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Psycoprophet.8107

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Posts posted by Psycoprophet.8107

  1. It's pretty silly that on base line ini if u use gas and swap immediately to 2nd melee weapon any skills that are 6 ini put u over ur max ini so in some circumstances because anets bandaid fixes u cant even use 2 skills immediately after another cuz to high of costs unless u wait a couple secs in between for in regen. That's ridiculous. In general using lower ini skills with a skill that's high ini anets u 2 or three consecutive attacks which is still bad.

  2. I'd say no but I get why ud be thinking such. Anet for one needs to balance third using their knowledge thru play and from watching AT's but mostly thru their knowledge and make their own decisions on the class and learn to ignore 90% bias forum posts. Then they need to start treating ini for what it is A GLOBAL RESOURCE. This increasing ini everytime the feel the need to nerf thief is ruining thiefs flexibility and in fight adaptability which is soposed to be some of the classes strengths. It also lowers thiefs build deversity which is a theme becoming a issue across all classes. The team really need to change their ideals and methods, games low population isn't suprising.

  3. > @"Tao.5096" said:

    > > @"Shao.7236" said:

    > > It's almost as if engaging mechanics that induce teamwork and reaction aren't what makes up this game. Are we gonna say CC and focus is bad and needs to be removed now?

    >

    > We are going to say that high dps with high sustain along with teleports which ignore line of sight as de La Creme, need to be removed.

    >

    > Either high dps or high sustain.

    >

    > Not both together.

    >

    >

     

    I love this. Rev has a targeted tele with shiro and targeted shorter ranged tele with sw5 and a worse version of rangers smoke assault and is a burst class so.... it's crazy it bursts?

    How many other classes have target able tele...guards or tele's that dont need targets like thief,ele,mesmer etc etc.

    Ur really reaching here lol

    Rev is basically a thief with less mobility,no invisibility bit higher burst potential, literally what thief haters cry that they wish thief was and revs are proof that it wouldn't have mattered if thief had less mobility,zero invisibility but more burst damage they'd still have cried lmao.

  4. > @"LazySummer.2568" said:

    > > @"Supreme.3164" said:

    > > > @"Shao.7236" said:

    > > Not to rain on your parade but...last tournament was won by a team with 3 revs in it....just saying

    >

    > From what I see, there's always some sort of Rev on basically every single team in the last tournament too.

    >

    > > @"Thornwolf.9721" said:

    > > I agree on you probably being bad, because as a rev player (Im not the best but I can put in work.) I can tell you the trick, CC and focus is a rev's weakness. Like I find it hilarious that everyone is having these "Issues" in PvP when in reality the most broken condi variant for one is WvW almost exclusive because its trailblazers +Runes of tormenting, nerf the rune and Im sure it will fall off a bit. And Renegade is laughable in WvW but good in PvP, Herald is alright but shiro herald is kinda worthless in WvW when you can bring a guardian who can outshine them.

    > >

    > > Guardian is FAR WORSE than rev is right now, guardian is just a monster that can solo pretty much anything.. Yet people are still pointing fingers at us likes its our doing.

    >

    > I can also call you bad too by just saying focusing Guardian is its weakness, and this is the sPvP forum in a game with the ability to split balance numbers between sPvP so not sure why you're bringing in WvW. Mind you, I also think it absurd that Guardians, specifically Firebrands, got away with no nerfs, but in my opinion (just like your opinion that Guards are far wose), Revs in general are just better than Guards right now, and no, I'm not a Guard main.

     

    I almost took u serious till u said revs are better than guards right now. Maybe if fb wasn't a guard espec I'd have taken u seriously as that spec is thee defacto OP spec of the last how many yrs in EVERY game mode lmao. Everyone expects the new especs to be broken op out the gate as they usually are and I do as well but even those spec will have to be some kinda broken if their gonna surpass fb. There's a reason 10x guards are present in all game modes vs revs, not cuz their weak.

  5. > @"Tao.5096" said:

    > > @"Shao.7236" said:

    > > It's almost as if engaging mechanics that induce teamwork and reaction aren't what makes up this game. Are we gonna say CC and focus is bad and needs to be removed now?

    >

    > We are going to say that high dps with high sustain along with teleports which ignore line of sight as de La Creme, need to be removed.

    >

    > Either high dps or high sustain.

    >

    > Not both together.

