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Linken.6345

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Everything posted by Linken.6345

  1. > @"Firebeard.1746" said: > I agree with OP, most of them feel drawn out. That being said, I hate it when people just skip all the trash too. I want trash clearing and boss fights, but doesn't take 1 hour. Then use damage stat on gear instead of defensive ones
  2. > @"medivh.4725" said: > Poor - Play out the 3 DRMs in 1 session. And then nothing happens. It is just half baked not ready yet. I also don't get to complete the chapter which I thought I would. Let's just be patient and wait again Yea the episode wont be done before april mate.
  3. > @"Raffrey.5271" said: > > @"Linken.6345" said: > > So 2 seconds instead of 1 not sure that 7% damage boost make up for what you lose in primary stats. > > Leg Specialist - Immobilize a target when you cripple them with a skill. Deal more damage to foes affected with movement-impairing conditions. > > Movement-impairing conditions are crippled, chilled and immobilized. Warrior has skills that inflict cripple. Yes and I'm saying you get more damage staying pure damage then going specifically into expertise since you will have enough uptime without that anyway.
  4. So 2 seconds instead of 1 not sure that 7% damage boost make up for what you lose in primary stats.
  5. I rather take a hit in gold then click 2676 times on drooburt.
  6. > @"Hannelore.8153" said: > > @"WindBlade.8749" said: > > > @"Firebeard.1746" said: > > > > @"Ayrilana.1396" said: > > > > You don't have to do what is meta. Create your own group if you don't see any to your liking in the LFG. > > > > > > > > DPS has been the go to for just about everywhere in PvE over the past 8+ years. > > > > > > > > Meta is usually always fairly narrow to a degree and has been for 8+ years. > > > > > > Usually the people in PuGs don't care, but i think it's toxic some people feel they have to lecture people on how to play, especially with fractals which has a massive overhead to climbing (ar collection + ascended gear). If i was more fragile i might quit the game mode altogether. Honestly i have run some parties with almost all supports in lower tiers because of how sparse the player base is. You have to use what's available. > > > > > > I just would like some wind knocked out of the sails of the everyone is dps meta. > > > > > > Which by the way was how i started this character but because of lack of support while climbing, i swapped it into support before i invested too much into the character. > > > > More than lecturing i think people are just annoyed when in an content that is hard compared to the others contents of the game you don't pull your weight, as long your dps is fine or your boon uptime is ok, only people that like optimisation will complain, most of class in this game can be dps in cm with no real problem but the problem is more on buffer, there is no other buffer for 5 man content than fb, the game really need new one, we only have 10 man support that are not fit for 5 man at all (without even speaking about how broken fb egide is) same for alac, why only two specialization in this game can give it ? > > This is the key point I was trying to make earlier. Its not just that two classes in the game can give Alacrity, its that only two specialisations (subclasses) can give it, which means that the overall amount of classes that provide Alacrity is a whopping 7%. > > And on top of that, one of them has a really hard time doing it, so generally isn't used for the task anymore. > > And don't even get me started on Firebrand and its monopoly on group Stability, with Rev barely competing, and no one else being able to do the job except a little bit from Scrapper, Chronomancer, etc > > Everyone wouldn't have to go DPS if it wasn't literally the only role they could play thats effective. > > Even when you count mechanics like reflects, the number of players that can do them is a very small amount of the overall player base, and that's why we end up like this. No one should be everything, but everyone has to be at least something, and right now that's just damage with maybe some heals and basic boons like Might if you want to support, that's it. > > One whole class (Warrior) is demoted purely to just increasing your stats, that's rediculous. 2 classes increase stats dont forget ranger spirits mate.
  7. > @"aquafire.2718" said: > > @"Farohna.6247" said: > > Still prefer a portable one, a la engineers from WoW. Would it be handy for a guild doing a raid to have individuals repairing, sure. But the trade window would be inconvenient, for example you die and wp. You quickly repair, run back. No need to pester someone with hey can you repair this or have to seek them out. > > Also, if they implemented such a system, then tailors would be able to repair light armor, leatherworkers for medium, and equivalent for weapons....yikes > > exactly all trades would have a role, its a role playing game. and yes that is exactly the point to create player interaction, im really astonished nobody likes this idea, creating just an anvil for people to just repair items makes a game bland and not creative, Apparently creativity is dead smh So rings/accessories would break as well so jeweler got work? Edit We went from fee at anvil because it felt like a dubble negative waypointing running back and pay to repair equipment. Now you want to go back to that but you also have find a armor, weapon and ofcourse jeweler to repair your gear in the first place.
