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Linken.6345

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Everything posted by Linken.6345

  1. > @"LindaLinda.9106" said: > Many times after completing the North Meta in Drizzlewood have the End Chest bugged. Its literally not there in the middle for me to collect. All the small chests appears but the Large end chest in the middle is missing. I've already sent in reports to Anet but hell, its been a week and the bug is still there. Its extremely frustrating considering how long this Meta is, so tedious and tiring and then when you get to the end just to find the chest isn't even there for me to collect. Anyone have the same issue? PLEASE FIX ANET!! Do you have pact mastery so it auto loot? The small chests dont get auto looted since you need keys to open them.
  2. So your first new player experience is to go back to the old player experience. Anet must have had reasons to move way from that so why go back? You could join spvp from level 2 even back in the day so why were you training on pve dummies instead of jumping into spvp?
  3. > @"Tseison.4659" said: > > @"Yggranya.5201" said: > > > @"Tseison.4659" said: > > > A Shiro fractal would be great as well for EoD, or even a Raid revolving around Raisu Palace with Shiro being the end boss of course. > > > > If you were channeling legendary assassin stance as revenant during the fight, would you hear him whispering something to you in an attempt to distract you? > > That would be cool lol. But I’m pretty sure they would have it where he whispers to everyone just like what Jormag does. I think a lot of people would complain about Revs getting a little perk that only they can hear. Well considering they already did it in heart of thorns with sylvari getting special whispers cant see why they wont do it again with revenants.
  4. You get tripple the defence seals as reward thats about it.
  5. > @"cxxwaves.1076" said: > Okay, so it seems that today at 17h CET (EU servers) the NPC managed to reset somehow and I could to do the quest chain without bugs. Great thx for the heads up.
  6. You cant lose a crafting discipline i accidently got artificer 1 on my necromancer that i wanted to delete but the devs cant even do that.
  7. well you have to pick them up yourself to get cd reduction mate. engineer turrets despawn as well.
  8. > @"Veprovina.4876" said: > > @"Linken.6345" said: > > > @"Veprovina.4876" said: > > > > @"Katary.7096" said: > > > > > @"Veprovina.4876" said: > > > > > A lot of people would probably be more open towards raids if there wasn't a timer on doing them and just 1 build that is succesful at defeating a boss. > > > > There is just one build that can beat a raid boss? Surely you were being hyperbolic when you posted that. The Keep Construct boss has a reputation for encouraging power damage builds with strong burst and yet you can beat it like this: > > > > > > > > > The content wouldn't be any less challenging if you can finish a boss whenever without a timer telling you when you failed, you'd still need to learn the mechanics if you want to do it and not take a week fighting one boss, there would still be skill involved, just a lot less toxicity and more build variety. > > > > Imagine a boss that has five abilities which it uses against players. Further assume that there is a Thief on a glass cannon build fighting that boss. Let us say that four out of the five boss abilities will put that Thief into downed state if he or she gets hit by them, even at full HP. Compare that to a Thief who is running a full Celestial build and who will be downed by only two of the boss attacks. Now consider an elementalist with a Nomad build, only one of the five boss abilities with put them into downed state should they get hit. The party essentially has infinite time to fight the boss. How do you know that beating such a boss would not be more or less challenging depening on the survivability of the builds which you bring into that fight? > > > > > > Lol, i love the Raider contrarian attitude on this forums. :sweat_smile: > > > > > > Every time someone writes a forum poston not being allowed into raids because they don't have the meta build and want to play their own build raiders are like *"You're so entitled if you think we're here to carry you, meta builds are here for a reason, you do the work on the golem, you practice that rotation and don't expect a handout, play the snowcrows build!"*. > > > > > > But as soon as someone like me says that there's like 1 build or so that's meta and for Raids there's always the obligatory contrary youtube video "proving" otherwise like *"meta is not the only build allowed in raids, see this video it's possible, raids are doable with all the builds"*. So there's more builds now? > > > > > > Are you telling me that all the people that complained how they're not getting into raids unless they run the approved meta build are full of kitten and all the raiders that enforce that don't exist? I mean, what are you arguing exactly? :smiley: > > > > > > I don't know what to tell you, lol! :sweat_smile: > > > > > > Pick a side and stick with it. It's either meta builds because enrage timers and no one else can join cause "we won't carry", or everyone is welcome and can get a pug