Kamsin.8541 Posted December 3, 2019 Share Posted December 3, 2019 Rampage : _uncontrolled behaviour, especially when this involves damaging or destroying property over a wide area_ Combat log : You critically hit Target for **21**. (With Berserker's stats, if someone wants to try with Minstrel's stats, I really cannot find the courage to do it.) Link to comment Share on other sites More sharing options...
ZDragon.3046 Posted December 3, 2019 Share Posted December 3, 2019 wehlp thats what happens when you 1 button win people with chain cc that hit for 8-12k each. LOL Wont lie I laughed hard for a solid minute after reading this. In truth some times being bluntly broken is a bad thing because over nerfs happen as result. I think they should scale the damage up a bit or put the damage scaling back to what it was and just remove the ability for the cc skills to critically hit. which would effectively limit their max damage too. Link to comment Share on other sites More sharing options...
hanabal lecter.2495 Posted December 3, 2019 Share Posted December 3, 2019 This is what happens when literally every warrior was abusing a broken elite skill to guarantee kills. Link to comment Share on other sites More sharing options...
Halikus.1406 Posted December 3, 2019 Share Posted December 3, 2019 Oh.... did you take the nerf bat? Good, keep it like that. I'd rather see low dmg on a stun than: Someone hit you with Bolder for 10k Good riddance. :D Link to comment Share on other sites More sharing options...
SeikeNz.3526 Posted December 3, 2019 Share Posted December 3, 2019 too bad they didn't nerfed the whole warrior kit, because they can still do 10k dmg per hit while cc you without rampage Link to comment Share on other sites More sharing options...
Ajaxx.3157 Posted December 3, 2019 Share Posted December 3, 2019 Rampage is a choice now. CC with 2,4 and 5 or Damage with AA or 3. But yeah, they OMEGAYOINKED it. lol Link to comment Share on other sites More sharing options...
otto.5684 Posted December 3, 2019 Share Posted December 3, 2019 I think this change was bad. Some aspects of rampage needed toning down. However, this is a major nerf to core warrior to hit SB. Terrible design. Sure, SB is much more inline but core viability moved from questionable to none existent. Lazy cop out balance approach, that kills diversity. Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted December 3, 2019 Share Posted December 3, 2019 > @"otto.5684" said: > I think this change was bad. Some aspects of rampage needed toning down. However, this is a major nerf to core warrior to hit SB. Terrible design. Sure, SB is much more inline but core viability moved from questionable to none existent. > > Lazy cop out balance approach, that kills diversity. none existend core warrior? you what mate? what core warrior is slightly weaker SPB that is MUCH easier to play. Core warrior along with thief is the most seen core class ( personal exp ). I see 100 core warriors for every core engi I see. ( there is 1 core engi main i keep seing lol. he is the only core i have seen in 300 games this season other then boom ) Link to comment Share on other sites More sharing options...
Dantheman.3589 Posted December 3, 2019 Share Posted December 3, 2019 > @"Leonidrex.5649" said: > > @"otto.5684" said: > > I think this change was bad. Some aspects of rampage needed toning down. However, this is a major nerf to core warrior to hit SB. Terrible design. Sure, SB is much more inline but core viability moved from questionable to none existent. > > > > Lazy cop out balance approach, that kills diversity. > > none existend core warrior? you what mate? > what core warrior is slightly weaker SPB that is MUCH easier to play. > Core warrior along with thief is the most seen core class ( personal exp ). > I see 100 core warriors for every core engi I see. ( there is 1 core engi main i keep seing lol. he is the only core i have seen in 300 games this season other then boom ) I see way more core necro than thief rn. That said it seems one of the only good ways to counter rampage has been boon corrupt on necro or just try to dodge all the skills which usually leaves u lacking in invulns or dodges afterwords. Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted December 3, 2019 Share Posted December 3, 2019 > @"Dantheman.3589" said: > > @"Leonidrex.5649" said: > > > @"otto.5684" said: > > > I think this change was bad. Some aspects of rampage needed toning down. However, this is a major nerf to core warrior to hit SB. Terrible design. Sure, SB is much more inline but core viability moved from questionable to none existent. > > > > > > Lazy cop out balance approach, that kills diversity. > > > > none existend core warrior? you what mate? > > what core warrior is slightly weaker SPB that is MUCH easier to play. > > Core warrior along with thief is the most seen core class ( personal exp ). > > I see 100 core warriors for every core engi I see. ( there is 1 core engi main i keep seing lol. he is the only core i have seen in 300 games this season other then boom ) > I see way more core necro than thief rn. That said it seems one of the only good ways to counter rampage has been boon corrupt on necro or just try to dodge all the skills which usually leaves u lacking in invulns or dodges afterwords. > yep, counterplay to rampage = leave or corrupt stab. If you have to use 3-4 defensive cooldowns just to not die its not counterplay. Link to comment Share on other sites More sharing options...
