Hecksler Der Henker.9280 Posted April 14, 2020 Share Posted April 14, 2020 Hello dear twohandedaxe fans, skins collector friends and of course ArenaNet :) There are many scythe and spear skins for the staff. Unfortunately (especially on Halloween) I miss a twohandedaxe as a skin for the hammer. Existing skins are already in the game, but unfortunately only available as toys (https://wiki.guildwars2.com/wiki/Executioner_Axe_Toy) or carried by opponents (https://wiki.guildwars2.com/wiki/Legendary_Mordrem_Commander_Axe). ![](https://imgur.com/mO5eEJN.png "") What do you think? Would you buy a twohandedaxe in a trading post? Are the 600 gems too expensive or okay? Link to comment Share on other sites More sharing options...
Raknar.4735 Posted April 14, 2020 Share Posted April 14, 2020 I've always wanted the Axemaster Hareth greataxe since HoT released. Unfortunately they turned it into a one handed axe without the glowing red effect. If you haven't already, check out the Glacial Hammer skin. It does resemble a greataxe to a certain degree, although the blade turns thick very quickly the closer it gets to the helve. I'd also like more greataxe skins for hammers, if they don't plan to create completely new weapon types. Link to comment Share on other sites More sharing options...
Liewec.2896 Posted April 16, 2020 Share Posted April 16, 2020 a few months ago yep, i'd have thrown money at the screen for a huge axe hammer skin, i played warrior with hammer, guardian with hammer, rev with hammer, and an axe skin would have been AWESOME! but now that Anet have _smitebooned_ hammers, nope. no point buying skins for a weapon that is in an unuseable state on most classes. Link to comment Share on other sites More sharing options...
DonArkanio.6419 Posted April 16, 2020 Share Posted April 16, 2020 Well, we already have _spears_ for staves. I could see Greataxe being a hammer skin, and the Axemaster Hareth's skin is just too good to be reduced to what we have in game. Link to comment Share on other sites More sharing options...
Regh.8649 Posted April 16, 2020 Share Posted April 16, 2020 Executioner would make a great one-handed Axe... a bit more polished though, just saying ;) Link to comment Share on other sites More sharing options...
Einlanzer.1627 Posted April 16, 2020 Share Posted April 16, 2020 It would be better to just have greataxes as a new weapon type because they _aren't used the same way hammers are_, so hammers can't really effectively approximate them. Same deal for spear and staff. Anet can and should do this, and so that's what we should encourage. It should have happened 6 years ago. Link to comment Share on other sites More sharing options...
Smoosh.2718 Posted April 16, 2020 Share Posted April 16, 2020 I wouldn't mind seeing an axe as a hammer skin I must say. It would have been really nice to have seen Legendary weapons being turned into new looking weapons. A chance was missed to turn the Great Sword into an axe. Link to comment Share on other sites More sharing options...
kharmin.7683 Posted April 16, 2020 Share Posted April 16, 2020 If greataxes aren't used in the same way that hammers are used, wouldn't Anet then have to create all new visuals? Link to comment Share on other sites More sharing options...
sorudo.9054 Posted April 17, 2020 Share Posted April 17, 2020 > @"kharmin.7683" said: > If greataxes aren't used in the same way that hammers are used, wouldn't Anet then have to create all new visuals? the average staff isn't for actual fighting with them yet the rev does that anyway. Link to comment Share on other sites More sharing options...
Ameepa.6793 Posted April 17, 2020 Share Posted April 17, 2020 I would like this! Most hammer animations would work well enough for an axe too. Link to comment Share on other sites More sharing options...