raiding squad started and join with whoever, whenever. > > > > Ever thought that they can do that because they are really good players and can squeeze every inch out of their kittens to make it work? > > > > You can clear raids in greens if you are good enough. > > I am not and never will be. > > > > Edit > > The reason people say go meta or dont come at all is that the meta classes have good synergy and they can be sure they dont get my own build here kind of players that do 2-3k dps and think thats enough. > > Well that's exactly my point here. > > There's just the meta builds for raids. Meaning, build diversity is practically non existent because you need that DPS to clear the boss before the timer. That's why all the DPS. I'm not arguing that at all. And of course, if someone is super perfect and whatever, they can do raids in suboptimal gear but then again, not really - you still need the DPS, and that's just like someone playing Dark Souls with a guitar hero peripheral, it's just for show, not really something to make an argument around. > > I'm just saying that, if there was no timer on raids, there would be more build diversity in raids. There would be no need for X amount of DPS to clear, and people would probably accept pugs more readily even if they don't have meta builds. There would still be an element of learning the encounter, etc., but would be way more forgiving due to some builds being more tanky, so if someone does mess up, people wouldn't be as annoyed as they are now. > > But that's not the case right now, and right now, you can't raid if you don't have a snowcrow build. That's just a fact, i can't just go in raids with my "Crit Kitten" build and expect people to let me raid with them. Hence why i said, there's only small amounts of builds that are allowed in at all. Get a squad with gasp people you form a friendship with play raids every week and run Crit kitten with those people. Random people in lfg of course dont know you so why should they embrace you meme build?
  9. > @"Veprovina.4876" said: > > @"Katary.7096" said: > > > @"Veprovina.4876" said: > > > A lot of people would probably be more open towards raids if there wasn't a timer on doing them and just 1 build that is succesful at defeating a boss. > > There is just one build that can beat a raid boss? Surely you were being hyperbolic when you posted that. The Keep Construct boss has a reputation for encouraging power damage builds with strong burst and yet you can beat it like this: > > > > > The content wouldn't be any less challenging if you can finish a boss whenever without a timer telling you when you failed, you'd still need to learn the mechanics if you want to do it and not take a week fighting one boss, there would still be skill involved, just a lot less toxicity and more build variety. > > Imagine a boss that has five abilities which it uses against players. Further assume that there is a Thief on a glass cannon build fighting that boss. Let us say that four out of the five boss abilities will put that Thief into downed state if he or she gets hit by them, even at full HP. Compare that to a Thief who is running a full Celestial build and who will be downed by only two of the boss attacks. Now consider an elementalist with a Nomad build, only one of the five boss abilities with put them into downed state should they get hit. The party essentially has infinite time to fight the boss. How do you know that beating such a boss would not be more or less challenging depening on the survivability of the builds which you bring into that fight? > > Lol, i love the Raider contrarian attitude on this forums. :sweat_smile: > > Every time someone writes a forum poston not being allowed into raids because they don't have the meta build and want to play their own build raiders are like *"You're so entitled if you think we're here to carry you, meta builds are here for a reason, you do the work on the golem, you practice that rotation and don't expect a handout, play the snowcrows build!"*. > > But as soon as someone like me says that there's like 1 build or so that's meta and for Raids there's always the obligatory contrary youtube video "proving" otherwise like *"meta is not the only build allowed in raids, see this video it's possible, raids are doable with all the builds"*. So there's more builds now? > > Are you telling me that all the people that complained how they're not getting into raids unless they run the approved meta build are full of kitten and all the raiders that enforce that don't exist? I mean, what are you arguing exactly? :smiley: > > I don't know what to tell you, lol! :sweat_smile: > > Pick a side and stick with it. It's either meta builds because enrage timers and no one else can join cause "we won't carry", or everyone is welcome and can get a pug raiding squad started and join with whoever, whenever. Ever thought that they can do that because they are really good players and can squeeze every inch out of their kittens to make it work? You can clear raids in greens if you are good enough. I am not and never will be. Edit The reason people say go meta or dont come at all is that the meta classes have good synergy and they can be sure they dont get my own build here kind of players that do 2-3k dps and think thats enough.