  8. > @"Trevor Boyer.6524" said: > > @"Sobx.1758" said: > > Soooooo we're repeating this thread? > > https://en-forum.guildwars2.com/discussion/119910/impossible-for-new-players-raids/ > > > > It's not tedious to learn, if you want to learn and get into raiding you will. If you don't want to learn, then you have noone and nothing to blame. > > "KPs bad in low pop" -maybe, but then again maybe not. Seeing how all it does is providing the way to distinguish players that are experienced/inexperienced (not a fool-proof method, sure, but it's... something), I'm not sure not having kps would somehow make anything better. You'd get into raid party, instantly show you don't know what is happening and get kicked. > > ^ Exactly > > > @"Vilin.8056" said: > > > @"Trevor Boyer.6524" said: > > > > @"Cyninja.2954" said: > > > > > @"Trevor Boyer.6524" said: > > > > > > @"yann.1946" said: > > > > > > > @"Cyninja.2954" said: > > > > > > > > @"Firebeard.1746" said: > > > > > > > > > @"Cyninja.2954" said: > > > > > > > > > No, other games invalidate old content allowing skill less players to have a sense of success by beating content which otherwise would be unbeatable to them at a later point. Or they introduce difficulty tiers which are barely above free loot, to make even the worst players feel accomplished. > > > > > > > > > > > > > > > > > > > > > > > > > Nox100. I agree but you're moving what i was saying a different direction. The refresh helps make getting into groups easier. > > > > > > > > > > > > > > > > > > > > > > No, it doesn't. Players who did not properly tackle challenging content gain NOTHING with gear depreciation in other MMOs in regards to improving game skill wise. What they gain is the ability to out-gear old content and experience it. > > > > > > > > > > > > > > In that regard GW2 is actually superior. There is no required "cut-off" point one has to wait for. If you want to take on challenging content, you can start doing so at any point in time. Most often all it requires is a different approach to content in this game, often ideally paired with a more social approach and making contacts, but even that is only beneficial and not needed. > > > > > > > > > > > > > > Simply put: > > > > > > > If you lacked the knowledge, experience and underlying understanding how to approach challenging content, you are/were in the exact same spot in every other MMO even after a new gear set. > > > > > > > > > > > > > > > @"Firebeard.1746" said: > > > > > > > > > @"Cyninja.2954" said: > > > > > > > > > We have that in GW2. We have that in lower tier fractals. What we do not have is the gear deprecation and dumbing down of content to the same extent, though power creep is certainly present. > > > > > > > > > > > > > > > > > > If you want to be successful in other MMOs and take on challenging content, the approach there is exactly the same as here: join a guild, practice, improve, succeed. > > > > > > > > > > > > > > > > > What % of guilds are doing progression runs? > > > > > > > > > > > > > > > > > > > > > > Irrelevant in that most players who want to get into CMs never even take that approach. They demand others take them "as is" via LFG groups. You are demanding just that in this very thread. I linked you youtube video of a fractal training guild member/leader. There obviously are discord and guilds. > > > > > > > > > > > > > > Even if not, here is what I did: > > > > > > > I asked guildies in one of my more casual guilds which were already doing T4 semi regularly if they would be interested in-trying CMs. I did so AFTER actually spending a ton of time as duo with a friend in learning how to run CMs. I trained up 3 roster worth of guildies to be able to run CMs because eventually people don't have time or take a break from the game or fractals, etc. > > > > > > > > > > > > > > The point is: the key in succeeding at this content is playing with other players regularly. > > > > > > > > > > > > > > > @"Firebeard.1746" said: > > > > > > > > As for your comment on time, if nourishing the community around raiding is too time consuming then the game mode isn't sustainable. > > > > > > > > > > > > > > No, a game mode becomes unsustainable if the amount of players playing it drops to far or the developers decide that they have to move on due to technical reasons (dungeons were by far not underpopulated but a mess code wise) which is far more related to updates that content receives. > > > > > > > > > > > > > > Nourishing happens, just not the way you like it: between random parties all the time constantly. It happens in social groups of different degree most of the time. > > > > > > > > > > > > I agree with you. > > > > > > It seems to me people always seem to confuse being friendly with being social. > > > > > > > > > > > > People don't just stroll to random people playing boardgames and ask then to teach it to them. > > > > > > > > > > Actually, that is usually how people learn new board games or card games. You go somewhere and people are playing a game and they want you to play so they sit you down and teach you. I've been watching it happen for 35+ years. > > > > > > > > > > I have never once sat down and read a ruleset for monopoly or scrabble or poker or hearts, nor basketball or soccer or baseball. I learned these games because there were people around who wanted to get others involved in them, rather than push them away. > > > > > > > > > > Strangely enough, I can't help to imagen that people wanting to teach other people these games, must have something to do with why these games are undying and have stood the test of time. And as much can be said in contrast for why raids are dying Guild Wars 2, because people want to isolate instead of create community cohesion. > > > > > > > > > > It truly is an interesting difference in sociology to evaluate. The difference between how things work