Jump to content
  • Sign Up

Psycoprophet.8107

Members
  • Posts

    5,737
  • Joined

  • Last visited

Posts posted by Psycoprophet.8107

  1. > @"Burjis.3087" said:

    > > @"Psycoprophet.8107" said:

    > > Decrease in power damage and basically no change in condi made classes that have barriers or shroud in necros case incredibly tanky to a broken level ad the fact necro has strong condi builds it can't surprise anyone it,guards and revs became the fotm classes that are getting spammed every match.

    >

    > And eles and condi rangers, and... I saw some condi mirage builds running around. The condi meta has never been fun before and it's not fun now.

     

    True but let's not pretend nor deflect that there's on average 2 necros on each team vs maybe one of those others maybe on one of the teams and for a obvious reason lol

  2. Pw dps is fine for what it does, more damage would lead to a nerf in other aspects of the skill. A better example of thief skills that need a damage buff are pulmonary impact and dagger autos as they are pathetic lol.

  3. > @"James.1065" said:

    > > @"Psycoprophet.8107" said:

    > > > @"James.1065" said:

    > > > > @"Psycoprophet.8107" said:

    > > > > I'm not saying it can't be done, I beat necros etc 1v1 on thief somewhat often and yeah I kno as thief thsts not the smartest move but sometimes u do it for fun lol. I would love to see the detailed fight log of a necro I beat. Necro hit 40-50 times by thief and necro hit thief 4 times, fight time 1 5 minutes. Sad thing is that's not an exaggeration and as a thief I'm I'm soposed to be a leading burst class lol. When u severely outplayed someone in a 1v1 a burst class shouldn't take over a minute to down the opponent.

    > > >

    > > > If you didn't go invisible teleport/Sprint away or perma dodge to reset the fight every time the necro looked at you strange then the fight wouldnt take so long...

    > >

    > > Ur right cuz the necro would down the thief in under 5 secs otherwise lol.

    >

    > Well it's also a burst class JUST like your theeef, except without the little girl resets!

     

    Necro a burst class..... wut?

  4. > @"James.1065" said:

    > > @"Psycoprophet.8107" said:

    > > I'm not saying it can't be done, I beat necros etc 1v1 on thief somewhat often and yeah I kno as thief thsts not the smartest move but sometimes u do it for fun lol. I would love to see the detailed fight log of a necro I beat. Necro hit 40-50 times by thief and necro hit thief 4 times, fight time 1 5 minutes. Sad thing is that's not an exaggeration and as a thief I'm I'm soposed to be a leading burst class lol. When u severely outplayed someone in a 1v1 a burst class shouldn't take over a minute to down the opponent.

    >

    > If you didn't go invisible teleport/Sprint away or perma dodge to reset the fight every time the necro looked at you strange then the fight wouldnt take so long...

     

    Ur right cuz the necro would down the thief in under 5 secs otherwise lol.

  5. > @"pninak.1069" said:

    > you just don't to pay a penalty for using it. they just should have made it like in gw1 where cancelling an entire skill let's the skill go on full cooldown instead of 5 secs. No wonder the game is considered casual with a bunch of tryhards claiming otherwise. I created a thread for this already. I don't see what you lose for doing it. and exploits are exploits. you don't need an argument for it.

     

    But then there'd be no point, might as well just use the skill no?

  6. > @"Stallic.2397" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Stallic.2397" said:

    > > > I'm seeing this a lot as well. Double necros every game. It's so ironic cause this class is the same class asking for buffs all the time and nerfs to everyone else.

    > >

    > > Well to be fair they weren't in a great spot before last big patch so a lot of their complaints were justifiable. The last big patch hammered power damage on MOST classes and builds all while only healing skills were adjusted leaving mechanics like barriers, surrounds and even protection way more effective then last patch even more so hp stayed the same as well.

    > > The same can be said for the correlation between power damage and condi especially damage from burns which is why there a massive boom in guard players as well.

