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Psycoprophet.8107

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Posts posted by Psycoprophet.8107

  1. > @"Zawn.9647" said:

    > > @"God.2708" said:

    > > > @"Zawn.9647" said:

    > > > > @"saerni.2584" said:

    > > > > Damage formula doesn’t capture whole complexity:

    > > > > * Were you at full HP?

    > > > > * Were you vulnerable at the time?

    > > > > * Did they have Assassin’s Signet on their bar?

    > > > > * Was the thief alone or did they have any buffs from other external sources?

    > > > > * Did you have boons like protection active?

    > > > >

    > > > > I’d want to see more of the damage log personally.

    > > >

    > > > aside from the 1st question, the others doesn’t matter.

    > > > there’s no reason to die within 2 strikes in this game. no one here is playing dark souls

    > >

    > > Plenty of reason to die in two strikes, this game is more like dark souls than most people would like to admit. There's a reason you can dodge.

    >

    > except in dark souls you can dodge more than twice. you also have a block button and no one bursts you from stealth, teleporting, etc :)

     

    True and another difference between dark souls is the players dies in few hits and so does the enemy. Not all but most classes have the sustain that require the teef to chip away their hp while teef still remains 2 shot-able if caught, hence the mobility and ports as without those thief would be a free bag in almost every engagement.

  2. From my experience isnt that what players in ranked do already? If u try and solo q in ranked ull pretty much see players leave a node quarter capped, never go for bonuses or will group up to cap a uncontested node. THESE are a large margin of the players u get teamed with and why ranked ranks mean absolutely nothing as far as a players skill level. Even sindrener would have zero hope reaching plat solo q and would prob rage so hard if he tried. This games pvp cant be taken seriously not that it really ever was but definitely not these days lol

  3. > @"zinkz.7045" said:

    > I went "roaming" on my deadeye the other day, the combo of stealth, mobility and ranged damage are the holy trinity of getting carried (for roaming) in an open world(ish) game mode, they along with a huge slice of spammable immobilise cheese carried me so, so hard.

    >

    > The balance to those of course is conquest, where you fight over capture points, have small maps, lots of LOS, only 5 players on each side, etc, but that of course is absent in WvW, I really wonder how bad one has to be at video games not to understand concepts like risk vs reward, but then again GW2 players get tryhard about blob vs blob, so I guess nothing should surprise me about how bad / clueless the 2020 WvW playerbase is.

    >

    > But anyway after an hour or so of getting carried, I had to go play SC2 for some actual proper PvP.

     

    Really in a game like gw2 and using wvw as a example that has classes like scourge and guards and engies that exists and how insanely low their risk vs reward is it's no different than DE in a roaming scenario. If DE is a problem due to risk vs reward than a whole lot of the rosters need HUGE changes to how they perform in certain modes lol.

  4. > @"wevh.2903" said:

    > > @"Psycoprophet.8107" said:

    > > > @"wevh.2903" said:

    > > > > @"Psycoprophet.8107" said:

    > > > > > @"Shiyo.3578" said:

    > > > > > > @"mortrialus.3062" said:

    > > > > > > > @"Leonidrex.5649" said:

    > > > > > > > for tif to die they have to overextend as kitten, and when they disengage and have to run into another person to actually finish them off.

    > > > > > >

    > > > > > > Thief has been throughout the entire history of the game been the single hardest thing in the game to secure a kill against. Once you get to a certain skill level you just shouldn't be dying, ever. You have the tools to only take advantageous fights you'll win and the tools to escape bad fights better than literally anything else.

    > > > > >

    > > > > > Which would be fine if thief had 0 capability to kill anyone unless the person starts at 20% hp with zero cds. Yet, a thief has the advantage in 1v1 against tons of builds and literally farms mesmers for free.

    > > > > >

    > > > > > If you're this mobile and slippery with stealth, you need to be utterly useless at 1v1. Current thief is not.

