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Idea to counter supply wasting trolls


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would still be used to troll and lead to toxic play. For example if a keep is claimed and it's full of supplies and comes under siege and even if only one guild member is on map, they can't build and repair fast enough alone. Or a place is claimed and the guild jumps map knowing no one can draw sups from it.

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You can’t stop them. Remember it’s an exploit. Technically the game recognizes the offenders are part of your team. People even do it to their own side to spite them. Someone was kicked from a wvw raid for being abrasive, so they got their buddy to troll garrison supply by building 14 ballistas. Remember they did this to their own team. Lol. When their guild got called on it by the map, that guild said it was a misunderstanding.

 

Like many others in the past have suggested, put a log on supply and tactivators. At least we will know who to watch out for.

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An even if an honorable guild claimed the objective they'd eventually log out, thus leaving walls and stationary seige that would be destroyed whIle they slept. Most people don't even refresh built deployable seige as is, do you think anyone would bother to run supply from a camp to rebuilt a mortar?

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> @"Stand The Wall.6987" said:

> I feel like everyone who replied didnt read my entire post, or just the first sentence. Its a really short post lol. Something would have to change with the claiming system for this to work.

 

Nope we read it all and it quite honestly is the worst suggestion i've ever seen in regards to wvw. And that's competing against the 200+ page dbl feedback threads from hot. So uh points for winning that battle?

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> @"Brother.1504" said:

> At least we will know who to watch out for.

Like I've said before, name and shame.

 

Just like tactivators owned by your guild should be logged in your guild on who and what guild activated them, siege should say who and what guild built them.

 

Its impossible to stop it because unless you want to make WvW essentially a singleplayer game, it wont work. But at least we should get information.

 

 

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> @"Dawdler.8521" said:

> > @"Brother.1504" said:

> > At least we will know who to watch out for.

> Like I've said before, name and shame.

>

> Just like tactivators owned by your guild should be logged in your guild on who and what guild activated them, siege should say who and what guild built them.

>

> Its impossible to stop it because unless you want to make WvW essentially a singleplayer game, it wont work. But at least we should get information.

>

>

When the tactivators are trolled the first thing people ask is who did it, did anyone see. A log would answer this question definitively.

 

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> @"HazyDaisy.4107" said:

> An even if an honorable guild claimed the objective they'd eventually log out, thus leaving walls and stationary seige that would be destroyed whIle they slept. Most people don't even refresh built deployable seige as is, do you think anyone would bother to run supply from a camp to rebuilt a mortar?

 

It depends on if this mortar is in the fire keep where it cannot hit anything except for the wall its standing next too.

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The only way I see to fix this is essentially alliances, because then you actually have some kind of control over who you share the game with (At least for your alliance, not the rest of the temp server). Find a troll? Kick him from the alliances. This is the server structure working against us, because anyone can join any open server, and you as a team really can't get rid of anyone. So you have absolutely no tools to deal with a troll at all. The troll will be "on your team" no matter what.

 

All suggestions of making lists of who is allowed or not, is just trying to make it "us vs them" on the same team.

 

All suggestions of making logs to name and shame, are just ways to try to exclude the problem through social pressure. It really shouldn't need to, this is someone trying actively to harm the team.

 

Basically, I think Alliances will be the best fix we can get to this. It won't be perfect, but it will finally give players some control over this.

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Do you think this could work with upcoming alliances? I mean sure there would be the occasional off hours cap by some 5 man guild, but not many play then plus it would get flipped right back. Maybe you can claim the objective longer the more people you have in your guild. So if it was some single man guild, they could only have it for a couple minutes. If a smaller guild needed help, they could right click on people and give them permission to withdraw sups. If it was a 100 man guild, then you could hold it for a couple hours and so on with alliances.

 

Well just a thought if it doesnt work then it doesnt work.

 

> @"Justine.6351" said:

> Havnt gotten enough attention the last couple months OP?

 

Nope. Creating ruckus on the forums is a morale booster for me. >.<

 

Edit

Maybe disable fp2 players from withdrawing sups?

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f2p is not the problem - it's the mindset of the troll that is the problem. They will just find whichever manner possible to do it from whether f2p or not. I still think the suggestion of some sort of log that you can check from the camp/tower/keep icon which enables the guild who controls it to block any further access from the offending person for a specific duration of time or permanently from using that guilds tactivators would be effective enough. We also need an auto echo into /t chat for any ewp being pulled so it auto links wp there like:

 

*** **nickname** has pulled ewp@_location_border_ [waypoint_link]

 

You could do other stuff for like chilling fog, but imo only ewp should only need it as it is the most important one. The only thing I would add is that the blocking of offending user would block them from using the other tactics loaded by that particular guild too.

 

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I find that these "trolls" are actually new players just trying to work out what everything does...

 

Few examples from myself when I was new and from what still happens now:

- Saw a golem, took it for a joy ride, pressed buttons and killed myself jumping from SM thining that I would have survived.

- Saw a golem, tried to take on a zerg with it.

- Saw a Golem, tried to roam in it and flip camps with it

- saw that walls were low, used supply to repair walls without realizing upgrades would fix them or that a treb was hitting it.

