LolLookAtMyAP.8394 Posted May 12, 2019 Share Posted May 12, 2019 > @"Curennos.9307" said: > > @"LolLookAtMyAP.8394" said: > > > @"JonnyForgotten.4276" said: > > > > @"Aridon.8362" said: > > > > I don't understand, how do you dodge an invisible target? Theives and mesmers can teleport from one place to another so the dodging window isn't really all that wide. I'm always baffled that people think that they can just dodge everything and when I show them they can't they still persist in saying they can. > > > > > > Um. . . DJ has a half second tell on its own. Did you not notice the big orange laser with sound effect that precedes the actual shot? Beyond that, to hit for 25k, you ate at least a couple of shots before DJ was even fired so the DE had at least a little malice buildup. > > > > > > Seriously man, learn to watch your screen, turn OFF your music, turn UP your sound, and learn to pay attention. If you didn't have a dodge at that point. . .well, sorry man, you just got outplayed. > > > > Binding Shadows -> Deadeye's Mark for quickness -> Death's Judgment. Good luck outplaying that > > If you're not immediately LoSing or paying extra attention when you see the mark above your head and preparing to predict and evade incoming CC/damage, something is terribly wrong. Lack of situational awareness on your part is not your opponent's fault. Why do you think I mentioned Binding Shadow? It has a delay on its activation time and in stealth it's invisible. Time Deadeye's Mark with Binding Shadow then cast Death's Judgment with a very short cast time. Link to comment Share on other sites More sharing options...
sephiroth.4217 Posted May 13, 2019 Share Posted May 13, 2019 > @"LolLookAtMyAP.8394" said: > Just delete stealth from PVP, it's complete cheese and has **0** counterplay. What does Reveal do then? Link to comment Share on other sites More sharing options...
Curennos.9307 Posted May 13, 2019 Share Posted May 13, 2019 > @"LolLookAtMyAP.8394" said: > > @"Curennos.9307" said: > > > @"LolLookAtMyAP.8394" said: > > > > @"JonnyForgotten.4276" said: > > > > > @"Aridon.8362" said: > > > > > I don't understand, how do you dodge an invisible target? Theives and mesmers can teleport from one place to another so the dodging window isn't really all that wide. I'm always baffled that people think that they can just dodge everything and when I show them they can't they still persist in saying they can. > > > > > > > > Um. . . DJ has a half second tell on its own. Did you not notice the big orange laser with sound effect that precedes the actual shot? Beyond that, to hit for 25k, you ate at least a couple of shots before DJ was even fired so the DE had at least a little malice buildup. > > > > > > > > Seriously man, learn to watch your screen, turn OFF your music, turn UP your sound, and learn to pay attention. If you didn't have a dodge at that point. . .well, sorry man, you just got outplayed. > > > > > > Binding Shadows -> Deadeye's Mark for quickness -> Death's Judgment. Good luck outplaying that > > > > If you're not immediately LoSing or paying extra attention when you see the mark above your head and preparing to predict and evade incoming CC/damage, something is terribly wrong. Lack of situational awareness on your part is not your opponent's fault. > > Why do you think I mentioned Binding Shadow? It has a delay on its activation time and in stealth it's invisible. Time Deadeye's Mark with Binding Shadow then cast Death's Judgment with a very short cast time. There've been other threads on Binding Shadow not showing up when cast from stealth (and p much all DE mains - all 1.5 of them - agree that's dumb). But any train of thought on how you ended up dying will lead back to player error. You didn't keep track fo the thief well enough, you weren't paying attention, you were slow, etc. And even if it does hit, it's been proven that your 25k claim is BS. Seriously, 12-16k on a LIGHT golem (zerk, scholar, separation sigil, assassin's signet, 15 vuln stacks. Feel free to give it a go, but it really doesn't get higher than that without malice and mightstacks, both of which involve the DE actually appearing. Link to comment Share on other sites More sharing options...
Burnfall.9573 Posted May 13, 2019 Share Posted May 13, 2019 > @"Vieux P.1238" said: > Just delete everything & start something new from scratch. https://www.gamesradar.com/why-final-fantasy-14-failed-and-how-it-was-reborn/ 'Near the end of his GDC presentation, Yoshida pulled up one final slide, entitled: "What we have learned." Its bullet point lessons were the exact opposites of the mindset that went into building the original FF14': 1. Never forget the fans. Without them, there would be no 'us' 2. **Fun comes first. If it isn't fun, you're doing it wrong** 3. Never back down. Always aim to amaze 4. **Don't forget your roots. It's what fans crave** "Breaking a promise is the worst thing that you can ever do, and I promised the people that I would make this game happen," Yoshida said. "The fact I was able to deliver on that promise is a great relief." Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted May 13, 2019 Share Posted May 13, 2019 if we're going to have this much cheese, we might as well have some crackers and salami to go along with it. Link to comment Share on other sites More sharing options...
