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Psycoprophet.8107

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Posts posted by Psycoprophet.8107

  1. > @"Shiyo.3578" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Shiyo.3578" said:

    > > > > @"Psycoprophet.8107" said:

    > > > > > @"Terrorhuz.4695" said:

    > > > > > > @"Bazsi.2734" said:

    > > > > > > > @"Azure The Heartless.3261" said:

    > > > > > > > Hope all these people asking for stealth nerfs are willing to tolerate thief sustain buffs so they can contest you with limited/no stealth if they so desire.

    > > > > > > > As long as I have the option to play a perfectly viable build without having to rely on stealth to not die, you can do whatever you want to the mechanic.

    > > > > > >

    > > > > > > Fun fact, every time thief had viable builds without stealth reliance, the community whined and whinged untill it got gutted and thief was forced (at least partially)back into stealth again. S/D used to be king for several metas, maybe it will make another comeback when holo and friends are finally toned down. Just wait and see, the forum will turn into a thief hating kitten if those copying sindrenner start spamming S/D in ranks again.

    > > > > >

    > > > > > Because with all the teleport spam, thief is almost impossible to punish.

    > > > > > You run deadeye, which is less of a problem in that aspect, but deadeye's dash is insanely strong at disengaging. Then there's sb5. Then there's black powder. Then there's a healing skill which is also a dodge. Then there's dagger storm evading everything. Then there's shadowstep. Then there's the signet to get even more endurance. Thief having sustain means it can do everything, and even when the player fails badly, there's very little way to capitalize on that.

    > > > > >

    > > > > > The problem with stealth is that revealed is not easily accessible. Some classes -like mesmer- has no access to revealed at all, and thus are eaten alive by thieves. If anything I'd give an easier access to reveal skills.

    > > > > >

    > > > > > I'm not going to comment about "being revealed while you take damage" or being revealed by blinded attacks, 'cause it's a joke; I attack PRECISELY to remove that blindness.

    > > > >

    > > > > Theres reveals on classes that need it like war, guard,ranger etc. Necro can fear enough and is tanky enough to get a backstab tickle and mesmer has enough evade frames, distortions and stealth etc and soesnt need a reveal

    > > >

    > > > Necro needs it but necro is thief food. Necro is by far the easiest thing in the universe to kill on thief, it's actually pathetic. Mesmers can fight back if they're tanky builds but necros just sit in shroud while I teleport away and slowly lose LF, or lose shroud then instantly die to my burst. They never actually interact with me. Not that mesmers also aren't free kills for thief, just tanky condi mesmer builds can live and be annoying, while burstier builds just flop over and give me every boon in the game for free.

    > > >

    > > > Necro and mesmer steals are also too powerful and impactful, you're actually griefing your team by being a mesmer around a thief tbh.

    > >

    > > A good necro can easily outsistain and down a thief lmao u serious, free food if ur bad at necro yeah. Theres a reason necros are spammed in both pvp and wvw as their highest reward for least work, cmon wth. Don't u have a pls tone down reaper thread, u must think their strong enough to warrant a thread no?

    >

    > If you ever die to a necro on thief in an even, fair, 1v1 situation, you probably had a seizure at your keyboard mid fight.

     

    If u ever die to a thief in a 1v1 as a necro in a fair fight u probably had a seizure at ur kb lol see it's easy to say. Sure I down a lot of necro's but I have to chip away at it far longer than is worth it in pvp, the necro can strip ur hp far far faster than u can his between all the hp, shroud, fears and reshrouds cuz of shroud regen that regens faster than it should. On top one gastly claw takes 40% of a teefs hp in one hit if hes running at 15k lol. If a thief downs a neceo in a 1v1 be assured that he earned it.

  2. > @"Shiyo.3578" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Terrorhuz.4695" said:

    > > > > @"Bazsi.2734" said:

    > > > > > @"Azure The Heartless.3261" said:

    > > > > > Hope all these people asking for stealth nerfs are willing to tolerate thief sustain buffs so they can contest you with limited/no stealth if they so desire.

    > > > > > As long as I have the option to play a perfectly viable build without having to rely on stealth to not die, you can do whatever you want to the mechanic.

