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notebene.3190

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Posts posted by notebene.3190

  1. > @"Linken.6345" said:

    > > @"notebene.3190" said:

    > > > @"Shaaba.5672" said:

    > > > Also want to mention that killing the veteran at the end is what actually completed the step for me, not teaching at the lectern or simply killing the other mobs throughout the event - misleading clue (and with the large groups right now, it melts fast)

    > >

    > > I helped kill the thing at the end and answered two questions and didn't get flaming kittens in a blender. >:|

    > >

    > > "You should never be unhappy to see another player." - ArenaNet

    >

    > Did you do it on the regular event or the bonus round?

    > I did bonus round 1 question and killed veteran got no reward.

    > Second attempt did normal one 2-3 questions 2 bonus and veteran got the reward.

    > Edit

    > You probabely have to answer the right thing not just chose 1 of the answers aswell.

     

    You might be onto something there. I did the event when it came up again (didn't have to wait too long, maybe 15-30 min), from the beginning, and answered a few questions correctly before the bonus round came up, and helped kill other mobs and the instructor, and it completed. :)

  2. > @"LucianDK.8615" said:

    > > @"notebene.3190" said:

    > > > @"LucianDK.8615" said:

    > > > > @"notebene.3190" said:

    > > > > > @"castlemanic.3198" said:

    > > > > > What Lucian said, the achievement panel does not track whether you have the item in your bag, it only tracks when you've given it to your skyscale. I got all the treats and toys in about an hour (i purchased the skyscale meals and grow lamp from the TP so i don't count that timewise). They drop surprisingly fast given how it's phrased.

    > > > >

    > > > > Bought a lamp. How many foods are required for the skyscale step? I probably have enough resources, but want to be sure.

    > > >

    > > > you need x12 foods.

    > >

    > > ty! easy peasy, i can make those.

    > >

    > > wasn't sure on the lamp, and though i'm not there yet (stuck on the stupid teaching event thing in vabbi), i wanted to get ahead of a few things before the price got outta hand. 39g for the lamp is a bummer, but oh well. :)

    >

    > I hear the lamp price is much worser on US side.

     

    Is what it is. I sit on my money so it's no thing. The only thing that makes me sad is knowing that the people that know how to work the market and have my money now were already rich. If I knew I was helping someone out that actually needed the money, I'd feel much better about the whole thing. :)

  3. > @"LucianDK.8615" said:

    > > @"notebene.3190" said:

    > > > @"castlemanic.3198" said:

    > > > What Lucian said, the achievement panel does not track whether you have the item in your bag, it only tracks when you've given it to your skyscale. I got all the treats and toys in about an hour (i purchased the skyscale meals and grow lamp from the TP so i don't count that timewise). They drop surprisingly fast given how it's phrased.

    > >

    > > Bought a lamp. How many foods are required for the skyscale step? I probably have enough resources, but want to be sure.

    >

    > you need x12 foods.

     

    ty! easy peasy, i can make those.

     

    wasn't sure on the lamp, and though i'm not there yet (stuck on the stupid teaching event thing in vabbi), i wanted to get ahead of a few things before the price got outta hand. 39g for the lamp is a bummer, but oh well. :)

  4. > @"castlemanic.3198" said:

    > What Lucian said, the achievement panel does not track whether you have the item in your bag, it only tracks when you've given it to your skyscale. I got all the treats and toys in about an hour (i purchased the skyscale meals and grow lamp from the TP so i don't count that timewise). They drop surprisingly fast given how it's phrased.

     

    Bought a lamp. How many foods are required for the skyscale step? I probably have enough resources, but want to be sure.