    > > > > >

    > > > > > Classes/Builds you can't play due to thief existing:

    > > > > > Mesmer

    > > > > > DPS Ele

    > > > > >

    > > > >

    > > > > Who made u the defacto if a class has mobility it cant hit hard and needs to be useless in 1v1 bossman. Seriously u ok? Are u new to mmo's and every rpg with rogue's archetypes in them? U little whiners should consider ourselves lucky as in most mmo's rogues are the stealthy, slippery classes and guess what, they are burst classes that spike hard and run. If I run a power build in conquest zerks and divinity I'm still lucky to get 6k+ backstabs and usually its 4k and that's using all my resources to hit and ur fooling no one if u try and say that even tickles the sustain of most classes. Other then meaner and warrior no class or common run build should lose to a thief, if u do that thief was just far better than u. Guards counter thief, ranger hahaha yeah 1v1 ranger vs thief hmmm or holo vs lmao or maybe necro vs thief... nope yeah thief is a 1v1 power house all right. Wth is with these forums, now ur complaing about thee worst 1v1 spec stating that it's in fact to good lmao. I just cant lol.

    > > >

    > > > I think hes talking abut condi thief but anyway cthief shouldnt be able to win a 1v1 with full cds

    > >

    > > Sure it should to classes that are running builds that aren't great vs condo, no class should ever be designed to never win 1v1 under any circumstances, that's just stupid.

    > > These post are literally biased complaining from players that simply don't like teef, plain and simple, always been this way vs rogue archetype and always will. U useless version of teef will never happen so accept it. That said u are right it shouldn't be able to 1v1 and have all its cd's or ini left at fights end cuz that would mean its god mode broken but I've never won a fight without denying my ini or resources even on cteef. I do think cteef is a bit to strong but that's cuz poison and burns are to strong. Both those need shaves as any builds that can quickly stack and reapply those 2 condi's end up bursting far more then they should.

    >

    > Dont get my wrong , im saying cthief cant right now 1v1 meta sidenoders , also there r situations where a very good thief can win a 1v1 but right now the normal thing is thief cant 1v1 . Before february thief spikes was way to high with core dp build but right now i think thief is perfectly balanced , idk maybe cthief makes lot of ppl cry so nerf it idc at all

     

    I dont play condi thief either as it feels cheap to me, same as burn guard and core necro does, whenever I play those builds it feels like cheats enabled lol

  5. > @"wevh.2903" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Shiyo.3578" said:

    > > > > @"mortrialus.3062" said:

    > > > > > @"Leonidrex.5649" said:

    > > > > > for tif to die they have to overextend as kitten, and when they disengage and have to run into another person to actually finish them off.

    > > > >

    > > > > Thief has been throughout the entire history of the game been the single hardest thing in the game to secure a kill against. Once you get to a certain skill level you just shouldn't be dying, ever. You have the tools to only take advantageous fights you'll win and the tools to escape bad fights better than literally anything else.

    > > >

    > > > Which would be fine if thief had 0 capability to kill anyone unless the person starts at 20% hp with zero cds. Yet, a thief has the advantage in 1v1 against tons of builds and literally farms mesmers for free.

    > > >

    > > > If you're this mobile and slippery with stealth, you need to be utterly useless at 1v1. Current thief is not.

    > > >

    > > > Classes/Builds you can't play due to thief existing:

    > > > Mesmer

    > > > DPS Ele

    > > >

    > >

    > > Who made u the defacto if a class has mobility it cant hit hard and needs to be useless in 1v1 bossman. Seriously u ok? Are u new to mmo's and every rpg with rogue's archetypes in them? U little whiners should consider ourselves lucky as in most mmo's rogues are the stealthy, slippery classes and guess what, they are burst classes that spike hard and run. If I run a power build in conquest zerks and divinity I'm still lucky to get 6k+ backstabs and usually its 4k and that's using all my resources to hit and ur fooling no one if u try and say that even tickles the sustain of most classes. Other then meaner and warrior no class or common run build should lose to a thief, if u do that thief was just far better than u. Guards counter thief, ranger hahaha yeah 1v1 ranger vs thief hmmm or holo vs lmao or maybe necro vs thief... nope yeah thief is a 1v1 power house all right. Wth is with these forums, now ur complaing about thee worst 1v1 spec stating that it's in fact to good lmao. I just cant lol.

