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Upcoming Balance Patch July 7th, Mesmer section


XenesisII.1540

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> @"Quadox.7834" said:

> > @"mortrialus.3062" said:

> > > @"Quadox.7834" said:

> > > You guys should stop qqing, these changes to chrono are kitten great! Except for the fact that they didnt rework chronophantasma.

> >

> > Mirage.

>

> Yeah the mirage changes were kitten

 

It's it's hard to feel good about changes that everyone called out were terrible and would kill the class outside of raid settings that they pulled the trigger on anyway.

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> @"Senqu.8054" said:

> > @"Daniel Handler.4816" said:

> > > @"Senqu.8054" said:

> > > But the most times power chrono will not have the room for the illusion trait line so now a calculation core with Master of fragmentation (+25 crit chance) and chrono without:

> > >

> > > core: dmg_multiplicator = 4 * 1,2 * 1= 4,8

> > >

> > > chrono: dmg_multiplicator = 4 * 1,2 * 0,66 * 0,75 * 1,05 + 4 * 0,66 * 0,75 = 4,4748

> > >

> > > this means that chrono will do (4,4746/4,8= 0,9322) 6,78% LESS damage then core

> >

> > How is "6,78% LESS damage" an issue when you also get alacrity, continuum shift, and chronophantasma on top? Is Chrono supposed to be better than core in every respect?

>

> Better question is: How many trade offs do you want to give chrono? As if he wouldn’t be punished with the F4 loss. CS doesn’t even generate distortion anymore, making it unusable if you are low life and under pressure... Why is CP now a justification to give more trade offs at all?? CP has a trade off itself btw. This is so ridiculous, there is this one time chrono gets something paired with more nerfs and everyone thinks this will change anything about chrono. The truth is one 50% nerf after another grinded chrono down to the state he is today. No IP will change that.

 

Power chrono refers to a number of builds. The vast majority were helped by not having split-second rely on slow. And they do more damage than ever before.

 

It is possible for a burst build to do 50% less damage with split-second than before. As they can guarantee slow with delayed reactions + power lock but may have difficulty getting this new delayed strike in. However, they can now set off a continuum split for the initial burst for way more than 50% back.

 

Sure, following that core will have better burst damage/defense for the next 105 seconds. But Chrono has better dps/hps/everything per second the entire time. I don't see the problem. Especially since the 50% loss is assuming you can't pull off a immobilize with a sword.

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Next up

Balance patch: Mesmer

- Due to an increased amount of core mesmers in Tyria, we decided to disable their fuction to spawn phantasms, so the players will have to play either of the extraordinarily butchered elite specialisations to be able to do so.

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> @"Daniel Handler.4816" said:

> > @"Senqu.8054" said:

> > > @"Daniel Handler.4816" said:

> > > > @"Senqu.8054" said:

> > > > But the most times power chrono will not have the room for the illusion trait line so now a calculation core with Master of fragmentation (+25 crit chance) and chrono without:

> > > >

> > > > core: dmg_multiplicator = 4 * 1,2 * 1= 4,8

> > > >

> > > > chrono: dmg_multiplicator = 4 * 1,2 * 0,66 * 0,75 * 1,05 + 4 * 0,66 * 0,75 = 4,4748

> > > >

> > > > this means that chrono will do (4,4746/4,8= 0,9322) 6,78% LESS damage then core

> > >

> > > How is "6,78% LESS damage" an issue when you also get alacrity, continuum shift, and chronophantasma on top? Is Chrono supposed to be better than core in every respect?

> >

> > Better question is: How many trade offs do you want to give chrono? As if he wouldn’t be punished with the F4 loss. CS doesn’t even generate distortion anymore, making it unusable if you are low life and under pressure... Why is CP now a justification to give more trade offs at all?? CP has a trade off itself btw. This is so ridiculous, there is this one time chrono gets something paired with more nerfs and everyone thinks this will change anything about chrono. The truth is one 50% nerf after another grinded chrono down to the state he is today. No IP will change that.

>

> Power chrono refers to a number of builds. The vast majority were helped by not having split-second rely on slow. And they do more damage than ever before.

>

> It is possible for a burst build to do 50% less damage with split-second than before. As they can guarantee slow with delayed reactions + power lock but may have difficulty getting this new delayed strike in. However, they can now set off a continuum split for the initial burst for way more than 50% back.

>

> Sure, following that core will have better burst damage/defense for the next 105 seconds. But Chrono has better dps/hps/everything per second the entire time. I don't see the problem. Especially since the 50% loss is assuming you can't pull off a immobilize with a sword.

 

Are you talking by any chance about pve?

 

And what has 50% less damage with the 50% nerfs to do directly Oo

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> @"mortrialus.3062" said:

> > @"Quadox.7834" said:

> > You guys should stop qqing, these changes to chrono are kitten great! Except for the fact that they didnt rework chronophantasma.

>

> Mirage.

 

To be fair it's only been 4 months. We all know it takes at least 12-24 months to come up with such... big changes.

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As a fractal power chrono I see 3 buffs for me.

1. We did the slit second without slow in fractal, so that is 33% more dmg for me

2. The swordman phantasm will spawn now near the boss, so the dmg will be delivered faster

3. Time sink will give 2s more slow now, so total 8s in 30s cd with alacrity.

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> @"Senqu.8054" said:

> > @"Daniel Handler.4816" said:

> > > @"Senqu.8054" said:

> > > > @"Daniel Handler.4816" said:

> > > > > @"Senqu.8054" said:

> > > > > But the most times power chrono will not have the room for the illusion trait line so now a calculation core with Master of fragmentation (+25 crit chance) and chrono without:

> > > > >

> > > > > core: dmg_multiplicator = 4 * 1,2 * 1= 4,8

> > > > >

> > > > > chrono: dmg_multiplicator = 4 * 1,2 * 0,66 * 0,75 * 1,05 + 4 * 0,66 * 0,75 = 4,4748

> > > > >

> > > > > this means that chrono will do (4,4746/4,8= 0,9322) 6,78% LESS damage then core

> > > >

> > > > How is "6,78% LESS damage" an issue when you also get alacrity, continuum shift, and chronophantasma on top? Is Chrono supposed to be better than core in every respect?

> > >

> > > Better question is: How many trade offs do you want to give chrono? As if he wouldn’t be punished with the F4 loss. CS doesn’t even generate distortion anymore, making it unusable if you are low life and under pressure... Why is CP now a justification to give more trade offs at all?? CP has a trade off itself btw. This is so ridiculous, there is this one time chrono gets something paired with more nerfs and everyone thinks this will change anything about chrono. The truth is one 50% nerf after another grinded chrono down to the state he is today. No IP will change that.

> >

> > Power chrono refers to a number of builds. The vast majority were helped by not having split-second rely on slow. And they do more damage than ever before.

> >

> > It is possible for a burst build to do 50% less damage with split-second than before. As they can guarantee slow with delayed reactions + power lock but may have difficulty getting this new delayed strike in. However, they can now set off a continuum split for the initial burst for way more than 50% back.

