easier for some things to be acquired, and harder in others. But still be able to be acquired in your preferred mode.
  23. To the OP: I think you used the right term at the start: **incentivize** That doesn’t necessarily mean ‘force’ as some others have pointed out. Making rewards that require all modes would be great. **However** provide alternatives that may take longer and more effort in another mode. They kind of did that with legendary armor. Raid armor can take the shortest time if you play it regularly, but I at least have access to Legendary armor via WvW, it just takes me a lot longer. PvP also can obtain legendary armor. The problem I have is (and likely others) often there is no alternative way to obtain. For an example: make Gift of exploration available after rank 2000 in WvW once you have collected 5000 skirmish tickets. (Random numbers used, not actual time comparisons) Make GoB obtainable in an exchange for 4 Gifts of Exploration. Or more maybe I don’t know.. So the **incentive** is there, but not the **requirement**
  24. > @"Mungo Zen.9364" said: > For myself it isn't about the incentives of loot or rewards, it is about how different the game modes are in relation to your character skills and traits. > > In PvP and WvW the skills are different than PvE, and in some cases vastly different (hello Mes 1 dodge as a glaring example). I appreciate that different game modes will require different builds, but if the skills and traits worked the same in every game mode it would encourage exploration between modes. Put another way, from my perspective you need to know all the professions twice, once for PvE and once for everything else, as the differences appear to be that significant. > > There is definitively a difference in all three modes. And it’s been begged for directly and indirectly from all sides: - PvE players want big numbers on events. - PvE players (and many WvW/PvP players) don’t want to be ‘one shot ganked’ when they are running around in those modes. - PvP has the amulet system to attempt to ‘standardize’ and make balancing easier, which is limiting to those that worked hard for their specific build type and armor choices - WvW wants their unique builds where PvE wants Berzerker/Vipers for damage and minstrel for support. It makes it hard NOT to have different skills and still try to please most players.
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