IRL vs. an online video game, and why. > > > > > > > > So, if I was now to make the case that every person you walk up to is unsocial because they might not be interested to teach you a board game right at that very moment in time, I'd have a strong argument? > > > > > > > > Yes, friends or family teach each other new board games. It's a social interaction. Or people go to comic/board game/trading card game shops and play and teach others. That's on their terms. That is akin to taking a guild member along or doing a training run. > > > > > > > > At no point in time does this happen though when the other party is not interested or lacking time. > > > > > > > > The differences between RL and online video game are not that different, IF one accounts for the fact that in RL you have spacial distance which manages interest and goals. In online games you do not since it's basically a binar state: online or offline. > > > > > > > > All you have to imagine is this: > > > > Players who are not in the mood to train others are basically not in your spacial vacinity. In real lifey, you wouldn't have met them at that point in time, aka they wouldn'thave shown up to that game night. If you want something from them, do so at the appropriate time and place, just as you would when interacting with them im real life. Easy peasy. > > > > > > This conversation has somehow deviated far far away from where it started. > > > > > > My OP post was never about player reluctance to take the time and effort to train someone new. > > > > > > My OP post was about experienced players discriminating against experienced players because someone has 9000 LIs and someone else only has 6000. > > > > > > A veteran wanting to get his clear done quickly on a night rather than taking hours and hours to train new players is certainly reasonable. But veterans discriminating against other veterans over some diminutive difference in skill value, could only be viewed as ridiculous at best. > > > > > > Big difference there. > > > > 9000 and 6000 LIs? I guess making an unrealistic assumption to judge a community isn't ridiculous to you. > > > > Kill Proofs simply represent a means to bypass the trust barrier when strangers joining a squad for something that is only meant for players of a certain skill level. Even eliminating all KPs doesn't meant there won't be trust issues among different level of players, veteran players will still find a way to filter out undesired players in order to make the squad functional. > > ^ Exactly > > So what you're looking at without KPs, is that everyone gets a chance to prove themselves at least once. And then players can remember each other by account/character name. This is a much more realistic gauge of actual efficiency level, regardless of how many KPs a person has or does not have or is willing to fake ping. Removing KPs entirely would usher in a short phase of the community reevaluating everyone from a true skill standpoint like this, rather than a KP number. Some players may find this to be a frustrating phase, but it would serve as a remedy for the lack of raid participation in general. > > Look, you've got 3 different types of players when it comes to raids, concerning level of efficiency. 1) You have experienced players who have been doing it for a long time. 2) You have good players who are willing to watch videos and try hard, who know they as an individual are good enough to learn quickly even though they are inexperienced. 3) You have players doing everything wrong, who won't ever get much done. Now what you have happening with a KP system such as LIs, is that the system is good at distinguishing player type 1 from 2 & 3, but it is not good at distinguishing player type 2 from 3. The player type 1 then builds a wall of KPs around itself, to block out type 2 and type 3, so that runs are faster and more efficient, which works great in higher population. In a higher population there are plenty of 1s to maintain a sound active player base inside of the KP fortress, and there are enough 2s showing up on the scene to find each other and eventually build other fortresses in other places. However, with low population the active numbers inside the type 1 fortress begin to dwindle, and rather than lower the KP gates to allow more in, for some reason the KP gate keeps getting higher. Outside of the gates, the type 2s are also in lower population, and it is becoming much much more difficult for 2s to form groups of 2s. So new 2s show up on the scene and can't get into the gates of the KP walls, so they are forced to play with 3s. When the 2s are forced to play with 3s, even though the 2s know the content and are ready to complete it to build KPs, they can't. Then the 2s end up deciding the raids are neither fun or worth the time to organize. <- This is because there aren't enough 2s to play with and the 1s rarely let them in either. And then the participation rates and population in general, dies off. > > Some of you are still not identifying this, and some of you are actively trying to fight this fact. The fact of the matter is, that wall of Kill Proofs and the eminence front that it is, in most cases prevents types 1s from bringing in type 2s, and it prevents type 2s from playing with type 1s so they maintain interest and stick around. > > This isn't a hypothesis. This is certainly what is happening and as much is obvious to anyone who takes the time to seriously evaluate it. > > The 2s can do what you say no kp will do. Group together use friend list to add good people and build up a big enough nr of 2 to play with right?
  9. > @"Lynvingen.9860" said: > Hello, > Same thing is happening to me and my girlfriend. We both got the achievement for the back piece ( we chose different paths ), but neaither of us have the actual item in our inventory. Did you complete the whole achievement?
