Jump to content
  • Sign Up

Psycoprophet.8107

Members
  • Posts

    5,737
  • Joined

  • Last visited

Posts posted by Psycoprophet.8107

  1. > @"Arheundel.6451" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Arheundel.6451" said:

    > > > > @"Psycoprophet.8107" said:

    > > > > > @"Arheundel.6451" said:

    > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > @"Lighter.5631" said:

    > > > > > > > > @"Arheundel.6451" said:

    > > > > > > > > > @"DinesenDK.5067" said:

    > > > > > > > > > > @"Arheundel.6451" said:

    > > > > > > > > > > > @"DinesenDK.5067" said:

    > > > > > > > > > > > My experience is that Warrior, is in a fairly good place when it comes to spvp and pve (don't play WwW enough to know). However, it is far best at 1vs1, as it should be - Only problem these days is, that other classes, and builds does this better than Warrior, which makes it a real struggle to succeed at. Warrior in teamfights bigger than 2v2, is an absolutely no go. It simply gets melted due too too much boon corruption/removal.

    > > > > > > > > > > >

    > > > > > > > > > > > I am not sure Warrior needs to hit harder, as I feel it is more a question about getting other classes/build into line with Warrior.

    > > > > > > > > > > >

    > > > > > > > > > > > Rush needs to be looked at, as it is very random at connecting - An idea could be to leave it as it is, and maybe even reduce the dps on it, but then give it a couple of secs Evade - It is used mostly for mobility afterall.

    > > > > > > > > > > > Then I look forward to reworks of a few traits, or hope so. :)

    > > > > > > > > > > >

    > > > > > > > > > > > Lastly, I would love better build in stability, because as it is, it often feels like I'm more on the ground then actually fighting. Not sure that's the idea with Warrior.

    > > > > > > > > > > >

    > > > > > > > > > > > On other notes...:

    > > > > > > > > > > >

    > > > > > > > > > > > Something neeeds to be done about these things, which is already mention elsewhere

    > > > > > > > > > > >

    > > > > > > > > > > > Ranger pets needs a nerf or an overall rework - too much dps and too many random CC

    > > > > > > > > > > > Burning is out whack one more then on build - Guard especially - Hits waaaaay too hard

    > > > > > > > > > > > Spamming slow/poison/Weakening/CC to the point where you can't use your abilities is a quick way to make Spvp unfun very fast

    > > > > > > > > > > > And then we have Shroud on Necro.... - Something needs to be done here as well, as they are godly tanks as it is, and that wins them the duel no matter how hard I am able to hit them

    > > > > > > > > > > >

    > > > > > > > > > > > :)

    > > > > > > > > > > >

    > > > > > > > > > > >

    > > > > > > > > > >

    > > > > > > > > > > You can have resistance for days on warrior while playing spellbreaker! At the same time you can pack enough punch to rip a hole through everything if you know what to dodge ofc and not just randomly use that **rush**.

    > > > > > > > > > >

    > > > > > > > > > > -Full counter gives back 3 condis every 12s CD plus an evade and 100% "block"

    > > > > > > > > > > -Berseker stance

    > > > > > > > > > > -Feather grace

    > > > > > > > > > > -Shake it off

    > > > > > > > > > >

    > > > > > > > > > > And you still have "Signet of stamina" and "Mending"/ "Natural Healing" or go crazy with "Defiant Stance", if everything fail ( dunno how ) you can learn to CC/lock necros and & with hammer-mace/shield....**what more do you want?**

    > > > > > > > > > >

    > > > > > > > > > > And...better stability?..Are you kidding me? Warrior is the only class with pulsing stability as utility **Balanced Stance**, then you have "Dolyak signet", "Stomp" and then you have the best transform in the game : "rampage" and you want more?....maybe you want to play ele and have a single utility to have stability.....

    > > > > > > > > > >

    > > > > > > > > > > And yes..I do play warrior among other things; don't just try to facetank everything simply because you play a warrior....dodge sometimes

    > > > > > > > > >

    > > > > > > > > > You're right. I can have resisstance for days, and Full Counter returns 3 Condis and so on, and so on. I can play less careless, and use Rush and Dodge better. You're right about that too. In fact, your right about everything you point out. You just forgot one small thing...

    > > > > > > > > >

    > > > > > > > > > No where in my post do I say, that I want "this" or "that", or want one build to rule them all. All I wrote was thoughts and ideas. That's it. I even started with letting everyone know, I actually feel Warrior is pretty nice as it is. So because you somehow failed to get that from my post, your reply falls short. Sorry.

    > > > > > > > >

    > > > > > > > > You did complain about condis and I have listed the options available to deal with them

    > > > > > > >

    > > > > > > > You are literally posting for non sense. Do you realize it's never about you have something or no, every class can have a tons of everything if speced for it,

    > > > > > > > you say necro has no mobility? wurm, spectral walk and sands well.

    > > > > > > > you say thief isnt tanky? shadow art, acrobatics, daredevil

    > > > > > > > i can play the list game with you, if that's all your knowledge about pvp.

    > > > > > > > problem is what you giving up,

    > > > > > > > and clearly warrior is way below the scale right now compared to other classes.