    >

    >

     

    Actually a revs sustain is only high if they use their evades and heals appropriately which is why when u see a bad or new rev they melt in secs unlike a new necro or any of the other tanks that require very little timing or smart use of a few defensive abilities to not insta die lol. That again falls into if the players good rev can have great sustain thru skillful use of its tools but skillful is the keyword as it requires skillful play to use them to have great sustain otherwise u melt.

  6. > @"Mini Crinny.6190" said:

    > > @"Tao.5096" said:

    > > > @"Tharan.9085" said:

    > > > Oh yeah, bringing unholy sanctuary in line with other lifesaving passives is such a bad move (oh wait, it still has a 3min shorter cd)

    > >

    > > The entire idea of giving any of those passives more than 30 seconds is stupid.

    > >

    > > Passives should be passives, tweaking certain aspects of the builds - as it was back when we had points to distribute over traits (not perfect, but hundreds of times better than now).

    >

    > I think i remember CMC mentioning that these passive traits were designed for PvE and not PvP or WvW and if he could put a 3000 sec CD on them, he would

    >

     

    Yeah so instead of being good at their job and splitting the function to somthing usefull and not broken in pvp or making a decision to change the skill and to what before the patch they make the passive traits useless further reducing options and build deversity. Well done.

  7. > @"LazySummer.2568" said:

    > > @"Kuma.1503" said:

    > > If you mean condi rev, it has already been hit hard.

    > >

    > > Banish Enchantment: Increased energy cost from 20 to 30 in PvP only.

    > > Pain Absorption: Increased energy cost from 30 to 35 in PvP only.

    > > Call to Anguish: Increased energy cost from 30 to 35 in PvP only.

    > > Searing Fissure: Reduced initial burning duration from 10 seconds to 5 seconds in PvP only.

    > > Echoing Eruption: Increased cooldown from 8 seconds to 12 seconds in PvP only.

    > > Embrace the Darkness: Reduced additional torment stacks after using an energy skill from 2 to 1 in PvP only.

    > >

    > > If you mean power, who knows. With toughness getting shaved across the board with amulet nerfs, it might end up going from strong but balanced, to OP. We'll see once the meta settles.

    >

    > All forms of revs are busted currently -- both condi & power, even Jalis ones.

    >

    > Condi ones are your typical condi bunkers that are hard to kill while being able to wear you down with non-negligible condi dmg and also capable of bursts with certain combos. It's also equipped with obnoxious AoE cc spam and has high resistance uptime when resistance is supposed to be scarce.

    >

    > Power ones are still capable of teleporting in and bursting people down in an instant while being slippery if they just mind their distance / stunbreaks / glint heal / energy (muh good rev players lol it's really not a difficult concept to grasp to not brainlessly blow all your load at once, but i guess the typical gw2 skill level difference is just between someone that facerolls on keyboard vs someone that doesn't)

    >

    > Jalis ones are insanely tanky with stab spam and dmg reduction vs both power & condi of at least 60% when their dwarf elite is traited, and Renegade versions (inb4 Renegade lol) even higher with prot spam and that Kalla Fervor trait that also reduces condi dmg, not to mention Renegade play style is super braindead because you just spam AoE AIs on nodes when you're offensive while Jalis skills when you're defensive. On top of that, the Retribution traitline allows them to spam AoE weakness vs power builds.

     

    I respectfully disagree.

  8. > @"Flumek.9043" said:

    > > @"Leonidrex.5649" said:

    > > > @"LazySummer.2568" said:

    > > > So they weren't nerfed KEKW

    > >

    > > no, rev is just played by good players.

    >

    > There are no good rev players.

    >

    > Theres only ex- thief&warriors who were once good players.

     

    when I first read there's no good rev players I thought u were responding as of why I hardly see em in gold as ud only see them in plat lol.

  9. > @"Zuko.7132" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Zuko.7132" said:

    > > > > @"Lighter.5631" said:

    > > > > reason why rev is missed probably because after all these classes nerfed, thief can get more play which pressures rev.

    > > >

    > > > Rev is in no way okay just because thief exists. After these nerfs to other classes even more so.

    > >

    > > Condi revs OP cuz condi in general is OP especially burning. Power shiro is very strong if ur a great player and if ur not than the build gets destroyed, that's how it should be for the most part and half the reason this games in such a gbage state. Sure few aspects of power rev may be slightly over tuned but that's only aperant again if ur a good player. Look at war I'd argue it's not in a very good state right now, not horrible but not that good either yet u put a okish player on a warrior and a okish player on power rev and who u thinks gonna fare better?