  5. > @"Shaaba.5672" said:

    > Also want to mention that killing the veteran at the end is what actually completed the step for me, not teaching at the lectern or simply killing the other mobs throughout the event - misleading clue (and with the large groups right now, it melts fast)

     

    I helped kill the thing at the end and answered two questions and didn't get flaming kittens in a blender. >:|

     

    "You should never be unhappy to see another player." - ArenaNet

  6. > @"Kidel.2057" said:

    > > @"Stephane Lo Presti.7258" said:

    > > Hi everyone,

    > >

    > > I wanted to provide a brief update after talking to various developers. We’re aware of the concerns

    > > We're also working on another hotfix coming later that will alleviate issues with finishing the Skyscale of Ice achievement in Frostgorge Sound by making the Corrupted Ice Elementals near the Claw of Jormag event respawn regularly. These creatures can encase you in ice and progress the Skyscale of Ice achievement. This is a temporary fix until we can get something more permanent.

    > >

    >

    > That's almost useless. Just change the tooltip for that achievement, you can find those elementals in other maps without waiting for an event. Took me like 10 seconds

    >

    >

     

    I read past this point, and didn't see where anyone asked about this, so I'd like to ask (not being at this step yet, but for when I get there): Besides the CoJ event, where do you find other elementals in the world that will give you credit for the achievement?

  7. I get why time gates exist. Staying away from the "I Like/I Don't Like" time gates argument, if I were to implement time gated content, I'd probably not let it start for an entire week, at which point it opens up 1/3 of the tasks. Second week, you can get 2/3 of the way there. Third week it opens until the end. The only other 'gating' is just your time, availability of events you might need to do, etc. No gating inside that (like I hear about the feeding, I'm no there yet).

     

    That way, if someone wants to pick away at something over a week, they can. If they want to knock out most of it in a weekend, they can. If they want to wait until it's entirely open and pull a 2.5 day weekend binge to do it, they can do that. Or, take some much needed sick days *cough cough*. :)

  8. I just started collecting scales, and bought a few things from a vendor. I've only finished 10 events from one of the 3 areas, so have a bit of work to do there so I can buy more medicine. I'm sure I have a long way to go, but I think I'm going to just pick away at it as best I can a little each day. I was a bit panicked about the whole thing at first, and not having some of my usual guides around, and decided to just slow my whole approach down and nibble away at it.

     

    I'm slightly concerned with missing out on being able to tag along with the locusts, but it'll be what it is in the end. If I end up with something I can't finish because everyone has moved on and you need 50 people, then I'll have to look around for some guilds that pick up running it. There's always a few guilds that pick up running some things like that. I suspect people might be here for a bit, though. Perusing the achievements, there are a few longer term things in there.

     

    I'm actually becoming fonder of the whole concept of the zone with each passing day too. It's a bit like a mash up of Silverwastes, VB and Dragonstand (if I named those correctly, I'm terrible with GW2 names). When I did DS, and needed to do DS, it was a lot of fun, and I came through for the first time maybe 15 months after it was released, and there was 'still' quite a few people doing that successfully. There aren't a lot of zones like it, and ultimately, I think it was a good idea to include it in the mix.

  9. Is anyone working on any sort of guide or anything for this new place? I'm completely lost and it seems like I'm trying to do things before other things and I've got everything out of order. I don't understand the meta at all. I go looking for events in areas I'm supposed to do things in to let vendors talk to me, and often times there doesn't seem to be anything going on. It's really confusing.

  10. I'm not so much. Without the hearts, it's Crab Island (I forget the actual name). I never liked crab island. I like the hearts. I get that it works the same. But here's the same, if it's the same with the hearts, then there was literally no reason not to keep the hearts. :)

     

    And Dulfy disappeared. Not just GW2, SWTOR stopped right at the same time - 4/30. Hope she's okay, but I didn't realize how much I relied on that to do things.

     

    Finding myself not in a very good place with the game right now. Oh well, sucks to be me, I guess.

     

    Update: Liking the map more, now that I'm learning it some. I retract my 'no hearts' comment, somewhat. I don't think it should become 'the thing' from here on out, but understanding how a map like this (or Dragonstand) can't really have hearts, I think it would be nice to have more like this map and DS moving forward, to provide a different flavor.

