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Balthazzarr.1349

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Posts posted by Balthazzarr.1349

  1. It's kind of a toss up if you think about it.

     

    On one hand you don't have to hang around in WvW waiting for your pips to wind down, and this is a good thing since you can just go off and do other things, or go offline as you wish...

     

    On the other hand if you do leave right away you realize that when you get back in you will have to wait for at least 5 minutes, (most likely more depending on the timer), before you start to get credits.

     

    And here's the kicker.... The BEST part is that when you do start getting credit again you will continue at the level you left at... you won't have to spend the first 10 minutes or more building up participation before you start getting rewards again.

     

    Overall the benefits of this change outweigh the negatives (if there are any).

     

    1. Don't have to wait in WvW borderlands... (for those that pip down in BL's that should encourage them to leave and make room for people that want to WvW)

    2. Don't have to sit for 10 minutes or so in OS, for those that respect getting out of the BL's to pip down.

    3. Start at the level you left at in less than 10 minutes, which for most people is about the time it takes to get to participation level 3, and if you left at level 6 that's a super bonus because if you have to afk for a few minutes shortly after getting in you're already getting the bonus.

     

     

  2. > @"Caedmon.6798" said:

    > > @"Fat Disgrace.4275" said:

    > > yeah, but tbh you can't expect to flip a t3 (everytime) with a small havoc anyway

    >

    > Offcourse, but before the addition of radars it was possible to be sneaky about it,and you sorta can if you hit from distance out of radars but then you have to run in and everyone will see it happening.I honestly dont even bother anymore either though, its no point.

     

    Yes and what you could do before radar was set up catas in two different spots (one fairly hidden)... hit the wall until enemy came. If there was too many to handle you leave or die (but get off the hidden one(s) fast. Let them kill the cats they know about... then go back in a bit with your other cats still there.

     

    There are some other little "tricks" that I like to do but won't post them. No they're not exploits... just things that I like to do at certain keeps that enemy doesn't seem to notice a lot of the time that makes coming back a little easier the next time... and many times successful because they can't get back fast enough. Doesn't always work.. but when it does... BAM.

     

    If you know me, and am on my server then feel free to hit me up in game ;)

  3. I would expect that means when you come back in you have to wait until the timer resets and runs for the full 5 minutes before it starts "counting down" again if you're not active., and from the looks of it that applies to the rewards as well. So if you get in just after the timer resets then you'll have to wait almost 10 minutes before you start getting rewards again.

     

    That makes it a bit of a c_r_a_p shoot. You might not benefit from this change in that event, and for the most part the only benefit at all is that you don't have to sit around for 10 minutes or so just to make sure you do get credit for the track you built up already.

  4. > @"Grim West.3194" said:

    > 1. Hurry up with Alliances.

    > 2. Stop transfers.

    > 3. After alliances solve the coverage problem (lol), create a competition that has real rewards. But be warned, if one alliance wins every match then ANET screwed up (again).

    > 3. Stop transfers ---- EVERY rvr mmo has died because of bandwagoning. Why mmo devs are too cowardly or dense to see that continually amazes me.

    >

     

    It's so sad isn't it. I can't keep myself out of WvW.. these days mostly because I'm working on tickets for legendary armor. Other than that it's really just a mess of garbage most of the time.. and I don't say that lightly. Sure if you time it right you can get fights... and if you know what to do you can go get camps and towers for wxp etc... (and I know that stuff very well)... but something just isn't the same anymore. lol... a couple nights ago a few friends and I hit the NWT in blue BL... it drew the entire map blob away from a fight with a guild in the south just to save it. What did the commander on my server say? I WISH YOU DIDN'T DO THAT! *sigh*

     

    but that didn't stop us.. we continue our havoc and always will...

  5. "Participation will no longer decay outside of WvW. As a result, rewards based on participation (pips and reward tracks) will be delayed until the next full tick when entering WvW from outside other WvW maps."

     

    YAY! No more standing in OS waiting for the pips to die down before I go off to do other things...

     

    This and the salvaging changes are awesome.. to me anyway! Thanks!!

  6. > @"Hadan.2841" said:

    > Your right...it is definitely harder but back in the day people use to love that stuff. Doing what it takes to win against that blob. And honestly blobs have been around since day one. Just do what most guilds did back in the day...team up wipe that blob and go seperate ways. 90% of the wvw blobs are clueless mindless numbers. It can be done if groups tried. Too many lazy guilds rather mass recruit than actually improve their 15-20 and get it done.

     

    One of the issues is when you take your 15-20 group that actually has the build combinations we all seem to like these days... and take it to the blob of 40-50 who also have most of their players with the same builds... well... you know what the outcome is typically going to be. One huge amount of skill spam and with twice the amount of crap hitting you, you typically go down. The days when we used to take that 10-15 group of guildies and mow down a group of 30 enemy doesn't exist (as much ) anymore. Even the pug blobs are overpowered most of the time just due to the new 'meta skill spamming' etc...