> >

> > Sure, following that core will have better burst damage/defense for the next 105 seconds. But Chrono has better dps/hps/everything per second the entire time. I don't see the problem. Especially since the 50% loss is assuming you can't pull off a immobilize with a sword.

>

> Are you talking by any chance about pve?

>

> And what has 50% less damage with the 50% nerfs to do directly Oo

 

Any power build that isn't looking to one-shot someone from stealth got improved. They never had enough slow uptime to keep up with their f1 spam.

However, if your build was some wombo combo of mantra of distraction with delayed reactions to proc f1, danger time, mental anguish, superiority complex with f1 from stealth in under a second you might have a bad time after the patch. Dodging the second hit from split-second will halve your shatter damage. The first burst isn't a problem, you have double skills to lockdown and damage them. Afterwards, it might prove difficult to keep them still for 2 seconds every time you want to shatter, and you'll start to feel the loss of mental anguish on the second hit so you'll probably switch to vicious expression.

 

tldr; your first burst as chrono is better than core, every burst after that is a little to a lot less but you burst more often.

 

 

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> @"Daniel Handler.4816" said:

> > @"Senqu.8054" said:

> > > @"Daniel Handler.4816" said:

> > > > @"Senqu.8054" said:

> > > > > @"Daniel Handler.4816" said:

> > > > > > @"Senqu.8054" said:

> > > > > > But the most times power chrono will not have the room for the illusion trait line so now a calculation core with Master of fragmentation (+25 crit chance) and chrono without:

> > > > > >

> > > > > > core: dmg_multiplicator = 4 * 1,2 * 1= 4,8

> > > > > >

> > > > > > chrono: dmg_multiplicator = 4 * 1,2 * 0,66 * 0,75 * 1,05 + 4 * 0,66 * 0,75 = 4,4748

> > > > > >

> > > > > > this means that chrono will do (4,4746/4,8= 0,9322) 6,78% LESS damage then core

> > > > >

> > > > > How is "6,78% LESS damage" an issue when you also get alacrity, continuum shift, and chronophantasma on top? Is Chrono supposed to be better than core in every respect?

> > > >

> > > > Better question is: How many trade offs do you want to give chrono? As if he wouldn’t be punished with the F4 loss. CS doesn’t even generate distortion anymore, making it unusable if you are low life and under pressure... Why is CP now a justification to give more trade offs at all?? CP has a trade off itself btw. This is so ridiculous, there is this one time chrono gets something paired with more nerfs and everyone thinks this will change anything about chrono. The truth is one 50% nerf after another grinded chrono down to the state he is today. No IP will change that.

> > >

> > > Power chrono refers to a number of builds. The vast majority were helped by not having split-second rely on slow. And they do more damage than ever before.

> > >

> > > It is possible for a burst build to do 50% less damage with split-second than before. As they can guarantee slow with delayed reactions + power lock but may have difficulty getting this new delayed strike in. However, they can now set off a continuum split for the initial burst for way more than 50% back.

> > >

> > > Sure, following that core will have better burst damage/defense for the next 105 seconds. But Chrono has better dps/hps/everything per second the entire time. I don't see the problem. Especially since the 50% loss is assuming you can't pull off a immobilize with a sword.

> >

> > Are you talking by any chance about pve?

> >

> > And what has 50% less damage with the 50% nerfs to do directly Oo

>

> If your build was some wombo combo of mantra of distraction with delayed reactions to proc f1, danger time, mental anguish, superiority complex with f1 from stealth in under a second you might have a bad time after the patch. Dodging the second hit from split-second will halve your shatter damager. The first burst isn't a problem, you have double skills to lockdown and damage them. Afterwards, it might prove difficult to keep them still for 2 seconds every time you want to shatter, and you'll start to feel the loss of mental anguish on the second hit.

>

> tldr; your first burst as chrono is better than core, every burst after that is a little to a lot less but you burst more often.

>

 

You speak in mystery’s my friend xD Are you telling me there are people playing power chrono right now? I don’t really know if you are aware of the fact that chrono has right now no IP to do a „ _wombo combo of mantra of distraction with delayed reactions to proc f1, danger time, mental anguish, superiority complex with f1 from stealth in under a second you might have a bad time after the patch_„ - combo

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> @"Senqu.8054" said:

> > @"Daniel Handler.4816" said:

> > > @"Senqu.8054" said:

> > > > @"Daniel Handler.4816" said:

> > > > > @"Senqu.8054" said:

> > > > > > @"Daniel Handler.4816" said:

> > > > > > > @"Senqu.8054" said:

> > > > > > > But the most times power chrono will not have the room for the illusion trait line so now a calculation core with Master of fragmentation (+25 crit chance) and chrono without:

> > > > > > >

> > > > > > > core: dmg_multiplicator = 4 * 1,2 * 1= 4,8

> > > > > > >

> > > > > > > chrono: dmg_multiplicator = 4 * 1,2 * 0,66 * 0,75 * 1,05 + 4 * 0,66 * 0,75 = 4,4748

> > > > > > >

> > > > > > > this means that chrono will do (4,4746/4,8= 0,9322) 6,78% LESS damage then core

> > > > > >

> > > > > > How is "6,78% LESS damage" an issue when you also get alacrity, continuum shift, and chronophantasma on top? Is Chrono supposed to be better than core in every respect?

> > > > >

> > > > > Better question is: How many trade offs do you want to give chrono? As if he wouldn’t be punished with the F4 loss. CS doesn’t even generate distortion anymore, making it unusable if you are low life and under pressure... Why is CP now a justification to give more trade offs at all?? CP has a trade off itself btw. This is so ridiculous, there is this one time chrono gets something paired with more nerfs and everyone thinks this will change anything about chrono. The truth is one 50% nerf after another grinded chrono down to the state he is today. No IP will change that.

> > > >

> > > > Power chrono refers to a number of builds. The vast majority were helped by not having split-second rely on slow. And they do more damage than ever before.

> > > >

> > > > It is possible for a burst build to do 50% less damage with split-second than before. As they can guarantee slow with delayed reactions + power lock but may have difficulty getting this new delayed strike in. However, they can now set off a continuum split for the initial burst for way more than 50% back.

> > > >

> > > > Sure, following that core will have better burst damage/defense for the next 105 seconds. But Chrono has better dps/hps/everything per second the entire time. I don't see the problem. Especially since the 50% loss is assuming you can't pull off a immobilize with a sword.

> > >

> > > Are you talking by any chance about pve?

> > >

> > > And what has 50% less damage with the 50% nerfs to do directly Oo

> >

> > If your build was some wombo combo of mantra of distraction with delayed reactions to proc f1, danger time, mental anguish, superiority complex with f1 from stealth in under a second you might have a bad time after the patch. Dodging the second hit from split-second will halve your shatter damager. The first burst isn't a problem, you have double skills to lockdown and damage them. Afterwards, it might prove difficult to keep them still for 2 seconds every time you want to shatter, and you'll start to feel the loss of mental anguish on the second hit.

> >

> > tldr; your first burst as chrono is better than core, every burst after that is a little to a lot less but you burst more often.