    > > This game needs have more classes or builds like power rev and the few others that actually take skill and some brain power to play so why shouldn't they be strong compared to most of the braindead spam fest that a lot of the roster has been turned into lol.

    >

    > I'm fine with them being strong compared to braindead spamfest as you put it, but they should be balanced to be equivalent to good players on other classes as well. Power shiro is overtuned. I don't want it gutted, but I do want it brought in line with other top tier builds played by good players. It needs some shaves.

     

    I can't argue with that. Just with anets balancing methods if they set their sights on it itl end up a hard to play and useless class at the same time. I'm just afraid of seeing one of the few skillful feeling builds left get dumpsters by thier poor balancing. I want more powerful effective builds that are hard to play classes in the game not less.

    Game keeps getting dumbed down over the yrs unfortunately.

  10. > @"Zuko.7132" said:

    > > @"Lighter.5631" said:

    > > reason why rev is missed probably because after all these classes nerfed, thief can get more play which pressures rev.

    >

    > Rev is in no way okay just because thief exists. After these nerfs to other classes even more so.

     

    Condi revs OP cuz condi in general is OP especially burning. Power shiro is very strong if ur a great player and if ur not than the build gets destroyed, that's how it should be for the most part and half the reason this games in such a gbage state. Sure few aspects of power rev may be slightly over tuned but that's only aperant again if ur a good player. Look at war I'd argue it's not in a very good state right now, not horrible but not that good either yet u put a okish player on a warrior and a okish player on power rev and who u thinks gonna fare better?

    This game needs have more classes or builds like power rev and the few others that actually take skill and some brain power to play so why shouldn't they be strong compared to most of the braindead spam fest that a lot of the roster has been turned into lol.

    I dont know the presence rev has in plat but in gold I hardly ever see them, literally one of the classes I see the least despite it being one of the strongest builds a good player can play. The fact that the player community bandwagons every new meta to the next few outliers which I'm sure we can all agree happens why after all these years of revs OP complains does it never seem to get bandwagoned to, I kno its cuz it's hard to play.

  11. > @"UNOwen.7132" said:

    > > @"Psycoprophet.8107" said:

    > > > @"UNOwen.7132" said:

    > > > > @"Captain Kuro.8937" said:

    > > > > > @"UNOwen.7132" said:

    > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > @"AliamRationem.5172" said:

    > > > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > > > @"AliamRationem.5172" said:

    > > > > > > > > > > > > > @"darren.1064" said:

    > > > > > > > > > > > > > > @"AliamRationem.5172" said:

    > > > > > > > > > > > > > > > @"zyra.7860" said:

    > > > > > > > > > > > > > > > > @"FrownyClown.8402" said:

    > > > > > > > > > > > > > > > > You dying is worse than losing node if 1v1. My best advice to you is learn to kite with terrain and use line of sight. What are they gonna do? Perma stealth on node for a decap?

    > > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > > First they bang bang me from 1500 distance. I go chase. They disappear in stealth. Then i hear sound, BOOOOOOM i got hit from 10k Death Judgement. They are again completely different spot than last time. I go chase again, they dodge and disappear in stealth. BOOOOOOOOM, again 10k dmg. I manage stun them and they shadowstep 1200 range away and dodge stealth.

    > > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > > Just example why class is completely broken and needs emergency nerf.

    > > > > > > > > > > > > > >

    > > > > > > > > > > > > > > I don't know that it needs an emergency nerf, but this ability to stealth at will combined with insane mobility is simply broken. You can nerf damage down to 1 and make the class completely irrelevant, but the fact is stealth should not work this way and certainly not on a class with the kind of mobility thief has. It needs to go.

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > If you so much as breathe on a DE then they roll over and die. They're not broken nor is the ability for them to stealth. It's quite simply the only thing keeping them alive and if you aren't able to kill a profession that dies in 2 hits then that's a L2P issue right there. There's plentiful counters to a DE and you can even see if there's a DE in the PvP match tab. Use your resources like reflects or your own ranged attacks instead of just complaining. Not to mention any Forced Reveal and a DE is absolutely screwed.

    > > > > > > > > > > > >

    > > > > > > > > > > > > Reading is fundamental. My issue is with stealth, not deadeye. Poorly designed for competitive play.