    > > > >

    > > > > Fun fact, every time thief had viable builds without stealth reliance, the community whined and whinged untill it got gutted and thief was forced (at least partially)back into stealth again. S/D used to be king for several metas, maybe it will make another comeback when holo and friends are finally toned down. Just wait and see, the forum will turn into a thief hating kitten if those copying sindrenner start spamming S/D in ranks again.

    > > >

    > > > Because with all the teleport spam, thief is almost impossible to punish.

    > > > You run deadeye, which is less of a problem in that aspect, but deadeye's dash is insanely strong at disengaging. Then there's sb5. Then there's black powder. Then there's a healing skill which is also a dodge. Then there's dagger storm evading everything. Then there's shadowstep. Then there's the signet to get even more endurance. Thief having sustain means it can do everything, and even when the player fails badly, there's very little way to capitalize on that.

    > > >

    > > > The problem with stealth is that revealed is not easily accessible. Some classes -like mesmer- has no access to revealed at all, and thus are eaten alive by thieves. If anything I'd give an easier access to reveal skills.

    > > >

    > > > I'm not going to comment about "being revealed while you take damage" or being revealed by blinded attacks, 'cause it's a joke; I attack PRECISELY to remove that blindness.

    > >

    > > Theres reveals on classes that need it like war, guard,ranger etc. Necro can fear enough and is tanky enough to get a backstab tickle and mesmer has enough evade frames, distortions and stealth etc and soesnt need a reveal

    >

    > Necro needs it but necro is thief food. Necro is by far the easiest thing in the universe to kill on thief, it's actually pathetic. Mesmers can fight back if they're tanky builds but necros just sit in shroud while I teleport away and slowly lose LF, or lose shroud then instantly die to my burst. They never actually interact with me. Not that mesmers also aren't free kills for thief, just tanky condi mesmer builds can live and be annoying, while burstier builds just flop over and give me every boon in the game for free.

    >

    > Necro and mesmer steals are also too powerful and impactful, you're actually griefing your team by being a mesmer around a thief tbh.

     

    A good necro can easily outsistain and down a thief lmao u serious, free food if ur bad at necro yeah. Theres a reason necros are spammed in both pvp and wvw as their highest reward for least work, cmon wth. Don't u have a pls tone down reaper thread, u must think their strong enough to warrant a thread no?

  3. > @"Terrorhuz.4695" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Terrorhuz.4695" said:

    > > > > @"Bazsi.2734" said:

    > > > > > @"Azure The Heartless.3261" said:

    > > > > > Hope all these people asking for stealth nerfs are willing to tolerate thief sustain buffs so they can contest you with limited/no stealth if they so desire.

    > > > > > As long as I have the option to play a perfectly viable build without having to rely on stealth to not die, you can do whatever you want to the mechanic.

    > > > >

    > > > > Fun fact, every time thief had viable builds without stealth reliance, the community whined and whinged untill it got gutted and thief was forced (at least partially)back into stealth again. S/D used to be king for several metas, maybe it will make another comeback when holo and friends are finally toned down. Just wait and see, the forum will turn into a thief hating kitten if those copying sindrenner start spamming S/D in ranks again.

    > > >

    > > > Because with all the teleport spam, thief is almost impossible to punish.

    > > > You run deadeye, which is less of a problem in that aspect, but deadeye's dash is insanely strong at disengaging. Then there's sb5. Then there's black powder. Then there's a healing skill which is also a dodge. Then there's dagger storm evading everything. Then there's shadowstep. Then there's the signet to get even more endurance. Thief having sustain means it can do everything, and even when the player fails badly, there's very little way to capitalize on that.

    > > >

    > > > The problem with stealth is that revealed is not easily accessible. Some classes -like mesmer- has no access to revealed at all, and thus are eaten alive by thieves. If anything I'd give an easier access to reveal skills.

    > > >

    > > > I'm not going to comment about "being revealed while you take damage" or being revealed by blinded attacks, 'cause it's a joke; I attack PRECISELY to remove that blindness.