LolLookAtMyAP.8394 Posted May 13, 2019 Share Posted May 13, 2019 > @"Curennos.9307" said: > > @"LolLookAtMyAP.8394" said: > > > @"Curennos.9307" said: > > > > @"LolLookAtMyAP.8394" said: > > > > > @"JonnyForgotten.4276" said: > > > > > > @"Aridon.8362" said: > > > > > > I don't understand, how do you dodge an invisible target? Theives and mesmers can teleport from one place to another so the dodging window isn't really all that wide. I'm always baffled that people think that they can just dodge everything and when I show them they can't they still persist in saying they can. > > > > > > > > > > Um. . . DJ has a half second tell on its own. Did you not notice the big orange laser with sound effect that precedes the actual shot? Beyond that, to hit for 25k, you ate at least a couple of shots before DJ was even fired so the DE had at least a little malice buildup. > > > > > > > > > > Seriously man, learn to watch your screen, turn OFF your music, turn UP your sound, and learn to pay attention. If you didn't have a dodge at that point. . .well, sorry man, you just got outplayed. > > > > > > > > Binding Shadows -> Deadeye's Mark for quickness -> Death's Judgment. Good luck outplaying that > > > > > > If you're not immediately LoSing or paying extra attention when you see the mark above your head and preparing to predict and evade incoming CC/damage, something is terribly wrong. Lack of situational awareness on your part is not your opponent's fault. > > > > Why do you think I mentioned Binding Shadow? It has a delay on its activation time and in stealth it's invisible. Time Deadeye's Mark with Binding Shadow then cast Death's Judgment with a very short cast time. > > There've been other threads on Binding Shadow not showing up when cast from stealth (and p much all DE mains - all 1.5 of them - agree that's dumb). But any train of thought on how you ended up dying will lead back to player error. You didn't keep track fo the thief well enough, you weren't paying attention, you were slow, etc. > > And even if it does hit, it's been proven that your 25k claim is BS. Seriously, 12-16k on a LIGHT golem (zerk, scholar, separation sigil, assassin's signet, 15 vuln stacks. Feel free to give it a go, but it really doesn't get higher than that without malice and mightstacks, both of which involve the DE actually appearing. I'm sorry but I never accepted the 25k damage claim. Link to comment Share on other sites More sharing options...
LolLookAtMyAP.8394 Posted May 13, 2019 Share Posted May 13, 2019 > @"sephiroth.4217" said: > > @"LolLookAtMyAP.8394" said: > > Just delete stealth from PVP, it's complete cheese and has **0** counterplay. > > What does Reveal do then? Even then the stealthed can be out of range and avoid the reveal. Link to comment Share on other sites More sharing options...
Crab Fear.1624 Posted May 13, 2019 Share Posted May 13, 2019 > @"Burnfall.9573" said: > > @"Vieux P.1238" said: > > Just delete everything & start something new from scratch. > > https://www.gamesradar.com/why-final-fantasy-14-failed-and-how-it-was-reborn/ > > 'Near the end of his GDC presentation, Yoshida pulled up one final slide, entitled: "What we have learned." Its bullet point lessons were the exact opposites of the mindset that went into building the original FF14': > > 1. Never forget the fans. Without them, there would be no 'us' > 2. **Fun comes first. If it isn't fun, you're doing it wrong** > 3. Never back down. Always aim to amaze > 4. **Don't forget your roots. It's what fans crave** > > "Breaking a promise is the worst thing that you can ever do, and I promised the people that I would make this game happen," Yoshida said. "The fact I was able to deliver on that promise is a great relief." The game will be even more fun if they delete necromancer Link to comment Share on other sites More sharing options...
Crab Fear.1624 Posted May 13, 2019 Share Posted May 13, 2019 > @"LolLookAtMyAP.8394" said: > > @"sephiroth.4217" said: > > > @"LolLookAtMyAP.8394" said: > > > Just delete stealth from PVP, it's complete cheese and has **0** counterplay. > > > > What does Reveal do then? > > Even then the stealthed can be out of range and avoid the reveal. Yeah, and? Link to comment Share on other sites More sharing options...
