Mindbender.9632 Posted September 11, 2020 Share Posted September 11, 2020 I can't really find an answer to this question, but what is the use of account bound crafting materials like Pile of Auric dust, Ley Line Sparks or Bottles of Airship Oil? We can't sell it to traders, we can't sell it at the trading post, the only use of these specific ones is creating Fulgurite, but you also need Obsidian shards for that. That is quite costly just to create storage space, meanwhile they pile up for a lot of people. I can see it ruining the in-game economy if we could sell this at thet TP, but why can't this stuff be sellable at verdors? Link to comment Share on other sites More sharing options...
Donutdude.9582 Posted September 11, 2020 Share Posted September 11, 2020 Main reason: [Fulgurite crafting](https://wiki.guildwars2.com/wiki/Fulgurite) These are needed when crafting legendary weaponry with a smattering of other uses. Link to comment Share on other sites More sharing options...
Astyrah.4015 Posted September 11, 2020 Share Posted September 11, 2020 > @"Mindbender.9632" said: > Bottles of Airship Oil > Pile of Auric dust, i probably have like 2000 of these each in the bank on top of the 1000s in my material storage... no use for them since i have no interest in legendaries (don't like their looks/too shiny) and the guilds im part of are either too low or already maxed so i cant dump the stuff in the guild treasury. i started destroying/discarding the new ones i get... wish i could sell them all on the TP instead Link to comment Share on other sites More sharing options...
Super Hayes.6890 Posted September 11, 2020 Share Posted September 11, 2020 Yeah, I'm destroying these too. I wish there was another sink. Link to comment Share on other sites More sharing options...
Jilora.9524 Posted September 11, 2020 Share Posted September 11, 2020 At least we can destroy stacks w/o confirmation. As for TP these would be like 1c as I bet we all have a little hoard just in case and no one even newish players have difficulty in acquiring these as the drop rates are way higher then release so new players can catch up Link to comment Share on other sites More sharing options...
Astyrah.4015 Posted September 11, 2020 Share Posted September 11, 2020 > @"Jilora.9524" said: > As for TP these would be like 1c as I bet we all have a little hoard just in case and no one even newish players have difficulty in acquiring these as the drop rates are way higher then release so new players can catch up i think so too, but even then 1 or 3 copper per piece price is still better than 0 ... or better yet just make it so NPC would take them for copper (much faster to sell too) Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted September 11, 2020 Share Posted September 11, 2020 One copper on the Trading Post would not be better than zero, as you must pay at least 1 copper to list it. I think it must be, at least, 2 copper; though, there are tens of thousands of listing for items at 2 copper, and no one buys them. Link to comment Share on other sites More sharing options...
Ayrilana.1396 Posted September 11, 2020 Share Posted September 11, 2020 Those materials should just have a vendor value of one copper but still remain account bound. They should not be tradeable. Link to comment Share on other sites More sharing options...
DeanBB.4268 Posted September 11, 2020 Share Posted September 11, 2020 > @"Ayrilana.1396" said: > Those materials should just have a vendor value of one copper but still remain account bound. They should not be tradeable. Pretty much everything similar should have this. Even trophies collected for hearts, to make it easier to get rid of them. Link to comment Share on other sites More sharing options...
Game of Bones.8975 Posted September 11, 2020 Share Posted September 11, 2020 I have 1000 material slots and a couple mules. When the mats hit 1000, I push them to my mules. I did have an insane number of empyreal fragments (~5000) and began to destroy them. Now I have converters and wish I still had them. Link to comment Share on other sites More sharing options...
Eekasqueak.7850 Posted September 11, 2020 Share Posted September 11, 2020 They need a gobbler imo Link to comment Share on other sites More sharing options...
aspirine.6852 Posted September 11, 2020 Share Posted September 11, 2020 > @"Ayrilana.1396" said: > Those materials should just have a vendor value of one copper but still remain account bound. They should not be tradeable. Why not? Link to comment Share on other sites More sharing options...
Ayrilana.1396 Posted September 12, 2020 Share Posted September 12, 2020 > @"aspirine.6852" said: > > @"Ayrilana.1396" said: > > Those materials should just have a vendor value of one copper but still remain account bound. They should not be tradeable. > > Why not? Because of what they are used for. Link to comment Share on other sites More sharing options...
