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Randulf.7614

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Everything posted by Randulf.7614

  1. Yes. They could just add a room to the Priory Library Or just a separate UI page with them on so when you consume the item, it uploads it
  2. > @"medivh.4725" said: > I did the meta event at least twice. And have 2 toons guarding 2 camps for 2 real world days thinking it should have higher chances to meeting the duo. Unfortunately it isn't meant to be and I since given up. I did not notice the fort levels unfortunately Fort upgrades should make a difference to improving spawn rates I believe
  3. > @"wilykcat.5864" said: > I would like a poptart cat mount. Is there a kitsune mount? > > The poptart cat mount will be a super fast flying mount that leaves a trail of rainbow sprinkles behind it while flying. A player and their friend can both ride this mount as long if their friend is in their party. A mount referencing nyan cat. > > The kitsune mount which is a 9 tailed fox will be a ground/flying mount. It will have a celestial phase (when flying) which will make it glow white, gold, and various shades of lighter colors of the sun. It will also leave a glowing light trail. On the ground it will be in the colors of whites, reds, golds, and sakura pink with darkened eyes. So basically a color changing mount. There is a kitsune skin for the jackal https://wiki.guildwars2.com/wiki/Shrine_Guardian_Jackal_Skin
  4. I like volcanic areas. Ember bay is a nice looking map even if a little under utilised. More beach/coastal areas would be welcomed to since Sandswept is one of my favourites in the game and Southson is one of the most unique. I was surprised Janthir wasn't brought into LS3 since it fitted and was even mentioned The floating islands one above is interesting. I'm not sure it appeals to me, however Bloodstone Fen is another favourite of mine so perhaps there is scope. What I want is to explore again. Outside of core and PoF, we've only really had Grothmar and perhaps Bjora as explorable, core style maps. Bjora was a bit wasteful and lacked organic geography, but the idea of telling lots of stories and having a vareity of different things going on is what I want. It's what has made Icebrood Saga so disappointing. We've had so much wasted potential for maps across the Shiverpeaks and Woodland Cascades that I fear the time has gone for those areas now. Cantha has quite a range of biomes so here is hoping for nice, big gorgeous, varied, explorable maps again
  5. > @"Furious.1205" said: > So many people state "there can't be horses in GW2 because they don't exist" Yet Centaurs do which is horse enough along with a whole line of other mounts that don't exist yet they are in the game (Warclaw, Roadrunner, Armadillo, sacred Pegasus etc which I won't go there...) . It's a fantasy game & they can actually make the rules what you wish, so why not bring in a set of various horses, heck even a camel which would work in Amnoon.. Give them abilities if you must & I LOVE underwater mounts Idea. . This thread is a tad out of date. We have an underwater mount
  6. > @"Tyson.5160" said: > > @"Randulf.7614" said: > > > @"Hypnowulf.7403" said: > > > Live and learn, thanks Randulf. My Zeph lore is spotty at best. > > > > It's all good. One of the things they did in PoF which isn't always recognised is the profession lore they added via NPCs in the maps. I found some of them quite interesting > > I would be neat if they just added a npcs to HoT for elite specs, that did the same thing. Nothing crazy just something with texts to explore the background of the classes. Agreed. They could be part of some elite unit lost after the crash scattered across the maps that if we find, would give us some AP alongside some flavour dialogue for each one
  7. > @"Hypnowulf.7403" said: > Live and learn, thanks Randulf. My Zeph lore is spotty at best. It's all good. One of the things they did in PoF which isn't always recognised is the profession lore they added via NPCs in the maps. I found some of them quite interesting
  8. > @"Inculpatus cedo.9234" said: > Pretty sure you can send mail to offline characters; but, of course, maybe they just tried to whisper. Still, I think you get a different message, then. > Whatever, just curious. /shrug _"Unable to find recipient. The intended recipient may have changed or deleted this name. Please check you have the correct name for your recipient and that it is spelt correctly"_ That was the message when replying to the mail. It also wouldn't allow adding to friends list. No biggie, op got hold of me regardless and had already sorted the bounties by that time anyway. But yeah, it confused me too
  9. https://wiki.guildwars2.com/wiki/Baraz_Sharifi The zephyrites didn’t make a weapon. Elonian Engineers sought out and traded with them and used the sun crystals to develop the photon forge This should work well for you as it is a case of engineers seeking out new materials and using their own research skills to develop new technology. One of the early themes in GW2 was the development of new tech by races for combating Dragons and it helped create a unique fantasy Industrial Age. This fits in with that, especially as Asura have used laser style tech and other sci fi styles long before. What we are seeing are the Elonians breaking out into the wider world and embracing new tech with their cultural beliefs
  10. Well done! That's going to be some well deserved AP and Mastery right there