    >

    > There's always been a meta with Necro. Core, Reaper, and Scourge have seen more play as a class than so many others. It's not cause it's such a cool class, it's cause it's a easy win class

     

    I'm talking core only. Isnt that the spec most necros qq'd about?

  7. > @"Arheundel.6451" said:

    > > @"Psycoprophet.8107" said:

    > > Honestly warrior sustain was nerfed to hard and it's easy to see how. Other than endure pain all warrior sustain came from heals and a block if using shield so almost all of its sustain options ate the nerf hammer. Other classes that are sustain tanks use barriers,shroud, aegis, have high amounts of shielding or block skills all of which did not see nerfs. All specs that were tanky that didn't rely heavy on rehealing as sustain got way less hit on their sustain compared to say warrior who got most its sustain from might gain=heal-sig of might heavy nerfed as well as mmr values=double nerd. Heal on HS and other heals heavy nerfed. Heal when tethered using magebane=heavy nerf lol.

    > > War sustain got such a thorough beating along with power and dps on cc's the class does not even feel like a warrior class anymore. Gj team.

    > >

    >

    > I play warrior in wvw...all you say it's just your personal opinion, does not correspond to reality in my opinion

     

    Yeah a opinion shared by many, also easy to just say u play a class as well.

  8. > @"Stallic.2397" said:

    > I'm seeing this a lot as well. Double necros every game. It's so ironic cause this class is the same class asking for buffs all the time and nerfs to everyone else.

     

    Well to be fair they weren't in a great spot before last big patch so a lot of their complaints were justifiable. The last big patch hammered power damage on MOST classes and builds all while only healing skills were adjusted leaving mechanics like barriers, surrounds and even protection way more effective then last patch even more so hp stayed the same as well.

    The same can be said for the correlation between power damage and condi especially damage from burns which is why there a massive boom in guard players as well.

  9. > @"Lighter.5631" said:

    > > @"Arheundel.6451" said:

    > >

    > >

    > > No offense but..I see no problems here except a higher skill cap required. Before the patch warrior had extremely high sustain/dmg ratio for a mediocre skill cap requirement, now the dmg is still pretty high by current sustain standards and without doubt warrior is harder to play now but ...as @"Psycoprophet.8107" explained, once a "couple" condi tank sustain get addressed, warrior will be in a good spot. HS if rebuffed **should come with a hefty healing power req** to ofset its passive nature and this to me sounds pretty normal

    >

    > please don't link random editted video, u just get discredited and making a joke out of yourself.

    > also i full HP killed vaans 1v1 on my thief, why i never saw those in the videos

    > Oh wait, it's editted and gives massive illusion of something being too good, why i couldn't understand this concept at all, silly me.

     

    This is so true, the vids are entertaining and I'm glad these players take the time to do it and in no way is saying their not great players but in the end shows little of anything but for entertainment value.

    Like the recent vid of zerker I saw in wvw lol he be boned up jump into the blob and kill literally 10-15 people in zerk mode than walk out blob alive lol did this multiple times, wonder how many times they tried that and insta died or killed one or 2 people lol but from the vid looked like zerker was thee most op survivable spec haha.

    The vids are often brought up as a show of damage and the vids either out dated or showing some stars aligned situational damage from a burst that's in no way common in 90% of situations lol.

  10. > @"Tharan.9085" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Killthehealersffs.8940" said:

    > > > > @"Psycoprophet.8107" said:

    > > > > > @"cptaylor.2670" said:

    > > > > > But without condi damage the evade spammers and bunkers wouldn't get free wins.

    > > > > >

    > > > > > We can't have that.

    > > > > >

    > > > > >

    > > > >

    > > > > Those evade spammers already have to out play u and hit u 10x for every one hit of urs so there's already a trade off due to the imbalances this game already suffers from without adding burning tics to those tanks they hit with consecutive tics each equaling a evade specs burst.

    > > > > Nothing like back stabbing a guard as it laughs and gives u a burn that matches ur burst or surpasses it each tic, u clear it and just get it reapplied while ur tickling the guard with ur 300-500 dagger auto lol.

