Blocki.4931 Posted December 3, 2019 Share Posted December 3, 2019 Am I dreaming? I wanted something like this for many months and now it just silently snuck into the game out of the blue! I was delighted to read the patch notes. Bless you for this Anet Link to comment Share on other sites More sharing options...
Danikat.8537 Posted December 3, 2019 Share Posted December 3, 2019 In case anyone else hasn't seen it yet: https://en-forum.guildwars2.com/discussion/93364/game-update-notes-december-3-2019#latest Dynamic HUD has been added to the game! Dynamic HUD gives players the ability to show or hide parts of the UI while in or out of combat. The UI can also be set to always be hidden. A new section within the General Options tab of the Options panel has been added to control Dynamic HUD. Components of the UI have been grouped into related sections. Several presets are available for players to choose from, or players can individually control the behavior of each section. It sounds interesting, but I'll reserve judgement until tomorrow when I can see how it actually works in-game. The main question for me is what's grouped together. If things I want to hide are grouped with things I always want on screen than that option is useless, I'd rather stick with the default than hide something I want to see just to hide something else. But hopefully this will give us more control over all the text down the right side, as I know that's been a common complaint for a lot of players. In particular if we can hide the story, achievements or festival notifications to leave that area clear for events it will be a vast improvement. Link to comment Share on other sites More sharing options...
Blocki.4931 Posted December 3, 2019 Author Share Posted December 3, 2019 If this includes anything that just happens to near permanently clog up the entire right side of my HUD then I am happy enough. I can't check it for another couple days sadly. Link to comment Share on other sites More sharing options...
coso.9173 Posted December 3, 2019 Share Posted December 3, 2019 Ooh hide and show, awesome! Can we move it around too? It would be cool! Link to comment Share on other sites More sharing options...
zealex.9410 Posted December 3, 2019 Share Posted December 3, 2019 One step closer to a decent ui, i say opej the gates to modders to add more costumisation. Link to comment Share on other sites More sharing options...
wrathmagik.3518 Posted December 3, 2019 Share Posted December 3, 2019 Players have been begging to turn off your kitten HUMONGOUS CRAP BOXES OF TEXT THAT COVER 3 QUARTERS OF THE SCREEN AND LITERALLY MAKE SOME CLASSES UNPLAYABLE SINCE LAUNCH, and we finally got a HUD and you miss the most OBVIOUS THING THAT SHOULD HAVE BEEN INCLUDED! Link to comment Share on other sites More sharing options...
kharmin.7683 Posted December 3, 2019 Share Posted December 3, 2019 Thread for HUD changes already exists: [https://en-forum.guildwars2.com/discussion/93421/hud-changes](https://en-forum.guildwars2.com/discussion/93421/hud-changes#latest "https://en-forum.guildwars2.com/discussion/93421/hud-changes") Link to comment Share on other sites More sharing options...
zealex.9410 Posted December 3, 2019 Share Posted December 3, 2019 Lol are you for real? They didnt include the side boxes? Hahahahah Link to comment Share on other sites More sharing options...
Ayrilana.1396 Posted December 3, 2019 Share Posted December 3, 2019 What huge boxes of text? The tool tips when you hover the cursor over them? Link to comment Share on other sites More sharing options...
Blocki.4931 Posted December 3, 2019 Author Share Posted December 3, 2019 > @"Ayrilana.1396" said: > What huge boxes of text? The tool tips when you hover the cursor over them? I'm assuming this is about my main gripe with the game, the entire right third of the screen where you always have event and heart information that you can't disable. But that option should have been added, it's been datamined at the very least. Link to comment Share on other sites More sharing options...
wrathmagik.3518 Posted December 3, 2019 Share Posted December 3, 2019 > @"Ayrilana.1396" said: > What huge boxes of text? The tool tips when you hover the cursor over them? Yes those. :) Link to comment Share on other sites More sharing options...
wrathmagik.3518 Posted December 3, 2019 Share Posted December 3, 2019 > @"zealex.9410" said: > Lol are you for real? They didnt include the side boxes? Hahahahah I know right. The most obvious bloody thing they could have included to make half this game bearable and totally whiff on it. I'm so dissapointed. I was ready to dance in my house in jubliation that I could finally play classes like DEADEYE AND ACTUALLY SEE SOME OF MY SCREEN! Link to comment Share on other sites More sharing options...
Ayrilana.1396 Posted December 3, 2019 Share Posted December 3, 2019 > @"Blocki.4931" said: > > @"Ayrilana.1396" said: > > What huge boxes of text? The tool tips when you hover the cursor over them? > > I'm assuming this is about my main gripe with the game, the entire right third of the screen where you always have event and heart information that you can't disable. But that option should have been added, it's been datamined at the very least. Nope. They’re referring to the tool tips skills have when you move the cursor over them. Link to comment Share on other sites More sharing options...
Virdo.1540 Posted December 3, 2019 Share Posted December 3, 2019 what do u mean? I can turn off everything without something popping up or covering some part of the screen now. Link to comment Share on other sites More sharing options...