    > >

    > > Theres reveals on classes that need it like war, guard,ranger etc. Necro can fear enough and is tanky enough to get a backstab tickle and mesmer has enough evade frames, distortions and stealth etc and soesnt need a reveal

    >

    > Try playing mesmer with a thief around and you'll tell me again

    > 1) if you don't need reveal

    > 2) how these "evade frames" serve you -which are 1s evade on sword 2 and 1 to 4s on distortion, unless you go full meme with inspiration, and at that point the thief wins anyway 'cause you deal no damage-

     

    Well for one teef happens to be mesmers counter so.... ever class has em, 2 mirage had ton of evades via distortion and has a burst outa stealth that literally one shots almost all thieves, I was hit for 18k just this evening strait outa stealth in pvp not wvw which is far more than even a full on power thief can back stab for. Also the the stolen skill can be interrupted pretty easily as its cast times like a full sec. But in the end yeah mes is at a bit of disadvantage if he doesnt get the burst off but that like any class vs their counter.

  4. > @"Terrorhuz.4695" said:

    > > @"Bazsi.2734" said:

    > > > @"Azure The Heartless.3261" said:

    > > > Hope all these people asking for stealth nerfs are willing to tolerate thief sustain buffs so they can contest you with limited/no stealth if they so desire.

    > > > As long as I have the option to play a perfectly viable build without having to rely on stealth to not die, you can do whatever you want to the mechanic.

    > >

    > > Fun fact, every time thief had viable builds without stealth reliance, the community whined and whinged untill it got gutted and thief was forced (at least partially)back into stealth again. S/D used to be king for several metas, maybe it will make another comeback when holo and friends are finally toned down. Just wait and see, the forum will turn into a thief hating kitten if those copying sindrenner start spamming S/D in ranks again.

    >

    > Because with all the teleport spam, thief is almost impossible to punish.

    > You run deadeye, which is less of a problem in that aspect, but deadeye's dash is insanely strong at disengaging. Then there's sb5. Then there's black powder. Then there's a healing skill which is also a dodge. Then there's dagger storm evading everything. Then there's shadowstep. Then there's the signet to get even more endurance. Thief having sustain means it can do everything, and even when the player fails badly, there's very little way to capitalize on that.

    >

    > The problem with stealth is that revealed is not easily accessible. Some classes -like mesmer- has no access to revealed at all, and thus are eaten alive by thieves. If anything I'd give an easier access to reveal skills.

    >

    > I'm not going to comment about "being revealed while you take damage" or being revealed by blinded attacks, 'cause it's a joke; I attack PRECISELY to remove that blindness.

     

    Theres reveals on classes that need it like war, guard,ranger etc. Necro can fear enough and is tanky enough to get a backstab tickle and mesmer has enough evade frames, distortions and stealth etc and doesnt need a reveal

  5. > @"Shiyo.3578" said:

    > > @"Babylon.8972" said:

    > > Currently thief's elite skill called "Dagger storm" is completely joke and useless. If we compare it to elementalist's elite called Tornado, we can say those 2 elites are at completely different level.

    > > I been thinking a couple ideas to bring dagger storm to same power level with tornado.

    > >

    > > -Reduce cooldown to 60s

    > > -Increase total duration of dagger storm to 5s

    > > -Make every dagger that hits enemy to stun 1s and that stun effect will stack every time it hits, it could be good AoE lockdown tool for thief and brings some utility to teamfight (you can counterplay daggerstorm very easily still with stability)

    > > -Make first stun dagger that hits unblockable per enemy, and rest of daggers can be blocked in normal way

    > >

    > > If you guys have some ideas to make dagger storm viable again, please share your opinions here.

    >

    > Daggerstorm should go back to being a projectile reflect only.

     

    Imagine, in today version of the game lmao u may as well just delete it entirely cuz it would be literally thee worst elite in the game.

  6. > @"Azure The Heartless.3261" said:

    > Dagger storm is currently viable merely by nature of its 3 second evade. the damage/cripple is just icing.

    > Even if you were to reach to compare it to tornado (which, realistically, you can't do in good faith because Ele differs so vastly from Thief in gameplay), you can still damage an Ele in Tornado form.

    >

    > Evades with a little pressure is fine. Pressure with very little evade is also fine.

