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Linken.6345

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Everything posted by Linken.6345

  1. > @"Emily.3148" said: > > @"Ashantara.8731" said: > > I have to say, as much as I love the expansion, the fact that you are constantly under attack, thus unable to check out the map and your terrain options in peace, is quite an unnerving fact. Often, you get dismounted due to the mount taking too much damage, and the radius by which most enemies spot and attack you is ridiculous. > > > > We have so much to look out for already, because some Mastery Points, for instance, are in very difficult places. Also, the frequent need to change between mounts, which per se can get quite frustrating, isn't helped either with this additional level of annoyance. Constantly being forced to dismount and fight is really getting on my nerves by now. Maybe you can tone it down a little? > > I agree,,, and sand eels right at the start of Path of Fire will pursue you up and down pyramids, stumps, rocks, and then jump right at you... there is no peace, you stop for a minute to have a pee and literally get bitten on your bum by something. There is a challenge and then there is madness. The Forged are just hell and fury, it makes me literally faint knowing I have to go anywhere near their grounds, knowing it is going to be pointless trying to sneak past them. There was one bit in the personal story where you had to rescue one of the Order of Whispers' own and the town guards had a blue ring showing around them, a clever way to know how far you should walk past them to avoid detection... Maybe something like that is too much for all areas of the game. > > But yes, Path of Fire does not even let you warm to the story, from sand eels and Choyas > right at the beginning, you cannot even figure out where you are that you are relentlessly pursued and your mount killed. > > Some players will say it is perfectly normal, no problem, what exactly are you complaining about, etc. Each to their own. Clearly some of us have a different experience of the game. Maybe it is time to tone it down or make it proportional to the number of people on the map sector at any one point... I.e. if two players go past, have three sand eels, but if one goes past, maybe have just one... I don't know what I am saying. I will go back in my little hole and hope those eels and sand lions can go past without too much trouble - but this sand always up my nose is bound to make me sneeze, and... oh no... they are coming... LOL > You do know that the poster above you necroed a almost 3 half year old thread right? And path of fire were 90% in war zones bettwen 3 forces so it should feel chaotic. Pretty sure the armies have disturbed the wild animals habitat so they lash out at anything.
  2. If you just come back why only level 20 or did you delete all your characters when you left?
  3. > @"Tyson.5160" said: > > @"maddoctor.2738" said: > > Kourna has an unfinished meta event. The Moon Fortress (Gandara) was so underwhelming too, invisible walls everywhere, boring enemies (nothing new), indeed one of the worst maps of Season 3 (the worst?) > > > > Jahai itself is not a bad map. The incursions are unique, the blending of different areas with the mists is also unique, the map itself is varied. We also got a new world boss in Death Branded Shatterer although it's weird that unlike other meta events, the pre-events for Shatterer aren't needed to progress. Weird but good imo, looking at the mess of Drakar where they combined pre and boss in one timer. The only underwhelming (or perhaps a better word is overhyped) part of Jahai is the Sunspear Sanctuary. At least we got Eye of the North, which is what Sunspear Sanctuary should've been like. Which parts of the map do you find unfinished???? > > > > Combining them isn't really an option as they exist on different episodes and they'd need a massive rework. The way living world maps work is that they separate, so certain ideas and mechanics can work. For example, if they are combined, why would we see brandstorms and rifts only in the Jahai part and not Kourna? > > Wasn’t it Season 4 or am I missing something? Yes this thread is talking about two season 4 episodes new/old players still play those mate.
  4. I thought stacking was when you used the same kind of infusion to get a bigger effect. This looks more like random infusion combine with Delrimore as base.
  5. > @"Randulf.7614" said: > > @"Astralporing.1957" said: > > > @"aspirine.6852" said: > > > It's a bit of discrimination against the oldest players. > > Which is quite ironic, because it wasn't done with new players in mind. It was done solely because a very, very small number of players at the top of AP leaderboards kept complaining that they still have to keep putting effort in doing dailies to retain their leading position. > > I wonder how many of those people still play Well to stay on top they have to play new content every 2ish months right?