Ototo.3214 Posted September 12, 2020 Share Posted September 12, 2020 I'd prefer they just get a vendor price. Link to comment Share on other sites More sharing options...
Chichimec.9364 Posted September 12, 2020 Share Posted September 12, 2020 > @"Ayrilana.1396" said: > Those materials should just have a vendor value of one copper but still remain account bound. They should not be tradeable. That sounds like the best solution to me. Link to comment Share on other sites More sharing options...
Mindbender.9632 Posted September 12, 2020 Author Share Posted September 12, 2020 Good to see I'm not the only one having this problem. I'm destroying these too, and I have crafted some legendaries. Still there's a ton of them left in storage. It would be nice if Anet gave this whole system a makeover and gave stuff we can't TP away a vendor value or the possibility to salvage it. As for those materials, they should indeed be bound imo, but also tradable at vendors., TP is slow enough as it is now, and they should not be super easy to come by for those creating legendaries. Link to comment Share on other sites More sharing options...
Nazarick.9653 Posted September 12, 2020 Share Posted September 12, 2020 It's not just these, it's stuff like Congealed Putriescence and a whole bunch of items that come out of the converters...usually chef items and random greens. There's no reason for the vendor-bought chef items to be unsellable...making them account bound is enough. Same goes for the random greens...why? Link to comment Share on other sites More sharing options...
WorldofBay.8160 Posted September 14, 2020 Share Posted September 14, 2020 with random greens you mean the heart vendor equip from gobblers, right? those can be put in the mystic forge, output is tradeable, so you have an unlimited sink, unlike the other items mentioned maybe other items could get a mystic forge usage? the three HoT garbage items + leaf fossil = some low value thing? maybe empyreal fragments, dragonite ore or bloodstone dust at random like it is for clovers? 25 ley line spark + 25 auric dust + 25 airship oil + 5 leaf fossil = 5/25 empyreal fragments/bloodstone dust/dragonite ore or 1/3 obsidian shard [rare] Link to comment Share on other sites More sharing options...
Teratus.2859 Posted September 14, 2020 Share Posted September 14, 2020 Honestly I don't see the point in a lot of mats like this remaining account bound anymore.. most people have so much of them they just destroy them. Anet might as well let us sell them. Link to comment Share on other sites More sharing options...
ASP.8093 Posted September 14, 2020 Share Posted September 14, 2020 IMO, assign them a trivial vendor value or make a "universal toilet" gobbler/mystic recipe that lets you turn a stack of 250 into some kind of minor garbage. I don't actually mind just trashing them the way I do now, tbh. But it would be helpful to have that come with some kind of guidance about what they're for, so newer players aren't stuck having to research the individual purpose of each one. Link to comment Share on other sites More sharing options...
WorldofBay.8160 Posted September 14, 2020 Share Posted September 14, 2020 while at it, please add vendor values for some tradeable mats where it makes sense that some people collect it and there is no player demand, like eyes of kormir or silver and gold ingots Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted September 15, 2020 Share Posted September 15, 2020 Heh, you know as soon as players vendor Silver or Gold Ingots, or anything else, soon will come some recipe requiring loads of them. Link to comment Share on other sites More sharing options...
BunjiKugashira.9754 Posted September 15, 2020 Share Posted September 15, 2020 I've crafted some legendary stuff since HoT was released, but consuming these materials faster or as fast as I get them is impossible for me. My guess is that even ANet has written these materials off as junk. They will either remain junk or ANet will release a sink for them one or two months before including them in actual recipes. Link to comment Share on other sites More sharing options...
krz.1327 Posted September 15, 2020 Share Posted September 15, 2020 don't know why can't they just make them sellable to merchants for 1c it wouldn't ruin the economy Link to comment Share on other sites More sharing options...
kharmin.7683 Posted September 15, 2020 Share Posted September 15, 2020 > @"krz.1327" said: > don't know why can't they just make them sellable to merchants for 1c > it wouldn't ruin the economy Perhaps we all miscalculate just how many of these junk items there could be when spread out across the entirety of GW2? I'd imagine that there could be a significant impact on the economy. Link to comment Share on other sites More sharing options...
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