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Psycoprophet.8107

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Posts posted by Psycoprophet.8107

  1. > @"cptaylor.2670" said:

    > But without condi damage the evade spammers and bunkers wouldn't get free wins.

    >

    > We can't have that.

    >

    >

     

    Those evade spammers already have to out play u and hit u 10x for every one hit of urs so there's already a trade off due to the imbalances this game already suffers from without adding burning tics to those tanks they hit with consecutive tics each equaling a evade specs burst.

    Nothing like back stabbing a guard as it laughs and gives u a burn that matches ur burst or surpasses it each tic, u clear it and just get it reapplied while ur tickling the guard with ur 300-500 dagger auto lol.

  2. I'm not saying it can't be done, I beat necros etc 1v1 on thief somewhat often and yeah I kno as thief thsts not the smartest move but sometimes u do it for fun lol. I would love to see the detailed fight log of a necro I beat. Necro hit 40-50 times by thief and necro hit thief 4 times, fight time 1 5 minutes. Sad thing is that's not an exaggeration and as a thief I'm I'm soposed to be a leading burst class lol. When u severely outplayed someone in a 1v1 a burst class shouldn't take over a minute to down the opponent.

  3. > @"Avatar.3568" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Avatar.3568" said:

    > > > > @"Psycoprophet.8107" said:

    > > > > > @"Leonidrex.5649" said:

    > > > > > > @"James.1065" said:

    > > > > > > > @"Psycoprophet.8107" said:

    > > > > > > > > @"James.1065" said:

    > > > > > > > > I think warrior is are in a great spot at the moment and the shining example of perfect balance.

    > > > > > > > >

    > > > > > > > > The problem is that they got so used to being god mode with heavy damage CC skills and good defence and mobility. Unfortunately for them, now that they are in the same boat as other professions it feels broken to them cause they must work for their kills.

    > > > > > > >

    > > > > > > > Says a broken reaper player lmao

    > > > > > >

    > > > > > > Reaper isn't broken it's also a shining example of good balance. Except if you mean it's under performance due to lack of mobility, lack of stability and long slow well animated attacks.

    > > > > > >

    > > > > > >

    > > > > > > Core necro on the other hand could be considered broken

    > > > > >

    > > > > > necro players whine when its broken, they whine when its balanced they whine when its op, is there ever end ?

    > > > >

    > > > > For one in fight reaper has perma quickness in shroud and devastating autos at range for days and bursts like a glassy burst spec tho not glassy. With that said yes core is the broken necro spec, I mentioned reaper with core as one of the specs I currently see spammed. Guard/fb/dh,core necro/reaper, condi rev and to lesser degree core/condo ranger every match, slot of times atleast 2 guards or necro's on each side lol.

    > > > > Nowadays mesmers are the only class u can down in a reasonable time without +1ing them.

    > > >

    > > > You can actually kill everything in a 1vs1 without +1 In a good time

    > > >

    > > > Only holo, core NEC some weird bunkerguard builds are to tanky

    > >

    > > Yeah things is u can add bunker engi,and condo rev to ur list and u have almost 100% of classes played in most pvp matches so.... and a good ele can bunker as well. U can pretend or say what u will it's pretty easy to see how bunker builds are being spammed every match.

    >

    > They can be bunker, but it doesn't mean that they don't die

    >

    > Most of the players just do their typical rotations and most of them have Lil weaknesses at doing that l, just watch out, maybe count the stunbreaks and dodges that the opponent used and than crush him

    >

    > As long you playing not thief you should be able to kill the bunker in a reasonable time or at least not die until the +1 comes

     

    I main thief and war

  4. > @"Avatar.3568" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Leonidrex.5649" said:

    > > > > @"James.1065" said:

    > > > > > @"Psycoprophet.8107" said:

    > > > > > > @"James.1065" said:

    > > > > > > I think warrior is are in a great spot at the moment and the shining example of perfect balance.