  10. > @"TwinFrozr.6214" said: > > @"Linken.6345" said: > > > @"TwinFrozr.6214" said: > > > > @"Dark Red Killian.3946" said: > > > > In all reality you are not getting free copies of anything. You still have to grind and spend your hard earned gold to make the legendaries. Not an easy feat for casuals. Not to mention you can swap gear currently between characters. This is just making it easier to swap and making a huge improvement to the template system that really is needed. It’s not like can you play two of your characters at once so really it would just be as if you were sharing your armor. Transmutations are another story, but I’ll let the develepers figure that mess out. > > > Not literally; but practically, yes you do. > > > > > > On paper, you're free to use the same item on every character of your account. In reality, the purpose is to make you avoid up to 70 additional purchases (if max character slots) of the same gear type. We can move stuff around already, but it's too much work; instead we currently give every character their own unique gear set. That keeps the market alive, raising the interest in level 80 gear exponentially. > > > > > > My point here, copying or not, is that legendary sharing will give every single character full access to the very best gear in the game. Once unlocked, 100% for free. Why in the world would anyone ever pick anything else? > > > > > > Imagine a Minstrel on an account with maximum characters. It's currently 1,725 gold. Divided by 71 toons, which undeniably will have access the same way as the physical item is actually there; "each" will be worth a whopping 24 gold. Even some exotics are more valuable. > > > > > > > @"Dark Red Killian.3946" said: > > > > Not an easy feat for casuals. > > > Do you honestly think it has been easy for anybody else? Do you understand what T6 mats and precs _used_ to cost, that we haven't always been able to craft precursors, how much harder gold was to obtain pre-expansions, etc? Why should multiple copies of that suddenly be worthless? > > > > > > When we talk achivements like Realm Avenger, which for the vast majority is far more unobtainable than a legendary piece of equipment; then it's suddenly extremely important to preserve players' dedication (devs: "we are not changing the Realm Avenger (“Ultimate Dominator”) achievement requirements or title, as _some players have actually obtained it and it’s a bit of a status symbol_"). > > > > > > One may argue that you still have the physical item, but what's the remaining use for it? > > > > > > > @"Linken.6345" said: > > > > Well legendaries cost alot more then ascended so you wont go crafting 7 greatswords 1 for each class that can use it. > > > I know people who did (not 7, but multiple). Besides, ascended + skin = legendary. Ascended + my idea of all-rarity wardrobe = definitely legendary (ascendeds also get free rune + stat swapping, once the corresponding legendary has been bound; however you still have to acquire the item physically) > > > > @"Solanum.6983" said: > > > > I don't see how this "Trashes the legendary rarity" Legendary items still cost a huge amount of gold, time and effort to make. I don't see how making something of great cost more useful could be a bad thing. The whole appeal of legendary items is that you never have to grind/buy another when you unlock them. All this does is make it easier and more convenient then having to bank swap every time you want to play a new character. > > > I guess you don't get my point then. Just because you may only have made max. one legendary item of each type, doesn't mean the rest of the game's players also had. Someone here mentioned 8 armor sets, of which at least 5 have to be thrown away in the case of this update. I have made two Incinerators for the title Twice-Told Legend. What about us? > > > > > You get the ability yo dual wield legendary daggers someone with 1 dagger most likely wont be able to do. Plus you said it yourself you made it for twice told legend and you still got that title. > > The person making 8 armors will have had the convenience of not having to changed armor with alt through bank for all the years it was in the game until the armory is released when ever that is. > > They made a choice that they wanted the skin or convenience of not having to run to bank to use legendary armor on more characters. > > > > Same way people who bought multiple copper/silver fed salvageomatics did not get anything when shared inventory slots got into the game. > > > Sure, that's a pro. And sure, I did it for Twice-Told Legend; a title I get regardless of the legendary wardrobe. > > But okay, this guy has had the armor for all the years, so it's not even worth history. Why not follow the trail and drop precursor crafting into copper price levels? Decrease Realm Avenger from 250,000 to 250 kills? Make all new characters start at level 80 with exotic gear, all skills and full world completion? Who cares about the rest, they already had it for all the years. Everything to everyone is apparently the way to go. > > I personally view this as yet another diminishing return for investing playtime and/or money in Guild Wars 2 (fyi, I've been heavily restrictive with gem purchases since I had to throw away my Copper-Feds). The veterans are yet again punished, so the newbies can get the world served on their shiny little silver plate. I dont see how any of your examples compare to legendary armory its not like they are making the legendary them self easier to attain. The only one asking for that is you now sarcasticlly saying precursors should be copper levels to craft as that somehow made your point better. If we go the other way maybe they should make the Realm Avenger be per character since that's what you want for legendaries. Good luck trying to kill 250.000 times 9.