    > > > > > >

    > > > > > > Lol thief isnt tanky no matter the traitline taken. SA improves its sustain a little but not a significant amount or close to, what it does do is improve its damage avoidance thru stealth use would be great if it didnt take 2 minutes to down most specs requiring the thief to land 30 hits vs the opponents 3 lol u have to severely outplay most specs and still takes forever, good balance for a burst oriented spec lol

    > > > > > > Honestly the anet team needs to put time into their game and its classes and rely less on the community cuz unfortunately this isnt a comnunity to take balance advice from lol far from it. The team needs to save the community from itself cuz if they keep listening to the community the community will destroy itself and game as there will be more and more balance q's and complaining from the community and the game will just bleed more players which it definitely cant offord right now.

    > > > > >

    > > > > > You're not outplaying anything on thief really...it's just **infiltrator return** or **infiltrator arrow** or simply stealth camping when things don't to your way..and you actually get outplayed, free resetting till enemy runs out of CD it's called "outplay" only in GW2 while be forced to run bunker/tanky to avoid insta death from stealth burst..it's called "unhealthy gameplay"..go figure....

    > > > > >

    > > > > > By the way, this game got the community it deserves...if this was GW1 or other skill intensive game , you wouldn't see 99% of current gibberish on the forum, it all goes back to my previous paragraph, you consider skillful the gameplay of GW2 thief..when there is nothing skillful about initiative and stealth design in this game....it's just spammable content

    > > > >

    > > > > I dont play sd so.... I play dp and yeah I am severely outplaying others sticking in fights for 2 minutes at a time chipping down my opponent's hp with my 300 damage autos and 2.5k HS and backstabs all while avoiding being hit more than twice lol great burst spec balance right there. Ur ranger which I actually do play as well can rapid fire 15k thief in one guy after a lb4 lol or maul ,bash maul will down alot of classes yet thee burst spec cant anymore lmao to add all while taking 30 hits to down ur ranger. U are either blind by bias or a very bad player, sry.

    > > >

    > > > Exactly..you just camp stealth to avoid the burst without the enemy being capable of retaliate back while you do so, outside few specific stealth counters..there is nothing available to classes like ele for example, when you talk about balance, you should consider opportunity/cost and both sides of the spectrum.

    > > >

    > > > If you die on thief only when you do mistakes...yeah that's the real definition of unbalanced , in a balanced game you'd die because the enemy successfully outmaneuvered you..not based on your mistakes.

    > >

    > > I camp stealth lol man u bronze? Dp doesnt camp stealth especially not anymore. We rely on evades and blinds with occasional stealth mid fights. Mostly timing blinds and evades while taking eternity to down anything with pitiful dps lol.

    > > Dp has to predict(know) its opponent common rotations and properly blind and evade almost all damage while dishing out gbage damage. Balance...

    >

    > **Occasional stealth** ..sure..that's how you backstab..whatever

    >

    > People these days just try to win arguments by using childish remarks like "lol you bronze git gud"...if I'd care enough I'd post screenshots of my "bronze tag" when I used to play pvp often...I am trying to show my ideas about balance, I don't post on a gaming forum because I care about the consideration of some random guy over the internet.

    >

    > My points are :

    > -warrior is OK , no buffs needed

    > -some class are a tad overtuned and will be nerfed

    > -builds without opportunity/cost are unbalanced and will be nerfed regardless of how much people cry on the forum with their L2P arguments

    >

    > By the way make no mistake **every class I complained about, got rightfully nerfed in the end**, I recognize truly oppressive gameplay and I denounce it and here a list of the professions I "whined" about on the forum:

    >

    > -druid

    > -soulbeast

    > -holosmith

    > -Rampage warrior

    > -Condi mirage

    > -Necro

    > -Guardian

    >

    > I also complained about lack of opportunity/cost for **self-sustain** for some professions that could reach the same levels of healing as an ele with mender amulet, while themselves were slotting 0 healing power. All got nerfed..some are still waiting for more nerfs.

    > The forum is here to show your concern...**it's nobody personal blog or platform**, I hate oppressive gameplay and I prefer it to be deleted and all the L2P argument, mockering and insults did nothing to change the end result of the threads I made.

    >

    > Most often than not , the community at large shares my same ideology and the devs follow with their balance patches, if I am wrong...thief and mesmer would have not seen as many nerf ,am I wrong?

     

    Man go to thier forums, theres a new thread by a player being honest about his struggles trying to learn dp thief. Ull see what it's really like for a player used to classes like ranger etc.

  2. > @"Arheundel.6451" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Arheundel.6451" said:

    > > > > @"Psycoprophet.8107" said:

    > > > > > @"Lighter.5631" said:

    > > > > > > @"Arheundel.6451" said:

    > > > > > > > @"DinesenDK.5067" said:

    > > > > > > > > @"Arheundel.6451" said:

    > > > > > > > > > @"DinesenDK.5067" said:

    > > > > > > > > > My experience is that Warrior, is in a fairly good place when it comes to spvp and pve (don't play WwW enough to know). However, it is far best at 1vs1, as it should be - Only problem these days is, that other classes, and builds does this better than Warrior, which makes it a real struggle to succeed at. Warrior in teamfights bigger than 2v2, is an absolutely no go. It simply gets melted due too too much boon corruption/removal.

    > > > > > > > > >

    > > > > > > > > > I am not sure Warrior needs to hit harder, as I feel it is more a question about getting other classes/build into line with Warrior.

    > > > > > > > > >

    > > > > > > > > > Rush needs to be looked at, as it is very random at connecting - An idea could be to leave it as it is, and maybe even reduce the dps on it, but then give it a couple of secs Evade - It is used mostly for mobility afterall.