LolLookAtMyAP.8394 Posted May 13, 2019 Share Posted May 13, 2019 > @"Crab Fear.1624" said: > > @"LolLookAtMyAP.8394" said: > > > @"sephiroth.4217" said: > > > > @"LolLookAtMyAP.8394" said: > > > > Just delete stealth from PVP, it's complete cheese and has **0** counterplay. > > > > > > What does Reveal do then? > > > > Even then the stealthed can be out of range and avoid the reveal. > > Yeah, and? ...and thus avoid the reveal. Now give me an A on my analysis. Thank you professor. Link to comment Share on other sites More sharing options...
sephiroth.4217 Posted May 13, 2019 Share Posted May 13, 2019 > @"LolLookAtMyAP.8394" said: > > @"Crab Fear.1624" said: > > > @"LolLookAtMyAP.8394" said: > > > > @"sephiroth.4217" said: > > > > > @"LolLookAtMyAP.8394" said: > > > > > Just delete stealth from PVP, it's complete cheese and has **0** counterplay. > > > > > > > > What does Reveal do then? > > > > > > Even then the stealthed can be out of range and avoid the reveal. > > > > Yeah, and? > > ...and thus avoid the reveal. Now give me an A on my analysis. Thank you professor. Explains why theres no counterplay then if youre on opposite sides of the map. Link to comment Share on other sites More sharing options...
Kolly.9872 Posted May 13, 2019 Share Posted May 13, 2019 > @"Leafstorm.1349" said: > As stated in above, 25k hits from stealth (deaths judgement), especially when all you have to do is dodge to gain that stealth are stupid. Why is this still a thing? Its beyond undeserved damage. I'd also love to attach the screen shot of it, but that option apparently doesn't seem to be there anymore. Amazing. If I were not a guild leader, I would absolutely find a different game to play. As a guild leader, I can tell you that I see people quit the game all the time from stupid "balance" like this. > > Also, how about we fix the rev animation after phase traversal, so that we can actually see shackling wave instead of being hit for 12k out of thin air with zero chance to avoid or mitigate it. > > I realize this post is a bit rage filled, but its for good reason. Also, I realize that instead of answering said post or working on literally anything, it will instead either be moved to thief or rev class forums where it will get covered up with PvE or WvW and quickly die off so that no one will see it. Go Anet. #1fanthisseason Git Gud Link to comment Share on other sites More sharing options...
Curennos.9307 Posted May 13, 2019 Share Posted May 13, 2019 > @"LolLookAtMyAP.8394" said: > > @"Curennos.9307" said: > > > @"LolLookAtMyAP.8394" said: > > > > @"Curennos.9307" said: > > > > > @"LolLookAtMyAP.8394" said: > > > > > > @"JonnyForgotten.4276" said: > > > > > > > @"Aridon.8362" said: > > > > > > > I don't understand, how do you dodge an invisible target? Theives and mesmers can teleport from one place to another so the dodging window isn't really all that wide. I'm always baffled that people think that they can just dodge everything and when I show them they can't they still persist in saying they can. > > > > > > > > > > > > Um. . . DJ has a half second tell on its own. Did you not notice the big orange laser with sound effect that precedes the actual shot? Beyond that, to hit for 25k, you ate at least a couple of shots before DJ was even fired so the DE had at least a little malice buildup. > > > > > > > > > > > > Seriously man, learn to watch your screen, turn OFF your music, turn UP your sound, and learn to pay attention. If you didn't have a dodge at that point. . .well, sorry man, you just got outplayed. > > > > > > > > > > Binding Shadows -> Deadeye's Mark for quickness -> Death's Judgment. Good luck outplaying that > > > > > > > > If you're not immediately LoSing or paying extra attention when you see the mark above your head and preparing to predict and evade incoming CC/damage, something is terribly wrong. Lack of situational awareness on your part is not your opponent's fault. > > > > > > Why do you think I mentioned Binding Shadow? It has a delay on its activation time and in stealth it's invisible. Time Deadeye's Mark with Binding Shadow then cast Death's Judgment with a very short cast time. > > > > There've been other threads on Binding Shadow not showing up when cast from stealth (and p much all DE mains - all 1.5 of them - agree that's dumb). But any train of thought on how you ended up dying will lead back to player error. You didn't keep track fo the thief well enough, you weren't paying attention, you were slow, etc. > > > > And even if it does hit, it's been proven that your 25k claim is BS. Seriously, 12-16k on a LIGHT golem (zerk, scholar, separation sigil, assassin's signet, 15 vuln stacks. Feel free to give it a go, but it really doesn't get higher than that without malice and mightstacks, both of which involve the DE actually appearing. > > I'm sorry but I never accepted the 25k damage claim. My b, lost track of names. Additional counterplay - teammates. Your thief, mesmer, rev, whatever will be able to wreck that DE in seconds. And, again, situational awareness. You should be making a point to peek at your minimap to see where the thief is. Get nailed the first time around, sure. You should never die to it twice, though. The delay also makes it easy for the incoming CC to just end up accidentally evaded or something anyway, what with how many blocks, evades and invulns are flying around. It definitely is a pain at lower ranks because you can't depend on your teammates, so if you're, say...a scourge at mid with no FB or something, then you're going to suffer. On the off chance the CC DOES land, if you're quick enough a decent amount of classes can stunbreak/evade fast enough. Mirage will just...dodge, lol. Ele has a stunbreak + evade rolled into one. The warr will either shrug it off, accidentally block/evade it while doing other stuff, Link to comment Share on other sites More sharing options...