Paradoxoglanis.1904 Posted December 3, 2019 Share Posted December 3, 2019 Coming soon: "Battle standard is op, pls nerf" Link to comment Share on other sites More sharing options...
ButterPeanut.9746 Posted December 3, 2019 Share Posted December 3, 2019 I mean if they are going this route, then every single hard CC in the game should crit for 30 or less with 25might. Rifle 4 holo, both elites on rev, staff 5 on rev, LB4 on ranger, smoakscale knockdown on ranger, etc, etc. What i was expecting from this change was that the power scaling was reduced to 0.01, but it still had some base damage. That way you'd get like 1-2k crits as opposed to 8-10k with 25might. Can't say i was expecting the 0.01 to bring it all the way down to critting for 30. Link to comment Share on other sites More sharing options...
ArthurDent.9538 Posted December 4, 2019 Share Posted December 4, 2019 https://wiki.guildwars2.com/wiki/Damage There > @"ButterPeanut.9746" said: > I mean if they are going this route, then every single hard CC in the game should crit for 30 or less with 25might. Rifle 4 holo, both elites on rev, staff 5 on rev, LB4 on ranger, smoakscale knockdown on ranger, etc, etc. > > What i was expecting from this change was that the power scaling was reduced to 0.01, but it still had some base damage. That way you'd get like 1-2k crits as opposed to 8-10k with 25might. Can't say i was expecting the 0.01 to bring it all the way down to critting for 30. https://wiki.guildwars2.com/wiki/Damage There is no such thing as base damage, everything is multipliers when it comes to direct damage, tank any of the multipliers to near 0 and skill damage goes to near 0. I don't know why so many people believe in this mythical "base damage". If you want to compare damage between various skills the power multiplier is the best thing to look at since weapon strength is pretty much standardized and power mainly depends on amulet. There are also might/vulnerability and various class specific damage modifiers that need to be taken into account but most classes have similar modifier stacking potential. Link to comment Share on other sites More sharing options...
ButterPeanut.9746 Posted December 4, 2019 Share Posted December 4, 2019 > @"ArthurDent.9538" said: > https://wiki.guildwars2.com/wiki/Damage > > There > @"ButterPeanut.9746" said: > > I mean if they are going this route, then every single hard CC in the game should crit for 30 or less with 25might. Rifle 4 holo, both elites on rev, staff 5 on rev, LB4 on ranger, smoakscale knockdown on ranger, etc, etc. > > > > What i was expecting from this change was that the power scaling was reduced to 0.01, but it still had some base damage. That way you'd get like 1-2k crits as opposed to 8-10k with 25might. Can't say i was expecting the 0.01 to bring it all the way down to critting for 30. > > https://wiki.guildwars2.com/wiki/Damage > > There is no such thing as base damage, everything is multipliers when it comes to direct damage, tank any of the multipliers to near 0 and skill damage goes to near 0. I don't know why so many people believe in this mythical "base damage". If you want to compare damage between various skills the power multiplier is the best thing to look at since weapon strength is pretty much standardized and power mainly depends on amulet. There are also might/vulnerability and various class specific damage modifiers that need to be taken into account but most classes have similar modifier stacking potential. That's fair, I just misinterpreted it then. Regardless of "how" the nerf happened, a skill on a 72s that does a hard CC doesn't quite justify its 30 damage when critting with 25might, magebane multiplier, Pinnacle of Strength and Peak Performance multipliers,etc. Link to comment Share on other sites More sharing options...
