SeikeNz.3526 Posted October 31, 2019 Share Posted October 31, 2019 **But they need to have priorities** because soft ccs are really useless right now because of all that cleanses. they need to remove first: 1- high dmg conditions (1-fire; 2-poison) 2- imobilize 3-low dmg longer durations conditions (1- torment; 2- confusion; 3- bleed) 4- other soft ccs. condi cleanse need to remove on max 3 conditions, not all like warriors/rangers/holos can do. also remove cleanse on dodge roll with this you can tune down the burst from condi damage and make soft cc/bleed useful also people know what they going to cleanse Link to comment Share on other sites More sharing options...
Thorstienn.1642 Posted October 31, 2019 Share Posted October 31, 2019 While I dont like the way conditions are handled in this game, I don't like any of your suggestions and think that they would just make the experience worse. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted October 31, 2019 Share Posted October 31, 2019 all classes should have 1-2 burst condis with very little condi covers. that way cleanse can be balanced again. Link to comment Share on other sites More sharing options...
AllNightPlayer.1286 Posted October 31, 2019 Share Posted October 31, 2019 “Condi cleanse needs to be tuned down” must not go without “condi damage needs to be tuned down”. Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted October 31, 2019 Share Posted October 31, 2019 So it was condi's are a problem because their applied to easily by some classes to now cleanses need nerfed posts lmao this community man. Link to comment Share on other sites More sharing options...
Dante.1508 Posted October 31, 2019 Share Posted October 31, 2019 All these ideas would make Pve unplayable.. Except maybe "condi damage needs to be tuned down" its crazy everywhere at the moment enemies players its just lost the plot.. Yes condi damage needs to be toned down across the board. Link to comment Share on other sites More sharing options...
Lilyanna.9361 Posted October 31, 2019 Share Posted October 31, 2019 > @"Dante.1508" said: > All these ideas would make Pve unplayable.. Except maybe "condi damage needs to be tuned down" its crazy everywhere at the moment enemies players its just lost the plot.. > > Yes condi damage needs to be toned down across the board. Okay but we are not talking about PVE so who cares. Unless you mistyped and meant to put PvP then I'll retract my previous statement. Link to comment Share on other sites More sharing options...
reikken.4961 Posted October 31, 2019 Share Posted October 31, 2019 both application and cleanse needs to be severely nerfed Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted October 31, 2019 Share Posted October 31, 2019 I'll accept cleanse being tuned down if the builds that can put 6-condis on me with a single strike then ramp up their damaging one while I'm peeling the stupid cover condis also get tuned down. Link to comment Share on other sites More sharing options...
Dantheman.3589 Posted October 31, 2019 Share Posted October 31, 2019 > @"SeikeNz.3526" said: > **But they need to have priorities** > because soft ccs are really useless right now because of all that cleanses. > > they need to remove first: > > 1- high dmg conditions > (1-fire; 2-poison) > 2- imobilize > 3-low dmg longer durations conditions > (1- torment; 2- confusion; 3- bleed) > 4- other soft ccs. > > condi cleanse need to remove on max 3 conditions, not all like warriors/rangers/holos can do. > also remove cleanse on dodge roll > > > with this you can tune down the burst from condi damage and make soft cc/bleed useful also people know what they going to cleanse > > > Condi cleanse on dodge honestly seems to be a natural mechanic. If they tone down condis they also need to get rid of mass cleanse. Not bad suggestion I can just see how ppl won’t like it since conditions are very strong still Link to comment Share on other sites More sharing options...
Master Ketsu.4569 Posted October 31, 2019 Share Posted October 31, 2019 Cleanses have been made OP because condis are OP. Ever since the PoF powercreep you can condi burst with 6+ condis from a single hit. If anything, the PvE version of condi cleanse sigils should also be in PvP. Link to comment Share on other sites More sharing options...
reikken.4961 Posted November 1, 2019 Share Posted November 1, 2019 > @"Azure The Heartless.3261" said: > I'll accept cleanse being tuned down if the builds that can put 6-condis on me with a single strike then ramp up their damaging one while I'm peeling the stupid cover condis also get tuned down. yes, this would be ideal. Extreme condi application is way out of hand, and needs to be dramatically reduced. But with that, cleanse needs to be reduced as well. Link to comment Share on other sites More sharing options...