> >

>

> You speak in mystery’s my friend xD Are you telling me there are people playing power chrono right now? I don’t really know if you are aware of the fact that chrono has right now no IP to do a „ _wombo combo of mantra of distraction with delayed reactions to proc f1, danger time, mental anguish, superiority complex with f1 from stealth in under a second you might have a bad time after the patch_„ - combo

 

Mantra of distraction is a utility skill that cc's at instant speed. Delayed reactions gives slow on cc. Mental anguish and superiority complex give more damage on cc. And danger time gives more damage on slow. If you weren't taking advantage of that then there is nothing for you to complain about.

 

Power chrono will now simply hit harder than core on the first burst, and less on the follow up, but has more dps through out.

 

Edit: Its the same with survival. Chrono can spam more defenses in the first interaction, has weaker defenses on the follow up, but can use their weaker defenses more often.

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> @"Daniel Handler.4816" said:

> > @"Senqu.8054" said:

> > > @"Daniel Handler.4816" said:

> > > > @"Senqu.8054" said:

> > > > > @"Daniel Handler.4816" said:

> > > > > > @"Senqu.8054" said:

> > > > > > > @"Daniel Handler.4816" said:

> > > > > > > > @"Senqu.8054" said:

> > > > > > > > But the most times power chrono will not have the room for the illusion trait line so now a calculation core with Master of fragmentation (+25 crit chance) and chrono without:

> > > > > > > >

> > > > > > > > core: dmg_multiplicator = 4 * 1,2 * 1= 4,8

> > > > > > > >

> > > > > > > > chrono: dmg_multiplicator = 4 * 1,2 * 0,66 * 0,75 * 1,05 + 4 * 0,66 * 0,75 = 4,4748

> > > > > > > >

> > > > > > > > this means that chrono will do (4,4746/4,8= 0,9322) 6,78% LESS damage then core

> > > > > > >

> > > > > > > How is "6,78% LESS damage" an issue when you also get alacrity, continuum shift, and chronophantasma on top? Is Chrono supposed to be better than core in every respect?

> > > > > >

> > > > > > Better question is: How many trade offs do you want to give chrono? As if he wouldn’t be punished with the F4 loss. CS doesn’t even generate distortion anymore, making it unusable if you are low life and under pressure... Why is CP now a justification to give more trade offs at all?? CP has a trade off itself btw. This is so ridiculous, there is this one time chrono gets something paired with more nerfs and everyone thinks this will change anything about chrono. The truth is one 50% nerf after another grinded chrono down to the state he is today. No IP will change that.

> > > > >

> > > > > Power chrono refers to a number of builds. The vast majority were helped by not having split-second rely on slow. And they do more damage than ever before.

> > > > >

> > > > > It is possible for a burst build to do 50% less damage with split-second than before. As they can guarantee slow with delayed reactions + power lock but may have difficulty getting this new delayed strike in. However, they can now set off a continuum split for the initial burst for way more than 50% back.

> > > > >

> > > > > Sure, following that core will have better burst damage/defense for the next 105 seconds. But Chrono has better dps/hps/everything per second the entire time. I don't see the problem. Especially since the 50% loss is assuming you can't pull off a immobilize with a sword.

> > > >

> > > > Are you talking by any chance about pve?

> > > >

> > > > And what has 50% less damage with the 50% nerfs to do directly Oo

> > >

> > > If your build was some wombo combo of mantra of distraction with delayed reactions to proc f1, danger time, mental anguish, superiority complex with f1 from stealth in under a second you might have a bad time after the patch. Dodging the second hit from split-second will halve your shatter damager. The first burst isn't a problem, you have double skills to lockdown and damage them. Afterwards, it might prove difficult to keep them still for 2 seconds every time you want to shatter, and you'll start to feel the loss of mental anguish on the second hit.

> > >

> > > tldr; your first burst as chrono is better than core, every burst after that is a little to a lot less but you burst more often.

> > >

> >

> > You speak in mystery’s my friend xD Are you telling me there are people playing power chrono right now? I don’t really know if you are aware of the fact that chrono has right now no IP to do a „ _wombo combo of mantra of distraction with delayed reactions to proc f1, danger time, mental anguish, superiority complex with f1 from stealth in under a second you might have a bad time after the patch_„ - combo

>

> Mantra of distraction is a utility skill that cc's at instant speed. Delayed reactions gives slow on cc. Mental anguish and superiority complex give more damage on cc. And danger time gives more damage on slow. If you weren't taking advantage of that **then there is nothing to complain about**. It would be similar to any burst dom/dueling/illusions core would put out. Now with IP back, it is way more, and the following bursts are way less.

 

xDDD the Guild Wars Police again

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> @"Senqu.8054" said:

> > @"Daniel Handler.4816" said:

> > > @"Senqu.8054" said:

> > > > @"Daniel Handler.4816" said:

> > > > > @"Senqu.8054" said:

> > > > > > @"Daniel Handler.4816" said:

> > > > > > > @"Senqu.8054" said:

> > > > > > > > @"Daniel Handler.4816" said:

> > > > > > > > > @"Senqu.8054" said:

> > > > > > > > > But the most times power chrono will not have the room for the illusion trait line so now a calculation core with Master of fragmentation (+25 crit chance) and chrono without:

> > > > > > > > >

> > > > > > > > > core: dmg_multiplicator = 4 * 1,2 * 1= 4,8

> > > > > > > > >

> > > > > > > > > chrono: dmg_multiplicator = 4 * 1,2 * 0,66 * 0,75 * 1,05 + 4 * 0,66 * 0,75 = 4,4748

> > > > > > > > >

> > > > > > > > > this means that chrono will do (4,4746/4,8= 0,9322) 6,78% LESS damage then core

> > > > > > > >

> > > > > > > > How is "6,78% LESS damage" an issue when you also get alacrity, continuum shift, and chronophantasma on top? Is Chrono supposed to be better than core in every respect?

> > > > > > >

> > > > > > > Better question is: How many trade offs do you want to give chrono? As if he wouldn’t be punished with the F4 loss. CS doesn’t even generate distortion anymore, making it unusable if you are low life and under pressure... Why is CP now a justification to give more trade offs at all?? CP has a trade off itself btw. This is so ridiculous, there is this one time chrono gets something paired with more nerfs and everyone thinks this will change anything about chrono. The truth is one 50% nerf after another grinded chrono down to the state he is today. No IP will change that.

> > > > > >

> > > > > > Power chrono refers to a number of builds. The vast majority were helped by not having split-second rely on slow. And they do more damage than ever before.

> > > > > >

> > > > > > It is possible for a burst build to do 50% less damage with split-second than before. As they can guarantee slow with delayed reactions + power lock but may have difficulty getting this new delayed strike in. However, they can now set off a continuum split for the initial burst for way more than 50% back.

> > > > > >

> > > > > > Sure, following that core will have better burst damage/defense for the next 105 seconds. But Chrono has better dps/hps/everything per second the entire time. I don't see the problem. Especially since the 50% loss is assuming you can't pull off a immobilize with a sword.

