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Undo the level-requirement changes for the Effect-Armor


Virdo.1540

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> @"Virdo.1540" said:

> What is this children kitten? We all are playing Wvw for days, weeks ,months to become level 2000 & are happy to finally get the (imo pretty) Effect-Armor. And now this stuff gets lowered to 500? On Every higher-level armor? Who the hell said this is a good idea?

>

> What exactly is the reason to play between level 500 & 10000 now? For the already terrible rewards? For meeting new toxic friends? Or an title that doesnt to anything (it dont even give Accountpoints)?

> Can i refund my time?

 

What do you mean "what's the point"? If you didn't enjoy the mode in the slightest and really just kept grinding it out for the armor skin then you got lost somewhere on the way here.

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> @"Calisanna.8732" said:

> > @"diomache.9246" said:

> > Question again: Why would you feel screwed?

> > "I put in work" - No, you played wvw and farmed a legendary while playing. If you played it because you want to farm a legendary you should have taken the easy road and go raids or spvp.

> > This mindset of people today is really terrible. Can you just stop being Karens?

>

> Why are so many people missing the fact that this skin is not a legendary.

>

 

Fashion Wars 2 is not about legendary stuff. Especially with the 2. gear slot legy stuff became completely worthless.

In Fashion Wars only the skins count. Because "Skins are the Endgame-Content"

 

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I'm on rank 1930, but frankly, it's a passive goal as I enjoy playing WvW. I can't imagine anyone grinding for this.

At least rank 500 seems more achievable to people, if there are those who want to play specifically for this. As others have said, it's just a skin, tickets are still a big bottleneck... whatever.

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> @"Virdo.1540" said:

> > @"Calisanna.8732" said:

> > > @"diomache.9246" said:

> > > Question again: Why would you feel screwed?

> > > "I put in work" - No, you played wvw and farmed a legendary while playing. If you played it because you want to farm a legendary you should have taken the easy road and go raids or spvp.

> > > This mindset of people today is really terrible. Can you just stop being Karens?

> >

> > Why are so many people missing the fact that this skin is not a legendary.

> >

>

> Fashion Wars 2 is not about legendary stuff. Especially with the 2. gear slot legy stuff became completely worthless.

> In Fashion Wars only the skins count. Because "Skins are the Endgame-Content"

>

You must have missed the point that I agree with you. I was more annoyed at the dude calling ppl Karen’s who are upset without having the vaguest idea of what he/she is talking about.

If you have read the thread, you have have seen that I am livid with this change as I worked hard grinding out levels (while having fun) to achieve a goal.

 

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> @"Strages.2950" said:

> If you're only playing WvW for the rewards I really do feel bad for you. It's the only reason I can think of anyone being upset about this change. The armor itself, shiny or otherwise, looks like kitten. If you think having that particular armor will give you some sort of status, you're just... wrong. Nobody gives a kitten what you're wearing. If anything your WvW Rank itself is more of a status symbol (and even that's minor) than whatever shiny thing you're using to drop my frames.

 

Well said. I was literally going to say exactly the same thing. +1

The only time i even bother to look at what anyone is wearing is when im at the TP or bank and someone stands next to me and even then its obscured by the interface.. 99.9% of the time i almost would rather have standard models on since ANET added so much visual clutter and server/game lag is so bad.

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> @"Spartacus.3192" said:

> > @"Strages.2950" said:

> > If you're only playing WvW for the rewards I really do feel bad for you. It's the only reason I can think of anyone being upset about this change. The armor itself, shiny or otherwise, looks like kitten. If you think having that particular armor will give you some sort of status, you're just... wrong. Nobody gives a kitten what you're wearing. If anything your WvW Rank itself is more of a status symbol (and even that's minor) than whatever shiny thing you're using to drop my frames.

>

> Well said. I was literally going to say exactly the same thing. +1

> The only time i even bother to look at what anyone is wearing is when im at the TP or bank and someone stands next to me and even then its obscured by the interface.. 99.9% of the time i almost would rather have standard models on since ANET added so much visual clutter and server/game lag is so bad.

 

Your right, you both don't get it.

 

This isn't about a skin. It's the removal of goals, it's about giving out a reward just for showing up, its dumbing down games to be playable on phones, its catering to the microwave generation that needs to have it all now. It's about people spin-doctoring things as if its a positive change when there is all the more that's not done, but now there is an item that can be added to a powerpoint that says, see what we have given you as a value. And it's about mis-information which in today's world is rampant.

 

So, it's not one issue about a skin.

 

If ANet wanted to help new players and vets at the same time then increase the rewards so that both new players and vets had materials needed to craft legendary armor. Instead they just removed a goal on a skin that wasn't needed for legendary armor. For Fashion War players they reduce requirements to unlock a skin. Which as you said you don't need.