  11. I used up all mine running level 40 weekly key run characters back in the day.
  12. > @"Poormany.4507" said: > I enjoyed them up to the boss fights on my first run throughs (haven't repeated any of them yet). The boss fights are just way too overscaled for a single player and it took me >10+ deaths to get through most of them, without dying once before them. Combined with the huge HP pool, each boss alone takes 30-40 minutes, which seems way too long to spend on a single, largely boring fight on normal mode. The one in Brisban got stuck on an environmental obstacle for me and I honestly almost fell asleep spamming it because it took so long. Imo, their HP should be cut to half, or even a third of their current one. Also agree that the start time should be scaled for solo by at least 2-3 minutes more, as I can only finish 1-2 of the three initial objectives each run before the timer runs out. Other than these annoying issues, I think DRMS do have a good place in GW2. L2p issue about the boss mate should not take you 30-40 mins to down that one solo. Pre events solo can be tight on time if you need to repair golems and lead npcs to safety I agree. Should be able to do brisban pre without a problem tho.
  13. > @"Dixa.6017" said: > > @"Linken.6345" said: > > > @"Dixa.6017" said: > > > > @"Linken.6345" said: > > > > > @"weaponwh.9810" said: > > > > > > @"Sobx.1758" said: > > > > > > > > > > > > > > > > > > > > Click on classes, check their builds, read the rotations and pick something ;) > > > > > > > > > > i did but its doesn't say what skill need to sync what skills etc. for ex it said holosmith is easy, but apparently there is alot heat management etc, snowcrow doesn't mention it. the only one so far seem to be easiers is dd > > > > > > > > clearly you dident read mate scroll further down and you see this. > > > > > > > > Preheat to 75 > > > > Big Ol' Bomb > > > > > > > > Fire Bomb > > > > Shrapnel Grenade > > > > > > > > Grenade Barrage > > > > Engage Photon Forge > > > > Corona Burst > > > > > > > > Photon Blitz > > > > Overheat > > > > Laser Disk > > > > Prime Light Beam > > > > Loop > > > > Jump Shot > > > > > > > > Blunderbuss > > > > Shrapnel Grenade > > > > Fire Bomb > > > > > > > > Bomb > > > > until > > > > Fire Bomb > > > > is on a four second Cooldown > > > > Shrapnel Grenade > > > > > > > > Poison Grenade > > > > > > > > Freeze Grenade > > > > Bomb > > > > x 4 > > > > Blunderbuss > > > > Shrapnel Grenade > > > > Fire Bomb > > > > > > > > Bomb > > > > until > > > > Engage Photon Forge > > > > is ready. > > > > Engage Photon Forge > > > > Corona Burst > > > > > > > > Photon Blitz > > > > Light Strike > > > > > > > > Bright Slash > > > > > > > > Flash Cutter > > > > x 3 > > > > Corona Burst > > > > Deactivate Photon Forge > > > > Blunderbuss > > > > Fire Bomb > > > > Shrapnel Grenade > > > > Engage Photon Forge > > > > Light Strike > > > > > > > > Bright Slash > > > > > > > > Flash Cutter > > > > x 2 > > > > Corona Burst > > > > > > > > Photon Blitz > > > > Overheat > > > > > > > > https://snowcrows.com/raids/builds/engineer/holosmith/power/ > > > > > > > > Apparently you cant copy the whole thing its about half way down the webpage. > > > > > > yes your entire mess up there clearly qualifies as 'easy'. > > > > Its quite easy to click a link and scroll half down the page but let me make it even easier. > > > > ![](https://i.imgur.com/EYQpug4.png "") > > > > Edit > > my mess up of copying and pasting from the home page directly and not having time to go print screen, paint cut the image then over to imgur to upload and get it to work on forum. > > Have no say over how easy or hard something is. > > > > linking my source and were on that page the thing I tried to copy was, should be enough guideance for someone to find the information right? > > that is still a mess. An obscenely long "rotation" or "loop" as many of you incorrectly call these things that is neither beginner friendly nor accessible to the masses. > > you turn the game from a game into work, sometimes harder than many peoples' jobs. not as many people want to learn to play the piano or guitar in order to enjoy a game as you may think. hence the rise of the soulbeast. I never said the rotation or loop on this class was easy just that it was easy to get the information what the rotation is. Then every player them self have to decide if its easy or hard for them of course. You seem to be arguing with me about something I have never stated at all mate. Edit And Im not a dps player by any means. I play Druid, terrible chrono and mediocre banner warrior.
