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Spellbreaker long duration daze spam is toxic


felix.2386

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> @"Caedmon.6798" said:

> Seriously though,its a Burst skill that needs adrenaline for it able to be used. And you ffing complain about it doing a 2 sec daze while it already does EXACTLY 0 damage ? How easy do people like you want this game to even become ? What if the daze gets shaved ? Its an 1 sec invuln ? GTFO.

 

you shouldn't have problem with adrenaline tho, you get pleinty of adrenaline with discipline and CC

spellbreaker demands very little adrenaline unlike warrior and berserker.

you can easily spam 3 burst back to back as full counter reset burst skill

 

if you think daze spamming is skillful, i think you really need to check the dictionary.

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Like spellbreaker is so close from being nerfed, solely because of this, i don't even need to post anything, in about 1 or 2 month it's almost guaranteed to get nerfed.

and you guys wondering why it is getting nerfed so fast.

i'm literally tired of warrior being played every time only because of gimmicks, just like rampage, healing signet and gets nerfed so fast

while the rest of the class core skills are completely garbage

 

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> @"felix.2386" said:

> Like spellbreaker is so close from being nerfed, solely because of this, i don't even need to post anything, in about 1 or 2 month it's almost guaranteed to get nerfed.

> and you guys wondering why it is getting nerfed so fast.

> i'm literally tired of warrior being played every time only because of gimmicks, just like rampage, healing signet and gets nerfed so fast

> while the rest of the class core skills are completely garbage

>

 

That's because the skills team gave warrior bad utils. Banners are worse turrets in PvP and zero fun in PvE while stances are zero counterplay passive buffs that aren't fun to use or fight so Anet gave them lengthy CDs in pvp to discourage their use. Shouts and physical skills are the only decent utils and not very fun outside of bulls rush ;/

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> @"Blocki.4931" said:

> I'm in tears over this.

> The spell that more often than not misses because of blinds or people either not procing it or from a distance, that deals 0 damage, is too op because it dazes for two seconds.

 

Expected. No matter how nerfed you make skills, there's always going to be people walking into a door that says "pull" and blaming the door for not opening when they push it.

 

> @"KrHome.1920" said:

> Not just that: about a spellbreaker. The easiest of the 3 warrior specs to deal with for a thief, because it deals the least amount of damage of the warrior specs.

 

Not true. Spellbreaker's the hardest. vs Zerker and Core they generally do better. Even so, Spellbreaker has its own weaknesses to thief, and as long as you're not eating Level 1s or getting magebane attached to you you should win that fight, especially if you have an offhand pistol.

 

It doesn't matter how much damage you do vs thief. Most thieves die to sneezes so getting hit by anything is equally dangerous. It's much easier to blind zerker/war and reposition vs those two though.

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> @"Vancho.8750" said:

> > @"Caedmon.6798" said:

> > Seriously though,its a Burst skill that needs adrenaline for it able to be used. And you ffing complain about it doing a 2 sec daze while it already does EXACTLY 0 damage ? How easy do people like you want this game to even become ? What if the daze gets shaved ? Its an 1 sec invuln ? GTFO.

> Actually it is 1 attack 100% damage reduction not even full invuln.

>

 

its followed by 0,5s evade, so its like a 1,5s channel aegis followed by 0,5s evade. Kinda like mesmers scepter 2, but instead of dmg + clone you get aoe daze + whatever the fuck you get from your traits like F skills reset, boonrip,tether,might or whatever.

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> @"Multicolorhipster.9751" said:

> > @"felix.2386" said:

> > first of all, full counter is a 2 second aoe daze with only 8 seconds cooldown..basically you are CC'ed for 2 seconds within every 8 second interval.

>

> It's a 12s CD in PvP. Unless the wiki is wrong. [https://wiki.guildwars2.com/wiki/Full_Counter](https://wiki.guildwars2.com/wiki/Full_Counter)

 

Ye but every warrior build runs doscipline so its around 10s.