    > > > > > >

    > > > > > > The problem is that they got so used to being god mode with heavy damage CC skills and good defence and mobility. Unfortunately for them, now that they are in the same boat as other professions it feels broken to them cause they must work for their kills.

    > > > > >

    > > > > > Says a broken reaper player lmao

    > > > >

    > > > > Reaper isn't broken it's also a shining example of good balance. Except if you mean it's under performance due to lack of mobility, lack of stability and long slow well animated attacks.

    > > > >

    > > > >

    > > > > Core necro on the other hand could be considered broken

    > > >

    > > > necro players whine when its broken, they whine when its balanced they whine when its op, is there ever end ?

    > >

    > > For one in fight reaper has perma quickness in shroud and devastating autos at range for days and bursts like a glassy burst spec tho not glassy. With that said yes core is the broken necro spec, I mentioned reaper with core as one of the specs I currently see spammed. Guard/fb/dh,core necro/reaper, condi rev and to lesser degree core/condo ranger every match, slot of times atleast 2 guards or necro's on each side lol.

    > > Nowadays mesmers are the only class u can down in a reasonable time without +1ing them.

    >

    > You can actually kill everything in a 1vs1 without +1 In a good time

    >

    > Only holo, core NEC some weird bunkerguard builds are to tanky

     

    Yeah things is u can add bunker engi,and condo rev to ur list and u have almost 100% of classes played in most pvp matches so.... and a good ele can bunker as well. U can pretend or say what u will it's pretty easy to see how bunker builds are being spammed every match. People bandwagoned pretty fast and didn't take long for people to notice the effect that having power lvs hammered while leaving sustain mostly the same had on classes with barriers or shroud mechanics or that had great sustain before. These classes now are to tanky.

  5. > @"Psycoprophet.8107" said:

    > > @"Leonidrex.5649" said:

    > > > @"James.1065" said:

    > > > > @"Psycoprophet.8107" said:

    > > > > > @"James.1065" said:

    > > > > > I think warrior is are in a great spot at the moment and the shining example of perfect balance.

    > > > > >

    > > > > > The problem is that they got so used to being god mode with heavy damage CC skills and good defence and mobility. Unfortunately for them, now that they are in the same boat as other professions it feels broken to them cause they must work for their kills.

    > > > >

    > > > > Says a broken reaper player lmao

    > > >

    > > > Reaper isn't broken it's also a shining example of good balance. Except if you mean it's under performance due to lack of mobility, lack of stability and long slow well animated attacks.

    > > >

    > > >

    > > > Core necro on the other hand could be considered broken

    > >

    > > necro players whine when its broken, they whine when its balanced they whine when its op, is there ever end ?

    >

    > For one in fight reaper has perma quickness in shroud and devastating autos at range for days and bursts like a glassy burst spec tho not glassy. With that said yes core is the broken necro spec, I mentioned reaper with core as one of the specs I currently see spammed. Guard/fb/dh,core necro/reaper, condi rev and to lesser degree core/condo ranger every match, slot of times atleast 2 guards or necro's on each side lol.

    > Nowadays mesmers are the only class u can down in a reasonable time without +1ing them.

     

    Sry quoted wrong person

  6. > @"Leonidrex.5649" said:

    > > @"James.1065" said:

    > > > @"Psycoprophet.8107" said:

    > > > > @"James.1065" said:

    > > > > I think warrior is are in a great spot at the moment and the shining example of perfect balance.

    > > > >

    > > > > The problem is that they got so used to being god mode with heavy damage CC skills and good defence and mobility. Unfortunately for them, now that they are in the same boat as other professions it feels broken to them cause they must work for their kills.

    > > >

    > > > Says a broken reaper player lmao

    > >

    > > Reaper isn't broken it's also a shining example of good balance. Except if you mean it's under performance due to lack of mobility, lack of stability and long slow well animated attacks.

    > >

    > >

    > > Core necro on the other hand could be considered broken

    >

    > necro players whine when its broken, they whine when its balanced they whine when its op, is there ever end ?