> > > > >

> > > > > Are you talking by any chance about pve?

> > > > >

> > > > > And what has 50% less damage with the 50% nerfs to do directly Oo

> > > >

> > > > If your build was some wombo combo of mantra of distraction with delayed reactions to proc f1, danger time, mental anguish, superiority complex with f1 from stealth in under a second you might have a bad time after the patch. Dodging the second hit from split-second will halve your shatter damager. The first burst isn't a problem, you have double skills to lockdown and damage them. Afterwards, it might prove difficult to keep them still for 2 seconds every time you want to shatter, and you'll start to feel the loss of mental anguish on the second hit.

> > > >

> > > > tldr; your first burst as chrono is better than core, every burst after that is a little to a lot less but you burst more often.

> > > >

> > >

> > > You speak in mystery’s my friend xD Are you telling me there are people playing power chrono right now? I don’t really know if you are aware of the fact that chrono has right now no IP to do a „ _wombo combo of mantra of distraction with delayed reactions to proc f1, danger time, mental anguish, superiority complex with f1 from stealth in under a second you might have a bad time after the patch_„ - combo

> >

> > Mantra of distraction is a utility skill that cc's at instant speed. Delayed reactions gives slow on cc. Mental anguish and superiority complex give more damage on cc. And danger time gives more damage on slow. If you weren't taking advantage of that **then there is nothing to complain about**. It would be similar to any burst dom/dueling/illusions core would put out. Now with IP back, it is way more, and the following bursts are way less.

>

> xDDD the Guild Wars Police again

 

I'll make this very simple. For a quick combo, chrono is stronger. For a short fight, core is stronger. For a long fight, chrono is stronger .

Your complaint seems to be that it is not stronger than core all the time. But nothing is stopping you from playing core in sPvP.

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> @"Daniel Handler.4816" said:

> > @"Senqu.8054" said:

> > > @"Daniel Handler.4816" said:

> > > > @"Senqu.8054" said:

> > > > > @"Daniel Handler.4816" said:

> > > > > > @"Senqu.8054" said:

> > > > > > > @"Daniel Handler.4816" said:

> > > > > > > > @"Senqu.8054" said:

> > > > > > > > > @"Daniel Handler.4816" said:

> > > > > > > > > > @"Senqu.8054" said:

> > > > > > > > > > But the most times power chrono will not have the room for the illusion trait line so now a calculation core with Master of fragmentation (+25 crit chance) and chrono without:

> > > > > > > > > >

> > > > > > > > > > core: dmg_multiplicator = 4 * 1,2 * 1= 4,8

> > > > > > > > > >

> > > > > > > > > > chrono: dmg_multiplicator = 4 * 1,2 * 0,66 * 0,75 * 1,05 + 4 * 0,66 * 0,75 = 4,4748

> > > > > > > > > >

> > > > > > > > > > this means that chrono will do (4,4746/4,8= 0,9322) 6,78% LESS damage then core

> > > > > > > > >

> > > > > > > > > How is "6,78% LESS damage" an issue when you also get alacrity, continuum shift, and chronophantasma on top? Is Chrono supposed to be better than core in every respect?

> > > > > > > >

> > > > > > > > Better question is: How many trade offs do you want to give chrono? As if he wouldn’t be punished with the F4 loss. CS doesn’t even generate distortion anymore, making it unusable if you are low life and under pressure... Why is CP now a justification to give more trade offs at all?? CP has a trade off itself btw. This is so ridiculous, there is this one time chrono gets something paired with more nerfs and everyone thinks this will change anything about chrono. The truth is one 50% nerf after another grinded chrono down to the state he is today. No IP will change that.

> > > > > > >

> > > > > > > Power chrono refers to a number of builds. The vast majority were helped by not having split-second rely on slow. And they do more damage than ever before.

> > > > > > >

> > > > > > > It is possible for a burst build to do 50% less damage with split-second than before. As they can guarantee slow with delayed reactions + power lock but may have difficulty getting this new delayed strike in. However, they can now set off a continuum split for the initial burst for way more than 50% back.

> > > > > > >

> > > > > > > Sure, following that core will have better burst damage/defense for the next 105 seconds. But Chrono has better dps/hps/everything per second the entire time. I don't see the problem. Especially since the 50% loss is assuming you can't pull off a immobilize with a sword.

> > > > > >

> > > > > > Are you talking by any chance about pve?

> > > > > >

> > > > > > And what has 50% less damage with the 50% nerfs to do directly Oo

> > > > >

> > > > > If your build was some wombo combo of mantra of distraction with delayed reactions to proc f1, danger time, mental anguish, superiority complex with f1 from stealth in under a second you might have a bad time after the patch. Dodging the second hit from split-second will halve your shatter damager. The first burst isn't a problem, you have double skills to lockdown and damage them. Afterwards, it might prove difficult to keep them still for 2 seconds every time you want to shatter, and you'll start to feel the loss of mental anguish on the second hit.

> > > > >

> > > > > tldr; your first burst as chrono is better than core, every burst after that is a little to a lot less but you burst more often.

> > > > >

> > > >

> > > > You speak in mystery’s my friend xD Are you telling me there are people playing power chrono right now? I don’t really know if you are aware of the fact that chrono has right now no IP to do a „ _wombo combo of mantra of distraction with delayed reactions to proc f1, danger time, mental anguish, superiority complex with f1 from stealth in under a second you might have a bad time after the patch_„ - combo

> > >

> > > Mantra of distraction is a utility skill that cc's at instant speed. Delayed reactions gives slow on cc. Mental anguish and superiority complex give more damage on cc. And danger time gives more damage on slow. If you weren't taking advantage of that **then there is nothing to complain about**. It would be similar to any burst dom/dueling/illusions core would put out. Now with IP back, it is way more, and the following bursts are way less.

> >

> > xDDD the Guild Wars Police again

>

> I'll make this very simple. For a quick combo, chrono is stronger. For a short fight, core is stronger. For a long fight, chrono is stronger .

> Your complaint seems to be that it is not stronger than core all the time.

 

Emm... yes Oo pre or post patch, core is stronger then chrono

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> @"Senqu.8054" said:

> > @"Daniel Handler.4816" said:

> > > @"Senqu.8054" said:

> > > > @"Daniel Handler.4816" said:

> > > > > @"Senqu.8054" said:

> > > > > > @"Daniel Handler.4816" said:

> > > > > > > @"Senqu.8054" said:

> > > > > > > > @"Daniel Handler.4816" said:

> > > > > > > > > @"Senqu.8054" said:

> > > > > > > > > > @"Daniel Handler.4816" said:

> > > > > > > > > > > @"Senqu.8054" said:

> > > > > > > > > > > But the most times power chrono will not have the room for the illusion trait line so now a calculation core with Master of fragmentation (+25 crit chance) and chrono without:

> > > > > > > > > > >

> > > > > > > > > > > core: dmg_multiplicator = 4 * 1,2 * 1= 4,8

> > > > > > > > > > >

> > > > > > > > > > > chrono: dmg_multiplicator = 4 * 1,2 * 0,66 * 0,75 * 1,05 + 4 * 0,66 * 0,75 = 4,4748

> > > > > > > > > > >

> > > > > > > > > > > this means that chrono will do (4,4746/4,8= 0,9322) 6,78% LESS damage then core

> > > > > > > > > >

> > > > > > > > > > How is "6,78% LESS damage" an issue when you also get alacrity, continuum shift, and chronophantasma on top? Is Chrono supposed to be better than core in every respect?

