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Bazsi.2734

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Everything posted by Bazsi.2734

  1. 8/10 patch. Could have been 10/10 but you stopped just 2 inititive too short. I'm not even mad at this point, this is legit funny.
  2. And this is the second time they removed it. Maybe it can be added back with EoD release, so we can get it removed again a year later? Make it a triple!
  3. I'd like to see retaliation do more damage with shortened durations. But that would shift retal application towards more skillful play and might varrant a radiance traitline rework so nah... not going to happen.
  4. I think it's perfectly fine. Dragonhunter is clearly a class balanced to survive through blocks, damage mitigation and cleanses. The lack of mobility is offset by giving them a ranged option. i DoN'T sEe aNy pRoBLeM gIvING a SpEC lIkE tHaT sTeAlTh aNd MoBiLItY. So stop complaining and just... stop playing like I did. Haven't logged for a week and boy the balance feels way less problematic now.
  5. Just learn to appreciate getting killed by AI. After all the lack of balance patches clearly indicates that we reached perfection. Yet you still complain, nothing is ever good enough for you... Next time you get perma-immobilised by a druid and getting mowed down by pets and minions, just think about this comment and learn to be thankful. Everything is as it should be.
  6. > @"Swagg.9236" said: > Everybody started memeing really hard, I see... Thats implying you weren't... X to doubt!
  7. > @"Trevor Boyer.6524" said: > Multiclassing does make you a better player, but only to a certain point. > > There actually is a bell curve here where continuing to multiclass at deeper levels of experience will actually make you a worse player. > > In the beginning when people are less than 5000 games played, it is a good thing to multiclass and go at least 500 games on each class, to get a very well rounded idea of each of them. But past that point a player needs to choose a main to specialize in, or they'll never reach certain peak levels of experience & knowledge on a single class. > > In other words, you multiclass only to the point that it allows you to firmly understand each class. Then dump the rest of your experience into one main class. Yes, please stop multiclassing or you'll never get good. Now just wait a tiny bit, we are changing our build here and there... no don't you reroll, you won't get good unless you spam your deadeye burst into our reflects, come on now!
  8. > @"Swagg.9236" said: > Don't drag staff elementalist down to the level of the average GW2 PvPer. The fact that a player can miss an attack on ele staff is evidence that it has a skill ceiling at all. It's quite rare in this game. I assume you are answering to this comment: > @"Zinzon.4081" said: > Also auto misses all the time despite de animation clearly hitting them. It just says "miss" as long as they move even in constant direction... A projectile missing even though it shouldn't is not a skill issue. It's most likely a desynch somewhere between the clients and the server, as you often clearly aim the right way, see your projectile tracking the right way, only to go poof at the end. No it's not blocked/dodged/sidestepped, it just misses for no evident reason. I'm pretty sure the server knows why, but I only know what my client tells me, and my client just showed me that I clearly connected that shot. So far the only fix I've found is to either fire these skills point blank, or play something else that does not heavily depend on projectiles... as RNG can literally make you lose a necro vs deadeye duel as the thief. The laggier the server, the worse this problem is btw.
  9. Im getting inspired to make my own polls now: Do you like eating food? Are you pro good things and anti bad things? Have you ever been born?