     

    This isn't some sort of excuse.. it simply is what it is.

     

    Even so, out here in SoS land there are a couple of us guilds left that continue to try to do just that. Last night for example we had 18 in our group I believe, and a few pugs out of squad. We were facing off with an SBI group of at least 50 (and one guild that bandwagoned over to BP to fight against us)... and yes they hurt us many times.. but... many times we also punished them into the ground and chased what was left back into SM. Once they regrouped the fun started again.

     

    So yes there are still some of us out there running smaller groups and having fun with it. But the fun isn't what it used to be by far... on the other hand, considering the mess of garbage we have to face off against it's definitely satisfying when you see their backs as they retreat like rats into SM or a Keep and start humping siege... ;)

  7. > @"Archlvt.2036" said:

    > I find it a curious design choice to lock the living story unless you've logged in during that period. The content was designed to be free, yet we are charging new and returning players a fee for coming to GW2. I get that they want to reward loyal players, but nobody plays a game for 7 years straight, nobody.

    >

    > So I have to wonder, how many more people would have returned to the game had we not hired bouncers (in the form of paying to come back) to keep players out?

     

    lol hate to break it to ya but I’m into my 7th year with no plans on stopping anytime soon. ?

  8. Need a third option... Fun with friends pride... I have lots of fun with a couple different guilds because of the people. You could call that a form of guild pride I guess.

     

    But server pride got butt kicked with links imo.

     

    When Alliances come in servers won’t exist so that’s a moot option really. And whatever pride there will be will have to do with the alliance you’re in.

  9. > @"JayAction.9056" said:

    > You guys all play the game wrong.

    >

    > -Too much Zerging

    >

    > There is no need to Zerg 24/7. WvW is an open world pvp. All the objectives require 1-5 people to capture at most unless defending numbers are greater.

    >

    > 99% of these open world maps are empty because everybody is located in one place flipping camps or chassing 2-3 enemy while the enemy Zerg is on a completely different map.

    >

    > The combat system is ruined with more than 10- 15 people. It becomes a game of luck and all the intricacies of the game are removed. It severely dumbs down the game and creates shallow game play.

    >

    > This is also why the average WvW player barely grasps the game and WvW Meta builds are “YEARS” behind and are not honestly effective.

    >

    > This has been the trend since 2015.

     

    oh you are sooo right on this. As a vet of WvW over the last 6 years I've reached the point of not even knowing what to tell new people other than go follow the tag and get pips if you can. Other times I'll tag up and run some havoc to help people get some wxp (for whatever that's worth), and pips of course for their tickets.

     

    Last night someone said, "hey I'm new here... what's this all about anyway?" ... at the time we were dealing with zergs of enemy 30+ against maybe 15 of us. This person was told... well it's like this... you get run over, you waypoint, you come back... try to get some pips while you're at it.

     

    lol frankly I can't figure out why I keep going in WvW except that I have friends in there... the place truly does suck compared to days of old and yes unless you run a group full of necros, firebrands and spellbreakers you might as well prepare to die a lot.... and even then you better have lots of them.. :P

  10. > @"MUDse.7623" said:

    > > @"Balthazzarr.1349" said:

    > > > @"sostronk.8167" said:

    > > > With boosters you can easily get 2 levels per hour. So it's about 750 hours of WvW gameplay to reach 1500.

    > >

    > > I'm not so sure about that... I have well over 9000 hours of WvW game play and my rank is 3607. Maybe the ranking up gets harder in the higher levels? I'm not sure because I haven't looked into it. But I can say that when I'm in WvW I'm playing hard and not chilling in keeps and spawn sites.

    >

    > but your not playing to maximize your rank i assume, because then you will outside of zergfights mainly do ppt or kill noobs only as a little longer fight for just 1-2 opponents is highly inefficient in wxp/hour.

     

    Over my years in WvW most of the early years before this linking was made up largely of havoc. Tons of capping/ppt and thinking about that most of my rank gain probably came from that. Since this linking started and zerging and blobs became more of a regular thing I can see that my advancement in the ranks has slowed down a lot... so I can see what you're saying.

     

    Not that I really care about advancing my rank... as it is since I play warrior/sb and firebrand I get targeted a lot more than when I played my good old ranger/soulbeast. People look at the high ranked heavy players in the front line and take them down quicker, assuming they're the commanders. Which is a pain for me, but good for my commander who has half the rank and 10 times better at running a zerg than I am ;)

     

    Cheers.

  11. > @"sostronk.8167" said:

    > With boosters you can easily get 2 levels per hour. So it's about 750 hours of WvW gameplay to reach 1500.

     

    I'm not so sure about that... I have well over 9000 hours of WvW game play and my rank is 3607. Maybe the ranking up gets harder in the higher levels? I'm not sure because I haven't looked into it. But I can say that when I'm in WvW I'm playing hard and not chilling in keeps and spawn sites.