    >

    > I think hes talking abut condi thief but anyway cthief shouldnt be able to win a 1v1 with full cds

     

    Sure it should to classes that are running builds that aren't great vs condo, no class should ever be designed to never win 1v1 under any circumstances, that's just stupid.

    These post are literally biased complaining from players that simply don't like teef, plain and simple, always been this way vs rogue archetype and always will. U useless version of teef will never happen so accept it. That said u are right it shouldn't be able to 1v1 and have all its cd's or ini left at fights end cuz that would mean its god mode broken but I've never won a fight without denying my ini or resources even on cteef. I do think cteef is a bit to strong but that's cuz poison and burns are to strong. Both those need shaves as any builds that can quickly stack and reapply those 2 condi's end up bursting far more then they should.

  6. > @"Shiyo.3578" said:

    > > @"mortrialus.3062" said:

    > > > @"Leonidrex.5649" said:

    > > > for tif to die they have to overextend as kitten, and when they disengage and have to run into another person to actually finish them off.

    > >

    > > Thief has been throughout the entire history of the game been the single hardest thing in the game to secure a kill against. Once you get to a certain skill level you just shouldn't be dying, ever. You have the tools to only take advantageous fights you'll win and the tools to escape bad fights better than literally anything else.

    >

    > Which would be fine if thief had 0 capability to kill anyone unless the person starts at 20% hp with zero cds. Yet, a thief has the advantage in 1v1 against tons of builds and literally farms mesmers for free.

    >

    > If you're this mobile and slippery with stealth, you need to be utterly useless at 1v1. Current thief is not.

    >

    > Classes/Builds you can't play due to thief existing:

    > Mesmer

    > DPS Ele

    >

     

    Who made u the defacto if a class has mobility it cant hit hard and needs to be useless in 1v1 bossman. Seriously u ok? Are u new to mmo's and every rpg with rogue's archetypes in them? U little whiners should consider ourselves lucky as in most mmo's rogues are the stealthy, slippery classes and guess what, they are burst classes that spike hard and run. If I run a power build in conquest zerks and divinity I'm still lucky to get 6k+ backstabs and usually its 4k and that's using all my resources to hit and ur fooling no one if u try and say that even tickles the sustain of most classes. Other then meaner and warrior no class or common run build should lose to a thief, if u do that thief was just far better than u. Guards counter thief, ranger hahaha yeah 1v1 ranger vs thief hmmm or holo vs lmao or maybe necro vs thief... nope yeah thief is a 1v1 power house all right. Wth is with these forums, now ur complaing about thee worst 1v1 spec stating that it's in fact to good lmao. I just cant lol.

  7. > @"KrHome.1920" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Azure The Heartless.3261" said:

    > > > > @"KrHome.1920" said:

    > > > > For most thieves such a build is not an option because only a thief build with unlimited escapes at any time of the fight is a good thief build to them. And if such a build lacks damage (which is 100% balanced and how it should be!), then the whole class is trash.

    > > >

    > > > I think it's less this and more "If a thief does this and is hit by almost any skill half of its HP bar will magically disappear." Having limited escapes is fine, but all the damage in the world means very little if someone can sneeze on you and knock you over. Building to give up some of that omegadamage for sustain often results in wet noodling, however. Neither extreme is enjoyable. Another look needs to be taken at what duelist should look like for thief, if devs actually want that option on the table.

    > >

    > > This^ on top of thiefs Lower hp it's not designed like other classes to be able to use their defensive weapon skills and utilities to stay in a fight for long periods, add that other classes burst as hard as teef and can't stay in the fight longer due to their design to add more damage and the thief is at a huge disadvantage.