melandru.3876 Posted May 13, 2019 Share Posted May 13, 2019 > @"sephiroth.4217" said: > > @"LolLookAtMyAP.8394" said: > > Just delete stealth from PVP, it's complete cheese and has **0** counterplay. > > What does Reveal do then? even the counter to stealth (reveal) has a counter https://wiki.guildwars2.com/wiki/Shadow_Meld so if the thief really wanted to, stealth would have no counter not that any thief uses it, but that's more the issue with the other thief elites being in a much better spot Link to comment Share on other sites More sharing options...
sephiroth.4217 Posted May 13, 2019 Share Posted May 13, 2019 > @"melandru.3876" said: > > @"sephiroth.4217" said: > > > @"LolLookAtMyAP.8394" said: > > > Just delete stealth from PVP, it's complete cheese and has **0** counterplay. > > > > What does Reveal do then? > > even the counter to stealth (reveal) has a counter https://wiki.guildwars2.com/wiki/Shadow_Meld > so if the thief really wanted to, stealth would have no counter > > not that any thief uses it, but that's more the issue with the other thief elites being in a much better spot So whats the issue then? Theres a counter and 1 skill has a counter to the counter, point being there is a counter to begin with. Link to comment Share on other sites More sharing options...
UNOwen.7132 Posted May 14, 2019 Share Posted May 14, 2019 > @"Aridon.8362" said: > I don't understand, how do you dodge an invisible target? Theives and mesmers can teleport from one place to another so the dodging window isn't really all that wide. I'm always baffled that people think that they can just dodge everything and when I show them they can't they still persist in saying they can. Depends what were talking about. Malicious Backstab in WvW? Yeah thats not really dodgable. Should be fixed, too. Deaths Judgement? Its got a half-second cast time, and the most obvious telegraph in the game. You get a bright orange line, an obnoxiously loud sound-effect and even an orange outline under your character. If you fail to dodge that, you deserve to get oneshot. Link to comment Share on other sites More sharing options...
Vancho.8750 Posted May 14, 2019 Share Posted May 14, 2019 There are some desync issues with stealth where the stealth user exits stealth and does the attack but for the one that is attacked seems that someone invisible is hitting him and it looks like they did their full combo. It happens with all stealth classes thief, ranger,engineer, mesmer (the rune under your feet is good telegraph, so its bad when you get GS bursted, but you know you somewhat f up ). Also you are still invisible when precasting skills and you can't be targeted even though people can see the telegraph. And don't forget that GW 2 stealth is one of the worst implementation of it compared to other games , it is full invisibility not stealth. Link to comment Share on other sites More sharing options...
Crab Fear.1624 Posted May 14, 2019 Share Posted May 14, 2019 > @"Vancho.8750" said: > There are some desync issues with stealth where the stealth user exits stealth and does the attack but for the one that is attacked seems that someone invisible is hitting him and it looks like they did their full combo. It happens with all stealth classes thief, ranger,engineer, mesmer (the rune under your feet is good telegraph, so its bad when you get GS bursted, but you know you somewhat f up ). Also you are still invisible when precasting skills and you can't be targeted even though people can see the telegraph. And don't forget that GW 2 stealth is one of the worst implementation of it compared to other games , it is full invisibility not stealth. I've seen desync issues with anyone who teleports (guards too). Sometimes they just disapear, you get wombode and then they appear with a flash of animations. Link to comment Share on other sites More sharing options...