  11. > @"Macnor.4832" said: > > @"Ayrilana.1396" said: > > > You’re not understanding what they’re saying. > Yes I do. To simplify it into a statement > This how and what it is; the future is predetermined. > So not understanding what we were saying then
  12. Silver is doable. Gold is well beyond my skill level same as Fungus Among Us and SHooting Gallery (among others) Yes, it has a mastery point, there is a very large excess of points so it can be ignored. It exists for the highly skilled player to have something to challenge them
  13. I never said I was a majority opinion, but I'm pretty confident in it having seen so much feedback on improving both games over the years. It remains my own (confident) opinion nonetheless I cannot see any overhaul of the game engine to the extent you are asking, no. Very few MMOs ever overhaul their engines beyond a few minor updates due to massive time and costs involved and Anet have never really shown much interest in competing with other MMOs anyway. And to be honest, regardless of any criticisms, it's achieved remarkable success for a non-AAA IP whilst ignoring what other MMOs seem to do. If Anet has any plans to improve the game engine beyond the small adjustments they likely do in the background, they have never shown any indication of it. To change the engine to emulate a SF game is prob not even possible without a new game I think part of the issue is your idea isn't really making a whole lot of sense or at least doesn't seem to be something that connects up with the set up for anything within the GW franchise and structure
  14. Fighting games no longer generate quite that level of global revenue anymore. The pvp money is in arena based combat games. Street Fighter also over 30 years old and generated a significant revenue not only via multiple console generations, but also from arcade sales which no longer have any significant role in the industry outside of Japan. Trying to even imagine Anet capitalising on that is folly because it couldn't happen. The engine and combat system isn't compatible with that style of game either. Lots of misconceptions in your post there I'm afraid. I've seen a lot of comparisons, but suggesting ANet/GW2 take a page out of Street Fighter is a new one... I'm struggling to try and decipher what this GW 1/2 actually is, but as far as I can tell, it's a middle ground between the two games. That alone would be years in the making. I think people would either see a full remaster of GW1 as a separate entity or just continue to see GW2 moved forwards rather than trying to mash things together in some sort of hybrid version.
  15. A popular request for sure, but a dev answered the request before. The reddit quote has vanished, but I've copied this from a forum poster who saved the text. Whilst it never rules it out, it explains why it is unlikely unless something radically changhes with their ability to sort out the significant coding challenges That isn't to say you shouldn't feedback you want it, just to keep hopes in check that it looks unlikely to ever happen > @"Just a flesh wound.3589" said: > The reasoning was explained in a long ago post > > > I can't give you specifics or anything (they'd be very tedious to compute even if I still had access to the code), but GW2's codebase is very much an evolution of the codebase used for GW1. We did not start over, or anything crazy, but nor did we use the GW1 code unchanged. > > >Huge chunks of gameplay code were added, removed, or refactored so heavily as to be effectively-new (even things you might think would be the same, like inventory). The core rendering and networking capabilities had some significant reworking to support new features, but a lot of the fundamentals remained the same. The very low-level stuff, such as the classes we use to manage collections of data, do math, sort things... those didn't change much and some files might even be identical to the ones in GW1, except maybe for some copyright or header date changes. > >Essentially if you view the code as a vertical stack of functionality, with very-game-specific gameplay code at the top and generic data structure/algorithm stuff at the bottom, the closer something is to the top the more likely it experienced significant tweaking at some point during GW2's development. > > > **To address the specific topic of this thread (dying stuff)... what I recall (so I might be wrong) is that the decision to dye armor but not weapons was a design one (in the sense we chose to do it, not that there were insurmountable technical issues), and made pretty early. We wanted a much richer dye system for GW2 than we had in GW1. This would require some changes to the way that the source art was authored, which increased the complexity (and thus time) of doing so. That additional complexity pays off best for armor, which is more visible on-screen than weapons generally are, and so (I think) it was decided that we wouldn't bother authoring dye support into the weapon art. Eventually this decision would have led to code changes or optimization relying on that assumption, and we arrive at where we are today.** > > > **As with all things, it could be made possible to dye weapons with sufficient code and art resources sunk into it. But it would be a nontrivial undertaking (and probably a non-trivial patch download!) to re-author all the existing source art with appropriate metadata for dye channels.** > >(Please keep in mind that all of this is from memory from a long time ago, so I may be forgetting/misremembering/et cetera some things.)