    > > When u start hearing some of the top thieves saying their having trouble even doing enough damage when +1'ing for their teamates what hope would they have in a 1v1 lol.

    > Every single thief weapon has

    > - an evasion skill or

    > - a leap or

    > - a teleport or

    > - a self-stealth or

    > - even several of the named at once

    >

    > You can get away with offensive traits and offensive utility skills.

    >

    > I think you are confusing

    > - "can stand in aoe for some time" (difficult for thief) with

    > - "fight presence" (not so difficult, just no meta build uses the tools the class definitely has).

    >

    > I've played thief for 3000 hours. You can build for any purpose. My personal problem with the class is that it's either weak in damage but unkillable (boring) or one-dimensional (also boring as you are basically using 4 or 5 skills during the whole fight). That's why my thief playtime dropped hard. It feels always dumb and misplaced in the general fight mechanic. Both elite specs did even make it worse.

     

    U dont get it. All those weapon skills and utilities due to thiefs design are meant to avoid damage which can only be done realistically for so long especially in a game like gw2. Why do think their +1 and not great 1v1 class? Other classes have those same damage avoidance skills and blocks attached to most weapon sets, have utilities not lending them to disengage but to stay sustained in a fight unlike thief. Seriously people are so biased I this community I swear its probably what drives a lot of players away, it's so obvious

  8. Why do players post titles like this? Of course it still exists, why wouldn't it? A lot of players enjoy the class and that's great, deleting holo or nerfing the build to a unviable state would be over all bad for the game and it's already small playerbase. A tittle like holo could use another small shave would be better no?

  9. > @"Svarty.8019" said:

    > > @"Psycoprophet.8107" said:

    > > almost as if thief in their mind needs to be deleted or completely unusable because even a just barely viable teef is a OP teef.

    >

    > Which says a lot about how ridiculous the core mechanics of the class are.

     

    Lol naw I meant through the biased eyes of players who dislike the class view any barely viable build on teef as OP and in need of deletion.

  10. > @"Leonidrex.5649" said:

    > > @"Trevor Boyer.6524" said:

    > > @"wevh.2903" @"bluri.2653" @"Avatar.3568"

    > >

    > > What he said -> > @"Dantheman.3589" said:

    > > > > @"Avatar.3568" said:

    > > > > > @"Trevor Boyer.6524" said:

    > > > > > @"bluri.2653"

    > > > > >

    > > > > > Well that are two things going on there that are circumstancial:

    > > > > >

    > > > > > 1. DP thief counters PD thief

    > > > > > 2. You're the best DP thief

    > > > > >

    > > > > > In normal circumstances the PD thief is outperforming DP as DPS +

    > > > >

    > > > > That makes no sense

    > > > >

    > > > > Aren't you playing ranger by yourself? I give you some small advice, when you have trouble against p/d thief

    > > > > Core ranger with tangle, zerker Amulett and rune of divinity

    > > > > If you still die to the "insaaaaane" dps from pd than it's clearly your fault, on eu is actually no one playing pd beyond p2

    > > >

    > > > Ppl don’t even play pd in ranked on NA unless they need it to carry skillwise . **What they do do on NA though is stack them for tournamen**t 1 pd thief is very annoying for a side noder who is trying to hold a node all match, but is even worse if they can Just stack them and condi burst you 2 at a time or even keep your roamers so condid up that they cannot plus and then just plus you whilst they try to clear the condis

    > >

    > > This is kind of gross stuff we have going on in NA right now. Taken about 15 minutes ago in an AT:

    > >

    > > ![](https://i.imgur.com/VXOWmnA.jpg "")

    > >

    >

    > NA seems like heaven lol, 2x condi thiefs. FeelsGoodMan.

    > I take it over 2x holo or reaper+tempest any day.

     

    I agree.

