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An Idea to bring more people to GW2


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Well, the reward could be on the friend's account and account bound, about the player that invited, he/she could win something only if the friend reaches lvl 80 on one character, and the reward for that wouldnt be worth of the time spent to level up a character, something like 200g for exemple.

 

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> @"Acauan.8105" said:

> Well, the reward could be on the friend's account and account bound, about the player that invited, he/she could win something only if the friend reaches lvl 80 on one character, and the reward for that wouldnt be worth of the time spent to level up a character, something like 200g for exemple.

>

 

I would farm alt acc characters to lvl80 If i get 200gold for doing that :'D lvling in this game is so easy, fun and fast :D

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> @"sorudo.9054" said:

> so a refer a friend thing is greedy?

> it brings in more players, it rewards players who bring in more players and the more players the more money for Anet.

> tell me, what part of that is greedy?

 

Yes, it's greedy.

 

If you have a friend that would enjoy playing GW2, why are you not directing them to the game already? And if you would direct them to the game only because they've added in a reward for you doing so, then that's greed (and poor friendship).

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> @"Palador.2170" said:

> > @"sorudo.9054" said:

> > so a refer a friend thing is greedy?

> > it brings in more players, it rewards players who bring in more players and the more players the more money for Anet.

> > tell me, what part of that is greedy?

>

> Yes, it's greedy.

>

> If you have a friend that would enjoy playing GW2, why are you not directing them to the game already? And if you would direct them to the game only because they've added in a reward for you doing so, then that's greed (and poor friendship).

 

so giving money is greed but just pushing someone into something without reward isn't?

great, just great...

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> @"Draco.9480" said:

> you don't want to bring people. you want to get rewards. yer reward is to play together with yer friends. community in this game is so greedy.

 

That is the same for people in every game.

 

Greediness is hardly a trait unique to the GW2 community.

 

Greed is probably not the right term. It's more about purity of purpose. ?

With such a system in place it taints every recommendation with question "is this person honestly recommending me this game or are they simply doing it for the kickback?"

 

 

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> @"sorudo.9054" said:

>

> so giving money is greed but just pushing someone into something without reward isn't?

> great, just great...

 

But you're not giving, you're getting. And you're not pushing, you're inviting. Big difference.

 

Let's say there's a new restaurant that opens up, and you try it. Maybe you like the food, maybe you don't, but you know some of your friends will like it. If you're a good friend, wouldn't you tell them about it?

 

But, for some reason you've not told them about it. Then the person that runs it tells you that if you spread the word about the place, they'll give you a few dollars off your next meal for everyone you send in. If this is what pushes you into telling your friends about the place, the fact that YOU get something out of it, then that's selfish.

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> @"starhunter.6015" said:

> Players will just make a alt email, create a F2P account and farm the rewards.

 

Basically this, especially without a subscription model to limit access. This works for games like WoW because they have a subscription model that only offers the more desirable rewards to referrers who have their referred friend subscribe for a monthly payment for multiple months. It's a nice idea, but it really won't have the same affect here in GW2 'cause it's likely to be abused or inadequate in creating the desired affect seen in subscription games. The game is free. Anyone interested in playing the game can already be referred and they can already play the game for free if their friend tells them about it and they have a computer to play it with.

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Y’all are going a lot into possible player motives for having a refer a friend. That’s not really here nor there. The main question is, is it effective in bringing in new players to try a game. Since a refer a friend program is fairly common then it probably is fairly effective.

 

As to purity of purpose, the new player doesn’t has to pay ANet to try the game so even if the referring player gets a reward it doesn’t make referrals problematic.

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> @"Draco.9480" said:

> you don't want to bring people. you want to get rewards. yer reward is to play together with yer friends. community in this game is so greedy.

 

A refer a friend system isnt a bad system. You can invite ppl that might like the game and u get something out of it.

 

Theres no reason for it to not exist, except if you think this game is for some reason that bad that you would instead warn ppl to stay away.

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> @"lothefallen.7081" said:

> > @"starhunter.6015" said:

> > Players will just make a alt email, create a F2P account and farm the rewards.

>

> Basically this, especially without a subscription model to limit access. This works for games like WoW because they have a subscription model that only offers the more desirable rewards to referrers who have their referred friend subscribe for a monthly payment for multiple months. It's a nice idea, but it really won't have the same affect here in GW2 'cause it's likely to be abused or inadequate in creating the desired affect seen in subscription games. The game is free. Anyone interested in playing the game can already be referred and they can already play the game for free if their friend tells them about it and they have a computer to play it with.

 

U can tie the more enticing rewards behind purchases in gw2 as well /shrug.

 

Theres never enough reasons to give a game a chance, the more the better so if i told a friend who was looking for an mmo "hey let me refer you to gw2 we can play together and get bonuses, we could also get more bonuses if you like it that much to buy the expansion or buy gems down the line"

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> @"Linken.6345" said:

> base game is free to try forever if you want to bring people just point them to it.

 

I like the base game is free but... If only the base game didnt suck the most. Some people might disagree but without mounts, gliding, raids, best meta maps , new maps etc the game feels bland. At least for me, maybe thats because I enjoy these the most. They also won't get to fractals too fast and dungeons are basically abandoned and in most cases will feel bad without elite specs in PvP.

That's not exactly a good experience and a way to advertise the game.

 

**None of my friends I introduced to the base game stayed. 0 out of 10.**

And I understand it, because after gw2 premiere I played for like 2 months and stopped, only to come back after HOT was released and never stop playing after that.

Some of others I managed to convince to buy POF/HOT instantly on some sale and boost to 80 and 5 out of 7 stayed and play 2 years now.

 

Still I dont think OP solution is good. People will end up "buying" friends to get rewards like always. And many of us already invited 90% of the friends into the game.

 

I'd prefer if they added some ways for new players to "test" the cool stuff we have now and encourage them more, instead of giving them free "medicore to bad" experience.

Maybe access to some mount races on base maps with mount renting -> different kind of mounts, mount renting on bigger maps, some gliding small challenges that gives you free gliding for the challenge duration, a few raids for free (like Escort, Cairn, VG and Sloth)? Testing elite specs in PvP (even if only on golems) even if you don't own the elite spec?

Making the personal story better and less buggy?

 

 

Just yesterday I wanted to do a story for my asura, and it bugged on 10 lvl instance, I had to leave and repeat it.

I rarely have story bugs in new content (1 month after its release*), but in personal story I very often get stuck on stupid things or do not know how to progress because the status doesn't update because I didnt stand 1cm left/right to the EXACT spot I should or did/killed something too fast by mistake.

Add to that these 2:

* most players killing you in PvP because you don't have elite specs and most base builds are not that good

* everyone sprinting by you on their mount or flying on their glider while you walk and get left behind

 

It doesn't encourage you too much...

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