  11. It seems like some added value without devaluing the disposable ones. If I bought one, I'd be more inclined to occasionally use the temporary ones (if I needed one in a hurry and the permanent was on cool down), rather than hoarding them for things like a new open world jumping puzzle that's just way too hard for me to do, but is easier to do for a LW map meta, rather than something like "Hit Trevor 10x in 3.5 seconds while hanging upside down from the ceiling and you've invited a neighbor over to pour hot coffee on you. Excelsior!", which are always 'really' impossible for me to do, compared to a free-ride JP. :)

  12. It would be nice if other types of items in the world would remember what you set as 'auto attack' on them between uses. Doesn't even have to be character-by-character, account wide would be helpful.

     

    An example is gliding in Bloodstone Fen, I set 1 to auto, but every time I glide, I have to reset it.

    AB - Armors, I set it to 2. Would be nice if it remembered I like to do that each time I jump in the armor.

     

    I'm sure there are lots of other items and such we use in the world that could benefit from it. Those are two that jump out in my mind.

  13. This won't be popular, and I considered just submitting this as a ticket to be 'passed along' and resolved, but please remove the remaining champs from Shatterer. It causes the same sorts of problems that used to happen at Claw. If you get an imbalance of people trying to participate in an event as intended, and Netflix and Necros (#icanhasl3tz #nowurm4u), then it turns into a clock milking exercise to get as many champs as possible, and ruins WB cycles for the rest of us.

     

    "You should never be unhappy to see another person."

  14. > @"Zaklex.6308" said:

    > > @"notebene.3190" said:

    > > > @"Zaklex.6308" said:

    > > > > @"notebene.3190" said:

    > > > > > @"Zaklex.6308" said:

    > > > > > > @"notebene.3190" said:

    > > > > > > I would not want to see any LW1 type changes happen to old maps. Types of things the Current Events team added to this point is fine (achievements, new events, maybe tuck a new meta somewhere), I would not want to see Kessex Hills happen again.

    > > > > >

    > > > > > Well. it could be done so that the newer events only show up for those that have completed the story steps to reach them...but then that would require some sort of phasing and ArenaNet said they didn't want to do that...but then again, just having events tied to having completed certain chapters in the existing LW sort of avoids the whole phasing thing. If you haven't completed the Chapter then the assets and events don't spawn...not saying it's easy or not, only ArenaNet would know that.

    > > > >

    > > > > I guess I meant fundamentally, I don't like the idea of having a wrecked Kessex Hills again, whether I've passed a line in the sand with respect to story completion of not.

    > > >

    > > > I get that, and if they did it they way I described you wouldn't have that problem, you wouldn't see the change if you haven't gotten that far, it would only change for those that have...I believe ESO does something similar from what I can tell, you can visit an area and do quests/events then once you complete them the area changes, but if someone else comes along they see and can do the event/quest if they haven't yet, but they won't see the changes until they complete it as well.

    > >

    > > That's what I was saying, if we take Kessex as an example, pre and post LW1, I would 'never' want to see Kessex destroyed like that, even if I had progressed in the story past the point it happened. I don't care for the idea of destroying existing areas to that extent, especially when they take nice, rolling green hills (bandit and centaur infested, albeit, but still), and turn it into big patches of Orr. :) So I actually 'would' have the problem I have as soon as I have _gotten that far_. Now, if there is a way for me to, having _gotten that far_, to then pick what period of time I'd like to see every time I enter the area, then I guess that would help, but then we'd have the same sort of fragmenting (not something I worry about) that is often voiced as a concern every time they add a new LW map.

    > >

    > > And to be clear, I totally support your idea to want to see something like that, and it would be a neat mechanic. Your idea is in no way wrong, it sounds kinda cool - for people that like to see the world get destroyed over time. I just threw my original comment out to let the dev who read your idea, and might think it a neat idea too, that there is at least one person who didn't care for what happened in Kessex. ;)

    >

    > It could work both ways though, imagine we destroy an area like Kessex Hills, then go back again and do some events that restore it, perhaps not completely to it's original state, but a non-destroyed state that still shows some of the scars from that destruction? Would that suffice, and I understand your point, but by making changes to zones it does give the impression of a "Living World", more so than the current static "moments in time" format.