EnderzShadow.2506 Posted May 14, 2019 Share Posted May 14, 2019 25k... I cant believe this. I don't even play DE. Even on my glassiest character running zerkers, I'm not getting one shot for 25k. I'm not getting one shot period. Link to comment Share on other sites More sharing options...
TorQ.7041 Posted May 15, 2019 Share Posted May 15, 2019 > @"Aridon.8362" said: > I don't understand, how do you dodge an invisible target? Theives and mesmers can teleport from one place to another so the dodging window isn't really all that wide. I'm always baffled that people think that they can just dodge everything and when I show them they can't they still persist in saying they can. If you are talking about deadeye. You will hear a sound then You will see a dot on your head. That's your que to dodge. If it's mesmer, you will hear a sound. There will be a 1 second delay. Dodge. Now you are safe If it's ranger you will hear sic em. Dodge instantly. And you are safe. I do say dodge. Because I only die to 1 shots some 2/10 times. I died alot to it when I was in gold. I hated it. I learnt these sounds and animations and then moved on. Link to comment Share on other sites More sharing options...
James.1065 Posted May 15, 2019 Share Posted May 15, 2019 > @"Stand The Wall.6987" said: > if we're going to have this much cheese, we might as well have some crackers and salami to go along with it. With cheese most prefer whine....lots and lots of Whine! Link to comment Share on other sites More sharing options...
Bazsi.2734 Posted May 15, 2019 Share Posted May 15, 2019 > @"Leafstorm.1349" said: > As stated in above, 25k hits from stealth (deaths judgement), especially when all you have to do is dodge to gain that stealth are stupid. Why is this still a thing? Its beyond undeserved damage. I'd also love to attach the screen shot of it, but that option apparently doesn't seem to be there anymore. Amazing. If I were not a guild leader, I would absolutely find a different game to play. As a guild leader, I can tell you that I see people quit the game all the time from stupid "balance" like this. > > Also, how about we fix the rev animation after phase traversal, so that we can actually see shackling wave instead of being hit for 12k out of thin air with zero chance to avoid or mitigate it. > > I realize this post is a bit rage filled, but its for good reason. Also, I realize that instead of answering said post or working on literally anything, it will instead either be moved to thief or rev class forums where it will get covered up with PvE or WvW and quickly die off so that no one will see it. Go Anet. #1fanthisseason You have 'Ruthless Legend' in your signature and you complain about attacks from stealth? Nice meme. Link to comment Share on other sites More sharing options...
saerni.2584 Posted May 15, 2019 Share Posted May 15, 2019 The fundamental issue here is that any attack that hits upwards of 25k can come from stealth in a team environment. That is rare though because you aren’t going to see coordination like that in most cases, and there are counters to group stealth (engineer being an easy example). If we are just talking about individual ability to stealth and one shot we are talking about relatively fragile builds that can’t stand up in team fights. 1v1 they might be too survivable for the damage but in XvX you have a better chance to take them down. Many oneshots can be mitigated heavily by other people taking a couple hits for the intended target plus a single dodge. None of this is to say one shots are desirable. I just want to point out that one shots from stealth aren’t as big an issue if you pay attention to the mini map and coordinate. Stealth is either high coordination, low uptime or resource/time intensive to maintain. Once you figure out what you are dealing with you need to play around that. Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted May 15, 2019 Share Posted May 15, 2019 In the last three months I haven't been one shot from stealth more than maybe once,I say once as I honestly cant remember the last time I have. With that said I've been otherwise engaged and stripped to 0 from a sic em ranger sometimes than I can count. There are far bigger bladder powercrept classes in this game to worry about compared to DE lmao the spec was gutted pretty hard. Link to comment Share on other sites More sharing options...
Regon Phoenix.8215 Posted May 15, 2019 Share Posted May 15, 2019 Why are you acting surprised? Deadeye can hit for +20k from stealth. Mesmer can hit for +20k from stealth. Soulbeast can hit for +20K from stealth. This game is dominated by these kind of builds and average fight lasts for 1-2 sec. PVP in here require 0 amount of brain power, because all have to do is to sneak on an enemy and one-shot them. And that's literally the reason why i can't play this game more than few days per month - brain-dead gameplay. This game require at least 80% nerf in damage and healing so that fights would last on average for at least 30 sec. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now