    > > >

    > > > Stop auto attacking and use your class apripriate skills :P

    > > > Do a 5k Backstab (with assasin signet) + then use 2 Shadowshots for 4500 ..then burn his 3500 remaining health (13.000 max hp)

    > > > https://imgur.com/SxdyITA

    > > >

    > > > Its like i see Enginners cry about the 250 Pistol Auto attack for 8 years :p

    > > >

    > > >

    > >

    > > Lol HS only other damaging skill and only good damage if opponents low. Instead of theory u go try backstabbing a guard in a 1v1 and see how far u get up against their burn tics, skills and defensive skills. Unless their bad and u badly outplay them good luck to u. Kiting with clusters on sb keeps u safe but will never down a decent guard. Shadow shots lol yeah do that on a burn guard or dh and eat more burns or insta death trap combo- tell u play a lot of thief.

    >

    > If you're trying to 1v1 a guard on a thief you're obviously playing your class wrong (but yes, nerf burn dmg)

     

    I agree 100% it's not smart but sometimes for fun I 1v1 necros or guards and I win often actually but the issue is it feels like I need to hit the opponent no joke 40 times and do this over a time span of a minute all while if I get hit once or twice in gotta back off and reset so in over a minute I gotta hit an opponent a crazy amount of times all while avoiding almost all damage to avoid them and that's even if I get my bursts off, that is not how a engagement with a burst class vs bunker should go. A burst class like thief should yes have to avoid most damage but if they get their bursts and skills off should not be rewarded with a minute long or more 1v1. If the burst class outlays the bunker and gets its bursts off a burst class should down even bunkers in a decent time,no where near as long as now. But yes ur right if playing thief most effectively in it's current state and games current state it is more wise to avoid such engagements. Hell even +1ing on thief right now takes forever vs some classes even when ur bursts connect lol that is just sad.

    Bach to guard tho theres no reason why anet cant burn the ridiculous burn damage per tic and give guards some buffs in other areas to make them viable in high lv games. Just feels like right now guards and its specs rely on the broken burn damage just to be viable, which shouldn't be the case.

  11. > @"Multicolorhipster.9751" said:

    > Mace is probably one of the best weapons in PvP at least.

    >

    > I am very glad to not be doing damage anymore so I can nonviolently lock down points and my aggressors in place with hammer on weapon swap. Namaste.

     

    U are mistaken if locking someone down while ur teamates obliterate them makes u less of a violent war monger, kinda makes u seem even more sadistic.

    Namaste.

  12. > @"UNOwen.7132" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Killthehealersffs.8940" said:

    > > > > @"Psycoprophet.8107" said:

    > > > > > @"cptaylor.2670" said:

    > > > > > But without condi damage the evade spammers and bunkers wouldn't get free wins.

    > > > > >

    > > > > > We can't have that.

    > > > > >

    > > > > >

    > > > >

    > > > > Those evade spammers already have to out play u and hit u 10x for every one hit of urs so there's already a trade off due to the imbalances this game already suffers from without adding burning tics to those tanks they hit with consecutive tics each equaling a evade specs burst.

    > > > > Nothing like back stabbing a guard as it laughs and gives u a burn that matches ur burst or surpasses it each tic, u clear it and just get it reapplied while ur tickling the guard with ur 300-500 dagger auto lol.

    > > >

    > > > Stop auto attacking and use your class apripriate skills :P

    > > > Do a 5k Backstab (with assasin signet) + then use 2 Shadowshots for 4500 ..then burn his 3500 remaining health (13.000 max hp)

    > > > https://imgur.com/SxdyITA

    > > >

    > > > Its like i see Enginners cry about the 250 Pistol Auto attack for 8 years :p

    > > >

    > > >

    > >

    > > Lol HS only other damaging skill and only good damage if opponents low. Instead of theory u go try backstabbing a guard in a 1v1 and see how far u get up against their burn tics, skills and defensive skills. Unless their bad and u badly outplay them good luck to u. Kiting with clusters on sb keeps u safe but will never down a decent guard. Shadow shots lol yeah do that on a burn guard or dh and eat more burns or insta death trap combo- tell u play a lot of thief.

