GewRoo.4172 Posted December 18, 2019 Share Posted December 18, 2019 Thief shouldn't be able to perma spam weapon skills my solution is give them a maximum of like 100 initiative per match which they can spend like they want but they can't regenerate any ini. But when it's spent they aren't able to use weapon skills anymore they still have their utilities and can move tho. That will show skill and prevent skill abuse. Link to comment Share on other sites More sharing options...
Curennos.9307 Posted December 18, 2019 Share Posted December 18, 2019 Can we do the same thing except to ppl's forum post limits. This will show skill and prevent a flood of dumbassery. I think this is a really good idea. +1 Link to comment Share on other sites More sharing options...
GewRoo.4172 Posted December 18, 2019 Author Share Posted December 18, 2019 > @"Curennos.9307" said: > Can we do the same thing except to ppl's forum post limits. This will show skill and prevent a flood of dumbassery. I think this is a really good idea. +1 Dumbassery? Are u serious? Link to comment Share on other sites More sharing options...
Avatar.3568 Posted December 18, 2019 Share Posted December 18, 2019 PLS NO MORE THIEF THREADS Link to comment Share on other sites More sharing options...
Curennos.9307 Posted December 18, 2019 Share Posted December 18, 2019 > @"GewRoo.4172" said: > > @"Curennos.9307" said: > > Can we do the same thing except to ppl's forum post limits. This will show skill and prevent a flood of dumbassery. I think this is a really good idea. +1 > > Dumbassery? Are u serious? As serious as your OP, yeah. Link to comment Share on other sites More sharing options...
GewRoo.4172 Posted December 18, 2019 Author Share Posted December 18, 2019 You're not qualified to give an opinion then sry mate but u dont even have a gizmo so i cant take u seriously Link to comment Share on other sites More sharing options...
Lalary.3561 Posted December 18, 2019 Share Posted December 18, 2019 Can we also balance the game by nerfing life force which Necromancers can only gain them by actually killing things, Warriors can only use three burst and full counter per match, Elementalists can only do five rotations per attunement for each match, Revenants lose endurance bar and use energy instead, Rangers pets stay permanently dead until players unlock them again in PvE land, Mesmers can command clones like in a real-time strategy game, Guardians can only do damage against evil alignment and Engineers now must go through a mini puzzle game to fix healing turret whenever they blast it off. Link to comment Share on other sites More sharing options...
GewRoo.4172 Posted December 18, 2019 Author Share Posted December 18, 2019 > @"Lalary.3561" said: > Can we also balance the game by nerfing life force which Necromancers can only gain them by actually killing things, Warriors can only use three burst and full counter per match, Elementalists can only do five rotations per attunement for each match, Revenants lose endurance bar and use energy instead, Rangers pets stay permanently dead until players unlock them again in PvE land, Mesmers can command clones like in a real-time strategy game, Guardians can only do damage against evil alignment and Engineers now must go through a mini puzzle game to fix healing turret whenever they blast it off. I bet u spent 30min coming up with all these examples lmaoooo pls let's keep this thread serious Link to comment Share on other sites More sharing options...
Fat Disgrace.4275 Posted December 18, 2019 Share Posted December 18, 2019 why such a _serious_ nerf ? Link to comment Share on other sites More sharing options...
Bear.9568 Posted December 18, 2019 Share Posted December 18, 2019 > @"GewRoo.4172" said: > give them a maximum of like 100 initiative per match which they can spend like they want but they can't regenerate any ini. But when it's spent they aren't able to use weapon skills anymore This is some bronze level ish. Link to comment Share on other sites More sharing options...
GewRoo.4172 Posted December 18, 2019 Author Share Posted December 18, 2019 > @"Bear.9568" said: > > @"GewRoo.4172" said: > > give them a maximum of like 100 initiative per match which they can spend like they want but they can't regenerate any ini. But when it's spent they aren't able to use weapon skills anymore > > This is some bronze level ish. > > I am Gold 2 tho so joke's on you ?? Link to comment Share on other sites More sharing options...