> > > > > > > > >

> > > > > > > > > Better question is: How many trade offs do you want to give chrono? As if he wouldn’t be punished with the F4 loss. CS doesn’t even generate distortion anymore, making it unusable if you are low life and under pressure... Why is CP now a justification to give more trade offs at all?? CP has a trade off itself btw. This is so ridiculous, there is this one time chrono gets something paired with more nerfs and everyone thinks this will change anything about chrono. The truth is one 50% nerf after another grinded chrono down to the state he is today. No IP will change that.

> > > > > > > >

> > > > > > > > Power chrono refers to a number of builds. The vast majority were helped by not having split-second rely on slow. And they do more damage than ever before.

> > > > > > > >

> > > > > > > > It is possible for a burst build to do 50% less damage with split-second than before. As they can guarantee slow with delayed reactions + power lock but may have difficulty getting this new delayed strike in. However, they can now set off a continuum split for the initial burst for way more than 50% back.

> > > > > > > >

> > > > > > > > Sure, following that core will have better burst damage/defense for the next 105 seconds. But Chrono has better dps/hps/everything per second the entire time. I don't see the problem. Especially since the 50% loss is assuming you can't pull off a immobilize with a sword.

> > > > > > >

> > > > > > > Are you talking by any chance about pve?

> > > > > > >

> > > > > > > And what has 50% less damage with the 50% nerfs to do directly Oo

> > > > > >

> > > > > > If your build was some wombo combo of mantra of distraction with delayed reactions to proc f1, danger time, mental anguish, superiority complex with f1 from stealth in under a second you might have a bad time after the patch. Dodging the second hit from split-second will halve your shatter damager. The first burst isn't a problem, you have double skills to lockdown and damage them. Afterwards, it might prove difficult to keep them still for 2 seconds every time you want to shatter, and you'll start to feel the loss of mental anguish on the second hit.

> > > > > >

> > > > > > tldr; your first burst as chrono is better than core, every burst after that is a little to a lot less but you burst more often.

> > > > > >

> > > > >

> > > > > You speak in mystery’s my friend xD Are you telling me there are people playing power chrono right now? I don’t really know if you are aware of the fact that chrono has right now no IP to do a „ _wombo combo of mantra of distraction with delayed reactions to proc f1, danger time, mental anguish, superiority complex with f1 from stealth in under a second you might have a bad time after the patch_„ - combo

> > > >

> > > > Mantra of distraction is a utility skill that cc's at instant speed. Delayed reactions gives slow on cc. Mental anguish and superiority complex give more damage on cc. And danger time gives more damage on slow. If you weren't taking advantage of that **then there is nothing to complain about**. It would be similar to any burst dom/dueling/illusions core would put out. Now with IP back, it is way more, and the following bursts are way less.

> > >

> > > xDDD the Guild Wars Police again

> >

> > I'll make this very simple. For a quick combo, chrono is stronger. For a short fight, core is stronger. For a long fight, chrono is stronger .

> > Your complaint seems to be that it is not stronger than core all the time.

>

> Emm... yes Oo pre or post patch, core is stronger then chrono

 

Because you did the math and the new split second is 6.87% weaker? You realize that's without IP?

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> @"Daniel Handler.4816" said:

> > @"Senqu.8054" said:

> > > @"Daniel Handler.4816" said:

> > > > @"Senqu.8054" said:

> > > > > @"Daniel Handler.4816" said:

> > > > > > @"Senqu.8054" said:

> > > > > > > @"Daniel Handler.4816" said:

> > > > > > > > @"Senqu.8054" said:

> > > > > > > > > @"Daniel Handler.4816" said:

> > > > > > > > > > @"Senqu.8054" said:

> > > > > > > > > > > @"Daniel Handler.4816" said:

> > > > > > > > > > > > @"Senqu.8054" said:

> > > > > > > > > > > > But the most times power chrono will not have the room for the illusion trait line so now a calculation core with Master of fragmentation (+25 crit chance) and chrono without:

> > > > > > > > > > > >

> > > > > > > > > > > > core: dmg_multiplicator = 4 * 1,2 * 1= 4,8

> > > > > > > > > > > >

> > > > > > > > > > > > chrono: dmg_multiplicator = 4 * 1,2 * 0,66 * 0,75 * 1,05 + 4 * 0,66 * 0,75 = 4,4748

> > > > > > > > > > > >

> > > > > > > > > > > > this means that chrono will do (4,4746/4,8= 0,9322) 6,78% LESS damage then core

> > > > > > > > > > >

> > > > > > > > > > > How is "6,78% LESS damage" an issue when you also get alacrity, continuum shift, and chronophantasma on top? Is Chrono supposed to be better than core in every respect?

> > > > > > > > > >

> > > > > > > > > > Better question is: How many trade offs do you want to give chrono? As if he wouldn’t be punished with the F4 loss. CS doesn’t even generate distortion anymore, making it unusable if you are low life and under pressure... Why is CP now a justification to give more trade offs at all?? CP has a trade off itself btw. This is so ridiculous, there is this one time chrono gets something paired with more nerfs and everyone thinks this will change anything about chrono. The truth is one 50% nerf after another grinded chrono down to the state he is today. No IP will change that.

> > > > > > > > >

> > > > > > > > > Power chrono refers to a number of builds. The vast majority were helped by not having split-second rely on slow. And they do more damage than ever before.

> > > > > > > > >

> > > > > > > > > It is possible for a burst build to do 50% less damage with split-second than before. As they can guarantee slow with delayed reactions + power lock but may have difficulty getting this new delayed strike in. However, they can now set off a continuum split for the initial burst for way more than 50% back.

> > > > > > > > >

> > > > > > > > > Sure, following that core will have better burst damage/defense for the next 105 seconds. But Chrono has better dps/hps/everything per second the entire time. I don't see the problem. Especially since the 50% loss is assuming you can't pull off a immobilize with a sword.

> > > > > > > >

> > > > > > > > Are you talking by any chance about pve?

> > > > > > > >

> > > > > > > > And what has 50% less damage with the 50% nerfs to do directly Oo

> > > > > > >

> > > > > > > If your build was some wombo combo of mantra of distraction with delayed reactions to proc f1, danger time, mental anguish, superiority complex with f1 from stealth in under a second you might have a bad time after the patch. Dodging the second hit from split-second will halve your shatter damager. The first burst isn't a problem, you have double skills to lockdown and damage them. Afterwards, it might prove difficult to keep them still for 2 seconds every time you want to shatter, and you'll start to feel the loss of mental anguish on the second hit.

> > > > > > >

> > > > > > > tldr; your first burst as chrono is better than core, every burst after that is a little to a lot less but you burst more often.