    >

    > Yeah dont mind him, he literally never played theif and knows absolutely nothing about it. He just has an irrational hatred for it that overrides everything else.

     

    I know he used to follow me around before I took a forum break to argue any post I jioned. Think they have bit of a crush lol.

  13. > @"Killthehealersffs.8940" said:

    > > @"Psycoprophet.8107" said:

    > > > @"UNOwen.7132" said:

    > > > > @"Killthehealersffs.8940" said:

    > > > > > @"Psycoprophet.8107" said:

    > > > > > > @"cptaylor.2670" said:

    > > > > > > But without condi damage the evade spammers and bunkers wouldn't get free wins.

    > > > > > >

    > > > > > > We can't have that.

    > > > > > >

    > > > > > >

    > > > > >

    > > > > > Those evade spammers already have to out play u and hit u 10x for every one hit of urs so there's already a trade off due to the imbalances this game already suffers from without adding burning tics to those tanks they hit with consecutive tics each equaling a evade specs burst.

    > > > > > Nothing like back stabbing a guard as it laughs and gives u a burn that matches ur burst or surpasses it each tic, u clear it and just get it reapplied while ur tickling the guard with ur 300-500 dagger auto lol.

    > > > >

    > > > > Stop auto attacking and use your class apripriate skills :P

    > > > > Do a 5k Backstab (with assasin signet+shadow shyphoning+ Leaching poison) + then use 2 Shadowshots for 4500 ..then burn his 3500 remaining health (13.000 max hp)

    > > > > https://imgur.com/SxdyITA

    > > > >

    > > > > Its like i see Enginners cry about the 250 Pistol Auto attack for 8 years :p

    > > > >

    > > > >

    > > >

    > > > You really are just so blinded by your anti-thief bias, you dont even notice how bad what youre describing is. Or how wrong. The burn guard doesnt have 13000 max hp. They have over 20000 hp. They have auto-aegis to block your attack, protection if their aegis is triggered, and several instant-cast heals. And thats to say nothing of their active blocks, or their active healing skill. Youll do not even a fraction of the damage youre describing. And you also forgot that by the time you get to hit 2 shadowshots, you got burst burned to death.

    > >

    > > Yeah thsts why I stated that he should try back stabbing a decent guard and see how much of a dent it does for em lol guards have so much mitagation even with three boon rips it tickles them and with there other defensive skills on top of farting burns that hit as much each tic as our burst that requires set up. I'd like to see him shadow shot a guard and 50/50 goes thru and if does tickles than eat a stack of 15k burns if u don't have a clear left or ini to go invisibile to clear if using SA trait.

    >

    > If they pre-emptivly casted Protection , you can wait 3 sec , before the burst . Or use some traits that steal >removes boons

    >

    > If you let yourself get him by 10 attacks > so his 3rdvirtue Burn is enabled 3 times ... and you didnt dodge...i am sorry

     

    Lol u keep imagining fantasy fight scenarios:)

  14. > @"Killthehealersffs.8940" said:

    > > @"UNOwen.7132" said:

    > > > @"Psycoprophet.8107" said:

    > > > > @"Killthehealersffs.8940" said:

    > > > > > @"Psycoprophet.8107" said:

    > > > > > > @"cptaylor.2670" said:

    > > > > > > But without condi damage the evade spammers and bunkers wouldn't get free wins.

    > > > > > >

    > > > > > > We can't have that.

    > > > > > >

    > > > > > >

    > > > > >

    > > > > > Those evade spammers already have to out play u and hit u 10x for every one hit of urs so there's already a trade off due to the imbalances this game already suffers from without adding burning tics to those tanks they hit with consecutive tics each equaling a evade specs burst.