     

    For one in fight reaper has perma quickness in shroud and devastating autos at range for days and bursts like a glassy burst spec tho not glassy. With that said yes core is the broken necro spec, I mentioned reaper with core as one of the specs I currently see spammed. Guard/fb/dh,core necro/reaper, condi rev and to lesser degree core/condo ranger every match, slot of times atleast 2 guards or necro's on each side lol.

    Nowadays mesmers are the only class u can down in a reasonable time without +1ing them.

  7. Well I play slb very often and last night my gazelle hit someone for 11.5 I, was a ele but still that's a lot for a pet burst even on a light armor class. He commented in chat and I replied I don't disagree lol.

    Gs on ranger is not the problem, leave it alone.

     

  8. > @"Arheundel.6451" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Arheundel.6451" said:

    > > > > @"Leonidrex.5649" said:

    > > > > > @"Arheundel.6451" said:

    > > > > > He probably was playing some DE/stealth camping bs and was burn hadokened by a rightful Dragon hunter in the name of Justice

    > > > >

    > > > > 60% winrate chad burn DH fighting depicable plebeians :D

    > > >

    > > > Given the skill level of current pvp playerbase at large..I am not surprised, years of powercreep must have led to bad habits . Play too much thief rifle 5-2/1 dodge rinse and repeat...and you forget the very basics of the game but again...as stated by the devs in the stream high winrate =/ needs nerfs, because in this case there is burning DH during any tournaments for a mighty reason.....

    > > >

    > > > I am not surprised burn DH wasn't touched....**the devs mostly go for oppressive specs** that oppress others with min effort from pvp to wvw at all skill levels, therefore DE was nerfed, condi mirage too and soon condi herarld

    > > >

    > > > Something that I can beat with a core ele in my sleep...won't ever deserve a hard nerfing..L2P peeps

    > > >

    > > > P.S thieves have plenty of condi removal....acrobatics, shadow art, trickery and 2 main healing skills...maybe they want to lose some of their wambo jambo copy/paste griefing build perma stealth kitten instead than come running on the forums; I have seen thief players adapting to burn dh and kill them effortlessly....

    > >

    > > This coming from a guy who started his own thread about being dismayed about only seeing fb/dh,necro etc in every match than going on to say stack em and its guaranteed win lmao, what? U bandwagon to dh so now it's fine lmao man that right there is gold.

    >

    > I don't see any mention of DH for pvp or wvw...I specify specs and that's important for a discussion....accusing me of bandwagoning when for months you campaigned to see rangers nerfed..then "all of sudden" ranger's pet were fine so you are....a warrior, a thief and a ranger now?

    >

    > >You go pvp....double core necro, firebrands, symbolbrand, reapers spamming aoe condi/dps on point

     

    Um theres more dh/core guards in pvp as far as I've noticed lately. And I've said rangers specifically slb was 2nd most played class for like 3 yrs now lol but I can call legit nerfs on classes I play so.... I love ranger and slb but I could admit their dps modifiers were way over tuned and still are high but not really op. Pet dps on some pets still are OP like birds but as far as ranger itself I think its balanced as it can be and has some great weapon kits.

  9. > @"Arheundel.6451" said:

    > > @"Leonidrex.5649" said:

    > > > @"Arheundel.6451" said:

    > > > He probably was playing some DE/stealth camping bs and was burn hadokened by a rightful Dragon hunter in the name of Justice

    > >

    > > 60% winrate chad burn DH fighting depicable plebeians :D

    >

    > Given the skill level of current pvp playerbase at large..I am not surprised, years of powercreep must have led to bad habits . Play too much thief rifle 5-2/1 dodge rinse and repeat...and you forget the very basics of the game but again...as stated by the devs in the stream high winrate =/ needs nerfs, because in this case there is burning DH during any tournaments for a mighty reason.....