  14. > @"Moradorin.6217" said: > > @"maddoctor.2738" said: > > > @"Ayrilana.1396" said: > > > Along with removing daily AP, all of the AP tied to unavailable achievements should be removed as well. This way those who actually care to compete are on even ground as every AP is obtainable. It'll be an actual achievement system. > > > > Given how they never removed achievement points even when they replaced an achievement with another one (remember Drakkar?) it's quite likely that they do not want to mess with achievement point totals in any way. Probably due to the problems it would create with rewards. The better option for unavailable achievements is to provide a new way of acquiring them. An increase of the daily AP limit up to the amount of unavailable AP is one such proposal that appears often on the forums. > > Im pretty sure I recall various things having the repeatability of AP giving activies caped from patches after release more than once. As far as I know they never rolled back the AP some people got from repeat grinding before those patches. They totally did remove the ap from they people who bought and salvaged a ton of items after they put in the 250 cap on Agent of Entropy.
  15. > @"TwinFrozr.6214" said: > > @"Dark Red Killian.3946" said: > > In all reality you are not getting free copies of anything. You still have to grind and spend your hard earned gold to make the legendaries. Not an easy feat for casuals. Not to mention you can swap gear currently between characters. This is just making it easier to swap and making a huge improvement to the template system that really is needed. It’s not like can you play two of your characters at once so really it would just be as if you were sharing your armor. Transmutations are another story, but I’ll let the develepers figure that mess out. > Not literally; but practically, yes you do. > > On paper, you're free to use the same item on every character of your account. In reality, the purpose is to make you avoid up to 70 additional purchases (if max character slots) of the same gear type. We can move stuff around already, but it's too much work; instead we currently give every character their own unique gear set. That keeps the market alive, raising the interest in level 80 gear exponentially. > > My point here, copying or not, is that legendary sharing will give every single character full access to the very best gear in the game. Once unlocked, 100% for free. Why in the world would anyone ever pick anything else? > > Imagine a Minstrel on an account with maximum characters. It's currently 1,725 gold. Divided by 71 toons, which undeniably will have access the same way as the physical item is actually there; "each" will be worth a whopping 24 gold. Even some exotics are more valuable. > > > @"Dark Red Killian.3946" said: > > Not an easy feat for casuals. > Do you honestly think it has been easy for anybody else? Do you understand what T6 mats and precs _used_ to cost, that we haven't always been able to craft precursors, how much harder gold was to obtain pre-expansions, etc? Why should multiple copies of that suddenly be worthless? > > When we talk achivements like Realm Avenger, which for the vast majority is far more unobtainable than a legendary piece of equipment; then it's suddenly extremely important to preserve players' dedication (devs: "we are not changing the Realm Avenger (“Ultimate Dominator”) achievement requirements or title, as _some players have actually obtained it and it’s a bit of a status symbol_"). > > One may argue that you still have the physical item, but what's the remaining use for it? > > > @"Linken.6345" said: > > Well legendaries cost alot more then ascended so you wont go crafting 7 greatswords 1 for each class that can use it. > I know people who did (not 7, but multiple). Besides, ascended + skin = legendary. Ascended + my idea of all-rarity wardrobe = definitely legendary (ascendeds also get free rune + stat swapping, once the corresponding legendary has been bound; however you still have to acquire the item physically) > > @"Solanum.6983" said: > > I don't see how this "Trashes the legendary rarity" Legendary items still cost a huge amount of gold, time and effort to make. I don't see how making something of great cost more useful could be a bad thing. The whole appeal of legendary items is that you never have to grind/buy another when you unlock them. All this does is make it easier and more convenient then having to bank swap