  6. > @"TwinFrozr.6214" said: > I'm not a fan of this, for many reasons: > > - What's the future incitament of ever crafting anything but a single legendary of each type, when you can simply copy around the same equipment for free? > - What will happen to the interest of the entire sub-legendary market (exotics, ascendeds, etc)? > - How will it affect your sales of transmutation charges, skins, etc (what is nicer to show off than legendaries, really)? > > Not only have you already made legendary skins freely transmutable, but with this wardrobe, also freely copyable. This will decrease the rarity of legendaries to a level below Basic. What would literally any living organism take; one VW or Ferraris for a lifetime? > > I cannot see the point of trashing the entire legendary rarity, instead of connecting free stat swaps to all lower gear of the same type. Bind a legendary greatsword, and all non-legendary greatswords will acquire free stat swapping. > > > > @"Voulex.4128" said: > > So please add a system to get a refund for the additional crafted gear and spended pvp/wvw currency, because it will all be totally useless after the system will be implemented. We're talking about multiple thousends of gold that alot of ppl spend to craft legendary stuff for all of their professions. > I would be amazed if this happened. I requested refund for 7 of my 8 Copper-Feds during shared inventory release, and that was an indisputable no-no. Well legendaries cost alot more then ascended so you wont go crafting 7 greatswords 1 for each class that can use it.
  7. > @"Randulf.7614" said: > There also living story 4 which needs purchasing. You only get these for free when you login during each episode release window. > > Yes Anets marketing is terrible. All this has been explained to them many times that it needs clearer writing in their website when ordering Dont forget season 2 and 3.
  8. > @"kaya.1902" said: > I've recently come back to GuildWars after several years and I bought the Standard expansion pack a few months ago and on the listing, it included HoT, Path of Fire and Icebrood Saga. > I've just finished both HoT and Path of Fire, but when I go to start Icebrood Saga, the whole thing is locked except for the last chapter (Champions)? > > What am I missing here? If you read the fine print it only includes the currently active episode . Edit If you hold over or click icebrood saga you see this. Owners of Guild Wars 2: Path of Fire can play new Living World episodes as soon as they’re live. Upgrade your account now and play the latest episode of our all-new Living World story, the Icebrood Saga, today.*
  9. > @"jokke.6239" said: > I think the best solution to please all would be if it was uncapped to only give 1 point after reaching the 15k cap. > New players wouldn't be much more behind, old players would have more reason to do daily and arena net wouldn't have to worry to much about creating new rewards Well the ones at the top of leaderboard would complain that they actually have to start doing daily again tho :expressionless: Edit We had one of them complain so much about the spvp title achievements that they removed the ap rewards for them.
  10. > @"RatedCforCasual.1426" said: > > @"Linken.6345" said: > > Maybe check build and go condi tempest with dire equipment if your having problems? > > Thank you. Hopefully it's not to expensive. I have very little money. But I dont know if anything in my gear is uniform, so that's an option. Its a core stat set so shouldent be that expensive. If you done events in verdant brink you can buy most of your armor from there with resources you get from that map and select dire or the glassy viper if you feel confident. https://wiki.guildwars2.com/wiki/Bladed_armor Edit Maybe this video can give you some tips
  11. > @"RatedCforCasual.1426" said: > > @"BnooMaGoo.5690" said: > > You can buy gems through GeForce now but you will also probably "need" to pay for better access if you don't want to wait for the sometimes up to a couple of hundred people ahead of you in the queue as a free user. > > > > > > Yes, I'm aware that I can use the Gem Store, I just don't like the concept of putting my credentials into a streaming game service to then be sent to ANet. When it was just > My Mac ---> ArenaNet > I felt better, and less likely to get my card skimmed, > > but now since it's more like > My Mac ---> GeForce ---> ArenaNet > I'm less comfortable. > > Dumb problem? yeah, probably. It still bothers me though, and that's why I was looking for alternatives. Do you have a friend in america who can buy gem cards for you?
  12. > @"mercury ranique.2170" said: > I would not get your hopes up. Mounts are PoF content. PoF will turn free to play when EoD will arrive and everything there will not get any update except gemstore stuff. EoD will concentrate on new content and mechanics. It will not HoT is still not free to play mate. What I think you mean is that all expansions will be baked into EoD purchase. We are not sure of that either since it took afew years for HoT to be baked in with PoF