    >

    > I am not surprised burn DH wasn't touched....**the devs mostly go for oppressive specs** that oppress others with min effort from pvp to wvw at all skill levels, therefore DE was nerfed, condi mirage too and soon condi herarld

    >

    > Something that I can beat with a core ele in my sleep...won't ever deserve a hard nerfing..L2P peeps

    >

    > P.S thieves have plenty of condi removal....acrobatics, shadow art, trickery and 2 main healing skills...maybe they want to lose some of their wambo jambo copy/paste griefing build perma stealth kitten instead than come running on the forums; I have seen thief players adapting to burn dh and kill them effortlessly....

     

    This coming from a guy who started his own thread about being dismayed about only seeing fb/dh,necro etc in every match than going on to say stack em and its guaranteed win lmao, what? U bandwagon to dh so now it's fine lmao man that right there is gold.

  10. > @"Cuks.8241" said:

    > > @"kratan.4619" said:

    > > I've found the reverse actually, the solo gankers trying to pick off zerglings trying to get to their commander are the ones who will not "get better". They sit around in their 1v1 builds trying to catch people who are not optimized for 1v1 combat so they can have easy kills.

    >

    > Why would you play outside of zerg with a non roamer build?

    > This same discussion has been around since the start of mmos and the answer is red = dead. The tears just make it sweeter.

     

    This^

    Whether it's one roamer or 5 zergling destroying on player it's all the same and par for the course. A handful of zergers heading back to a zerg will gank a player and laugh about it harder than a solo roamer ganking a player will. Open world pvp, no one gets safe passage lol.

  11. > @"Kodama.6453" said:

    > > @"Psycoprophet.8107" said:

    > > I can guarantee people have bandaged to dh/guards due to their access to burn condition and how overperforming it is, I mean it's no secret. Burning needs hammered, if that means guards as a whole needs some love for them to be viable without the dependance on a broken condition than by all means. By the sounds of the complaints in thos thread the need love as do a lot of classes to allow more build deversity. Don't mistake what I said as a nerf dh post as I'm talking about nerfing the burning condition damage across all classes, just as it stands guards and its elites in combination with symbols and traps are utilizing this overperforming condition the most. Burn weavers etc will also be effected but if everyone playing guards are honest with themselves they'd kno there's no way anet is going to leave the tic damage on burning how it currently is.

    >

    > I would hate this since this would make condition engineer way less viable. Burning was always designed as a high damage tick condition, hence why it's application is usually less frequent for most classes than the lower tick condis like bleed.

    >

    > If they really reduce the burning tick damage, then engineer would need a **major** overhaul for their condition builds.

     

    I've already started to see engines running around with flame throwers literally just spamming it lol. Burnings definitely gonna be nerfed dps wise just matter of time. Burning using flame throwing is not infrequent access nor aplication and neither is guards access to it. Burning should be a effective dot if not cleared but as it is now the single tics shouldn't rival power bursts lol.

  12. > @"Eurantien.4632" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Eurantien.4632" said:

    > > > > @"Leonidrex.5649" said:

    > > > > for every ranger main thinking rangers chase potential is bad I invite you to try and chase kill anything with mesmer staff :D

    > > >

    > > > For every main out there thinking ranger chase potential is good, I invite you to try and chase kill anything with ranger daggers

    > >

    > > That's the problem tho a lot of us have used swoop to gap close and lb to finish of fleeing opponents, often so..

    > > Ranger daggers? So now were talking about ranger daggers? So many classes have weapon kits without mobility built into then. Rangers lucky he has such a versatile weapon with gs to pair with a high damage high ranged(highest in game) weapon in lb. Imagine how broken rangers chase ability would be with one weapon having great instead of good mobility on gs and the dps and range it has on swap to lb lol.

    > > Really seems like u want ranger to be broken asf.

    >

    > I was just pointing out to our friend Leonidrex that mesmer staff has nothing to do with the price of tea in China, or this conversation.

    >

    > You're right, ranger gs and lb is a strong pair. Fortunately for everyone, LoS exists, and ranger doesn't have teleports or any meaningful way of dealing with projectile hate. Which means this combo does have counterplay.