    > > > > > Nothing like back stabbing a guard as it laughs and gives u a burn that matches ur burst or surpasses it each tic, u clear it and just get it reapplied while ur tickling the guard with ur 300-500 dagger auto lol.

    > > > >

    > > > > Stop auto attacking and use your class apripriate skills :P

    > > > > Do a 5k Backstab (with assasin signet) + then use 2 Shadowshots for 4500 ..then burn his 3500 remaining health (13.000 max hp)

    > > > > https://imgur.com/SxdyITA

    > > > >

    > > > > Its like i see Enginners cry about the 250 Pistol Auto attack for 8 years :p

    > > > >

    > > > >

    > > >

    > > > Lol HS only other damaging skill and only good damage if opponents low. Instead of theory u go try backstabbing a guard in a 1v1 and see how far u get up against their burn tics, skills and defensive skills. Unless their bad and u badly outplay them good luck to u. Kiting with clusters on sb keeps u safe but will never down a decent guard. Shadow shots lol yeah do that on a burn guard or dh and eat more burns or insta death trap combo- tell u play a lot of thief.

    > >

    > > Yeah dont mind him, he literally never played theif and knows absolutely nothing about it. He just has an irrational hatred for it that overrides everything else.

    >

    > You are simply dont know your class :P

    > You dont know which traits to use , and just follow ''what the majority does''

     

    Yeah that's always the answer from a biased player that knows nothing about the class it dislikes other than that they hate being killed by them lol

    U simply don't know ur class blah blah yeah cuz definitely would understand how fights go on thief's side being the one that doesn't play it, ud definitely know more than a player who has over 3k hrs just on thief lmao

  15. > @"UNOwen.7132" said:

    > > @"Killthehealersffs.8940" said:

    > > > @"Psycoprophet.8107" said:

    > > > > @"cptaylor.2670" said:

    > > > > But without condi damage the evade spammers and bunkers wouldn't get free wins.

    > > > >

    > > > > We can't have that.

    > > > >

    > > > >

    > > >

    > > > Those evade spammers already have to out play u and hit u 10x for every one hit of urs so there's already a trade off due to the imbalances this game already suffers from without adding burning tics to those tanks they hit with consecutive tics each equaling a evade specs burst.

    > > > Nothing like back stabbing a guard as it laughs and gives u a burn that matches ur burst or surpasses it each tic, u clear it and just get it reapplied while ur tickling the guard with ur 300-500 dagger auto lol.

    > >

    > > Stop auto attacking and use your class apripriate skills :P

    > > Do a 5k Backstab (with assasin signet+shadow shyphoning+ Leaching poison) + then use 2 Shadowshots for 4500 ..then burn his 3500 remaining health (13.000 max hp)

    > > https://imgur.com/SxdyITA

    > >

    > > Its like i see Enginners cry about the 250 Pistol Auto attack for 8 years :p

    > >

    > >

    >

    > You really are just so blinded by your anti-thief bias, you dont even notice how bad what youre describing is. Or how wrong. The burn guard doesnt have 13000 max hp. They have over 20000 hp. They have auto-aegis to block your attack, protection if their aegis is triggered, and several instant-cast heals. And thats to say nothing of their active blocks, or their active healing skill. Youll do not even a fraction of the damage youre describing. And you also forgot that by the time you get to hit 2 shadowshots, you got burst burned to death.

     

    Yeah thsts why I stated that he should try back stabbing a decent guard and see how much of a dent it does for em lol guards have so much mitagation even with three boon rips it tickles them and with there other defensive skills on top of farting burns that hit as much each tic as our burst that requires set up. I'd like to see him shadow shot a guard and 50/50 goes thru and if does tickles than eat a stack of 15k burns if u don't have a clear left or ini to go invisibile to clear if using SA trait.

