Papa Smurf.4792 Posted April 28, 2020 Share Posted April 28, 2020 Revert choking gas. It was fine at 4 ini and required stacking poison to get its interrupt. Now you guys are bumping it up to 7 ini. The rework made the skill high cost/low reward and now at 7 ini its just a joke. Just undo the Rework. Link to comment Share on other sites More sharing options...
UNOwen.7132 Posted April 28, 2020 Share Posted April 28, 2020 I mean I do think the new design is neat, but 7 initiative is just a bad joke. Link to comment Share on other sites More sharing options...
Draygorn.7012 Posted April 28, 2020 Share Posted April 28, 2020 7 ini cost is pretty much the same as deleting the skill haha.. Seriously just nerf the skill if it's overperferming, don't blow up the cost and ruin the synergy. If the daze was too accessible in pvp, then revert it to apply after a number of stacks like OP suggested. Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted April 28, 2020 Share Posted April 28, 2020 This team is gonna delete this games population so fast lol thief already relies to heavily on the trickery traitline hindering build deversity. Hint to the team.....that's bad. Every patch ur fixes increase that reliance lol. Good job team ur employers gonna be proud come 2021. Link to comment Share on other sites More sharing options...
krz.1327 Posted April 28, 2020 Share Posted April 28, 2020 the class is dead and they still nerf it Link to comment Share on other sites More sharing options...
kash.9213 Posted April 28, 2020 Share Posted April 28, 2020 Is Choking Gas really that noticeably effective to warrant pushing this skill unacceptably towards a cooldown instead of an Initiative skill? What are they trying to to do to our signature class mechanic? Initiative is why most of us continue the play this class, and this game, instead of other classes. I used to use Choking Gas quite a bit, it's wasn't something that was abused unless another player wanted to abuse themselves by staying in it, it's not huge, not long duration and pulses, and didn't lock people in. Now, I basically only use it once to try to hit the support section of a squad running on our walls when they clear siege for a few interrupts because it also cleaves but it's largely shaken off, I have faster and more precise interrupts for small fights. Which ever dev was getting frustrated fighting Choking Gas, stay out of the circle, it's not a fast or overly effective skill and if you're trying to chip away at the core of our class by relegating us to a pace similar to a class with cool downs then please just go away. We like playing with Initiative and if we can't afford to use it, why play GW2 combat? Luckily it's only spvp right now, but that's basically going to be a thing because feedback in this game tends to lean towards, 'does it make thief easier for me to fight? Run with it'. Link to comment Share on other sites More sharing options...
Luca.5907 Posted April 28, 2020 Share Posted April 28, 2020 I really wish they revert the skill to the old one but i guss they are gonna burn the game before admitting changing it was a bad choice Link to comment Share on other sites More sharing options...
Bigpapasmurf.5623 Posted April 28, 2020 Share Posted April 28, 2020 This makes me glad I dont use SB. Sorry to hear about ya'all who was impacted :( Link to comment Share on other sites More sharing options...
LucianTheAngelic.7054 Posted April 28, 2020 Share Posted April 28, 2020 7 initiative is just insane. The skill is strong, sure, but if it truly needed a nerf there were other, better avenues that could have been explored instead of just increasing cost and therefore making it hard to use Link to comment Share on other sites More sharing options...
Raider.4283 Posted April 28, 2020 Share Posted April 28, 2020 This was an unnecessary change. I dont want to even play thief anymore as the profession is getting penalised every patch. Link to comment Share on other sites More sharing options...
NorthernRedStar.3054 Posted April 28, 2020 Share Posted April 28, 2020 Thief's one of the few classes that can penalize broken rezzes, and what does Anet do?. Link to comment Share on other sites More sharing options...
Exitus.3297 Posted April 28, 2020 Share Posted April 28, 2020 Agreed. 7 initiative cost for this skill they could have just as easily rebalanced is silly. As other posters have said, this just pigeon-holes Thieves into Trickery even harder. Even with Trickery the cost is too harsh. Link to comment Share on other sites More sharing options...
NorthernRedStar.3054 Posted April 28, 2020 Share Posted April 28, 2020 > @"Exitus.3297" said: > Agreed. 7 initiative cost for this skill they could have just as easily rebalanced is silly. > > As other posters have said, this just pigeon-holes Thieves into Trickery even harder. Even with Trickery the cost is too harsh. Swapping to short bow mid-fight is a cost itself. Choking Gas has a clear missile and slow speed. I don't see how it was an issue. But it was probably nerfed so pugs could have their easy rezzes more often. B e c a u s e being able to outplay somehow shouldn't feel meaningful and impactful. Link to comment Share on other sites More sharing options...
Sobx.1758 Posted April 29, 2020 Share Posted April 29, 2020 Kind of feels like it's their shortcut to make particular skills have cooldown without actually having one. Which in this case sucks, because due to ini it's pretty much a global skill cooldown. I'd rather have them just add an actual cooldown on SOME skills reventant-style, so they won't be spammable (like they apparently don't want them to be), while at the same time not crippling the usage of the rest of thief's kit. Leave the previous ini cost, but add a cooldown on the skills they don't want to be spammed. Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted April 29, 2020 Share Posted April 29, 2020 > @"Sobx.1758" said: > Kind of feels like it's their shortcut to make particular skills have cooldown without actually having one. Which in this case sucks, because due to ini it's pretty much a global skill cooldown. I'd rather have them just add an actual cooldown on SOME skills reventant-style, so they won't be spammable (like they apparently don't want them to be), while at the same time not crippling the usage of the rest of thief's kit. Leave the previous ini cost, but add a cooldown on the skills they don't want to be spammed. Or put a icd on some effects that are two strong like a 5 sec icd on gas daze and keep the cost reasonable. Link to comment Share on other sites More sharing options...