  11. > @"Kageseigi.2150" said:

    > > @"aspirine.6852" said:

    > > Strongest defense in the game.. I agree it is totally broken..

    >

    > Hahaha, this isn't Hide-n-Seek or even Tag. Being able to running away and hide means absolute zilch. **If you can't do it on-point, it's not defense, it's retreat and surrender.**

    >

    > This is a combat game. Thieves aren't made for defense. Thieves are made to hunt and attack. They are predators by nature. Their "defense" is utterly unbearable offense.

    >

    > At some point in time, they lost that, and they've never recovered.

     

    This is basically truth. Best defensive would be being able to sustain in a fight long enough to down ur opponent NOT disengaging. People tend to look past the fact that when a thief disengages it basically means u won the fight and now are able to take a breather as is the thief. Thief's not damaging u as it runs away lol. Let's look at this further now. Most complaints against thief are regarding it's ability to disengage when in danger of being downed, which means this happens more often than not. Imagine thief couldn't disengage and was downed the majority of times in those instances, no one would ever use the class, I'd essentially be a placeholder class lol.

  12. > @"Azure The Heartless.3261" said:

    > > @"KrHome.1920" said:

    > > For most thieves such a build is not an option because only a thief build with unlimited escapes at any time of the fight is a good thief build to them. And if such a build lacks damage (which is 100% balanced and how it should be!), then the whole class is trash.

    >

    > I think it's less this and more "If a thief does this and is hit by almost any skill half of its HP bar will magically disappear." Having limited escapes is fine, but all the damage in the world means very little if someone can sneeze on you and knock you over. Building to give up some of that omegadamage for sustain often results in wet noodling, however. Neither extreme is enjoyable. Another look needs to be taken at what duelist should look like for thief, if devs actually want that option on the table.

     

    This^ on top of thiefs Lower hp it's not designed like other classes to be able to use their defensive weapon skills and utilities to stay in a fight for long periods, add that other classes burst as hard as teef and can't stay in the fight longer due to their design to add more damage and the thief is at a huge disadvantage.

    When u start hearing some of the top thieves saying their having trouble even doing enough damage when +1'ing for their teamates what hope would they have in a 1v1 lol.

  13. > @"KrHome.1920" said:

    > > @"Azure The Heartless.3261" said:

    > > * Thief should not be INNATELY good at 1v1 (because then it would be broken) but should be allowed to spec for 1v1 at the expense of some/most of its mobility. The more mobility it has, the less presence it should have in a fight (This is why DE should not be allowed to 1v1)

    > And this is possible. You can run a DA, CS, X or even CS, Tr, X build with offensive utility skills except shadowstep and dagger storm. So you have one 100% escape skill (shadowstep + SB5) and one invuln skill then and deal a ton of damage and are a threat in 1v1. The tradeoff is that you can only run away every 50 seconds.

    >

    > For most thieves such a build is not an option because only a thief build with unlimited escapes at any time of the fight is a good thief build to them. And if such a build lacks damage (which is 100% balanced and how it should be!), then the whole class is trash.

     

    U build ur full power teef sans the mobility and try and 1v1 most classes and show us a vid of how that works out for u. I regularly play cs power builds and the burst u do is still matching and sometimes lower than ur opponent while their class is designed for far more in fight sustain be it how their defensive skills work or their innate higher hp. U will lose most 1v1's unless u way out play ur opponent, even then sometimes it won't be enough.

  14. > @"Svarty.8019" said:

    > > @"Sobx.1758" said:

    > >

    > > Continue, but make sure to include something that's true this time :D

    >

    > I understand that you tried very hard to refute my truths. Oh well.

     

    Ummm anet listens a bit to much especially regarding the wrong things and uses bandaid solutions far to often, if players can even understand the reasoning behind most changes in the first place.

    Regarding thief here ate some but not all changes/nerds that they made to thief over the yrs, I obviously won't list all nor could I remember them all.