  10. > @"vicky.9751" said: > > @"Linken.6345" said: > > > @"vicky.9751" said: > > > 2 outfits that ive bought and dont use now. gm support wouldnt refund me...probably wont buy any ever again now. > > > > Are you one of those people that keep tag on and return clothes to the store aswell after useing em? > > If not I dont see why you expect Anet to refund you those outfits. > come on dude, why was that reply necessary? do u actually interact with people this way in real life? > Im saying i will stop buying clothes because i tend to not use them, not because they wont refund me. > there are several other people in this thread who posted they dont use their outfits either, and u had to reply to mine like this??lol Yes I do when warrented. Edit Thats not at all what your first post said. If you would have taken out >gm support wouldent refund me it would have said that but you did not. Somethnig like this + 2 outfits that ive bought and dont use now, so I probably wont buy any ever again. I agree with you hence why I dont buy any outfits the few I have are legacy one free core, hot t-shirts and halloween in game currency hexed.
  11. Well considering they havent said they are even working on it, prob way behind legendary armory and alliances.
  12. > @"Kurrilino.2706" said: > > @"voltaicbore.8012" said: > > > @"Kurrilino.2706" said: > > > > > As example, i do my dailies mostly in ranked PvP because of the skill level. The best way to do that is to stay at the home base. > > > The assumption is that the game is done faster when i don participate. As faster the game is over as faster i have my daily. > > > My character is constantly called Bot and i am reported. Not that i ever got a notice from ANet because they know. > > > So, in reality people accuse someone of being a bot without evidence because the just assume. > > > ANet is fully aware of that and leave players alone. Like you said, bad behavior ingame doesn't mean botting > > > > I guess they should be reporting you for match manipulation instead. > > > > I never mind if everyone is at least trying but my team just gets outplayed. But specifically choosing to interact with the match as little as possible so as to lose faster crosses the line for me. I guess I'd make an exception for someone staying in spawn because the team is getting camped, but it sounds to me like you're just staying at home node from the very beginning for this exact purpose. > > > > This is not completely correct. I don't stay at home from the beginning. Usual the daily is capping a flag or kill someone. > All this is easily done with a stealthy Thief. After i have done that, i want the game over as fast as possible. > > I would absolutely not call that match manipulation. > I don't gain anything or favor a certain team, if my team wins, i am already good with that. > It's just more efficient to aim for a loss than for a victory. By going for a victory i just extend the game by lots of minutes. > I play the game different than you do. Nothing in the rules makes your or my way to play illegal. > > The actual problem i call out since a while is that the most easy Dailies are in PvP and not PVE. > As long as this is the case, people are forced to play PvP. You can call them Bot's if it pleases you but ANet won't do anything since they are no bots > doesn't matter how often you report them > Then join the custom farm spvp maps and dont disrupt ranked/unranked
  13. > @"vicky.9751" said: > 2 outfits that ive bought and dont use now. gm support wouldnt refund me...probably wont buy any ever again now. Are you one of those people that keep tag on and return clothes to the store aswell after useing em? If not I dont see why you expect Anet to refund you those outfits.
  14. Well then its very strange you still get the pop up. Id say throw in a ticket to support
  15. The only way I know of is to either do first story pof or hot. I would suggest pof since you get the raptor in it.
  16. > @"Inculpatus cedo.9234" said: > So far, I've opened about 25 or 30 Divine Lucky Envelopes. I got an Ornamental Golden Trophy yesterday from one. > > Lucky me, I guess. Those are not the same item mate
  17. > @"Veprovina.4876" said: > > @"The Greyhawk.9107" said: > > > @"Hoover.6394" said: > > > if you hate the daggers, you should check all those ugly war horns... > > > > I don't think anyone actually likes warhorns XD > > Does anyone actually use warhorns? :sweat_smile: Druids do.
  18. > @"Inculpatus cedo.9234" said: > Because there is only one ID number. Box of wvw supplies from karmic converter would like to have a word with you.
  19. > @"javier.9786" said: > I miss the feeling i had the 1st time I played gw2, you must master the weapon in order lo unlick the skills, that was fun and less overwealming. > > I'm comming back for a leave of 2 years of gw2 and I start a new character, elemental as its the closest to wow shaman. I get to lvl 50 in 5 or less days and it was hard to get used to 40 weapon skills for staff and trident, not to talk about the conjured weapons, only 30 sec to read the 5 weapons skills and make an idea. > Btw I was wondering why do I die so fast so I check the elemental forum and it leaves me with the thought that maybe elemental are the worst class of the game (?) Hardest to master yes, worst of the game no. Maybe check this thread out. https://en-forum.guildwars2.com/discussion/122839/best-elementalist-build-for-open-world-pve-path-of-burn
  20. > @"Inculpatus cedo.9234" said: > There's only one kind; you would think they would stack. > > But, there's only one kind of some other items, and they don't stack. /shrug > Since they are from 3 different reward sources whos to say its not 3 different boxes with the same name? + Stormcaller Weaponw + Illuminated Boreal Weapons + Restored Boreal weapons
  21. None of them stack? Seems to be 3 different kinds so should be 3 stacks.
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