    > > > > > > > > > Then I look forward to reworks of a few traits, or hope so. :)

    > > > > > > > > >

    > > > > > > > > > Lastly, I would love better build in stability, because as it is, it often feels like I'm more on the ground then actually fighting. Not sure that's the idea with Warrior.

    > > > > > > > > >

    > > > > > > > > > On other notes...:

    > > > > > > > > >

    > > > > > > > > > Something neeeds to be done about these things, which is already mention elsewhere

    > > > > > > > > >

    > > > > > > > > > Ranger pets needs a nerf or an overall rework - too much dps and too many random CC

    > > > > > > > > > Burning is out whack one more then on build - Guard especially - Hits waaaaay too hard

    > > > > > > > > > Spamming slow/poison/Weakening/CC to the point where you can't use your abilities is a quick way to make Spvp unfun very fast

    > > > > > > > > > And then we have Shroud on Necro.... - Something needs to be done here as well, as they are godly tanks as it is, and that wins them the duel no matter how hard I am able to hit them

    > > > > > > > > >

    > > > > > > > > > :)

    > > > > > > > > >

    > > > > > > > > >

    > > > > > > > >

    > > > > > > > > You can have resistance for days on warrior while playing spellbreaker! At the same time you can pack enough punch to rip a hole through everything if you know what to dodge ofc and not just randomly use that **rush**.

    > > > > > > > >

    > > > > > > > > -Full counter gives back 3 condis every 12s CD plus an evade and 100% "block"

    > > > > > > > > -Berseker stance

    > > > > > > > > -Feather grace

    > > > > > > > > -Shake it off

    > > > > > > > >

    > > > > > > > > And you still have "Signet of stamina" and "Mending"/ "Natural Healing" or go crazy with "Defiant Stance", if everything fail ( dunno how ) you can learn to CC/lock necros and & with hammer-mace/shield....**what more do you want?**

    > > > > > > > >

    > > > > > > > > And...better stability?..Are you kidding me? Warrior is the only class with pulsing stability as utility **Balanced Stance**, then you have "Dolyak signet", "Stomp" and then you have the best transform in the game : "rampage" and you want more?....maybe you want to play ele and have a single utility to have stability.....

    > > > > > > > >

    > > > > > > > > And yes..I do play warrior among other things; don't just try to facetank everything simply because you play a warrior....dodge sometimes

    > > > > > > >

    > > > > > > > You're right. I can have resisstance for days, and Full Counter returns 3 Condis and so on, and so on. I can play less careless, and use Rush and Dodge better. You're right about that too. In fact, your right about everything you point out. You just forgot one small thing...

    > > > > > > >

    > > > > > > > No where in my post do I say, that I want "this" or "that", or want one build to rule them all. All I wrote was thoughts and ideas. That's it. I even started with letting everyone know, I actually feel Warrior is pretty nice as it is. So because you somehow failed to get that from my post, your reply falls short. Sorry.

    > > > > > >

    > > > > > > You did complain about condis and I have listed the options available to deal with them

    > > > > >

    > > > > > You are literally posting for non sense. Do you realize it's never about you have something or no, every class can have a tons of everything if speced for it,

    > > > > > you say necro has no mobility? wurm, spectral walk and sands well.

    > > > > > you say thief isnt tanky? shadow art, acrobatics, daredevil

    > > > > > i can play the list game with you, if that's all your knowledge about pvp.

    > > > > > problem is what you giving up,

    > > > > > and clearly warrior is way below the scale right now compared to other classes.

    > > > >

    > > > > Lol thief isnt tanky no matter the traitline taken. SA improves its sustain a little but not a significant amount or close to, what it does do is improve its damage avoidance thru stealth use would be great if it didnt take 2 minutes to down most specs requiring the thief to land 30 hits vs the opponents 3 lol u have to severely outplay most specs and still takes forever, good balance for a burst oriented spec lol

    > > > > Honestly the anet team needs to put time into their game and its classes and rely less on the community cuz unfortunately this isnt a comnunity to take balance advice from lol far from it. The team needs to save the community from itself cuz if they keep listening to the community the community will destroy itself and game as there will be more and more balance q's and complaining from the community and the game will just bleed more players which it definitely cant offord right now.

    > > >

    > > > You're not outplaying anything on thief really...it's just **infiltrator return** or **infiltrator arrow** or simply stealth camping when things don't to your way..and you actually get outplayed, free resetting till enemy runs out of CD it's called "outplay" only in GW2 while be forced to run bunker/tanky to avoid insta death from stealth burst..it's called "unhealthy gameplay"..go figure....

    > > >

    > > > By the way, this game got the community it deserves...if this was GW1 or other skill intensive game , you wouldn't see 99% of current gibberish on the forum, it all goes back to my previous paragraph, you consider skillful the gameplay of GW2 thief..when there is nothing skillful about initiative and stealth design in this game....it's just spammable content

    > >

    > > I dont play sd so.... I play dp and yeah I am severely outplaying others sticking in fights for 2 minutes at a time chipping down my opponent's hp with my 300 damage autos and 2.5k HS and backstabs all while avoiding being hit more than twice lol great burst spec balance right there. Ur ranger which I actually do play as well can rapid fire 15k thief in one guy after a lb4 lol or maul ,bash maul will down alot of classes yet thee burst spec cant anymore lmao to add all while taking 30 hits to down ur ranger. U are either blind by bias or a very bad player, sry.

