Blockhead Magee.3092 Posted July 3, 2019 Share Posted July 3, 2019 I feel bad for the folks who didn't get to play it, but for the most part it was pretty lame. A few parts might be fun to do again (Marionette and Southsun settlement chief among them) but otherwise, no. The first release you had to run around some refugees fixing signs and then wait a few weeks for something else. Yeah.... Link to comment Share on other sites More sharing options...
Einlanzer.1627 Posted July 3, 2019 Share Posted July 3, 2019 It's really long past time for them to reformat it and get it back in. They can do it, they just have to make it a priority put some effort into it. They need to, though - the game really suffers from having this giant hole in the story that players can't experience, including the introduction of all the major characters that have been used since. Moreover, it would be an opportunity to make systemic improvements to improve future LW episodes - for example, having multiple versions of the same map reflecting different time periods. Link to comment Share on other sites More sharing options...
MithranArkanere.8957 Posted July 3, 2019 Share Posted July 3, 2019 This should not be a question about whether it should be done, but about when it can be done. Link to comment Share on other sites More sharing options...
flog.3485 Posted July 3, 2019 Share Posted July 3, 2019 Yes please, for a game that relies so much on lore and story, it would be amazing to replay it again, and for the new players, it is so much important to bridge the content between the personal story and and LS2. However the most important question is not to know if it should be reimplemented but rather in what format shoud it be brought back. My top pick would be guild missions personally (or raid with story mode option). Link to comment Share on other sites More sharing options...
Batel.9206 Posted July 3, 2019 Share Posted July 3, 2019 I'd love to, since I wasn't around when it was available. The recap video available on youtube does a fantastic job on filling in what I missed, but it would still be nice if I got to experience it personally. ...but I fully understand why it isn't feasible that they bring back Season One as it was implemented back then. Link to comment Share on other sites More sharing options...
Magnus Godrik.5841 Posted July 3, 2019 Share Posted July 3, 2019 I barely play season 4 and havent been back to s2 or s3 for years now. You can add it for those who havent but i wouldn't. Link to comment Share on other sites More sharing options...
GaijinGuy.8476 Posted July 3, 2019 Share Posted July 3, 2019 > @"Batel.9206" said: > I'd love to, since I wasn't around when it was available. The recap video available on youtube does a fantastic job on filling in what I missed, but it would still be nice if I got to experience it personally. > > ...but I fully understand why it isn't feasible that they bring back Season One as it was implemented back then. Pretty much this. At least have a proper in-garment recap for those who missed it. Link to comment Share on other sites More sharing options...
Westenev.5289 Posted July 3, 2019 Share Posted July 3, 2019 At the very least, I think they could have done a better job recapping lws1. A miniquest like reforging saladbolg would have been amazing. Link to comment Share on other sites More sharing options...
Randulf.7614 Posted July 3, 2019 Share Posted July 3, 2019 I've always preferred the idea of fractal raids. They don't have to be raid difficulties - they can be tiered like fractals, but the 10-man size gives more scope for things like Ancient Karka, Marionette and Breachmaker from LS1 plus other ideas they could bring in. I appreciate they'd need more time and resources and probably rework the set up to allow for an all new fractal type, but it would prob be worth it Link to comment Share on other sites More sharing options...
VDAC.2137 Posted July 3, 2019 Share Posted July 3, 2019 Ideally, it would have been nice to play it after the core story, yes (I didn't start GW2 until late 2016), but I don’t think it would be worth the amount of work it sounds like it would take to implement. Perhaps the best option would be to expand the recap? I didn’t feel like I knew any of the characters and largely as a result of that, had a reeeally hard time getting into LWS2. Plus, I had no idea Taimi had health issues until the episode in LWS4, which felt out of nowhere since I don’t recall it ever having been mentioned (but I’m told it was in LWS1). Link to comment Share on other sites More sharing options...
Kal Spiro.9745 Posted July 3, 2019 Share Posted July 3, 2019 > @"Game of Bones.8975" said: > I missed playing Season 1 because I wasn't sure if GW2 would last honestly. Now that content is locked for everyone. Is there a way for characters to begin in Season 1 and transition after that story-line much like Pre-Searing in GW1? I just finished watching two separate videos about Season 1 with clips and dialogue, and I forgot so much of that. It is amazing how obvious all the events of HoT become through the lense of Season 1. I would love to play it again, but at the same time I don't know that it would be an enjoyable chapter. So much of the instances were just conversations happening with other characters without our interaction having to do with it. All the events were major world events taking multiple people. It would be a raid at minimum to recreate most of the parts. To do it solo I can't imagine how to do it justice. Link to comment Share on other sites More sharing options...
Hyper Cutter.9376 Posted July 4, 2019 Share Posted July 4, 2019 > @"Blockhead Magee.3092" said: >A few parts might be fun to do again (Marionette and Southsun settlement chief among them) but otherwise, no. I can think of a lot of ways to describe the Marionette, and "fun" was definitely not one of them. Link to comment Share on other sites More sharing options...
Edelweiss.4261 Posted July 4, 2019 Share Posted July 4, 2019 Please, no. I would much rather have new content than old content. Link to comment Share on other sites More sharing options...
Kaliwenda.3428 Posted July 4, 2019 Share Posted July 4, 2019 Yes, I missed it the first time around. I did watch the lengthy video about it, and that helped immensely to fill in the gaps, but if there is a way to let us experience it, I'd love it. I wouldn't make it a really high priority though. Link to comment Share on other sites More sharing options...
Zeike.7469 Posted July 4, 2019 Share Posted July 4, 2019 Yes I missed it also first time around, would be good to play it through learning about these characters and how it all started. Link to comment Share on other sites More sharing options...