Dante.1508 Posted November 1, 2019 Share Posted November 1, 2019 > @"Lilyanna.9361" said: > > @"Dante.1508" said: > > All these ideas would make Pve unplayable.. Except maybe "condi damage needs to be tuned down" its crazy everywhere at the moment enemies players its just lost the plot.. > > > > Yes condi damage needs to be toned down across the board. > > Okay but we are not talking about PVE so who cares. Unless you mistyped and meant to put PvP then I'll retract my previous statement. Right so as long you are happy screw the rest and you wonder why pvpers are not taken seriously.. Link to comment Share on other sites More sharing options...
Swagg.9236 Posted November 1, 2019 Share Posted November 1, 2019 I also hate not dying to DoTs that are effortlessly applied from range. I don't ever want to die from someone committing to a risky attack that required any semblance of timing. I would really rather just bleed out from some guy corner-peeking from LoS or running through all of my attacks while facerolling a keyboard. Link to comment Share on other sites More sharing options...
Lilyanna.9361 Posted November 1, 2019 Share Posted November 1, 2019 > @"Dante.1508" said: > > @"Lilyanna.9361" said: > > > @"Dante.1508" said: > > > All these ideas would make Pve unplayable.. Except maybe "condi damage needs to be tuned down" its crazy everywhere at the moment enemies players its just lost the plot.. > > > > > > Yes condi damage needs to be toned down across the board. > > > > Okay but we are not talking about PVE so who cares. Unless you mistyped and meant to put PvP then I'll retract my previous statement. > > Right so as long you are happy screw the rest and you wonder why pvpers are not taken seriously.. Because what impact is your comment going to have on a PVP conversation. Like, go discuss it in the hardcore PVE sides of things. There is no logic to this. You can be tight in the shorts all you want about my statement, but it's the truth. And lol. Listen boo, I play all parts of the game, so take that 'ugh you nasty PvPers' talk somewhere else. No one takes a PVEr seriously when they are not even on the same topic as the discussion being held. Link to comment Share on other sites More sharing options...
Vegeta.2563 Posted November 1, 2019 Share Posted November 1, 2019 As a scourge main, I rather immob get cleared first lol Link to comment Share on other sites More sharing options...
gdubze.6015 Posted November 1, 2019 Share Posted November 1, 2019 > @"Stand The Wall.6987" said: > all classes should have 1-2 burst condis with very little condi covers. that way cleanse can be balanced again. Then every class should have access to invunrability that way power can be balanced again. Conditions need to have a some form of high damage with cover conditions, have you ever tried to tag a lord in wvw with a condition spec ? Thats right you cannot even with the "so called" burst on condition that everyone seems to complain about. Seems to me a lot of these people dont even read the patch notes or dont even play pvp and just want to complain on the forums because its easier than learn how to counter a class Link to comment Share on other sites More sharing options...
Fueki.4753 Posted November 1, 2019 Share Posted November 1, 2019 In comparison to condition damage and condition application rate, condi cleansing is way too weak. if Anet refuses to MASSIVELY reduce BOTH the application rate AND the damage, condition cleanse and conversion needs to be buffed. Condition cleansing already is rather useless, as the conditions are on you again within very few seconds. Adding Resistance to condi cleanse might be a good first step to balance conditions. Having an already existing stats reduce condition damage like toughness does with direct damage would be good as well. Link to comment Share on other sites More sharing options...
Sigmoid.7082 Posted November 1, 2019 Share Posted November 1, 2019 > @"Fueki.4753" said: > In comparison to condition damage and condition application rate, condi cleansing is way too weak. > if Anet refuses to MASSIVELY reduce BOTH the application rate AND the damage, condition cleanse and conversion needs to be buffed. > It's actually the opposite. The only strong condition builds are those that can punch through the high amount of cleanse via high application rate or variety. The amount of cleanse in the game currently is actively keeping a large amount of condition builds from ever being playable. Like at all. > Condition cleansing already is rather useless, as the conditions are on you again within very few seconds. Same can be said about power damage. People are not going to stop applying pressure, regardless of damage type, just because you used a defensive skill. > Adding Resistance to condi cleanse might be a good first step to balance conditions. This is a terrible idea. > Having an already existing stats reduce condition damage like toughness does with direct damage would be good as well. So is this. Conditions have to be able to kill you. "Conditions are doing power type burst". they really aren't as a general. You're far more likely to get chunked by power damage. Or the complaint of people not avoiding attacks, eating a load of hits and , "all of a sudden condi doing burst damage". People conflate the strong builds with conditions in general every single time. "Conditions are OP because mirage and condi thief" ...no...mirage and condi thief are OP not conditions. In general they are actually the weaker damage type. Link to comment Share on other sites More sharing options...