    >

    > Exactly..you just camp stealth to avoid the burst without the enemy being capable of retaliate back while you do so, outside few specific stealth counters..there is nothing available to classes like ele for example, when you talk about balance, you should consider opportunity/cost and both sides of the spectrum.

    >

    > If you die on thief only when you do mistakes...yeah that's the real definition of unbalanced , in a balanced game you'd die because the enemy successfully outmaneuvered you..not based on your mistakes.

     

    I camp stealth lol man u bronze? Dp doesnt camp stealth especially not anymore. We rely on evades and blinds with occasional stealth mid fights. Mostly timing blinds and evades while taking eternity to down anything with pitiful dps lol.

    Dp has to predict(know) its opponent common rotations and properly blind and evade almost all damage while dishing out gbage damage. Balance...

  3. > @"Arheundel.6451" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Lighter.5631" said:

    > > > > @"Arheundel.6451" said:

    > > > > > @"DinesenDK.5067" said:

    > > > > > > @"Arheundel.6451" said:

    > > > > > > > @"DinesenDK.5067" said:

    > > > > > > > My experience is that Warrior, is in a fairly good place when it comes to spvp and pve (don't play WwW enough to know). However, it is far best at 1vs1, as it should be - Only problem these days is, that other classes, and builds does this better than Warrior, which makes it a real struggle to succeed at. Warrior in teamfights bigger than 2v2, is an absolutely no go. It simply gets melted due too too much boon corruption/removal.

    > > > > > > >

    > > > > > > > I am not sure Warrior needs to hit harder, as I feel it is more a question about getting other classes/build into line with Warrior.

    > > > > > > >

    > > > > > > > Rush needs to be looked at, as it is very random at connecting - An idea could be to leave it as it is, and maybe even reduce the dps on it, but then give it a couple of secs Evade - It is used mostly for mobility afterall.

    > > > > > > > Then I look forward to reworks of a few traits, or hope so. :)

    > > > > > > >

    > > > > > > > Lastly, I would love better build in stability, because as it is, it often feels like I'm more on the ground then actually fighting. Not sure that's the idea with Warrior.

    > > > > > > >

    > > > > > > > On other notes...:

    > > > > > > >

    > > > > > > > Something neeeds to be done about these things, which is already mention elsewhere

    > > > > > > >

    > > > > > > > Ranger pets needs a nerf or an overall rework - too much dps and too many random CC

    > > > > > > > Burning is out whack one more then on build - Guard especially - Hits waaaaay too hard

    > > > > > > > Spamming slow/poison/Weakening/CC to the point where you can't use your abilities is a quick way to make Spvp unfun very fast

    > > > > > > > And then we have Shroud on Necro.... - Something needs to be done here as well, as they are godly tanks as it is, and that wins them the duel no matter how hard I am able to hit them

    > > > > > > >

    > > > > > > > :)

    > > > > > > >

    > > > > > > >

    > > > > > >

    > > > > > > You can have resistance for days on warrior while playing spellbreaker! At the same time you can pack enough punch to rip a hole through everything if you know what to dodge ofc and not just randomly use that **rush**.

    > > > > > >

    > > > > > > -Full counter gives back 3 condis every 12s CD plus an evade and 100% "block"

    > > > > > > -Berseker stance

    > > > > > > -Feather grace

    > > > > > > -Shake it off

    > > > > > >

    > > > > > > And you still have "Signet of stamina" and "Mending"/ "Natural Healing" or go crazy with "Defiant Stance", if everything fail ( dunno how ) you can learn to CC/lock necros and & with hammer-mace/shield....**what more do you want?**

    > > > > > >

    > > > > > > And...better stability?..Are you kidding me? Warrior is the only class with pulsing stability as utility **Balanced Stance**, then you have "Dolyak signet", "Stomp" and then you have the best transform in the game : "rampage" and you want more?....maybe you want to play ele and have a single utility to have stability.....

    > > > > > >

    > > > > > > And yes..I do play warrior among other things; don't just try to facetank everything simply because you play a warrior....dodge sometimes

    > > > > >

    > > > > > You're right. I can have resisstance for days, and Full Counter returns 3 Condis and so on, and so on. I can play less careless, and use Rush and Dodge better. You're right about that too. In fact, your right about everything you point out. You just forgot one small thing...

    > > > > >

    > > > > > No where in my post do I say, that I want "this" or "that", or want one build to rule them all. All I wrote was thoughts and ideas. That's it. I even started with letting everyone know, I actually feel Warrior is pretty nice as it is. So because you somehow failed to get that from my post, your reply falls short. Sorry.

    > > > >

    > > > > You did complain about condis and I have listed the options available to deal with them

    > > >

    > > > You are literally posting for non sense. Do you realize it's never about you have something or no, every class can have a tons of everything if speced for it,

    > > > you say necro has no mobility? wurm, spectral walk and sands well.

    > > > you say thief isnt tanky? shadow art, acrobatics, daredevil

    > > > i can play the list game with you, if that's all your knowledge about pvp.

    > > > problem is what you giving up,

    > > > and clearly warrior is way below the scale right now compared to other classes.