Dami.5046 Posted July 4, 2019 Share Posted July 4, 2019 I'd rather they looked forward than sort out old content so it now workable. I did some you tube which gave an idea what I missed, shrugged and carried on. This game *needs* fresh content. Link to comment Share on other sites More sharing options...
Brother.1504 Posted July 4, 2019 Share Posted July 4, 2019 Been there done that. I recall a lot of complaining from the community about season 1. Scarlet bad this, Scarlet bad that. Content too fast, content too slow. Maybe gw2 has crossed that magic line into nostalgia. Season 1 was ok, just ok. The exception was the voice acting for Scarlet. She was charming in a Harlequin like way. Link to comment Share on other sites More sharing options...
FrizzFreston.5290 Posted July 4, 2019 Share Posted July 4, 2019 I would definitely play through the story content again. Same with repeating Personal Story in a more GW1 style, where we can pick previously played steps (no repicking choices) If done well it could add replayability, although current repeatable story also doesn't have that tbh. Link to comment Share on other sites More sharing options...
Game of Bones.8975 Posted July 4, 2019 Author Share Posted July 4, 2019 > @"Brother.1504" said: > Been there done that. I recall a lot of complaining from the community about season 1. Scarlet bad this, Scarlet bad that. Content too fast, content too slow. Maybe gw2 has crossed that magic line into nostalgia. Season 1 was ok, just ok. The exception was the voice acting for Scarlet. She was charming in a Harlequin like way. How much of the complaining was just new game bugs and how much was constructive criticism? Link to comment Share on other sites More sharing options...
starhunter.6015 Posted July 4, 2019 Share Posted July 4, 2019 I said No due to it being a huge problem to bring back. We got some parts of it back as fractals. Which may be the way most of LS1 is brought back, but things like the Marionette battle requires a map que's worth of fighters like Teq or TT, and the defend/reclaim Lion's Arch needed coordinated teams of players . The Marionette could be rebuilt as a hard World boss, added to the rotation with Karka/Teq/TT. Defending/Reclaiming LA almost needs to have a new instance made like the Raid lobby, Link to comment Share on other sites More sharing options...
Randulf.7614 Posted July 4, 2019 Share Posted July 4, 2019 > @"Game of Bones.8975" said: > > @"Brother.1504" said: > > Been there done that. I recall a lot of complaining from the community about season 1. Scarlet bad this, Scarlet bad that. Content too fast, content too slow. Maybe gw2 has crossed that magic line into nostalgia. Season 1 was ok, just ok. The exception was the voice acting for Scarlet. She was charming in a Harlequin like way. > > How much of the complaining was just new game bugs and how much was constructive criticism? It was a near universal tearing down of the structure of the season. There was virtually no story and we had a minimal of instances over the 15 months so that caused enough frustration that Anet had to come out and and say they would make changes, bring in some story and to bear with them as there would be a pay off. Back to back festivals didn't help. Scarlet was a dreadfully written character who albeit had potential, was basically this supremely all powerful villain who came out of nowhere, with no backstory (at the time) or understandable motivation and engineering abilities the combined nations of the World could not conceive. The main criticism came about the temporary nature. It was not well received from day one and I maintain LS1 did more damage to the population of the game than any other part of the games history - players just couldn't keep up with the extremely rapid schedule and being asked to constantly log in if they didn't want to miss out on even the miniscule amount of story or content they were fed. People were frustrated enough just to up and leave. Even the devs were frustrated as noted by the dungeon team that existed getting annoyed by having 3 of their dungeons made and then torn down a few weeks later. Only Twilight Arbor path 4 survived. I can only imagine having all that time and effort essentially being wasted. Although a lot was constructive, it is one of the very very few times the loud whining and moaning was actually justified, unfortunately it just steamrolled. One has to remember though, the devs themselves were not the ones at fault here. It was clear how hard they worked under demanding deadlines and a constant desire from above to keep innovating. I'd like to think most players understood this. Link to comment Share on other sites More sharing options...
Liston.9708 Posted July 5, 2019 Share Posted July 5, 2019 Not sure how one would replay a season that was mostly group content.. Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted July 5, 2019 Share Posted July 5, 2019 > How much of the complaining was just new game bugs and how much was constructive criticism? As always, a mix of both. Some people loved the story, hated the gameplay. Some the opposite. Some loved the main Villain, some hated her. Some loved the open world aspects; some preferred the "dungeons" (instanced story bits). Some of the deep love is rose-colored nostalgia. And some of the hate is, too. > @"Liston.9708" said: > Not sure how one would replay a season that was mostly group content.. Some of the people who most desperately want LS1 back have posted extensively on how much of it took place for small groups, rather than open world. To me, that's also an inaccurate portrayal because it was a mix. LS1 included open world individual tasks, epic battles (what we now call "meta events"), and instanced stories. Link to comment Share on other sites More sharing options...
Game of Bones.8975 Posted July 5, 2019 Author Share Posted July 5, 2019 What level did everyone start when LWS1 came out? Could the content be "toned down" in level, size of mobs, or AI reactions? Link to comment Share on other sites More sharing options...
hugo.4705 Posted July 5, 2019 Share Posted July 5, 2019 Used to play ls1 but during that period was in exams and only a few hours per day to play it, surely missed half the achievment points, ap that was a real ap shower at that time. Many memorable moments, marionette, miasmas and evacuation in LA, the knights, nightmare tower, molten invasions, ahh and the breachmaker with the awesome theme song. The thing I miss really is the destroyed old la with the lasers, flame, storm clouds. A real feel of despair and menace, always having to attack the breachmaker or retreating outside. I liked a lot that push forward/retreat mechanic, they kinda kinda reintroduced it with dragonfall conquest of the map. Link to comment Share on other sites More sharing options...
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