  13. Maybe check build and go condi tempest with dire equipment if your having problems?
  14. And the issue was so others with same problem can be helped when stumbling on your post?
  15. uhm dont those unlock for all weights? if not spvp or wvw reward track might help
  16. > @"TheThief.8475" said: > > @"Linken.6345" said: > > > @"TheThief.8475" said: > > > > @"zealex.9410" said: > > > > Imo lw and expansions would imrpove if story missions were solo/group content like drms. Extra point if they have rare drops and achievements to promote replayability. > > > > > > > > Also strikes, major fights in story could then be strikes for groups. > > > > > > I agree with that. The solo story bosses is a format that doesn't work imo, makes it feel like the BIG END BOSS of the expansion is just a stupid dummy that you can face alone and easy win with little to no effort during the fight. > > > > > > A "strike mission style" last chapter would be great. Imagine creating strike mission for big bosses like mordremoth and balthazar. Not only the end of the story would feel much more epic and significant, we also would have more end game contant that remains and is replayable. Great idea my friend. > > > > The end for core story was story mode of the dungeon Arah, players dident like that they all of a sudden had to group to finish story so I doubt Anet will make that mistake again. > > I remember the last core story boss fight is a single player content, and i can remember the horrible fight with zaithan where u just press one key on the cannon to damage and kill him, and who in the world would prefer this horrible content to a strike mission where u have a real epic fight against zaithan? > > People didn't like to play arah story mode as "final chapter"(i can't remember that but it was in 2013, so might be my memory -404 memory not found). > People don't like a lot of contents in gw2 but yet we have it. Players will never have all the same tastes, but they can focus on what players that play the game a lot of time want (players where they get most of the money from) . And i suppose you are saying that anet wont do this while you would like it, am I right? > They changed it at release it was a 5 man dungeon instance. Yes there was alot of complaints that their story ended with a party instance.
  17. Yea when game update and gemstore change so do the statuette merchant, last change was the 19th of January. You seem to be in luck, unlike other things this seem to come around 1-2 times a year. ( except 2015) https://wiki.guildwars2.com/wiki/Zodiac_Light_Armor_Skin February 19, 2014 Unknown - New August 28, 2014 September 01, 2014 ??% Anniversary Sale (2014) Returning March 01, 2016 March 08, 2016 - Returning July 08, 2016 July 15, 2016 50% Returning September 13, 2016 September 19, 2016 - Returning January 17, 2017 February 22, 2017 - Returning June 15, 2017 October 06, 2017 - Returning June 01, 2018 September 12, 2018 - Returning May 28, 2019 November 06, 2019 - Returning Latest one dont seem to be updated in the wiki.
  18. > @"Fuchslein.8639" said: > I would really like something like that. I mean, why not? > Something like that would feel a lot more rewarding to me than grinding a ton of gold for an expensive gemstore skin. > I've never understood why there are no earnable skins. > Even two gliders were added later in the game and is that why people don't buy gliders anymore? Are you talking about the legendary backpack gliders?
  19. Well that do look like an oversight for sure, since no other effects show there losing the one that do seem odd.
  20. > @"JUN YANG.4328" said: > ah.. i dont even know have such thing as diminishing returns. thanks for letting me know. > what if everytime i use different parked character to do the event. is it going to work? thanks Not if its parked no it will be the same after a few times. You have to go do something else to reset it every day if you want to make sure to always get it mate. Easiest as I said is just join wvw and play there and do some dailies or just capture 2-3 objectives.
  21. You hit diminishing returns if you have a character parked on the map and only do leyline anom everyday Take character into wvw and capture afew camps, sentrys or other dailys each day and it will reset the DR. Edit https://en-forum.guildwars2.com/discussion/115265/anomaly-mystic-coin-issue https://en-forum.guildwars2.com/discussion/comment/1388797#Comment_1388797 https://en-forum.guildwars2.com/discussion/89810/anomaly-bug-with-mystic-coins https://en-forum.guildwars2.com/discussion/77347/didnt-get-mystic-coin-from-killing-anomaly-bug-or-not https://en-forum.guildwars2.com/discussion/comment/1388735#Comment_1388735 Sometimes its easy to just use the search feature, typed anomaly in the title search section.
  22. They do give a combined/cumulative effect hence why the effect change. Or do you mean something else that's not cumulative?
  23. > @"TheThief.8475" said: > > @"zealex.9410" said: > > Imo lw and expansions would imrpove if story missions were solo/group content like drms. Extra point if they have rare drops and achievements to promote replayability. > > > > Also strikes, major fights in story could then be strikes for groups. > > I agree with that. The solo story bosses is a format that doesn't work imo, makes it feel like the BIG END BOSS of the expansion is just a stupid dummy that you can face alone and easy win with little to no effort during the fight. > > A "strike mission style" last chapter would be great. Imagine creating strike mission for big bosses like mordremoth and balthazar. Not only the end of the story would feel much more epic and significant, we also would have more end game contant that remains and is replayable. Great idea my friend. The end for core story was story mode of the dungeon Arah, players dident like that they all of a sudden had to group to finish story so I doubt Anet will make that mistake again.
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