    > Evades/Stun on top of that would get thief nerfswatted faster than even they are used to. The forum dogpiled pistol whip for this very reason.

     

    Yup

  7. > @"Teratus.2859" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Teratus.2859" said:

    > > > > @"Psycoprophet.8107" said:

    > > > > > @"Teratus.2859" said:

    > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > @"Teratus.2859" said:

    > > > > > > > It's not new, thieves have long used stealth as a method of hiding hacks.. this is one of the reasons I've hated the mechanic in competitive play for so many years.

    > > > > > > >

    > > > > > > > One of the most common hacks is the movement hack or teleport hack..

    > > > > > > > Thieves can use teleport hacks to essentially give themselves unlimited shadowstep's with no cooldown restriction or initiative cost.. nor do they need to sacrifice any utility slots for mobility skills either.

    > > > > > > >

    > > > > > >

    > > > > > > And the warrior and rangers I see tele hacking in wvw? Or insta tele to nodes in pvp that I've seen a guard do on 2 occasions? Neither of those cases involved stealth and literally has nothing to do with stealth as a mechanic. Thanks for proving my statement in my previous post tho. So should we also delete jumping from the game instead of bug fixing areas of the map where players jump glitch to? Maybe all push backs like guard and ranger skill should be deleted as well as some veteran players know where to use them to possibly cause players to be stuck in a wall, instead of oh I donno fix the glitch so u dont get stuck in the wall lol. Removing stealth just results in the very same hackers continuing doing the very same hacks, u think they'd care if they didnt have access to invisibility? Lol seriously. Actually ud maybe start seeing invisibility hacks on top. The only fix is for arnet to actually investigate and enforce real penalties for hackers aside from once every few ur wave ban. This playerbase is crafty, so u realise that stealth hasn't changed in all of these years of ur guys complaining about it due to ur lack of ability to adapt like a lot have and learn to combat it so no ur trying the oh delete stealth on the account that its hiding hackers lmao seriously.

    > > > > >

    > > > > > Absolutely nowhere in my comment did I say "Delete Stealth"

    > > > > > Also nowhere in my comment did I say these hacks were exclusively used by Thieves either.

    > > > > >

    > > > > > All I said was that thieves use stealth as a way of "hiding" that they are using these hacks, which is true and something a number of players have done for a long time.

    > > > > > Most classes don't have access to the kind of Mobility and Stealth that thief does, therefore they can't abuse hacks like this without it being extremely obvious.

    > > > > > Thieves can abuse hacks like this by exploiting stealth to hide that they are using them while having access to so much mobility that it's difficult to tell when they are in fact using a hack to move around instead of using initiative or utility skills that they would otherwise have to use to do so thus giving them a pretty big advantage in combat.

    > > > > >

    > > > > >

    > > > >

    > > > > It's a long known issue thieves have used stealth to hide hacks, been pvping and wvw'ing for 7 yrs now, 1st I've heard of stealth being used to hide hacks as a rampant problem until this post.. U state that's why u hate the stealth mechanic in pvp modes, cuz its rampant use to hide hacking? So when reading ur whole post I'm sry if I got the the point of it wrong being stealth shouldn't exist in competitive modes because players can use it to mask hacking. Just what I took from it I guess.

    > > >

    > > > It's not a rampant problem but it does happen, the vast majority of players don't use these 3rd party tools but i'd bet money on most thief players that do use them are using stealth to hide that they are using them, and it is pretty easy for them to do that because of how stealth works and how much mobility access the class naturally gets access to.

    > > >

    > > > It's only one reason why I don't like stealth in competitive though, the main reason I don't like it is because it has so few counters.

    > > > The biggest flaw being Reveal, Reveal literally named to reveal stealthed players and yet a large amount of reveal skills can't even do this because they require a target to activate.. which they cant have if the target is stealthed lol kinda defies the whole point doesn't it.

    > > > It's also an ability with little access to it as well so some classes have a decent ability to reveal a stealthed player such as Engineer, Revenant and Spellbreaker where as others like Necromancer and Ranger have no way to de-stealth another player and must apply reveal before the player stealth's.. this also comes with a high CD cost as well making them pretty unreliable, specially since Deadeyes can remove reveal as well.