  16. > @"Killthehealersffs.8940" said:

    > > @"Psycoprophet.8107" said:

    > > > @"Killthehealersffs.8940" said:

    > > > > @"Psycoprophet.8107" said:

    > > > > > @"cptaylor.2670" said:

    > > > > > But without condi damage the evade spammers and bunkers wouldn't get free wins.

    > > > > >

    > > > > > We can't have that.

    > > > > >

    > > > > >

    > > > >

    > > > > Those evade spammers already have to out play u and hit u 10x for every one hit of urs so there's already a trade off due to the imbalances this game already suffers from without adding burning tics to those tanks they hit with consecutive tics each equaling a evade specs burst.

    > > > > Nothing like back stabbing a guard as it laughs and gives u a burn that matches ur burst or surpasses it each tic, u clear it and just get it reapplied while ur tickling the guard with ur 300-500 dagger auto lol.

    > > >

    > > > Stop auto attacking and use your class apripriate skills :P

    > > > Do a 5k Backstab (with assasin signet) + then use 2 Shadowshots for 4500 ..then burn his 3500 remaining health (13.000 max hp)

    > > > https://imgur.com/SxdyITA

    > > >

    > > > Its like i see Enginners cry about the 250 Pistol Auto attack for 8 years :p

    > > >

    > > >

    > >

    > > Lol HS only other damaging skill and only good damage if opponents low. Instead of theory u go try backstabbing a guard in a 1v1 and see how far u get up against their burn tics, skills and defensive skills. Unless their bad and u badly outplay them good luck to u. Kiting with clusters on sb keeps u safe but will never down a decent guard.

    >

    > How in your mind , you immagine things ?

    > The guardian must cast a spell (burn) , because their auto attack does low dps .

    > But thief must use auto attacks and not other spell ?

     

    Thiefs skill requires set up with backstabb and u can compare guards auto to thiefs dagger autos and get back to me. Thief has 2 skills that are decent dps and one requires opponent to be low health other requires stealth and hit from behind. Guards burns do consecutive tics matching a burst skill done on thief thst had crit lol hmmmm

    Ur arguing for sake of arguing so I'm done with discussion, especially if u think thief is on even ground with guards in the current balance. We will see who had highest win rate come season end, as it stands cmc state dh is among top in plat, no surprise.

    I guess we can all delude ourselves into thinking the reason there 2 guard specs and 2 necro specs in almost every match for other reasons than that their broken right now lmao cuz 70% of the community just bandwagon and spam the same few specs that weren't spammed before last big patch cuz they just discovered how fun they were, right?

  17. > @"Killthehealersffs.8940" said:

    > > @"Psycoprophet.8107" said:

    > > > @"cptaylor.2670" said:

    > > > But without condi damage the evade spammers and bunkers wouldn't get free wins.

    > > >

    > > > We can't have that.

    > > >

    > > >

    > >

    > > Those evade spammers already have to out play u and hit u 10x for every one hit of urs so there's already a trade off due to the imbalances this game already suffers from without adding burning tics to those tanks they hit with consecutive tics each equaling a evade specs burst.

    > > Nothing like back stabbing a guard as it laughs and gives u a burn that matches ur burst or surpasses it each tic, u clear it and just get it reapplied while ur tickling the guard with ur 300-500 dagger auto lol.

    >

    > Stop auto attacking and use your class apripriate skills :P

    > Do a 5k Backstab (with assasin signet) + then use 2 Shadowshots for 4500 ..then burn his 3500 remaining health (13.000 max hp)

    > https://imgur.com/SxdyITA

    >

    > Its like i see Enginners cry about the 250 Pistol Auto attack for 8 years :p

    >

    >

     

    Lol HS only other damaging skill and only good damage if opponents low. Instead of theory u go try backstabbing a guard in a 1v1 and see how far u get up against their burn tics, skills and defensive skills. Unless their bad and u badly outplay them good luck to u. Kiting with clusters on sb keeps u safe but will never down a decent guard. Shadow shots lol yeah do that on a burn guard or dh and eat more burns or insta death trap combo- tell u play a lot of thief.

×
×
  • Create New...