> > > > > > >

> > > > > >

> > > > > > You speak in mystery’s my friend xD Are you telling me there are people playing power chrono right now? I don’t really know if you are aware of the fact that chrono has right now no IP to do a „ _wombo combo of mantra of distraction with delayed reactions to proc f1, danger time, mental anguish, superiority complex with f1 from stealth in under a second you might have a bad time after the patch_„ - combo

> > > > >

> > > > > Mantra of distraction is a utility skill that cc's at instant speed. Delayed reactions gives slow on cc. Mental anguish and superiority complex give more damage on cc. And danger time gives more damage on slow. If you weren't taking advantage of that **then there is nothing to complain about**. It would be similar to any burst dom/dueling/illusions core would put out. Now with IP back, it is way more, and the following bursts are way less.

> > > >

> > > > xDDD the Guild Wars Police again

> > >

> > > I'll make this very simple. For a quick combo, chrono is stronger. For a short fight, core is stronger. For a long fight, chrono is stronger .

> > > Your complaint seems to be that it is not stronger than core all the time.

> >

> > Emm... yes Oo pre or post patch, core is stronger then chrono

>

> Because you did the math and the new split second is 6.87% weaker? You realize that's without IP?

 

What is without IP, the calculation I did was with IP and the new shatter you speak again in mystery’s

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> @"Senqu.8054" said:

> > @"Daniel Handler.4816" said:

> > > @"Senqu.8054" said:

> > > > @"Daniel Handler.4816" said:

> > > > > @"Senqu.8054" said:

> > > > > > @"Daniel Handler.4816" said:

> > > > > > > @"Senqu.8054" said:

> > > > > > > > @"Daniel Handler.4816" said:

> > > > > > > > > @"Senqu.8054" said:

> > > > > > > > > > @"Daniel Handler.4816" said:

> > > > > > > > > > > @"Senqu.8054" said:

> > > > > > > > > > > > @"Daniel Handler.4816" said:

> > > > > > > > > > > > > @"Senqu.8054" said:

> > > > > > > > > > > > > But the most times power chrono will not have the room for the illusion trait line so now a calculation core with Master of fragmentation (+25 crit chance) and chrono without:

> > > > > > > > > > > > >

> > > > > > > > > > > > > core: dmg_multiplicator = 4 * 1,2 * 1= 4,8

> > > > > > > > > > > > >

> > > > > > > > > > > > > chrono: dmg_multiplicator = 4 * 1,2 * 0,66 * 0,75 * 1,05 + 4 * 0,66 * 0,75 = 4,4748

> > > > > > > > > > > > >

> > > > > > > > > > > > > this means that chrono will do (4,4746/4,8= 0,9322) 6,78% LESS damage then core

> > > > > > > > > > > >

> > > > > > > > > > > > How is "6,78% LESS damage" an issue when you also get alacrity, continuum shift, and chronophantasma on top? Is Chrono supposed to be better than core in every respect?

> > > > > > > > > > >

> > > > > > > > > > > Better question is: How many trade offs do you want to give chrono? As if he wouldn’t be punished with the F4 loss. CS doesn’t even generate distortion anymore, making it unusable if you are low life and under pressure... Why is CP now a justification to give more trade offs at all?? CP has a trade off itself btw. This is so ridiculous, there is this one time chrono gets something paired with more nerfs and everyone thinks this will change anything about chrono. The truth is one 50% nerf after another grinded chrono down to the state he is today. No IP will change that.

> > > > > > > > > >

> > > > > > > > > > Power chrono refers to a number of builds. The vast majority were helped by not having split-second rely on slow. And they do more damage than ever before.

> > > > > > > > > >

> > > > > > > > > > It is possible for a burst build to do 50% less damage with split-second than before. As they can guarantee slow with delayed reactions + power lock but may have difficulty getting this new delayed strike in. However, they can now set off a continuum split for the initial burst for way more than 50% back.

> > > > > > > > > >

> > > > > > > > > > Sure, following that core will have better burst damage/defense for the next 105 seconds. But Chrono has better dps/hps/everything per second the entire time. I don't see the problem. Especially since the 50% loss is assuming you can't pull off a immobilize with a sword.

> > > > > > > > >

> > > > > > > > > Are you talking by any chance about pve?

> > > > > > > > >

> > > > > > > > > And what has 50% less damage with the 50% nerfs to do directly Oo

> > > > > > > >

> > > > > > > > If your build was some wombo combo of mantra of distraction with delayed reactions to proc f1, danger time, mental anguish, superiority complex with f1 from stealth in under a second you might have a bad time after the patch. Dodging the second hit from split-second will halve your shatter damager. The first burst isn't a problem, you have double skills to lockdown and damage them. Afterwards, it might prove difficult to keep them still for 2 seconds every time you want to shatter, and you'll start to feel the loss of mental anguish on the second hit.

> > > > > > > >

> > > > > > > > tldr; your first burst as chrono is better than core, every burst after that is a little to a lot less but you burst more often.

> > > > > > > >

> > > > > > >

> > > > > > > You speak in mystery’s my friend xD Are you telling me there are people playing power chrono right now? I don’t really know if you are aware of the fact that chrono has right now no IP to do a „ _wombo combo of mantra of distraction with delayed reactions to proc f1, danger time, mental anguish, superiority complex with f1 from stealth in under a second you might have a bad time after the patch_„ - combo

> > > > > >

> > > > > > Mantra of distraction is a utility skill that cc's at instant speed. Delayed reactions gives slow on cc. Mental anguish and superiority complex give more damage on cc. And danger time gives more damage on slow. If you weren't taking advantage of that **then there is nothing to complain about**. It would be similar to any burst dom/dueling/illusions core would put out. Now with IP back, it is way more, and the following bursts are way less.

> > > > >

> > > > > xDDD the Guild Wars Police again

> > > >

> > > > I'll make this very simple. For a quick combo, chrono is stronger. For a short fight, core is stronger. For a long fight, chrono is stronger .

> > > > Your complaint seems to be that it is not stronger than core all the time.

> > >

> > > Emm... yes Oo pre or post patch, core is stronger then chrono

> >

> > Because you did the math and the new split second is 6.87% weaker? You realize that's without IP?

>

> What is without IP, the calculation I did was with IP and the new shatter you speak again in mystery’s

 

You realize split second (f1) isn't the only skill you can activate during IP right? Within 1.5 seconds you have the time to dry shatter f2 again, and a free charge of mantra of pain.

And you can swap mental anguish for vicious expression so the first and second do 15% more, instead of 20/0

 

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> @"Daniel Handler.4816" said:

>

> You realize split second (f1) isn't the only skill you can activate during IP right? Within 1.5 seconds you have the time to dry shatter f2 again, and a free charge of mantra of pain.

> And you can swap mental anguish for vicious expression so the first and second do 15% more, instead of 20/0

>

 

Are you confusing Illusionary persona with continuum shift ?

