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Tails.9372

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Posts posted by Tails.9372

  1. > @"Connor Fallon.9408" said:

    > Just following up as I figure the design logic behind this might be interesting to people - it wasn't so much a decision to make it harder as to make it, uh, less easier. (bare with me here :P)

    >

    > It's true she shoots NIOs more quickly when targeting them than IOs, which would be harder if you were traveling by yourself - but she can only target one person at a time. So every NIO actually gives the whole group more traversal time as a whole, as they can serve as cover for one another if they are clever about it.

    >

    > Doing it by yourself with the NIO limitation is an interesting challenge, though... for those who wish to prove they can. Those types do exist =)

    But then just add a hard mode setting for those who seek a challenge. The story is something for casuals to enjoy and many like to play co-op with their friends. If two friends play this instance then one will feel disadvantaged for no reason and if people feel like the content becomes more difficult as a resault of it then they avoid playing with their frends altogether (I know because I have some frends who are like that).

     

    > all classes have access to teleport now with the Jackel mount

    She can still hit you in mid teleport if you use the jackal.

  2. I'd like to see a decent minion master spec (actually I'd like to see 2: one that focuses on "raising an army" and one that focuses on a single, more powerful minion (like a demon summoner)). Sadly the only somewhat decent summoner gameplay I can think of is the minion necro from Diablo 2 and that game is almost 20 years old. Everything else either boils down to the minions being meatshields or glorified attack animations.

     

    > As long as is not good in pvp and wvw, all good. **Minions are a passive play style**, they must not be competitive.

    Which should never be a factor since it's irrelevant to the balance of the game. If you lost against something that's inherently and objectify not stronger than you then it's your loss, everything else is just making excuses. Something being passive or overly simplified is often times also a big disadvantage since it usually can be taken advantage of by a more skilled player who has more control over his class / more ways to tackle a situation.

  3. > @"TheShniper.1852" said:

    > How would it be time gated?

    That's easy, just add a new currency to the daily rewards from epic creatures. People are asking for them to get a loot upgrade since like forever. Also, maybe add another currency to legendary creatures so that people have an incentive to kill them as well.

     

    > @"TheShniper.1852" said:

    > What type of tough commitment would it take like the other modes?

    Time, most legendary sets are participation rewards for their respective game modes so that would be the obvious pick. The WvW set takes how long? 22 weeks iirc. so there you go.

  4. > @"Gehenna.3625" said:

    > > @"Tails.9372" said:

    > > > @"Gehenna.3625" said:

    > > > I saw that the glowing effect has its own dye level so you can change the color of the glow effects. I'm not sure if other armor has that yet in the game.

    > > There are several like this white mantle mask from LWS3.

    >

    > Full armor sets or just random pieces?

    both

  5. > @"Lonami.2987" said:

    > > @"Tails.9372" said:

    > > > @"Lonami.2987" said:

    > > > * **Tonics:** Adapted into the novelties system. Divided between **Costume Tonics** and **Combat Tonics**.

    > > No, normal combat tonics (those who are allowed in PvP) should be turned into outfits, not novelties. Turning them into novelties would be a huge waste of potential.

    >

    > Most combat tonics don't have animations for stuff like mount riding, so they need to stay as tonics.

    Most combat tonics are based on standard character models (the Olmakhan Tonic turns you into a reskinned Charr, the Fury Combat Tonic turns you into a norn, the list goes on), there is no need for those items to stay as tonics. Those that just add a glow to the character like these hylek potions can be turned into novelties for all I care.

     

  6. Everyone who thinks this is more than a skin upgrade is reading too much into it. At most we get exotic gear which can be upgraded to ascended. I just hope that it doesn't require crafting, that's the main reason why I never bothered with the stellar weapons back in EP1. Make it unlockable through collections and then let the player buy the rest for map currency + volatile magic or add the items required for the upgrade to the meta rewards.

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