    - ricochet removed

    - cd on backstab

    - backstab damage nerfed to a point that using ur ini to stack stealth then move into melee range and to back of the opponent isn't worth the 4k reward when u can heart seeker for the same damage spike without using so much of ur resources.

    - skills added that cause long reveals

    - towers and guards in wvw that reveal u if u try and stack stealth

    - bountiful theft nerfed from 3 boon rip to 2 which is significant in such a boon heavy game

    - instant reflexes 300 sec cd

    - dash nerfed, added exhaustion

    - trait that gives ini on weapon swap nerfed to 2 from 3

    - continual ini increases to skills like pistol whip and poison arrow

    List goes on but as u can see anet does indeed listen to ur whining.

    Seems like ANY thief build that see's success whether its OP or not conjures a ton of nerf teef post from usually the same handful of members on a regular basis, almost as if thief in their mind needs to be deleted or completely unusable because even a just barely viable teef is a OP teef.

  15. > @"Trevor Boyer.6524" said:

    > @"wevh.2903" @"bluri.2653" @"Avatar.3568"

    >

    > What he said -> > @"Dantheman.3589" said:

    > > > @"Avatar.3568" said:

    > > > > @"Trevor Boyer.6524" said:

    > > > > @"bluri.2653"

    > > > >

    > > > > Well that are two things going on there that are circumstancial:

    > > > >

    > > > > 1. DP thief counters PD thief

    > > > > 2. You're the best DP thief

    > > > >

    > > > > In normal circumstances the PD thief is outperforming DP as DPS +

    > > >

    > > > That makes no sense

    > > >

    > > > Aren't you playing ranger by yourself? I give you some small advice, when you have trouble against p/d thief

    > > > Core ranger with tangle, zerker Amulett and rune of divinity

    > > > If you still die to the "insaaaaane" dps from pd than it's clearly your fault, on eu is actually no one playing pd beyond p2

    > >

    > > Ppl don’t even play pd in ranked on NA unless they need it to carry skillwise . **What they do do on NA though is stack them for tournamen**t 1 pd thief is very annoying for a side noder who is trying to hold a node all match, but is even worse if they can Just stack them and condi burst you 2 at a time or even keep your roamers so condid up that they cannot plus and then just plus you whilst they try to clear the condis

    >

    > This is kind of gross stuff we have going on in NA right now. Taken about 15 minutes ago in an AT:

    >

    > ![](https://i.imgur.com/VXOWmnA.jpg "")

    >

     

    Honestly I think if sustain is to stay as it is dp teef needs a slight buff(oh no I said it) to its burst and condi pd thief needs its burst toned down for how braindead easy it is to preform well on. Though a few other classes condi bursts builds could use a small shave as well.

    Poison and burns can be stacked to easily and can burst faster than a condi should.

    Maybe guards and dh's could actually see some buffs in areas that would land them in a better place if burns and symbols received a slight shave.

  16. > @"Leonidrex.5649" said:

    > @"Psycoprophet.8107" dev bias can show in multitude of ways, for example warrior main dev might keep warrior bad to not look biased in the first place

    > and in the end rev is class played by the best and best tend to win the monthly, moreover grenade holo is the type of innovation we like to see in players

     

    Lol ur right, my last statement about if a dev has admitted to playing a class was kinda a point towards what u said but I was forgetting that it still falls under bias. So what I said above about dev bias not being a thing is definitely wrong, was a short sighted comment on my part.

  17. > @"Shala.8352" said:

    > > @"Leonidrex.5649" said:

    > > > @"Shala.8352" said:

    > > > and we can even go further: immagine having already casted a skill that can be interrupted by stealth in the middle of the animation. Ye that's what happens to a single skill in the game, unrelentig assault. Seriously, why it gets interrupted by stealth leaving me in the middle of the aoe spam team fight like an idiot? Does Ranger rapid fire gets interrupted when a thief/engi stealth? Does Warrior Whirlwind Attack gets interrupted by stealth? Why revenant is still so buggy????