    > > >

    > > > Ironically I actually agree with a lot of thief players about buffing the class because it's damage is so low.

    > > > Problem is they can't do that with all the mobility and stealth thief has access to because it would make the class too strong.. thus we see so many thieves playing the cheese harasser type playstyle that everyone hates fighting against and is the biggest reason why many people hate stealth in gw2.

    > > >

    > > > I'd rather see thief become a better skill based dueling spec that relies on evades and counters rather than this annoying and cowardly teleporty invisible harasser stuff that is so common these days.

    > > > If stealth was easier to counter and less useful for thief in competitive we could justify buffing the class and making them something to genuinely fear in fair duels.

    > >

    > > Sic em works for stealth, she's spear works well, and on top half the classes have stealth themselves. These days I'd say stealth actually have a lot of counters through reveal, blocks,invulnerability skills etc as well as ways just through map awareness and playstyle. Yeah I've played thief the most in the last 7 years but I've also played kitten ton of war,ranger,rev,guard,necro as well and thief is at least for me one of the least worrisome classes that I've had to deal with over the yrs, except DE in WVW, a good DE is absolutely infuriating to fight for my if I'm not on thief or ranger myself and even them I've had some outplay me so hard on DE and made it seem like I had 0 chance 0. I usually sit at gold 3 when I actually played often as a solo q only player so I'm no pro and I can deal with most thieves other players should definitely be able to as well.

    >

    > Sic Em does but it can only be applied before a player stealths so it's useless against a player that is already invisible, and deadeyes can weaste it too by removing it which sucks so bad when it happens XD

    > I do use it quite often but it's not always on hand since it's pretty much a thief only counter skill for me and most other times there are more useful skills to have on my bar so there are times I get stuck in an ambush without Sic Em >.< this is annoying but i've won my fair share of these scenarios as well as lost a few.

    >

    > I agree with you on Deadeyes being infuriating at times ha! i've had some bad times with those guys.

    > At least thieves and daredevils get in close and give you some opening to counter but deadeyes will just stealth and teleport about the place and pew pew pew you to death from range.. really annoying XD

     

    I actually prefer the the sic em style over the reveals that are used while teef is stealth'd, just personal preference but makes me feel more in control of the fight. I've always said counters to counters are poor design and the fact it has a ammo of 2 is silly. I think even most DE players probably feel meld was a stupid addition to competitive modes.

  8. Daggerstorm is definitely fine as it is and needs no changes, anything more and it would just get nerfed, possibly into a state worse then now, a better solution would be to slightly nerf tornado. Also u can't put one skill in direct 1v1 competition to one another as the whole kit needs to be needs to be considered and how the performance of the class is in comparison or u can end up with a class that's already over all stronger but with a weaker elite than another getting a further buff to its elite making it even more stronger. I'm definitely not saying thief is overall stronger than ele but that u cant just compare a skill vs skill without looking at the class. Tornado does far to much and for far to long of a duration, I have zero clue as to wth the balance team was thinking keeping it in this state after the big tone down, a skill like that should be 3-5 seconds max for what it does instead of the ridiculous duration it is now which is like 10 sec or something stupid no?

  9. Bottom line is people will use hacks regardless of whether stealth existed in the game and removing stealth obviously wont cause a decline in hacking but yes it stands to reason do to what stealth does it's a mechanic that would be useful to help hide some hacks, that said the solution isnt to alter stealth but to properly police and punish hackers.

  10. > @"Teratus.2859" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Teratus.2859" said:

    > > > > @"Psycoprophet.8107" said:

    > > > > > @"Teratus.2859" said:

    > > > > > It's not new, thieves have long used stealth as a method of hiding hacks.. this is one of the reasons I've hated the mechanic in competitive play for so many years.

    > > > > >

    > > > > > One of the most common hacks is the movement hack or teleport hack..

    > > > > > Thieves can use teleport hacks to essentially give themselves unlimited shadowstep's with no cooldown restriction or initiative cost.. nor do they need to sacrifice any utility slots for mobility skills either.