 

But for goal seekers it was something extra they might have been going for and now its done. No goals meet, game over because the goal is no longer in game. People are going to play the game as long as they find it fun. Goal seekers are going to play the game as long it is fun and even longer when they have goals to work towards. You want new players and you want vets. WvW is endgame and the more you reduce goals to be meet, it's more of the end of the game since there is nothing to do or work towards and it's sooner that people are off to other games.

 

Level means nothing after you unlock all abilities, winning means nothing, it resets weekly. Maps haven't changed, no new lands to fight over, alliances ........(.....) balance......., new elites? I like that we have legendary armor to work towards. Have crafted three sets. Not happy that if they go thru with the legendary armory they talked about that I may now already be done with that goal. Had planned on I had 20+ more sets to go. Doesn't mean I can't still but it does reduce the motivation to do so. It's good to not put people that are late to the game into outright disadvantage but you need goals for both new players and vets and just moving the goal post to the 'your done' mark for new players too means we are all already at end of game.

 

So it's about, what are they really working on because this was our content patch for this go around, and are you really ok with that was your content release? Was the only thing you were looking for was change so that you could get a skin that you weren't going for anyway? How are you not irritated by this? Make more sense why some us are posting?

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This move is so toxic to the Vets of WvW. Unwarranted and ridiculous. I am on these forums almost everyday and I have not seen very many, if any, requests asking for such a change. So now what's done is done right. Now how to you fix it? Where is the carrot? The fix is something needs to be added for those who do have higher ranks. The armor to me showed me that people have put in the time in the game mode and have some knowledge about wvw. Now with move it will have just as much relevance as the warbringer backpack. That just shows me you just started your journey.

 

Now anet in my opinion must give something to wvw vets because this feels like a blatant slap to the face.

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> @"Cyninja.2954" said:

> > @"Dawdler.8521" said:

> > I really dont undestand what all this fuss is about. Rank 500 or rank 2500, if you havent decided whether WvW is worth continue playing outside its laughable "rewards", I dont understand why you keep going.

>

> Because there was 0 reason for this change.

>

> It didn't affect availability of ascended gear via WvW given the Triumphant armor. It didn't affect availability of legendary gear via WvW, given the normal Triumphant armor already functioned as a precursor and is even easier to acquire then the Mistforged one. On top of all actually pitting both sets against each other for no reason.

>

> This literally does only 1 thing: devalue the higher set armor by reducing its rarity.

>

> Now we could argue about rarity and how and if it should be valued, but a simple fact is: rarity does matter, evident in the absurd amounts some spend on infusions and similar items.

>

> If this was about getting players into WvW, then a proper approach of ADDING intermediary goals and adding more WvW unique items would have been far better. Not reducing the time spent in gaining the rewards of the mode. This implementation just makes it seem as though who ever was in charge didn't even know there was already ascended gear with all the functionality of the Mistforged Triumphent set available, bar the unique visual appearance.

 

well said, i totally agree, but why even question anets decisions anymore, ive lost all faith in them after they done nothing after their big balance patch, im just disappointed with how they are treating this once great game, so much wasted potential, its a pity

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> @"TheGrimm.5624" said:

> This isn't about a skin. It's the removal of goals, it's about giving out a reward just for showing up, its dumbing down games to be playable on phones, its catering to the microwave generation that needs to have it all now. It's about people spin-doctoring things as if its a positive change when there is all the more that's not done, but now there is an item that can be added to a powerpoint that says, see what we have given you as a value. And it's about mis-information which in today's world is rampant.

 

I dunno, tying stuff to WvW rank feels like the epitome of "giving out a reward just for showing up" in the first place.

 

If you spent hours PvDooring for more efficient WXP gain instead of doing something more fun with your WvW time just to get the armor, I feel bad for you and all. But the cranky nonsense Hard-Working WvW Veterans are spouting right now about #goals and work ethic over making some numbers go up in a video game is straight-up comical.

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> @"Spartacus.3192" said:

> > @"Strages.2950" said:

> > If you're only playing WvW for the rewards I really do feel bad for you. It's the only reason I can think of anyone being upset about this change. The armor itself, shiny or otherwise, looks like kitten. If you think having that particular armor will give you some sort of status, you're just... wrong. Nobody gives a kitten what you're wearing. If anything your WvW Rank itself is more of a status symbol (and even that's minor) than whatever shiny thing you're using to drop my frames.

>

> Well said. I was literally going to say exactly the same thing. +1

> The only time i even bother to look at what anyone is wearing is when im at the TP or bank and someone stands next to me and even then its obscured by the interface.. 99.9% of the time i almost would rather have standard models on since ANET added so much visual clutter and server/game lag is so bad.

 

Ah yes. Honestly I regret making Warbringer. (only use it for the glider skin), since like it's everywhere, and sort of an eyesore at this point.

 

As I said before, I even skin over some of the wvw legendary because I just wanted the stat change.