  10. > @"Lord of the Fire.6870" said: > > @"Bazsi.2734" said: > > > @"Lord of the Fire.6870" said: > > > > @"Bazsi.2734" said: > > > > > @"John.8507" said: > > > > > Finally won a match after 5 losses, and got a measly 10 points? Whats the point:O > > > > > > > > Rating change is only based on who you've beat/lost to. The game paired you up with a team that was much weaker than you(at least based on their rating). Also if you really hit the wall around 1100, you do not want to climb just yet. If you were to be matched against 1600-1700-ish rated plat players, that would just be a curbstomp. > > > > Play against players on your own level, improve and you'll climb in the process. > > > > If you aren't climbing, thats because you're not improving. > > > > > > I wouldn't call this problem and solution . I can show you when I play weekend 10-15 loses in a row and this happens only weekends. Well we could argue if we/I too low in rank or them I can only call this kind of situation nightmarish . > > > > Takes 30 games for me to reach my rating on average. That is fast enough for me. If you take much much more than that, maybe you're overestimating your own skill in relation to the playerbase. > > > > > It is also unfair because it doesn't include the actually rank of the enemy team vs you in the point system. > > > > I don't know what you mean by this, it literally does. > No it doesn't it takes your point ratio in the matchup who you fighting is irrelevant as yourself said before. What other PvP games do is take the ranking of who you won/lost to and gives / takes from you according to it points + how you performed. This varies from game to game a bit but in general the good games do this this way. No I didn't say anything like that, actually READ what I've typed out. Here is a thread where the OP is full of links and explanation on how glicko-2 works: https://en-forum.guildwars2.com/discussion/58477/glicko-2-algorithm-put-into-code-updated-conclusion-about-win-streaks/p1 (If the OP of this thread is still reading, in the linked material is the exact math that answers your original question) Just think about it, if your own rating wouldn't be a factor in who you're playing against, what would be the point to having matchmaking at all? > > > > > On the other hand if you have enough lucky encounters with out you contributing much you can go up to the highest rank. > > > > And some people win the lottery. You're hearing about it all the time, yet in actual reality it never happens. > If you looking in this form you can find core eles in platin rank which tells you everything. > Which tells me what exactly? That good players can carry less viable specs into "high" ratings? We have balance problems but its not THAT bad. I myself wouldn't play this game if choosing a spec would determine my rating. > True you can still have this luck with this other system but the probability is much lower because you can't feed on lower ranked this much and when you lose once against such a team you fall harder then in the current system. Naturally this works also in reverse. This also works against match up manipulation where people tries to snipe noobs to farm points/rank at certain times. Everything seems to have a different definition with you... match manipulation is where you have at least one mole in the enemy team, and that player throws the match so you can win. Playing at certain times and being matched up against noobs certainly does not qualify as manipulation by itself.
  11. > @"Lord of the Fire.6870" said: > > @"Bazsi.2734" said: > > > @"John.8507" said: > > > Finally won a match after 5 losses, and got a measly 10 points? Whats the point:O > > > > Rating change is only based on who you've beat/lost to. The game paired you up with a team that was much weaker than you(at least based on their rating). Also if you really hit the wall around 1100, you do not want to climb just yet. If you were to be matched against 1600-1700-ish rated plat players, that would just be a curbstomp. > > Play against players on your own level, improve and you'll climb in the process. > > If you aren't climbing, thats because you're not improving. > > I wouldn't call this problem and solution . I can show you when I play weekend 10-15 loses in a row and this happens only weekends. Well we could argue if we/I too low in rank or them I can only call this kind of situation nightmarish . Takes 30 games for me to reach my rating on average. That is fast enough for me. If you take much much more than that, maybe you're overestimating your own skill in relation to the playerbase. > It is also unfair because it doesn't include the actually rank of the enemy team vs you in the point system. I don't know what you mean by this, it literally does. > On the other hand if you have enough lucky encounters with out you contributing much you can go up to the highest rank. And some people win the lottery. You're hearing about it all the time, yet in actual reality it never happens.
  12. > @"John.8507" said: > Finally won a match after 5 losses, and got a measly 10 points? Whats the point:O Rating change is only based on who you've beat/lost to. The game paired you up with a team that was much weaker than you(at least based on their rating). Also if you really hit the wall around 1100, you do not want to climb just yet. If you were to be matched against 1600-1700-ish rated plat players, that would just be a curbstomp. Play against players on your own level, improve and you'll climb in the process. If you aren't climbing, thats because you're not improving.
  13. This thread is funny. How come warriors heal now, **nerf kill erase**!
  14. The biggest problem with PvP balance is that it doesn't.
  15. I think renegade needs more visual clutter. It would be ideal that after dropping 3 spirits at once, our screen would be just white noise. Also right now we only see the clutter if we are directly looking at the teamfight. I'd like it to be centered on my screen even when im dueling on another node, several thousands of units away. A-net get on it please!
  16. I like the general idea behind this heal. It's conditional, there is counterplay to it. Cutting the duration in half would make it useless.
  17. Naaah. Lightning Rod go BRRRRRRRRR!
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