every time you want to play a new character. > I guess you don't get my point then. Just because you may only have made max. one legendary item of each type, doesn't mean the rest of the game's players also had. Someone here mentioned 8 armor sets, of which at least 5 have to be thrown away in the case of this update. I have made two Incinerators for the title Twice-Told Legend. What about us? > You get the ability yo dual wield legendary daggers someone with 1 dagger most likely wont be able to do. Plus you said it yourself you made it for twice told legend and you still got that title. The person making 8 armors will have had the convenience of not having to changed armor with alt through bank for all the years it was in the game until the armory is released when ever that is. They made a choice that they wanted the skin or convenience of not having to run to bank to use legendary armor on more characters. Same way people who bought multiple copper/silver fed salvageomatics did not get anything when shared inventory slots got into the game.
  16. > @"sorudo.9054" said: > > @"Hesione.9412" said: > > > @"sorudo.9054" said: > > > all i can say is, welcome to guild wars 2. > > > a place where stats are linear and roles are reduced to 1. > > > > But they're not. There is a viable condi and a viable power version for all professions - first dps role. There is also often (always?) a viable heals/support iteration - second role. In some cases, there is even dps versus support versus heals (guardian), where support can be support/heals or support/dps - third role. Sometimes, depending on the situation (e.g. WvW, fractals) a player needs to be flexible about what build to use in which situation. This isn't always about swapping from condi dps to power dps, or vice versa. > > answer me this, can i make a tank and be called viable? > if not then you just answered my statement being true. Yes you can it will take you quite awhile to kill anything but you are viable.
  17. > @"Hesione.9412" said: > > @"Linken.6345" said: > > > @"Eziair.2509" said:timages > > > > @"Linken.6345" said: > > > > > @"ChefBoyardee.7285" said: > > > > > I just messaged the tech support and mentioned that the removal of the skill description would be a great option and there are lots of people who would like to see this feature in game. I am also one of those people . Please create a option to hide the grey skill description boxes , thank you > > > > > > > > or you could start pressing keys on keyboard instead of click them with mouse mate. > > > > > > Did you ever stop to think why some people what an option to click? > > > I have early arthritis that is only going to get worse. Being able to click is alot easer and less painful to do than "pressing keys on keyboard". > > > > > > Think of others before you act all high and mighty! That goes for Anet as well, not everyone that plays might be able to use keyboard propley due to medical conditions. > > > > > > > > > Edit : oh, and before you going about typing this out on a keyboard, big diffrence with 15mins slow typing here vs 1h+ in game. > > > > Have you tried a for example Razer Tartarus V2 gaming-keypad or Razer Naga > > A mouse with lots of buttons on the side can be painful to use with arthritis, and we may be less able to switch between the buttons. > > So would it not hurt to move the mouse around alot as well then? instead of having a hand resting on the keys on the keyboard?
  18. > @"lokh.2695" said: > > @"Solitude.2097" said: > > New trait line , where the bonuses dont show up immediately when you hit someone ,but every 5 sec a trait is unlocked , while your benefit from boons/protection is reduced as the engage progress , or the cd/resources are increased , or movement speed is reduced :) > > edit: > > Or a button that you must push yourself to unlock the trait >comes with a backfire (removes boon/you are slowed every 3 sec/drains dodge ...... > > Otheriwe dont push it and wait 2.5 sec for another .... > > Or "sucrifice " the trait , giving boost damage/knockback/mobility , but cannot benefit/unlock it again for 25 sec > > Edit2: > > Or these attacks are like Venom share , that only works to whoever has Core spec +EoD + yourself . > > Or every 30k damage done , reward your team score with 1 point 9regadles if you kill some1) > > And in PvE , the cd for each trait unlock , is 2 sec > > > > You're the OP's second account, right? Sure hope not your not allowed to post on forums from 2 accounts.