    > >

    > > Lol thief isnt tanky no matter the traitline taken. SA improves its sustain a little but not a significant amount or close to, what it does do is improve its damage avoidance thru stealth use would be great if it didnt take 2 minutes to down most specs requiring the thief to land 30 hits vs the opponents 3 lol u have to severely outplay most specs and still takes forever, good balance for a burst oriented spec lol

    > > Honestly the anet team needs to put time into their game and its classes and rely less on the community cuz unfortunately this isnt a comnunity to take balance advice from lol far from it. The team needs to save the community from itself cuz if they keep listening to the community the community will destroy itself and game as there will be more and more balance q's and complaining from the community and the game will just bleed more players which it definitely cant offord right now.

    >

    > You're not outplaying anything on thief really...it's just **infiltrator return** or **infiltrator arrow** or simply stealth camping when things don't to your way..and you actually get outplayed, free resetting till enemy runs out of CD it's called "outplay" only in GW2 while be forced to run bunker/tanky to avoid insta death from stealth burst..it's called "unhealthy gameplay"..go figure....

    >

    > By the way, this game got the community it deserves...if this was GW1 or other skill intensive game , you wouldn't see 99% of current gibberish on the forum, it all goes back to my previous paragraph, you consider skillful the gameplay of GW2 thief..when there is nothing skillful about initiative and stealth design in this game....it's just spammable content

     

    I dont play sd so.... I play dp and yeah I am severely outplaying others sticking in fights for 2 minutes at a time chipping down my opponent's hp with my 300 damage autos and 2.5k HS and backstabs all while avoiding being hit more than twice lol great burst spec balance right there. Ur ranger which I actually do play as well can rapid fire 15k thief in one guy after a lb4 lol or maul ,bash maul will down alot of classes yet thee burst spec cant anymore lmao to add all while taking 30 hits to down ur ranger. U are either blind by bias or a very bad player, sry.

  4. Mesmers gave countless ideas to anet on how to nerf the class and instead decided non mesmers knew more about balance then the players that actually play the class. Issue with this is that the issue or issues that are sparking the nerf threads end up not being fixed and anet team is to prideful to walk back changes and instead nerf further around their mistake ruining the class, they did this to thief,scourge and druid as well all while seemly reluctant to touch specs like fb lol.

    On my dp thief mesmer specs are the only class I can down somewhat quickly, really don't think further nerfs are a answer.

     

  5. > @"Lighter.5631" said:

    > > @"Arheundel.6451" said:

    > > > @"DinesenDK.5067" said:

    > > > > @"Arheundel.6451" said:

    > > > > > @"DinesenDK.5067" said:

    > > > > > My experience is that Warrior, is in a fairly good place when it comes to spvp and pve (don't play WwW enough to know). However, it is far best at 1vs1, as it should be - Only problem these days is, that other classes, and builds does this better than Warrior, which makes it a real struggle to succeed at. Warrior in teamfights bigger than 2v2, is an absolutely no go. It simply gets melted due too too much boon corruption/removal.

    > > > > >

    > > > > > I am not sure Warrior needs to hit harder, as I feel it is more a question about getting other classes/build into line with Warrior.

    > > > > >

    > > > > > Rush needs to be looked at, as it is very random at connecting - An idea could be to leave it as it is, and maybe even reduce the dps on it, but then give it a couple of secs Evade - It is used mostly for mobility afterall.

    > > > > > Then I look forward to reworks of a few traits, or hope so. :)

    > > > > >

    > > > > > Lastly, I would love better build in stability, because as it is, it often feels like I'm more on the ground then actually fighting. Not sure that's the idea with Warrior.

    > > > > >

    > > > > > On other notes...:

    > > > > >

    > > > > > Something neeeds to be done about these things, which is already mention elsewhere

    > > > > >

    > > > > > Ranger pets needs a nerf or an overall rework - too much dps and too many random CC

    > > > > > Burning is out whack one more then on build - Guard especially - Hits waaaaay too hard

    > > > > > Spamming slow/poison/Weakening/CC to the point where you can't use your abilities is a quick way to make Spvp unfun very fast

    > > > > > And then we have Shroud on Necro.... - Something needs to be done here as well, as they are godly tanks as it is, and that wins them the duel no matter how hard I am able to hit them

    > > > > >

    > > > > > :)

    > > > > >

    > > > > >

    > > > >

    > > > > You can have resistance for days on warrior while playing spellbreaker! At the same time you can pack enough punch to rip a hole through everything if you know what to dodge ofc and not just randomly use that **rush**.

    > > > >

    > > > > -Full counter gives back 3 condis every 12s CD plus an evade and 100% "block"

    > > > > -Berseker stance

    > > > > -Feather grace

    > > > > -Shake it off

    > > > >

    > > > > And you still have "Signet of stamina" and "Mending"/ "Natural Healing" or go crazy with "Defiant Stance", if everything fail ( dunno how ) you can learn to CC/lock necros and & with hammer-mace/shield....**what more do you want?**

    > > > >

    > > > > And...better stability?..Are you kidding me? Warrior is the only class with pulsing stability as utility **Balanced Stance**, then you have "Dolyak signet", "Stomp" and then you have the best transform in the game : "rampage" and you want more?....maybe you want to play ele and have a single utility to have stability.....

    > > > >

    > > > > And yes..I do play warrior among other things; don't just try to facetank everything simply because you play a warrior....dodge sometimes

    > > >

    > > > You're right. I can have resisstance for days, and Full Counter returns 3 Condis and so on, and so on. I can play less careless, and use Rush and Dodge better. You're right about that too. In fact, your right about everything you point out. You just forgot one small thing...