    > > > > >

    > > > >

    > > > > And the warrior and rangers I see tele hacking in wvw? Or insta tele to nodes in pvp that I've seen a guard do on 2 occasions? Neither of those cases involved stealth and literally has nothing to do with stealth as a mechanic. Thanks for proving my statement in my previous post tho. So should we also delete jumping from the game instead of bug fixing areas of the map where players jump glitch to? Maybe all push backs like guard and ranger skill should be deleted as well as some veteran players know where to use them to possibly cause players to be stuck in a wall, instead of oh I donno fix the glitch so u dont get stuck in the wall lol. Removing stealth just results in the very same hackers continuing doing the very same hacks, u think they'd care if they didnt have access to invisibility? Lol seriously. Actually ud maybe start seeing invisibility hacks on top. The only fix is for arnet to actually investigate and enforce real penalties for hackers aside from once every few ur wave ban. This playerbase is crafty, so u realise that stealth hasn't changed in all of these years of ur guys complaining about it due to ur lack of ability to adapt like a lot have and learn to combat it so no ur trying the oh delete stealth on the account that its hiding hackers lmao seriously.

    > > >

    > > > Absolutely nowhere in my comment did I say "Delete Stealth"

    > > > Also nowhere in my comment did I say these hacks were exclusively used by Thieves either.

    > > >

    > > > All I said was that thieves use stealth as a way of "hiding" that they are using these hacks, which is true and something a number of players have done for a long time.

    > > > Most classes don't have access to the kind of Mobility and Stealth that thief does, therefore they can't abuse hacks like this without it being extremely obvious.

    > > > Thieves can abuse hacks like this by exploiting stealth to hide that they are using them while having access to so much mobility that it's difficult to tell when they are in fact using a hack to move around instead of using initiative or utility skills that they would otherwise have to use to do so thus giving them a pretty big advantage in combat.

    > > >

    > > >

    > >

    > > It's a long known issue thieves have used stealth to hide hacks, been pvping and wvw'ing for 7 yrs now, 1st I've heard of stealth being used to hide hacks as a rampant problem until this post.. U state that's why u hate the stealth mechanic in pvp modes, cuz its rampant use to hide hacking? So when reading ur whole post I'm sry if I got the the point of it wrong being stealth shouldn't exist in competitive modes because players can use it to mask hacking. Just what I took from it I guess.

    >

    > It's not a rampant problem but it does happen, the vast majority of players don't use these 3rd party tools but i'd bet money on most thief players that do use them are using stealth to hide that they are using them, and it is pretty easy for them to do that because of how stealth works and how much mobility access the class naturally gets access to.

    >

    > It's only one reason why I don't like stealth in competitive though, the main reason I don't like it is because it has so few counters.

    > The biggest flaw being Reveal, Reveal literally named to reveal stealthed players and yet a large amount of reveal skills can't even do this because they require a target to activate.. which they cant have if the target is stealthed lol kinda defies the whole point doesn't it.

    > It's also an ability with little access to it as well so some classes have a decent ability to reveal a stealthed player such as Engineer, Revenant and Spellbreaker where as others like Necromancer and Ranger have no way to de-stealth another player and must apply reveal before the player stealth's.. this also comes with a high CD cost as well making them pretty unreliable, specially since Deadeyes can remove reveal as well.

    >

    > Ironically I actually agree with a lot of thief players about buffing the class because it's damage is so low.

    > Problem is they can't do that with all the mobility and stealth thief has access to because it would make the class too strong.. thus we see so many thieves playing the cheese harasser type playstyle that everyone hates fighting against and is the biggest reason why many people hate stealth in gw2.

    >

    > I'd rather see thief become a better skill based dueling spec that relies on evades and counters rather than this annoying and cowardly teleporty invisible harasser stuff that is so common these days.

    > If stealth was easier to counter and less useful for thief in competitive we could justify buffing the class and making them something to genuinely fear in fair duels.