    > > > > > > > > > > >

    > > > > > > > > > > > Stealth itself is fine, its out of combat stealth (i.e. being blown up by someone you never saw) thats an issue. DE doesnt really do that.

    > > > > > > > > > >

    > > > > > > > > > > I disagree. Quite the opposite, in fact. Strong openers are how stealth should work. In combat the ability to simply disappear whenever you want should be limited and class defenses/skills adjusted accordingly.

    > > > > > > > > >

    > > > > > > > > > No, thats how stealth exactly *shouldnt* work. It removes counterplay. You just get killed by a target you couldnt react to because you never were aware of their presence. Stealth in-combat is weak right now. Because its extremely unsafe and provides very little benefit. Thief doesnt "simply disappear whenever he wants", you still know its approximate location, and you often can hit them for a lot of damage when they attempt to enter stealth. You can track them using channeled skills, or cleave. You can hit them with AoE. In-combat stealth actually has a lot of counterplay (too much, right now, hence why the best way to use stealth in-combat ... is to not use stealth), and its perfectly fine.

    > > > > > > > >

    > > > > > > > > You can change direction when you stealth and the opponents is looking for you and wasting aoes on the right side , while you run of the left .

    > > > > > > >

    > > > > > > > You cant. Anything that stealths you locks you in a direction you move in. You could try afterwards, but yo ustill get tracked by cleave. They will also just throw AoEs at you during or right after you stealthed, and you will be hit by it.

    > > > > > > >

    > > > > > > > > Channeled skills , are too short . Normaly it should behaved like Urgot from LoL , where if you hit him once you marked him (regadles if he stealth ) and the same spell , is no longer needed to be aimed again . Or Chyron from Smite , after he uses any aoe/single target spell

    > > > > > > >

    > > > > > > > Theyre not. Use Rapid Fire on a stealthing thief, and watch as he drops dead. Your "suggestion" would make in-combat stealth go from underpowered to unusable. To call it one of the worst ideas ever conceived by anyone on these forums is to be *nice* about it.

    > > > > > >

    > > > > > > Silent Scope can be used if you croutch or not . You stealth on the left and then change direction to the right . You should watch some streams for some tips . Or run backwards , while he is thinking you are going further right .

    > > > > > >

    > > > > >

    > > > > > Silent Scope. You dodge to the left. I know youre on my left. I start cleaving towards that area. The second one of my cleave attacks fails to hit, I switch to the right and hit you with the cleave again. You die.

    > > > > >

    > > > > > > Rangers burst have been nerfed since February .

    > > > > >

    > > > > > Still enough to kill a thief. More than enough.

    > > > > >

    > > > > > > Rapid Fire + quickness , can be dodges with a simple dodge , that offer stealth at the end of it .

    > > > > >

    > > > > > Hold on, Ive heard this *exact* nonsense rhetoric before. ... youre an alt of that healer guy, arent you? Anyway, no, it cant be. For that matter, why would the Ranger use Quickness on this Rapid Fire? You use it without Rapid fire.

    > > > > >

    > > > > > > Without quickness you will take 30% of the damage , which after the nerf + lower stats of the pvp area , it will do 2-3k

    > > > > > >

    > > > > >

    > > > > > No, you wont. You take the full brunt of the damage. Also you think *Rapid Fire* will do "2-3k"? Thats a good joke. I almost thought you were serious.

    > > > > >

    > > > > > > Tip: Death's Retreat 4th skill : ''108 damage'' will be done if the enemy is 180 yards near you (130 yards is Warriors Greatsword auto attack)

    > > > > >

    > > > > > So you need to close a decent chunk of distance first. And hope the enemy doesnt notice the animation being played. Yeah thats not gonna work.

    > > > > >

    > > > > > > If you are stealthed , and you are out of his meele swing , use Death's Retreat . You wont get revealed and you reloacate yourself to avoid aoes

    > > > > >

    > > > > > I can see that you used Deaths Retreat when youre stealthed. Im just gonna chuck the AoEs further back. Its easy.

    > > > > >

    > > > > > > If you are close , then use Death's Retreat to get some distance and then use dodge/stealth and then choose to go either left,right , or go backwards

    > > > > > >

    > > > > >

    > > > > > And leave yourself without initiative to do any real damage. While also still dying to every single thing that kills you because 600 units is not much.