Westenev.5289 Posted April 17, 2020 Share Posted April 17, 2020 Honestly, I think Greatswords would be a better place to put great axes - I mean, the legendary weapon Exordium turns into an axe (among other weapons like scythes) during certain skills. Link to comment Share on other sites More sharing options...
kharmin.7683 Posted April 17, 2020 Share Posted April 17, 2020 > @"sorudo.9054" said: > > @"kharmin.7683" said: > > If greataxes aren't used in the same way that hammers are used, wouldn't Anet then have to create all new visuals? > > the average staff isn't for actual fighting with them yet the rev does that anyway. Revenant wasn't an original class at release. ANet could change things during its development. How would they change things for replacing a greataxe where current hammer skills are used? Link to comment Share on other sites More sharing options...
sorudo.9054 Posted April 17, 2020 Share Posted April 17, 2020 > @"kharmin.7683" said: > > @"sorudo.9054" said: > > > @"kharmin.7683" said: > > > If greataxes aren't used in the same way that hammers are used, wouldn't Anet then have to create all new visuals? > > > > the average staff isn't for actual fighting with them yet the rev does that anyway. > > Revenant wasn't an original class at release. ANet could change things during its development. How would they change things for replacing a greataxe where current hammer skills are used? the current hammer is used pretty much the way a greataxe would be used, better yet, the hammer isn't used properly right now so it kinda puts the issue to mute. Link to comment Share on other sites More sharing options...
Khailyn.6248 Posted April 18, 2020 Share Posted April 18, 2020 https://wiki.guildwars2.com/wiki/Onus or certain animations for https://wiki.guildwars2.com/wiki/Exordium are about as close as we get for 2 handed axes. There has been interest for 2 handed axes, spears and polearms but i dont see any of the above happening unfortunately. Link to comment Share on other sites More sharing options...
Hecksler Der Henker.9280 Posted April 21, 2020 Author Share Posted April 21, 2020 > @"Westenev.5289" said: > Honestly, I think Greatswords would be a better place to put great axes The animation and posture with hammer and axes would be identical. Greatswords are held and carried differently. I was in the armory of the vigil but look for yourself ;) ![](https://imgur.com/xqK7O2w.png "") Link to comment Share on other sites More sharing options...
Linken.6345 Posted April 21, 2020 Share Posted April 21, 2020 > @"Hecksler Der Henker.9280" said: > > @"Westenev.5289" said: > > Honestly, I think Greatswords would be a better place to put great axes > > The animation and posture with hammer and axes would be identical. Greatswords are held and carried differently. > I was in the armory of the vigil but look for yourself ;) > > ![](https://imgur.com/xqK7O2w.png "") Why is the axe blade when swung ower shoulder then wrong way? Link to comment Share on other sites More sharing options...
Einlanzer.1627 Posted April 21, 2020 Share Posted April 21, 2020 > @"kharmin.7683" said: > If greataxes aren't used in the same way that hammers are used, wouldn't Anet then have to create all new visuals? Yes, and there's nothing wrong with that. It's the kind of thing should be doing for expansions. Link to comment Share on other sites More sharing options...
GummyBearSummoner.7941 Posted April 21, 2020 Share Posted April 21, 2020 > @"Einlanzer.1627" said: > > @"kharmin.7683" said: > > If greataxes aren't used in the same way that hammers are used, wouldn't Anet then have to create all new visuals? > > Yes, and there's nothing wrong with that. It's the kind of thing should be doing for expansions. But then you have excuses made that they are unable to do certain things because of “limited resources “ Link to comment Share on other sites More sharing options...
Westenev.5289 Posted April 21, 2020 Share Posted April 21, 2020 > @"Linken.6345" said: > > @"Hecksler Der Henker.9280" said: > > > @"Westenev.5289" said: > > > Honestly, I think Greatswords would be a better place to put great axes > > > > The animation and posture with hammer and axes would be identical. Greatswords are held and carried differently. > > I was in the armory of the vigil but look for yourself ;) > > > > ![](https://imgur.com/xqK7O2w.png "") > > Why is the axe blade when swung ower shoulder then wrong way? Because the axe blade has weight and wants to pivot the pointed end towards the ground. If it was held the other way, this would create torque (and sore hands). It makes about as much sense as walking around with a drawn bow while out of combat. Now, if those vigil soldiers actually attack with the wrong end, then we might have found the reason why the vigil botch every military campaign the commander doesn't directly participate in. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now