     

    Ahh sry. And ur right los is a counterplay, others exists as well. I personally think both lb and gs are in a great spot as they are and hope for no significant changes as I'd fear I'd be for the worse knowing anet. Neither weapons need buffs or nerfs. Pet damage on a few suspects is another story tho but that's thee only thing I feel is overperforming on ranger at the moment

  13. > @"Eurantien.4632" said:

    > > @"Leonidrex.5649" said:

    > > for every ranger main thinking rangers chase potential is bad I invite you to try and chase kill anything with mesmer staff :D

    >

    > For every main out there thinking ranger chase potential is good, I invite you to try and chase kill anything with ranger daggers

     

    That's the problem tho a lot of us have used swoop to gap close and lb to finish of fleeing opponents, often so..

    Ranger daggers? So now were talking about ranger daggers? So many classes have weapon kits without mobility built into then. Rangers lucky he has such a versatile weapon with gs to pair with a high damage high ranged(highest in game) weapon in lb. Imagine how broken rangers chase ability would be with one weapon having great instead of good mobility on gs and the dps and range it has on swap to lb lol.

    Really seems like u want ranger to be broken asf.

  14. I can guarantee people have bandaged to dh/guards due to their access to burn condition and how overperforming it is, I mean it's no secret. Burning needs hammered, if that means guards as a whole needs some love for them to be viable without the dependance on a broken condition than by all means. By the sounds of the complaints in thos thread the need love as do a lot of classes to allow more build deversity. Don't mistake what I said as a nerf dh post as I'm talking about nerfing the burning condition damage across all classes, just as it stands guards and its elites in combination with symbols and traps are utilizing this overperforming condition the most. Burn weavers etc will also be effected but if everyone playing guards are honest with themselves they'd kno there's no way anet is going to leave the tic damage on burning how it currently is.

  15. > @"Eurantien.4632" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Eurantien.4632" said:

    > > > The only thing that didnt make sense from a balance perspective (and buffed GS) is that Attack of Opportunity used to be on Hilt Bash. They moved it to Maul and made Hilt Bash refresh Maul. Kinda strange, but was a solid buff.

    > > >

    > > > The block might be too long, I'd prefer it to be 1s shorter and have the cd be a little shorter. The 2nd knockback on GS is obviously a bug and needs a fix.

    > > >

    > > > But with CD nerfs all across it, damage nerfs, the removal of crippling throw, it has actually no chase potential on it's own you can actually just W key away from someone with GS and they cant hit you (unless they use superspeed) and its required to be traited to be playable now.

    > > >

    > > > GS has always been a good weapon. Hence why I have always used it. But it has been nerfed a few times recently. Although GS 4 is now easier to use It was arguably better before with crippling throw (although the evade was the strongest addition - also necessary given it roots you in place). The CDs also just got a long increase GS block went from 15s to 25s, swoop increased, etc. We also lost the evade frames on autos.

    > > >

    > > > Its really a shell of its former self.

    > > >

    > > > For the people complaining about GS and also other stuff on ranger. The balance of ranger revolves around WS being too busted.... just like every other complained about Ranger spec ever. Its 1 traitline that gives you access to two great low CD stunbreaks, sustain, and condi clear (the only way to get competitive condi clear, mind you). This allows for ranger to double down on dps lines and still maintain kill potential on things.

    > > >

    > > > I think we mostly see GS being used not because it's so strong but because sword was changed and is now too clunky to be good anymore. It provides too many opportunities during pre and after casts on the evades to find much success. And those are the only options for ranger. Sword or greatsword. You cant go double ranged weapons. And dagger main hand has no defense on it.

    > > >

    > > > But like this hate for GS seems very strangely placed.

    > >

    > > No chase potential wut? Swoop is pretty effective. Cant be perfect at everything lol plus swap to lb, with its damage and range it's great for punishing disengagers lol

    >

    > If you keep pressing W, you're safe from GS. And that's why its often paired with LB.