  19. > @"Dixa.6017" said: > > @"Linken.6345" said: > > > @"weaponwh.9810" said: > > > > @"Sobx.1758" said: > > > > > > > > > > > > Click on classes, check their builds, read the rotations and pick something ;) > > > > > > i did but its doesn't say what skill need to sync what skills etc. for ex it said holosmith is easy, but apparently there is alot heat management etc, snowcrow doesn't mention it. the only one so far seem to be easiers is dd > > > > clearly you dident read mate scroll further down and you see this. > > > > Preheat to 75 > > Big Ol' Bomb > > > > Fire Bomb > > Shrapnel Grenade > > > > Grenade Barrage > > Engage Photon Forge > > Corona Burst > > > > Photon Blitz > > Overheat > > Laser Disk > > Prime Light Beam > > Loop > > Jump Shot > > > > Blunderbuss > > Shrapnel Grenade > > Fire Bomb > > > > Bomb > > until > > Fire Bomb > > is on a four second Cooldown > > Shrapnel Grenade > > > > Poison Grenade > > > > Freeze Grenade > > Bomb > > x 4 > > Blunderbuss > > Shrapnel Grenade > > Fire Bomb > > > > Bomb > > until > > Engage Photon Forge > > is ready. > > Engage Photon Forge > > Corona Burst > > > > Photon Blitz > > Light Strike > > > > Bright Slash > > > > Flash Cutter > > x 3 > > Corona Burst > > Deactivate Photon Forge > > Blunderbuss > > Fire Bomb > > Shrapnel Grenade > > Engage Photon Forge > > Light Strike > > > > Bright Slash > > > > Flash Cutter > > x 2 > > Corona Burst > > > > Photon Blitz > > Overheat > > > > https://snowcrows.com/raids/builds/engineer/holosmith/power/ > > > > Apparently you cant copy the whole thing its about half way down the webpage. > > yes your entire mess up there clearly qualifies as 'easy'. Its quite easy to click a link and scroll half down the page but let me make it even easier. ![](https://i.imgur.com/EYQpug4.png "") Edit my mess up of copying and pasting from the home page directly and not having time to go print screen, paint cut the image then over to imgur to upload and get it to work on forum. Have no say over how easy or hard something is. linking my source and were on that page the thing I tried to copy was, should be enough guideance for someone to find the information right?
  20. > @"Dixa.6017" said: > these meta discussions are as they are in a game that tried to eschew the holy trinity AND add content that typically requires the holy trinity. > now your only way to beat things is to burn it as fast as you can to ignore as many mechanics as you can. > > this is a balance issue that this game will never be able to fix unless it decides to move towards an actual holy trinity. Since drms dont have a time limit in what way do you need to burn things as fast as you can to complete it?
  21. If you press h go into equipment tab you can see a nr above your characters head 1-6 you get 1,2 for free so if you have 3-6 you used equipment expansion on that character. Similarly if you go into Build section you have tabs with numbers on the top and a column of rows going down to the left side. The numbers on the top going left to right you should have 1,2,3 were you can switch trait lines for free 4-6 paid. The column to the left is your third thing the storage. You will have 3 and another 3 if you grabbed the free chest when it launched for a total of 6 free and can buy another 18 or so to store more.
  22. oh welcome back to the game, you dont happen to have a second gw1 account your gw2 account might be linked to?