Dante.1508 Posted November 2, 2019 Share Posted November 2, 2019 > @"Lilyanna.9361" said: > > @"Dante.1508" said: > > > @"Lilyanna.9361" said: > > > > @"Dante.1508" said: > > > > All these ideas would make Pve unplayable.. Except maybe "condi damage needs to be tuned down" its crazy everywhere at the moment enemies players its just lost the plot.. > > > > > > > > Yes condi damage needs to be toned down across the board. > > > > > > Okay but we are not talking about PVE so who cares. Unless you mistyped and meant to put PvP then I'll retract my previous statement. > > > > Right so as long you are happy screw the rest and you wonder why pvpers are not taken seriously.. > > Because what impact is your comment going to have on a PVP conversation. Like, go discuss it in the hardcore PVE sides of things. There is no logic to this. You can be tight in the shorts all you want about my statement, but it's the truth. > > And lol. Listen boo, I play all parts of the game, so take that 'ugh you nasty PvPers' talk somewhere else. No one takes a PVEr seriously when they are not even on the same topic as the discussion being held. Typical toxic pvper.. Good luck with your nerfs. Link to comment Share on other sites More sharing options...
avey.4201 Posted November 4, 2019 Share Posted November 4, 2019 "3-low dmg longer durations conditions (1- torment; 2- confusion; 3- bleed)" Those are the 3 main ones I clear, some classes can throw 4-6 bleeds some condi is strong, some lasts a long time, and I'll down without clearing even if they've walked away. I have 11k health, and power attacks, they have 30k health, and toughness heavy scourge, condi ignores toughness, but power don't, and you want my cleanse too? lol Link to comment Share on other sites More sharing options...
mortrialus.3062 Posted November 4, 2019 Share Posted November 4, 2019 > @"Fueki.4753" said: > In comparison to condition damage and condition application rate, condi cleansing is way too weak. > if Anet refuses to MASSIVELY reduce BOTH the application rate AND the damage, condition cleanse and conversion needs to be buffed. > > Condition cleansing already is rather useless, as the conditions are on you again within very few seconds. > Adding Resistance to condi cleanse might be a good first step to balance conditions. > Having an already existing stats reduce condition damage like toughness does with direct damage would be good as well. Every professIon can already build to be functionally nearly unkillable to condition damage if they really want to be. Whereas even builds tanky enough to completely break the meta like post rework Scrapper could eventually be spiked with power damage. Like most people can poke you from range for 1k damage or more. A mesmer pokes you for 700 damage with a staff auto and people like you get bent out shape because it comes in the form of condition damage. No matter how much cleanse your build has, defeating or out sustaining a condition build should require consistently avoiding their highest value attacks, and cleanses should only give you an extra out or two similar to how Elixir S or Endure Pain can give you a breather from power damage but fundamentally doesn't make you functionally unkillable to power damage. Link to comment Share on other sites More sharing options...
coro.3176 Posted November 4, 2019 Share Posted November 4, 2019 Radical idea: * Remove **ALL** damaging condi cleanse. Cleanse still removes impairing condi like cripple/weakness/vunl. Poison is split into 2 conditions - one damaging and one not. * Rebalance condition skills to do approximately the same as similar power skills, plus a small % for being DoT rather than direct damage. Eg. 110%-120% of a similar power skill. Problem solved. .. Slightly less radical idea: * Remove **most** condi cleanse. No cleanse on traits. No cleanse on sigils or runes. Each class cleanses 1-3 condi with their heal skill (personal cleanse only, not shared). * Rebalance the current "spam" condi builds to apply condi less frequently to match. Link to comment Share on other sites More sharing options...
Asuran.5469 Posted November 4, 2019 Share Posted November 4, 2019 There needs to be a separation between normal condis and soft ccs. And then a difference in types of clears, some cleanse normal condis, and some cleanse soft ccs. Link to comment Share on other sites More sharing options...
blarghhrrkblah.3412 Posted November 4, 2019 Share Posted November 4, 2019 > @"Dante.1508" said: > Typical toxic pvper.. Good luck with your nerfs. the lack of self awareness here is hilarious Link to comment Share on other sites More sharing options...
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