    > > >

    > > > No where in my post do I say, that I want "this" or "that", or want one build to rule them all. All I wrote was thoughts and ideas. That's it. I even started with letting everyone know, I actually feel Warrior is pretty nice as it is. So because you somehow failed to get that from my post, your reply falls short. Sorry.

    > >

    > > You did complain about condis and I have listed the options available to deal with them

    >

    > You are literally posting for non sense. Do you realize it's never about you have something or no, every class can have a tons of everything if speced for it,

    > you say necro has no mobility? wurm, spectral walk and sands well.

    > you say thief isnt tanky? shadow art, acrobatics, daredevil

    > i can play the list game with you, if that's all your knowledge about pvp.

    > problem is what you giving up,

    > and clearly warrior is way below the scale right now compared to other classes.

     

    Lol thief isnt tanky no matter the traitline taken. SA improves its sustain a little but not a significant amount or close to, what it does do is improve its damage avoidance thru stealth use would be great if it didnt take 2 minutes to down most specs requiring the thief to land 30 hits vs the opponents 3 lol u have to severely outplay most specs and still takes forever, good balance for a burst oriented spec lol

    Honestly the anet team needs to put time into their game and its classes and rely less on the community cuz unfortunately this isnt a comnunity to take balance advice from lol far from it. The team needs to save the community from itself cuz if they keep listening to the community the community will destroy itself and game as there will be more and more balance q's and complaining from the community and the game will just bleed more players which it definitely cant offord right now.

  6. > @"Arheundel.6451" said:

    > > @"Lighter.5631" said:

    > > > @"Arheundel.6451" said:

    > > > > @"DinesenDK.5067" said:

    > > > > > @"Arheundel.6451" said:

    > > > > > > @"DinesenDK.5067" said:

    > > > > > > My experience is that Warrior, is in a fairly good place when it comes to spvp and pve (don't play WwW enough to know). However, it is far best at 1vs1, as it should be - Only problem these days is, that other classes, and builds does this better than Warrior, which makes it a real struggle to succeed at. Warrior in teamfights bigger than 2v2, is an absolutely no go. It simply gets melted due too too much boon corruption/removal.

    > > > > > >

    > > > > > > I am not sure Warrior needs to hit harder, as I feel it is more a question about getting other classes/build into line with Warrior.

    > > > > > >

    > > > > > > Rush needs to be looked at, as it is very random at connecting - An idea could be to leave it as it is, and maybe even reduce the dps on it, but then give it a couple of secs Evade - It is used mostly for mobility afterall.

    > > > > > > Then I look forward to reworks of a few traits, or hope so. :)

    > > > > > >

    > > > > > > Lastly, I would love better build in stability, because as it is, it often feels like I'm more on the ground then actually fighting. Not sure that's the idea with Warrior.

    > > > > > >

    > > > > > > On other notes...:

    > > > > > >

    > > > > > > Something neeeds to be done about these things, which is already mention elsewhere

    > > > > > >

    > > > > > > Ranger pets needs a nerf or an overall rework - too much dps and too many random CC

    > > > > > > Burning is out whack one more then on build - Guard especially - Hits waaaaay too hard

    > > > > > > Spamming slow/poison/Weakening/CC to the point where you can't use your abilities is a quick way to make Spvp unfun very fast

    > > > > > > And then we have Shroud on Necro.... - Something needs to be done here as well, as they are godly tanks as it is, and that wins them the duel no matter how hard I am able to hit them

    > > > > > >

    > > > > > > :)

    > > > > > >

    > > > > > >

    > > > > >

    > > > > > You can have resistance for days on warrior while playing spellbreaker! At the same time you can pack enough punch to rip a hole through everything if you know what to dodge ofc and not just randomly use that **rush**.

    > > > > >

    > > > > > -Full counter gives back 3 condis every 12s CD plus an evade and 100% "block"

    > > > > > -Berseker stance

    > > > > > -Feather grace

    > > > > > -Shake it off

    > > > > >

    > > > > > And you still have "Signet of stamina" and "Mending"/ "Natural Healing" or go crazy with "Defiant Stance", if everything fail ( dunno how ) you can learn to CC/lock necros and & with hammer-mace/shield....**what more do you want?**

    > > > > >

    > > > > > And...better stability?..Are you kidding me? Warrior is the only class with pulsing stability as utility **Balanced Stance**, then you have "Dolyak signet", "Stomp" and then you have the best transform in the game : "rampage" and you want more?....maybe you want to play ele and have a single utility to have stability.....

    > > > > >

    > > > > > And yes..I do play warrior among other things; don't just try to facetank everything simply because you play a warrior....dodge sometimes

    > > > >

    > > > > You're right. I can have resisstance for days, and Full Counter returns 3 Condis and so on, and so on. I can play less careless, and use Rush and Dodge better. You're right about that too. In fact, your right about everything you point out. You just forgot one small thing...

    > > > >

    > > > > No where in my post do I say, that I want "this" or "that", or want one build to rule them all. All I wrote was thoughts and ideas. That's it. I even started with letting everyone know, I actually feel Warrior is pretty nice as it is. So because you somehow failed to get that from my post, your reply falls short. Sorry.