- seeing build sites and thinking I should build that

- Building siege stuff like cannons and oil

- putting build sites down thinking it was helpful then building it

- when tactivators were introduced, I pulled as many as possible to see what they did.

- Claiming objectives with guild aura 1 (I just found out this is a big no no, apparently I should stick to camps rather than taking and claiming enemy towers on borderlands)

- building Omegas trying to defend against small zergs (I find it helpful to get on the walls and pewpew the rams down) but this is supply wastage apparently.

 

There's heaps of situations where the player might not know any better, but there could also be trolls. My guess is that just like terrorism, a few bad apples automatically made the rest look bad.

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> @"sephiroth.4217" said:

> I find that these "trolls" are actually new players just trying to work out what everything does...

>

> Few examples from myself when I was new and from what still happens now:

> - Saw a golem, took it for a joy ride, pressed buttons and killed myself jumping from SM thining that I would have survived.

> - Saw a golem, tried to take on a zerg with it.

> - Saw a Golem, tried to roam in it and flip camps with it

> - saw that walls were low, used supply to repair walls without realizing upgrades would fix them or that a treb was hitting it.

> - seeing build sites and thinking I should build that

> - Building siege stuff like cannons and oil

> - putting build sites down thinking it was helpful then building it

> - when tactivators were introduced, I pulled as many as possible to see what they did.

> - Claiming objectives with guild aura 1 (I just found out this is a big no no, apparently I should stick to camps rather than taking and claiming enemy towers on borderlands)

> - building Omegas trying to defend against small zergs (I find it helpful to get on the walls and pewpew the rams down) but this is supply wastage apparently.

>

> There's heaps of situations where the player might not know any better, but there could also be trolls. My guess is that just like terrorism, a few bad apples automatically made the rest look bad.

 

It's definitely true to an extent - people like pushing the big red button that says don't push (like DeeDee) out of curiosity to see what it does, and I've seen this become habit of new users just because they could pull it. The others though, they like to rile up users from their own server (and laugh when people say it's spies), whilst the other is the hard boiled troll who took the time to do these malicious things on an alt.

I think at the very minimum, whether or not a troll is involved I still think for every ewp pulled it should be echoed into /t chat, this is a good and sane qol change, as I think some new players or those that haven't used ewp before and not sure how it works, this could help not waste their time (as well as others) by providing the well needed info and waypoint link.

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Wasting supply is a terrible thing. Here on Mag we have a roster and time limits set up to ensure everyone gets to keep their participation equally, we also educate people on the most efficient methods of maintaining max participation with supply use. The result is a happy server finishing the week as soon as possible.

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> @"Brother.1504" said:

> You can’t stop them. Remember it’s an exploit. Technically the game recognizes the offenders are part of your team. People even do it to their own side to spite them. Someone was kicked from a wvw raid for being abrasive, so they got their buddy to troll garrison supply by building 14 ballistas. Remember they did this to their own team. Lol. When their guild got called on it by the map, that guild said it was a misunderstanding.

>

> Like many others in the past have suggested, put a log on supply and tactivators. At least we will know who to watch out for.

 

Player was kicked from guild.

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> @"DemonSeed.3528" said:

> f2p is not the problem - it's the mindset of the troll that is the problem. They will just find whichever manner possible to do it from whether f2p or not. I still think the suggestion of some sort of log that you can check from the camp/tower/keep icon which enables the guild who controls it to block any further access from the offending person for a specific duration of time or permanently from using that guilds tactivators would be effective enough. We also need an auto echo into /t chat for any ewp being pulled so it auto links wp there like:

>

> *** **nickname** has pulled ewp@_location_border_ [waypoint_link]

>

> You could do other stuff for like chilling fog, but imo only ewp should only need it as it is the most important one. The only thing I would add is that the blocking of offending user would block them from using the other tactics loaded by that particular guild too.

>

 

so i claim something and then block you from taking stuff, because i dont like you

not helpful

 

> @"sephiroth.4217" said:

> I find that these "trolls" are actually new players just trying to work out what everything does...

>

> Few examples from myself when I was new and from what still happens now:

> - Saw a golem, took it for a joy ride, pressed buttons and killed myself jumping from SM thining that I would have survived.

> - Saw a golem, tried to take on a zerg with it.

> - Saw a Golem, tried to roam in it and flip camps with it

> - saw that walls were low, used supply to repair walls without realizing upgrades would fix them or that a treb was hitting it.

> - seeing build sites and thinking I should build that

> - Building siege stuff like cannons and oil

> - putting build sites down thinking it was helpful then building it

> - when tactivators were introduced, I pulled as many as possible to see what they did.

> - Claiming objectives with guild aura 1 (I just found out this is a big no no, apparently I should stick to camps rather than taking and claiming enemy towers on borderlands)

> - building Omegas trying to defend against small zergs (I find it helpful to get on the walls and pewpew the rams down) but this is supply wastage apparently.

>

> There's heaps of situations where the player might not know any better, but there could also be trolls. My guess is that just like terrorism, a few bad apples automatically made the rest look bad.

 

sure, happens, all of us did some stupid mistakes when we started, but ive seen ppl using emergency waypoint on cd and even admitting that they did it because they were unhapy with the server and how we (the server) plays the matches and that apparently " the commanders wouldnt try to defend anyways" there is some weird logic behind some ppls actions

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