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> @"felix.2386" said:

> Like spellbreaker is so close from being nerfed, solely because of this, i don't even need to post anything, in about 1 or 2 month it's almost guaranteed to get nerfed.

> and you guys wondering why it is getting nerfed so fast.

> i'm literally tired of warrior being played every time only because of gimmicks, just like rampage, healing signet and gets nerfed so fast

> while the rest of the class core skills are completely garbage

>

 

1. The utilities on warrior are hot garbage (or well most are, this includes the spellbreaker utilities) So remake/rework and or replace them. This includes some of our heal skills

2. Give us the same kind of buffers other classes have, too many of our traits are broken (Peak performance, is litterally poop now.)

3. Remove the daze, return the damage and make it provide stab/retaliation and resistance base and you can trait for longer/stronger versions

4. REMOVE banners and replace them with some interesting, tired of being expected to be a banner slave in PvE end-game. Give me a REAL purpose.

5. Rework the weapons LIKE hammer that are trash, make our weapons ALL of our weapons at least the melee ones viable. (Even main-hand dagger is poop and its an E-spec weapon)

6. Make fast hands/Warriors sprint baseline, to make room for more traits.

7. Encourage warriors to be aggressive and front-line combatants, give us stuff to help with that role and provide team support. Right now its tactics/warhorn and that is it. We need more tools to support our team mates, to make us a viable pick over guardian/rev.

8. Fix Berserker/Spellbreaker and make them stronger, while not allowing them to be over the top. Fix their short-comings~ Give spell-breaker something other than core burst as a secondary offensive tool that can make use of adrenaline tactics better. For example you could do something like "Atonement" and make it a lunge that grabs a foe and flings them or something. Make THAT the CC, or some such thing the pair with full counter. Make spellbreaker have a trade-off that is more lucrative than merely being stuck with T-1 bursts.

9. Shave some of our CC's, we don't need things like stomp for example. Few people even use it; Replace it with something else thats super cool....

10. Give the remainder of our CC's Damage back whether this be traited or merely half the damage of a normal attack or increased Cooldowns... whatever the case... our CC's given its one of our main offensive tools should be oppressive IF we manage to catch the target. Id honestly think it would be ok to revert spellbreaker, with fixed damage coefficients.

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> @"Leonidrex.5649" said:

> > @"Vancho.8750" said:

> > > @"Caedmon.6798" said:

> > > Seriously though,its a Burst skill that needs adrenaline for it able to be used. And you ffing complain about it doing a 2 sec daze while it already does EXACTLY 0 damage ? How easy do people like you want this game to even become ? What if the daze gets shaved ? Its an 1 sec invuln ? GTFO.

> > Actually it is 1 attack 100% damage reduction not even full invuln.

> >

>

> its followed by 0,5s evade, so its like a 1,5s channel aegis followed by 0,5s evade. Kinda like mesmers scepter 2, but instead of dmg + clone you get aoe daze + whatever the kitten you get from your traits like F skills reset, boonrip,tether,might or whatever.

Yep a whole elite speck that revolves around 1 skill , that has one purpose , to FULLCOUNTER someone that hits you, it has so many things put on it to be able to go off, the whole point of it is that is a skill that always works and it will do its job always, like the whole point of skill is to be able to retaliate when someone flails around. We actually need more skills like FULLCOUNTER that punish mindless spam, without them being mindless spam. The current counter skills need a fix too, some are ok like the mesmer scepter since there is value that you can get even if you dont hit the second part, but like every counter skill it has the same issue they almost never hit their second part, and i find it found it funny when they buffed the warrior counter skills by adding damage to them and they will be keeping a close eye to them lol, like wtf that is not their problem. Also FULLCOUNTER is copy of Protector's strike and has the same animation bug , that they don't bother to fix it, like the bug has been in the game since 2012.

 

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