    > > >

    > > > You did complain about condis and I have listed the options available to deal with them

    > >

    > > You are literally posting for non sense. Do you realize it's never about you have something or no, every class can have a tons of everything if speced for it,

    > > you say necro has no mobility? wurm, spectral walk and sands well.

    > > you say thief isnt tanky? shadow art, acrobatics, daredevil

    > > i can play the list game with you, if that's all your knowledge about pvp.

    > > problem is what you giving up,

    > > and clearly warrior is way below the scale right now compared to other classes.

    >

    > Learn to play more than one spec, learn when to fight and when to retreat and you will be fine...warrior got all he needs atm, there are no problems outside couple of outliers

    >

    > P.S this is just a suggestion, I like to play warrior atm and I find the adaptability quite something, outside rifle/sword and mace OH, arms traitlines...I see nothing requiring rework, major buff update or anything. There are some outliers as I have said again but..they don't offer the same type of extensive gameplay like war and I am expecting quite few nerfs going their directions soon...bide your time and stay low....

     

    Wars not fine at all its weak asf lol usually only post I see u in are buff ranger or defending them in nerf ranger threads hmmm but u say warrior is fine lmao why cuz u play it oh so much? U argue that ranger pets dps are fine while saying warriors in good spot lol hmm

  7. > @"Tharan.9085" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Azure The Heartless.3261" said:

    > > > > @"Psycoprophet.8107" said:

    > > > > Says a broken reaper player lmao

    > > >

    > > > Reaper's weak right now. Literally nobody needs to stand in anything it does except guard/FB, and they have access to enough blocks and cc to mitigate shroud whenever it's up.

    > > >

    > >

    > > LMAO reapers weak hahaha with the damage cuts shroud in way overperforming esp on core necro and reaper shroud dps is still overperforming compared to most. Right now as it stands core necro and burn guards are literally thee most spammed spec, most matches in last few weeks have 2 of each in each match. Theres a reason why dh/guards and necro have seen a huge increase in playtime and dh have one of highest win rates even in plat said cmc.

    > > May as well call this gbage pvp guard&necro wars 2.

    >

    > Have you listened to CmC tho? DH has one of the highest winrates with one of the lowest playrates

     

    I watched it few times never heard lowest play rates anywhere. Add to that I can only go off my experience and lately tons of dh/necros. More dh than fb even.

  8. > @"Nemanja.8501" said:

    > > @"jpsssss.7530" said:

    > > Real talks, yes they're useless in blobs, but in havoc/small-scale they're the nutz. Thieves have too much defensive capabilities (stealth, evades, mobility, stuns and resets for these) while still maintaining the ability to 100 to 0 most classes before counter play can even happen. No class should have the best defensive abilities in perma-stealth (and the target breaks) and mobility, and the highest spike damage on literally no cooldown.

    > >

    > > TL;DR Thief is still too overloaded.

    >

    > I agree, i was fighting today vs theif as a mesmer and I can say that I am very dissapointed by the recent changes in gw2.

    >

    > Thief was running away 3 kilometers from me, i was trying to kill him half an hour. What is that?

    > They removed hammer damage from warrior making it almost useless but improved thiefs to fly all over the map.... o.O

     

    I will agree war is weak right now, damage doesnt feel indicative of a warrior class but nor does thiefs burst feel indicative of a burst class, the balance is $hit at the moment and the thief shoulda ran, if both of u are decent neither gonna kill the other cuz both ur dps suck.

  9. > @"Lighter.5631" said:

    > people always forget about shortbow, when in team fight, apply poison field constantly, that's 33% of enemy sustain gone(u don't even need to do damage) and also apply CC.

    > and that's how your team will out perform your enemy team in terms of dps. and you can go in with dp to finish running low HP enemy often your team will take too much effort to catch

    >

    > or if your team losing, or the fight is too long, decap.

    > rev outperforms in +1 and brawling, but decap/shut down thief is still king, that's why it's still played in top.

     

    Hate to break it to u all decent thieves kno the sit back in team fight and use poison and clusters, issue is it's not as effective as u make it out to be as most times that scenario ends with the thief outnumbered due to ur teammates still dying and thief is now forced to disengage. That IS the most effective team fight strategy for thief but it's not great. Thief still played at top cuz the players haven't gotten good enough on rev, if nothing changes in time players like sind prob be maining rev wrecking face and few thiefs will be left.

  10. First put out of ur head the bias bs the forum poster had u thinking about thief still being a burst spec lol anet neutered thiefs burst so bad it gets out burst by tanks. 2nd is as a dp power thief u literally have to outplay most specs while avoiding being hit by more than a few hits all while hitting them 30 or so times within the minute or 2 long fight, its gonna be that long against most specs except mesmer and a bad ele.

    Dp is great for decap running, good at +1 if ur teamate can burst well(lol) while u 1000 cut along with them.

    Just keep practicing and eventually ull be able to outplay a core necro for 2 mins, hit it 50 times all while it continually shrouds whenever it's close to death and after couple mins u may down it lol.

    Anet teams so great at balance....

    I'm also trying to learn rev/war better lol

  11. Not much u can do as anet mistakenly put the rewards in ranked when they should have placed em In unranked. I'm in gold 3 and even when I'm close to crossing into plat I still get player that ull see leave a empty node there on even before it's full capped, wont run bell or any of the maps bonuses and basically feed the other team. It's hard to get mad cuz their doing there best and match making failed them and u cuz low population. But there are also a lot of bots as well which is unfortunately not gonna change anytime soon. Sometimes seems like anet leaves them cuz helps the matchmaker deal with such a low population.