     

    Yeah, that would be great. I'd love to help restore Kessex. Push some of the centaurs back. Then some mafia thug and bandits come in demanding crops and money for 'protection', so we then have to deal with that. Ongoing cycles of change, 6 months at a time, that would be pretty cool, actually. :)

  15. > @"Zaklex.6308" said:

    > > @"notebene.3190" said:

    > > > @"Zaklex.6308" said:

    > > > > @"notebene.3190" said:

    > > > > I would not want to see any LW1 type changes happen to old maps. Types of things the Current Events team added to this point is fine (achievements, new events, maybe tuck a new meta somewhere), I would not want to see Kessex Hills happen again.

    > > >

    > > > Well. it could be done so that the newer events only show up for those that have completed the story steps to reach them...but then that would require some sort of phasing and ArenaNet said they didn't want to do that...but then again, just having events tied to having completed certain chapters in the existing LW sort of avoids the whole phasing thing. If you haven't completed the Chapter then the assets and events don't spawn...not saying it's easy or not, only ArenaNet would know that.

    > >

    > > I guess I meant fundamentally, I don't like the idea of having a wrecked Kessex Hills again, whether I've passed a line in the sand with respect to story completion of not.

    >

    > I get that, and if they did it they way I described you wouldn't have that problem, you wouldn't see the change if you haven't gotten that far, it would only change for those that have...I believe ESO does something similar from what I can tell, you can visit an area and do quests/events then once you complete them the area changes, but if someone else comes along they see and can do the event/quest if they haven't yet, but they won't see the changes until they complete it as well.

     

    That's what I was saying, if we take Kessex as an example, pre and post LW1, I would 'never' want to see Kessex destroyed like that, even if I had progressed in the story past the point it happened. I don't care for the idea of destroying existing areas to that extent, especially when they take nice, rolling green hills (bandit and centaur infested, albeit, but still), and turn it into big patches of Orr. :) So I actually 'would' have the problem I have as soon as I have _gotten that far_. Now, if there is a way for me to, having _gotten that far_, to then pick what period of time I'd like to see every time I enter the area, then I guess that would help, but then we'd have the same sort of fragmenting (not something I worry about) that is often voiced as a concern every time they add a new LW map.

     

    And to be clear, I totally support your idea to want to see something like that, and it would be a neat mechanic. Your idea is in no way wrong, it sounds kinda cool - for people that like to see the world get destroyed over time. I just threw my original comment out to let the dev who read your idea, and might think it a neat idea too, that there is at least one person who didn't care for what happened in Kessex. ;)

  16. > @"Zaklex.6308" said:

    > > @"notebene.3190" said:

    > > I would not want to see any LW1 type changes happen to old maps. Types of things the Current Events team added to this point is fine (achievements, new events, maybe tuck a new meta somewhere), I would not want to see Kessex Hills happen again.

    >

    > Well. it could be done so that the newer events only show up for those that have completed the story steps to reach them...but then that would require some sort of phasing and ArenaNet said they didn't want to do that...but then again, just having events tied to having completed certain chapters in the existing LW sort of avoids the whole phasing thing. If you haven't completed the Chapter then the assets and events don't spawn...not saying it's easy or not, only ArenaNet would know that.

     

    I guess I meant fundamentally, I don't like the idea of having a wrecked Kessex Hills again, whether I've passed a line in the sand with respect to story completion of not.

  17. > @"Klowdy.3126" said:

    > > @"notebene.3190" said:

    > > I don't see why names have to free up. They have the best system for naming characters. They allow spaces, quite a few characters, and some special characters. I get more frustrated systems where they don't allow a space, so you have to use an underscore.

    > >

    > > Legolas Ignatowski

    > >

    > > Granted, that's 18, but you get the idea.

    >

    > People need to come up with last names, and titles like the Vikings used. Ivar the boneless, Eric the red, Eric the great, Leif Erikson. This game is so easy in which to make names. Sorry, Sephiroth, and all of its deviations are taken. Nope, Groot is unavailable, be more clever.

     

    Janet From Accounting :)

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