Sir Vincent III.1286 Posted December 4, 2019 Share Posted December 4, 2019 > @"Kamsin.8541" said: > Rampage : _uncontrolled behaviour, especially when this involves damaging or destroying property over a wide area_ > > Combat log : You critically hit Target for **21**. > > (With Berserker's stats, if someone wants to try with Minstrel's stats, I really cannot find the courage to do it.) They should rename it to Tantrum. Link to comment Share on other sites More sharing options...
Ganathar.4956 Posted December 4, 2019 Share Posted December 4, 2019 I feel like some people need to be reminded that even post-nerf rampage is one of the best elites in the game. It certainly still puts lich form and tornado to shame, which are the other transform elites. Link to comment Share on other sites More sharing options...
Lighter.5631 Posted December 4, 2019 Share Posted December 4, 2019 meh, normally it would seem nice to nerf rampage so people would see how much a joke warrior the actual class is but then warrior will still reckt in gold and - because noobs still can't dodge killshot. so devs won't do kitten lol. btw guardian overall needs a hard nerf Link to comment Share on other sites More sharing options...
ButterPeanut.9746 Posted December 4, 2019 Share Posted December 4, 2019 > @"Ganathar.4956" said: > I feel like some people need to be reminded that even post-nerf rampage is one of the best elites in the game. It certainly still puts lich form and tornado to shame, which are the other transform elites. Meh it's like middle of the road at best now IMO at least. The other issue is that the other warrior elites are like the 3 worst elites in the game. So still rampage xD Link to comment Share on other sites More sharing options...
Trevor Boyer.6524 Posted December 4, 2019 Share Posted December 4, 2019 This change was pretty handed. I think halving the damage output would have sufficed. Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted December 4, 2019 Share Posted December 4, 2019 > @"Kamsin.8541" said: > Rampage : _uncontrolled behaviour, especially when this involves damaging or destroying property over a wide area_ > > Combat log : You critically hit Target for **21**. > > (With Berserker's stats, if someone wants to try with Minstrel's stats, I really cannot find the courage to do it.) As a warrior main lemme just say **WHEEZE** > @"Sir Vincent III.1286" said: > They should rename it to Tantrum. I was just thinking that Link to comment Share on other sites More sharing options...
KryTiKaL.3125 Posted December 4, 2019 Share Posted December 4, 2019 Rampage really should not be an all in one Elite. It has damage reduction, stability pulses, several hard CC and it **had** a high damage output. A lot of this was caused by the high accessibility to Might and other damage bonuses on Warrior, this made Rampage a problem in enclosed spaces; like when trying to defend a capture point in Conquest. This gave it a lot of power in those circumstances. However, even with the severe reduction in damage output...it still has damage reduction, stability pulses and several hard CC. It is still a strong Elite and it will still more than function as a CC bot mode, which it **should** be. More often than not Warrior players, **a lot of them** would just monkey around with Rampage and that gave them distinct advantages in Conquest just due to the nature of how that game mode works. It also happens in WvW so its not entirely specific to Conquest, you're just more easily able to kite out Rampage in WvW than in Conquest. I'm saying all of this as a Warrior main, and I **avoided** even using Rampage because of how overly stacked it was. I also avoided it because honestly anyone that played above a Gold division level just avoids its CC so long as they don't need to stick on top of a **tiny** capture point. In Conquest it created a problem due to the small space of capture points, in WvW it was just an ook ook monkey Elite that people just kited or dodged. I legitimately never felt like I've needed to use it, even if it would have given me much more of an advantage in certain fights; I'd rather not resort to ooking in this game when there is already **so much** of it. Point being that it didn't need the damage that it did, its an Elite that is there to be a CC bot so as to either set up opportunities for yourself or your teammates. Link to comment Share on other sites More sharing options...
Multicolorhipster.9751 Posted December 4, 2019 Share Posted December 4, 2019 > @"hanabal lecter.2495" said: > This is what happens when literally every warrior was abusing a broken elite skill to guarantee kills. Rampage isn't just a warrior skill though. ? The only reason we took it was because it was objectively the best option. We don't have the luxury of having 3 different viable elite skills. Link to comment Share on other sites More sharing options...