     

    U serious? Swoop and auto while also pressing w? Or hilt or maul? U make zero sense. If they have a disengage skill after u use swoop ur pets can go a decent range at decent speed to cc them while u range them with lb lol if ur soulbeast have 2 swoops. Kits on weapons have to account for the tools and other weapons kits available to the class or the class would be so broken lol. Rangers chase potential is fine when combining its mobility and long ranged high damage potential. Its mobility definitely doesn't need buffed.

  16. > @"Eurantien.4632" said:

    > The only thing that didnt make sense from a balance perspective (and buffed GS) is that Attack of Opportunity used to be on Hilt Bash. They moved it to Maul and made Hilt Bash refresh Maul. Kinda strange, but was a solid buff.

    >

    > The block might be too long, I'd prefer it to be 1s shorter and have the cd be a little shorter. The 2nd knockback on GS is obviously a bug and needs a fix.

    >

    > But with CD nerfs all across it, damage nerfs, the removal of crippling throw, it has actually no chase potential on it's own you can actually just W key away from someone with GS and they cant hit you (unless they use superspeed) and its required to be traited to be playable now.

    >

    > GS has always been a good weapon. Hence why I have always used it. But it has been nerfed a few times recently. Although GS 4 is now easier to use It was arguably better before with crippling throw (although the evade was the strongest addition - also necessary given it roots you in place). The CDs also just got a long increase GS block went from 15s to 25s, swoop increased, etc. We also lost the evade frames on autos.

    >

    > Its really a shell of its former self.

    >

    > For the people complaining about GS and also other stuff on ranger. The balance of ranger revolves around WS being too busted.... just like every other complained about Ranger spec ever. Its 1 traitline that gives you access to two great low CD stunbreaks, sustain, and condi clear (the only way to get competitive condi clear, mind you). This allows for ranger to double down on dps lines and still maintain kill potential on things.

    >

    > I think we mostly see GS being used not because it's so strong but because sword was changed and is now too clunky to be good anymore. It provides too many opportunities during pre and after casts on the evades to find much success. And those are the only options for ranger. Sword or greatsword. You cant go double ranged weapons. And dagger main hand has no defense on it.

    >

    > But like this hate for GS seems very strangely placed.

     

    No chase potential wut? Swoop is pretty effective. Cant be perfect at everything lol plus swap to lb, with its damage and range it's great for punishing disengagers lol at this point either ur opponent is another ranger a

    Nd is gonna try and kite or arent and ate stupid as who other than another ranger tries to kite a ranger lol even a DE is probably best to stick to kiting other classes lol. If not kiting and are disengaging if swoop and lb arnt successful then there gone anyway and ur still alive so.

  17. Honestly warrior sustain was nerfed to hard and it's easy to see how. Other than endure pain all warrior sustain came from heals and a block if using shield so almost all of its sustain options ate the nerf hammer. Other classes that are sustain tanks use barriers,shroud, aegis, have high amounts of shielding or block skills all of which did not see nerfs. All specs that were tanky that didn't rely heavy on rehealing as sustain got way less hit on their sustain compared to say warrior who got most its sustain from might gain=heal-sig of might heavy nerfed as well as mmr values=double nerd. Heal on HS and other heals heavy nerfed. Heal when tethered using magebane=heavy nerf lol.

    War sustain got such a thorough beating along with power and dps on cc's the class does not even feel like a warrior class anymore. Gj team.

     

  18. > @"apharma.3741" said:

    > You balance for both but you use your brain to decide if an argument has merit, usually backing it up by data collected by the various systems in place.

    >

    > Everyone is fond of extreme examples like the one Master Ketsu made up but there's a vast spectrum of skill between a guy that is a wilfully ignorant cry baby, someone who is in their 50s who simply doesn't have the reaction time of 16 yr olds and a class main who's played every weapon combo, utility and trait type in most combinations across 7 years.

    >

    > Just because something isn't strong in high tier play it doesn't mean it should stick around if it's stomping everyone in an oppressive way below the top 250 players or if it has a strong effect with no opportunity/cost at all and no counter play outside of "just preemptive dodge 4Head".