Bear.9568 Posted December 18, 2019 Share Posted December 18, 2019 > @"GewRoo.4172" said: > > @"Bear.9568" said: > > > @"GewRoo.4172" said: > > > give them a maximum of like 100 initiative per match which they can spend like they want but they can't regenerate any ini. But when it's spent they aren't able to use weapon skills anymore > > > > This is some bronze level ish. > > > > > > I am Gold 2 tho so joke's on you ?? Oh my, pls stahp. Gold is basically high level bronze lol. You killed any credibility you had, and that was already like .00001% . Link to comment Share on other sites More sharing options...
azzardome.9184 Posted December 18, 2019 Share Posted December 18, 2019 i would suggest base hp should be 10-20 on thief so they get oneshot if they come close to an enemy player. would make thief a decap bot again an ez balance Link to comment Share on other sites More sharing options...
Zephoid.4263 Posted December 18, 2019 Share Posted December 18, 2019 This is just trolling. Don't bother to try to argue with this. Link to comment Share on other sites More sharing options...
GewRoo.4172 Posted December 18, 2019 Author Share Posted December 18, 2019 > @"Zephoid.4263" said: > This is just trolling. Don't bother to try to argue with this. I know Nuarim is being sarcastic but it's fine tho Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted December 18, 2019 Share Posted December 18, 2019 ? /+9charrs Link to comment Share on other sites More sharing options...
Burnfall.9573 Posted December 19, 2019 Share Posted December 19, 2019 > @"GewRoo.4172" said: > Thief shouldn't be able to perma spam weapon skills my solution is give them a maximum of like 100 initiative per match which they can spend like they want but they can't regenerate any ini. But when it's spent they aren't able to use weapon skills anymore they still have their utilities and can move tho. That will show skill and prevent skill abuse. +1 seems fair ![](https://i.imgur.com/iqL9GGC.jpg "") Link to comment Share on other sites More sharing options...
Lalary.3561 Posted December 19, 2019 Share Posted December 19, 2019 > @"GewRoo.4172" said: > I bet u spent 30min coming up with all these examples lmaoooo pls let's keep this thread serious Nah it only took me like 5 minutes top, all i had to do was follow your balance guidance. :) Link to comment Share on other sites More sharing options...
Dantheman.3589 Posted December 19, 2019 Share Posted December 19, 2019 let’s say yes but shouldn’t you be able to auto attack instead of locking weapon skills? Or are saying 100 initiatives per weapon? Link to comment Share on other sites More sharing options...
Tharan.9085 Posted December 19, 2019 Share Posted December 19, 2019 > @"Dantheman.3589" said: > let’s say yes but shouldn’t you be able to auto attack instead of locking weapon skills? Or are saying 100 initiatives per weapon? 100 ini the whole game and AA should also cost 1 ini aswell to make it balanced. Link to comment Share on other sites More sharing options...
Yannir.4132 Posted December 19, 2019 Share Posted December 19, 2019 > @"GewRoo.4172" said: > Thief shouldn't be able to perma spam weapon skills my solution is give them a maximum of like 100 initiative per match which they can spend like they want but they can't regenerate any ini. But when it's spent they aren't able to use weapon skills anymore they still have their utilities and can move tho. That will show skill and prevent skill abuse. On that same line of thought, maybe we should remove cooldowns on weapon skills for the other classes. But once you use it, it's done. You don't get it back. Enjoy spamming autos for the rest of the match. <3 Link to comment Share on other sites More sharing options...
Fueki.4753 Posted December 19, 2019 Share Posted December 19, 2019 Just add initiative to Utility skills. If Revenants can deal with CD and Energy on ALL skills, Thief should be able to on utilities as well. Link to comment Share on other sites More sharing options...
Dantheman.3589 Posted December 19, 2019 Share Posted December 19, 2019 > @"Fueki.4753" said: > Just add initiative to Utility skills. > If Revenants can deal with CD and Energy on ALL skills, Thief should be able to on utilities as well. That would be interesting with the current initiative system but would probably require a rework of skills like RFI which could just used endlessly Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted December 19, 2019 Share Posted December 19, 2019 > @"Fueki.4753" said: > Just add initiative to Utility skills. > If Revenants can deal with CD and Energy on ALL skills, Thief should be able to on utilities as well. Yeah that's be awesome especially if pool stayed the same,use 2 skills and a utility skill than have to use auto's cuz ur out of ini and seeing as its global ur cant use any of ur skills other than autos. Sounds like a reasonable change. Link to comment Share on other sites More sharing options...
Axl.8924 Posted December 19, 2019 Share Posted December 19, 2019 OH my lord these nerf posts are getting ridiculous nerf fear nerf weaver nerf chrono nerf thief ini. What is a thief supposed to do then? if he runs outta ini he is going to become free kill to everyone. Link to comment Share on other sites More sharing options...
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