Lighter.5631 Posted December 10, 2019 Share Posted December 10, 2019 hold tight Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted December 10, 2019 Share Posted December 10, 2019 i'll play zerk staff ele and not notice Link to comment Share on other sites More sharing options...
Mbelch.9028 Posted December 10, 2019 Share Posted December 10, 2019 uuhhh why? Link to comment Share on other sites More sharing options...
Stallic.2397 Posted December 10, 2019 Share Posted December 10, 2019 I think it's turning into a bruiser meta. I'm seeing a lot of warriors, revs, weavers, and guardians ...Plus the few one shot thieves and mesmers Link to comment Share on other sites More sharing options...
Ryan.9387 Posted December 10, 2019 Share Posted December 10, 2019 > @"Mbelch.9028" said: > uuhhh why? Meta sidepoint classes are generally impossible to kill 1v1 now. Ex weaver/prot holo. If you can't kill the side pointer 1v1, then there is no reason to bring high damage to side points, because it makes you vulnerable to a +1 while your opponent will survive -1 longer. If you agree with that, then it makes sense to play the tankiest sidepointers possible and rely on burst damage roamers to win the node for you aka rev/thief/mesmer. Its just a return to cele meta in another form: 1v1 Bunker (x1-2) / Mobile Bruiser (x1-2) / Roamer (x2) Or 1v1 Bunker / Support / Big teamfight dps / Thief / Roamer Link to comment Share on other sites More sharing options...
Shao.7236 Posted December 10, 2019 Share Posted December 10, 2019 > @"Ryan.9387" said: > Meta sidepoint classes are generally impossible to kill 1v1 now. Ex weaver/prot holo. Boon hate and counter pressure is all it takes. Prot holo is nothing without Hard Light Arena which is why saving the skills before it is important and sure not falling for flash shell blind spam either. Weaver is purely based around Twist of Fate, the moment they have none of that. Enough CC's properly timed is all it takes, counter pressure is a benefit to have since they have lot of burning to give. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted December 11, 2019 Share Posted December 11, 2019 seriously tho this game has way too much damage to enter a bunker meta anytime soon. anything that sticks out will get hammered down like scrapper. Link to comment Share on other sites More sharing options...
mortrialus.3062 Posted December 11, 2019 Share Posted December 11, 2019 We've been at a point for a while where once you reach a certain skill threshold all side noders basically stall out to varying degrees based on match up for minutes on end only ending sooner when mid gets cleaned up by one team and a plus can snow ball and execute the side noders whose team got wiped, usually a rev. I wouldn't call that a bunker meta, though. That's more like when Scrapper got reworked as only a handful of the most offensively overpowered builds could hope to kill it under specific circumstances. Link to comment Share on other sites More sharing options...
Trevor Boyer.6524 Posted December 11, 2019 Share Posted December 11, 2019 This meta isn't anywhere in the ballpark of bunker meta like HoT was bunker meta. Not even close. In HoT bunker metas, you could play a 9 to 12 minute game and only ever see two or three nodes even change color in that entire timeframe. That's how ridiculously tanky everything was in HoT. Link to comment Share on other sites More sharing options...
Avatar.3568 Posted December 11, 2019 Share Posted December 11, 2019 And how ridiculously boring hot was Link to comment Share on other sites More sharing options...
Zagerus.8675 Posted December 11, 2019 Share Posted December 11, 2019 As I and others mentioned in the balance changes thread a bit ago, when you start nerfing the offensive potential of professions *without* toning down the sustain of other options, naturally we are going to start to turn to more sustain and lethargic/stalling tactics to tie down points. I hate bunker metas with a passion. A high-sustained-damage pressure meta is what set GW2 in a league of it's own and made it exhilarating. Bunker metas are yawn worthy : S Link to comment Share on other sites More sharing options...
Mbelch.9028 Posted December 11, 2019 Share Posted December 11, 2019 > @"Ryan.9387" said: > > @"Mbelch.9028" said: > > uuhhh why? > > Meta sidepoint classes are generally impossible to kill 1v1 now. Ex weaver/prot holo. > > If you can't kill the side pointer 1v1, then there is no reason to bring high damage to side points, because it makes you vulnerable to a +1 while your opponent will survive -1 longer. > > If you agree with that, then it makes sense to play the tankiest sidepointers possible and rely on burst damage roamers to win the node for you aka rev/thief/mesmer. > > Its just a return to cele meta in another form: > > 1v1 Bunker (x1-2) / Mobile Bruiser (x1-2) / Roamer (x2) > Or > 1v1 Bunker / Support / Big teamfight dps / Thief / Roamer Ehh. I just don't see this happening beyond AT finals. But AT finals are gold standard, so maybe? But the 1v1-er, Support class, teamfighter, thief, roamer setup you describe has been used for months... Link to comment Share on other sites More sharing options...
ugrakarma.9416 Posted December 11, 2019 Share Posted December 11, 2019 i climbed to gold t3 with a "bunker" minion necro LOLZ. Bunker inst a result of nerf of "offensive specs" but of the prevalance of it on last season. i was more risk power-necro til the spread of cancer thief. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted December 11, 2019 Share Posted December 11, 2019 cal said they're nerfing both damage and sustain so we will just have to wait and see. based on changes so far I think it will turn out alright, if not, hey its not like it can get any worse. jinx q'd up lets go. Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted December 11, 2019 Share Posted December 11, 2019 I dont play rev alot but can it not help fight against bunker meta or is its dps not able to deal any more? Link to comment Share on other sites More sharing options...
Bigpapasmurf.5623 Posted December 11, 2019 Share Posted December 11, 2019 > @"Trevor Boyer.6524" said: > This meta isn't anywhere in the ballpark of bunker meta like HoT was bunker meta. Not even close. > > In HoT bunker metas, you could play a 9 to 12 minute game and only ever see two or three nodes even change color in that entire timeframe. That's how ridiculously tanky everything was in HoT. I miss that bunker season following HoT, not because I played a bunker (which I didn't), however I made a unique build that could take 2 bunkers down on 1 node and cap it. It was deemed as the "Bunker Buster" that received such a hard nerf, that it cannot be built the same way again. A build I was super proud of. Link to comment Share on other sites More sharing options...
Paradoxoglanis.1904 Posted December 11, 2019 Share Posted December 11, 2019 Im just waiting for people to realize that bunker herald exists. Link to comment Share on other sites More sharing options...
shion.2084 Posted December 11, 2019 Share Posted December 11, 2019 I think a good guard symbol spec can pretty much side node against my class (holo) indefinitely. I'm not sure if other classes have a way to get around it, but you basically can't stand on point, and they have reflect, so...... The other really tough one in the hands of a good player is Weaver. Link to comment Share on other sites More sharing options...
Avatar.3568 Posted December 12, 2019 Share Posted December 12, 2019 With ranger I got a pretty good handle against holo, but weaver are uff Link to comment Share on other sites More sharing options...
Falan.1839 Posted December 12, 2019 Share Posted December 12, 2019 It's pretty much exlusively water weaver tbh, Symbolbrand and Prot Holo can be outnumbered pretty easily. After that gets nerfed next bunker will be Shield Rev, mark my words. Link to comment Share on other sites More sharing options...
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