    > >

    > > stealth is one of the only counterplay to unrelenting, almost everything in the game trades negatively against it.

    > > you have to double dodge, or have long kitten block or else you lose 1/4 to 1/2 HP to a kitten evade skill.

    > > Im all for making stealth not counter it anymore if it loses its might gen and its damage gets bombed by 30%+ so that its damage is closer to what other skills of its type can do.

    > >

    > > EDIT

    > > unrelenting deals 5% less damage then tier 3 eviscerate from warrior. NEAT skill right there.

    > > but when you factor in might it gives on hit the damage is probably about the same

    >

    > one dodge is enough to avoid unrelenting assault dmg, you will recieve dmg equal to 1 autoattack. Tier 3 eviscerate is one hit, means the same dmg comes in one single moment, differently from unrelenting assault, wich is multiple hits and at least 2-3 you will dodge once the attack is started (unless you are totaly sleeping). But aniway, you are saying that unrelenting assault should not do the same damage of eviscerate: why? Adrenaline is build easily like energy, and eviscerate has 6 seconds CD, UA 15s CD, potentialy you can throw it twice unrelenting assault. It also builds up might exactly like unrelenting assault, plus been a combo finisher. Also you can control your eviscerate target, unrelenting assault will hit random people (or pets clones and minions, or even obstacles sometimes!!!) in team fights, without you beeing able to control it.

    > i don't get this mith where only warrior has to have the highest dmg coefficients and other classes are not allowed. Where is written that warrior has to hit harder than revenant?

    >

    > But this is not the the topic we are talking about: regardless the balancing where i just showed you are wrong, why your eviscerate is still hitting the stealth thief while animation has started (you can hit him even if you throw it whitout targeting, this skill doesnt need opponent to be visible), and unrelenting assault gets interrupted after beeing channeled on a after channeling stealthed opponent, leaving you a sitting duck and ported to opponent location without hitting? At least make the first attack hit... This game mechanic is wrong in every aspect.

     

    Ummm so ur saying one dodge mitigates a lot of assaults damage but eviscerate is one skill, doesn't that mean if u dodge eviscerate u mitigate all its damage? So ur still better off with assault no?. Ones a ranged skill that has little tell and eviscerate is melee and well...u kinda know at least 90% of the time when to dodge eviscerate as warrior is pretty predictable lol. Not saying ones better than the other, was just sayin.

  18. > @"Thornwolf.9721" said:

    > Now that I've been playing more... giving this a go.

    > * I main Rev with a side of warrior and ranger(Core ranger, ewww soulbeast)

    > >! * Revenant feels ok-ish, I mean it sure doesn't feel the best and honestly I feel like we need more core weapons. We need more ranged options and melee options in core the more you ignore it and the more you NERF OUR WEAPONS the more obvious it becomes. Axe sucks, Shield sucks, sword is really it and it honestly is ok. Its not the best but its ok, I dislike what you did to staff and I Dislike how ALL CC's don't do damage. So why not just remove them entirly? I mean clearly you DONT want them to be used, you DONT want people to think and just roll their keyboard and auto-attack predominantly. Revenant is ONLY it feels like strong for power when Impossible odds is proccing and your AAing. I mean its solid, Its still fun and you CAN MAKE IT WORK. But when you innevitably nerf condi (We know its gonna come soon.) What then? What are we supposed to do because I know you're just gonna nerf the condi weapon/s . You just need to do some serious reworks to these legends/traitlines in the spirit of CURRENT guild wars 2 heck Id say you need to do that to more than just rev.... but core rev needs work. (Herald and Ren seem fine, their problems are also linked to core. Fix core and you fix around 90% of the issues with the class.)