Jugglemonkey.8741 Posted April 29, 2020 Share Posted April 29, 2020 > @"Psycoprophet.8107" said: > > @"Sobx.1758" said: > > Kind of feels like it's their shortcut to make particular skills have cooldown without actually having one. Which in this case sucks, because due to ini it's pretty much a global skill cooldown. I'd rather have them just add an actual cooldown on SOME skills reventant-style, so they won't be spammable (like they apparently don't want them to be), while at the same time not crippling the usage of the rest of thief's kit. Leave the previous ini cost, but add a cooldown on the skills they don't want to be spammed. > > Or put a icd on some effects that are two strong like a 5 sec icd on gas daze and keep the cost reasonable. I was about to comment this. I'd much sooner see a 5s icd on the daze and have the skill reverted to 4 ini, would be powerful but not spammable then. Either that or rework so poison stacks were necessary, that implementation felt a lot more balanced imo. That said, this is the dev's fault for giving us a spammable AoE CC, of course it was going to get nerfed into the floor sooner or later. Link to comment Share on other sites More sharing options...
Sobx.1758 Posted April 29, 2020 Share Posted April 29, 2020 > @"Psycoprophet.8107" said: > > @"Sobx.1758" said: > > Kind of feels like it's their shortcut to make particular skills have cooldown without actually having one. Which in this case sucks, because due to ini it's pretty much a global skill cooldown. I'd rather have them just add an actual cooldown on SOME skills reventant-style, so they won't be spammable (like they apparently don't want them to be), while at the same time not crippling the usage of the rest of thief's kit. Leave the previous ini cost, but add a cooldown on the skills they don't want to be spammed. > > Or put a icd on some effects that are two strong like a 5 sec icd on gas daze and keep the cost reasonable. True. Actually limiting what they want to limit instead of shotgunning everything. Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted April 29, 2020 Share Posted April 29, 2020 Unfortunately like many very poor decision that somehow made it to fruition anet rarely walks back badly implemented changes. Link to comment Share on other sites More sharing options...
kuteykathy.8123 Posted April 30, 2020 Share Posted April 30, 2020 Agreed with all the previous posters and the ideas presented. :( RIP old choking gas... Link to comment Share on other sites More sharing options...
Za Shaloc.3908 Posted April 30, 2020 Share Posted April 30, 2020 I don't even like ~~ fighting~~ Thieves but my god this feels like the biggest facepalm change since Revenant got healing orbs. Sorry for all y'all, this change legit upsets me and makes me fear for the future of your weapon skills and the entirety of the initiative system. Hope you are ready for Dancing Daggers to cost two extra initiative for one extra bounce. Link to comment Share on other sites More sharing options...
Yasai.3549 Posted April 30, 2020 Share Posted April 30, 2020 Now Thieves feel what us Revs feel ;') Watch them up the Ini cost of every single meta skill until yu guys are basically crippled after using 2 skills. Link to comment Share on other sites More sharing options...
Loboling.5293 Posted April 30, 2020 Share Posted April 30, 2020 I'm here to voice my support for a cheaper chocking gas (6), but with a 3-5 second ICD on the daze. It shouldn't be spammed, because spamming it loses value, not because you simply can't. It's a better way to balance the skill, it's more enjoyable, still allows for more liberal poison application, while trimming the skill exactly where it needs to be. Link to comment Share on other sites More sharing options...
babazhook.6805 Posted April 30, 2020 Share Posted April 30, 2020 Use skill once. Your ini 70 percent gone. Then what. Nothing should cost 7 ini . There no use using a skill for 7 ini in any mode. Link to comment Share on other sites More sharing options...
Sobx.1758 Posted April 30, 2020 Share Posted April 30, 2020 > @"Yasai.3549" said: > Now Thieves feel what us Revs feel ;') > > Watch them up the Ini cost of every single meta skill until yu guys are basically crippled after using 2 skills. Yeah, because that's the first time they did that to thief, right? Poor revs so oppressed :lol: "yu" is still not a word, just saying. Link to comment Share on other sites More sharing options...
Kageseigi.2150 Posted April 30, 2020 Share Posted April 30, 2020 > @"babazhook.6805" said: > Use skill once. Your ini 70 percent gone. Then what. Nothing should cost 7 ini . There no use using a skill for 7 ini in any mode. I don't mind a 7-initiative cost on a skill... if it dazed for 3 seconds, caused Weakness for 5 seconds, and Poisoned for 7 seconds... before traits are factored in. But 7 initiative for Choking Gas? CHOKING GAS??? Of all skills to cost 7 initiative! This is the biggest April Fool's joke ArenaNet has ever pulled! Link to comment Share on other sites More sharing options...
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