     

    Sic em works for stealth, dh's spear works well, and on top half the classes have stealth themselves. These days I'd say stealth actually have a lot of counters through reveal, blocks,invulnerability skills etc as well as ways just through map awareness and playstyle. Yeah I've played thief the most in the last 7 years but I've also played crap ton of war,ranger,rev,guard,necro as well and thief is at least for me one of the least worrisome classes that I've had to deal with over the yrs, except DE in WVW, a good DE is absolutely infuriating to fight for my if I'm not on thief or ranger myself and even them I've had some outplay me so hard on DE and made it seem like I had 0 chance 0. I usually sit at gold 3 when I actually played often as a solo q only player so I'm no pro and I can deal with most thieves other players should definitely be able to as well.

  11. > @"Teratus.2859" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Teratus.2859" said:

    > > > It's not new, thieves have long used stealth as a method of hiding hacks.. this is one of the reasons I've hated the mechanic in competitive play for so many years.

    > > >

    > > > One of the most common hacks is the movement hack or teleport hack..

    > > > Thieves can use teleport hacks to essentially give themselves unlimited shadowstep's with no cooldown restriction or initiative cost.. nor do they need to sacrifice any utility slots for mobility skills either.

    > > >

    > >

    > > And the warrior and rangers I see tele hacking in wvw? Or insta tele to nodes in pvp that I've seen a guard do on 2 occasions? Neither of those cases involved stealth and literally has nothing to do with stealth as a mechanic. Thanks for proving my statement in my previous post tho. So should we also delete jumping from the game instead of bug fixing areas of the map where players jump glitch to? Maybe all push backs like guard and ranger skill should be deleted as well as some veteran players know where to use them to possibly cause players to be stuck in a wall, instead of oh I donno fix the glitch so u dont get stuck in the wall lol. Removing stealth just results in the very same hackers continuing doing the very same hacks, u think they'd care if they didnt have access to invisibility? Lol seriously. Actually ud maybe start seeing invisibility hacks on top. The only fix is for arnet to actually investigate and enforce real penalties for hackers aside from once every few ur wave ban. This playerbase is crafty, so u realise that stealth hasn't changed in all of these years of ur guys complaining about it due to ur lack of ability to adapt like a lot have and learn to combat it so no ur trying the oh delete stealth on the account that its hiding hackers lmao seriously.

    >

    > Absolutely nowhere in my comment did I say "Delete Stealth"

    > Also nowhere in my comment did I say these hacks were exclusively used by Thieves either.

    >

    > All I said was that thieves use stealth as a way of "hiding" that they are using these hacks, which is true and something a number of players have done for a long time.

    > Most classes don't have access to the kind of Mobility and Stealth that thief does, therefore they can't abuse hacks like this without it being extremely obvious.

    > Thieves can abuse hacks like this by exploiting stealth to hide that they are using them while having access to so much mobility that it's difficult to tell when they are in fact using a hack to move around instead of using initiative or utility skills that they would otherwise have to use to do so thus giving them a pretty big advantage in combat.

    >

    >

     

    It's a long known issue thieves have used stealth to hide hacks, been pvping and wvw'ing for 7 yrs now, 1st I've heard of stealth being used to hide hacks as a rampant problem until this post.. U state that's why u hate the stealth mechanic in pvp modes, cuz its rampant use to hide hacking? So when reading ur whole post I'm sry if I got the the point of it wrong being stealth shouldn't exist in competitive modes because players can use it to mask hacking. Just what I took from it I guess.

  12. I dont hate them, just very rarely see u usefull one in pvp, there usually free food for my dp teef and if on my team they usually accomplish very little except getting farmed by the other team. In wvw DE design makes it suited well for roaming and with the almost spamable imob while kneeling with the high stealth access it can be frustrating for a lot of players to face a good DE in the open world

  13. > @"Teratus.2859" said:

    > It's not new, thieves have long used stealth as a method of hiding hacks.. this is one of the reasons I've hated the mechanic in competitive play for so many years.

    >

    > One of the most common hacks is the movement hack or teleport hack..

    > Thieves can use teleport hacks to essentially give themselves unlimited shadowstep's with no cooldown restriction or initiative cost.. nor do they need to sacrifice any utility slots for mobility skills either.