 

> @"ASP.8093" said:

> > @"TheGrimm.5624" said:

> > This isn't about a skin. It's the removal of goals, it's about giving out a reward just for showing up, its dumbing down games to be playable on phones, its catering to the microwave generation that needs to have it all now. It's about people spin-doctoring things as if its a positive change when there is all the more that's not done, but now there is an item that can be added to a powerpoint that says, see what we have given you as a value. And it's about mis-information which in today's world is rampant.

>

> I dunno, tying stuff to WvW rank feels like the epitome of "giving out a reward just for showing up" in the first place.

>

> If you spent hours PvDooring for more efficient WXP gain instead of doing something more fun with your WvW time just to get the armor, I feel bad for you and all. But the cranky nonsense Hard-Working WvW Veterans are spouting right now about #goals and work ethic over making some numbers go up in a video game is straight-up comical.

 

Honestly, rank really just comes down to popping a booster when it's time to pve harder, especially on event weeks. In the past, you could even literally buy rank with laurels and not to mention all that EOTM nonsense in the past where real wvwers would have a lower rank than pvers as a result. You can still buy Box of WvW supplies with pve currency these days, though the effect is much more random.

 

https://wiki.guildwars2.com/wiki/Taste_of_Liquid_World_Experience

 

No meme here; if you told me you escorted 30,000 yaks, I would see you more as a real WvWer, than if you told me you were rank 3000.

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I can only see this as a net positive.

I get that they've now lost some of their exclusivity but honestly making them more obtainable to everyone is a good thing. WvW lacks the rewards other gamemodes have and with this things to keep new players playing, I don't think many people were going to grind to 2,000 just for a set of skins they can already get just without a glowy effect. At least now they've become a more obtainable reason to stay in WvW.

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These are my final thoughts on this.

 

Hitting an occasional milestone in a long haul game, or game mode in this case, enhances the enjoyment. To be clear, no one in his right mind plays WvW for thousands of ranks without finding pleasure in it. The milestones just give it something extra. Taking milestones away reduces the potential enjoyment. Setting unrealistic ones also does that. I thought ANet had learned that when they reduced the requirements for the WvW achievements drastically, years ago. Well, that team has been gone for a while. Let's hope the current crew can relearn the lesson.

 

There's not a single milestone between rank 1,226 and rank 10,000 at the moment. The single one that was there has been buried and I guess it will be forever, because this kind of thing can't be reversed without upsetting the people who already took advantage of the change. So, maybe some new ones?

 

Finally, the stated purpose of this change seems quite weird. It would've been so much easier to do something with the grandmaster mark shards so it doesn't take a minimum of 67 weeks to earn a tier 1 ascended armor.

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Lets step back from the actual achievement here to put it in perspective. Think about this for a second. Think what achievement that took you the longest to get. Something you were proud of and you set it as a goal and you achieved that goal. Then an update comes out and it allows the rest of the player base to get what you worked so hard for 1/4 of the effort than you had to put in.

 

Feels good right? While its great for the people that didn't have to work as hard as you did it still will bother you. You more than likely will be asking yourself why....

 

For me it took 600 hours to get to 2000

If I started now it would have taken me 150 hours to get to 500

So I played an additional 450 hrs for the same reward. Pretty awesome right? I should feel good about it?

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Can't relate at all. When I was 2000 there wasn't even legendary armor. Do I regret playing all that WvW for basically no reward? Nope! Stopped caring about rank once I maxed all the ability points. Well, the 20s was occasionally nice. And when I got the chance to make it, I still had to gather all the materials and go through all those stupid timegates still while newcomers could gather materials and make rank progress. My extra rank gain in the meantime did basically nothing. Thought 2000 was too high back still think it's too high.

 

Btw this is an MMO; everything gets devalued over time; if you want to build something, please don't if you think you'll regret it. Especially in a game like Gw2 where the benefits of ascended/legendary are very small to begin with.

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It would be nice to gift the players that got the armor under the 2000 hour requirement an item, that adds a couple more tentacles to the chest piece and also adds the prefix "WvWvW Boomer's" to the name of the set.

The rarity will sky rocket, since no one will be able to get this from now on, and the 2000'ers won't be trolled by 500'ers.

That way it will still be possible, by counting the number or tentacles, to visually identify and separate the true WvWvW'ers from the pretenders.

Or maybe a special WvWvW Squad Commander icon. Maybe a tag saying "2000/X" where X the number of additional tentacles. The 2000 is self explanatory.

It's for the WvWvW levels required to get the set.

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> @"Virdo.1540" said:

> What exactly is the reason to play between level 500 & 10000 now? For the already terrible rewards? For meeting new toxic friends? Or an title that doesnt to anything (it dont even give Accountpoints)?

> Can i refund my time?

 

The change forces you to spend less time in a mode you don't even like to get rewards that are the only reason you're there in the first place...

 

And this is a problem?

 

I'm going to need you to break this down further because I'm not following the logic

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