  23. > @"Tyson.5160" said: > > @"Linken.6345" said: > > > @"Tyson.5160" said: > > > > @"maddoctor.2738" said: > > > > Kourna has an unfinished meta event. The Moon Fortress (Gandara) was so underwhelming too, invisible walls everywhere, boring enemies (nothing new), indeed one of the worst maps of Season 3 (the worst?) > > > > > > > > Jahai itself is not a bad map. The incursions are unique, the blending of different areas with the mists is also unique, the map itself is varied. We also got a new world boss in Death Branded Shatterer although it's weird that unlike other meta events, the pre-events for Shatterer aren't needed to progress. Weird but good imo, looking at the mess of Drakar where they combined pre and boss in one timer. The only underwhelming (or perhaps a better word is overhyped) part of Jahai is the Sunspear Sanctuary. At least we got Eye of the North, which is what Sunspear Sanctuary should've been like. Which parts of the map do you find unfinished???? > > > > > > > > Combining them isn't really an option as they exist on different episodes and they'd need a massive rework. The way living world maps work is that they separate, so certain ideas and mechanics can work. For example, if they are combined, why would we see brandstorms and rifts only in the Jahai part and not Kourna? > > > > > > Wasn’t it Season 4 or am I missing something? > > > > Yes this thread is talking about two season 4 episodes new/old players still play those mate. > > Sorry someone mentioned season 3 regarding Kourna. Oh yea your right I miss read that part.
  24. > @"Emily.3148" said: > > @"Linken.6345" said: > > > @"Emily.3148" said: > > > > @"Ashantara.8731" said: > > > > I have to say, as much as I love the expansion, the fact that you are constantly under attack, thus unable to check out the map and your terrain options in peace, is quite an unnerving fact. Often, you get dismounted due to the mount taking too much damage, and the radius by which most enemies spot and attack you is ridiculous. > > > > > > > > We have so much to look out for already, because some Mastery Points, for instance, are in very difficult places. Also, the frequent need to change between mounts, which per se can get quite frustrating, isn't helped either with this additional level of annoyance. Constantly being forced to dismount and fight is really getting on my nerves by now. Maybe you can tone it down a little? > > > > > > I agree,,, and sand eels right at the start of Path of Fire will pursue you up and down pyramids, stumps, rocks, and then jump right at you... there is no peace, you stop for a minute to have a pee and literally get bitten on your bum by something. There is a challenge and then there is madness. The Forged are just hell and fury, it makes me literally faint knowing I have to go anywhere near their grounds, knowing it is going to be pointless trying to sneak past them. There was one bit in the personal story where you had to rescue one of the Order of Whispers' own and the town guards had a blue ring showing around them, a clever way to know how far you should walk past them to avoid detection... Maybe something like that is too much for all areas of the game. > > > > > > But yes, Path of Fire does not even let you warm to the story, from sand eels and Choyas > > > right at the beginning, you cannot even figure out where you are that you are relentlessly pursued and your mount killed. > > > > > > Some players will say it is perfectly normal, no problem, what exactly are you complaining about, etc. Each to their own. Clearly some of us have a different experience of the game. Maybe it is time to tone it down or make it proportional to the number of people on the map sector at any one point... I.e. if two players go past, have three sand eels, but if one goes past, maybe have just one... I don't know what I am saying. I will go back in my little hole and hope those eels and sand lions can go past without too much trouble - but this sand always up my nose is bound to make me sneeze, and... oh no... they are coming... LOL > > > > > > > You do know that the poster above you necroed a almost 3 half year old thread right? > > And path of fire were 90% in war zones bettwen 3 forces so it should feel chaotic. > > > > Pretty sure the armies have disturbed the wild animals habitat so they lash out at anything. > > I think it is still relevant and @"Nemesis.8576" must have thought the same... > Maybe better than duplicating threads... no? Oh well, just me then x My point being it have changed a bit since then so all god(pun intended) now right?
  25. > @"Eziair.2509" said:timages > > @"Linken.6345" said: > > > @"ChefBoyardee.7285" said: > > > I just messaged the tech support and mentioned that the removal of the skill description would be a great option and there are lots of people who would like to see this feature in game. I am also one of those people . Please create a option to hide the grey skill description boxes , thank you > > > > or you could start pressing keys on keyboard instead of click them with mouse mate. > > Did you ever stop to think why some people what an option to click? > I have early arthritis that is only going to get worse. Being able to click is alot easer and less painful to do than "pressing keys on keyboard". > > Think of others before you act all high and mighty! That goes for Anet as well, not everyone that plays might be able to use keyboard propley due to medical conditions. > > > Edit : oh, and before you going about typing this out on a keyboard, big diffrence with 15mins slow typing here vs 1h+ in game. Have you tried a for example Razer Tartarus V2 gaming-keypad or Razer Naga
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