 

that said purely on a burst perspective chrono is going to burst harder post patch than core (unless giving up domination or dueling for chrono in which case i'm not sure)

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> @"Gryxis.6950" said:

> > @"Daniel Handler.4816" said:

> >

> > You realize split second (f1) isn't the only skill you can activate during IP right? Within 1.5 seconds you have the time to dry shatter f2 again, and a free charge of mantra of pain.

> > And you can swap mental anguish for vicious expression so the first and second do 15% more, instead of 20/0

> >

>

> Are you confusing Illusionary persona with continuum shift ?

>

> that said purely on a burst perspective chrono is going to burst harder post patch than core (unless giving up domination or dueling for chrono in which case i'm not sure)

 

Sort of. He compared a four person mind wrack to a four person split-second. But he forgot that with IP we can also dry shatter CS

> @"Senqu.8054" said:

> chrono: dmg_multiplicator = 4 * 1,2 * 0,66 * 0,75 * 1,05 + 4 * 0,66 * 0,75 = 4,4748

 

This calculation is missing 1,1887 from another split second. Not including whatever instant damage you could toss into that situation. So the damage wasn't calculated with IP. In addition, he went mental anguish over vicious expression.

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> @"Leonidrex.5649" said:

> > @"necromaniac.7629" said:

> > > @"Leonidrex.5649" said:

> > > chrono pve buffs, still bad in pvp.

> > > no other pvp changes -> mesmer still the king of being kitten.

> > > reroll engi/necro/rev and have fun, im kitten off to play other kitten.

> >

> > you could have had a little more positive attitude though since as though the MAIN drama was not being able to shatter with clones but boom, me no get what me want me dont care

>

> why would I have positive attitude ? hey my class is garbage in pvp, I have waited half a year for it to remain garbage.

> you see those op as kitten classes? they get buffed, but thats ok. Remain positive, im SUUUURE that if I wait ANOTHER half a year things will be fine.

 

But you just sound biased now, every class has it ups and downs, and when mirage was up...it was prob on the same level as rev now or higher so...yeah i understand you but the class isn't unplayable, the more mirage got gutted,the more i started playing chrono more, made a condi chrono build (pvp) and i played the raid one,but now F2 kinda getting nerfed,DISAPPOINTED but atleast i can look forward to the 10 target chaos vortex change. idk, what mesmer builds did you love to play, tell us exactly what you want to do but can't do on mesmer anymore.

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> @"LadyKitty.6120" said:

> "Chaos Vortex: Increased the number of targets from 5 to 10."

> Mightbot Mirage meta here we come! Mirage's already able to keep up pretty much full might for 10 with 60% might duration and after patch, mirage can do that for 10 in full dps build (though using staff which is 60% as good as axe).

 

gosh i'm a little excited to see how it goes, the animation might also be changing right

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> @"Jables.4659" said:

> > @"necromaniac.7629" said:

> > "Inspiring Distortion: This trait will now also trigger when activating Shatter skill 4" ok so that means mesmer definitely is getting back f4 distortion although they didnt blatantly say it right?

>

> It doesn't mean that were getting distortion back. They said in the post that they're updating the language in regard to traits that interact with f1-f5 skills to avoid confusion between specs with different names for those skills. They seem to be giving Chrono Illusionary Persona (dry shatters) and doubling down on the removal of distortion. When it says that it will also trigger when activating shatter skill 4, it means exactly that. On Core and Mirage, it activates with distortion. On Chrono, it activates with Cont. Split.

>

>

 

Ok thanks for the clarification, oh gosh though this chrono spec just getting weirder and weirder lol

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> @"Daniel Handler.4816" said:

> > @"Gryxis.6950" said:

> > > @"Daniel Handler.4816" said:

> > >

> > > You realize split second (f1) isn't the only skill you can activate during IP right? Within 1.5 seconds you have the time to dry shatter f2 again, and a free charge of mantra of pain.

> > > And you can swap mental anguish for vicious expression so the first and second do 15% more, instead of 20/0

> > >

> >

> > Are you confusing Illusionary persona with continuum shift ?

> >

> > that said purely on a burst perspective chrono is going to burst harder post patch than core (unless giving up domination or dueling for chrono in which case i'm not sure)

>

> Sort of. He compared a four person mind wrack to a four person split-second. But he forgot that with IP we can also dry shatter CS

 

Who the heck cares if we can „dry shatter“ CS for this comparison

 

> > @"Senqu.8054" said:

> > chrono: dmg_multiplicator = 4 * 1,2 * 0,66 * 0,75 * 1,05 + 4 * 0,66 * 0,75 = 4,4748

>

> This calculation is missing 1,1887 from another split second. Not including whatever instant damage you could toss into that situation. So the damage wasn't calculated with IP. In addition, he went mental anguish over vicious expression.

 

dmg_multiplicator = (4 * 1,2 * 0,66 * 0,75 * 1,05) + (4 * 0,66 * 0,75) = 4,4748

 

4: times you hit with Split Seconds (3 clones + the self shatter from IP)

1,2: 20% from Mental Anguish

0,66: the damage from split second after the patch

0,75: 75% crit chance

1,05: 5% from time catches up

+

4: times you hit with the second hit of Split Seconds (3 clones + the self shatter from IP)

0,66: the damage from split second after the patch

0,75: 75% crit chance

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> @"necromaniac.7629" said:

> > @"Leonidrex.5649" said:

> > > @"necromaniac.7629" said:

> > > > @"Leonidrex.5649" said:

> > > > chrono pve buffs, still bad in pvp.

> > > > no other pvp changes -> mesmer still the king of being kitten.

> > > > reroll engi/necro/rev and have fun, im kitten off to play other kitten.

> > >

> > > you could have had a little more positive attitude though since as though the MAIN drama was not being able to shatter with clones but boom, me no get what me want me dont care

> >

> > why would I have positive attitude ? hey my class is garbage in pvp, I have waited half a year for it to remain garbage.

> > you see those op as kitten classes? they get buffed, but thats ok. Remain positive, im SUUUURE that if I wait ANOTHER half a year things will be fine.

>

> But you just sound biased now, every class has it ups and downs, and when mirage was up...it was prob on the same level as rev now or higher so...yeah i understand you but the class isn't unplayable, the more mirage got gutted,the more i started playing chrono more, made a condi chrono build (pvp) and i played the raid one,but now F2 kinda getting nerfed,DISAPPOINTED but atleast i can look forward to the 10 target chaos vortex change. idk, what mesmer builds did you love to play, tell us exactly what you want to do but can't do on mesmer anymore.

 

before the patch every single class had strong builds, some several, in fact mesmer wasnt even that strong back there.

weaver pushed mesmer,warrior and holo out of the sides easy peasy.

Its fine to have broken builds as long as EVERY class has broken build, its evenish then.

back before the patch there was so many different classes played, arguably the only class that wasnt played all that much was ranger.

but as it is now everyone and their mother is holo, rev,thief or necro. fuck the rest.