  12. > @"whoknocks.4935" said:

    > > @"Dayra.7405" said:

    > > I find the "no enemy/no one left in WvW" in itself more concerning, than the effect on ranking. I mean, what do you want with wvw-rank 1500 if you are alone there?

    >

    > If not wrong you need a pretty high rank, maybe 1900 plus to be able to get legendary wvw armor?

    >

    > So maybe that's why ge wanna rank up.

     

    No that's not true. You need the higher rank for that specific ascended armor. But you can convert the other wvw ascended armor into legendary without having to be a high rank.

  13. > @"Turkeyspit.3965" said:

    > Why do I suspect that only Mesmer and Warrior mains would enjoy that week. Maybe Ranger? Does core Ranger get better without HoT/PoF traits around?

     

    I don’t think so. I haven’t come across a core ranger that I didn’t kill fast with my soulbeast.

  14. > @"rng.1024" said:

    > Yeah seems like a bug on your end, as I can also only get 15 from it. But it's not really exploiting because you do the same as everyone else (picking it up), so enjoy your extra supply :)

     

    Sometimes I get 20 on second pickup and sometimes I don’t. It’s random for me.

  15. > @"Diku.2546" said:

    > > @"Avengedeath.4671" said:

    > > Thank goodness. Sometimes a divorce is the best answer.

    >

    > ---

    >

    > But...

    >

    > What if the judge later forces you to re-marry after you think you're getting a divorce?

    >

    > World Linking sorta feels this way for Guest Servers

    > &

    > Alliance Linking will probably feel that way for Host Servers

    >

    > I'm kind of joking, but I'm kinda not. :(

    >

    > ---

    >

     

    >

    > p.s.

    > See some of my past posts...please vote Helpful or Thumbs up if you agree.

     

    "Alliance Linking" won't involve Host Servers. There will be no host. There will be dynamically generated "worlds" created by the new system that we get assigned to based on whatever criteria they will be using. Nobody will be hosting anyone else. All one big beautiful, friendly, butt kicking set of teams.... oooo yaaaaa

     

    and... Diku! "Salute!" :-)

  16. > @"Strages.2950" said:

    > > @"Balthazzarr.1349" said:

    > > lol, frankly the only way to have "balance" is to have ONE class with the same set of skills.... that's balance. Trying to balance different classes with different skill types will simply never be something that they can do.... and sadly every time they attempt some sort of 'balance' they seem to nerf something good and buff something that doesn't need buffing.

    > >

    > > I'll never understand how the people who make this game (and say that many of them play it), can continue to make the sort of changes that they do....

    > >

    > > Having said that, even though I play spell breaker a lot of the time I'm glad they nerfed the WoD.. Way too long and way too op, especially when you have a huge blob that drops 6 of them one after the other and is ready to drop more before those ones cool down. Yes it means my WoD runs for less time too but that's ok with me.

    >

    > Tone it down sure, but the fact that the first pulse doesn't even go off until 1 second after the skill is cast is absolutely ridiculous. No other skill in the game works like that for a reason. 1 second is a LONG time to get out of that bubble.

     

    agreed..........

  17. lol, frankly the only way to have "balance" is to have ONE class with the same set of skills.... that's balance. Trying to balance different classes with different skill types will simply never be something that they can do.... and sadly every time they attempt some sort of 'balance' they seem to nerf something good and buff something that doesn't need buffing.

     

    I'll never understand how the people who make this game (and say that many of them play it), can continue to make the sort of changes that they do....

     

    Having said that, even though I play spell breaker a lot of the time I'm glad they nerfed the WoD.. Way too long and way too op, especially when you have a huge blob that drops 6 of them one after the other and is ready to drop more before those ones cool down. Yes it means my WoD runs for less time too but that's ok with me.

  18. > @"voltaicbore.8012" said:

    > My greatest GW2 fear is that we keep going in the direction PoF has started, in terms of difficulty and content. Don't get me wrong - I think the desert maps are beautiful, and there's still a lot of value in just exploring - one of the most unique charms of this game. However, it's definitely a long step down in difficulty compared to HoT, and I fear Anet is going to continue to cater to the people who found HoT too difficult. I contend that most such players are actually difficult to keep happy in the long run, but I'm also afraid that most of the playerbase is like that...

     

    People found HoT difficult? Annoying maybe but not difficult, to me ?

  19. > @"Sylent.3165" said:

    > The next expansion will be heavily focused on underwater combat.

    >

    > They did a lot of skill fixes for skills underwater, but only skills that should of been working from release to begin with.

    >

    > Let's face it, if you love or hate it underwater combat simply just does not work well in this game is 7 truly uber 4 any other mmo honestly it's just impossible to clearly and easily fight due to things slightly above or below you, coming at all angles around you and such.

    >

    > Gw2 does have the best of other mmos but it's still impossible to fix the every single angle is possible to be fixed area.

    >

    > Just my greatest gw2 fear, care to explain yours?

     

    If the next one involves lots of underwater stuff then that will be one I do NOT get.

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