    > > > > >

    > > > > > > Just ask the community for some tips

    > > > > >

    > > > > > No need, I know the class well, much better than you do. And the community will tell you the same thing. Only you, and other people who dont know anything about thief wont. I already told you, the only time anyone should listen to their advice is if they want to become the worst thief player.

    > > > >

    > > > > If the enemy don't have quickness , with dodging you will avoid the 70% of the damage . The rest of 30% of the damage will be 2-3k in the pvp areas. So the argument that Rapid Fire Rangers will one shot you...its wrong !

    > > > >

    > > >

    > > > I shouldnt be surprised that you have no clue about Rapid Fire either. Rapid Fire channels for 2.5 seconds. A dodge covers 0.75 seconds. Even if you dodge twice, you only avoid 60%, and that leaves you completely defenseless afterwards. 40% will be quite a bit more than 2-3k. Remember, 2-3k is what Prot Holo does with a 1.0 scaling Mortar kit. 40% is 1.1 scaling, and you have multipliers like Sic Em, Attack of Opportuntiy and what have you.

    > > >

    > > > > Deadeyes take the Trickery tree for 15% increased damage , your your total resources are 15 . Using Death's Retreat cost 6 and you can restore 2 whilein stealth . So the argument that you run out of resources ...is wrong !

    > > > > https://metabattle.com/wiki/Build:Deadeye_-_Marauder_Rifle

    > > > >

    > > >

    > > > Actually, not all of them do. Trickery is rather redundant on the build since you use M7. You also only restore 1 initiative in the Silent Scope stealth, since youre in it for only 1 second. And no, its still correct, you wasted 6 initiative without building any malice. You will struggle to get the M7 chain going.

    > > >

    > > > > Also the argument that he can track you while in stealth and you cant avoid their aoes , because advanced thieves will use Death's Retreat , in stealth ...is again wrong !

    > > > >

    > > >

    > > > He absolutely can track you in stealth, you absolutely cant avoid AoEs. Advanced thieves dont use deaths retreat in stealth. In fact, "advanced thieves" dont bother with staying in stealth on DE. You enter stealth to immediately fire DJ and drop stealth. Not that it helps much, its 1 second of stealth, it barely lasts at all.

    > > >

    > > > > Ask the community and don't make your assumptions that in-combat stealth is underpowered , if none have told you that ? Or someone told you ? It was Misha ?

    > > >

    > > > Im sorry, have you forgotten? You already admitted that in-combat stealth is underpowered. That case was closed with the undeniable fact that it is underpowered being enshrined.

    > >

    > > I've always thought evading a attack should break target on channel skills. Rapid fire should do good damage and if u eat all of it it should punish u hard. If u get cc'd and don't stunbreak and eat rapid fire it again should be punishing but thst said if ranger starts channeling rapid fire on u and u dodge it it's a stupid mechanic in pvp that as soon as the evade frames over ur automatically eating what's left of the channel, even if u stealth the channeling of the skill will continue to target and hit u. That's silly.

    >

    > That would honestly break too many skills. Maybe stealth should, that way in-combat stealth would have some reason to be used, but thats neither here nor there.

     

    True enough.

  12. > @"Zuko.7132" said:

    > > @"Drennon.7190" said:

    > > That thief nerf xD as always, just had to nerf teef.

    >

    > to be fair unblockable aoe daze with poison field is insane. I wish they'd just remove the kitten daze they added and reset to base initiative cost though.

     

    This would be a better solution. Anet in the past doesn't usually walk back on decisions even if its ncredibly obvious after that it was a mistake.

  13. > @"UNOwen.7132" said:

    > > @"Captain Kuro.8937" said:

    > > > @"UNOwen.7132" said:

    > > > > @"Captain Kuro.8937" said:

    > > > > > @"UNOwen.7132" said:

    > > > > > > @"Captain Kuro.8937" said:

    > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > @"AliamRationem.5172" said:

    > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > @"AliamRationem.5172" said:

    > > > > > > > > > > > @"darren.1064" said:

    > > > > > > > > > > > > @"AliamRationem.5172" said:

    > > > > > > > > > > > > > @"zyra.7860" said:

    > > > > > > > > > > > > > > @"FrownyClown.8402" said:

    > > > > > > > > > > > > > > You dying is worse than losing node if 1v1. My best advice to you is learn to kite with terrain and use line of sight. What are they gonna do? Perma stealth on node for a decap?

