RisenHowl.2419 Posted July 8, 2020 Share Posted July 8, 2020 I think when the community asked for nerfs to make sure scourge wouldn't push out every other melee class, they didn't mean 'remove scourge from wvw entirely'? 3 target shades makes sense, that's 12 possible targets with 3 perfectly placed shades and you in melee range, a very unlikely bomb to land. 6 targets with sand savant isn't awful either. but... 2 targets? a perfectly placed three shade bomb hits 8 people, realistic play is 2-4 targets. What would even be the point? edit for clarity/TLDR: Scourge definitely needed nerfs, these nerfs are so heavy they're not worth using at all edit #2: Scourge nerfs seem good, they're still viable but other classes are competitive again. Good job, i'm a kitten quaggan Link to comment Share on other sites More sharing options...
senki.1046 Posted July 8, 2020 Share Posted July 8, 2020 the hotfix is a good change, scourges need to get toned down Link to comment Share on other sites More sharing options...
XenesisII.1540 Posted July 8, 2020 Share Posted July 8, 2020 Aw man the bag train is over so soon. Link to comment Share on other sites More sharing options...
Alec B.8905 Posted July 8, 2020 Share Posted July 8, 2020 DOWN WITH SCOURGE, FINALLY ITS HERE! scourge needed it RisenHowl Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted July 8, 2020 Share Posted July 8, 2020 i'm hoping this is a quickie to buy time for a better fix, but this is lookin like a chrono job. Link to comment Share on other sites More sharing options...
Blocki.4931 Posted July 8, 2020 Share Posted July 8, 2020 Yeah 2 sounds a bit extreme, but it will probably not change much at all, as always. Link to comment Share on other sites More sharing options...
Phyxrgon.7305 Posted July 8, 2020 Share Posted July 8, 2020 Long live the boon trains! ~~/sarcasm~~ Link to comment Share on other sites More sharing options...
subversiontwo.7501 Posted July 8, 2020 Share Posted July 8, 2020 Well, at least this was within a timeframe to be called a hotfix. Credit where credit is due, #CMCfreed Link to comment Share on other sites More sharing options...
gebrechen.5643 Posted July 8, 2020 Share Posted July 8, 2020 Great job. Bringing Scourge from "almost balanced" to "Overpowered" into "deleted" in just 2 patches and a hotfix. Are you kidding me? Link to comment Share on other sites More sharing options...
VAHNeunzehnsechundsiebzig. Posted July 8, 2020 Share Posted July 8, 2020 anet announces balance patch. People yell 'this is bad, Scourge will be completely OP. Are you even playing the game'. Anet ignores them. Releases patch. Scourge is as broken as everyone told them. 1 day later, lots of changes undone. Next time, just listen ANET. Link to comment Share on other sites More sharing options...
Teratus.2859 Posted July 8, 2020 Share Posted July 8, 2020 I have very little knowledge of WvW zerging but even I could see this was going to be a total kittenshow, i'm surprised Anet didn't make these hotfix changes pre patch.. it was so obvious, even to low experience WvW players. Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted July 8, 2020 Share Posted July 8, 2020 > @"subversiontwo.7501" said: > Well, at least this was within a timeframe to be called a hotfix. > Credit where credit is due, #CMCfreed I.... grudgingly have to admit that is correct. :hatsoff: emoji. Link to comment Share on other sites More sharing options...
Ubi.4136 Posted July 8, 2020 Share Posted July 8, 2020 > @"Strider Pj.2193" said: > > @"subversiontwo.7501" said: > > Well, at least this was within a timeframe to be called a hotfix. > > Credit where credit is due, #CMCfreed > > I.... grudgingly have to admit that is correct. > > :hatsoff: emoji. > > You said it. I expected this to go on for months, honestly surprised to see the quick fix. And, it is appreciated. Link to comment Share on other sites More sharing options...
Lightning Xv.8705 Posted July 8, 2020 Share Posted July 8, 2020 I knew it was coming but god damn lol. Well people cant bitch about scourge now. Link to comment Share on other sites More sharing options...
RisenHowl.2419 Posted July 8, 2020 Author Share Posted July 8, 2020 I'm all for scourge not being so strong it's the only class worth bringing lol 2 targets puts it in the tier of 'why on earth would you bring that at all' though Link to comment Share on other sites More sharing options...