Fenella.2634 Posted December 3, 2019 Share Posted December 3, 2019 Just stop skill clicking then. Link to comment Share on other sites More sharing options...
wrathmagik.3518 Posted December 3, 2019 Share Posted December 3, 2019 > @"Ayrilana.1396" said: > > @"Blocki.4931" said: > > > @"Ayrilana.1396" said: > > > What huge boxes of text? The tool tips when you hover the cursor over them? > > > > I'm assuming this is about my main gripe with the game, the entire right third of the screen where you always have event and heart information that you can't disable. But that option should have been added, it's been datamined at the very least. > > Nope. They’re referring to the tool tips skills have when you move the cursor over them. Yes that's what i'm referring to. Sorry it wasn't more clear earlier. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted December 3, 2019 Share Posted December 3, 2019 I hope I can turn off the minimap. I really hate having a giant section of the screen blocked out. Link to comment Share on other sites More sharing options...
Cynder.2509 Posted December 3, 2019 Share Posted December 3, 2019 In my opinion this feature wasn't needed since we already have CTRL (or STRG)+Alt+H to hide the UI. What bothers me more is that living story season 2 will still be displayed even after dismissing in the story panel after a map change. This HUD feature now reminds me a bit of the options that are in ESO allthough I think showing a bit more information like buffs/debuffs is good in ESO so I disabled the default hidden HUD there. I don't see why the UI is an issue in gw2 as having more informations shown (sometimes with the help of mods like ARCDPS for example) on the screen is crucial for peak performance in almost all mmos. Sure it's nice for screenshots but in functionality it's kinda contraproductive and like I said we already have a keybind for hiding everything. However I'd like to see a change/overhaul in the content guide as this season 2 thing is a bit annoying for people with 30+ alts who already completed all of the story stuff on 10+ other characters already. As for the "big" text boxes I can say that I have no problems with that and I don't have multiple screens or one of these curved ultra wide screens that all money begging Twitch streamers have. A screen with the rate of 1920x1080 seems fine actually when adjusting the ingame hud options to the smallest. I don't know 'bout y'all but have you tried these options already? I think it was under "Graphics" a bit above where DPI Scaling is shown. Link to comment Share on other sites More sharing options...
coso.9173 Posted December 3, 2019 Share Posted December 3, 2019 just wanted to say i see the game in a whole other light now thanks to this! love it!! Link to comment Share on other sites More sharing options...
Blocki.4931 Posted December 3, 2019 Author Share Posted December 3, 2019 > @"coso.9173" said: > just wanted to say i see the game in a whole other light now thanks to this! love it!! > Now I'm super excited for when I finally get to try it for myself! This is the biggest QoL feature I could have hoped for. Link to comment Share on other sites More sharing options...
Ragi.7291 Posted December 3, 2019 Share Posted December 3, 2019 Great first step. Good direction, next step is moving and resize each elements. Get inspired by FF14, its interface is great. When you press an element, you have all the options associated with that element. We can do what we want and record several HUDs for different roles, game mode,... Link to comment Share on other sites More sharing options...
wrathmagik.3518 Posted December 3, 2019 Share Posted December 3, 2019 > @"Ragi.7291" said: > Great first step. > Good direction, next step is moving and resize it. > Get inspired by FF14, its interface is great. > When you press an element, you have all the options associated with that element. > We can do what we want and record several HUDs for different roles, game mode,... all we need now is to get rid of the giant blocks of text that ruin the game and it will be fun! Link to comment Share on other sites More sharing options...
Tanner Blackfeather.6509 Posted December 3, 2019 Share Posted December 3, 2019 > @"wrathmagik.3518" said: > > @"Ragi.7291" said: > > Great first step. > > Good direction, next step is moving and resize it. > > Get inspired by FF14, its interface is great. > > When you press an element, you have all the options associated with that element. > > We can do what we want and record several HUDs for different roles, game mode,... > > all we need now is to get rid of the giant blocks of text that ruin the game and it will be fun! If you mean the story/event/tracked achievements/dailies block that *is* hideable now. Logged out so don't remember the specific name of it, but it is *definitely* there. Link to comment Share on other sites More sharing options...
Pixeltrix.9736 Posted December 3, 2019 Share Posted December 3, 2019 A nice QoL change that im sure ppl will love, but am i the only one that was let down by the options available? They called it DYNAMIC HUD so i was expecting to move the elements around and resize them, all i can do is hide some and tbh i cant think of a reason to, i use them all. Even the event trackers are useful to me in wvw to check if a structure is being capped... Link to comment Share on other sites More sharing options...
wrathmagik.3518 Posted December 4, 2019 Share Posted December 4, 2019 > @"Tanner Blackfeather.6509" said: > > @"wrathmagik.3518" said: > > > @"Ragi.7291" said: > > > Great first step. > > > Good direction, next step is moving and resize it. > > > Get inspired by FF14, its interface is great. > > > When you press an element, you have all the options associated with that element. > > > We can do what we want and record several HUDs for different roles, game mode,... > > > > all we need now is to get rid of the giant blocks of text that ruin the game and it will be fun! > > If you mean the story/event/tracked achievements/dailies block that *is* hideable now. Logged out so don't remember the specific name of it, but it is *definitely* there. No i'm talking about the toolbox tips when you mouse over your abilities that block out half your screen. Link to comment Share on other sites More sharing options...
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