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > First they bang bang me from 1500 distance. I go chase. They disappear in stealth. Then i hear sound, BOOOOOOM i got hit from 10k Death Judgement. They are again completely different spot than last time. I go chase again, they dodge and disappear in stealth. BOOOOOOOOM, again 10k dmg. I manage stun them and they shadowstep 1200 range away and dodge stealth.

    > > > > > > > > > > > > >

    > > > > > > > > > > > > > Just example why class is completely broken and needs emergency nerf.

    > > > > > > > > > > > >

    > > > > > > > > > > > > I don't know that it needs an emergency nerf, but this ability to stealth at will combined with insane mobility is simply broken. You can nerf damage down to 1 and make the class completely irrelevant, but the fact is stealth should not work this way and certainly not on a class with the kind of mobility thief has. It needs to go.

    > > > > > > > > > > >

    > > > > > > > > > > > If you so much as breathe on a DE then they roll over and die. They're not broken nor is the ability for them to stealth. It's quite simply the only thing keeping them alive and if you aren't able to kill a profession that dies in 2 hits then that's a L2P issue right there. There's plentiful counters to a DE and you can even see if there's a DE in the PvP match tab. Use your resources like reflects or your own ranged attacks instead of just complaining. Not to mention any Forced Reveal and a DE is absolutely screwed.

    > > > > > > > > > >

    > > > > > > > > > > Reading is fundamental. My issue is with stealth, not deadeye. Poorly designed for competitive play.

    > > > > > > > > >

    > > > > > > > > > Stealth itself is fine, its out of combat stealth (i.e. being blown up by someone you never saw) thats an issue. DE doesnt really do that.

    > > > > > > > >

    > > > > > > > > I disagree. Quite the opposite, in fact. Strong openers are how stealth should work. In combat the ability to simply disappear whenever you want should be limited and class defenses/skills adjusted accordingly.

    > > > > > > >

    > > > > > > > No, thats how stealth exactly *shouldnt* work. It removes counterplay. You just get killed by a target you couldnt react to because you never were aware of their presence. Stealth in-combat is weak right now. Because its extremely unsafe and provides very little benefit. Thief doesnt "simply disappear whenever he wants", you still know its approximate location, and you often can hit them for a lot of damage when they attempt to enter stealth. You can track them using channeled skills, or cleave. You can hit them with AoE. In-combat stealth actually has a lot of counterplay (too much, right now, hence why the best way to use stealth in-combat ... is to not use stealth), and its perfectly fine.

    > > > > > >

    > > > > > > You can change direction when you stealth and the opponents is looking for you and wasting aoes on the right side , while you run of the left .

    > > > > >

    > > > > > You cant. Anything that stealths you locks you in a direction you move in. You could try afterwards, but yo ustill get tracked by cleave. They will also just throw AoEs at you during or right after you stealthed, and you will be hit by it.

    > > > > >

    > > > > > > Channeled skills , are too short . Normaly it should behaved like Urgot from LoL , where if you hit him once you marked him (regadles if he stealth ) and the same spell , is no longer needed to be aimed again . Or Chyron from Smite , after he uses any aoe/single target spell

    > > > > >

    > > > > > Theyre not. Use Rapid Fire on a stealthing thief, and watch as he drops dead. Your "suggestion" would make in-combat stealth go from underpowered to unusable. To call it one of the worst ideas ever conceived by anyone on these forums is to be *nice* about it.

    > > > >

    > > > > Silent Scope can be used if you croutch or not . You stealth on the left and then change direction to the right . You should watch some streams for some tips . Or run backwards , while he is thinking you are going further right .

    > > > >

    > > >

    > > > Silent Scope. You dodge to the left. I know youre on my left. I start cleaving towards that area. The second one of my cleave attacks fails to hit, I switch to the right and hit you with the cleave again. You die.

    > > >

    > > > > Rangers burst have been nerfed since February .

    > > >

    > > > Still enough to kill a thief. More than enough.

    > > >

    > > > > Rapid Fire + quickness , can be dodges with a simple dodge , that offer stealth at the end of it .

    > > >

    > > > Hold on, Ive heard this *exact* nonsense rhetoric before. ... youre an alt of that healer guy, arent you? Anyway, no, it cant be. For that matter, why would the Ranger use Quickness on this Rapid Fire? You use it without Rapid fire.