EmperorMoth.2709 Posted July 8, 2020 Share Posted July 8, 2020 Risen out here stirring the pot. I feel the struggle for balance, the previous changes were way too strong, so now they have reverted and added nerfs ontop of the reverts. On the bright side, back to rev now. On the sad side, I won't get to do my scourge meme raid and scourges have been severely wounded. 2 targets is a yikes from me. Link to comment Share on other sites More sharing options...
nomak.8693 Posted July 8, 2020 Share Posted July 8, 2020 > @"RisenHowl.2419" said: > I'm all for scourge not being so strong it's the only class worth bringing lol > > 2 targets puts it in the tier of 'why on earth would you bring that at all' though I agree with this. Just played the "new" power scourge with small shades (the big one seems to be useless now). I rarely tagged enemy players. XD Had more success with condi - torment/fear scourge tbh. anet y do u do dis? Link to comment Share on other sites More sharing options...
aaron.7850 Posted July 8, 2020 Share Posted July 8, 2020 We all should have guessed the God-Tier damage class in wvw would complain at the sight of the tiniest nerf. Give them time to adjust to the "balanced" realm of wvw, its a new place for them. Link to comment Share on other sites More sharing options...
RisenHowl.2419 Posted July 8, 2020 Author Share Posted July 8, 2020 > @"aaron.7850" said: > We all should have guessed the God-Tier damage class in wvw would complain at the sight of the tiniest nerf. > > Give them time to adjust to the "balanced" realm of wvw, its a new place for them. again, scourge needed nerfs. they didn't need 60% nerfs for damage and support across the board lol Link to comment Share on other sites More sharing options...
KlausKNT.9302 Posted July 8, 2020 Share Posted July 8, 2020 The funny thing about this "hotfix" situation is that the scourge is officially the first class in gw2 which has a grandmaster trait called sand savant which nerf basic SHADES mechanics - it's like iq test to use it or no :) GJ Anet and your great "hotfixes" :) Link to comment Share on other sites More sharing options...
SWI.4127 Posted July 8, 2020 Share Posted July 8, 2020 Yeah, class seems completely dead now. Talk about over-doing it. I guess that's what happens when you listen to people who complain about scourge being "top DPS" when it wasn't. Shade has been pretty weak since Feb. Bringing back the old 10 target big shades was a bad idea, but this is too far of a swing in the opposite direction. It's almost like they don't even know what to do, have no actual vision for the class, and just listen to everyone's hot takes on the issue. Kind of sad really. With that said, Scourge has been one of the most oppressive classes since PoF so I'm not exactly lamenting the end of the scourge meta. Just wish it could have happened in a way that still made the class decent to play, but not necessary to have so many of. Link to comment Share on other sites More sharing options...
aaron.7850 Posted July 8, 2020 Share Posted July 8, 2020 > @"RisenHowl.2419" said: > > @"aaron.7850" said: > > We all should have guessed the God-Tier damage class in wvw would complain at the sight of the tiniest nerf. > > > > Give them time to adjust to the "balanced" realm of wvw, its a new place for them. > > again, scourge needed nerfs. they didn't need 60% nerfs for damage and support across the board lol 60% damage nerf and yet they will still do more damage than mesmers, thieves, rangers... etc. This is balancing, learn to live with it. Link to comment Share on other sites More sharing options...
Helicity.3416 Posted July 8, 2020 Share Posted July 8, 2020 I think it would be nice if we could stop constantly messing with scourge (and to a lesser extent, Spellbreaker) and finally address the actual problem: _out of control boon spam and condi conversion_ Link to comment Share on other sites More sharing options...
Lightning Xv.8705 Posted July 8, 2020 Share Posted July 8, 2020 > @"aaron.7850" said: > > @"RisenHowl.2419" said: > > > @"aaron.7850" said: > > > We all should have guessed the God-Tier damage class in wvw would complain at the sight of the tiniest nerf. > > > > > > Give them time to adjust to the "balanced" realm of wvw, its a new place for them. > > > > again, scourge needed nerfs. they didn't need 60% nerfs for damage and support across the board lol > > 60% damage nerf and yet they will still do more damage than mesmers, thieves, rangers... etc. > This is balancing, learn to live with it. > > Roamers =/= zerg specs also at this point the zerg immob soulbeast build will probably out damage scourge now fairly easily as it was pretty close before hand. Rev and Ele were above scourge to begin with. Link to comment Share on other sites More sharing options...
mixxed.5862 Posted July 8, 2020 Share Posted July 8, 2020 Excellent changes. Exactly what was needed to bring Scourge back in line. You'll obviously run small shades which is more fun and more healthy for the game mode overall. For everyone complaining, consider this: With the very low cooldown on Manifest Sand Shade you can **always** put 3 shades out for your bombs. That puts it at 6 targets (8 if in melee). It's the first time the number of targets on shade actually feels fair. Thank you. This was a proper hotfix, good job. Link to comment Share on other sites More sharing options...
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