ButterPeanut.9746 Posted December 4, 2019 Share Posted December 4, 2019 > @"KryTiKaL.3125" said: > Rampage really should not be an all in one Elite. It has damage reduction, stability pulses, several hard CC and it **had** a high damage output. A lot of this was caused by the high accessibility to Might and other damage bonuses on Warrior, this made Rampage a problem in enclosed spaces; like when trying to defend a capture point in Conquest. This gave it a lot of power in those circumstances. > > However, even with the severe reduction in damage output...it still has damage reduction, stability pulses and several hard CC. It is still a strong Elite and it will still more than function as a CC bot mode, which it **should** be. More often than not Warrior players, **a lot of them** would just monkey around with Rampage and that gave them distinct advantages in Conquest just due to the nature of how that game mode works. It also happens in WvW so its not entirely specific to Conquest, you're just more easily able to kite out Rampage in WvW than in Conquest. > > I'm saying all of this as a Warrior main, and I **avoided** even using Rampage because of how overly stacked it was. I also avoided it because honestly anyone that played above a Gold division level just avoids its CC so long as they don't need to stick on top of a **tiny** capture point. In Conquest it created a problem due to the small space of capture points, in WvW it was just an ook ook monkey Elite that people just kited or dodged. I legitimately never felt like I've needed to use it, even if it would have given me much more of an advantage in certain fights; I'd rather not resort to ooking in this game when there is already **so much** of it. > > Point being that it didn't need the damage that it did, its an Elite that is there to be a CC bot so as to either set up opportunities for yourself or your teammates. Thats all fine and dandy. Everyone knew it needed a nerf, but nerfing to literally the lowest critting skill in the entire game seems a bit much for an elite. Link to comment Share on other sites More sharing options...
KryTiKaL.3125 Posted December 4, 2019 Share Posted December 4, 2019 > @"ButterPeanut.9746" said: > > @"KryTiKaL.3125" said: > > Rampage really should not be an all in one Elite. It has damage reduction, stability pulses, several hard CC and it **had** a high damage output. A lot of this was caused by the high accessibility to Might and other damage bonuses on Warrior, this made Rampage a problem in enclosed spaces; like when trying to defend a capture point in Conquest. This gave it a lot of power in those circumstances. > > > > However, even with the severe reduction in damage output...it still has damage reduction, stability pulses and several hard CC. It is still a strong Elite and it will still more than function as a CC bot mode, which it **should** be. More often than not Warrior players, **a lot of them** would just monkey around with Rampage and that gave them distinct advantages in Conquest just due to the nature of how that game mode works. It also happens in WvW so its not entirely specific to Conquest, you're just more easily able to kite out Rampage in WvW than in Conquest. > > > > I'm saying all of this as a Warrior main, and I **avoided** even using Rampage because of how overly stacked it was. I also avoided it because honestly anyone that played above a Gold division level just avoids its CC so long as they don't need to stick on top of a **tiny** capture point. In Conquest it created a problem due to the small space of capture points, in WvW it was just an ook ook monkey Elite that people just kited or dodged. I legitimately never felt like I've needed to use it, even if it would have given me much more of an advantage in certain fights; I'd rather not resort to ooking in this game when there is already **so much** of it. > > > > Point being that it didn't need the damage that it did, its an Elite that is there to be a CC bot so as to either set up opportunities for yourself or your teammates. > > Thats all fine and dandy. Everyone knew it needed a nerf, but nerfing to literally the lowest critting skill in the entire game seems a bit much for an elite. Use it for the CC, drop out of it, all good. Damage shouldn't be a factor in why you use it, it should be used for dropping a bunch of CC onto a target to lock them down or even use it to escape from a less than favorable situation or buy time until your team gets to you. Even if it does hit for like 21 damage...kay, I see no problem with that I would rather it have forced a dodge, burnt a Stability stack, forced them to burn a CC break or actually landed the CC and now either you or any teammate nearby can react to that. Not like it takes much to drop out of Rampage, its a button on your bar. Link to comment Share on other sites More sharing options...
Ovark.2514 Posted December 4, 2019 Share Posted December 4, 2019 > @"Ganathar.4956" said: > I feel like some people need to be reminded that even post-nerf rampage is one of the best elites in the game. It certainly still puts lich form and tornado to shame, which are the other transform elites. Aww man I'm FEELING the tornado now. Tornado is the new 100-0 skill imo (but don't tell anyone...) :P Link to comment Share on other sites More sharing options...
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