    >

     

    And the warrior and rangers I see tele hacking in wvw? Or insta tele to nodes in pvp that I've seen a guard do on 2 occasions? Neither of those cases involved stealth and literally has nothing to do with stealth as a mechanic. Thanks for proving my statement in my previous post tho. So should we also delete jumping from the game instead of bug fixing areas of the map where players jump glitch to? Maybe all push backs like guard and ranger skill should be deleted as well as some veteran players know where to use them to possibly cause players to be stuck in a wall, instead of oh I donno fix the glitch so u dont get stuck in the wall lol. Removing stealth just results in the very same hackers continuing doing the very same hacks, u think they'd care if they didnt have access to invisibility? Lol seriously. Actually ud maybe start seeing invisibility hacks on top. The only fix is for arnet to actually investigate and enforce real penalties for hackers aside from once every few ur wave ban. This playerbase is crafty, so u realise that stealth hasn't changed in all of these years of ur guys complaining about it due to ur lack of ability to adapt like a lot have and learn to combat it so no ur trying the oh delete stealth on the account that its hiding hackers lmao seriously.

  14. I think after 8 yrs it's time for the playerbase to accept that for the most part thief is what it is and will remain so, this includes stealth and how it works, any major changes to either would require a lot of time and effort to compensate and balance, time and effort that isn't realistically going to happen, I draw ur attention to 300 sec traits still being place holders etc among other things.

    If u want thief and or stealth designed differently than it currently is I'd suggest aiming ur future threads on possible changes anet could make to either in gw3 if it were to ever come, that would be more realistic approach.

    That said I think thief and invisiblity is fine as is for the most part, maybe cap invisibility to 6 sec of which can be reapplied if thief chooses to use its global resource to do so.

  15. > @"Seb De Tyra.3421" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Seb De Tyra.3421" said:

    > > > Thanks for all the feedback guys. I decided to go for thief after trying out ranger, thief and mesmer to 30 ish and watching tons of videos on YT. I normally play assassin types in games and i main jungle in LOL so thief seems similar playstyle to that. ONly downside is they aren't really good in WvW or 1v1 in Conquest but i'll take that for mobility, more fun than defending IMO.

    > > >

    > > > I've been watching a guy called Vallun, really helpful and concise guy, surprised he doesn't have more views on his vids, he deserves it. Thanks once again for the feedback.

    > > >

    > > > Also quick question, is there any costume that looks thief-like? I've been looking to buy one for leveling as i hate the normal gear and don't mind spending money on something i like but they all look like they're made for plate wearers, casters or hunters. Maybe i missed one.

    > >

    > > Check out the sneak thief outfit, comes with tabi boots and shuriken on the boots and belt, kinda looks like a armored robe of sorts.

    >

    > Ah nice! Yes, think i will be collecting this. I'm so bored of the trenchcoat look.

     

    I'm sry to say it is a type of trenchcoat/robe lol but a armored one, I think it looks cool tho

  16. Lmao yeah let's remove stealth and delete thief or cause a need to rework a class from ground up because hackers are using stealth to hide their hacks smh. I've seen many hackers in wvw and pvp that didnt use stealth. I've seen a guard that sits mid and when he dies insta ports back onto mid node, I've seen wars and rangers teleporting all over the place in wvw. Bottom line is the hacker issue has zero to do with stealth, kinda seems like some players are trying to use the hackers as a pathetic excuse to remove stealth, not saying op is tho.

  17. > @"Seb De Tyra.3421" said:

    > Thanks for all the feedback guys. I decided to go for thief after trying out ranger, thief and mesmer to 30 ish and watching tons of videos on YT. I normally play assassin types in games and i main jungle in LOL so thief seems similar playstyle to that. ONly downside is they aren't really good in WvW or 1v1 in Conquest but i'll take that for mobility, more fun than defending IMO.

    >

    > I've been watching a guy called Vallun, really helpful and concise guy, surprised he doesn't have more views on his vids, he deserves it. Thanks once again for the feedback.

    >

    > Also quick question, is there any costume that looks thief-like? I've been looking to buy one for leveling as i hate the normal gear and don't mind spending money on something i like but they all look like they're made for plate wearers, casters or hunters. Maybe i missed one.

     

    Check out the sneak thief outfit, comes with tabi boots and shuriken on the boots and belt, kinda looks like a armored robe of sorts.

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