    > > >

    > > > > Without quickness you will take 30% of the damage , which after the nerf + lower stats of the pvp area , it will do 2-3k

    > > > >

    > > >

    > > > No, you wont. You take the full brunt of the damage. Also you think *Rapid Fire* will do "2-3k"? Thats a good joke. I almost thought you were serious.

    > > >

    > > > > Tip: Death's Retreat 4th skill : ''108 damage'' will be done if the enemy is 180 yards near you (130 yards is Warriors Greatsword auto attack)

    > > >

    > > > So you need to close a decent chunk of distance first. And hope the enemy doesnt notice the animation being played. Yeah thats not gonna work.

    > > >

    > > > > If you are stealthed , and you are out of his meele swing , use Death's Retreat . You wont get revealed and you reloacate yourself to avoid aoes

    > > >

    > > > I can see that you used Deaths Retreat when youre stealthed. Im just gonna chuck the AoEs further back. Its easy.

    > > >

    > > > > If you are close , then use Death's Retreat to get some distance and then use dodge/stealth and then choose to go either left,right , or go backwards

    > > > >

    > > >

    > > > And leave yourself without initiative to do any real damage. While also still dying to every single thing that kills you because 600 units is not much.

    > > >

    > > > > Just ask the community for some tips

    > > >

    > > > No need, I know the class well, much better than you do. And the community will tell you the same thing. Only you, and other people who dont know anything about thief wont. I already told you, the only time anyone should listen to their advice is if they want to become the worst thief player.

    > >

    > > If the enemy don't have quickness , with dodging you will avoid the 70% of the damage . The rest of 30% of the damage will be 2-3k in the pvp areas. So the argument that Rapid Fire Rangers will one shot you...its wrong !

    > >

    >

    > I shouldnt be surprised that you have no clue about Rapid Fire either. Rapid Fire channels for 2.5 seconds. A dodge covers 0.75 seconds. Even if you dodge twice, you only avoid 60%, and that leaves you completely defenseless afterwards. 40% will be quite a bit more than 2-3k. Remember, 2-3k is what Prot Holo does with a 1.0 scaling Mortar kit. 40% is 1.1 scaling, and you have multipliers like Sic Em, Attack of Opportuntiy and what have you.

    >

    > > Deadeyes take the Trickery tree for 15% increased damage , your your total resources are 15 . Using Death's Retreat cost 6 and you can restore 2 whilein stealth . So the argument that you run out of resources ...is wrong !

    > > https://metabattle.com/wiki/Build:Deadeye_-_Marauder_Rifle

    > >

    >

    > Actually, not all of them do. Trickery is rather redundant on the build since you use M7. You also only restore 1 initiative in the Silent Scope stealth, since youre in it for only 1 second. And no, its still correct, you wasted 6 initiative without building any malice. You will struggle to get the M7 chain going.

    >

    > > Also the argument that he can track you while in stealth and you cant avoid their aoes , because advanced thieves will use Death's Retreat , in stealth ...is again wrong !

    > >

    >

    > He absolutely can track you in stealth, you absolutely cant avoid AoEs. Advanced thieves dont use deaths retreat in stealth. In fact, "advanced thieves" dont bother with staying in stealth on DE. You enter stealth to immediately fire DJ and drop stealth. Not that it helps much, its 1 second of stealth, it barely lasts at all.

    >

    > > Ask the community and don't make your assumptions that in-combat stealth is underpowered , if none have told you that ? Or someone told you ? It was Misha ?

    >

    > Im sorry, have you forgotten? You already admitted that in-combat stealth is underpowered. That case was closed with the undeniable fact that it is underpowered being enshrined.

     

    I've always thought evading a attack should break target on channel skills. Rapid fire should do good damage and if u eat all of it it should punish u hard. If u get cc'd and don't stunbreak and eat rapid fire it again should be punishing but thst said if ranger starts channeling rapid fire on u and u dodge it it's a stupid mechanic in pvp that as soon as the evade frames over ur automatically eating what's left of the channel, even if u stealth the channeling of the skill will continue to target and hit u. That's silly.

  14. > @"Supreme.3164" said:

    > > @"bravan.3876" said:

    > > > @"Eurantien.4632" said:

    > > > > @"bravan.3876" said:

    > > > > Why they nerfed gazelle instead birds?

    > > >

    > > > If you didn't know, birds die.

    > >

    > > Still the dmg is broken. They nerfed tiger but not bird and went for gazelle instead. Makes no sense to me.