    >

    > We're also ignoring how incredibly biased a lot of "top players" actually are or how they don't articulate their advise particularly well, either because they are ESL or simply lack the maturity to give actionable feedback. That is of course without mentioning "top player" is a very loose definition, I would say there's almost none left anymore and even the current set are more like rusty knives than sharpened swords.

     

    This^ the idea that players of top tier should carry the most weight as far as balance ideas go has merit for sure but these players not only have a thorough knowledge of the game mechanics but also the physical mechanical skill that when combined lends them in the top ranks but what about people who have that same knowledge of the games mechanics but not the physical skill to be a top player ie the reaction times etc? Of course these people would have to consider their own limited capabilities but at same time maybe a player has played longer than another and knows the mechanics in and out but another player is better mechanically on the kb/mouse and has slightly less knowledge but ends up in better positions due to being physically better at the physical part of gaming.

    This is why top players input should be regarded as valuable but not the end all be all and more thought and considering needs to be implemented than just that.

  19. Ranger gs is a great weapon. Name one skill not worth using, all skills on it are great at what the skills are meant to do. Swoop is great mobility/gap closer, maul is high damage and even has a built in synergy with hilt bash, hilt is a great cc and to top it off gs has a great long duration block that also can be a push back IF the player chooses so. With weapon kits like off hand dagger or staff etc that could use love on ranger/druid gs is worth complaining about?

    Also why are utility skills even being discussed in a discussion about a weapon kit?

  20. > @"Drennon.7190" said:

    > > @"Cyninja.2954" said:

    > > > @"RUNICBLACK.7630" said:

    > > > Cyninja I think you are missing the point of this entire discussion which is that due to how Anet has attempted to address the issues with FB, which while they have made some adjustments to the class and it abilities they have also heavily adjusted the Core Guardian. You comments about FB's in every AT or in every WvW Zerg are exactly the point , you hear it even the higher tier PvE be it raids, fractals or even the tougher strike missions if you come on with something other than an FB you will get kicked. The argument for so many of these past patches was to increase diversity but all it has done is exactly the opposite.

    > >

    > > Yes, Guardian is not represented in ALL game content with EVERY elite. No class is.

    > >

    > > Guardian is meta in pretty much every game mode AND has strong builds in its core spec or other elite. Core guardian works very well as burn guard. It works in part even better

    > >

    > > > @"RUNICBLACK.7630" said:

    > > > I'm not saying that the Guardian is alone in this situation of being pigeonholed in basically one build but this has been a problem for awhile.

    > >

    > > Guardian is the LEAST pigeon holded class in this game by far atm with viable and working builds for EVERY game mode in multiple elite or core variants. The only exception being when in high demand as support build, which many classes can not even provide, and definitely not in such a strength that FB does.

    > >

    > > > @"RUNICBLACK.7630" said:

    > > > As a side note your using Tourneys to compare them to Solo Que PvP which are not the same thing, tourney team players often work together regularly whereas Solo Que it's a total mixed bag on any kind of team work.

    > >

    > > So, one can't argue with PvE balance, neither with WvW balance, nor with top tier pvp balance? Aren't you rather picky as far which arguments are allowed?

    > >

    > > I'd say all of those paint a rather clear picture of a VERY strong class at the moment. Which is also reflected in the build variety currently available in game.

    >

    > Just because burn guard and DH work in meme tier PvP, doesn’t mean it’s good.

     

    Meme tier aka dev said highest win rate or one of in plat. Not saying they need nerfed but the condition burning definitely needs toned down in general which would indirectly nerf guard builds and and all other burn builds across the classes but needs to be done. Right now burning can tic as much as a burst skill which is not ok.

  21. Have a solo q only and a team q. Team a can have any number of premade players as that's what u sign up for, solo only solo.

    Yeah I'd make for longer q times, mostly for team q'ers I bet but for a lot of people the extra wait would be more than worth it i think.

    I highly doubt team q'ers would complain about fighting other teams only, at least I'd hope they wouldn't.

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