    > >! * Warrior: GIVE IT CC DAMAGE BACK DANG IT! WHY DOES THIS NEED TO BE SAID!!!!! Warriors are predominantly physical combatants, a lot of them have to get close because their ranged weapons are laughable. Like seriously warrior ranged? Psh. But Ranger melee yeeeeeea boi thats the good stuff. A RANGER CAN BE BETTER IN MELEE WITH THE SAME STATS AS A WARRIOR, BOTH COULD ATTACK AND THE RANGER WOULD BE THE BIGGER THREAT!? (Soulbeast) What even IS THIS. A warrior is someone you SHOULDN'T want to get in melee range of, because they will do what hulk did to loki. Guardians are even better at melee, heck Im sure everyone right now is better now don't get me wrong I love my warrior. And I still make it work. But It feels a Billion times more challenging to fight people of equal skill, and a lot of the time it feels like they just have more tools than I do. (Why does full counter do no damage? That is the WHOLE POINT OF SPELLBREAKER?!)

    > >! * Core ranger needs love. No seriously it does. Core is in a ok-ish borderline poopy place where soul-beast and druid FAR outclass it. Honestly I thought you said E-specs were ALTERNATIVES not that they are necessary for your class to function at tip-top. I am not the best player, nor do I claim to be in that category of player or even close to it but im ok. I haven't touched my ranger since PoF because I loathed soul-beast and it once had become my main because I like HAVING A PET. And all you've done is make it worse, and worse and punished me time and again for liking the idea of an animal companion. All the core pets need a rework, all of them need to be fixed and brought up to date with Expansion pets and this is something that should take priority. Stop dinking with core ranger, when a lot of the issue comes from soul-beast and druid... Druid shouldn't have a Perma-root build but it does. Soul-beast shoudn't be the go to for anyone not wanting to be a druid, sure I play core and I make it work and I Can get it to work as could anyone determined enough to make their class work the way THEY want to play. Which you sold the game as.

    >

    > Honestly I feel like ALL of the core classes need to be reworked, and remade in the spirit of MODERN day guild wars 2. Why? Well a lot of them have outdated mechanics and weapons. (Necro staff/daggers, nuff said.) And some E-spec weapons and so on even have fallen behind, You need to consolidate and ensure all of modern guild wars 2 is within the aspects of the game going forward. You need to essentially touch up the core product, because sitting there piling on all this extra within the E-specs only takes away from the core game and the core classes. Rev, Ele and engie all need more core weapons this is something you gotta do. All of those classes feel horribly behind, and under-equipped compared to the others. Sure Rev and Ele both have ways to make sure they have more utilities, but why does that matter when aspects of those classes have been abandoned and stripped down to negligible levels? It doesn't. Stop making excuses and get it done.... Im tired of sitting here wondering what could POSSIBLE be going through the balance teams mind when they make X change.

    >

    > Also... clearly there is class bias, the dev's must have favorites. Because the only classes/specs that seem to be untouched.... well you can fill out the rest.

     

    Cmc mains warrior these days and warriors well.......not so great so a dev maiming a class really doesn't mean much, especially if they've made it known what class they play.

  19. > @"Lynx.9058" said:

    > You seem to be getting really defensive over a miscommunication. I never said that I wanted "another wow clone", just that MOST fantasy rpgs follow some general guidelines for character classes and names, and that guild wars breaks some of those which obviously leads to some confusion amongst new players.

    >

    > Being different isn't the issue, its being so different that you call something what it's not. I'm enjoying the game so far but from my perspective a lot of the classes, by name or description, don't match up to what they actually are, or at least what your common rpg gamer might expect them to be.

    >

    > As far as the mesmer, I just think the animations need more distinction from one another. There are 3 or 4 "ground aoe" skills that, in the thick of combat, all might as well be using the exact same animation despite doing completely different things. It leads to more confusion and visual clutter than is necessary. A lot of posts around here comment on how arenanet apparently wants people to be able to tell what abilities their enemies are using at a glance, but the animations team obviously didn't get that memo

     

    This may not be what u mean but its been noticed by many that over the years the balance and design team for whatever reason made changes to classes that over time caused the classes to not remotely play like their initial in game descriptions.

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