    >

    > I believe that at the contrary of players..the devs want to keep the professions ...playable to say the least

     

    I hope this is true lol.

  15. > @"TheDeafGuy.4519" said:

    > > @"Kulvar.1239" said:

    > > Put a kitten cooldown on the skill and leave initiative alone ?

    >

    > Like 100% serious when I say this, I'd rather have the skill go on a 15 second cooldown, but let me save my 7 initiative

     

    Honestly I'd rather at this point just go with CD on all skills but have synergy like ranger gs where some skills lower others if they hit.

  16. Outright deleting anything rarely is a good approach, usually it's one someone takes if they dont feel confident enough to rework the issue appropriately, kinda like 300 sec place holders that still remain. Reducing build diversity for the sake of balance is a false premise and usually does more harm to the game then good.

    Sry but if those 300cd skills are still present someone's failing hard at that company, whether the numbers coulda been tweaked to 180 or the design team reworking the skills but either way that should have been resolved by now.

  17. > @"TheDeafGuy.4519" said:

    > > @"Psycoprophet.8107" said:

    > > > @"mrauls.6519" said:

    > > > Remove the CC and make it 4 again

    > >

    > > This^ imagine any thief build not running prepardness trying to use skills that require 6-7 ini. So a thief can spam 2 maybe 3 skills using up all his weapon resources across both weapons before he has to wait for ini to regen. Soon ini will be a handicap vs cd's.

    >

    > In this case, you literally can't even spam choking gas twice in a row without waiting half a sec and having preparedness.

     

    No nor can u use choking gas swap weaponset and use any skill requiring 6 ini either without a short duration in between unlike every other class.

    The team should be looking for ways to keep thief in line while LOWERING Ini cost to alleviate its ridiculous reliance on preparedness thus increasing build diversity and allowing what I'm sure the whole purpose to ini's design was intended to do which would be offord the thief freedom vs cd's.

    I donno, u guys praise this team but I don't feel much defence as far as quality of changes.

  18. > @"mrauls.6519" said:

    > Remove the CC and make it 4 again

     

    This^ imagine any thief build not running prepardness trying to use skills that require 6-7 ini. So a thief can spam 2 maybe 3 skills using up all his weapon resources across both weapons before he has to wait for ini to regen. Soon ini will be a handicap vs cd's.

  19. > @"Kuma.1503" said:

    > > @"JusticeRetroHunter.7684" said:

    > > > @"mistsim.2748" said:

    >

    > > The exact definition of balance means that two (or more) things have to be equal. This is an inherently impossible task because two things that are different can never be equal until they are the same.

    >

    > Very true. Nerf complaints will never end so long as Build diversity exists. We may clap ourselves on the back now, that we managed to take down a few more outliers, but what happens in a few weeks when the new meta is discovered. Now that Ranger, Necro, and Engi are weakened, what of Burn Guardian. It's an emerging build that's starting to gain traction. What of power classes that were on the verge of being overpowered, but not quite at that level (Power Rev). With toughness removed, that may just push them over the edge.

    >

    > We return to square one. Asking for a new set of OP's to be nerfed. We remove a few more amulets perhaps. Maybe Berserker is removed and everyone is forced into Assassin... in order to balance out classes that naturally have high crit chance and make them more similar to classes that don't. Perhaps we ask for sustain nerfs for classes with good sustain (Rev, Ele) in order to bring them in line with classes that don't (Mirage).

    >

    > Soon we ask for evades and invulns to be brought down on classes like thief and ele because reverse power creep has made those mechanics OP. Damage gets nerfed so low that having evasion uptime that high is oppressive. So we give DrD an endurance penalty and remove the evade from twist of fate.

    >

    > PvP will never be balanced so long as variety exists. If we want classes to feel fun and satisfying to play, we have to allow for some things to be just a tad broken. We have to accept the fact that some will do certain things better than others. We also have to accept that certain metas will reward certain qualities over others. Only way to prevent that is to make all of those qualities the same. Homogenization

     

    This is 100% accurate.thats why mmo's need teams that play the game frequently and have a great understanding of where all classes and skills are in the game and make balance decisions based on their vision alongside with the design team. Yes community feedback is important but 90% of balancing feedback is biased nonsense and it's up to the team to know what small bits of info are relevant and accurate in the mess of nerf and buff discussions.

    I'm not sure that's this team.

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