  12. > @"Stand The Wall.6987" said:

    > > @"Psycoprophet.8107" said:

    > > Yeah except right now burst classes hit for equal or less than that of the tankier classes. Their are no burst specs left right now and no dps downside to use a high tank class.

    >

    > huh? then why are most of the builds on metabattle using berserker instead of paladin if they're hitting the same?

     

    Hmmm necro can destroy a 17k hp bar in secs while being tanky, so can holo/even engi, rev, guards and rangers, all top tier tanky classes not known to being burst specs except ranger kinda but can burst classes down as fast or faster than burst specs. Are we playing the same game right now? I rock a zerk/warrior rune dp power thief with 17k hp and all those classes I mentioned can delete that 17k in 3 hits or so yet while evading those three hits and connecting backstabs I still have to hit most of those if not all about 30 or 40 times and I'm not even kidding to down them. Funny thing is a lot of the time I do but takes forever and I shouldn't. A burst spec should be able to burst a tank in a reasonable time hence the point of high mobile low hp classes, get in and get out before ur dead but now its get in and stay in for 3 minutes lol. Anyway u guys can have the game if u like it balanced as it is. Matters little to me in the end.

  13. > @"Stand The Wall.6987" said:

    > cuz some classes are built for burst and others bunker. obviously. that's how it should be so we have variety or every spec will feel like the last minus animations and colors.

     

    Yeah except right now burst classes hit for equal or less than that of the tankier classes. Their are no burst specs left right now and no dps downside to use a high tank class.the tank classes are now the burst classes, usually with condis ie burning.

  14. > @"Buran.3796" said:

    > Thanx for the answers; I'll try a bit the Deadeye (had it's rifle skills still locked!).

     

    Just don't kneel unless ur a safe distance from ur opponent, I mean a real safe distance lol otherwise forget kneel exists or ull have a bad time. Anet failed good on the kneel, it should cancel just by moving in a direction instead of the bs lockdown it does.

  15. It really wont stop bad players from being on ur team as the population is so low matchmaking prob has few bronze in ur games lol. Also it's just people being people, had a engie who sat above mid whole game just spamming bombs lol and when I killed him he called me a 2 spammer noob on my pd thief lol. What do he do next? He went back and spammed bombs on mid from a distance again lol. Point is ull never understand some people's thought process.

  16. > @"UNOwen.7132" said:

    > > @"pninak.1069" said:

    > > so how would the game register this restriction? you get 3 seconds and on 3rd second you need to apply another effect in order to remain in it. for rifle you need the two dodges to get another 4 seconds. Because of this you don't really stack stealth or it is close to stacks most of the time so a restriction on stacks won't work.

    >

    > Simple, have the buff track the total seconds of stealth obtained, and once you hit 6, you get no more stealth until it runs out.

     

    Or reapplying stealth just replenishes stealth back to 6 sec, ur using quite a lot of ur global resource to do so seems balanced to me.

  17. I'd rather classes with higher sustain that can ONLY be burst down in a quicker fashion by burst oriented specs.

    I prefer burst oriented specs actually have a good burst, atleast higher than the tankier builds.

    I prefer condi have longer duration and less damage per tic unlike this bs of tics doing what some bursts classes do when they burst which doesn't surprise me given this new teams decisions. Especially given how easily the can be stacked.

    I prefer tankier specs to only have good mobility and damage instead of being able to also do high bursts.

    The game right now really isn't balanced any better than pre big batch, more or less just a different kind of gbage balance unfortunately.

  18. This may not be place for this but a qol fix I'd like is to fix bullscharge and rush from bugging half the time making me charge in opposite directions or the to common gs f1 going right thru the knocked down enemy doing no damage like the enemy isn't tangible lol

  19. > @"XenesisII.1540" said:

    > Anet doesn't think there's a problem with stealth, hence no "fixes" will be coming, hence suggestions are pointless, and have been for the past 8 years.

     

    This is the most sensible and realistic answer.

  20. > @"ArlAlt.1630" said:

    > > @"enkidu.5937" said:

    > > > @"ArlAlt.1630" said:

    > > > WvW players kitten suck!

    > > . . .

    > > > @"ArlAlt.1630" said:

    > > > I was playing a cheese build

    > > . . .

    > > you just confirmed your observation xD

    > >

    >

    > Jokes aside I'd challenge any WvW roamer to fight me 1v1. Those that would take the bet, boy I feel sorry for them. unless you're a thief.

     

    U na? I'll 1v1 for fun, I have no issue losing and feel no shame in it. I pvp to but am only gold 3 but also roam wvw. Usual pd thief so u wont feel bad beating me, not that ud feel bad anyway lol.

  21. Give stealth 8 sec cap so stacking 15 sec etc isn't possible. Make every stealth skill leave a temporary visual effect that remains for a time on location player stealth'd that way anyone with map awareness will know a thief stealth'd nearby. Apply to all classes. Stealth not stacking is a unrealistically ask and would require a decent compensation for thief or make stealth 6 secs baseline with no stacking but instead the ability to reset to 6 if applied again. Any damage taken reveals thief, maybe excluding aoe's cuz this game is about spamming then everywhere lol.

×
×
  • Create New...