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> @"Daniel Handler.4816" said:

> > @"Senqu.8054" said:

> > > @"Daniel Handler.4816" said:

> > > > @"Senqu.8054" said:

> > > > > @"Daniel Handler.4816" said:

> > > > > > @"Senqu.8054" said:

> > > > > > > @"Daniel Handler.4816" said:

> > > > > > > > @"Senqu.8054" said:

> > > > > > > > > @"Daniel Handler.4816" said:

> > > > > > > > > > @"Senqu.8054" said:

> > > > > > > > > > But the most times power chrono will not have the room for the illusion trait line so now a calculation core with Master of fragmentation (+25 crit chance) and chrono without:

> > > > > > > > > >

> > > > > > > > > > core: dmg_multiplicator = 4 * 1,2 * 1= 4,8

> > > > > > > > > >

> > > > > > > > > > chrono: dmg_multiplicator = 4 * 1,2 * 0,66 * 0,75 * 1,05 + 4 * 0,66 * 0,75 = 4,4748

> > > > > > > > > >

> > > > > > > > > > this means that chrono will do (4,4746/4,8= 0,9322) 6,78% LESS damage then core

> > > > > > > > >

> > > > > > > > > How is "6,78% LESS damage" an issue when you also get alacrity, continuum shift, and chronophantasma on top? Is Chrono supposed to be better than core in every respect?

> > > > > > > >

> > > > > > > > Better question is: How many trade offs do you want to give chrono? As if he wouldn’t be punished with the F4 loss. CS doesn’t even generate distortion anymore, making it unusable if you are low life and under pressure... Why is CP now a justification to give more trade offs at all?? CP has a trade off itself btw. This is so ridiculous, there is this one time chrono gets something paired with more nerfs and everyone thinks this will change anything about chrono. The truth is one 50% nerf after another grinded chrono down to the state he is today. No IP will change that.

> > > > > > >

> > > > > > > Power chrono refers to a number of builds. The vast majority were helped by not having split-second rely on slow. And they do more damage than ever before.

> > > > > > >

> > > > > > > It is possible for a burst build to do 50% less damage with split-second than before. As they can guarantee slow with delayed reactions + power lock but may have difficulty getting this new delayed strike in. However, they can now set off a continuum split for the initial burst for way more than 50% back.

> > > > > > >

> > > > > > > Sure, following that core will have better burst damage/defense for the next 105 seconds. But Chrono has better dps/hps/everything per second the entire time. I don't see the problem. Especially since the 50% loss is assuming you can't pull off a immobilize with a sword.

> > > > > >

> > > > > > Are you talking by any chance about pve?

> > > > > >

> > > > > > And what has 50% less damage with the 50% nerfs to do directly Oo

> > > > >

> > > > > If your build was some wombo combo of mantra of distraction with delayed reactions to proc f1, danger time, mental anguish, superiority complex with f1 from stealth in under a second you might have a bad time after the patch. Dodging the second hit from split-second will halve your shatter damager. The first burst isn't a problem, you have double skills to lockdown and damage them. Afterwards, it might prove difficult to keep them still for 2 seconds every time you want to shatter, and you'll start to feel the loss of mental anguish on the second hit.

> > > > >

> > > > > tldr; your first burst as chrono is better than core, every burst after that is a little to a lot less but you burst more often.

> > > > >

> > > >

> > > > You speak in mystery’s my friend xD Are you telling me there are people playing power chrono right now? I don’t really know if you are aware of the fact that chrono has right now no IP to do a „ _wombo combo of mantra of distraction with delayed reactions to proc f1, danger time, mental anguish, superiority complex with f1 from stealth in under a second you might have a bad time after the patch_„ - combo

> > >

> > > Mantra of distraction is a utility skill that cc's at instant speed. Delayed reactions gives slow on cc. Mental anguish and superiority complex give more damage on cc. And danger time gives more damage on slow. If you weren't taking advantage of that **then there is nothing to complain about**. It would be similar to any burst dom/dueling/illusions core would put out. Now with IP back, it is way more, and the following bursts are way less.

> >

> > xDDD the Guild Wars Police again

>

> I'll make this very simple. For a quick combo, chrono is stronger. For a short fight, core is stronger. For a long fight, chrono is stronger .

> Your complaint seems to be that it is not stronger than core all the time. But nothing is stopping you from playing core in sPvP.

 

What? Chrono is stronger? Power Chrono is unplayable now in PvP and small scale WvW. Getting IP back while losing distortion will most likely not change that. Do you even play this game?

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> @"Senqu.8054" said:

> Who the heck cares if we can „dry shatter“ CS for this comparison

>

> > > @"Senqu.8054" said:

> > > chrono: dmg_multiplicator = 4 * 1,2 * 0,66 * 0,75 * 1,05 + 4 * 0,66 * 0,75 = 4,4748

> >

> > This calculation is missing 1,1887 from another split second. Not including whatever instant damage you could toss into that situation. So the damage wasn't calculated with IP. In addition, he went mental anguish over vicious expression.

>

> dmg_multiplicator = (4 * 1,2 * 0,66 * 0,75 * 1,05) + (4 * 0,66 * 0,75) = 4,4748

>

> 4: times you hit with Split Seconds (3 clones + the self shatter from IP)

> 1,2: 20% from Mental Anguish

> 0,66: the damage from split second after the patch

> 0,75: 75% crit chance

> 1,05: 5% from time catches up

> +

> 4: times you hit with the second hit of Split Seconds (3 clones + the self shatter from IP)

> 0,66: the damage from split second after the patch

> 0,75: 75% crit chance

 

Even if you disregard dry shattering CS in a burst build, why would the Chrono be using mental anguish over [vicious expression](https://wiki.guildwars2.com/wiki/Vicious_Expression) in your comparison? And why wouldn't you be dry shattering f3 to proc [danger time](https://wiki.guildwars2.com/wiki/Danger_Time) ?

 

> dmg_multiplicator = (4 * 1,15 * 0,66 * 0,90 * 1,05) + (4 * 1,15 * 0,66 * 0,90) = 5,60142

>

> 4: times you hit with Split Seconds (3 clones + the self shatter from IP)

> 1,15: 15% from vicious expression

> 0,66: the damage from split second after the patch

> 0,90: 90% crit chance including danger time

> 1,05: 5% from time catches up

> +

> 4: times you hit with the second hit of Split Seconds (3 clones + the self shatter from IP)

> 1,15: 15% from vicious expression

> 0,66: the damage from split second after the patch

> 0,75: 90% crit chance including danger time

 

edit: 14% MORE than 4,8

 

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> @"Yoci.2481" said:

> > @"Daniel Handler.4816" said:

> > I'll make this very simple. For a quick combo, chrono is stronger. For a short fight, core is stronger. For a long fight, chrono is stronger .

> > Your complaint seems to be that it is not stronger than core all the time. But nothing is stopping you from playing core in sPvP.

>

> What? Chrono is stronger? Power Chrono is unplayable now in PvP and small scale WvW. Getting IP back while losing distortion will most likely not change that. Do you even play this game?

 

Power Chrono had one second of distortion before, and no way to access it without a clone out, if it is "unplayable now" it was unplayable then too.

If your goal is to rotate around the map and kill players before they can respond. Chrono does it better. If you are getting into longer duels play core, or even mirage. [Neither of which are unplayable](

)
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