  16. > @"Ashantara.8731" said: > > @"Ashantara.8731" said: > > > @"Samnang.1879" said: > > > Can we have like a story related to the emperors and empresses of China? No more dragons please, I'm sick of killing them... > > Well, the expansion's title is "End of Dragons", so naturally it will be about the Elder Dragons. > > I just wanted to add a reminder that Path of Fire managed to build an interesting story around the boring Elder Dragon theme by adding a rogue god that threatens the very life of the locals in a region where a lich has established a dictatorship. So there are ways to add additional stuff to the main theme and thereby make it more interesting. Ergo, there is hope for Cantha. ;) Whilst they did an extremely poor job of delving into Balthazar's motivations etc, you are otherwise right. Keeping the Dragons in the background whist we do other things has usually been the more interesting approach, with the Dragon threat cropping up only to enhance (much like the original idea of being "forces of nature" should). Seeing Kralk flying overhead at the end was superb and yet wasn't needed as the focus of the story. When Kralk became the focus, things went off the rails fast. Same in LS3 Ep5. Whilst the story was a bit strange, the last instance where we take on Balthazar's hounds against the backdrop of Primordus was one of the most epic scenes in the game. Jormag as possible exception as they really did a good job in the early parts of Icebrood Saga to make it a convincing villain
  17. The storytelling in my opinion is "simplified" (for want of a better term) for other reasons. - The writing appears to be done by a team. Given that teams change and team writing has drawbacks, it can cause scripts and stories to suffer. We've seen it with continuity and retconning problems throughout the franchise - The by far and away more likely reason is the structure of releases. The story is fitted in around the release schedule and the structure of a release. Rather than release an episode and structure it round what the story requires, the story is formatted to fit around what the structure of an action based MMO episode dictates. Given how quickly episodes also have to come out, that cuts down on time to brainstorm, to write and to record. So simplicity ends up going handin-hand with speed It's this latter which almost certainly drives the depth and quality of the story and prevents exploring the narrative and characters in anything more than a surface level of detail. They try too hard just to keep things at a speed to match the action and demands on fast releases and we end up with a basic level of story level more often than not. I have always believed the game would be better off releasing on a schedule that worked for the story not that was dicated by an arbitrary time frame We do need to bear in mind that whatever criticisms are laid against the writers, they are clearly skilled and talented with great pedigrees in writing all sorts of things in game and media. This is why I think the structure of the game releases and the fast paced action focus of the gameplay restricts what the are able to do. Which is a shame because there enough glimmers of what they can do to be really excited about the story if they were essentially unleashed and not as tightly constrained by the release schedule and episodic structure like they are I wouldn't rule out having to write for a global audience as having its own challenges, but I don't think it is tied to simplicity - because as others have said, being international is no reflection of someone's ability to appreciate complex storytelling. It might affect scripting and dialogue choices to ensure legibility, but that is about it
  18. No worries, glad you got it done. At the end of the day everyone is going to have a different view. Feeding back is fine, but everyone should bear in mind that their perspective gets overuled by the data and metrics Anet sees about completion rates. Whilst there will be struggles to get PoF content done - even more so post EoD - they may have a tolerance level for failure rates they are happy enough with. My thoughts have always been that whilst I rarely have issues completing content in groups, scaling events needs a more flexible approach as populations dwindle or spread out and Guilds need more love in order to help players through these obstacles. I also think they don't utilise their meta and boss weeks enough which really do help incentivise players to do the content.
  19. > @"Linken.6345" said: > > @"Randulf.7614" said: > > Uh I can't reply to you as it doesn't recognise your account name in the mail > > > > Anyway - I'm usually on/off at no particular times. If needed and I'm online and it's EU, just pm me. If you get sorted before, that's great > > Usualy on 1 hour after reset during the night as well? Sometimes. It depends if I have work the next day or whether I have other things to do, but I've often played a post reset Drakkar or pootled around in the early hours
  20. Uh I can't reply to you as it doesn't recognise your account name in the mail Anyway - I'm usually on/off at no particular times. If needed and I'm online and it's EU, just pm me. If you get sorted before, that's great
  21. > @"Touchme.1097" said: > > @"Randulf.7614" said: > > Do you still need help? I’ve had a very stressful day, but I did promise so will login later tonight if I can help at all. If I am not online, reply to me here and It'll notify me > > > > edit: I did look for you, but it didn't recognise your account name when i tried to search for you. If I can't back on tonight, I am around most of the week at more flexible hours (UK time) > > Sorry, Randulf, I have had a bad day as well. I am sending you an ingame mail now so we can keep in touch. > EDIT: I have just sent it to you Ok I’ll login in this afternoon and have a look
  22. Yep shared slots are perfect for that very item if you have any going spare. Saves you even having to move the tome from toon to toon
  23. Do you still need help? I’ve had a very stressful day, but I did promise so will login later tonight if I can help at all. If I am not online, reply to me here and It'll notify me edit: I did look for you, but it didn't recognise your account name when i tried to search for you. If I can't back on tonight, I am around most of the week at more flexible hours (UK time)
  24. Apparently skipping dialogue with live chat sequences causes unintended bugs and glitches which are very hard or impossible to fix. It happened to an extent in gw1, but would more pronounced in gw2 The only solution is to use cutscenes for everything, but feedback from the players steered them away from it after the personal story That’s why it’s unskippable
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